///////////////////////////////////////////////////////////////////////////// // Name: bmpbuttn.cpp // Purpose: wxBitmapButton // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "bmpbuttn.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/bmpbuttn.h" #include "wx/log.h" #include "wx/dcmemory.h" #endif #include "wx/msw/private.h" IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton) #define BUTTON_HEIGHT_FACTOR (EDIT_CONTROL_FACTOR * 1.1) bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name) { m_buttonBitmap = bitmap; SetName(name); #if wxUSE_VALIDATORS SetValidator(validator); #endif // wxUSE_VALIDATORS parent->AddChild(this); m_backgroundColour = parent->GetBackgroundColour(); m_foregroundColour = parent->GetForegroundColour(); m_windowStyle = style; m_marginX = 0; m_marginY = 0; if ( style & wxBU_AUTODRAW ) { m_marginX = wxDEFAULT_BUTTON_MARGIN; m_marginY = wxDEFAULT_BUTTON_MARGIN; } int x = pos.x; int y = pos.y; int width = size.x; int height = size.y; if (id == -1) m_windowId = NewControlId(); else m_windowId = id; if ( width == -1 && bitmap.Ok()) width = bitmap.GetWidth() + 2*m_marginX; if ( height == -1 && bitmap.Ok()) height = bitmap.GetHeight() + 2*m_marginY; long msStyle = WS_VISIBLE | WS_TABSTOP | WS_CHILD | BS_OWNERDRAW ; #ifdef __WIN32__ if(m_windowStyle & wxBU_LEFT) msStyle |= BS_LEFT; if(m_windowStyle & wxBU_RIGHT) msStyle |= BS_RIGHT; if(m_windowStyle & wxBU_TOP) msStyle |= BS_TOP; if(m_windowStyle & wxBU_BOTTOM) msStyle |= BS_BOTTOM; #endif m_hWnd = (WXHWND)CreateWindowEx ( 0, wxT("BUTTON"), wxT(""), msStyle, 0, 0, 0, 0, GetWinHwnd(parent), (HMENU)m_windowId, wxGetInstance(), NULL ); // Subclass again for purposes of dialog editing mode SubclassWin(m_hWnd); SetFont(parent->GetFont()); SetSize(x, y, width, height); return TRUE; } void wxBitmapButton::SetBitmapLabel(const wxBitmap& bitmap) { m_buttonBitmap = bitmap; } // VZ: should be at the very least less than wxDEFAULT_BUTTON_MARGIN #define FOCUS_MARGIN 3 bool wxBitmapButton::MSWOnDraw(WXDRAWITEMSTRUCT *item) { #if defined(__WIN95__) long style = GetWindowLong((HWND) GetHWND(), GWL_STYLE); if (style & BS_BITMAP) { // Let default procedure draw the bitmap, which is defined // in the Windows resource. return FALSE; } #endif LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT) item; HDC hDC = lpDIS->hDC; UINT state = lpDIS->itemState; bool isSelected = (state & ODS_SELECTED) != 0; bool autoDraw = (GetWindowStyleFlag() & wxBU_AUTODRAW) != 0; // choose the bitmap to use depending on the button state wxBitmap* bitmap; if ( isSelected && m_buttonBitmapSelected.Ok() ) bitmap = &m_buttonBitmapSelected; else if ((state & ODS_FOCUS) && m_buttonBitmapFocus.Ok()) bitmap = &m_buttonBitmapFocus; else if ((state & ODS_DISABLED) && m_buttonBitmapDisabled.Ok()) bitmap = &m_buttonBitmapDisabled; else bitmap = &m_buttonBitmap; if ( !bitmap->Ok() ) return FALSE; // centre the bitmap in the control area int x = lpDIS->rcItem.left; int y = lpDIS->rcItem.top; int width = lpDIS->rcItem.right - x; int height = lpDIS->rcItem.bottom - y; int wBmp = bitmap->GetWidth(); int hBmp = bitmap->GetHeight(); int x1,y1; if(m_windowStyle & wxBU_LEFT) x1 = x + (FOCUS_MARGIN+1); else if(m_windowStyle & wxBU_RIGHT) x1 = x + (width - wBmp) - (FOCUS_MARGIN+1); else x1 = x + (width - wBmp) / 2; if(m_windowStyle & wxBU_TOP) y1 = y + (FOCUS_MARGIN+1); else if(m_windowStyle & wxBU_BOTTOM) y1 = y + (height - hBmp) - (FOCUS_MARGIN+1); else y1 = y + (height - hBmp) / 2; if ( isSelected && autoDraw ) { x1++; y1++; } // draw the face, if auto-drawing if ( autoDraw ) { DrawFace((WXHDC) hDC, lpDIS->rcItem.left, lpDIS->rcItem.top, lpDIS->rcItem.right, lpDIS->rcItem.bottom, isSelected); } // draw the bitmap wxDC dst; dst.SetHDC((WXHDC) hDC, FALSE); dst.DrawBitmap(*bitmap, x1, y1, TRUE); // draw focus / disabled state, if auto-drawing if ( (state & ODS_DISABLED) && autoDraw ) { DrawButtonDisable((WXHDC) hDC, lpDIS->rcItem.left, lpDIS->rcItem.top, lpDIS->rcItem.right, lpDIS->rcItem.bottom, TRUE); } else if ( (state & ODS_FOCUS) && autoDraw ) { DrawButtonFocus((WXHDC) hDC, lpDIS->rcItem.left, lpDIS->rcItem.top, lpDIS->rcItem.right, lpDIS->rcItem.bottom, isSelected); } return TRUE; } // GRG Feb/2000, support for bmp buttons with Win95/98 standard LNF #if defined(__WIN95__) void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel ) { HPEN oldp; HPEN penHiLight; HPEN penLight; HPEN penShadow; HPEN penDkShadow; HBRUSH brushFace; // create needed pens and brush penHiLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DHILIGHT)); penLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT)); penShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DSHADOW)); penDkShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW)); brushFace = CreateSolidBrush(GetSysColor(COLOR_BTNFACE)); // draw the rectangle RECT rect; rect.left = left; rect.right = right; rect.top = top; rect.bottom = bottom; FillRect((HDC) dc, &rect, brushFace); // draw the border oldp = (HPEN) SelectObject( (HDC) dc, sel? penDkShadow : penHiLight); MoveToEx((HDC) dc, left, top, NULL); LineTo((HDC) dc, right-1, top); MoveToEx((HDC) dc, left, top+1, NULL); LineTo((HDC) dc, left, bottom-1); SelectObject( (HDC) dc, sel? penShadow : penLight); MoveToEx((HDC) dc, left+1, top+1, NULL); LineTo((HDC) dc, right-2, top+1); MoveToEx((HDC) dc, left+1, top+2, NULL); LineTo((HDC) dc, left+1, bottom-2); SelectObject( (HDC) dc, sel? penLight : penShadow); MoveToEx((HDC) dc, left+1, bottom-2, NULL); LineTo((HDC) dc, right-1, bottom-2); MoveToEx((HDC) dc, right-2, bottom-3, NULL); LineTo((HDC) dc, right-2, top); SelectObject( (HDC) dc, sel? penHiLight : penDkShadow); MoveToEx((HDC) dc, left, bottom-1, NULL); LineTo((HDC) dc, right+2, bottom-1); MoveToEx((HDC) dc, right-1, bottom-2, NULL); LineTo((HDC) dc, right-1, top-1); // delete allocated resources SelectObject((HDC) dc,oldp); DeleteObject(penHiLight); DeleteObject(penLight); DeleteObject(penShadow); DeleteObject(penDkShadow); DeleteObject(brushFace); } #else void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel ) { HPEN oldp; HPEN penBorder; HPEN penLight; HPEN penShadow; HBRUSH brushFace; // create needed pens and brush penBorder = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_WINDOWFRAME)); penShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW)); penLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_BTNHIGHLIGHT)); brushFace = CreateSolidBrush(COLOR_BTNFACE); // draw the rectangle RECT rect; rect.left = left; rect.right = right; rect.top = top; rect.bottom = bottom; FillRect((HDC) dc, &rect, brushFace); // draw the border oldp = (HPEN) SelectObject( (HDC) dc, penBorder); MoveToEx((HDC) dc,left+1,top,NULL);LineTo((HDC) dc,right-1,top); MoveToEx((HDC) dc,left,top+1,NULL);LineTo((HDC) dc,left,bottom-1); MoveToEx((HDC) dc,left+1,bottom-1,NULL);LineTo((HDC) dc,right-1,bottom-1); MoveToEx((HDC) dc,right-1,top+1,NULL);LineTo((HDC) dc,right-1,bottom-1); SelectObject( (HDC) dc, penShadow); if (sel) { MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL); LineTo((HDC) dc, left+1 ,top+1); LineTo((HDC) dc, right-2 ,top+1); } else { MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL); LineTo((HDC) dc, right-2 ,bottom-2); LineTo((HDC) dc, right-2 ,top); MoveToEx((HDC) dc,left+2 ,bottom-3 ,NULL); LineTo((HDC) dc, right-3 ,bottom-3); LineTo((HDC) dc, right-3 ,top+1); SelectObject( (HDC) dc, penLight); MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL); LineTo((HDC) dc, left+1 ,top+1); LineTo((HDC) dc, right-2 ,top+1); } // delete allocated resources SelectObject((HDC) dc,oldp); DeleteObject(penBorder); DeleteObject(penLight); DeleteObject(penShadow); DeleteObject(brushFace); } #endif // defined(__WIN95__) void wxBitmapButton::DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel ) { RECT rect; rect.left = left; rect.top = top; rect.right = right; rect.bottom = bottom; InflateRect( &rect, - FOCUS_MARGIN, - FOCUS_MARGIN ); // GRG: the focus rectangle should not move when the button is pushed! /* if ( sel ) OffsetRect( &rect, 1, 1 ); */ DrawFocusRect( (HDC) dc, &rect ); } extern HBRUSH wxDisableButtonBrush; void wxBitmapButton::DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg ) { HBRUSH old = (HBRUSH) SelectObject( (HDC) dc, wxDisableButtonBrush ); // VZ: what's this?? there is no such ROP AFAIK #ifdef __SALFORDC__ DWORD dwRop = 0xFA0089L; #else DWORD dwRop = 0xFA0089UL; #endif if ( with_marg ) { left += m_marginX; top += m_marginY; right -= 2 * m_marginX; bottom -= 2 * m_marginY; } ::PatBlt( (HDC) dc, left, top, right, bottom, dwRop); ::SelectObject( (HDC) dc, old ); } void wxBitmapButton::SetDefault() { wxButton::SetDefault(); }