///////////////////////////////////////////////////////////////////////////// // Name: src/generic/splitter.cpp // Purpose: wxSplitterWindow implementation // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "splitter.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/string.h" #include "wx/utils.h" #include "wx/log.h" #include "wx/dcscreen.h" #include "wx/window.h" #include "wx/dialog.h" #include "wx/frame.h" #include "wx/settings.h" #endif #include "wx/splitter.h" #include DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING) DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_DOUBLECLICKED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_UNSPLIT) IMPLEMENT_DYNAMIC_CLASS(wxSplitterWindow, wxWindow) IMPLEMENT_DYNAMIC_CLASS(wxSplitterEvent, wxNotifyEvent) BEGIN_EVENT_TABLE(wxSplitterWindow, wxWindow) EVT_PAINT(wxSplitterWindow::OnPaint) EVT_SIZE(wxSplitterWindow::OnSize) EVT_IDLE(wxSplitterWindow::OnIdle) EVT_MOUSE_EVENTS(wxSplitterWindow::OnMouseEvent) #ifdef __WXMSW__ EVT_SET_CURSOR(wxSplitterWindow::OnSetCursor) #endif // wxMSW WX_EVENT_TABLE_CONTROL_CONTAINER(wxSplitterWindow) END_EVENT_TABLE() WX_DELEGATE_TO_CONTROL_CONTAINER(wxSplitterWindow); bool wxSplitterWindow::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { // allow TABbing from one window to the other style |= wxTAB_TRAVERSAL; if (!wxWindow::Create(parent, id, pos, size, style, name)) return FALSE; m_permitUnsplitAlways = (style & wxSP_PERMIT_UNSPLIT) != 0; if ( style & wxSP_3DSASH ) m_sashSize = 7; else m_sashSize = 3; if ( style & wxSP_3DBORDER ) m_borderSize = 2; else if ( style & wxSP_BORDER ) m_borderSize = 1; else m_borderSize = 0; #ifdef __WXMAC__ int major,minor; wxGetOsVersion( &major, &minor ); if (major >= 10) m_windowStyle |= wxSP_SASH_AQUA; #endif return TRUE; } void wxSplitterWindow::Init() { m_container.SetContainerWindow(this); m_splitMode = wxSPLIT_VERTICAL; m_permitUnsplitAlways = TRUE; m_windowOne = (wxWindow *) NULL; m_windowTwo = (wxWindow *) NULL; m_dragMode = wxSPLIT_DRAG_NONE; m_oldX = 0; m_oldY = 0; m_firstX = 0; m_firstY = 0; m_sashSize = 3; m_borderSize = 0; m_sashPosition = m_requestedSashPosition = 0; m_minimumPaneSize = 0; m_sashCursorWE = wxCursor(wxCURSOR_SIZEWE); m_sashCursorNS = wxCursor(wxCURSOR_SIZENS); m_sashTrackerPen = new wxPen(*wxBLACK, 2, wxSOLID); m_lightShadowPen = (wxPen *) NULL; m_mediumShadowPen = (wxPen *) NULL; m_darkShadowPen = (wxPen *) NULL; m_faceBrush = (wxBrush *) NULL; m_facePen = (wxPen *) NULL; m_hilightPen = (wxPen *) NULL; InitColours(); m_needUpdating = FALSE; } wxSplitterWindow::~wxSplitterWindow() { delete m_sashTrackerPen; delete m_lightShadowPen; delete m_darkShadowPen; delete m_mediumShadowPen; delete m_hilightPen; delete m_facePen; delete m_faceBrush; } void wxSplitterWindow::SetResizeCursor() { SetCursor(m_splitMode == wxSPLIT_VERTICAL ? m_sashCursorWE : m_sashCursorNS); } void wxSplitterWindow::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); if ( m_borderSize > 0 ) DrawBorders(dc); DrawSash(dc); } void wxSplitterWindow::OnIdle(wxIdleEvent& event) { if (m_needUpdating) SizeWindows(); event.Skip(); } void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event) { int x = (int)event.GetX(), y = (int)event.GetY(); // reset the cursor #if defined( __WXMOTIF__ ) || defined( __WXGTK__ ) || defined( __WXMAC__ ) SetCursor(* wxSTANDARD_CURSOR); #elif defined(__WXMSW__) SetCursor(wxCursor()); #endif if (GetWindowStyle() & wxSP_NOSASH) return; // with wxSP_LIVE_UPDATE style the splitter