///////////////////////////////////////////////////////////////////////////// // Name: common/window.cpp // Purpose: common (to all ports) wxWindow functions // Author: Julian Smart, Vadim Zeitlin // Modified by: // Created: 13/07/98 // RCS-ID: $Id$ // Copyright: (c) wxWindows team // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "windowbase.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/string.h" #include "wx/log.h" #include "wx/intl.h" #include "wx/frame.h" #include "wx/defs.h" #include "wx/window.h" #include "wx/control.h" #include "wx/checkbox.h" #include "wx/radiobut.h" #include "wx/textctrl.h" #include "wx/settings.h" #include "wx/dialog.h" #include "wx/msgdlg.h" #include "wx/statusbr.h" #endif //WX_PRECOMP #if wxUSE_CONSTRAINTS #include "wx/layout.h" #endif // wxUSE_CONSTRAINTS #include "wx/sizer.h" #if wxUSE_DRAG_AND_DROP #include "wx/dnd.h" #endif // wxUSE_DRAG_AND_DROP #if wxUSE_HELP #include "wx/cshelp.h" #endif // wxUSE_HELP #if wxUSE_TOOLTIPS #include "wx/tooltip.h" #endif // wxUSE_TOOLTIPS #if wxUSE_CARET #include "wx/caret.h" #endif // wxUSE_CARET // ---------------------------------------------------------------------------- // static data // ---------------------------------------------------------------------------- int wxWindowBase::ms_lastControlId = -200; IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler) // ---------------------------------------------------------------------------- // event table // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(wxWindowBase, wxEvtHandler) EVT_SYS_COLOUR_CHANGED(wxWindowBase::OnSysColourChanged) EVT_INIT_DIALOG(wxWindowBase::OnInitDialog) EVT_MIDDLE_DOWN(wxWindowBase::OnMiddleClick) #if wxUSE_HELP EVT_HELP(-1, wxWindowBase::OnHelp) #endif // wxUSE_HELP END_EVENT_TABLE() // ============================================================================ // implementation of the common functionality of the wxWindow class // ============================================================================ // ---------------------------------------------------------------------------- // initialization // ---------------------------------------------------------------------------- // the default initialization void wxWindowBase::InitBase() { // no window yet, no parent nor children m_parent = (wxWindow *)NULL; m_windowId = -1; m_children.DeleteContents( FALSE ); // don't auto delete node data // no constraints on the minimal window size m_minWidth = m_minHeight = m_maxWidth = m_maxHeight = -1; // window is created enabled but it's not visible yet m_isShown = FALSE; m_isEnabled = TRUE; // the default event handler is just this window m_eventHandler = this; #if wxUSE_VALIDATORS // no validator m_windowValidator = (wxValidator *) NULL; #endif // wxUSE_VALIDATORS // use the system default colours m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE); m_foregroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT); // don't set the font here for wxMSW as we don't call WM_SETFONT here and // so the font is *not* really set - but calls to SetFont() later won't do // anything because m_font appears to be already set! #ifndef __WXMSW__ m_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT); #endif // __WXMSW__ // the colours/fonts are default for now m_hasBgCol = m_hasFgCol = m_hasFont = FALSE; // no style bits m_exStyle = m_windowStyle = 0; // an optimization for the event processing: checking this flag is much // faster than using IsKindOf(CLASSINFO(wxWindow)) m_isWindow = TRUE; #if wxUSE_CONSTRAINTS // no constraints whatsoever m_constraints = (wxLayoutConstraints *) NULL; m_constraintsInvolvedIn = (wxWindowList *) NULL; #endif // wxUSE_CONSTRAINTS m_windowSizer = (wxSizer *) NULL; m_containingSizer = (wxSizer *) NULL; m_autoLayout = FALSE; #if wxUSE_DRAG_AND_DROP m_dropTarget = (wxDropTarget *)NULL; #endif // wxUSE_DRAG_AND_DROP #if wxUSE_TOOLTIPS m_tooltip = (wxToolTip *)NULL; #endif // wxUSE_TOOLTIPS #if wxUSE_CARET m_caret = (wxCaret *)NULL; #endif // wxUSE_CARET #if wxUSE_PALETTE m_hasCustomPalette = FALSE; #endif // wxUSE_PALETTE m_virtualSize = wxDefaultSize; m_minVirtualWidth = m_minVirtualHeight = m_maxVirtualWidth = m_maxVirtualHeight = -1; // Whether we're using the current theme for this window (wxGTK only for now) m_themeEnabled = FALSE; } // common part of window creation process bool wxWindowBase::CreateBase(wxWindowBase *parent, wxWindowID id, const wxPoint& WXUNUSED(pos), const wxSize& WXUNUSED(size), long style, const wxValidator& validator, const wxString& name) { // m_isWindow is set to TRUE in wxWindowBase::Init() as well as many other // member variables - check that it has been called (will catch the case // when a new ctor is added which doesn't call InitWindow) wxASSERT_MSG( m_isWindow, wxT("Init() must have been called before!") ); // generate a new id if the user doesn't care about it m_windowId = id == -1 ? NewControlId() : id; SetName(name); SetWindowStyleFlag(style); SetParent(parent); #if wxUSE_VALIDATORS SetValidator(validator); #endif // wxUSE_VALIDATORS // if the parent window has wxWS_EX_VALIDATE_RECURSIVELY set, we want to // have it too - like this it's possible to set it only in the top level // dialog/frame and all children will inherit it by defult if ( parent && (parent->GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) ) { SetExtraStyle(wxWS_EX_VALIDATE_RECURSIVELY); } return TRUE; } // ---------------------------------------------------------------------------- // destruction // ---------------------------------------------------------------------------- // common clean up