\chapter{Introduction}\label{introduction} \pagenumbering{arabic}% \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% \setfooter{\thepage}{}{}{}{}{\thepage}% \section{What is wxWindows?} wxWindows is a C++ framework providing GUI (Graphical User Interface) and other facilities on more than one platform. Version 2.0 currently supports subsets MS Windows (16-bit, Windows 95 and Windows NT) and GTK. wxWindows was originally developed at the Artificial Intelligence Applications Institute, University of Edinburgh, for internal use. wxWindows has been released into the public domain in the hope that others will also find it useful. Version 2.0 is written and maintained by Julian Smart, Robert Roebling and others. This manual discusses wxWindows in the context of multi-platform development.\helpignore{For more detail on the wxWindows version 2.0 API (Application Programming Interface) please refer to the separate wxWindows reference manual.} Please note that in the following, ``MS Windows" often refers to all platforms related to Microsoft Windows, including 16-bit and 32-bit variants, unless otherwise stated. All trademarks are acknowledged. \section{Why another cross-platform development tool?} wxWindows was developed to provide a cheap and flexible way to maximize investment in GUI application development. While a number of commercial class libraries already exist for cross-platform development, none met all of the following criteria: \begin{enumerate}\itemsep=0pt \item low price; \item source availability; \item simplicity of programming; \item support for a wide range of compilers. \end{enumerate} As public domain software and a project open to everyone, wxWindows has benefited from comments, ideas, bug fixes, enhancements and the sheer enthusiasm of users, especially via the Internet. This gives wxWindows a certain advantage over its commercial brothers, and a robustness against the transience of one individual or company. This openness and availability of source code is especially important when the future of thousands of lines of application code may depend upon the longevity of the underlying class library. In writing wxWindows, completeness has sometimes been traded for portability and simplicity of programming. Version 2.0 goes much further than previous versions in terms of generality and features, allowing applications to be produced that are often indistinguishable from those produced using single-platform toolkits such as Motif and MFC. wxWindows 2.0 currently maps to two native APIs: GTK and MS Windows. Motif, Xt and Mac ports are also in preparation. The importance of using a platform-independent class library cannot be overstated, since GUI application development is very time-consuming, and sustained popularity of particular GUIs cannot be guaranteed. Code can very quickly become obsolete if it addresses the wrong platform or audience. wxWindows helps to insulate the programmer from these winds of change. Although wxWindows may not be suitable for every application, it provides access to most of the functionality a GUI program normally requires, plus some extras such as form construction, interprocess communication and PostScript output, and can of course be extended as needs dictate. As a bonus, it provides a cleaner programming interface than the native APIs. Programmers may find it worthwhile to use wxWindows even if they are developing on only one platform. It is impossible to sum up the functionality of wxWindows in a few paragraphs, but here are some of the benefits: \begin{itemize}\itemsep=0pt \item Low cost (free, in fact!) \item You get the source. \item Several example programs. \item Over 700 pages of printable and on-line documentation. \item Simple-to-use, object-oriented API. \item Graphics calls include splines, polylines, rounded rectangles, etc. \item Constraint-based layout option. \item Print/preview and document/view architectures. \item Status line facility, toolbar \item Easy, object-oriented interprocess comms (DDE subset) under Unix and MS Windows. \item Encapsulated PostScript generation under Unix, normal MS Windows printing on the PC. \item MDI support under Windows and GTK. \item Can be used to create DLLs under Windows, dynamic libraries on the Sun. \item Common dialogs for file browsing, printing, colour selection, etc. \item Under MS Windows, support for creating metafiles and copying them to the clipboard. \item Hypertext help facility, with an API for invocation from applications. \item Dialog Editor for building dialogs. \end{itemize} \section{Changes from version 1.xx}\label{versionchanges} These are a few of the major differences between versions 1.xx and 2.0. Removals: \begin{itemize}\itemsep=0pt \item XView is no longer supported; \item Mac is not yet supported; \item all controls (panel items) no longer have labels