///////////////////////////////////////////////////////////////////////////// // Name: serwnd.cpp // Purpose: Serialization: wxWindow classes // Author: Guilhem Lavaux // Modified by: // Created: July 1998 // RCS-ID: $Id$ // Copyright: (c) 1998 Guilhem Lavaux // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "serwnd.h" #endif #include #include #include #include #include #include #include #include #include #include "serwnd.h" IMPLEMENT_SERIAL_CLASS(wxWindow, wxObject) IMPLEMENT_SERIAL_CLASS(wxIndividualLayoutConstraint, wxObject) IMPLEMENT_SERIAL_CLASS(wxLayoutConstraints, wxObject) IMPLEMENT_SERIAL_CLASS(wxFrame, wxWindow) IMPLEMENT_SERIAL_CLASS(wxPanel, wxWindow) //IMPLEMENT_SERIAL_CLASS(wxDialog, wxWindow) IMPLEMENT_SERIAL_CLASS(wxMenuBar, wxWindow) IMPLEMENT_SERIAL_CLASS(wxMenuItem, wxObject) IMPLEMENT_SERIAL_CLASS(wxMenu, wxObject) void WXSERIAL(wxWindow)::StoreObject(wxObjectOutputStream& s) { wxWindow *win_object = (wxWindow *)Object(); wxNode *node = win_object->GetChildren()->First(); if (s.FirstStage()) { s.AddChild(win_object->GetConstraints()); // s.AddChild(&(win_object->GetDefaultBackgroundColour())); // s.AddChild(&(win_object->GetDefaultForegroundColour())); s.AddChild(win_object->GetFont()); while (node) { s.AddChild(node->Data()); node = node->Next(); } return; } wxDataOutputStream data(s); int x,y,w,h; data.WriteString(win_object->GetName()); data.WriteString(win_object->GetLabel()); data.WriteString(win_object->GetTitle()); data.Write8(win_object->GetAutoLayout()); data.Write8(win_object->IsShown()); data.Write32( win_object->GetWindowStyleFlag() ); data.Write32(win_object->GetId()); win_object->GetSize(&w, &h); win_object->GetPosition(&x, &y); data.Write16(x); data.Write16(y); data.Write16(w); data.Write16(h); } void WXSERIAL(wxWindow)::LoadObject(wxObjectInputStream& s) { wxDataInputStream data_s(s); wxWindow *win_object = (wxWindow *)Object(); m_parent = (wxWindow *)s.GetParent(); m_name = data_s.ReadString(); m_label = data_s.ReadString(); m_title = data_s.ReadString(); m_auto_layout = data_s.Read8(); m_shown = data_s.Read8(); m_style = data_s.Read32(); m_id = data_s.Read32(); m_x = data_s.Read16(); m_y = data_s.Read16(); m_w = data_s.Read16(); m_h = data_s.Read16(); /* I assume we will never create raw wxWindow object */ // This will be done by wxLayoutConstraints, as we need an initialized object. // win_object->SetConstraints((wxLayoutConstraints *)s.GetChild(0)); // win_object->SetDefaultBackgroundColour(*((wxColour *)s.GetChild(1))); // win_object->SetDefaultForegroundColour(*((wxColour *)s.GetChild(2))); win_object->SetFont(*((wxFont *)s.GetChild(1))); return; } void WXSERIAL(wxIndividualLayoutConstraint)::StoreObject (wxObjectOutputStream& s) { wxIndividualLayoutConstraint *lay_object = (wxIndividualLayoutConstraint *)Object(); if (s.FirstStage()) return; wxDataOutputStream data_s(s); data_s.WriteString(s.GetObjectName(lay_object->GetOtherWindow())); data_s.Write8(lay_object->GetMyEdge()); data_s.Write8(lay_object->GetRelationship()); data_s.Write16(lay_object->GetMargin()); data_s.Write16(lay_object->GetValue()); data_s.Write8(lay_object->GetPercent()); data_s.Write8(lay_object->GetOtherEdge()); } void WXSERIAL(wxIndividualLayoutConstraint):: LoadObject(wxObjectInputStream& s) { wxIndividualLayoutConstraint *lay_object = (wxIndividualLayoutConstraint *)Object(); wxDataInputStream data_s(s); wxString win_name; win_name = data_s.ReadString(); lay_object->otherWin = (wxWindow *)s.SolveName(win_name); lay_object->myEdge = (wxEdge)data_s.Read8(); lay_object->relationship = (wxRelationship)data_s.Read8(); lay_object->margin = data_s.Read16(); lay_object->value = data_s.Read16(); lay_object->percent = data_s.Read8(); lay_object->otherEdge = (wxEdge)data_s.Read8(); } void WXSERIAL(wxLayoutConstraints)::StoreObject(wxObjectOutputStream& s) { wxLayoutConstraints *lay_object = (wxLayoutConstraints *)Object(); WXSERIAL(wxIndividualLayoutConstraint) c; #define