wxWindowBase::~wxWindowBase() { wxASSERT_MSG( GetCapture() != this, wxT("attempt to destroy window with mouse capture") ); // FIXME if these 2 cases result from programming errors in the user code // we should probably assert here instead of silently fixing them // Just in case the window has been Closed, but we're then deleting // immediately: don't leave dangling pointers. wxPendingDelete.DeleteObject(this); // Just in case we've loaded a top-level window via LoadNativeDialog but // we weren't a dialog class wxTopLevelWindows.DeleteObject(this); wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") ); #if wxUSE_CARET if ( m_caret ) delete m_caret; #endif // wxUSE_CARET #if wxUSE_VALIDATORS if ( m_windowValidator ) delete m_windowValidator; #endif // wxUSE_VALIDATORS #if wxUSE_CONSTRAINTS // Have to delete constraints/sizer FIRST otherwise sizers may try to look // at deleted windows as they delete themselves. DeleteRelatedConstraints(); if ( m_constraints ) { // This removes any dangling pointers to this window in other windows' // constraintsInvolvedIn lists. UnsetConstraints(m_constraints); delete m_constraints; m_constraints = NULL; } #endif // wxUSE_CONSTRAINTS if ( m_containingSizer ) m_containingSizer->Remove((wxWindow*)this); if ( m_windowSizer ) delete m_windowSizer; #if wxUSE_DRAG_AND_DROP if ( m_dropTarget ) delete m_dropTarget; #endif // wxUSE_DRAG_AND_DROP #if wxUSE_TOOLTIPS if ( m_tooltip ) delete m_tooltip; #endif // wxUSE_TOOLTIPS // reset the dangling pointer our parent window may keep to us if ( m_parent && m_parent->GetDefaultItem() == this ) { m_parent->SetDefaultItem(NULL); } } bool wxWindowBase::Destroy() { delete this; return TRUE; } bool wxWindowBase::Close(bool force) { wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId); event.SetEventObject(this); #if WXWIN_COMPATIBILITY event.SetForce(force); #endif // WXWIN_COMPATIBILITY event.SetCanVeto(!force); // return FALSE if window wasn't closed because the application vetoed the // close event return GetEventHandler()->ProcessEvent(event) && !event.GetVeto(); } bool wxWindowBase::DestroyChildren() { wxWindowList::Node *node; for ( ;; ) { // we iterate until the list becomes empty node = GetChildren().GetFirst(); if ( !node ) break; wxWindow *child = node->GetData(); wxASSERT_MSG( child, wxT("children list contains empty nodes") ); child->Show(FALSE); delete child; wxASSERT_MSG( !GetChildren().Find(child), wxT("child didn't remove itself using RemoveChild()") ); } return TRUE; } // ---------------------------------------------------------------------------- // size/position related methods // ---------------------------------------------------------------------------- // centre the window with respect to its parent in either (or both) directions void wxWindowBase::Centre(int direction) { // the position/size of the parent window or of the entire screen wxPoint posParent; int widthParent, heightParent; wxWindow *parent = NULL; if ( !(direction & wxCENTRE_ON_SCREEN) ) { // find the parent to centre this window on: it should be the // immediate parent for the controls but the top level parent for the // top level windows (like dialogs) parent = GetParent(); if ( IsTopLevel() ) { while ( parent && !parent->IsTopLevel() ) { parent = parent->GetParent(); } } // there is no wxTopLevelWindow under wxMotif yet #ifndef __WXMOTIF__ // we shouldn't center the dialog on the iconized window: under // Windows, for example, this places it completely off the screen if ( parent ) { wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow); if ( winTop && winTop->IsIconized() ) { parent = NULL; } } #endif // __WXMOTIF__ // did we find the parent? if ( !parent ) { // no other choice direction |= wxCENTRE_ON_SCREEN; } } if ( direction & wxCENTRE_ON_SCREEN ) { // centre with respect to the whole screen wxDisplaySize(&widthParent, &heightParent); } else { if ( IsTopLevel() ) { // centre on the parent parent->GetSize(&widthParent, &heightParent); // adjust to the parents position posParent = parent->GetPosition(); } else { // centre inside the parents client rectangle parent->GetClientSize(&widthParent, &heightParent); } } int width, height; GetSize(&width, &height); int xNew = -1, yNew = -1; if ( direction & wxHORIZONTAL ) xNew = (widthParent - width)/2; if ( direction & wxVERTICAL ) yNew = (heightParent - height)/2; xNew += posParent.x; yNew += posParent.y; // Base size of the visible dimensions of the display // to take into account the taskbar wxRect rect = wxGetClientDisplayRect(); wxSize size (rect.width,rect.height); // NB: in wxMSW, negative position may not neccessary mean "out of screen", // but it may mean that the window is placed on other than the main // display. Therefore we only make sure centered window is on the main display // if the parent is at least partially present here. if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display { if (xNew < 0) xNew = 0; else if (xNew+width > size.x) xNew = size.x-width-1; } if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display { if (yNew+height > size.y) yNew = size.y-height-1; // Make certain that the title bar is initially visible // always, even if this would push the bottom of the // dialog of the visible area of the display if (yNew < 0) yNew = 0; } // move the window to this position (keeping the old size but using // SetSize() and not Move() to allow xNew and/or yNew to be -1) SetSize(xNew, yNew, width, height, wxSIZE_ALLOW_MINUS_ONE); } // fits the window around the children void wxWindowBase::Fit() { if ( GetChildren().GetCount() > 0 ) { SetClientSize(DoGetBestSize()); } //else: do nothing if we have no children } // return the