///////////////////////////////////////////////////////////////////////////// // Name: src/msw/graphics.cpp // Purpose: wxGCDC class // Author: Stefan Csomor // Modified by: // Created: 2006-09-30 // Copyright: (c) 2006 Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/dc.h" #if wxUSE_GRAPHICS_GDIPLUS #ifndef WX_PRECOMP #include "wx/msw/wrapcdlg.h" #include "wx/image.h" #include "wx/window.h" #include "wx/utils.h" #include "wx/dialog.h" #include "wx/app.h" #include "wx/bitmap.h" #include "wx/log.h" #include "wx/icon.h" #include "wx/math.h" #include "wx/module.h" // include all dc types that are used as a param #include "wx/dc.h" #include "wx/dcclient.h" #include "wx/dcmemory.h" #include "wx/dcprint.h" #endif #include "wx/stack.h" #include "wx/private/graphics.h" #include "wx/msw/wrapgdip.h" #include "wx/msw/dc.h" #include "wx/msw/enhmeta.h" #include "wx/dcgraph.h" #include "wx/rawbmp.h" #include "wx/msw/private.h" // needs to be before #include #if wxUSE_COMMON_DIALOGS #include #endif #include // for FLT_MAX, FLT_MIN // Define REAL_MAX, REAL_MIN // if it isn't done in GDI+ header(s). #ifndef REAL_MAX #define REAL_MAX FLT_MAX #endif // REAL_MAX #ifndef REAL_MIN #define REAL_MIN FLT_MIN #endif // REAL_MIN namespace { //----------------------------------------------------------------------------- // Local functions //----------------------------------------------------------------------------- inline double dmin(double a, double b) { return a < b ? a : b; } inline double dmax(double a, double b) { return a > b ? a : b; } // translate a wxColour to a Color inline Color wxColourToColor(const wxColour& col) { return Color(col.Alpha(), col.Red(), col.Green(), col.Blue()); } // Do not use this pointer directly, it's only used by // GetDrawTextStringFormat() and the cleanup code in wxGDIPlusRendererModule. StringFormat* gs_drawTextStringFormat = NULL; // Get the string format used for the text drawing and measuring functions: // notice that it must be the same one for all of them, otherwise the drawn // text might be of different size than what measuring it returned. inline StringFormat* GetDrawTextStringFormat() { if ( !gs_drawTextStringFormat ) { gs_drawTextStringFormat = new StringFormat(StringFormat::GenericTypographic()); // This doesn't make any difference for DrawText() actually but we want // this behaviour when measuring text. gs_drawTextStringFormat->SetFormatFlags ( gs_drawTextStringFormat->GetFormatFlags() | StringFormatFlagsMeasureTrailingSpaces ); } return gs_drawTextStringFormat; } } // anonymous namespace //----------------------------------------------------------------------------- // device context implementation // // more and more of the dc functionality should be implemented by calling // the appropricate wxGDIPlusContext, but we will have to do that step by step // also coordinate conversions should be moved to native matrix ops //----------------------------------------------------------------------------- // we always stock two context states, one at entry, to be able to preserve the // state we were called with, the other one after changing to HI Graphics orientation // (this one is used for getting back clippings etc) //----------------------------------------------------------------------------- // wxGraphicsPath implementation //----------------------------------------------------------------------------- class wxGDIPlusContext; class wxGDIPlusPathData : public wxGraphicsPathData { public : wxGDIPlusPathData(wxGraphicsRenderer* renderer, GraphicsPath* path = NULL); ~wxGDIPlusPathData(); virtual wxGraphicsObjectRefData *Clone() const wxOVERRIDE; // // These are the path primitives from which everything else can be constructed // // begins a new subpath at (x,y) virtual void MoveToPoint( wxDouble x, wxDouble y ) wxOVERRIDE; // adds a straight line from the current point to (x,y) virtual void AddLineToPoint( wxDouble x, wxDouble y ) wxOVERRIDE; // adds a cubic Bezier curve from the current point, using two control points and an end point virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) wxOVERRIDE; // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) wxOVERRIDE; // gets the last point of the current path, (0,0) if not yet set virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const wxOVERRIDE; // adds another path virtual void AddPath( const wxGraphicsPathData* path ) wxOVERRIDE; // closes the current sub-path virtual void CloseSubpath() wxOVERRIDE; // // These are convenience functions which - if not available natively will be assembled // using the primitives from above // // appends a rectangle as a new closed subpath virtual void AddRectangle(wxDouble x, wxDouble y, wxDouble w, wxDouble h) wxOVERRIDE; // appends a circle as a new closed subpath virtual void AddCircle(wxDouble x, wxDouble y, wxDouble r) wxOVERRIDE; // appends an ellipse as a new closed subpath fitting the passed rectangle virtual void AddEllipse(wxDouble x, wxDouble y, wxDouble w, wxDouble h) wxOVERRIDE; /* // draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1) virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ; */ // returns the native path virtual void * GetNativePath() const wxOVERRIDE { return m_path; } // give the native path returned by GetNativePath() back (there might be some deallocations necessary) virtual void UnGetNativePath(void * WXUNUSED(path)) const wxOVERRIDE {} // transforms each point of this path by the matrix virtual void Transform( const wxGraphicsMatrixData* matrix ) wxOVERRIDE; // gets the bounding box enclosing all points (possibly including control points) virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const wxOVERRIDE; virtual bool Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle = wxODDEVEN_RULE) const wxOVERRIDE; private : GraphicsPath* m_path; bool m_logCurrentPointSet; PointF m_logCurrentPoint; bool m_figureOpened; PointF m_figureStart; }; class wxGDIPlusMatrixData : public wxGraphicsMatrixData { public : wxGDIPlusMatrixData(wxGraphicsRenderer* renderer, Matrix* matrix = NULL) ; virtual ~wxGDIPlusMatrixData() ; virtual wxGraphicsObjectRefData* Clone() const wxOVERRIDE; // concatenates the matrix virtual void Concat( const wxGraphicsMatrixData *t ) wxOVERRIDE; // sets the matrix to the respective values virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, wxDouble tx=0.0, wxDouble ty=0.0) wxOVERRIDE; // gets the component valuess of the matrix virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL, wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const wxOVERRIDE; // makes this the inverse matrix virtual void Invert() wxOVERRIDE; // returns true if the elements of the transformation matrix are equal ? virtual bool IsEqual( const wxGraphicsMatrixData* t) const wxOVERRIDE; // return true if this is the identity matrix virtual bool IsIdentity() const wxOVERRIDE; // // transformation // // add the translation to this matrix virtual void Translate( wxDouble dx , wxDouble dy ) wxOVERRIDE; // add the scale to this matrix virtual void Scale( wxDouble xScale , wxDouble yScale ) wxOVERRIDE; // add the rotation to this matrix (radians) virtual void Rotate( wxDouble angle ) wxOVERRIDE; // // apply the transforms // // applies that matrix to the point virtual void TransformPoint( wxDouble *x, wxDouble *y ) const wxOVERRIDE; // applies the matrix except for translations virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const wxOVERRIDE; // returns the native representation virtual void * GetNativeMatrix() const wxOVERRIDE; private: Matrix* m_matrix ; } ; // Things that pens and brushes have in common class wxGDIPlusPenBrushBaseData : public wxGraphicsObjectRefData { public: wxGDIPlusPenBrushBaseData(wxGraphicsRenderer* renderer); ~wxGDIPlusPenBrushBaseData(); virtual void Init(); void CreateLinearGradientBrush(wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxGraphicsGradientStops& stops, const wxGraphicsMatrix& matrix=wxNullGraphicsMatrix); void CreateRadialGradientBrush(wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius, const wxGraphicsGradientStops& stops, const wxGraphicsMatrix& matrix=wxNullGraphicsMatrix); protected: Brush* m_brush; GraphicsPath* m_brushPath; Image* m_image; private: // common part of Create{Linear,Radial}GradientBrush() template void SetGradientStops(T *brush, const wxGraphicsGradientStops& stops, bool reversed = false); }; class wxGDIPlusPenData : public wxGDIPlusPenBrushBaseData { public: wxGDIPlusPenData( wxGraphicsRenderer* renderer, const wxGraphicsPenInfo &info ); ~wxGDIPlusPenData(); virtual void Init(); virtual wxDouble GetWidth() { return m_width; } virtual Pen* GetGDIPlusPen() { return m_pen; } protected : Pen* m_pen; wxDouble m_width; }; class wxGDIPlusBrushData : public wxGDIPlusPenBrushBaseData { public: wxGDIPlusBrushData( wxGraphicsRenderer* renderer ); wxGDIPlusBrushData( wxGraphicsRenderer* renderer, const wxBrush &brush ); ~wxGDIPlusBrushData (); virtual Brush* GetGDIPlusBrush() { return m_brush; } }; class WXDLLIMPEXP_CORE wxGDIPlusBitmapData : public wxGraphicsBitmapData { public: wxGDIPlusBitmapData( wxGraphicsRenderer* renderer, Bitmap* bitmap ); wxGDIPlusBitmapData( wxGraphicsRenderer* renderer, const