attached to them; \item wxForm removed; \item wxCanvasDC, wxPanelDC removed (replaced by wxClientDC, wxWindowDC, wxPaintDC which can be used for any window); \item wxMultiText, wxTextWindow, wxText removed and replaced by wxTextCtrl; \item classes no longer divided into generic and platform-specific parts, for efficiency. \end{itemize} Additions and changes: \begin{itemize}\itemsep=0pt \item class hierarchy changed, and restrictions about subwindow nesting lifted; \item header files reorganised to conform to normal C++ standards; \item classes less dependent on each another, to reduce executable size; \item wxString used instead of char* wherever possible; \item the number of separate but mandatory utilities reduced; \item the event system has been overhauled, with virtual functions and callbacks being replaced with MFC-like event tables; \item new controls, such as wxTreeCtrl, wxListCtrl, wxSpinButton; \item less inconsistency about what events can be handled, so for example mouse clicks or key presses on controls can now be intercepted; \item the status bar is now a separate class, wxStatusBar, and is implemented in generic wxWindows code; \item some renaming of controls for greater consistency; \item wxBitmap has the notion of bitmap handlers to allow for extension to new formats without ifdefing; \item new dialogs: wxPageSetupDialog, wxFileDialog, wxDirDialog, wxMessageDialog, wxSingleChoiceDialog, wxTextEntryDialog; \item GDI objects are reference-counted and are now passed to most functions by reference, making memory management far easier; \item wxSystemSettings class allows querying for various system-wide properties such as dialog font, colours, user interface element sizes, and so on; \item better platform look and feel conformance; \item toolbar functionality now separated out into a family of classes with the same API; \item device contexts are no longer accessed using wxWindow::GetDC - they are created temporarily with the window as an argument; \item events from sliders and scrollbars can be handled more flexibly; \item the handling of window close events has been changed in line with the new event system, but backward {\bf OnClose} compatibility has been retained; \item the concept of {\it validator} has been added to allow much easier coding of the relationship between controls and application data; \item the documentation has been revised, with more cross-referencing. \end{itemize} Platform-specific changes: \begin{itemize}\itemsep=0pt \item The Windows header file (windows.h) is no longer included by wxWindows headers; \item wx.dll supported under Visual C++; \item the full range of Windows 95 window decorations are supported, such as modal frame borders; \item MDI classes brought out of wxFrame into separate classes, and made more flexible. \end{itemize} \section{wxWindows requirements}\label{requirements} To make use of wxWindows, you currently need one or both of the following setups. (a) PC: \begin{enumerate}\itemsep=0pt \item A 486 or higher PC running MS Windows. \item One of Microsoft Visual C++ 4.0 or higher, Borland C++, Gnu-Win32. \item At least 60 MB of disk space. \end{enumerate} (b) Unix: \begin{enumerate}\itemsep=0pt \item Almost any C++ compiler, including GNU C++. \item Almost any Unix workstation, and GTK 1.0 or higher. \item At least 60 MB of disk space. \end{enumerate} \section{Availability and location of wxWindows} wxWindows is currently available from the Artificial Intelligence Applications Institute by anonymous FTP and World Wide Web: \begin{verbatim} ftp://ftp.aiai.ed.ac.uk/pub/packages/wxwin http://web.ukonline.co.uk/julian.smart/wxwin \end{verbatim} \section{Acknowledgments} Thanks are due to AIAI for being willing to release the original version of wxWindows into the public domain, and to our patient wives Harriet, Tanja and others. We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in the project over the years. Apologies for any unintentional omissions from this list. Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher, Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti, Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Stein Somers, Petr Smilauer, Neil Smith, Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann. `Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos T.J. van Eijndhoven of Eindhoven University of Technology. The code has been used in wxGraphLayout with his permission. We also acknowledge the author of XFIG, the excellent Unix drawing tool, from the source of which we have borrowed some spline drawing code. His copyright is included below. {\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of M.I.T. not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. M.I.T. makes no representations about the suitability of this software for any purpose. It is provided ``as is'' without express or implied warranty.