size best suited for the current window wxSize wxWindowBase::DoGetBestSize() const { if ( m_windowSizer ) { return m_windowSizer->GetMinSize(); } #if wxUSE_CONSTRAINTS else if ( m_constraints ) { wxConstCast(this, wxWindowBase)->SatisfyConstraints(); // our minimal acceptable size is such that all our windows fit inside int maxX = 0, maxY = 0; for ( wxWindowList::Node *node = GetChildren().GetFirst(); node; node = node->GetNext() ) { wxLayoutConstraints *c = node->GetData()->GetConstraints(); if ( !c ) { // it's not normal that we have an unconstrained child, but // what can we do about it? continue; } int x = c->right.GetValue(), y = c->bottom.GetValue(); if ( x > maxX ) maxX = x; if ( y > maxY ) maxY = y; // TODO: we must calculate the overlaps somehow, otherwise we // will never return a size bigger than the current one :-( } return wxSize(maxX, maxY); } #endif // wxUSE_CONSTRAINTS else if ( GetChildren().GetCount() > 0 ) { // our minimal acceptable size is such that all our windows fit inside int maxX = 0, maxY = 0; for ( wxWindowList::Node *node = GetChildren().GetFirst(); node; node = node->GetNext() ) { wxWindow *win = node->GetData(); if ( win->IsTopLevel() #if wxUSE_STATUSBAR || wxDynamicCast(win, wxStatusBar) #endif // wxUSE_STATUSBAR ) { // dialogs and frames lie in different top level windows - // don't deal with them here; as for the status bars, they // don't lie in the client area at all continue; } int wx, wy, ww, wh; win->GetPosition(&wx, &wy); // if the window hadn't been positioned yet, assume that it is in // the origin if ( wx == -1 ) wx = 0; if ( wy == -1 ) wy = 0; win->GetSize(&ww, &wh); if ( wx + ww > maxX ) maxX = wx + ww; if ( wy + wh > maxY ) maxY = wy + wh; } // for compatibility with the old versions and because it really looks // slightly more pretty like this, add a pad maxX += 7; maxY += 14; return wxSize(maxX, maxY); } else { // for a generic window there is no natural best size - just use the // current one return GetSize(); } } // by default the origin is not shifted wxPoint wxWindowBase::GetClientAreaOrigin() const { return wxPoint(0, 0); } // set the min/max size of the window void wxWindowBase::SetSizeHints(int minW, int minH, int maxW, int maxH, int WXUNUSED(incW), int WXUNUSED(incH)) { m_minWidth = minW; m_maxWidth = maxW; m_minHeight = minH; m_maxHeight = maxH; } void wxWindowBase::SetVirtualSizeHints( int minW, int minH, int maxW, int maxH ) { m_minVirtualWidth = minW; m_maxVirtualWidth = maxW; m_minVirtualHeight = minH; m_maxVirtualHeight = maxH; SetVirtualSize( GetClientSize() ); } void wxWindowBase::DoSetVirtualSize( int x, int y ) { if ( m_minVirtualWidth != -1 && m_minVirtualWidth > x ) x = m_minVirtualWidth; if ( m_maxVirtualWidth != -1 && m_maxVirtualWidth < x ) x = m_maxVirtualWidth; if ( m_minVirtualHeight != -1 && m_minVirtualHeight > y ) y = m_minVirtualHeight; if ( m_maxVirtualHeight != -1 && m_maxVirtualHeight < y ) y = m_maxVirtualHeight; m_virtualSize = wxSize(x, y); } wxSize wxWindowBase::DoGetVirtualSize() const { wxSize s( GetClientSize() ); if( m_virtualSize.GetWidth() != -1 ) s.SetWidth( m_virtualSize.GetWidth() ); if( m_virtualSize.GetHeight() != -1 ) s.SetHeight( m_virtualSize.GetHeight() ); return s; } // ---------------------------------------------------------------------------- // show/hide/enable/disable the window // ---------------------------------------------------------------------------- bool wxWindowBase::Show(bool show) { if ( show != m_isShown ) { m_isShown = show; return TRUE; } else { return FALSE; } } bool wxWindowBase::Enable(bool enable) { if ( enable != m_isEnabled ) { m_isEnabled = enable; return TRUE; } else { return FALSE; } } // ---------------------------------------------------------------------------- // RTTI // ---------------------------------------------------------------------------- bool wxWindowBase::IsTopLevel() const { return FALSE; } // ---------------------------------------------------------------------------- // reparenting the window // ---------------------------------------------------------------------------- void wxWindowBase::AddChild(wxWindowBase *child) { wxCHECK_RET( child, wxT("can't add a NULL child") ); // this should never happen and it will lead to a crash later if it does // because RemoveChild() will remove only one node from the children list // and the other(s) one(s) will be left with dangling pointers in them wxASSERT_MSG( !GetChildren().Find(child), _T("AddChild() called twice") ); GetChildren().Append(child); child->SetParent(this); } void wxWindowBase::RemoveChild(wxWindowBase *child) { wxCHECK_RET( child, wxT("can't remove a NULL child") ); GetChildren().DeleteObject(child); child->SetParent((wxWindow *)NULL); } bool wxWindowBase::Reparent(wxWindowBase *newParent) { wxWindow *oldParent = GetParent(); if ( newParent == oldParent ) { // nothing done return FALSE; } // unlink this window from the existing parent. if ( oldParent ) { oldParent->RemoveChild(this); } else { wxTopLevelWindows.DeleteObject(this); } // add it to the new one if ( newParent ) { newParent->AddChild(this); } else { wxTopLevelWindows.Append(this); } return TRUE; } // ---------------------------------------------------------------------------- // event handler stuff // ---------------------------------------------------------------------------- void wxWindowBase::PushEventHandler(wxEvtHandler *handler) { handler->SetNextHandler(GetEventHandler()); GetEventHandler()->SetPreviousHandler(handler); SetEventHandler(handler); } wxEvtHandler *wxWindowBase::PopEventHandler(bool deleteHandler) { wxEvtHandler *handlerA = GetEventHandler(); if ( handlerA ) { wxEvtHandler *handlerB = handlerA->GetNextHandler(); handlerA->SetNextHandler((wxEvtHandler *)NULL); handlerB->SetPreviousHandler((wxEvtHandler *)NULL); SetEventHandler(handlerB); if ( deleteHandler ) { delete handlerA; handlerA = (wxEvtHandler *)NULL; } } return handlerA; } bool wxWindowBase::RemoveEventHandler(wxEvtHandler *handler) { wxCHECK_MSG( handler, FALSE, _T("RemoveEventHandler(NULL) called") ); wxEvtHandler *handlerPrev = NULL, *handlerCur = GetEventHandler(); while ( handlerCur ) { wxEvtHandler *handlerNext = handlerCur->GetNextHandler(); if ( handlerCur == handler ) { if ( handlerPrev ) { handlerPrev->SetNextHandler(handlerNext); } else { SetEventHandler(handlerNext); } if ( handlerNext ) { handlerNext->SetPreviousHandler ( handlerPrev ); } handler->SetNextHandler(NULL); return TRUE; } handlerPrev = handlerCur; handlerCur = handlerNext; } wxFAIL_MSG( _T("where has the event handler gone?") ); return FALSE; } // ---------------------------------------------------------------------------- // cursors, fonts &c // ---------------------------------------------------------------------------- bool wxWindowBase::SetBackgroundColour( const wxColour &colour ) { if ( !colour.Ok() || (colour == m_backgroundColour) ) return FALSE; m_backgroundColour = colour; m_hasBgCol = TRUE; return TRUE; } bool wxWindowBase::SetForegroundColour( const wxColour &colour ) { if ( !colour.Ok() || (colour == m_foregroundColour) ) return FALSE; m_foregroundColour = colour; m_hasFgCol = TRUE; return TRUE; } bool wxWindowBase::SetCursor(const wxCursor& cursor) { // setting an invalid cursor is ok, it means that we don't have any special // cursor if ( m_cursor == cursor ) { // no change return FALSE; } m_cursor = cursor; return TRUE; } bool wxWindowBase::SetFont(const wxFont& font) { // don't try to set invalid font, always fall back to the default const wxFont& fontOk = font.Ok() ? font : *wxSWISS_FONT; if ( fontOk == m_font ) { // no change return FALSE; } m_font = fontOk; m_hasFont = TRUE; return TRUE; } #if wxUSE_PALETTE void wxWindowBase::SetPalette(const wxPalette& pal) { m_hasCustomPalette = TRUE; m_palette = pal; // VZ: can anyone explain me what do we do here? wxWindowDC d((wxWindow *) this); d.SetPalette(pal); } wxWindow *wxWindowBase::GetAncestorWithCustomPalette() const { wxWindow *win = (wxWindow *)this; while ( win && !win->HasCustomPalette() ) { win = win->GetParent(); } return win; } #endif // wxUSE_PALETTE #if wxUSE_CARET void wxWindowBase::SetCaret(wxCaret *caret) { if ( m_caret ) { delete m_caret; } m_caret = caret; if ( m_caret ) { wxASSERT_MSG( m_caret->GetWindow() == this, wxT("caret should be created associated to this window") ); } } #endif // wxUSE_CARET #if wxUSE_VALIDATORS // ---------------------------------------------------------------------------- // validators // ---------------------------------------------------------------------------- void wxWindowBase::SetValidator(const wxValidator& validator) { if ( m_windowValidator ) delete m_windowValidator; m_windowValidator = (wxValidator *)validator.Clone(); if ( m_windowValidator ) m_windowValidator->SetWindow(this) ; } #endif // wxUSE_VALIDATORS // ---------------------------------------------------------------------------- // update region stuff // ---------------------------------------------------------------------------- wxRect wxWindowBase::GetUpdateClientRect() const { wxRegion rgnUpdate = GetUpdateRegion(); rgnUpdate.Intersect(GetClientRect()); wxRect rectUpdate = rgnUpdate.GetBox(); wxPoint ptOrigin = GetClientAreaOrigin(); rectUpdate.x -= ptOrigin.x; rectUpdate.y -= ptOrigin.y; return rectUpdate; } bool wxWindowBase::IsExposed(int x, int y) const { return m_updateRegion.Contains(x, y) != wxOutRegion; } bool wxWindowBase::IsExposed(int x, int y, int w, int h) const { return m_updateRegion.Contains(x, y, w, h) != wxOutRegion; } // ---------------------------------------------------------------------------- // find child window by id or name // ---------------------------------------------------------------------------- wxWindow *wxWindowBase::FindWindow( long id ) { if ( id == m_windowId ) return (wxWindow *)this; wxWindowBase *res = (wxWindow *)NULL; wxWindowList::Node *node; for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() ) { wxWindowBase *child = node->GetData(); res = child->FindWindow( id ); } return (wxWindow *)res; } wxWindow *wxWindowBase::FindWindow( const wxString& name ) { if ( name == m_windowName ) return (wxWindow *)this; wxWindowBase *res = (wxWindow *)NULL; wxWindowList::Node *node; for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() ) { wxWindow *child = node->GetData(); res = child->FindWindow(name); } return (wxWindow *)res; } // find any window by id or name or label: If parent is non-NULL, look through // children for a label or title matching the specified string. If NULL, look // through all top-level windows. // // to avoid duplicating code we reuse the same helper function but with // different comparators typedef bool (*wxFindWindowCmp)(const wxWindow *win, const wxString& label, long id); static bool wxFindWindowCmpLabels(const wxWindow *win, const wxString& label, long WXUNUSED(id)) { return win->GetLabel() == label; } static bool wxFindWindowCmpNames(const wxWindow *win, const wxString& label, long WXUNUSED(id)) { return win->GetName() == label; } static bool wxFindWindowCmpIds(const wxWindow *win, const wxString& WXUNUSED(label), long id) { return win->GetId() == id; } // recursive helper for the FindWindowByXXX() functions static wxWindow *wxFindWindowRecursively(const wxWindow *parent, const