wxBitmap &bmp ); ~wxGDIPlusBitmapData (); virtual Bitmap* GetGDIPlusBitmap() { return m_bitmap; } virtual void* GetNativeBitmap() const wxOVERRIDE { return m_bitmap; } #if wxUSE_IMAGE wxImage ConvertToImage() const; #endif // wxUSE_IMAGE private : Bitmap* m_bitmap; Bitmap* m_helper; }; class wxGDIPlusFontData : public wxGraphicsObjectRefData { public: wxGDIPlusFontData( wxGraphicsRenderer* renderer, const wxFont &font, const wxColour& col ); wxGDIPlusFontData(wxGraphicsRenderer* renderer, const wxString& name, REAL size, int style, const wxColour& col); // This ctor takes ownership of the brush. wxGDIPlusFontData(wxGraphicsRenderer* renderer, const wxString& name, REAL size, int style, Brush* textBrush); ~wxGDIPlusFontData(); virtual Brush* GetGDIPlusBrush() { return m_textBrush; } virtual Font* GetGDIPlusFont() { return m_font; } private : // Common part of all ctors, flags here is a combination of values of // FontStyle GDI+ enum. void Init(const wxString& name, REAL size, int style, Brush* textBrush); // Common part of ctors taking wxColour. void Init(const wxString& name, REAL size, int style, const wxColour& col) { Init(name, size, style, new SolidBrush(wxColourToColor(col))); } Brush* m_textBrush; Font* m_font; }; class wxGDIPlusContext : public wxGraphicsContext { public: wxGDIPlusContext( wxGraphicsRenderer* renderer, const wxDC& dc ); wxGDIPlusContext( wxGraphicsRenderer* renderer, HDC hdc, wxDouble width, wxDouble height ); wxGDIPlusContext( wxGraphicsRenderer* renderer, HWND hwnd, wxWindow* window = NULL); wxGDIPlusContext( wxGraphicsRenderer* renderer, Graphics* gr); wxGDIPlusContext(wxGraphicsRenderer* renderer); virtual ~wxGDIPlusContext(); virtual void Clip( const wxRegion ®ion ) wxOVERRIDE; // clips drawings to the rect virtual void Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) wxOVERRIDE; // resets the clipping to original extent virtual void ResetClip() wxOVERRIDE; // returns bounding box of the clipping region virtual void GetClipBox(wxDouble* x, wxDouble* y, wxDouble* w, wxDouble* h) wxOVERRIDE; virtual void * GetNativeContext() wxOVERRIDE; virtual void StrokePath( const wxGraphicsPath& p ) wxOVERRIDE; virtual void FillPath( const wxGraphicsPath& p , wxPolygonFillMode fillStyle = wxODDEVEN_RULE ) wxOVERRIDE; virtual void DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) wxOVERRIDE; // stroke lines connecting each of the points virtual void StrokeLines( size_t n, const wxPoint2DDouble *points) wxOVERRIDE; // We don't have any specific implementation for this one in wxMSW but // override it just to avoid warnings about hiding the base class virtual. virtual void StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints) wxOVERRIDE { wxGraphicsContext::StrokeLines(n, beginPoints, endPoints); } // draws a polygon virtual void DrawLines( size_t n, const wxPoint2DDouble *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE ) wxOVERRIDE; virtual bool SetAntialiasMode(wxAntialiasMode antialias) wxOVERRIDE; virtual bool SetInterpolationQuality(wxInterpolationQuality interpolation) wxOVERRIDE; virtual bool SetCompositionMode(wxCompositionMode op) wxOVERRIDE; virtual void BeginLayer(wxDouble opacity) wxOVERRIDE; virtual void EndLayer() wxOVERRIDE; virtual void Translate( wxDouble dx , wxDouble dy ) wxOVERRIDE; virtual void Scale( wxDouble xScale , wxDouble yScale ) wxOVERRIDE; virtual void Rotate( wxDouble angle ) wxOVERRIDE; // concatenates this transform with the current transform of this context virtual void ConcatTransform( const wxGraphicsMatrix& matrix ) wxOVERRIDE; // sets the transform of this context virtual void SetTransform( const wxGraphicsMatrix& matrix ) wxOVERRIDE; // gets the matrix of this context virtual wxGraphicsMatrix GetTransform() const wxOVERRIDE; virtual void DrawBitmap( const wxGraphicsBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) wxOVERRIDE; virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) wxOVERRIDE; virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) wxOVERRIDE; virtual void PushState() wxOVERRIDE; virtual void PopState() wxOVERRIDE; virtual void GetTextExtent( const wxString &str, wxDouble *width, wxDouble *height, wxDouble *descent, wxDouble *externalLeading ) const wxOVERRIDE; virtual void GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const wxOVERRIDE; virtual bool ShouldOffset() const wxOVERRIDE; virtual void GetSize( wxDouble* width, wxDouble *height ); Graphics* GetGraphics() const { return m_context; } protected: // Used from ctors (including those in the derived classes) and takes // ownership of the graphics pointer that must be non-NULL. void Init(Graphics* graphics, int width, int height); private: virtual void DoDrawText(const wxString& str, wxDouble x, wxDouble y) wxOVERRIDE; Graphics* m_context; wxStack m_stateStack; GraphicsState m_state1; GraphicsState m_state2; wxDECLARE_NO_COPY_CLASS(wxGDIPlusContext); }; #if wxUSE_IMAGE class wxGDIPlusImageContext : public wxGDIPlusContext { public: wxGDIPlusImageContext(wxGraphicsRenderer* renderer, wxImage& image) : wxGDIPlusContext(renderer), m_image(image), m_bitmap(renderer, image) { Init ( new Graphics(m_bitmap.GetGDIPlusBitmap()), image.GetWidth(), image.GetHeight() ); } virtual ~wxGDIPlusImageContext() { Flush(); } virtual void Flush() wxOVERRIDE { m_image = m_bitmap.ConvertToImage(); } private: wxImage& m_image; wxGDIPlusBitmapData m_bitmap; wxDECLARE_NO_COPY_CLASS(wxGDIPlusImageContext); }; #endif // wxUSE_IMAGE class wxGDIPlusMeasuringContext : public wxGDIPlusContext { public: wxGDIPlusMeasuringContext( wxGraphicsRenderer* renderer ) : wxGDIPlusContext( renderer , m_hdc = GetDC(NULL), 1000, 1000 ) { } virtual ~wxGDIPlusMeasuringContext() { ReleaseDC( NULL, m_hdc ); } private: HDC m_hdc ; } ; class wxGDIPlusPrintingContext : public wxGDIPlusContext { public: wxGDIPlusPrintingContext( wxGraphicsRenderer* renderer, const wxDC& dc ); // Override to scale the font proportionally to the DPI. virtual void SetFont(const wxGraphicsFont& font) wxOVERRIDE { // The casts here are safe because we're only supposed to be passed // fonts created by this renderer. Font* const f = static_cast(font.GetRefData())->GetGDIPlusFont(); Brush* const b = static_cast(font.GetRefData())->GetGDIPlusBrush(); // To scale the font, we need to create a new one which means // retrieving all the parameters originally used to create the font. FontFamily ffamily; f->GetFamily(&ffamily); WCHAR familyName[LF_FACESIZE]; ffamily.GetFamilyName(familyName); wxGraphicsFont fontScaled; fontScaled.SetRefData(new wxGDIPlusFontData ( GetRenderer(), familyName, f->GetSize() / m_fontScaleRatio, f->GetStyle(), b->Clone() )); wxGDIPlusContext::SetFont(fontScaled); } private: // This is logically const ratio between this context DPI and the standard // one which is used for scaling the fonts used with this context: without // this, the fonts wouldn't have the correct size, even though we // explicitly create them using UnitPoint units. wxDouble m_fontScaleRatio; }; //----------------------------------------------------------------------------- // wxGDIPlusRenderer declaration //----------------------------------------------------------------------------- class wxGDIPlusRenderer : public wxGraphicsRenderer { public : wxGDIPlusRenderer() { m_loaded = -1; m_gditoken = 0; } virtual ~wxGDIPlusRenderer() { if ( m_loaded == 1 ) { Unload(); } } // Context virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc) wxOVERRIDE; virtual wxGraphicsContext * CreateContext( const wxMemoryDC& dc) wxOVERRIDE; #if wxUSE_PRINTING_ARCHITECTURE virtual wxGraphicsContext * CreateContext( const wxPrinterDC& dc) wxOVERRIDE; #endif #if wxUSE_ENH_METAFILE virtual wxGraphicsContext * CreateContext( const wxEnhMetaFileDC& dc) wxOVERRIDE; #endif virtual wxGraphicsContext * CreateContextFromNativeContext( void * context ) wxOVERRIDE; virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window ) wxOVERRIDE; virtual wxGraphicsContext * CreateContextFromNativeHDC(WXHDC dc) wxOVERRIDE; virtual wxGraphicsContext * CreateContext( wxWindow* window ) wxOVERRIDE; #if wxUSE_IMAGE virtual wxGraphicsContext * CreateContextFromImage(wxImage& image) wxOVERRIDE; #endif // wxUSE_IMAGE virtual wxGraphicsContext * CreateMeasuringContext() wxOVERRIDE; // Path virtual wxGraphicsPath CreatePath() wxOVERRIDE; // Matrix virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, wxDouble tx=0.0, wxDouble ty=0.0) wxOVERRIDE; virtual wxGraphicsPen CreatePen(const wxGraphicsPenInfo& pen) wxOVERRIDE; virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) wxOVERRIDE; virtual wxGraphicsBrush CreateLinearGradientBrush(wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxGraphicsGradientStops& stops, const wxGraphicsMatrix& matrix=wxNullGraphicsMatrix) wxOVERRIDE; virtual wxGraphicsBrush CreateRadialGradientBrush(wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius, const wxGraphicsGradientStops& stops, const wxGraphicsMatrix& matrix=wxNullGraphicsMatrix) wxOVERRIDE; // create a native bitmap representation virtual wxGraphicsBitmap CreateBitmap( const wxBitmap &bitmap ) wxOVERRIDE; #if wxUSE_IMAGE virtual wxGraphicsBitmap CreateBitmapFromImage(const wxImage& image) wxOVERRIDE; virtual