///////////////////////////////////////////////////////////////////////////// // Name: univ/checkbox.cpp // Purpose: wxCheckBox implementation // Author: Vadim Zeitlin // Modified by: // Created: 25.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "univcheckbox.h" #endif #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_CHECKBOX #ifndef WX_PRECOMP #include "wx/dcclient.h" #include "wx/checkbox.h" #include "wx/validate.h" #include "wx/button.h" // for wxACTION_BUTTON_XXX #endif #include "wx/univ/theme.h" #include "wx/univ/renderer.h" #include "wx/univ/inphand.h" #include "wx/univ/colschem.h" // ============================================================================ // implementation // ============================================================================ IMPLEMENT_DYNAMIC_CLASS(wxCheckBox, wxControl) // ---------------------------------------------------------------------------- // wxCheckBox // ---------------------------------------------------------------------------- void wxCheckBox::Init() { m_isPressed = FALSE; m_status = Status_Unchecked; } bool wxCheckBox::Create(wxWindow *parent, wxWindowID id, const wxString &label, const wxPoint &pos, const wxSize &size, long style, const wxValidator& validator, const wxString &name) { if ( !wxControl::Create(parent, id, pos, size, style, validator, name) ) return FALSE; SetLabel(label); SetBestSize(size); CreateInputHandler(wxINP_HANDLER_CHECKBOX); return TRUE; } // ---------------------------------------------------------------------------- // checkbox interface // ---------------------------------------------------------------------------- bool wxCheckBox::GetValue() const { return m_status == Status_Checked; } void wxCheckBox::SetValue(bool value) { Status status = value ? Status_Checked : Status_Unchecked; if ( status != m_status ) { m_status = status; if ( m_status == Status_Checked ) { // invoke the hook OnCheck(); } Refresh(); } } void wxCheckBox::OnCheck() { // we do nothing here } // ---------------------------------------------------------------------------- // indicator bitmaps // ---------------------------------------------------------------------------- wxBitmap wxCheckBox::GetBitmap(State state, Status status) const { wxBitmap bmp = m_bitmaps[state][status]; if ( !bmp.Ok() ) bmp = m_bitmaps[State_Normal][status]; return bmp; } void wxCheckBox::SetBitmap(const wxBitmap& bmp, State state, Status status) { m_bitmaps[state][status] = bmp; } // ---------------------------------------------------------------------------- // drawing // ---------------------------------------------------------------------------- wxCheckBox::State wxCheckBox::GetState(int flags) const { if ( flags & wxCONTROL_DISABLED ) return State_Disabled; else if ( flags & wxCONTROL_PRESSED ) return State_Pressed; else if ( flags & wxCONTROL_CURRENT ) return State_Current; else return State_Normal; } void wxCheckBox::DoDraw(wxControlRenderer *renderer) { int flags = GetStateFlags(); wxDC& dc = renderer->GetDC(); dc.SetFont(GetFont()); dc.SetTextForeground(GetForegroundColour()); if ( m_status == Status_Checked ) flags |= wxCONTROL_CHECKED; wxBitmap bitmap(GetBitmap(GetState(flags), m_status)); renderer->GetRenderer()-> DrawCheckButton(dc, GetLabel(), bitmap, renderer->GetRect(), flags, GetWindowStyle() & wxALIGN_RIGHT ? wxALIGN_RIGHT : wxALIGN_LEFT, GetAccelIndex()); } // ---------------------------------------------------------------------------- // geometry calculations // ---------------------------------------------------------------------------- wxSize wxCheckBox::GetBitmapSize() const { wxBitmap bmp = GetBitmap(State_Normal, Status_Checked); return bmp.Ok() ? wxSize(bmp.GetWidth(), bmp.GetHeight()) : GetRenderer()->GetCheckBitmapSize(); } wxSize wxCheckBox::DoGetBestClientSize() const { wxClientDC dc(wxConstCast(this, wxCheckBox)); dc.SetFont(GetFont()); wxCoord width, height; dc.GetMultiLineTextExtent(GetLabel(), &width, &height); wxSize sizeBmp = GetBitmapSize(); if ( height < sizeBmp.y ) height = sizeBmp.y; #if wxUNIV_COMPATIBLE_MSW // this looks better but is different from what wxMSW does height += GetCharHeight()/2; #endif // wxUNIV_COMPATIBLE_MSW width += sizeBmp.x + 2*GetCharWidth(); return wxSize(width, height); } // ---------------------------------------------------------------------------- // checkbox actions // ---------------------------------------------------------------------------- void wxCheckBox::Press() { if ( !m_isPressed ) { m_isPressed = TRUE; Refresh(); } } void wxCheckBox::Release() { if ( m_isPressed ) { m_isPressed = FALSE; Refresh(); } } void wxCheckBox::Toggle() { m_isPressed = FALSE; ChangeValue(!GetValue()); } void wxCheckBox::ChangeValue(bool value) { SetValue(value); SendEvent(); } void wxCheckBox::SendEvent() { wxCommandEvent event(wxEVT_COMMAND_CHECKBOX_CLICKED, GetId()); InitCommandEvent(event); event.SetInt(IsChecked()); Command(event); } // ---------------------------------------------------------------------------- // input handling // ---------------------------------------------------------------------------- bool wxCheckBox::PerformAction(const wxControlAction& action, long numArg, const wxString& strArg) { if ( action == wxACTION_BUTTON_PRESS ) Press(); else if ( action == wxACTION_BUTTON_RELEASE ) Release(); if ( action == wxACTION_CHECKBOX_CHECK ) ChangeValue(TRUE); else if ( action == wxACTION_CHECKBOX_CLEAR ) ChangeValue(FALSE); else if ( action == wxACTION_CHECKBOX_TOGGLE ) Toggle(); else return wxControl::PerformAction(action, numArg, strArg); return TRUE; } // ---------------------------------------------------------------------------- // wxStdCheckboxInputHandler // ---------------------------------------------------------------------------- wxStdCheckboxInputHandler::wxStdCheckboxInputHandler(wxInputHandler *inphand) : wxStdButtonInputHandler(inphand) { } bool wxStdCheckboxInputHandler::HandleActivation(wxInputConsumer *consumer, bool WXUNUSED(activated)) { // only the focused checkbox appearance changes when the app gains/loses // activation return consumer->GetInputWindow()->IsFocused(); } #endif // wxUSE_CHECKBOX