wxString& label, long id, wxFindWindowCmp cmp) { if ( parent ) { // see if this is the one we're looking for if ( (*cmp)(parent, label, id) ) return (wxWindow *)parent; // It wasn't, so check all its children for ( wxWindowList::Node * node = parent->GetChildren().GetFirst(); node; node = node->GetNext() ) { // recursively check each child wxWindow *win = (wxWindow *)node->GetData(); wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp); if (retwin) return retwin; } } // Not found return NULL; } // helper for FindWindowByXXX() static wxWindow *wxFindWindowHelper(const wxWindow *parent, const wxString& label, long id, wxFindWindowCmp cmp) { if ( parent ) { // just check parent and all its children return wxFindWindowRecursively(parent, label, id, cmp); } // start at very top of wx's windows for ( wxWindowList::Node * node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() ) { // recursively check each window & its children wxWindow *win = node->GetData(); wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp); if (retwin) return retwin; } return NULL; } /* static */ wxWindow * wxWindowBase::FindWindowByLabel(const wxString& title, const wxWindow *parent) { return wxFindWindowHelper(parent, title, 0, wxFindWindowCmpLabels); } /* static */ wxWindow * wxWindowBase::FindWindowByName(const wxString& title, const wxWindow *parent) { wxWindow *win = wxFindWindowHelper(parent, title, 0, wxFindWindowCmpNames); if ( !win ) { // fall back to the label win = FindWindowByLabel(title, parent); } return win; } /* static */ wxWindow * wxWindowBase::FindWindowById( long id, const wxWindow* parent ) { return wxFindWindowHelper(parent, _T(""), id, wxFindWindowCmpIds); } // ---------------------------------------------------------------------------- // dialog oriented functions // ---------------------------------------------------------------------------- void wxWindowBase::MakeModal(bool modal) { // Disable all other windows if ( IsTopLevel() ) { wxWindowList::Node *node = wxTopLevelWindows.GetFirst(); while (node) { wxWindow *win = node->GetData(); if (win != this) win->Enable(!modal); node = node->GetNext(); } } } bool wxWindowBase::Validate() { #if wxUSE_VALIDATORS bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0; wxWindowList::Node *node; for ( node = m_children.GetFirst(); node; node = node->GetNext() ) { wxWindowBase *child = node->GetData(); wxValidator *validator = child->GetValidator(); if ( validator && !validator->Validate((wxWindow *)this) ) { return FALSE; } if ( recurse && !child->Validate() ) { return FALSE; } } #endif // wxUSE_VALIDATORS return TRUE; } bool wxWindowBase::TransferDataToWindow() { #if wxUSE_VALIDATORS bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0; wxWindowList::Node *node; for ( node = m_children.GetFirst(); node; node = node->GetNext() ) { wxWindowBase *child = node->GetData(); wxValidator *validator = child->GetValidator(); if ( validator && !validator->TransferToWindow() ) { wxLogWarning(_("Could not transfer data to window")); wxLog::FlushActive(); return FALSE; } if ( recurse ) { if ( !child->TransferDataToWindow() ) { // warning already given return FALSE; } } } #endif // wxUSE_VALIDATORS return TRUE; } bool wxWindowBase::TransferDataFromWindow() { #if wxUSE_VALIDATORS bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0; wxWindowList::Node *node; for ( node = m_children.GetFirst(); node; node = node->GetNext() ) { wxWindow *child = node->GetData(); wxValidator *validator = child->GetValidator(); if ( validator && !validator->TransferFromWindow() ) { // nop warning here because the application is supposed to give // one itself - we don't know here what might have gone wrongly return FALSE; } if ( recurse ) { if ( !child->TransferDataFromWindow() ) { // warning already given return FALSE; } } } #endif // wxUSE_VALIDATORS return TRUE; } void wxWindowBase::InitDialog() { wxInitDialogEvent event(GetId()); event.SetEventObject( this ); GetEventHandler()->ProcessEvent(event); } // ---------------------------------------------------------------------------- // context-sensitive help support // ---------------------------------------------------------------------------- #if wxUSE_HELP // associate this help text with this window void wxWindowBase::SetHelpText(const wxString& text) { wxHelpProvider *helpProvider = wxHelpProvider::Get(); if ( helpProvider ) { helpProvider->AddHelp(this, text); } } // associate this help text with all windows with the same id as this // one void wxWindowBase::SetHelpTextForId(const wxString& text) { wxHelpProvider *helpProvider = wxHelpProvider::Get(); if ( helpProvider ) { helpProvider->AddHelp(GetId(), text); } } // get the help string associated with this window (may be empty) wxString wxWindowBase::GetHelpText() const { wxString text; wxHelpProvider *helpProvider = wxHelpProvider::Get(); if ( helpProvider ) { text = helpProvider->GetHelp(this); } return text; } // show help for this window void wxWindowBase::OnHelp(wxHelpEvent& event) { wxHelpProvider *helpProvider = wxHelpProvider::Get(); if ( helpProvider ) { if ( helpProvider->ShowHelp(this) ) { // skip the event.Skip() below return; } } event.Skip(); } #endif // wxUSE_HELP // ---------------------------------------------------------------------------- // tooltipsroot.Replace("\\", "/"); // ---------------------------------------------------------------------------- #if wxUSE_TOOLTIPS void wxWindowBase::SetToolTip( const wxString &tip ) { // don't create the new tooltip if we already have one if ( m_tooltip ) { m_tooltip->SetTip( tip ); } else { SetToolTip( new wxToolTip( tip ) ); } // setting empty tooltip text does not remove the tooltip any more - use // SetToolTip((wxToolTip *)NULL) for this } void wxWindowBase::DoSetToolTip(wxToolTip *tooltip) { if ( m_tooltip ) delete m_tooltip; m_tooltip = tooltip; } #endif // wxUSE_TOOLTIPS // ---------------------------------------------------------------------------- // constraints and sizers // ---------------------------------------------------------------------------- #if wxUSE_CONSTRAINTS void wxWindowBase::SetConstraints( wxLayoutConstraints *constraints ) { if ( m_constraints ) { UnsetConstraints(m_constraints); delete m_constraints; } m_constraints = constraints; if ( m_constraints ) { // Make sure other windows know they're part of a 'meaningful relationship' if ( m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this) ) m_constraints->left.