wxImage CreateImageFromBitmap(const wxGraphicsBitmap& bmp) wxOVERRIDE; #endif // wxUSE_IMAGE virtual wxGraphicsFont CreateFont( const wxFont& font, const wxColour& col) wxOVERRIDE; virtual wxGraphicsFont CreateFont(double size, const wxString& facename, int flags = wxFONTFLAG_DEFAULT, const wxColour& col = *wxBLACK) wxOVERRIDE; // create a graphics bitmap from a native bitmap virtual wxGraphicsBitmap CreateBitmapFromNativeBitmap( void* bitmap ) wxOVERRIDE; // create a subimage from a native image representation virtual wxGraphicsBitmap CreateSubBitmap( const wxGraphicsBitmap &bitmap, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) wxOVERRIDE; virtual wxString GetName() const wxOVERRIDE; virtual void GetVersion(int *major, int *minor, int *micro) const wxOVERRIDE; protected : bool EnsureIsLoaded(); void Load(); void Unload(); friend class wxGDIPlusRendererModule; private : int m_loaded; ULONG_PTR m_gditoken; wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxGDIPlusRenderer); } ; //----------------------------------------------------------------------------- // wxGDIPlusPenBrushBaseData implementation //----------------------------------------------------------------------------- wxGDIPlusPenBrushBaseData::wxGDIPlusPenBrushBaseData(wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) { Init(); } wxGDIPlusPenBrushBaseData::~wxGDIPlusPenBrushBaseData() { delete m_brush; delete m_brushPath; delete m_image; } void wxGDIPlusPenBrushBaseData::Init() { m_brush = NULL; m_brushPath = NULL; m_image = NULL; } template void wxGDIPlusPenBrushBaseData::SetGradientStops(T *brush, const wxGraphicsGradientStops& stops, bool reversed) { const unsigned numStops = stops.GetCount(); if ( numStops <= 2 ) { // initial and final colours are set during the brush creation, nothing // more to do return; } wxVector colors(numStops); wxVector positions(numStops); if ( reversed ) { for ( unsigned i = 0; i < numStops; i++ ) { wxGraphicsGradientStop stop = stops.Item(numStops - i - 1); colors[i] = wxColourToColor(stop.GetColour()); positions[i] = 1.0 - stop.GetPosition(); } } else { for ( unsigned i = 0; i < numStops; i++ ) { wxGraphicsGradientStop stop = stops.Item(i); colors[i] = wxColourToColor(stop.GetColour()); positions[i] = stop.GetPosition(); } } brush->SetInterpolationColors(&colors[0], &positions[0], numStops); } void wxGDIPlusPenBrushBaseData::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxGraphicsGradientStops& stops, const wxGraphicsMatrix& matrix) { LinearGradientBrush * const brush = new LinearGradientBrush(PointF(x1, y1) , PointF(x2, y2), wxColourToColor(stops.GetStartColour()), wxColourToColor(stops.GetEndColour())); // Tell the brush how to draw what's beyond the ends of the gradient brush->SetWrapMode(WrapModeTileFlipXY); // Apply the matrix if there is one if (! matrix.IsNull()) { Matrix* m = static_cast(matrix.GetNativeMatrix()); m->Invert(); brush->MultiplyTransform(m); } SetGradientStops(brush, stops); m_brush = brush; } void wxGDIPlusPenBrushBaseData::CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius, const wxGraphicsGradientStops& stops, const wxGraphicsMatrix& matrix) { m_brushPath = new GraphicsPath(); m_brushPath->AddEllipse( (REAL)(xc-radius), (REAL)(yc-radius), (REAL)(2*radius), (REAL)(2*radius)); PathGradientBrush * const brush = new PathGradientBrush(m_brushPath); brush->SetCenterPoint(PointF(xo, yo)); brush->SetCenterColor(wxColourToColor(stops.GetStartColour())); const Color col(wxColourToColor(stops.GetEndColour())); int count = 1; brush->SetSurroundColors(&col, &count); // TODO: There doesn't seem to be an equivallent for SetWrapMode, so // the area outside of the gradient's radius is not getting painted. // Apply the matrix if there is one if (! matrix.IsNull()) { Matrix* m = static_cast(matrix.GetNativeMatrix()); m->Invert(); brush->SetTransform(m); } // Because the GDI+ API draws radial gradients from outside towards the // center we have to reverse the order of the gradient stops. SetGradientStops(brush, stops, true); m_brush = brush; } //----------------------------------------------------------------------------- // wxGDIPlusPen implementation //----------------------------------------------------------------------------- wxGDIPlusPenData::~wxGDIPlusPenData() { delete m_pen; } void wxGDIPlusPenData::Init() { m_pen = NULL ; } wxGDIPlusPenData::wxGDIPlusPenData( wxGraphicsRenderer* renderer, const wxGraphicsPenInfo &info ) : wxGDIPlusPenBrushBaseData(renderer) { Init(); m_width = info.GetWidth(); if (m_width <= 0.0) m_width = 0.1; m_pen = new Pen(wxColourToColor(info.GetColour()), m_width ); LineCap cap; switch ( info.GetCap() ) { case wxCAP_ROUND : cap = LineCapRound; break; case wxCAP_PROJECTING : cap = LineCapSquare; break; case wxCAP_BUTT : cap = LineCapFlat; // TODO verify break; default : cap = LineCapFlat; break; } m_pen->SetLineCap(cap,cap, DashCapFlat); LineJoin join; switch ( info.GetJoin() ) { case wxJOIN_BEVEL : join = LineJoinBevel; break; case wxJOIN_MITER : join = LineJoinMiter; break; case wxJOIN_ROUND : join = LineJoinRound; break; default : join = LineJoinMiter; break; } m_pen->SetLineJoin(join); m_pen->SetDashStyle(DashStyleSolid); DashStyle dashStyle = DashStyleSolid; switch ( info.GetStyle() ) { case wxPENSTYLE_SOLID : break; case wxPENSTYLE_DOT : dashStyle = DashStyleDot; break; case wxPENSTYLE_LONG_DASH : dashStyle = DashStyleDash; // TODO verify break; case wxPENSTYLE_SHORT_DASH : dashStyle = DashStyleDash; break; case wxPENSTYLE_DOT_DASH : dashStyle = DashStyleDashDot; break; case wxPENSTYLE_USER_DASH : { dashStyle = DashStyleCustom; wxDash *dashes; int count = info.GetDashes( &dashes ); if ((dashes != NULL) && (count > 0)) { REAL *userLengths = new REAL[count]; for ( int i = 0; i < count; ++i ) { userLengths[i] = dashes[i]; } m_pen->SetDashPattern( userLengths, count); delete[] userLengths; } } break; case wxPENSTYLE_STIPPLE : { wxBitmap bmp = info.GetStipple(); if ( bmp.IsOk() ) { m_image = Bitmap::FromHBITMAP((HBITMAP)bmp.GetHBITMAP(), #if wxUSE_PALETTE (HPALETTE)bmp.GetPalette()->GetHPALETTE() #else NULL #endif ); m_brush = new TextureBrush(m_image); m_pen->SetBrush( m_brush ); } } break; default : if ( info.GetStyle() >= wxPENSTYLE_FIRST_HATCH && info.GetStyle() <= wxPENSTYLE_LAST_HATCH ) { HatchStyle style; switch( info.GetStyle() ) { case wxPENSTYLE_BDIAGONAL_HATCH : style = HatchStyleBackwardDiagonal; break ; case wxPENSTYLE_CROSSDIAG_HATCH : style = HatchStyleDiagonalCross; break ; case wxPENSTYLE_FDIAGONAL_HATCH : style = HatchStyleForwardDiagonal; break ; case wxPENSTYLE_CROSS_HATCH : style = HatchStyleCross; break ; case wxPENSTYLE_HORIZONTAL_HATCH : style = HatchStyleHorizontal; break ; case wxPENSTYLE_VERTICAL_HATCH : style = HatchStyleVertical; break ; default: style = HatchStyleHorizontal; } m_brush = new HatchBrush ( style, wxColourToColor(info.GetColour()), Color::Transparent ); m_pen->SetBrush( m_brush ); } break; } if ( dashStyle != DashStyleSolid ) m_pen->SetDashStyle(dashStyle); switch (info.GetGradientType() ) { case wxGRADIENT_NONE: break; case wxGRADIENT_LINEAR: if (m_brush) delete m_brush; CreateLinearGradientBrush(info.GetX1(), info.GetY1(), info.GetX2(), info.GetY2(), info.GetStops()); m_pen->SetBrush(m_brush); break; case wxGRADIENT_RADIAL: if (m_brush) delete m_brush; CreateRadialGradientBrush(info.GetStartX(), info.GetStartY(), info.GetEndX(), info.GetEndY(), info.GetRadius(), info.GetStops()); m_pen->SetBrush(m_brush); break; } } //----------------------------------------------------------------------------- // wxGDIPlusBrush implementation //----------------------------------------------------------------------------- wxGDIPlusBrushData::wxGDIPlusBrushData( wxGraphicsRenderer* renderer ) : wxGDIPlusPenBrushBaseData(renderer) { Init(); } wxGDIPlusBrushData::wxGDIPlusBrushData( wxGraphicsRenderer* renderer , const wxBrush &brush ) : wxGDIPlusPenBrushBaseData(renderer) { Init(); if ( brush.GetStyle() == wxBRUSHSTYLE_SOLID) { m_brush = new SolidBrush(wxColourToColor( brush.GetColour())); } else if ( brush.IsHatch() ) { HatchStyle style; switch( brush.GetStyle() ) { case wxBRUSHSTYLE_BDIAGONAL_HATCH : style = HatchStyleBackwardDiagonal; break ; case wxBRUSHSTYLE_CROSSDIAG_HATCH : style = HatchStyleDiagonalCross; break ; case wxBRUSHSTYLE_FDIAGONAL_HATCH : style = HatchStyleForwardDiagonal; break ; case wxBRUSHSTYLE_CROSS_HATCH : style = HatchStyleCross; break ; case wxBRUSHSTYLE_HORIZONTAL_HATCH : style = HatchStyleHorizontal; break ; case wxBRUSHSTYLE_VERTICAL_HATCH : style = HatchStyleVertical; break ; default: style = HatchStyleHorizontal; } m_brush = new HatchBrush ( style, wxColourToColor(brush.GetColour()), Color::Transparent ); } else { wxBitmap* bmp = brush.GetStipple(); if ( bmp && bmp->IsOk() ) { wxDELETE( m_image ); m_image = Bitmap::FromHBITMAP((HBITMAP)bmp->GetHBITMAP(), #if wxUSE_PALETTE (HPALETTE)bmp->GetPalette()->GetHPALETTE() #else NULL #endif ); m_brush = new TextureBrush(m_image); } } } wxGDIPlusBrushData::~wxGDIPlusBrushData() { } //----------------------------------------------------------------------------- // Support for adding private fonts //----------------------------------------------------------------------------- #if