///////////////////////////////////////////////////////////////////////////// // Name: dynlib.cpp // Purpose: Dynamic library management // Author: Guilhem Lavaux // Modified by: // Created: 20/07/98 // RCS-ID: $Id$ // Copyright: (c) Guilhem Lavaux // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ # pragma implementation "dynlib.h" #endif #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_DYNLIB_CLASS && !wxUSE_DYNAMIC_LOADER #if defined(__WINDOWS__) #include "wx/msw/private.h" #endif #include "wx/dynlib.h" #include "wx/filefn.h" #include "wx/intl.h" #include "wx/log.h" #if defined(__WXMAC__) #include "wx/mac/private.h" #endif // ---------------------------------------------------------------------------- // conditional compilation // ---------------------------------------------------------------------------- #if defined(__WXPM__) || defined(__EMX__) # define INCL_DOS # include # define wxDllOpen(error, lib, handle) DosLoadModule(error, sizeof(error), lib, &handle) # define wxDllGetSymbol(handle, modaddr) DosQueryProcAddr(handle, 1L, NULL, (PFN*)modaddr) # define wxDllClose(handle) DosFreeModule(handle) #elif defined(HAVE_DLOPEN) // note about dlopen() flags: we use RTLD_NOW to have more Windows-like // behaviour (Win won't let you load a library with missing symbols) and // RTLD_GLOBAL because it is needed sometimes and probably doesn't hurt // otherwise. On True64-Unix RTLD_GLOBAL is not allowed and on VMS the // second argument on dlopen is ignored. #ifdef __VMS # define wxDllOpen(lib) dlopen(lib.fn_str(), 0 ) #elif defined( __osf__ ) # define wxDllOpen(lib) dlopen(lib.fn_str(), RTLD_LAZY ) #else # define wxDllOpen(lib) dlopen(lib.fn_str(), RTLD_LAZY | RTLD_GLOBAL) #endif #define wxDllGetSymbol(handle, name) dlsym(handle, name) # define wxDllClose dlclose #elif defined(HAVE_SHL_LOAD) # define wxDllOpen(lib) shl_load(lib.fn_str(), BIND_DEFERRED, 0) # define wxDllClose shl_unload static inline void *wxDllGetSymbol(shl_t handle, const wxString& name) { void *sym; if ( shl_findsym(&handle, name.mb_str(), TYPE_UNDEFINED, &sym) == 0 ) return sym; else return 0; } #elif defined(__DARWIN__) /* Porting notes: * The dlopen port is a port from dl_next.xs by Anno Siegel. * dl_next.xs is itself a port from dl_dlopen.xs by Paul Marquess. * The method used here is just to supply the sun style dlopen etc. * functions in terms of Darwin NS*. */ void *dlopen(const char *path, int mode /* mode is ignored */); void *dlsym(void *handle, const char *symbol); int dlclose(void *handle); const char *dlerror(void); # define wxDllOpen(lib) dlopen(lib.fn_str(), 0) # define wxDllGetSymbol(handle, name) dlsym(handle, name) # define wxDllClose dlclose #elif defined(__WINDOWS__) // using LoadLibraryEx under Win32 to avoid name clash with LoadLibrary # ifdef __WIN32__ #ifdef _UNICODE # define wxDllOpen(lib) ::LoadLibraryExW(lib, 0, 0) #else # define wxDllOpen(lib) ::LoadLibraryExA(lib, 0, 0) #endif # else // Win16 # define wxDllOpen(lib) ::LoadLibrary(lib) # endif // Win32/16 # define wxDllGetSymbol(handle, name) ::GetProcAddress(handle, name) # define wxDllClose ::FreeLibrary #elif defined(__WXMAC__) # define wxDllClose(handle) CloseConnection(&((CFragConnectionID)handle)) #else # error "Don't know how to load shared libraries on this platform." #endif // OS // --------------------------------------------------------------------------- // Global variables // --------------------------------------------------------------------------- wxLibraries wxTheLibraries; // ============================================================================ // implementation // ============================================================================ // construct the full name from the base shared object name: adds a .dll // suffix under Windows or .so under Unix static wxString ConstructLibraryName(const wxString& basename) { wxString fullname; fullname << basename << wxDllLoader::GetDllExt(); return fullname; } // --------------------------------------------------------------------------- // wxLibrary (one instance per dynamic library) // --------------------------------------------------------------------------- wxLibrary::wxLibrary(wxDllType handle) { typedef wxClassInfo *(*t_get_first)(void); t_get_first get_first; m_handle = handle; // Some system may use a local heap for library. get_first = (t_get_first)GetSymbol(_T("wxGetClassFirst")); // It is a wxWindows DLL. if (get_first) PrepareClasses(get_first()); } wxLibrary::~wxLibrary() { if ( m_handle ) { wxDllClose(m_handle); } } wxObject *wxLibrary::CreateObject(const wxString& name) { wxClassInfo *info = (wxClassInfo *)classTable.Get(name); if (!info) return NULL; return info->CreateObject(); } void wxLibrary::PrepareClasses(wxClassInfo *first) { // Index all class infos by their class name wxClassInfo *info = first; while (info) { if (info->m_className) classTable.Put(info->m_className, (wxObject *)info); info = info->m_next; } // Set base pointers for each wxClassInfo info = first; while (info) { if (info->GetBaseClassName1()) info->m_baseInfo1 = (wxClassInfo *)classTable.Get(info->GetBaseClassName1()); if (info->GetBaseClassName2()) info->m_baseInfo2 = (wxClassInfo *)classTable.Get(info->GetBaseClassName2()); info = info->m_next; } } void *wxLibrary::GetSymbol(const wxString& symbname) { return wxDllLoader::GetSymbol(m_handle, symbname); } // --------------------------------------------------------------------------- // wxDllLoader // --------------------------------------------------------------------------- #if defined(__WINDOWS__) || defined(__WXPM__) || defined(__EMX__) const wxString wxDllLoader::ms_dllext( _T(".dll") ); #elif defined(__UNIX__) #if defined(__HPUX__) const wxString wxDllLoader::ms_dllext( _T(".sl") ); #else const wxString wxDllLoader::ms_dllext( _T(".so") ); #endif #elif defined(__WXMAC__) const wxString wxDllLoader::ms_dllext( _T("") ); #endif /* static */ wxDllType wxDllLoader::GetProgramHandle() { #if defined( HAVE_DLOPEN ) && !defined(__EMX__) // optain handle for main program return dlopen(NULL, RTLD_NOW/*RTLD_LAZY*/); #elif defined (HAVE_SHL_LOAD) // shl_findsymbol with NULL handle looks up in main program return 0; #else wxFAIL_MSG( wxT("This method is not implemented under Windows or OS/2")); return 0; #endif } /* static */ wxDllType wxDllLoader::LoadLibrary(const wxString & libname, bool *success) { wxDllType handle; bool failed = FALSE; #if defined(__WXMAC__) && !defined(__UNIX__) FSSpec myFSSpec; Ptr myMainAddr; Str255 myErrName; wxMacFilename2FSSpec( libname , &myFSSpec ); if( GetDiskFragment( &myFSSpec, 0, kCFragGoesToEOF, "\p", kPrivateCFragCopy, &((CFragConnectionID)handle), &myMainAddr, myErrName ) != noErr ) { p2cstr( myErrName ); wxLogSysError( _("Failed to load shared library '%s' Error '%s'"), libname.c_str(), (char*)myErrName ); handle = 0; failed = TRUE; } #elif defined(__WXPM__) || defined(__EMX__) char zError[256] = ""; wxDllOpen(zError, libname, handle); #else handle = wxDllOpen(libname); #endif if ( !handle ) { wxString msg(_("Failed to load shared library '%s'")); #ifdef HAVE_DLERROR const wxChar *err = dlerror(); if( err ) { failed = TRUE; wxLogError( msg, err ); } #else failed = TRUE; wxLogSysError( msg, libname.c_str() ); #endif } if ( success ) *success = !failed; return handle; } /* static */ void wxDllLoader::UnloadLibrary(wxDllType handle) { wxDllClose(handle); } /* static */ void *wxDllLoader::GetSymbol(wxDllType dllHandle, const wxString &name, bool *success) { bool failed = FALSE; void *symbol = 0; #if defined(__WXMAC__) && !defined(__UNIX__) Ptr symAddress; CFragSymbolClass symClass; Str255 symName; #if TARGET_CARBON c2pstrcpy( (StringPtr) symName, name ); #else strcpy( (char *) symName, name ); c2pstr( (char *) symName ); #endif if( FindSymbol( ((CFragConnectionID)dllHandle), symName, &symAddress, &symClass ) == noErr ) symbol = (void *)symAddress; #elif defined(__WXPM__) || defined(__EMX__) wxDllGetSymbol(dllHandle, symbol); #else // Windows or Unix // mb_str() is necessary in Unicode build // // "void *" cast is needed by gcc 3.1 + w32api 1.4, don't ask me why symbol = (void *)wxDllGetSymbol(dllHandle, name.mb_str()); #endif // OS if ( !symbol ) { #ifdef HAVE_DLERROR const wxChar *err = dlerror(); if( err ) { wxLogError(wxT("%s"), err); } #else failed = TRUE; wxLogSysError(_("Couldn't find symbol '%s' in a dynamic library"), name.c_str()); #endif } if( success ) *success = !failed; return symbol; } // --------------------------------------------------------------------------- // wxLibraries (only one instance should normally exist) // --------------------------------------------------------------------------- wxLibraries::wxLibraries():m_loaded(wxKEY_STRING) { } wxLibraries::~wxLibraries() { wxNode *node = m_loaded.First(); while (node) { wxLibrary *lib = (wxLibrary *)node->Data(); delete lib; node = node->Next(); } } wxLibrary *wxLibraries::LoadLibrary(const wxString& name) { wxLibrary *lib; wxClassInfo *old_sm_first; wxNode *node = m_loaded.Find(name.GetData()); if (node != NULL) return ((wxLibrary *)node->Data()); // If DLL shares data, this is necessary. old_sm_first = wxClassInfo::sm_first; wxClassInfo::sm_first = NULL; wxString libname = ConstructLibraryName(name); bool success = FALSE; wxDllType handle = wxDllLoader::LoadLibrary(libname, &success); if(success) { lib = new wxLibrary(handle); wxClassInfo::sm_first = old_sm_first; m_loaded.Append(name.GetData(), lib); } else lib = NULL; return lib; } wxObject *wxLibraries::CreateObject(const wxString& path) { wxNode *node = m_loaded.First(); wxObject *obj; while (node) { obj = ((wxLibrary *)node->Data())->CreateObject(path); if (obj) return obj; node = node->Next(); } return NULL; } #endif // wxUSE_DYNLIB_CLASS && !wxUSE_DYNAMIC_LOADER #if defined(__DARWIN__) && (wxUSE_DYNLIB_CLASS || wxUSE_DYNAMIC_LOADER) // --------------------------------------------------------------------------- // For Darwin/Mac OS X // supply the sun style dlopen functions in terms of Darwin NS* // --------------------------------------------------------------------------- #include #include static char dl_last_error[1024]; static void TranslateError(const char *path, int number) { unsigned int index; static char *OFIErrorStrings[] = { "%s(%d): Object Image Load Failure\n", "%s(%d): Object Image Load Success\n", "%s(%d): Not an recognisable object file\n", "%s(%d): No valid architecture\n", "%s(%d): Object image has an invalid format\n", "%s(%d): Invalid access (permissions?)\n", "%s(%d): Unknown error code from NSCreateObjectFileImageFromFile\n", }; #define NUM_OFI_ERRORS (sizeof(OFIErrorStrings) / sizeof(OFIErrorStrings[0])) index = number; if (index > NUM_OFI_ERRORS - 1) { index = NUM_OFI_ERRORS - 1; } sprintf(dl_last_error, OFIErrorStrings[index], path, number); } const char *dlerror() { return dl_last_error; } void *dlopen(const char *path, int WXUNUSED(mode) /* mode is ignored */) { int dyld_result; NSObjectFileImage ofile; NSModule handle = NULL; dyld_result = NSCreateObjectFileImageFromFile(path, &ofile); if (dyld_result != NSObjectFileImageSuccess) { TranslateError(path, dyld_result); } else { // NSLinkModule will cause the run to abort on any link error's // not very friendly but the error recovery functionality is limited. handle = NSLinkModule(ofile, path, NSLINKMODULE_OPTION_BINDNOW); } return handle; } int dlclose(void *handle) { NSUnLinkModule( handle, NSUNLINKMODULE_OPTION_NONE); return 0; } void *dlsym(void *WXUNUSED(handle), const char *symbol) { void *addr; if (NSIsSymbolNameDefined(symbol)) { addr = NSAddressOfSymbol(NSLookupAndBindSymbol(symbol)); } else { addr = NULL; } return addr; } #endif // defined(__DARWIN__) && (wxUSE_DYNLIB_CLASS || wxUSE_DYNAMIC_LOADER)