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this) ) m_constraints->top.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this) ) m_constraints->right.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this) ) m_constraints->bottom.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this) ) m_constraints->width.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this) ) m_constraints->height.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this) ) m_constraints->centreX.GetOtherWindow()->AddConstraintReference(this); if ( m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this) ) m_constraints->centreY.GetOtherWindow()->AddConstraintReference(this); } } // This removes any dangling pointers to this window in other windows' // constraintsInvolvedIn lists. void wxWindowBase::UnsetConstraints(wxLayoutConstraints *c) { if ( c ) { if ( c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this) ) c->left.GetOtherWindow()->RemoveConstraintReference(this); if ( c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this) ) c->top.GetOtherWindow()->RemoveConstraintReference(this); if ( c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this) ) c->right.GetOtherWindow()->RemoveConstraintReference(this); if ( c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this) ) c->bottom.GetOtherWindow()->RemoveConstraintReference(this); if ( c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this) ) c->width.GetOtherWindow()->RemoveConstraintReference(this); if ( c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this) ) c->height.GetOtherWindow()->RemoveConstraintReference(this); if ( c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this) ) c->centreX.GetOtherWindow()->RemoveConstraintReference(this); if ( c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this) ) c->centreY.GetOtherWindow()->RemoveConstraintReference(this); } } // Back-pointer to other windows we're involved with, so if we delete this // window, we must delete any constraints we're involved with. void wxWindowBase::AddConstraintReference(wxWindowBase *otherWin) { if ( !m_constraintsInvolvedIn ) m_constraintsInvolvedIn = new wxWindowList; if ( !m_constraintsInvolvedIn->Find(otherWin) ) m_constraintsInvolvedIn->Append(otherWin); } // REMOVE back-pointer to other windows we're involved with. void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin) { if ( m_constraintsInvolvedIn ) m_constraintsInvolvedIn->DeleteObject(otherWin); } // Reset any constraints that mention this window void wxWindowBase::DeleteRelatedConstraints() { if ( m_constraintsInvolvedIn ) { wxWindowList::Node *node = m_constraintsInvolvedIn->GetFirst(); while (node) { wxWindow *win = node->GetData(); wxLayoutConstraints *constr = win->GetConstraints(); // Reset any constraints involving this window if ( constr ) { constr->left.ResetIfWin(this); constr->top.ResetIfWin(this); constr->right.ResetIfWin(this); constr->bottom.ResetIfWin(this); constr->width.ResetIfWin(this); constr->height.ResetIfWin(this); constr->centreX.ResetIfWin(this); constr->centreY.ResetIfWin(this); } wxWindowList::Node *next = node->GetNext(); delete node; node = next; } delete m_constraintsInvolvedIn; m_constraintsInvolvedIn = (wxWindowList *) NULL; } } #endif // wxUSE_CONSTRAINTS void wxWindowBase::SetSizer(wxSizer *sizer, bool deleteOld) { if ( deleteOld ) delete m_windowSizer; m_windowSizer = sizer; SetAutoLayout( sizer != NULL ); } void wxWindowBase::SetSizerAndFit(wxSizer *sizer, bool deleteOld) { SetSizer( sizer, deleteOld ); sizer->SetSizeHints( (wxWindow*) this ); } #if wxUSE_CONSTRAINTS void wxWindowBase::SatisfyConstraints() { wxLayoutConstraints *constr = GetConstraints(); bool wasOk = constr && constr->AreSatisfied(); ResetConstraints(); // Mark all constraints as unevaluated int noChanges = 1; // if we're a top level panel (i.e. our parent is frame/dialog), our // own constraints will never be satisfied any more unless we do it // here if ( wasOk ) { while ( noChanges > 0 ) { LayoutPhase1(&noChanges); } } LayoutPhase2(&noChanges); } #endif // wxUSE_CONSTRAINTS bool wxWindowBase::Layout() { // If there is a sizer, use it instead of the constraints if ( GetSizer() ) { int w, h; GetVirtualSize(&w, &h); GetSizer()->SetDimension( 0, 0, w, h ); } #if wxUSE_CONSTRAINTS else { SatisfyConstraints(); // Find the right constraints values SetConstraintSizes(); // Recursively set the real window sizes } #endif return TRUE; } #if wxUSE_CONSTRAINTS // first phase of the constraints evaluation: set our own constraints bool wxWindowBase::LayoutPhase1(int *noChanges) { wxLayoutConstraints *constr = GetConstraints(); return !constr || constr->SatisfyConstraints(this, noChanges); } // second phase: set the constraints for our children bool wxWindowBase::LayoutPhase2(int *noChanges) { *noChanges = 0; // Layout children