windows are always resized // following the mouse movement while it drags the sash, without it we only // draw the sash at the new position but only resize the windows when the // dragging is finished bool isLive = (GetWindowStyleFlag() & wxSP_LIVE_UPDATE) != 0; if (event.LeftDown()) { if ( SashHitTest(x, y) ) { CaptureMouse(); m_dragMode = wxSPLIT_DRAG_DRAGGING; if ( !isLive ) { // remember the initial sash position and draw the initial // shadow sash m_sashPositionCurrent = m_sashPosition; DrawSashTracker(x, y); } m_oldX = x; m_oldY = y; SetResizeCursor(); return; } } else if (event.LeftUp() && m_dragMode == wxSPLIT_DRAG_DRAGGING) { // We can stop dragging now and see what we've got. m_dragMode = wxSPLIT_DRAG_NONE; ReleaseMouse(); // exit if unsplit after doubleclick if ( !IsSplit() ) { return; } // Erase old tracker if ( !isLive ) { DrawSashTracker(m_oldX, m_oldY); } // the position of the click doesn't exactly correspond to // m_sashPosition, rather it changes it by the distance by which the // mouse has moved int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_oldX : y - m_oldY; int posSashOld = isLive ? m_sashPosition : m_sashPositionCurrent; int posSashNew = OnSashPositionChanging(posSashOld + diff); if ( posSashNew == -1 ) { // change not allowed return; } if ( m_permitUnsplitAlways || m_minimumPaneSize == 0 ) { // Deal with possible unsplit scenarios if ( posSashNew == 0 ) { // We remove the first window from the view wxWindow *removedWindow = m_windowOne; m_windowOne = m_windowTwo; m_windowTwo = (wxWindow *) NULL; OnUnsplit(removedWindow); SetSashPositionAndNotify(0); } else if ( posSashNew == GetWindowSize() ) { // We remove the second window from the view wxWindow *removedWindow = m_windowTwo; m_windowTwo = (wxWindow *) NULL; OnUnsplit(removedWindow); SetSashPositionAndNotify(0); } else { SetSashPositionAndNotify(posSashNew); } } else { SetSashPositionAndNotify(posSashNew); } SizeWindows(); } // left up && dragging else if (event.Moving() && !event.Dragging()) { // Just change the cursor if required if ( SashHitTest(x, y) ) { SetResizeCursor(); } #if defined(__WXGTK__) || defined(__WXMSW__) || defined(__WXMAC__) else { // We must set the normal cursor in MSW, because // if the child window doesn't have a cursor, the // parent's (splitter window) will be used, and this // must be the standard cursor. // where else do we unset the cursor? SetCursor(* wxSTANDARD_CURSOR); } #endif // __WXGTK__ } else if (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING)) { #if defined( __WXMSW__ ) || defined( __WXMAC__ ) // Otherwise, the cursor sometimes reverts to the normal cursor // during dragging. SetResizeCursor(); #endif // __WXMSW__ int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_oldX : y - m_oldY; if ( !diff ) { // nothing to do, mouse didn't really move far enough return; } int posSashOld = isLive ? m_sashPosition : m_sashPositionCurrent; int posSashNew = OnSashPositionChanging(posSashOld + diff); if ( posSashNew == -1 ) { // change not allowed return; } if ( posSashNew == m_sashPosition ) return; // Erase old tracker if ( !isLive ) { DrawSashTracker(m_oldX, m_oldY); } if (m_splitMode == wxSPLIT_VERTICAL) x = posSashNew; else y = posSashNew; // Remember old positions m_oldX = x; m_oldY = y; #ifdef __WXMSW__ // As we captured the mouse, we may get the mouse events from outside // our window - for example, negative values in x, y. This has a weird // consequence under MSW where we use unsigned values sometimes and // signed