wxUSE_PRIVATE_FONTS namespace { Gdiplus::PrivateFontCollection* gs_privateFonts = NULL; Gdiplus::FontFamily* gs_pFontFamily = NULL; } // anonymous namespace // This function is defined in src/msw/font.cpp. extern const wxArrayString& wxGetPrivateFontFileNames(); #endif // wxUSE_PRIVATE_FONTS //----------------------------------------------------------------------------- // wxGDIPlusFont implementation //----------------------------------------------------------------------------- void wxGDIPlusFontData::Init(const wxString& name, REAL size, int style, Brush* textBrush) { #if wxUSE_PRIVATE_FONTS // If the user has registered any private fonts, they should be used in // preference to any system-wide ones. m_font = NULL; if ( gs_privateFonts ) { const int count = gs_privateFonts->GetFamilyCount(); // We should find all the families, i.e. "found" should be "count". int found = 0; gs_privateFonts->GetFamilies(count, gs_pFontFamily, &found); for ( int j = 0 ; j < found; j++ ) { wchar_t familyName[LF_FACESIZE]; int rc = gs_pFontFamily[j].GetFamilyName(familyName); if ( rc == 0 && name == familyName ) { m_font = new Font(&gs_pFontFamily[j], size, style, UnitPoint); break; } } } if ( !m_font ) #endif // wxUSE_PRIVATE_FONTS { m_font = new Font(name.wc_str(), size, style, UnitPoint); } m_textBrush = textBrush; } wxGDIPlusFontData::wxGDIPlusFontData( wxGraphicsRenderer* renderer, const wxFont &font, const wxColour& col ) : wxGraphicsObjectRefData( renderer ) { int style = FontStyleRegular; if ( font.GetStyle() == wxFONTSTYLE_ITALIC ) style |= FontStyleItalic; if ( font.GetUnderlined() ) style |= FontStyleUnderline; if ( font.GetStrikethrough() ) style |= FontStyleStrikeout; if ( font.GetWeight() == wxFONTWEIGHT_BOLD ) style |= FontStyleBold; Init(font.GetFaceName(), font.GetFractionalPointSize(), style, col); } wxGDIPlusFontData::wxGDIPlusFontData(wxGraphicsRenderer* renderer, const wxString& name, REAL size, int style, const wxColour& col) : wxGraphicsObjectRefData(renderer) { Init(name, size, style, col); } wxGDIPlusFontData::wxGDIPlusFontData(wxGraphicsRenderer* renderer, const wxString& name, REAL size, int style, Brush* brush) : wxGraphicsObjectRefData(renderer) { Init(name, size, style, brush); } wxGDIPlusFontData::~wxGDIPlusFontData() { delete m_textBrush; delete m_font; } // the built-in conversions functions create non-premultiplied bitmaps, while GDIPlus needs them in the // premultiplied format, therefore in the failing cases we create a new bitmap using the non-premultiplied // bytes as parameter, since there is no real copying of the data going in, only references are stored // m_helper has to be kept alive as well //----------------------------------------------------------------------------- // wxGDIPlusBitmapData implementation //----------------------------------------------------------------------------- wxGDIPlusBitmapData::wxGDIPlusBitmapData( wxGraphicsRenderer* renderer, Bitmap* bitmap ) : wxGraphicsBitmapData( renderer ), m_bitmap( bitmap ) { m_helper = NULL; } wxGDIPlusBitmapData::wxGDIPlusBitmapData( wxGraphicsRenderer* renderer, const wxBitmap &bmp) : wxGraphicsBitmapData( renderer ) { m_bitmap = NULL; m_helper = NULL; Bitmap* image = NULL; if ( bmp.GetMask() ) { Bitmap interim((HBITMAP)bmp.GetHBITMAP(), #if wxUSE_PALETTE (HPALETTE)bmp.GetPalette()->GetHPALETTE() #else NULL #endif ); size_t width = interim.GetWidth(); size_t height = interim.GetHeight(); Rect bounds(0,0,width,height); image = new Bitmap(width,height,PixelFormat32bppPARGB) ; Bitmap interimMask((HBITMAP)bmp.GetMask()->GetMaskBitmap(),NULL); wxASSERT(interimMask.GetPixelFormat() == PixelFormat1bppIndexed); BitmapData dataMask ; interimMask.LockBits(&bounds,ImageLockModeRead, interimMask.GetPixelFormat(),&dataMask); BitmapData imageData ; image->LockBits(&bounds,ImageLockModeWrite, PixelFormat32bppPARGB, &imageData); BYTE maskPattern = 0 ; BYTE maskByte = 0; size_t maskIndex ; for ( size_t y = 0 ; y < height ; ++y) { maskIndex = 0 ; for( size_t x = 0 ; x < width; ++x) { if ( x % 8 == 0) { maskPattern = 0x80; maskByte = *((BYTE*)dataMask.Scan0 + dataMask.Stride*y + maskIndex); maskIndex++; } else maskPattern = maskPattern >> 1; ARGB *dest = (ARGB*)((BYTE*)imageData.Scan0 + imageData.Stride*y + x*4); if ( (maskByte & maskPattern) == 0 ) *dest = 0x00000000; else { Color c ; interim.GetPixel(x,y,&c) ; *dest = (c.GetValue() | Color::AlphaMask); } } } image->UnlockBits(&imageData); interimMask.UnlockBits(&dataMask); interim.UnlockBits(&dataMask); } else { image = Bitmap::FromHBITMAP((HBITMAP)bmp.GetHBITMAP(), #if wxUSE_PALETTE (HPALETTE)bmp.GetPalette()->GetHPALETTE() #else NULL #endif ); if ( bmp.HasAlpha() && GetPixelFormatSize(image->GetPixelFormat()) == 32 ) { size_t width = image->GetWidth(); size_t height = image->GetHeight(); Rect bounds(0,0,width,height); static BitmapData data ; m_helper = image ; image = NULL ; m_helper->LockBits(&bounds, ImageLockModeRead, m_helper->GetPixelFormat(),&data); image = new Bitmap(data.Width, data.Height, data.Stride, PixelFormat32bppPARGB , (BYTE*) data.Scan0); m_helper->UnlockBits(&data); } } if ( image ) m_bitmap = image; } #if wxUSE_IMAGE wxImage wxGDIPlusBitmapData::ConvertToImage() const { // We need to use Bitmap::LockBits() to convert bitmap to wxImage // because this way we can retrieve also alpha channel data. // Alternative way by retrieving bitmap handle with Bitmap::GetHBITMAP // (to pass it to wxBitmap) doesn't preserve real alpha channel data. const UINT w = m_bitmap->GetWidth(); const UINT h = m_bitmap->GetHeight(); wxImage img(w, h); // Set up wxImage buffer for alpha channel values // only if bitmap contains alpha channel. if ( IsAlphaPixelFormat(m_bitmap->GetPixelFormat()) ) { img.InitAlpha(); } BitmapData bitmapData; Rect rect(0, 0, w, h); m_bitmap->LockBits(&rect, ImageLockModeRead, PixelFormat32bppARGB, &bitmapData); unsigned char *imgRGB = img.GetData(); // destination RGB buffer unsigned char *imgAlpha = img.GetAlpha(); // destination alpha buffer const BYTE* pixels = static_cast(bitmapData.Scan0); for( UINT y = 0; y < h; y++ ) { for( UINT x = 0; x < w; x++ ) { ARGB c = reinterpret_cast(pixels)[x]; *imgRGB++ = (c >> 16) & 0xFF; // R *imgRGB++ = (c >> 8) & 0xFF; // G *imgRGB++ = (c >> 0) & 0xFF; // B if ( imgAlpha ) *imgAlpha++ = (c >> 24) & 0xFF; } pixels += bitmapData.Stride; } m_bitmap->UnlockBits(&bitmapData); return img; } #endif // wxUSE_IMAGE wxGDIPlusBitmapData::~wxGDIPlusBitmapData() { delete m_bitmap; delete m_helper; } //----------------------------------------------------------------------------- // wxGDIPlusPath implementation //----------------------------------------------------------------------------- wxGDIPlusPathData::wxGDIPlusPathData(wxGraphicsRenderer* renderer, GraphicsPath* path ) : wxGraphicsPathData(renderer) , m_logCurrentPointSet(false) , m_logCurrentPoint(0.0, 0.0) , m_figureOpened(false) , m_figureStart(0.0, 0.0) { if ( path ) m_path = path; else m_path = new GraphicsPath(); } wxGDIPlusPathData::~wxGDIPlusPathData() { delete m_path; } wxGraphicsObjectRefData* wxGDIPlusPathData::Clone() const { wxGDIPlusPathData* newPathData = new wxGDIPlusPathData(GetRenderer(), m_path->Clone()); newPathData->m_logCurrentPointSet = m_logCurrentPointSet; newPathData->m_logCurrentPoint = m_logCurrentPoint; newPathData->m_figureOpened = m_figureOpened; newPathData->m_figureStart = m_figureStart; return newPathData; } // // The Primitives // void wxGDIPlusPathData::MoveToPoint( wxDouble x , wxDouble y ) { m_path->StartFigure(); m_figureOpened = true; m_figureStart = PointF((REAL)x, (REAL)y); // Since native current point is not updated in any way // we have to maintain current point location on our own in this case. m_logCurrentPoint = m_figureStart; m_logCurrentPointSet = true; } void wxGDIPlusPathData::AddLineToPoint( wxDouble x , wxDouble y ) { PointF start; if ( m_logCurrentPointSet ) { start = m_logCurrentPoint; } else { Status st = m_path->GetLastPoint(&start); // If current point is not yet set then // this function should behave as MoveToPoint. if ( st != Ok ) { MoveToPoint(x, y); return; } } m_path->AddLine(start.X, start.Y, (REAL)x, (REAL)y); // After calling AddLine() the native current point will be updated and can be used. m_logCurrentPointSet = false; } void wxGDIPlusPathData::CloseSubpath() { if( m_figureOpened ) { // Ensure that sub-path being closed contains at least one point. if ( m_logCurrentPointSet ) m_path->AddLine(m_logCurrentPoint, m_logCurrentPoint); m_path->CloseFigure(); m_figureOpened = false; // Since native GDI+ renderer doesn't move its current point // to the starting point of the figure we need to maintain // it on our own in this case. MoveToPoint(m_figureStart.X, m_figureStart.Y); } } void wxGDIPlusPathData::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) { PointF c1(cx1,cy1); PointF c2(cx2,cy2); PointF end(x,y); PointF start; // If no current point is set then this function should behave // as if preceded by a call to MoveToPoint(cx1, cy1). if ( m_logCurrentPointSet ) { start = m_logCurrentPoint; } else { if( m_path->GetLastPoint(&start) != Ok ) { MoveToPoint(cx1, cy1); start = c1; } } m_path->AddBezier(start,c1,c2,end); // After calling AddBezier() the