DoPhase(1); // Layout grand children DoPhase(2); return TRUE; } // Do a phase of evaluating child constraints bool wxWindowBase::DoPhase(int phase) { // the list containing the children for which the constraints are already // set correctly wxWindowList succeeded; // the max number of iterations we loop before concluding that we can't set // the constraints static const int maxIterations = 500; for ( int noIterations = 0; noIterations < maxIterations; noIterations++ ) { int noChanges = 0; // loop over all children setting their constraints for ( wxWindowList::Node *node = GetChildren().GetFirst(); node; node = node->GetNext() ) { wxWindow *child = node->GetData(); if ( child->IsTopLevel() ) { // top level children are not inside our client area continue; } if ( !child->GetConstraints() || succeeded.Find(child) ) { // this one is either already ok or nothing we can do about it continue; } int tempNoChanges = 0; bool success = phase == 1 ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges); noChanges += tempNoChanges; if ( success ) { succeeded.Append(child); } } if ( !noChanges ) { // constraints are set break; } } return TRUE; } void wxWindowBase::ResetConstraints() { wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { constr->left.SetDone(FALSE); constr->top.SetDone(FALSE); constr->right.SetDone(FALSE); constr->bottom.SetDone(FALSE); constr->width.SetDone(FALSE); constr->height.SetDone(FALSE); constr->centreX.SetDone(FALSE); constr->centreY.SetDone(FALSE); } wxWindowList::Node *node = GetChildren().GetFirst(); while (node) { wxWindow *win = node->GetData(); if ( !win->IsTopLevel() ) win->ResetConstraints(); node = node->GetNext(); } } // Need to distinguish between setting the 'fake' size for windows and sizers, // and setting the real values. void wxWindowBase::SetConstraintSizes(bool recurse) { wxLayoutConstraints *constr = GetConstraints(); if ( constr && constr->AreSatisfied() ) { int x = constr->left.GetValue(); int y = constr->top.GetValue(); int w = constr->width.GetValue(); int h = constr->height.GetValue(); if ( (constr->width.GetRelationship() != wxAsIs ) || (constr->height.GetRelationship() != wxAsIs) ) { SetSize(x, y, w, h); } else { // If we don't want to resize this window, just move it... Move(x, y); } } else if ( constr ) { wxLogDebug(wxT("Constraints not satisfied for %s named '%s'."), GetClassInfo()->GetClassName(), GetName().c_str()); } if ( recurse ) { wxWindowList::Node *node = GetChildren().GetFirst(); while (node) { wxWindow *win = node->GetData(); if ( !win->IsTopLevel() && win->GetConstraints() ) win->SetConstraintSizes(); node = node->GetNext(); } } } // Only set the size/position of the constraint (if any) void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h) { wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { if ( x != -1 ) { constr->left.SetValue(x); constr->left.SetDone(TRUE); } if ( y != -1 ) { constr->top.SetValue(y); constr->top.SetDone(TRUE); } if ( w != -1 ) { constr->width.SetValue(w); constr->width.SetDone(TRUE); } if ( h != -1 ) { constr->height.SetValue(h); constr->height.SetDone(TRUE); } } } void wxWindowBase::MoveConstraint(int x, int y) { wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { if ( x != -1 ) { constr->left.SetValue(x); constr->left.SetDone(TRUE); } if ( y != -1 ) { constr->top.SetValue(y); constr->top.SetDone(TRUE); } } } void wxWindowBase::GetSizeConstraint(int *w, int *h) const { wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { *w = constr->width.GetValue(); *h = constr->height.GetValue(); } else GetSize(w, h); } void wxWindowBase::GetClientSizeConstraint(int *w, int *h) const { wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { *w = constr->width.GetValue(); *h = constr->height.GetValue(); } else GetClientSize(w, h); } void wxWindowBase::GetPositionConstraint(int *x, int *y) const { wxLayoutConstraints *constr = GetConstraints(); if ( constr ) { *x = constr->left.GetValue(); *y = constr->top.GetValue(); } else GetPosition(x, y); } #endif // wxUSE_CONSTRAINTS void wxWindowBase::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const { // don't do it for the dialogs/frames - they float independently of their // parent if ( !IsTopLevel() ) { wxWindow *parent = GetParent(); if ( !(sizeFlags & wxSIZE_NO_ADJUSTMENTS) && parent ) { wxPoint pt(parent->GetClientAreaOrigin()); x += pt.x; y += pt.y; } } } // ---------------------------------------------------------------------------- // do Update UI processing for child controls // ---------------------------------------------------------------------------- // TODO: should this be implemented for the child window rather // than the parent? Then you can override it e.g. for wxCheckBox // to do the Right Thing rather than having to assume a fixed number // of control classes. void wxWindowBase::UpdateWindowUI() { #if wxUSE_CONTROLS wxUpdateUIEvent event(GetId()); event.m_eventObject = this; if ( GetEventHandler()->ProcessEvent(event) ) { if ( event.GetSetEnabled() ) Enable(event.GetEnabled()); if ( event.GetSetText() ) { wxControl *control = wxDynamicCastThis(wxControl); if ( control ) { #if wxUSE_TEXTCTRL wxTextCtrl *text = wxDynamicCast(control, wxTextCtrl); if ( text ) text->SetValue(event.GetText()); else #endif // wxUSE_TEXTCTRL control->SetLabel(event.GetText()); } } #if wxUSE_CHECKBOX wxCheckBox *checkbox = wxDynamicCastThis(wxCheckBox); if ( checkbox ) { if ( event.GetSetChecked() ) checkbox->SetValue(event.GetChecked()); } #endif // wxUSE_CHECKBOX #if wxUSE_RADIOBTN wxRadioButton *radiobtn = wxDynamicCastThis(wxRadioButton); if ( radiobtn ) { if ( event.GetSetChecked() ) radiobtn->SetValue(event.GetChecked()); } #endif // wxUSE_RADIOBTN } #endif // wxUSE_CONTROLS } // ---------------------------------------------------------------------------- // dialog units translations // ---------------------------------------------------------------------------- wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt) { int charWidth = GetCharWidth(); int charHeight = GetCharHeight(); wxPoint pt2(-1, -1); if (pt.x != -1) pt2.x = (int) ((pt.x * 4) / charWidth) ; if (pt.y != -1) pt2.y = (int) ((pt.y * 8) / charHeight) ; return pt2; } wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt) { int charWidth = GetCharWidth(); int charHeight = GetCharHeight(); wxPoint pt2(-1, -1); if (pt.x != -1) pt2.x = (int) ((pt.x * charWidth) / 4) ; if (pt.y != -1) pt2.y = (int) ((pt.y * charHeight) / 8) ; return pt2; } // ---------------------------------------------------------------------------- // event handlers // ---------------------------------------------------------------------------- // propagate the colour change event to the subwindows void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event) { wxWindowList::Node *node = GetChildren().GetFirst(); while ( node ) { // Only propagate to non-top-level windows wxWindow *win = node->GetData(); if ( !win->IsTopLevel() ) { wxSysColourChangedEvent event2; event.m_eventObject = win; win->GetEventHandler()->ProcessEvent(event2); } node = node->GetNext(); } } // the default action is to populate dialog with data when it's created void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) ) { TransferDataToWindow(); } // process Ctrl-Alt-mclick void wxWindowBase::OnMiddleClick( wxMouseEvent& event ) { #if wxUSE_MSGDLG if ( event.ControlDown() && event.AltDown() ) { // don't translate these strings wxString port; #ifdef __WXUNIVERSAL__ port = _T("Univ/"); #endif // __WXUNIVERSAL__ switch ( wxGetOsVersion() ) { case wxMOTIF_X: port = _T("Motif"); break; case wxMAC: case wxMAC_DARWIN: port = _T("Mac"); break; case wxBEOS: port = _T("BeOS"); break; case wxGTK: case wxGTK_WIN32: case wxGTK_OS2: case wxGTK_BEOS: port = _T("GTK"); break; case wxWINDOWS: case wxPENWINDOWS: case wxWINDOWS_NT: case wxWIN32S: case wxWIN95: case wxWIN386: port = _T("MS Windows"); break; case wxMGL_UNIX: case wxMGL_X: case wxMGL_WIN32: case wxMGL_OS2: port = _T("MGL"); break; case wxWINDOWS_OS2: case wxOS2_PM: port = _T("OS/2"); break; default: port = _T("unknown"); break; } wxMessageBox(wxString::Format( _T( " wxWindows Library (%s port)\nVersion %u.%u.%u%s, compiled at %s %s\n Copyright (c) 1995-2002 wxWindows team" ), port.c_str(), wxMAJOR_VERSION, wxMINOR_VERSION, wxRELEASE_NUMBER, #if wxUSE_UNICODE L" (Unicode)", #else "", #endif __TDATE__, __TTIME__ ), _T("wxWindows information"), wxICON_INFORMATION | wxOK, (wxWindow *)this); } else #endif // wxUSE_MSGDLG { event.Skip(); } } // ---------------------------------------------------------------------------- // list classes implementation // ---------------------------------------------------------------------------- void wxWindowListNode::DeleteData() { delete (wxWindow *)GetData(); } // ---------------------------------------------------------------------------- // borders // ---------------------------------------------------------------------------- wxBorder wxWindowBase::GetBorder() const { wxBorder border = (wxBorder)(m_windowStyle & wxBORDER_MASK); if ( border == wxBORDER_DEFAULT ) { border = GetDefaultBorder(); } return border; } wxBorder wxWindowBase::GetDefaultBorder() const { return wxBORDER_NONE; } // ---------------------------------------------------------------------------- // hit testing // ---------------------------------------------------------------------------- wxHitTest wxWindowBase::DoHitTest(wxCoord x, wxCoord y) const { // here we just check if the point is inside the window or not // check the top and left border first bool outside = x < 0 || y < 0; if ( !outside ) { // check the right and bottom borders too wxSize size = GetSize(); outside = x >= size.x || y >= size.y; } return outside ? wxHT_WINDOW_OUTSIDE : wxHT_WINDOW_INSIDE; } // ---------------------------------------------------------------------------- // mouse capture // ---------------------------------------------------------------------------- struct WXDLLEXPORT wxWindowNext { wxWindow *win; wxWindowNext *next; } *wxWindowBase::ms_winCaptureNext = NULL; void wxWindowBase::CaptureMouse() { wxLogTrace(_T("mousecapture"), _T("CaptureMouse(%p)"), this); wxWindow *winOld = GetCapture(); if ( winOld ) { ((wxWindowBase*) winOld)->DoReleaseMouse(); // save it on stack wxWindowNext *item = new wxWindowNext; item->win = winOld; item->next = ms_winCaptureNext; ms_winCaptureNext = item; } //else: no mouse capture to save DoCaptureMouse(); } void wxWindowBase::ReleaseMouse() { wxLogTrace(_T("mousecapture"), _T("ReleaseMouse(%p)"), this); wxASSERT_MSG( GetCapture() == this, wxT("attempt to release mouse, but this window hasn't captured it") ); DoReleaseMouse(); if ( ms_winCaptureNext ) { ((wxWindowBase*)ms_winCaptureNext->win)->DoCaptureMouse(); wxWindowNext *item = ms_winCaptureNext; ms_winCaptureNext = item->next; delete item; } //else: stack is empty, no previous capture wxLogTrace(_T("mousecapture"), _T("After ReleaseMouse() mouse is captured by %p"), GetCapture()); } // ---------------------------------------------------------------------------- // global functions // ---------------------------------------------------------------------------- wxWindow* wxGetTopLevelParent(wxWindow *win) { while ( win && !win->IsTopLevel() ) win = win->GetParent(); return win; } // vi:sts=4:sw=4:et