ones other times: the coordinates turn as big positive // numbers and so the sash is drawn on the *right* side of the window // instead of the left (or bottom instead of top). Correct this. if ( (short)m_oldX < 0 ) m_oldX = 0; if ( (short)m_oldY < 0 ) m_oldY = 0; #endif // __WXMSW__ // Draw new one if ( !isLive ) { m_sashPositionCurrent = posSashNew; DrawSashTracker(m_oldX, m_oldY); } else { SetSashPositionAndNotify(posSashNew); m_needUpdating = TRUE; } } else if ( event.LeftDClick() ) { OnDoubleClickSash(x, y); } } void wxSplitterWindow::OnSize(wxSizeEvent& event) { // only process this message if we're not iconized - otherwise iconizing // and restoring a window containing the splitter has a funny side effect // of changing the splitter position! wxWindow *parent = GetParent(); while ( parent && !parent->IsTopLevel() ) { parent = parent->GetParent(); } bool iconized = FALSE; // wxMotif doesn't yet have a wxTopLevelWindow implementation #ifdef __WXMOTIF__ wxFrame *winTop = wxDynamicCast(parent, wxFrame); #else wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow); #endif if ( winTop ) { iconized = winTop->IsIconized(); } #ifndef __WXMOTIF__ else { wxFAIL_MSG(wxT("should have a top level parent!")); iconized = FALSE; } #endif if ( iconized ) { event.Skip(); return; } int cw, ch; GetClientSize( &cw, &ch ); if ( m_windowTwo ) { if ( m_splitMode == wxSPLIT_VERTICAL ) { if ( m_sashPosition >= (cw - 5) ) SetSashPositionAndNotify(wxMax(10, cw - 40)); } else // m_splitMode == wxSPLIT_HORIZONTAL { if ( m_sashPosition >= (ch - 5) ) SetSashPositionAndNotify(wxMax(10, ch - 40)); } } SizeWindows(); } bool wxSplitterWindow::SashHitTest(int x, int y, int tolerance) { if ( m_windowTwo == NULL || m_sashPosition == 0) return FALSE; // No sash if ( m_splitMode == wxSPLIT_VERTICAL ) { if ( (x >= m_sashPosition - tolerance) && (x <= m_sashPosition + m_sashSize + tolerance) ) return TRUE; else return FALSE; } else { if ( (y >= (m_sashPosition- tolerance)) && (y <= (m_sashPosition + m_sashSize + tolerance)) ) return TRUE; else return FALSE; } } // Draw 3D effect borders void wxSplitterWindow::DrawBorders(wxDC& dc) { int w, h; GetClientSize(&w, &h); if ( GetWindowStyleFlag() & wxSP_3DBORDER ) { dc.SetPen(*m_facePen); dc.SetBrush(*m_faceBrush); dc.DrawRectangle(1, 1 , w-1, m_borderSize-2 ); //high dc.DrawRectangle(1, m_borderSize-2 , m_borderSize-2, h-1 ); // left dc.DrawRectangle(w-m_borderSize+2, m_borderSize-2 , w-1, h-1 ); // right dc.DrawRectangle(m_borderSize-2, h-m_borderSize+2 , w-m_borderSize+2, h-1 ); //bottom dc.SetPen(*m_mediumShadowPen); dc.DrawLine(m_borderSize-2, m_borderSize-2, w-m_borderSize+1, m_borderSize-2); dc.DrawLine(m_borderSize-2, m_borderSize-2, m_borderSize-2, h-m_borderSize+1); dc.SetPen(*m_darkShadowPen); dc.DrawLine(m_borderSize-1, m_borderSize-1, w-m_borderSize, m_borderSize-1); dc.DrawLine(m_borderSize-1, m_borderSize-1, m_borderSize-1, h-m_borderSize); dc.SetPen(*m_hilightPen); dc.DrawLine(m_borderSize - 2, h-m_borderSize+1, w-m_borderSize+1, h-m_borderSize+1); dc.DrawLine(w-m_borderSize+1, m_borderSize - 2, w-m_borderSize+1, h-m_borderSize+2); // Surely the maximum y pos. should be h - 1. /// Anyway, h is required for MSW. dc.SetPen(*m_lightShadowPen); dc.DrawLine(w-m_borderSize, m_borderSize-1, w-m_borderSize, h-m_borderSize); // Right hand side dc.DrawLine(m_borderSize-1, h-m_borderSize, w-m_borderSize+1, h-m_borderSize); // Bottom } else if ( GetWindowStyleFlag() & wxSP_BORDER ) { dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(*wxBLACK_PEN); dc.DrawRectangle(0, 0, w-1, h-1); } dc.SetPen(wxNullPen); dc.SetBrush(wxNullBrush); } // Draw the sash void wxSplitterWindow::DrawSash(wxDC& dc) { if ( m_sashPosition == 0 || !m_windowTwo) return; if (GetWindowStyle() & wxSP_NOSASH) return; int w, h; GetClientSize(&w, &h); if ( GetWindowStyleFlag() & wxSP_3DSASH ) { if ( m_splitMode == wxSPLIT_VERTICAL ) { dc.SetPen(*m_facePen); if (HasFlag( wxSP_SASH_AQUA )) dc.SetBrush(*wxWHITE_BRUSH); else dc.SetBrush(*m_faceBrush); dc.DrawRectangle(m_sashPosition + 2, 0 , m_sashSize - 4, h ); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(*m_lightShadowPen); int xShadow = m_borderSize ? m_borderSize - 1 : 0 ; dc.DrawLine(m_sashPosition, xShadow , m_sashPosition, h-m_borderSize); dc.SetPen(*m_hilightPen); dc.DrawLine(m_sashPosition+1, m_borderSize - 2, m_sashPosition+1, h - m_borderSize+2); if (!HasFlag( wxSP_SASH_AQUA )) dc.SetPen(*m_mediumShadowPen); int yMedium = m_borderSize ? h-m_borderSize+1 : h ; dc.DrawLine(m_sashPosition+m_sashSize-2, xShadow, m_sashPosition+m_sashSize-2, yMedium); if (HasFlag( wxSP_SASH_AQUA )) dc.SetPen(*m_lightShadowPen); else dc.SetPen(*m_darkShadowPen); dc.DrawLine(m_sashPosition+m_sashSize-1, m_borderSize, m_sashPosition+m_sashSize-1, h-m_borderSize ); // Draw the top and bottom edges of the sash, if requested if (GetWindowStyle() & wxSP_FULLSASH) { // Top dc.SetPen(*m_hilightPen); dc.DrawLine(m_sashPosition+1, m_borderSize, m_sashPosition+m_sashSize-1, m_borderSize); // Bottom dc.SetPen(*m_darkShadowPen); dc.DrawLine(m_sashPosition+1, h-m_borderSize-1, m_sashPosition+m_sashSize-1, h-m_borderSize-1); } } else // wxSPLIT_HORIZONTAL { dc.SetPen(*m_facePen); if (HasFlag( wxSP_SASH_AQUA )) dc.SetBrush(*wxWHITE_BRUSH); else dc.SetBrush(*m_faceBrush); dc.DrawRectangle( m_borderSize-2, m_sashPosition + 2, w-m_borderSize+2, m_sashSize - 4); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(*m_lightShadowPen); dc.DrawLine(m_borderSize-1, m_sashPosition, w-m_borderSize, m_sashPosition); dc.SetPen(*m_hilightPen); dc.DrawLine(m_borderSize-2, m_sashPosition+1, w-m_borderSize+1, m_sashPosition+1); if (!HasFlag( wxSP_SASH_AQUA )) dc.SetPen(*m_mediumShadowPen); dc.DrawLine(m_borderSize-1, m_sashPosition+m_sashSize-2, w-m_borderSize+1, m_sashPosition+m_sashSize-2); if (HasFlag( wxSP_SASH_AQUA )) dc.SetPen(*m_lightShadowPen); else dc.SetPen(*m_darkShadowPen); dc.DrawLine(m_borderSize, m_sashPosition+m_sashSize-1, w-m_borderSize, m_sashPosition+m_sashSize-1); // Draw the left and right edges of the sash, if requested if (GetWindowStyle() & wxSP_FULLSASH) { // Left dc.SetPen(*m_hilightPen); dc.DrawLine(m_borderSize, m_sashPosition, m_borderSize, m_sashPosition+m_sashSize); // Right dc.SetPen(*m_darkShadowPen); dc.DrawLine(w-m_borderSize-1, m_sashPosition+1, w-m_borderSize-1, m_sashPosition+m_sashSize-1); } } } else // !wxSP_3DSASH { dc.SetPen(*wxTRANSPARENT_PEN); dc.SetBrush(*m_faceBrush); if ( m_splitMode == wxSPLIT_VERTICAL ) { int h1 = h-1; int y1 = 0; if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER && (GetWindowStyleFlag() & wxSP_3DBORDER) != wxSP_3DBORDER ) h1 += 1; // Not sure why this is necessary... if ( (GetWindowStyleFlag() & wxSP_3DBORDER) == wxSP_3DBORDER) { y1 = 2; h1 -= 3; } dc.DrawRectangle(m_sashPosition, y1, m_sashSize, h1); } else // wxSPLIT_HORIZONTAL { int w1 = w-1; int x1 = 0; if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER && (GetWindowStyleFlag() & wxSP_3DBORDER) != wxSP_3DBORDER ) w1 ++; if ( (GetWindowStyleFlag() & wxSP_3DBORDER) == wxSP_3DBORDER) { x1 = 2; w1 -= 3; } dc.DrawRectangle(x1, m_sashPosition, w1, m_sashSize); } } dc.SetPen(wxNullPen); dc.SetBrush(wxNullBrush); } // Draw the sash tracker (for whilst moving the sash) void wxSplitterWindow::DrawSashTracker(int x, int y) { int w, h; GetClientSize(&w, &h); wxScreenDC screenDC; int x1, y1; int x2, y2; if ( m_splitMode == wxSPLIT_VERTICAL ) { x1 = x; y1 = 2; x2 = x; y2 = h-2; if ( x1 > w ) { x1 = w; x2 = w; } else if ( x1 < 0 ) { x1 = 0; x2 = 0; } } else { x1 = 2; y1 = y; x2 = w-2; y2 = y; if ( y1 > h ) { y1 = h; y2 = h; } else if ( y1 < 0 ) { y1 = 0; y2 = 0; } } ClientToScreen(&x1, &y1); ClientToScreen(&x2, &y2); screenDC.SetLogicalFunction(wxINVERT); screenDC.SetPen(*m_sashTrackerPen); screenDC.SetBrush(*wxTRANSPARENT_BRUSH); screenDC.DrawLine(x1, y1, x2, y2); screenDC.SetLogicalFunction(wxCOPY); screenDC.SetPen(wxNullPen); screenDC.SetBrush(wxNullBrush); } int wxSplitterWindow::GetWindowSize() const { wxSize size = GetClientSize(); return m_splitMode == wxSPLIT_VERTICAL ? size.x : size.y; } int wxSplitterWindow::AdjustSashPosition(int sashPos) const { int window_size = GetWindowSize(); wxWindow *win; win = GetWindow1(); if ( win ) { // the window shouldn't be smaller than its own minimal size nor // smaller than the minimual pane size specified for this splitter int minSize = m_splitMode == wxSPLIT_VERTICAL ? win->GetMinWidth() : win->GetMinHeight(); if ( minSize == -1 || m_minimumPaneSize > minSize ) minSize = m_minimumPaneSize; minSize += GetBorderSize(); if ( sashPos < minSize ) sashPos = minSize; } win = GetWindow2(); if ( win ) { int minSize = m_splitMode == wxSPLIT_VERTICAL ? win->GetMinWidth() : win->GetMinHeight(); if ( minSize == -1 || m_minimumPaneSize > minSize ) minSize = m_minimumPaneSize; int maxSize = window_size - minSize - GetBorderSize(); if ( sashPos > maxSize ) sashPos = maxSize; } return sashPos; } bool wxSplitterWindow::DoSetSashPosition(int sashPos) { int newSashPosition = AdjustSashPosition(sashPos); if ( newSashPosition == m_sashPosition ) return FALSE; m_sashPosition = newSashPosition; return TRUE; } void wxSplitterWindow::SetSashPositionAndNotify(int sashPos) { if ( DoSetSashPosition(sashPos) ) { wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED, this); event.m_data.pos = m_sashPosition; (void)DoSendEvent(event); } } // Position and size subwindows. // Note that the border size applies to each subwindow, not // including the edges next to the sash. void wxSplitterWindow::SizeWindows() { // check if we have delayed setting the real sash position if ( m_requestedSashPosition != INT_MAX ) { int newSashPosition = ConvertSashPosition(m_requestedSashPosition); if ( newSashPosition != m_sashPosition ) { DoSetSashPosition(newSashPosition); } if ( newSashPosition <= m_sashPosition && newSashPosition >= m_sashPosition - GetBorderSize() ) { // don't update it any more m_requestedSashPosition = INT_MAX; } } int w, h; GetClientSize(&w, &h); if ( GetWindow1() && !GetWindow2() ) { GetWindow1()->SetSize(GetBorderSize(), GetBorderSize(), w - 2*GetBorderSize(), h - 2*GetBorderSize()); } else if ( GetWindow1() && GetWindow2() ) { if (GetSplitMode() == wxSPLIT_VERTICAL) { int x1 = GetBorderSize(); int y1 = GetBorderSize(); int w1 = GetSashPosition() - GetBorderSize(); int h1 = h - 2*GetBorderSize(); int x2 = GetSashPosition() + GetSashSize(); int y2 = GetBorderSize(); int w2 = w - 2*GetBorderSize() - GetSashSize() - w1; int h2 = h - 