native current point will be updated and can be used. m_logCurrentPointSet = false; } // gets the last point of the current path, (0,0) if not yet set void wxGDIPlusPathData::GetCurrentPoint( wxDouble* x, wxDouble* y) const { PointF start; if ( m_logCurrentPointSet ) start = m_logCurrentPoint; else m_path->GetLastPoint(&start); *x = start.X ; *y = start.Y ; } void wxGDIPlusPathData::AddArc( wxDouble x, wxDouble y, wxDouble r, double startAngle, double endAngle, bool clockwise ) { double angle; // For the sake of compatibility normalize angles the same way // as it is done in Cairo. if ( clockwise ) { // If endAngle < startAngle it needs to be progressively // increased by 2*M_PI until endAngle > startAngle. if ( endAngle < startAngle ) { while ( endAngle <= startAngle ) { endAngle += 2.0*M_PI; } } angle = endAngle - startAngle; } else { // If endAngle > startAngle it needs to be progressively // decreased by 2*M_PI until endAngle < startAngle. if ( endAngle > startAngle ) { while ( endAngle >= startAngle ) { endAngle -= 2.0*M_PI; } } angle = startAngle - endAngle; } // To ensure compatibility with Cairo an initial // line segment to the beginning of the arc needs // to be added to the path. AddLineToPoint(r*cos(startAngle) + x, r*sin(startAngle) + y); // Native GraphicsPath.AddArc() does nothing // (even current point is not updated) // when sweep angle equals 0 so we can skip // any further actions. if ( angle == 0 ) { return; } REAL x0 = (REAL)(x-r); REAL y0 = (REAL)(y-r); REAL dim = (REAL)(2*r); if ( angle >= 2.0*M_PI ) { // In addition to arc we need to draw full circle(s). // Remarks: // 1. Parity of the number of the circles has to be // preserved because this matters when path would be // filled with wxODDEVEN_RULE flag set (using // FillModeAlternate mode) when number of the edges // is counted. // 2. With GraphicsPath.AddEllipse() we cannot // control the start point of the drawn circle // so we need to construct it from two arcs (halves). int numCircles = (int)(angle / (2.0*M_PI)); numCircles = (numCircles - 1) % 2 + 1; for( int i = 0; i < numCircles; i++ ) { m_path->AddArc(x0, y0, dim, dim, wxRadToDeg(startAngle), clockwise ? 180 : -180); m_path->AddArc(x0, y0, dim, dim, wxRadToDeg(startAngle+M_PI), clockwise ? 180 : -180); } // We need to reduce the angle to [0..2*M_PI) range angle = fmod(angle, 2.0*M_PI); } m_path->AddArc(x0, y0, dim, dim, wxRadToDeg(startAngle), wxRadToDeg(clockwise ? angle : -angle)); // After calling AddArc() the native current point will be updated and can be used. m_logCurrentPointSet = false; } void wxGDIPlusPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { m_path->AddRectangle(RectF(x,y,w,h)); // Drawn rectangle is an intrinsically closed shape but native // current point is not moved to the starting point of the figure // (the same case as with CloseFigure) so we need to maintain it // on our own in this case. MoveToPoint(x, y); } void wxGDIPlusPathData::AddCircle(wxDouble x, wxDouble y, wxDouble r) { m_path->AddEllipse((REAL)(x-r), (REAL)(y-r), (REAL)(2.0*r), (REAL)(2.0*r)); // After calling AddEllipse() the native current point will be updated and can be used. m_logCurrentPointSet = false; } void wxGDIPlusPathData::AddEllipse(wxDouble x, wxDouble y, wxDouble w, wxDouble h) { m_path->AddEllipse((REAL)x, (REAL)y, (REAL)w, (REAL)h); // After calling AddEllipse() the native current point will be updated and can be used. m_logCurrentPointSet = false; } void wxGDIPlusPathData::AddPath( const wxGraphicsPathData* path ) { const wxGDIPlusPathData* pathData = static_cast(path); const GraphicsPath* grPath = static_cast(pathData->GetNativePath()); m_path->AddPath(grPath, FALSE); // Copy auxiliary data if appended path is non-empty. if( grPath->GetPointCount() > 0 || pathData->m_logCurrentPointSet || pathData->m_figureOpened ) { m_logCurrentPointSet = pathData->m_logCurrentPointSet; m_logCurrentPoint = pathData->m_logCurrentPoint; m_figureOpened = pathData->m_figureOpened; m_figureStart = pathData->m_figureStart; } } // transforms each point of this path by the matrix void wxGDIPlusPathData::Transform( const wxGraphicsMatrixData* matrix ) { const Matrix* m = static_cast(matrix->GetNativeMatrix()); m_path->Transform(m); // Transform also auxiliary points. if ( m_logCurrentPointSet ) m->TransformPoints(&m_logCurrentPoint, 1); if ( m_figureOpened ) m->TransformPoints(&m_figureStart, 1); } // gets the bounding box enclosing all points (possibly including control points) void wxGDIPlusPathData::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const { RectF bounds; m_path->GetBounds( &bounds, NULL, NULL) ; *x = bounds.X; *y = bounds.Y; *w = bounds.Width; *h = bounds.Height; } bool wxGDIPlusPathData::Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle ) const { m_path->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding); return m_path->IsVisible( (FLOAT) x,(FLOAT) y) == TRUE ; } //----------------------------------------------------------------------------- // wxGDIPlusMatrixData implementation //----------------------------------------------------------------------------- wxGDIPlusMatrixData::wxGDIPlusMatrixData(wxGraphicsRenderer* renderer, Matrix* matrix ) : wxGraphicsMatrixData(renderer) { if ( matrix ) m_matrix = matrix ; else m_matrix = new Matrix(); } wxGDIPlusMatrixData::~wxGDIPlusMatrixData() { delete m_matrix; } wxGraphicsObjectRefData *wxGDIPlusMatrixData::Clone() const { return new wxGDIPlusMatrixData( GetRenderer(), m_matrix->Clone()); } // concatenates the matrix void wxGDIPlusMatrixData::Concat( const wxGraphicsMatrixData *t ) { m_matrix->Multiply( (Matrix*) t->GetNativeMatrix()); } // sets the matrix to the respective values void wxGDIPlusMatrixData::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d, wxDouble tx, wxDouble ty) { m_matrix->SetElements(a,b,c,d,tx,ty); } // gets the component valuess of the matrix void wxGDIPlusMatrixData::Get(wxDouble* a, wxDouble* b, wxDouble* c, wxDouble* d, wxDouble* tx, wxDouble* ty) const { REAL elements[6]; m_matrix->GetElements(elements); if (a) *a = elements[0]; if (b) *b = elements[1]; if (c) *c = elements[2]; if (d) *d = elements[3]; if (tx) *tx= elements[4]; if (ty) *ty= elements[5]; } // makes this the inverse matrix void wxGDIPlusMatrixData::Invert() { m_matrix->Invert(); } // returns true if the elements of the transformation matrix are equal ? bool wxGDIPlusMatrixData::IsEqual( const wxGraphicsMatrixData* t) const { return m_matrix->Equals((Matrix*) t->GetNativeMatrix())== TRUE ; } // return true if this is the identity matrix bool wxGDIPlusMatrixData::IsIdentity() const { return m_matrix->IsIdentity() == TRUE ; } // // transformation // // add the translation to this matrix void wxGDIPlusMatrixData::Translate( wxDouble dx , wxDouble dy ) { m_matrix->Translate(dx,dy); } // add the scale to this matrix void wxGDIPlusMatrixData::Scale( wxDouble xScale , wxDouble yScale ) { m_matrix->Scale(xScale,yScale); } // add the rotation to this matrix (radians) void wxGDIPlusMatrixData::Rotate( wxDouble angle ) { m_matrix->Rotate( wxRadToDeg(angle) ); } // // apply the transforms // // applies that matrix to the point void wxGDIPlusMatrixData::TransformPoint( wxDouble *x, wxDouble *y ) const { PointF pt(*x,*y); m_matrix->TransformPoints(&pt); *x = pt.X; *y = pt.Y; } // applies the matrix except for translations void wxGDIPlusMatrixData::TransformDistance( wxDouble *dx, wxDouble *dy ) const { PointF pt(*dx,*dy); m_matrix->TransformVectors(&pt); *dx = pt.X; *dy = pt.Y; } // returns the native representation void * wxGDIPlusMatrixData::GetNativeMatrix() const { return m_matrix; } //----------------------------------------------------------------------------- // wxGDIPlusContext implementation //----------------------------------------------------------------------------- class wxGDIPlusOffsetHelper { public : wxGDIPlusOffsetHelper( Graphics* gr , bool offset ) { m_gr = gr; m_offset = offset; if ( m_offset ) m_gr->TranslateTransform( 0.5, 0.5 ); } ~wxGDIPlusOffsetHelper( ) { if ( m_offset ) m_gr->TranslateTransform( -0.5, -0.5 ); } public : Graphics* m_gr; bool m_offset; } ; wxGDIPlusContext::wxGDIPlusContext( wxGraphicsRenderer* renderer, HDC hdc, wxDouble width, wxDouble height ) : wxGraphicsContext(renderer) { Init(new Graphics(hdc), width, height); } wxGDIPlusContext::wxGDIPlusContext( wxGraphicsRenderer* renderer, const wxDC& dc ) : wxGraphicsContext(renderer, dc.GetWindow()) { wxMSWDCImpl *msw = wxDynamicCast( dc.GetImpl() , wxMSWDCImpl ); HDC hdc = (HDC) msw->GetHDC(); wxSize sz = dc.GetSize(); Init(new Graphics(hdc), sz.x, sz.y); } wxGDIPlusContext::wxGDIPlusContext( wxGraphicsRenderer* renderer, HWND hwnd, wxWindow* window ) : wxGraphicsContext(renderer, window) { RECT rect = wxGetWindowRect(hwnd); Init(new Graphics(hwnd), rect.right - rect.left, rect.bottom - rect.top); m_enableOffset = true; } wxGDIPlusContext::wxGDIPlusContext( wxGraphicsRenderer* renderer, Graphics* gr ) : wxGraphicsContext(renderer) { Init(gr, 0, 0); } wxGDIPlusContext::wxGDIPlusContext(wxGraphicsRenderer* renderer) : wxGraphicsContext(renderer) { // Derived class must call Init() later but just set m_context to NULL for // safety to avoid crashing in our dtor