/////////////////////////////////////////////////////////////////////////////// // Name: config.cpp // Purpose: implementation of wxConfig class // Author: Vadim Zeitlin // Modified by: // Created: 07.04.98 // RCS-ID: $Id$ // Copyright: (c) 1997 Karsten Ballüder Ballueder@usa.net // Vadim Zeitlin // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "config.h" #endif #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif //__BORLANDC__ #ifndef WX_PRECOMP #include #include #endif //WX_PRECOMP #include #include #include #include #include #include #include // for isalnum() // ---------------------------------------------------------------------------- // global and class static variables // ---------------------------------------------------------------------------- wxConfig *wxConfig::ms_pConfig = NULL; // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxConfig // ---------------------------------------------------------------------------- wxConfig::~wxConfig() { } wxConfig *wxConfig::Set(wxConfig *pConfig) { wxConfig *pOld = ms_pConfig; ms_pConfig = pConfig; return pOld; } void wxConfig::Create() { ms_pConfig = wxTheApp->CreateConfig(); } const char *wxConfig::Read(const char *szKey, const char *szDefault) const { static char s_szBuf[1024]; wxString s; Read(&s, szKey, szDefault); strncpy(s_szBuf, s, WXSIZEOF(s_szBuf)); return s_szBuf; } // ---------------------------------------------------------------------------- // Config::PathChanger // ---------------------------------------------------------------------------- wxConfig::PathChanger::PathChanger(const wxConfig *pContainer, const wxString& strEntry) { m_pContainer = (wxConfig *)pContainer; wxString strPath = strEntry.Before(APPCONF_PATH_SEPARATOR); // special case of "/keyname" when there is nothing before "/" if ( strPath.IsEmpty() && strEntry[0] == APPCONF_PATH_SEPARATOR ) strPath = APPCONF_PATH_SEPARATOR; if ( !strPath.IsEmpty() ) { // do change the path m_bChanged = TRUE; m_strName = strEntry.Right(APPCONF_PATH_SEPARATOR); m_strOldPath = m_pContainer->GetPath(); m_strOldPath += APPCONF_PATH_SEPARATOR; m_pContainer->SetPath(strPath); } else { // it's a name only, without path - nothing to do m_bChanged = FALSE; m_strName = strEntry; } } wxConfig::PathChanger::~PathChanger() { // only restore path if it was changed if ( m_bChanged ) { m_pContainer->SetPath(m_strOldPath); } } // ---------------------------------------------------------------------------- // static & global functions // ---------------------------------------------------------------------------- // understands both Unix and Windows (but only under Windows) environment // variables expansion: i.e. $var, $(var) and ${var} are always understood // and in addition under Windows %var% is also. wxString ExpandEnvVars(const wxString& str) { wxString strResult; // don't change the values the enum elements: they must be equal // to the matching [closing] delimiter. enum Bracket { Bracket_None, Bracket_Normal = ')', Bracket_Curly = '}', #ifdef __WINDOWS__ Bracket_Windows = '%' // yeah, Windows people are a bit strange ;-) #endif }; uint m; for ( uint n = 0; n < str.Len(); n++ ) { switch ( str[n] ) { #ifdef __WINDOWS__ case '%': #endif //WINDOWS case '$': { Bracket bracket; #ifdef __WINDOWS__ if ( str[n] == '%' ) bracket = Bracket_Windows; else #endif //WINDOWS if ( n == str.Len() - 1 ) { bracket = Bracket_None; } else { switch ( str[n + 1] ) { case '(': bracket = Bracket_Normal; n++; // skip the bracket break; case '{': bracket = Bracket_Curly; n++; // skip the bracket break; default: bracket = Bracket_None; } } m = n + 1; while ( m < str.Len() && (isalnum(str[m]) || str[m] == '_') ) m++; wxString strVarName(str.c_str() + n + 1, m - n - 1); const char *pszValue = getenv(strVarName); if ( pszValue != NULL ) { strResult += pszValue; } else { // variable doesn't exist => don't change anything #ifdef __WINDOWS__ if ( bracket != Bracket_Windows ) #endif if ( bracket != Bracket_None ) strResult << str[n - 1]; strResult << str[n] << strVarName; } // check the closing bracket if ( bracket != Bracket_None ) { if ( m == str.Len() || str[m] != (char)bracket ) { wxLogWarning("missing '%c' at position %d in '%s'.", (char)bracket, m + 1, str.c_str()); } else { // skip closing bracket if ( pszValue == NULL ) strResult << (char)bracket; m++; } } n = m - 1; // skip variable name } break; case '\\': n++; // fall through default: strResult += str[n]; } } return strResult; } // this function is used to properly interpret '..' in path void SplitPath(wxArrayString& aParts, const char *sz) { aParts.Empty(); wxString strCurrent; const char *pc = sz; for ( ;; ) { if ( *pc == '\0' || *pc == APPCONF_PATH_SEPARATOR ) { if ( strCurrent == "." ) { // ignore } else if ( strCurrent == ".." ) { // go up one level if ( aParts.IsEmpty() ) wxLogWarning("'%s' has extra '..', ignored.", sz); else aParts.Remove(aParts.Count() - 1); } else if ( !strCurrent.IsEmpty() ) { aParts.Add(strCurrent); strCurrent.Empty(); } //else: // could log an error here, but we prefer to ignore extra '/' if ( *pc == '\0' ) return; } else strCurrent += *pc; pc++; } }