This last it has different meaning, we don't want it to be parsed by myitems handler!
    // handler can handle only 'myitems' (e.g. its GetSupportedTags returns "MYITEMS")
    // you can call PushTagHandler(handler, "IT") when you find 
    // and call PopTagHandler() when you find 
    void PushTagHandler(wx28HtmlTagHandler *handler, const wxString& tags);
    // Restores state before last call to PushTagHandler
    void PopTagHandler();
    wxString* GetSource() {return &m_Source;}
    void SetSource(const wxString& src);
    // Sets HTML source and remembers current parser's state so that it can
    // later be restored. This is useful for on-line modifications of
    // HTML source (for example,  handler replaces spaces with  
    // and newlines with 
)
    virtual void SetSourceAndSaveState(const wxString& src);
    // Restores parser's state from stack or returns false if the stack is
    // empty
    virtual bool RestoreState();
    // Returns HTML source inside the element (i.e. between the starting
    // and ending tag)
    wxString GetInnerSource(const wx28HtmlTag& tag);
    // Parses HTML string 'markup' and extracts charset info from  tag
    // if present. Returns empty string if the tag is missing.
    // For wxHTML's internal use.
    static wxString ExtractCharsetInformation(const wxString& markup);
    // Returns entity parser object, used to substitute HTML &entities;
    wx28HtmlEntitiesParser *GetEntitiesParser() const { return m_entitiesParser; }
protected:
    // DOM structure
    void CreateDOMTree();
    void DestroyDOMTree();
    void CreateDOMSubTree(wx28HtmlTag *cur,
                          int begin_pos, int end_pos,
                          wx28HtmlTagsCache *cache);
    // Adds text to the output.
    // This is called from Parse() and must be overriden in derived classes.
    // txt is not guaranteed to be only one word. It is largest continuous part of text
    // (= not broken by tags)
    // NOTE : using char* because of speed improvements
    virtual void AddText(const wxChar* txt) = 0;
    // Adds tag and proceeds it. Parse() may (and usually is) called from this method.
    // This is called from Parse() and may be overriden.
    // Default behavior is that it looks for proper handler in m_Handlers. The tag is
    // ignored if no hander is found.
    // Derived class is *responsible* for filling in m_Handlers table.
    virtual void AddTag(const wx28HtmlTag& tag);
protected:
    // DOM tree:
    wx28HtmlTag *m_CurTag;
    wx28HtmlTag *m_Tags;
    wx28HtmlTextPieces *m_TextPieces;
    size_t m_CurTextPiece;
    wxString m_Source;
    wx28HtmlParserState *m_SavedStates;
    // handlers that handle particular tags. The table is accessed by
    // key = tag's name.
    // This attribute MUST be filled by derived class otherwise it would
    // be empty and no tags would be recognized
    // (see wx28HtmlWinParser for details about filling it)
    // m_HandlersHash is for random access based on knowledge of tag name (BR, P, etc.)
    //      it may (and often does) contain more references to one object
    // m_HandlersList is list of all handlers and it is guaranteed to contain
    //      only one reference to each handler instance.
    wxList m_HandlersList;
    wxHashTable m_HandlersHash;
    DECLARE_NO_COPY_CLASS(wx28HtmlParser)
    // class for opening files (file system)
    wxFileSystem *m_FS;
    // handlers stack used by PushTagHandler and PopTagHandler
    wxList *m_HandlersStack;
    // entity parse
    wx28HtmlEntitiesParser *m_entitiesParser;
    // flag indicating that the parser should stop
    bool m_stopParsing;
};
// This class (and derived classes) cooperates with wx28HtmlParser.
// Each recognized tag is passed to handler which is capable
// of handling it. Each tag is handled in 3 steps:
// 1. Handler will modifies state of parser
//    (using its public methods)
// 2. Parser parses source between starting and ending tag
// 3. Handler restores original state of the parser
class  wx28HtmlTagHandler : public wxObject
{
    DECLARE_ABSTRACT_CLASS(wx28HtmlTagHandler)
public:
    wx28HtmlTagHandler() : wxObject () { m_Parser = NULL; }
    // Sets the parser.
    // NOTE : each _instance_ of handler is guaranteed to be called
    // only by one parser. This means you don't have to care about
    // reentrancy.
    virtual void SetParser(wx28HtmlParser *parser)
        { m_Parser = parser; }
    // Returns list of supported tags. The list is in uppercase and
    // tags are delimited by ','.
    // Example : "I,B,FONT,P"
    //   is capable of handling italic, bold, font and paragraph tags
    virtual wxString GetSupportedTags() = 0;
    // This is hadling core method. It does all the Steps 1-3.
    // To process step 2, you can call ParseInner()
    // returned value : true if it called ParseInner(),
    //                  false etherwise
    virtual bool HandleTag(const wx28HtmlTag& tag) = 0;
protected:
    // parses input between beginning and ending tag.
    // m_Parser must be set.
    void ParseInner(const wx28HtmlTag& tag)
        { m_Parser->DoParsing(tag.GetBeginPos(), tag.GetEndPos1()); }
    // Parses given source as if it was tag's inner code (see
    // wx28HtmlParser::GetInnerSource).  Unlike ParseInner(), this method lets
    // you specify the source code to parse. This is useful when you need to
    // modify the inner text before parsing.
    void ParseInnerSource(const wxString& source);
    wx28HtmlParser *m_Parser;
    DECLARE_NO_COPY_CLASS(wx28HtmlTagHandler)
};
// This class is used to parse HTML entities in strings. It can handle
// both named entities and xxx entries where xxxx is Unicode code.
class  wx28HtmlEntitiesParser : public wxObject
{
    DECLARE_DYNAMIC_CLASS(wx28HtmlEntitiesParser)
public:
    wx28HtmlEntitiesParser();
    virtual ~wx28HtmlEntitiesParser();
    // Sets encoding of output string.
    // Has no effect if wxUSE_WCHAR_T==0 or wxUSE_UNICODE==1
    void SetEncoding(wxFontEncoding encoding);
    // Parses entities in input and replaces them with respective characters
    // (with respect to output encoding)
    wxString Parse(const wxString& input);
    // Returns character for given entity or 0 if the enity is unknown
    wxChar GetEntityChar(const wxString& entity);
    // Returns character that represents given Unicode code
#if wxUSE_UNICODE
    wxChar GetCharForCode(unsigned code) { return (wxChar)code; }
#else
    wxChar GetCharForCode(unsigned code);
#endif
protected:
#if wxUSE_WCHAR_T && !wxUSE_UNICODE
    wxMBConv *m_conv;
    wxFontEncoding m_encoding;
#endif
    DECLARE_NO_COPY_CLASS(wx28HtmlEntitiesParser)
};
#endif // _WX_HTMLPARS_H_