if Init() ends up not being called. m_context = NULL; } void wxGDIPlusContext::Init(Graphics* graphics, int width, int height) { m_context = graphics; m_state1 = 0; m_state2 = 0; m_width = width; m_height = height; m_context->SetTextRenderingHint(TextRenderingHintSystemDefault); m_context->SetPixelOffsetMode(PixelOffsetModeHalf); m_context->SetSmoothingMode(SmoothingModeHighQuality); m_state1 = m_context->Save(); m_state2 = m_context->Save(); } wxGDIPlusContext::~wxGDIPlusContext() { if ( m_context ) { m_context->Restore( m_state2 ); m_context->Restore( m_state1 ); delete m_context; } } void wxGDIPlusContext::Clip( const wxRegion ®ion ) { Region rgn((HRGN)region.GetHRGN()); m_context->SetClip(&rgn,CombineModeIntersect); } void wxGDIPlusContext::Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { m_context->SetClip(RectF(x,y,w,h),CombineModeIntersect); } void wxGDIPlusContext::ResetClip() { m_context->ResetClip(); } void wxGDIPlusContext::GetClipBox(wxDouble* x, wxDouble* y, wxDouble* w, wxDouble* h) { RectF r; m_context->SetPixelOffsetMode(PixelOffsetModeNone); m_context->GetVisibleClipBounds(&r); m_context->SetPixelOffsetMode(PixelOffsetModeHalf); // Check if we have an empty clipping box. if ( r.Width <= REAL_MIN || r.Height <= REAL_MIN ) r.X = r.Y = r.Width = r.Height = 0.0F; if ( x ) *x = r.X; if ( y ) *y = r.Y; if ( w ) *w = r.Width; if ( h ) *h = r.Height; } void wxGDIPlusContext::DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { if (m_composition == wxCOMPOSITION_DEST) return; wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() ); Brush *brush = m_brush.IsNull() ? NULL : ((wxGDIPlusBrushData*)m_brush.GetRefData())->GetGDIPlusBrush(); Pen *pen = m_pen.IsNull() ? NULL : ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen(); if ( w < 0 ) { x += w; w = -w; } if ( h < 0 ) { y += h; h = -h; } if ( brush ) { // the offset is used to fill only the inside of the rectangle and not paint underneath // its border which may influence a transparent Pen REAL offset = 0; if ( pen ) offset = pen->GetWidth(); m_context->FillRectangle( brush, (REAL)x + offset/2, (REAL)y + offset/2, (REAL)w - offset, (REAL)h - offset); } if ( pen ) { m_context->DrawRectangle( pen, (REAL)x, (REAL)y, (REAL)w, (REAL)h ); } } void wxGDIPlusContext::StrokeLines( size_t n, const wxPoint2DDouble *points) { if (m_composition == wxCOMPOSITION_DEST) return; if ( !m_pen.IsNull() ) { wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() ); PointF *cpoints = new PointF[n]; for (size_t i = 0; i < n; i++) { cpoints[i].X = static_cast(points[i].m_x); cpoints[i].Y = static_cast(points[i].m_y); } // for (size_t i = 0; i < n; i++) m_context->DrawLines( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , cpoints , n ) ; delete[] cpoints; } } void wxGDIPlusContext::DrawLines( size_t n, const wxPoint2DDouble *points, wxPolygonFillMode fillStyle ) { if (m_composition == wxCOMPOSITION_DEST) return; wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() ); PointF *cpoints = new PointF[n]; for (size_t i = 0; i < n; i++) { cpoints[i].X = static_cast(points[i].m_x); cpoints[i].Y = static_cast(points[i].m_y); } // for (int i = 0; i < n; i++) if ( !m_brush.IsNull() ) m_context->FillPolygon( ((wxGDIPlusBrushData*)m_brush.GetRefData())->GetGDIPlusBrush() , cpoints , n , fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding ) ; if ( !m_pen.IsNull() ) m_context->DrawLines( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , cpoints , n ) ; delete[] cpoints; } void wxGDIPlusContext::StrokePath( const wxGraphicsPath& path ) { if (m_composition == wxCOMPOSITION_DEST) return; if ( !m_pen.IsNull() ) { wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() ); m_context->DrawPath( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , (GraphicsPath*) path.GetNativePath() ); } } void wxGDIPlusContext::FillPath( const wxGraphicsPath& path , wxPolygonFillMode fillStyle ) { if (m_composition == wxCOMPOSITION_DEST) return; if ( !m_brush.IsNull() ) { wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() ); ((GraphicsPath*) path.GetNativePath())->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding); m_context->FillPath( ((wxGDIPlusBrushData*)m_brush.GetRefData())->GetGDIPlusBrush() , (GraphicsPath*) path.GetNativePath()); } } bool wxGDIPlusContext::SetAntialiasMode(wxAntialiasMode antialias) { if (m_antialias == antialias) return true; // MinGW currently doesn't provide InterpolationModeInvalid in its headers, // so use our own definition. static const SmoothingMode wxSmoothingModeInvalid = static_cast(-1); SmoothingMode antialiasMode = wxSmoothingModeInvalid; switch (antialias) { case wxANTIALIAS_DEFAULT: antialiasMode = SmoothingModeHighQuality; break; case wxANTIALIAS_NONE: antialiasMode = SmoothingModeNone; break; } wxCHECK_MSG( antialiasMode != wxSmoothingModeInvalid, false, wxS("Unknown antialias mode") ); if ( m_context->SetSmoothingMode(antialiasMode) != Gdiplus::Ok ) return false; m_antialias = antialias; return true; } bool wxGDIPlusContext::SetInterpolationQuality(wxInterpolationQuality interpolation) { if (m_interpolation == interpolation) return true; // MinGW currently doesn't provide InterpolationModeInvalid in its headers, // so use our own definition. static const InterpolationMode wxInterpolationModeInvalid = static_cast(-1); InterpolationMode interpolationMode = wxInterpolationModeInvalid; switch (interpolation) { case wxINTERPOLATION_DEFAULT: interpolationMode = InterpolationModeDefault; break; case wxINTERPOLATION_NONE: interpolationMode = InterpolationModeNearestNeighbor; break; case wxINTERPOLATION_FAST: interpolationMode = InterpolationModeLowQuality; break; case wxINTERPOLATION_GOOD: interpolationMode = InterpolationModeHighQuality; break; case wxINTERPOLATION_BEST: interpolationMode = InterpolationModeHighQualityBicubic; break; } wxCHECK_MSG( interpolationMode != wxInterpolationModeInvalid, false, wxS("Unknown interpolation mode") ); if ( m_context->SetInterpolationMode(interpolationMode) != Gdiplus::Ok ) return false; m_interpolation = interpolation; return true; } bool wxGDIPlusContext::SetCompositionMode(wxCompositionMode op) { if ( m_composition == op ) return true; m_composition = op; if (m_composition == wxCOMPOSITION_DEST) return true; CompositingMode cop; switch (op) { case wxCOMPOSITION_SOURCE: cop = CompositingModeSourceCopy; break; case wxCOMPOSITION_OVER: cop = CompositingModeSourceOver; break; default: return false; } m_context->SetCompositingMode(cop); return true; } void wxGDIPlusContext::BeginLayer(wxDouble /* opacity */) { // TODO } void wxGDIPlusContext::EndLayer() { // TODO } void wxGDIPlusContext::Rotate( wxDouble angle ) { m_context->RotateTransform( wxRadToDeg(angle) ); } void wxGDIPlusContext::Translate( wxDouble dx , wxDouble dy ) { m_context->TranslateTransform( dx , dy ); } void wxGDIPlusContext::Scale( wxDouble xScale , wxDouble yScale ) { m_context->ScaleTransform(xScale,yScale); } void wxGDIPlusContext::PushState() { GraphicsState state = m_context->Save(); m_stateStack.push(state); } void wxGDIPlusContext::PopState() { wxCHECK_RET( !m_stateStack.empty(), wxT("No state to pop") ); GraphicsState state = m_stateStack.top(); m_stateStack.pop(); m_context->Restore(state); } void wxGDIPlusContext::DrawBitmap( const wxGraphicsBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { if (m_composition == wxCOMPOSITION_DEST) return; Bitmap* image = static_cast(bmp.GetRefData())->GetGDIPlusBitmap(); if ( image ) { if( image->GetWidth() != (UINT) w || image->GetHeight() != (UINT) h ) { Rect drawRect((REAL) x, (REAL)y, (REAL)w, (REAL)h); m_context->SetPixelOffsetMode( PixelOffsetModeNone ); m_context->DrawImage(image, drawRect, 0 , 0 , image->GetWidth(), image->GetHeight(), UnitPixel ) ; m_context->SetPixelOffsetMode( PixelOffsetModeHalf ); } else m_context->DrawImage(image,(REAL) x,(REAL) y,(REAL) w,(REAL) h) ; } } void wxGDIPlusContext::DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { wxGraphicsBitmap bitmap = GetRenderer()->CreateBitmap(bmp); DrawBitmap(bitmap, x, y, w, h); } void wxGDIPlusContext::DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { if (m_composition == wxCOMPOSITION_DEST) return; // the built-in conversion fails when there is alpha in the HICON (eg XP style icons), we can only // find out by looking at the bitmap data whether there really was alpha in it HICON hIcon = (HICON)icon.GetHICON(); AutoIconInfo iconInfo ; if (!iconInfo.GetFrom(hIcon)) return; Bitmap interim(iconInfo.hbmColor,NULL); Bitmap* image = NULL ; // if it's not 32 bit, it doesn't have an alpha channel, note that since the conversion doesn't // work correctly, asking IsAlphaPixelFormat at this point fails as well if( GetPixelFormatSize(interim.GetPixelFormat())!