} \chapter{Multi-platform development with wxWindows}\label{multiplat} \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% \setfooter{\thepage}{}{}{}{}{\thepage}% This chapter describes the practical details of using wxWindows. Please see the file install.txt for up-to-date installation instructions, and changes.txt for differences between versions. \section{Include files} The main include file is {\tt "wx/wx.h"}; this includes the most commonly used modules of wxWindows. To save on compilation time, include only those header files relevant to the source file. If you are using precompiled headers, you should include the following section before any other includes: \begin{verbatim} // For compilers that support precompilation, includes "wx.h". #include #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP // Include your minimal set of headers here, or wx.h #include #endif ... now your other include files ... \end{verbatim} The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation may seem quirky, it is in fact the end result of a lot of experimentation, and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++ and Watcom C++). Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as the file to use for precompilation. Watcom C++ is automatic apart from the specification of the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for object files compiled in the same directory as that in which the precompiled header was created. Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating a single precompiled header file for each module, thus preventing an accumulation of many multi-megabyte .pch files. \section{Libraries} Please the wxGTK documentation for use of the Unix version of wxWindows. Under Windows, use the library wx.lib for stand-alone Windows applications, or wxdll.lib for creating DLLs. \section{Configuration} The following lists the options configurable in the file \rtfsp{\tt "wx/msw/setup.h"} and {\tt "wx/gtk/setup.h"} Some settings are a matter of taste, some help with platform-specific problems, and others can be set to minimize the size of the library. \subsection{General features} \begin{twocollist}\itemsep=0pt \twocolitem{USE\_CLIPBOARD}{If 1, clipboard code is compiled (Windows only).} \twocolitem{USE\_CONSTRAINTS}{If 1, the constaint-based window layout system is compiled.} \twocolitem{USE\_DOC\_VIEW\_ARCHITECTURE}{If 1, wxDocument, wxView and related classes are compiled.} \twocolitem{USE\_DYNAMIC\_CLASSES}{If 1, the run-time class macros and classes are compiled. Recommended, and necessary for the document/view framework.} \twocolitem{USE\_HELP}{If 1, interface to help system is compiled.} \twocolitem{USE\_GAUGE}{If 1, the wxGauge class compiled.} \twocolitem{USE\_GLOBAL\_MEMORY\_OPERATORS}{If 1, redefines global new and delete operators to be compatible with the extended arguments of the debugging wxObject new and delete operators. If this causes problems for your compiler, set to 0.} \twocolitem{USE\_IPC}{If 1, interprocess communication code is compiled.} \twocolitem{USE\_MEMORY\_TRACING}{If 1, enables debugging versions of wxObject::new and wxObject::delete if the value of DEBUG is defined to more than 0.} \twocolitem{USE\_METAFILE}{If 1, Windows Metafile code is compiled.} \twocolitem{USE\_POSTSCRIPT}{If 1, PostScript code is compiled.} \twocolitem{USE\_POSTSCRIPT\_ARCHITECTURE\_IN\_MSW}{Set to 1 to enable the printing architecture to make use of either native Windows printing facilities, or the wxPostScriptDC class depending on the wxApp::SetPrintMode setting.} \twocolitem{USE\_PRINTING\_ARCHITECTURE}{If 1, wxPrinter, wxPrintout and related classes are compiled for the print/preview framework.} \twocolitem{USE\_RESOURCES}{If 1, win.ini or .Xdefaults-style resource read/write code is compiled.} \twocolitem{USE\_WX\_RESOURCES}{If 1, wxWindows resource file (.WXR) code is compiled.} \end{twocollist} \subsection{Windows and NT features} \begin{twocollist} \twocolitem{CTL3D}{CTL3D should only be used for 16-bit Windows programs. On Windows 95 and NT, native 3D effects are used. If you want to use it and don't already have CTL3D installed, copy the files in contrib/ctl3d to appropriate places (ctl3dv2.lib/ctl3d32.lib into your compiler lib directory, ctl3d.h into an include directory, and ctl3dv2.dll into windows/system). You may need to find a compiler-specific version of ctl3dv2.lib or ctl3d32.lib. Define CTL3D to be 1 in wx\_setup.h and link your executables with ctl3dv2.lib or ctl3d32.lib.} \twocolitem{USE\_ODBC}{If 1, compiles wxDatabase and wxRecordSet classes for ODBC access. Requires sql.h, sqlext.h files if set to 1 (see topic on database support).