///////////////////////////////////////////////////////////////////////////// // Name: keyboard.cpp // Purpose: Keyboard wxWindows sample // Author: Vadim Zeitlin // Modified by: // Created: 07.04.02 // RCS-ID: $Id$ // Copyright: (c) 2002 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style = wxDEFAULT_FRAME_STYLE); ~MyFrame() { delete m_logTarget; } // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnClear(wxCommandEvent& event); void OnSkip(wxCommandEvent& event); void OnSize(wxSizeEvent& event); private: wxLog *m_logTarget; class TextWindow *m_winText; wxListBox *m_lboxLog; // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // A log target which just redirects the messages to a listbox class LboxLogger : public wxLog { public: LboxLogger(wxListBox *lbox, wxLog *logOld) { m_lbox = lbox; //m_lbox->Disable(); -- looks ugly under MSW m_logOld = logOld; } virtual ~LboxLogger() { wxLog::SetActiveTarget(m_logOld); } private: // implement sink functions virtual void DoLog(wxLogLevel level, const wxChar *szString, time_t t) { // don't put trace messages into listbox or we can get into infinite // recursion if ( level == wxLOG_Trace ) { if ( m_logOld ) { // cast is needed to call protected method ((LboxLogger *)m_logOld)->DoLog(level, szString, t); } } else { wxLog::DoLog(level, szString, t); } } virtual void DoLogString(const wxChar *szString, time_t t) { wxString msg; TimeStamp(&msg); msg += szString; #ifdef __WXUNIVERSAL__ m_lbox->AppendAndEnsureVisible(msg); #else // other ports don't have this method yet m_lbox->Append(msg); m_lbox->SetFirstItem(m_lbox->GetCount() - 1); #endif } // the control we use wxListBox *m_lbox; // the old log target wxLog *m_logOld; }; class TextWindow : public wxWindow { public: TextWindow(wxWindow *parent) : wxWindow(parent, -1, wxDefaultPosition, wxDefaultSize, wxRAISED_BORDER) { m_skip = TRUE; SetBackgroundColour(*wxBLUE); } void SetSkip(bool skip) { m_skip = skip; } protected: void OnKeyDown(wxKeyEvent& event) { LogEvent(_T("Key down"), event); } void OnKeyUp(wxKeyEvent& event) { LogEvent(_T("Key up"), event); } void OnChar(wxKeyEvent& event) { LogEvent(_T("Char"), event); } void OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); dc.SetTextForeground(*wxWHITE); dc.DrawLabel(_T("Press keys here"), GetClientRect(), wxALIGN_CENTER); } private: static inline wxChar GetChar(bool on, wxChar c) { return on ? c : _T('-'); } void LogEvent(const wxChar *name, wxKeyEvent& event); bool m_skip; DECLARE_EVENT_TABLE() }; BEGIN_EVENT_TABLE(TextWindow, wxWindow) EVT_KEY_DOWN(TextWindow::OnKeyDown) EVT_KEY_UP(TextWindow::OnKeyUp) EVT_CHAR(TextWindow::OnChar) EVT_PAINT(TextWindow::OnPaint) END_EVENT_TABLE() // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items Keyboard_Quit = 1, Keyboard_Clear, Keyboard_Skip, // it is important for the id corresponding to the "About" command to have // this standard value as otherwise it won't be handled properly under Mac // (where it is special and put into the "Apple" menu) Keyboard_About = wxID_ABOUT }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Keyboard_Quit, MyFrame::OnQuit) EVT_MENU(Keyboard_About, MyFrame::OnAbout) EVT_MENU(Keyboard_Clear, MyFrame::OnClear) EVT_MENU(Keyboard_Skip, MyFrame::OnSkip) EVT_SIZE(MyFrame::OnSize) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // create the main application window MyFrame *frame = new MyFrame(_T("Keyboard wxWindows App"), wxPoint(50, 50), wxSize(450, 340)); // and