= 32 ) { image = Bitmap::FromHICON(hIcon); } else { size_t width = interim.GetWidth(); size_t height = interim.GetHeight(); Rect bounds(0,0,width,height); BitmapData data ; interim.LockBits(&bounds, ImageLockModeRead, interim.GetPixelFormat(),&data); bool hasAlpha = false; for ( size_t yy = 0 ; yy < height && !hasAlpha ; ++yy) { for( size_t xx = 0 ; xx < width && !hasAlpha; ++xx) { ARGB *dest = (ARGB*)((BYTE*)data.Scan0 + data.Stride*yy + xx*4); if ( ( *dest & Color::AlphaMask ) != 0 ) hasAlpha = true; } } if ( hasAlpha ) { image = new Bitmap(data.Width, data.Height, data.Stride, PixelFormat32bppARGB , (BYTE*) data.Scan0); } else { image = Bitmap::FromHICON(hIcon); } interim.UnlockBits(&data); } m_context->DrawImage(image,(REAL) x,(REAL) y,(REAL) w,(REAL) h) ; delete image ; } void wxGDIPlusContext::DoDrawText(const wxString& str, wxDouble x, wxDouble y ) { if (m_composition == wxCOMPOSITION_DEST) return; wxCHECK_RET( !m_font.IsNull(), wxT("wxGDIPlusContext::DrawText - no valid font set") ); if ( str.IsEmpty()) return ; wxGDIPlusFontData * const fontData = (wxGDIPlusFontData *)m_font.GetRefData(); m_context->DrawString ( str.wc_str(*wxConvUI), // string to draw, always Unicode -1, // length: string is NUL-terminated fontData->GetGDIPlusFont(), PointF(x, y), GetDrawTextStringFormat(), fontData->GetGDIPlusBrush() ); } void wxGDIPlusContext::GetTextExtent( const wxString &str, wxDouble *width, wxDouble *height, wxDouble *descent, wxDouble *externalLeading ) const { wxCHECK_RET( !m_font.IsNull(), wxT("wxGDIPlusContext::GetTextExtent - no valid font set") ); wxWCharBuffer s = str.wc_str( *wxConvUI ); Font* f = ((wxGDIPlusFontData*)m_font.GetRefData())->GetGDIPlusFont(); // Get the font metrics if we actually need them. if ( descent || externalLeading || (height && str.empty()) ) { FontFamily ffamily ; f->GetFamily(&ffamily) ; // Notice that we must use the real font style or the results would be // incorrect for italic/bold fonts. const INT style = f->GetStyle(); const REAL size = f->GetSize(); const REAL emHeight = ffamily.GetEmHeight(style); REAL rDescent = ffamily.GetCellDescent(style) * size / emHeight; REAL rAscent = ffamily.GetCellAscent(style) * size / emHeight; REAL rHeight = ffamily.GetLineSpacing(style) * size / emHeight; if ( height && str.empty() ) *height = rHeight; if ( descent ) *descent = rDescent; if ( externalLeading ) *externalLeading = rHeight - rAscent - rDescent; } // measuring empty strings is not guaranteed, so do it by hand if ( str.IsEmpty()) { if ( width ) *width = 0 ; // Height already assigned above if necessary. } else { RectF layoutRect(0,0, 100000.0f, 100000.0f); RectF bounds ; m_context->MeasureString((const wchar_t *) s , wcslen(s) , f, layoutRect, GetDrawTextStringFormat(), &bounds ) ; if ( width ) *width = bounds.Width; if ( height ) *height = bounds.Height; } } void wxGDIPlusContext::GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const { widths.Empty(); widths.Add(0, text.length()); wxCHECK_RET( !m_font.IsNull(), wxT("wxGDIPlusContext::GetPartialTextExtents - no valid font set") ); if (text.empty()) return; Font* f = ((wxGDIPlusFontData*)m_font.GetRefData())->GetGDIPlusFont(); wxWCharBuffer ws = text.wc_str( *wxConvUI ); size_t len = wcslen( ws ) ; wxASSERT_MSG(text.length() == len , wxT("GetPartialTextExtents not yet implemented for multichar situations")); RectF layoutRect(0,0, 100000.0f, 100000.0f); StringFormat strFormat( GetDrawTextStringFormat() ); size_t startPosition = 0; size_t remainder = len; const size_t maxSpan = 32; CharacterRange* ranges = new CharacterRange[maxSpan] ; Region* regions = new Region[maxSpan]; while( remainder > 0 ) { size_t span = wxMin( maxSpan, remainder ); for( size_t i = 0 ; i < span ; ++i) { ranges[i].First = 0 ; ranges[i].Length = startPosition+i+1 ; } strFormat.SetMeasurableCharacterRanges(span,ranges); m_context->MeasureCharacterRanges(ws, -1 , f,layoutRect, &strFormat,span,regions) ; RectF bbox ; for ( size_t i = 0 ; i < span ; ++i) { regions[i].GetBounds(&bbox,m_context); widths[startPosition+i] = bbox.Width; } remainder -= span; startPosition += span; } delete[] ranges; delete[] regions; } bool wxGDIPlusContext::ShouldOffset() const { if ( !m_enableOffset ) return false; int penwidth = 0 ; if ( !m_pen.IsNull() ) { penwidth = (int)((wxGDIPlusPenData*)m_pen.GetRefData())->GetWidth(); if ( penwidth == 0 ) penwidth = 1; } return ( penwidth % 2 ) == 1; } void* wxGDIPlusContext::GetNativeContext() { return m_context; } // concatenates this transform with the current transform of this context void wxGDIPlusContext::ConcatTransform( const wxGraphicsMatrix& matrix ) { m_context->MultiplyTransform((Matrix*) matrix.GetNativeMatrix()); } // sets the transform of this context void wxGDIPlusContext::SetTransform( const wxGraphicsMatrix& matrix ) { m_context->SetTransform((Matrix*) matrix.GetNativeMatrix()); } // gets the matrix of this context wxGraphicsMatrix wxGDIPlusContext::GetTransform() const { wxGraphicsMatrix matrix = CreateMatrix(); m_context->GetTransform((Matrix*) matrix.GetNativeMatrix()); return matrix; } void wxGDIPlusContext::GetSize( wxDouble* width, wxDouble *height ) { *width = m_width; *height = m_height; } //----------------------------------------------------------------------------- // wxGDIPlusPrintingContext implementation //----------------------------------------------------------------------------- wxGDIPlusPrintingContext::wxGDIPlusPrintingContext( wxGraphicsRenderer* renderer, const wxDC& dc ) : wxGDIPlusContext(renderer, dc) { Graphics* context = GetGraphics(); //m_context->SetPageUnit(UnitDocument); // Setup page scale, based on DPI ratio. // Antecedent should be 100dpi when the default page unit // (UnitDisplay) is used. Page unit UnitDocument would require 300dpi // instead. Note that calling SetPageScale() does not have effect on // non-printing DCs (that is, any other than wxPrinterDC or // wxEnhMetaFileDC). REAL dpiRatio = 100.0 / context->GetDpiY(); context->SetPageScale(dpiRatio); // We use this modifier when measuring fonts. It is needed because the // page scale is modified above. m_fontScaleRatio = context->GetDpiY() / 96.0; } //----------------------------------------------------------------------------- // wxGDIPlusRenderer implementation //----------------------------------------------------------------------------- wxIMPLEMENT_DYNAMIC_CLASS(wxGDIPlusRenderer, wxGraphicsRenderer); static wxGDIPlusRenderer gs_GDIPlusRenderer; wxGraphicsRenderer* wxGraphicsRenderer::GetGDIPlusRenderer() { return &gs_GDIPlusRenderer; } wxGraphicsRenderer* wxGraphicsRenderer::GetDefaultRenderer() { return wxGraphicsRenderer::GetGDIPlusRenderer(); } bool wxGDIPlusRenderer::EnsureIsLoaded() { // load gdiplus.dll if not yet loaded, but don't bother doing it again // if we already tried and failed (we don't want to spend lot of time // returning NULL from wxGraphicsContext::Create(), which may be called // relatively frequently): if ( m_loaded == -1 ) { Load(); } return m_loaded == 1; } // call EnsureIsLoaded() and return returnOnFail value if it fails #define ENSURE_LOADED_OR_RETURN(returnOnFail) \ if ( !EnsureIsLoaded() ) \ return (returnOnFail) void wxGDIPlusRenderer::Load() { GdiplusStartupInput input; GdiplusStartupOutput output; if ( GdiplusStartup(&m_gditoken,&input,&output) == Gdiplus::Ok ) { wxLogTrace("gdiplus", "successfully initialized GDI+"); m_loaded = 1; #if wxUSE_PRIVATE_FONTS // Make private fonts available to GDI+, if any. const wxArrayString& privateFonts = wxGetPrivateFontFileNames(); const size_t n = privateFonts.size(); if ( n ) { gs_privateFonts = new Gdiplus::PrivateFontCollection(); for ( size_t i = 0 ; i < n; i++ ) { const wxString& fname = privateFonts[i]; gs_privateFonts->AddFontFile(fname.wc_str()); } gs_pFontFamily = new Gdiplus::FontFamily[n]; } #endif // wxUSE_PRIVATE_FONTS } else { wxLogTrace("gdiplus", "failed to initialize GDI+, missing gdiplus.dll?"); m_loaded = 0; } } void wxGDIPlusRenderer::Unload() { if ( m_gditoken ) { GdiplusShutdown(m_gditoken); m_gditoken = 0; #if wxUSE_PRIVATE_FONTS if ( gs_privateFonts ) { delete gs_privateFonts; gs_privateFonts = NULL; delete[] gs_pFontFamily; gs_pFontFamily = NULL; } #endif // wxUSE_PRIVATE_FONTS } m_loaded = -1; // next Load() will try again } wxGraphicsContext * wxGDIPlusRenderer::CreateContext( const wxWindowDC& dc) { ENSURE_LOADED_OR_RETURN(NULL); wxGDIPlusContext* context = new wxGDIPlusContext(this, dc); context->EnableOffset(true); return context; } #if wxUSE_PRINTING_ARCHITECTURE wxGraphicsContext * wxGDIPlusRenderer::CreateContext( const wxPrinterDC& dc) { ENSURE_LOADED_OR_RETURN(NULL); wxGDIPlusContext* context = new wxGDIPlusPrintingContext(this, dc); return context; } #endif #if wxUSE_ENH_METAFILE wxGraphicsContext * wxGDIPlusRenderer::CreateContext( const wxEnhMetaFileDC& dc) { ENSURE_LOADED_OR_RETURN(NULL); wxGDIPlusContext* context = new wxGDIPlusPrintingContext(this, dc); return context; } #endif wxGraphicsContext * wxGDIPlusRenderer::CreateContext( const wxMemoryDC& dc) { ENSURE_LOADED_OR_RETURN(NULL); #if wxUSE_WXDIB // It seems that GDI+ sets invalid values for alpha channel when used with // a compatible bitmap (DDB). So we need to convert the currently selected // bitmap to a DIB before using it with any GDI+ functions to ensure that // we get the correct alpha channel values in it at the end. wxBitmap bmp = dc.GetSelectedBitmap(); wxASSERT_MSG( bmp.IsOk(), "Should select a bitmap before creating wxGCDC" ); // We don't need to convert it if it can't have alpha at all (any depth but // 32) or is already a DIB with alpha. if ( bmp.GetDepth() == 32 && (!bmp.IsDIB() || !bmp.HasAlpha()) ) { // We need to temporarily