} \end{twocollist} \section{Makefiles} At the moment there is no attempt to make Unix makefiles and PC makefiles compatible, i.e. one makefile is required for each environment. Sample makefiles for Unix (suffix .UNX), MS C++ (suffix .DOS and .NT), Borland C++ (.BCC) and Symantec C++ (.SC) are included for the library, demos and utilities. The NT, Borland and Symantec makefiles cannot be guaranteed to be up-to-date since the author does not have these compilers. The controlling makefile for wxWindows is in the platform-specific directory, such as {\tt src/msw} or {\tt src/x}. This makefile will recursively execute the makefile in {\tt src/base}. \subsection{Windows makefiles} For Microsoft C++, normally it is only necessary to type {\tt nmake -f makefile.dos} (or an alias or batch file which does this). By default, binaries are made with debugging information, and no optimization. Use FINAL=1 on the command line to remove debugging information (this only really necessary at the link stage), and DLL=1 to make a DLL version of the library, if building a library. \subsection{Unix makefiles} TODO. Debugging information is included by default; you may add DEBUG= as an argument to make to compile without it, or use the Unix {\bf strip} command to remove debugging information from an executable. \normalbox{{\it Important note:} Most compiler flags are kept centrally in src/make.env, which is included by all other makefiles. This is the file to edit to tailor wxWindows compilation to your environment.} \section{Windows-specific files} wxWindows application compilation under MS Windows requires at least two extra files, resource and module definition files. \subsection{Resource file}\label{resources} The least that must be defined in the Windows resource file (extension RC) is the following statement: \begin{verbatim} rcinclude "wx/msw/wx.rc" \end{verbatim} which includes essential internal wxWindows definitions. The resource script may also contain references to icons, cursors, etc., for example: \begin{verbatim} wxicon icon wx.ico \end{verbatim} The icon can then be referenced by name when creating a frame icon. See the MS Windows SDK documentation. \normalbox{Note: include wx.rc {\it after} any ICON statements so programs that search your executable for icons (such as the Program Manager) find your application icon first.} \subsection{Module definition file} A module definition file (extension DEF) is required for 16-bit applications, and looks like the following: \begin{verbatim} NAME Hello DESCRIPTION 'Hello' EXETYPE WINDOWS STUB 'WINSTUB.EXE' CODE PRELOAD MOVEABLE DISCARDABLE DATA PRELOAD MOVEABLE MULTIPLE HEAPSIZE 1024 STACKSIZE 8192 \end{verbatim} The only lines which will usually have to be changed per application are NAME and DESCRIPTION. \subsection{Allocating and deleting wxWindows objects} In general, classes derived from wxWindow must dynamically allocated with {\it new} and deleted with {\it delete}. If you delete a window, all of its children and descendants will be automatically deleted, so you don't need to delete these descendants explicitly. When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so that the wxWindows delayed deletion can take effect. This waits until idle time (when all messages have been processed) to actually delete the window, to avoid problems associated with the GUI sending events to deleted windows. Don't create a window on the stack, because this will interfere with delayed deletion. If you decide to allocate a C++ array of objects (such as wxBitmap) that may be cleaned up by wxWindows, make sure you delete the array explicitly before wxWindows has a chance to do so on exit, since calling {\it delete} on array members will cause memory problems. wxColour can be created statically: it is not automatically cleaned up and is unlikely to be shared between other objects; it is lightweight enough for copies to be made. Beware of deleting objects such as a wxPen or wxBitmap if they are still in use. Windows is particularly sensitive to this: so make sure you make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting a drawing object that may be in use. Code that doesn't do this will probably work fine on some platforms, and then fail under Windows. \section{Conditional compilation} One of the purposes of wxWindows is to reduce the need for conditional compilation in source code, which can be messy and confusing to follow. However, sometimes it is necessary to incorporate platform-specific features (such as metafile use under MS Windows). The following identifiers may be used for this purpose, along with any user-supplied ones: {\bf GUIs:} \begin{verbatim} __X__ any X, but not GTK __WXMOTIF__ Motif __WXGTK__ GTK __WXMSW__ Any Windows __MAC__ MacOS __UNIX__ any Unix __WIN95__ GUI for Windows 95 and above; NT 4.0 and above. __WIN32__ WIN32 API __NT__ Windows NT __CURSES__ CURSES \end{verbatim} {\bf OSes:} \begin{verbatim} __HPUX__ __SVR4__ __SYSV__ __LINUX__ __SGI__ __ULTRIX__ __BSD__ __VMS__ __SUN__ Any Sun __SUNOS__ __SOLARIS__ __ALPHA__ __AIX__ __DATA_GENERAL__ __OSF__ __FREEBSD__ \end{verbatim} {\bf Compilers:} \begin{verbatim} __GNUWIN32__ Gnu-Win32 compiler __DJGPP__ DJGPP __GNUG__ Gnu C++ on any platform __BORLANDC__ Borland C++ __WATCOMC__ Watcom C++ __SYMANTECC__ Symantec C++ __VISUALC__ VC++ __SUNCC__ \end{verbatim} {\bf wxWindows modes:} \begin{verbatim} __WXDEBUG__ usage: #ifdef __DEBUG__ (=> debug mode, else => release) \end{verbatim} \section{C++ issues} The following documents some miscellaneous C++ issues. \subsection{Templates} wxWindows does not use templates since it is a notoriously unportable feature. \subsection{Precompiled headers} Some compilers, such as Borland C++ and Microsoft C++, support precompiled headers. This can save a great deal of compiling time. The recommended approach is to precompile {\tt ``wx.h''}, using this precompiled header for compiling both wxWindows itself and any wxWindows applications. For Windows compilers, two dummy source files are provided (one for normal applications and one for creating DLLs) to allow initial creation of the precompiled header. However, there are several downsides to using precompiled headers. One is that to take advantage of the facility, you often need to include more header files than would normally be the case. This means that changing a header file will cause more recompilations (in the case of wxWindows, everything needs to be recompiled since everything includes {\tt ``wx.h''}!) A related problem is that for compilers that don't have precompiled headers, including a lot of header files slows down compilation considerably. For this reason, you will find (in the common X and Windows parts of the library) conditional compilation that under Unix, includes a minimal set of headers; and when using Visual C++, includes {\tt wx.h}. This should help provide the optimal compilation for each compiler, although it is biassed towards the precompiled headers facility available in Microsoft C++. \section{File handling} When building an application which may be used under different environments, one difficulty is coping with documents which may be moved to different directories on other machines. Saving a file which has pointers to full pathnames is going to be inherently unportable. One approach is to store filenames on their own, with no directory information. The application searches through a number of locally defined directories to find the file. To support this, the class {\bf wxPathList} makes adding directories and searching for files easy, and the global function {\bf FileNameFromPath} allows the application to strip off the filename from the path if the filename must be stored. This has undesirable ramifications for people who have documents of the same name in different directories. As regards the limitations of DOS 8+3 single-case filenames versus unrestricted Unix filenames, the best solution is to use DOS filenames for your application, and also for document filenames {\it if} the user is likely to be switching platforms regularly. Obviously this latter choice is up to the application user to decide. Some programs (such as YACC and LEX) generate filenames incompatible with DOS; the best solution here is to have your Unix makefile rename the generated files to something more compatible before transferring the source to DOS. Transferring DOS files to Unix is no problem, of course, apart from EOL conversion for which there should be a utility available (such as dos2unix). See also the File Functions section of the reference manual for descriptions of miscellaneous file handling functions. \chapter{Utilities supplied with wxWindows}\label{utilities} \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% \setfooter{\thepage}{}{}{}{}{\thepage}% A number of `extras' are supplied with wxWindows, to complement the GUI functionality in the main class library. These are found below the utils directory and usually have their own source, library and documentation directories. For larger user-contributed packages, see the directory /pub/packages/wxwin/contrib. \section{wxHelp}\label{wxhelp} wxHelp is a stand-alone program, written using wxWindows, for displaying hypertext help. It is necessary since not all target systems (notably X) supply an adequate standard for on-line help. wxHelp is modelled on the MS Windows help system, with contents, search and browse buttons, but does not reformat text to suit the size of window, as WinHelp does, and its input files are uncompressed ASCII with some embedded font commands and an .xlp extension. Most wxWindows documentation (user manuals and class references) is supplied in wxHelp format, and also in Windows Help format. The wxWindows 2.0 project will presently use an HTML widget in a new and improved wxHelp implementation, under X. Note that an application can be programmed