show it (the frames, unlike simple controls, are not shown when // created initially) frame->Show(TRUE); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the // application would exit immediately. return TRUE; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style) : wxFrame(NULL, -1, title, pos, size, style), m_winText(NULL) { #if wxUSE_MENUS // create a menu bar wxMenu *menuFile = new wxMenu; menuFile->Append(Keyboard_Clear, _T("&Clear log\tCtrl-L")); menuFile->AppendSeparator(); menuFile->Append(Keyboard_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); wxMenu *menuKeys = new wxMenu; menuKeys->AppendCheckItem(Keyboard_Skip, _T("&Skip key down\tCtrl-S")); // the "About" item should be in the help menu wxMenu *menuHelp = new wxMenu; menuHelp->Append(Keyboard_About, _T("&About...\tF1"), _T("Show about dialog")); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, _T("&File")); menuBar->Append(menuKeys, _T("&Keys")); menuBar->Append(menuHelp, _T("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); menuBar->Check(Keyboard_Skip, TRUE); #endif // wxUSE_MENUS m_winText = new TextWindow(this); m_lboxLog = new wxListBox(this, -1); m_logTarget = new LboxLogger(m_lboxLog, wxLog::GetActiveTarget()); wxLog::SetActiveTarget(m_logTarget); #if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText(_T("Welcome to wxWindows!")); #endif // wxUSE_STATUSBAR } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString msg; msg.Printf( _T("This is the about dialog of keyboard sample.\n") _T("Welcome to %s"), wxVERSION_STRING); wxMessageBox(msg, _T("About Keyboard"), wxOK | wxICON_INFORMATION, this); } void MyFrame::OnClear(wxCommandEvent& event) { m_lboxLog->Clear(); } void MyFrame::OnSkip(wxCommandEvent& event) { m_winText->SetSkip(event.IsChecked()); } void MyFrame::OnSize(wxSizeEvent& WXUNUSED(event)) { if ( m_winText ) { wxSize size = GetClientSize(); m_winText->SetSize(0, 0, size.x, 50); m_lboxLog->SetSize(0, 51, size.x, size.y - 50); } } // ---------------------------------------------------------------------------- // TextWindow // ---------------------------------------------------------------------------- void TextWindow::LogEvent(const wxChar *name, wxKeyEvent& event) { wxString key; long keycode = event.KeyCode(); { switch ( keycode ) { case WXK_BACK: key = "BACK"; break; case WXK_TAB: key = "TAB"; break; case WXK_RETURN: key = "RETURN"; break; case WXK_ESCAPE: key = "ESCAPE"; break; case WXK_SPACE: key = "SPACE"; break; case WXK_DELETE: key = "DELETE"; break; case WXK_START: key = "START"; break; case WXK_LBUTTON: key = "LBUTTON"; break; case WXK_RBUTTON: key = "RBUTTON"; break; case WXK_CANCEL: key = "CANCEL"; break; case WXK_MBUTTON: key = "MBUTTON"; break; case WXK_CLEAR: key = "CLEAR"; break; case WXK_SHIFT: key = "SHIFT"; break; case WXK_ALT: key = "ALT"; break; case WXK_CONTROL: key = "CONTROL"; break; case WXK_MENU: key = "MENU"; break; case WXK_PAUSE: key = "PAUSE"; break; case WXK_CAPITAL: key = "CAPITAL"; break; case WXK_PRIOR: key = "PRIOR"; break; case WXK_NEXT: key = "NEXT"; break; case WXK_END: key = "END"; break; case WXK_HOME: key = "HOME"; break; case WXK_LEFT: key = "LEFT"; break; case WXK_UP: key = "UP"; break; case WXK_RIGHT: key = "RIGHT"; break; case WXK_DOWN: key = "DOWN"; break; case WXK_SELECT: key = "SELECT"; break; case WXK_PRINT: key = "PRINT"; break; case WXK_EXECUTE: key = "EXECUTE"; break; case WXK_SNAPSHOT: key = "SNAPSHOT"; break; case WXK_INSERT: key = "INSERT"; break; case WXK_HELP: key = "HELP"; break; case WXK_NUMPAD0: key = "NUMPAD0"; break; case WXK_NUMPAD1: key = "NUMPAD1"; break; case WXK_NUMPAD2: key = "NUMPAD2"; break; case WXK_NUMPAD3: key = "NUMPAD3"; break; case WXK_NUMPAD4: key = "NUMPAD4"; break; case WXK_NUMPAD5: key = "NUMPAD5"; break; case WXK_NUMPAD6: key = "NUMPAD6"; break; case WXK_NUMPAD7: key = "NUMPAD7"; break; case WXK_NUMPAD8: key = "NUMPAD8"; break; case WXK_NUMPAD9: key = "NUMPAD9"; break; case WXK_MULTIPLY: key = "MULTIPLY"; break; case WXK_ADD: key = "ADD"; break; case WXK_SEPARATOR: key = "SEPARATOR"; break; case WXK_SUBTRACT: key = "SUBTRACT"; break; case WXK_DECIMAL: key = "DECIMAL"; break; case WXK_DIVIDE: key = "DIVIDE"; break; case WXK_F1: key = "F1"; break; case WXK_F2: key = "F2"; break; case WXK_F3: key = "F3"; break; case WXK_F4: key = "F4"; break; case WXK_F5: key = "F5"; break; case WXK_F6: key = "F6"; break; case WXK_F7: key = "F7"; break; case WXK_F8: key = "F8"; break; case WXK_F9: key = "F9"; break; case WXK_F10: key = "F10"; break; case WXK_F11: key = "F11"; break; case WXK_F12: key = "F12"; break; case WXK_F13: key = "F13"; break; case WXK_F14: key = "F14"; break; case WXK_F15: key = "F15"; break; case WXK_F16: key = "F16"; break; case WXK_F17: key = "F17"; break; case WXK_F18: key = "F18"; break; case WXK_F19: key = "F19"; break; case WXK_F20: key = "F20"; break; case WXK_F21: key = "F21"; break; case WXK_F22: key = "F22"; break; case WXK_F23: key = "F23"; break; case WXK_F24: key = "F24"; break; case WXK_NUMLOCK: key = "NUMLOCK"; break; case WXK_SCROLL: key = "SCROLL"; break; case WXK_PAGEUP: key = "PAGEUP"; break; case WXK_PAGEDOWN: key = "PAGEDOWN"; break; case WXK_NUMPAD_SPACE: key = "NUMPAD_SPACE"; break; case WXK_NUMPAD_TAB: key = "NUMPAD_TAB"; break; case WXK_NUMPAD_ENTER: key = "NUMPAD_ENTER"; break; case WXK_NUMPAD_F1: key = "NUMPAD_F1"; break; case WXK_NUMPAD_F2: key = "NUMPAD_F2"; break; case WXK_NUMPAD_F3: key = "NUMPAD_F3"; break; case WXK_NUMPAD_F4: key = "NUMPAD_F4"; break; case WXK_NUMPAD_HOME: key = "NUMPAD_HOME"; break; case WXK_NUMPAD_LEFT: key = "NUMPAD_LEFT"; break; case WXK_NUMPAD_UP: key = "NUMPAD_UP"; break; case WXK_NUMPAD_RIGHT: key = "NUMPAD_RIGHT"; break; case WXK_NUMPAD_DOWN: key = "NUMPAD_DOWN"; break; case WXK_NUMPAD_PRIOR: key = "NUMPAD_PRIOR"; break; case WXK_NUMPAD_PAGEUP: key = "NUMPAD_PAGEUP"; break; case WXK_NUMPAD_PAGEDOWN: key = "NUMPAD_PAGEDOWN"; break; case WXK_NUMPAD_END: key = "NUMPAD_END"; break; case WXK_NUMPAD_BEGIN: key = "NUMPAD_BEGIN"; break; case WXK_NUMPAD_INSERT: key = "NUMPAD_INSERT"; break; case WXK_NUMPAD_DELETE: key = "NUMPAD_DELETE"; break; case WXK_NUMPAD_EQUAL: key = "NUMPAD_EQUAL"; break; case WXK_NUMPAD_MULTIPLY: key = "NUMPAD_MULTIPLY"; break; case WXK_NUMPAD_ADD: key = "NUMPAD_ADD"; break; case WXK_NUMPAD_SEPARATOR: key = "NUMPAD_SEPARATOR"; break; case WXK_NUMPAD_SUBTRACT: key = "NUMPAD_SUBTRACT"; break; case WXK_NUMPAD_DECIMAL: key = "NUMPAD_DECIMAL"; break; default: { if ( wxIsprint((int)keycode) ) key.Printf(_T("'%c'"), (char)keycode); else if ( keycode > 0 && keycode < 27 ) key.Printf(_("Ctrl-%c"), _T('A') + keycode - 1); else key.Printf(_T("unknown (%ld)"), keycode); } } } wxLogMessage( _T("%s event: %s (flags = %c%c%c%c)"), name, key.c_str(), GetChar( event.ControlDown(), _T('C') ), GetChar( event.AltDown(), _T('A') ), GetChar( event.ShiftDown(), _T('S') ), GetChar( event.MetaDown(), _T('M') ) ); if ( m_skip ) { event.Skip(); } }