deselect this bitmap from the memory DC // before modifying it. const_cast(dc).SelectObject(wxNullBitmap); bmp.ConvertToDIB(); // Does nothing if already a DIB. if( !bmp.HasAlpha() ) { // Initialize alpha channel, even if we don't have any alpha yet, // we should have correct (opaque) alpha values in it for GDI+ // functions to work correctly. { wxAlphaPixelData data(bmp); if ( data ) { wxAlphaPixelData::Iterator p(data); for ( int y = 0; y < data.GetHeight(); y++ ) { wxAlphaPixelData::Iterator rowStart = p; for ( int x = 0; x < data.GetWidth(); x++ ) { p.Alpha() = wxALPHA_OPAQUE; ++p; } p = rowStart; p.OffsetY(data, 1); } } } // End of block modifying the bitmap. // Using wxAlphaPixelData sets the internal "has alpha" flag but we // don't really have any alpha yet, so reset it back for now. bmp.ResetAlpha(); } // Undo SelectObject() at the beginning of this block. const_cast(dc).SelectObjectAsSource(bmp); } #endif // wxUSE_WXDIB wxGDIPlusContext* context = new wxGDIPlusContext(this, dc); context->EnableOffset(true); return context; } #if wxUSE_IMAGE wxGraphicsContext * wxGDIPlusRenderer::CreateContextFromImage(wxImage& image) { ENSURE_LOADED_OR_RETURN(NULL); wxGDIPlusContext* context = new wxGDIPlusImageContext(this, image); context->EnableOffset(true); return context; } #endif // wxUSE_IMAGE wxGraphicsContext * wxGDIPlusRenderer::CreateMeasuringContext() { ENSURE_LOADED_OR_RETURN(NULL); return new wxGDIPlusMeasuringContext(this); } wxGraphicsContext * wxGDIPlusRenderer::CreateContextFromNativeContext( void * context ) { ENSURE_LOADED_OR_RETURN(NULL); return new wxGDIPlusContext(this,(Graphics*) context); } wxGraphicsContext * wxGDIPlusRenderer::CreateContextFromNativeWindow( void * window ) { ENSURE_LOADED_OR_RETURN(NULL); return new wxGDIPlusContext(this,(HWND) window); } wxGraphicsContext * wxGDIPlusRenderer::CreateContextFromNativeHDC(WXHDC dc) { ENSURE_LOADED_OR_RETURN(NULL); return new wxGDIPlusContext(this, new Graphics((HDC)dc)); } wxGraphicsContext * wxGDIPlusRenderer::CreateContext( wxWindow* window ) { ENSURE_LOADED_OR_RETURN(NULL); return new wxGDIPlusContext(this, (HWND) window->GetHWND(), window ); } // Path wxGraphicsPath wxGDIPlusRenderer::CreatePath() { ENSURE_LOADED_OR_RETURN(wxNullGraphicsPath); wxGraphicsPath m; m.SetRefData( new wxGDIPlusPathData(this)); return m; } // Matrix wxGraphicsMatrix wxGDIPlusRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d, wxDouble tx, wxDouble ty) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsMatrix); wxGraphicsMatrix m; wxGDIPlusMatrixData* data = new wxGDIPlusMatrixData( this ); data->Set( a,b,c,d,tx,ty ) ; m.SetRefData(data); return m; } wxGraphicsPen wxGDIPlusRenderer::CreatePen(const wxGraphicsPenInfo& info) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsPen); if ( info.GetStyle() == wxPENSTYLE_TRANSPARENT ) return wxNullGraphicsPen; else { wxGraphicsPen p; p.SetRefData(new wxGDIPlusPenData( this, info )); return p; } } wxGraphicsBrush wxGDIPlusRenderer::CreateBrush(const wxBrush& brush ) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBrush); if ( !brush.IsOk() || brush.GetStyle() == wxBRUSHSTYLE_TRANSPARENT ) return wxNullGraphicsBrush; else { wxGraphicsBrush p; p.SetRefData(new wxGDIPlusBrushData( this, brush )); return p; } } wxGraphicsBrush wxGDIPlusRenderer::CreateLinearGradientBrush(wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxGraphicsGradientStops& stops, const wxGraphicsMatrix& matrix) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBrush); wxGraphicsBrush p; wxGDIPlusBrushData* d = new wxGDIPlusBrushData( this ); d->CreateLinearGradientBrush(x1, y1, x2, y2, stops, matrix); p.SetRefData(d); return p; } wxGraphicsBrush wxGDIPlusRenderer::CreateRadialGradientBrush(wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius, const wxGraphicsGradientStops& stops, const wxGraphicsMatrix& matrix) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBrush); wxGraphicsBrush p; wxGDIPlusBrushData* d = new wxGDIPlusBrushData( this ); d->CreateRadialGradientBrush(xo,yo,xc,yc,radius,stops,matrix); p.SetRefData(d); return p; } wxGraphicsFont wxGDIPlusRenderer::CreateFont( const wxFont &font, const wxColour &col ) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsFont); if ( font.IsOk() ) { wxGraphicsFont p; p.SetRefData(new wxGDIPlusFontData( this, font, col )); return p; } else return wxNullGraphicsFont; } wxGraphicsFont wxGDIPlusRenderer::CreateFont(double size, const wxString& facename, int flags, const wxColour& col) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsFont); // Convert wxFont flags to GDI+ style: int style = FontStyleRegular; if ( flags & wxFONTFLAG_ITALIC ) style |= FontStyleItalic; if ( flags & wxFONTFLAG_UNDERLINED ) style |= FontStyleUnderline; if ( flags & wxFONTFLAG_BOLD ) style |= FontStyleBold; if ( flags & wxFONTFLAG_STRIKETHROUGH ) style |= FontStyleStrikeout; wxGraphicsFont f; f.SetRefData(new wxGDIPlusFontData(this, facename, size, style, col)); return f; } wxGraphicsBitmap wxGDIPlusRenderer::CreateBitmap( const wxBitmap &bitmap ) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBitmap); if ( bitmap.IsOk() ) { wxGraphicsBitmap p; p.SetRefData(new wxGDIPlusBitmapData( this , bitmap )); return p; } else return wxNullGraphicsBitmap; } #if wxUSE_IMAGE wxGraphicsBitmap wxGDIPlusRenderer::CreateBitmapFromImage(const wxImage& image) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBitmap); if ( image.IsOk() ) { // Notice that we rely on conversion from wxImage to wxBitmap here but // we could probably do it more efficiently by converting from wxImage // to GDI+ Bitmap directly, i.e. copying wxImage pixels to the buffer // returned by Bitmap::LockBits(). However this would require writing // code specific for this task while like this we can reuse existing // code (see also wxGDIPlusBitmapData::ConvertToImage()). wxGraphicsBitmap gb; gb.SetRefData(new wxGDIPlusBitmapData(this, image)); return gb; } else return wxNullGraphicsBitmap; } wxImage wxGDIPlusRenderer::CreateImageFromBitmap(const wxGraphicsBitmap& bmp) { ENSURE_LOADED_OR_RETURN(wxNullImage); const wxGDIPlusBitmapData* const data = static_cast(bmp.GetGraphicsData()); return data ? data->ConvertToImage() : wxNullImage; } #endif // wxUSE_IMAGE wxGraphicsBitmap wxGDIPlusRenderer::CreateBitmapFromNativeBitmap( void *bitmap ) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBitmap); if ( bitmap != NULL ) { wxGraphicsBitmap p; p.SetRefData(new wxGDIPlusBitmapData( this , (Bitmap*) bitmap )); return p; } else return wxNullGraphicsBitmap; } wxGraphicsBitmap wxGDIPlusRenderer::CreateSubBitmap( const wxGraphicsBitmap &bitmap, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBitmap); wxCHECK_MSG(!bitmap.IsNull(), wxNullGraphicsBitmap, wxS("Invalid bitmap")); Bitmap* image = static_cast(bitmap.GetRefData())->GetGDIPlusBitmap(); if ( image ) { wxCHECK_MSG( x >= 0.0 && y >= 0.0 && w > 0.0 && h > 0.0 && x + w <= image->GetWidth() && y + h <= image->GetHeight(), wxNullGraphicsBitmap, wxS("Invalid bitmap region")); wxGraphicsBitmap p; p.SetRefData(new wxGDIPlusBitmapData( this , image->Clone( (REAL) x , (REAL) y , (REAL) w , (REAL) h , PixelFormat32bppPARGB) )); return p; } else return wxNullGraphicsBitmap; } wxString wxGDIPlusRenderer::GetName() const { return "gdiplus"; } void wxGDIPlusRenderer::GetVersion(int *major, int *minor, int *micro) const { if ( major ) *major = wxPlatformInfo::Get().GetOSMajorVersion(); if ( minor ) *minor = wxPlatformInfo::Get().GetOSMinorVersion(); if ( micro ) *micro = 0; } // Shutdown GDI+ at app exit, before possible dll unload class wxGDIPlusRendererModule : public wxModule { public: wxGDIPlusRendererModule() { // We must be uninitialized before GDI+ DLL itself is unloaded. AddDependency("wxGdiPlusModule"); } virtual bool OnInit() wxOVERRIDE { return true; } virtual void OnExit() wxOVERRIDE { wxDELETE(gs_drawTextStringFormat); gs_GDIPlusRenderer.Unload(); } private: wxDECLARE_DYNAMIC_CLASS(wxGDIPlusRendererModule); }; wxIMPLEMENT_DYNAMIC_CLASS(wxGDIPlusRendererModule, wxModule); // ---------------------------------------------------------------------------- // wxMSW-specific parts of wxGCDC // ---------------------------------------------------------------------------- WXHDC wxGCDC::AcquireHDC() { wxGraphicsContext * const gc = GetGraphicsContext(); if ( !gc ) return NULL; #if wxUSE_CAIRO // we can't get the HDC if it is not a GDI+ context wxGraphicsRenderer* r1 = gc->GetRenderer(); wxGraphicsRenderer* r2 = wxGraphicsRenderer::GetCairoRenderer(); if (r1 == r2) return NULL; #endif Graphics * const g = static_cast(gc->GetNativeContext()); return g ? g->GetHDC() : NULL; } void wxGCDC::ReleaseHDC(WXHDC hdc) { if ( !hdc ) return; wxGraphicsContext * const gc = GetGraphicsContext(); wxCHECK_RET( gc, "can't release HDC because there is no wxGraphicsContext" ); #if wxUSE_CAIRO // we can't get the HDC if it is not a GDI+ context wxGraphicsRenderer* r1 = gc->GetRenderer(); wxGraphicsRenderer* r2 = wxGraphicsRenderer::GetCairoRenderer(); if (r1 == r2) return; #endif Graphics * const g = static_cast(gc->GetNativeContext()); wxCHECK_RET( g, "can't release HDC because there is no Graphics" ); g->ReleaseHDC((HDC)hdc); } #endif // wxUSE_GRAPHICS_GDIPLUS