to use Windows Help under MS Windows, and wxHelp under X. An alternative help viewer under X is Mosaic, a World Wide Web viewer that uses HTML as its native hypertext format. However, this is not currently integrated with wxWindows applications. wxHelp works in two modes---edit and end-user. In edit mode, an ASCII file may be marked up with different fonts and colours, and divided into sections. In end-user mode, no editing is possible, and the user browses principally by clicking on highlighted blocks. When an application invokes wxHelp, subsequent sections, blocks or files may be viewed using the same instance of wxHelp since the two programs are linked using wxWindows interprocess communication facilities. When the application exits, that application's instance of wxHelp may be made to exit also. See the {\bf wxHelpControllerBase} entry in the reference section for how an application controls wxHelp. \section{Tex2RTF}\label{textortf} Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp \LaTeX\ manuals to the following formats: \begin{description} \item[wxHelp] wxWindows help system format (XLP). \item[Linear RTF] Rich Text Format suitable for importing into a word processor. \item[Windows Help RTF] Rich Text Format suitable for compiling into a WinHelp HLP file with the help compiler. \item[HTML] HTML is the native format for Mosaic, the main hypertext viewer for the World Wide Web. Since it is freely available it is a good candidate for being the wxWindows help system under X, as an alternative to wxHelp. \end{description} Tex2RTF is used for the wxWindows manuals and can be used independently by authors wishing to create on-line and printed manuals from the same\rtfsp \LaTeX\ source. Please see the separate documentation for Tex2RTF. \section{wxTreeLayout} This is a simple class library for drawing trees in a reasonably pretty fashion. It provides only minimal default drawing capabilities, since the algorithm is meant to be used for implementing custom tree-based tools. Directed graphs may also be drawn using this library, if cycles are removed before the nodes and arcs are passed to the algorithm. Tree displays are used in many applications: directory browsers, hypertext systems, class browsers, and decision trees are a few possibilities. See the separate manual and the directory utils/wxtree. \section{wxGraphLayout} The wxGraphLayout class is based on a tool called `graphplace' by Dr. Jos T.J. van Eijndhoven of Eindhoven University of Technology. Given a (possibly cyclic) directed graph, it does its best to lay out the nodes in a sensible manner. There are many applications (such as diagramming) where it is required to display a graph with no human intervention. Even if manual repositioning is later required, this algorithm can make a good first attempt. See the separate manual and the directory utils/wxgraph. \section{Colours}\label{coloursampler} A colour sampler for viewing colours and their names on each platform. % \chapter{Tutorial}\label{tutorial} \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% \setfooter{\thepage}{}{}{}{}{\thepage}% To be written. \chapter{Programming strategies}\label{strategies} \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% \setfooter{\thepage}{}{}{}{}{\thepage}% This chapter is intended to list strategies that may be useful when writing and debugging wxWindows programs. If you have any good tips, please submit them for inclusion here. \section{Strategies for reducing programming errors} \subsection{Use ASSERT} Although I haven't done this myself within wxWindows, it is good practice to use ASSERT statements liberally, that check for conditions that should or should not hold, and print out appropriate error messages. These can be compiled out of a non-debugging version of wxWindows and your application. Using ASSERT is an example of `defensive programming': it can alert you to problems later on. \subsection{Use wxString in preference to character arrays} Using wxString can be much safer and more convenient than using char *. Again, I haven't practised what I'm preaching, but I'm now trying to use wxString wherever possible. You can reduce the possibility of memory leaks substantially, and it's much more convenient to use the overloaded operators than functions such as strcmp. wxString won't add a significant overhead to your program; the overhead is compensated for by easier manipulation (which means less code). The same goes for other data types: use classes wherever possible. \section{Strategies for portability} \subsection{Use relative positioning or constraints} Don't use absolute panel item positioning if you can avoid it. Different GUIs have very differently sized panel items. Consider using the constraint system, although this can be complex to program. If you needs are simple, the default relative positioning