STORE(obj) c.SetObject(&(lay_object->obj)); c.StoreObject(s); // I simplify the process for this object STORE(left); STORE(right); STORE(bottom); STORE(top); STORE(width); STORE(height); STORE(centreX); STORE(centreY); #undef STORE } void WXSERIAL(wxLayoutConstraints)::LoadObject(wxObjectInputStream& s) { wxLayoutConstraints *lay_object = (wxLayoutConstraints *)Object(); WXSERIAL(wxIndividualLayoutConstraint) c; #define LOAD(obj) c.SetObject(&(lay_object->obj)); c.LoadObject(s); // I simplify the process for this object LOAD(left); LOAD(right); LOAD(bottom); LOAD(top); LOAD(width); LOAD(height); LOAD(centreX); LOAD(centreY); #undef LOAD // Initialize constraints ((wxWindow *)s.GetParent())->SetConstraints(lay_object); } void WXSERIAL(wxFrame)::StoreObject(wxObjectOutputStream& s) { wxFrame *frame = (wxFrame *)Object(); if (s.FirstStage()) { s.AddChild(frame->GetMenuBar()); WXSERIAL(wxWindow)::StoreObject(s); return; } WXSERIAL(wxWindow)::StoreObject(s); wxDataOutputStream data_s(s); wxStatusBar *statbar = frame->GetStatusBar(); if (statbar) data_s.Write8(statbar->GetFieldsCount()); else data_s.Write8(0); // HOW CAN I ACCESS TO THIS FIELD ? // for (...) { data_s.Write8(statbar->m_statusWidths[i]); } } void WXSERIAL(wxFrame)::LoadObject(wxObjectInputStream& s) { wxFrame *frame = (wxFrame *)Object(); wxMenuBar *mbar = (wxMenuBar *)s.GetChild(0); s.RemoveChildren(1); WXSERIAL(wxWindow)::LoadObject(s); wxDataInputStream data_s(s); frame->SetMenuBar(mbar); frame->Create(m_parent, m_id, m_title, wxPoint(m_x, m_y), wxSize(m_w, m_h), m_style, m_name); frame->CreateStatusBar(data_s.Read8()); } void WXSERIAL(wxMenuBar)::StoreObject(wxObjectOutputStream& s) { wxMenuBar *mbar = (wxMenuBar *)Object(); int i, mcount = mbar->GetMenuCount(); if (s.FirstStage()) { for (i=0;iGetMenu(i) ); WXSERIAL(wxWindow)::StoreObject(s); return; } wxDataOutputStream data_s(s); data_s.Write8( mcount ); // It isn't necessary for this object. // WXSERIAL(wxWindow)::StoreObject(s); } void WXSERIAL(wxMenuBar)::LoadObject(wxObjectInputStream& s) { wxMenuBar *mbar = (wxMenuBar *)Object(); int i, mcount; wxDataInputStream data_s(s); mcount = data_s.Read8(); for (i=0;iAppend( menu, menu->GetTitle() ); } // It isn't necessary for this object. // WXSERIAL(wxWindow)::LoadObject(s); } void WXSERIAL(wxMenu)::StoreObject(wxObjectOutputStream& s) { wxMenu *menu = (wxMenu *)Object(); if (s.FirstStage()) { s.AddChild( &menu->GetItems() ); return; } wxDataOutputStream data_s(s); data_s.WriteString( menu->GetTitle() ); } void WXSERIAL(wxMenu)::LoadObject(wxObjectInputStream& s) { wxMenu *menu = (wxMenu *)Object(); wxList *items = (wxList *)s.GetChild(0); wxNode *node = items->First(); wxDataInputStream data_s(s); // menu->SetTitle( data_s.ReadString() ); while (node) { // NOT IMPLEMENTED in wxGTK // menu->Append( (wxMenuItem *)node->Data() ); node = node->Next(); } } void WXSERIAL(wxMenuItem)::StoreObject(wxObjectOutputStream& s) { wxMenuItem *item = (wxMenuItem *)Object(); if (s.FirstStage()) { s.AddChild(item->GetSubMenu()); return; } wxDataOutputStream data_s(s); data_s.Write8( item->GetId() ); data_s.WriteString( item->GetText() ); data_s.Write8( item->IsCheckable() ); data_s.Write8( item->IsEnabled() ); data_s.Write8( item->IsChecked() ); } void WXSERIAL(wxMenuItem)::LoadObject(wxObjectInputStream& s) { wxMenuItem *item = (wxMenuItem *)Object(); wxDataInputStream data_s(s); item->SetId( data_s.Read8() ); item->SetText( data_s.ReadString() ); item->SetCheckable( data_s.Read8() ); item->Enable( data_s.Read8() ); item->Check( data_s.Read8() ); item->SetSubMenu( (wxMenu *)s.GetChild(0) ); } void WXSERIAL(wxPanel)::StoreObject(wxObjectOutputStream& s) { WXSERIAL(wxWindow)::StoreObject(s); } void WXSERIAL(wxPanel)::LoadObject(wxObjectInputStream& s) { WXSERIAL(wxWindow)::LoadObject(s); ((wxPanel *)Object())->Create(m_parent, m_id, wxPoint(m_x, m_y), wxSize(m_w, m_h), m_style, m_name); }