behaviour may be adequate (using default position values and wxPanel::NewLine). Alternatively, you could use alternative .wrc (wxWindows resource files) on different platforms, with slightly different dimensions in each. Or space your panel items out to avoid problems. \subsection{Use wxWindows resource files} Use .wrc (wxWindows resource files) where possible, because they can be easily changed independently of source code. Bitmap resources can be set up to load different kinds of bitmap depending on platform (see the section on resource files). \section{Strategies for debugging} \subsection{Positive thinking} It's common to blow up the problem in one's imagination, so that it seems to threaten weeks, months or even years of work. The problem you face may seem insurmountable: but almost never is. Once you have been programming for some time, you will be able to remember similar incidents that threw you into the depths of despair. But remember, you always solved the problem, somehow! Perseverance is often the key, even though a seemingly trivial problem can take an apparently inordinate amount of time to solve. In the end, you will probably wonder why you worried so much. That's not to say it isn't painful at the time. Try not to worry -- there are many more important things in life. \subsection{Simplify the problem} Reduce the code exhibiting the problem to the smallest program possible that exhibits the problem. If it is not possible to reduce a large and complex program to a very small program, then try to ensure your code doesn't hide the problem (you may have attempted to minimize the problem in some way: but now you want to expose it). With luck, you can add a small amount of code that causes the program to go from functioning to non-functioning state. This should give a clue to the problem. In some cases though, such as memory leaks or wrong deallocation, this can still give totally spurious results! \subsection{Genetic mutation} If we had sophisticated genetic algorithm tools that could be applied to programming, we could use them. Until then, a common -- if rather irrational -- technique is to just make arbitrary changes to the code until something different happens. You may have an intuition why a change will make a difference; otherwise, just try altering the order of code, comment lines out, anything to get over an impasse. Obviously, this is usually a last resort. \subsection{Use a debugger} This sounds like facetious advice, but it's surprising how often people don't use a debugger. Often it's an overhead to install or learn how to use a debugger, but it really is essential for anything but the most trivial programs. Some platforms don't allow for debugging, such as WIN32s under Windows 3.x. In this case, you might be advised to debug under 16-bit Windows and when you're confident, compile for WIN32s. In fact WIN32s can be very strict about bad memory handling, so testing out under WIN32s is a good thing to do even if you're not going to distribute this version. (Unless you've got a good memory checking, utility, of course!) Tracking bugs under WIN32s can involve a lot of debug message insertion and relinking, so make sure your compiler has a fast linker (e.g. Watcom, Symantec). \subsection{Use tracing code} You can use wxDebugMsg statements (or the wxDebugStreamBuf class) to output to a debugging window such as DBWIN under Windows, or standard error under X. If compiling in DEBUG mode, you can use TRACE statements that will be compiled out of the final build of your application. Using tracing statements may be more convenient than using the debugger in some circumstances (such as when your debugger doesn't support a lot of debugging code, or you wish to print a bunch of variables). \subsection{Use wxObject::Dump and the wxDebugContext class} It's good practice to implement the Dump member function for all classes derived from wxObject. You can then make use of wxDebugContext to dump out information on all objects in the program, if DEBUG is defined to be more than zero. You can use wxDebugContext to check for memory leaks and corrupt memory. See the debugging topic in the reference manual for more information. \subsection{Check Windows debug messages} Under Windows, it's worth running your program with DBWIN running or some other program that shows Windows-generated debug messages. It's possible it'll show invalid handles being used. You may have fun seeing what commercial programs cause these normally hidden errors! Microsoft recommend using the debugging version of Windows, which shows up even more problems. However, I doubt it's worth the hassle for most applications. wxWindows is designed to minimize the possibility of such errors, but they can still happen occasionally, slipping through unnoticed because they are not severe enough to cause a crash.