2*GetBorderSize(); GetWindow1()->SetSize(x1, y1, w1, h1); GetWindow2()->SetSize(x2, y2, w2, h2); } else { GetWindow1()->SetSize(GetBorderSize(), GetBorderSize(), w - 2*GetBorderSize(), GetSashPosition() - GetBorderSize()); GetWindow2()->SetSize(GetBorderSize(), GetSashPosition() + GetSashSize(), w - 2*GetBorderSize(), h - 2*GetBorderSize() - GetSashSize() - (GetSashPosition() - GetBorderSize())); } } wxClientDC dc(this); if ( GetBorderSize() > 0 ) DrawBorders(dc); DrawSash(dc); SetNeedUpdating(FALSE); } // Set pane for unsplit window void wxSplitterWindow::Initialize(wxWindow *window) { wxASSERT_MSG( window && window->GetParent() == this, _T("windows in the splitter should have it as parent!") ); m_windowOne = window; m_windowTwo = (wxWindow *) NULL; DoSetSashPosition(0); } // Associates the given window with window 2, drawing the appropriate sash // and changing the split mode. // Does nothing and returns FALSE if the window is already split. bool wxSplitterWindow::DoSplit(wxSplitMode mode, wxWindow *window1, wxWindow *window2, int sashPosition) { if ( IsSplit() ) return FALSE; wxCHECK_MSG( window1 && window2, FALSE, _T("can not split with NULL window(s)") ); wxCHECK_MSG( window1->GetParent() == this && window2->GetParent() == this, FALSE, _T("windows in the splitter should have it as parent!") ); m_splitMode = mode; m_windowOne = window1; m_windowTwo = window2; // remember the sash position we want to set for later if we can't set it // right now (e.g. because the window is too small) m_requestedSashPosition = sashPosition; DoSetSashPosition(ConvertSashPosition(sashPosition)); SizeWindows(); return TRUE; } int wxSplitterWindow::ConvertSashPosition(int sashPosition) const { if ( sashPosition > 0 ) { return sashPosition; } else if ( sashPosition < 0 ) { // It's negative so adding is subtracting return GetWindowSize() + sashPosition; } else // sashPosition == 0 { // default, put it in the centre return GetWindowSize() / 2; } } // Remove the specified (or second) window from the view // Doesn't actually delete the window. bool wxSplitterWindow::Unsplit(wxWindow *toRemove) { if ( ! IsSplit() ) return FALSE; wxWindow *win = NULL; if ( toRemove == NULL || toRemove == m_windowTwo) { win = m_windowTwo ; m_windowTwo = (wxWindow *) NULL; } else if ( toRemove == m_windowOne ) { win = m_windowOne ; m_windowOne = m_windowTwo; m_windowTwo = (wxWindow *) NULL; } else { wxFAIL_MSG(wxT("splitter: attempt to remove a non-existent window")); return FALSE; } OnUnsplit(win); DoSetSashPosition(0); SizeWindows(); return TRUE; } // Replace a window with another one bool wxSplitterWindow::ReplaceWindow(wxWindow *winOld, wxWindow *winNew) { wxCHECK_MSG( winOld, FALSE, wxT("use one of Split() functions instead") ); wxCHECK_MSG( winNew, FALSE, wxT("use Unsplit() functions instead") ); if ( winOld == m_windowTwo ) { m_windowTwo = winNew; } else if ( winOld == m_windowOne ) { m_windowOne = winNew; } else { wxFAIL_MSG(wxT("splitter: attempt to replace a non-existent window")); return FALSE; } SizeWindows(); return TRUE; } void wxSplitterWindow::SetMinimumPaneSize(int min) { m_minimumPaneSize = min; SetSashPosition(m_sashPosition); // re-check limits } void wxSplitterWindow::SetSashPosition(int position, bool redraw) { DoSetSashPosition(position); if ( redraw ) { SizeWindows(); } } // Initialize colours void wxSplitterWindow::InitColours() { wxDELETE( m_facePen ); wxDELETE( m_faceBrush ); wxDELETE( m_mediumShadowPen ); wxDELETE( m_darkShadowPen ); wxDELETE( m_lightShadowPen ); wxDELETE( m_hilightPen ); // Shadow colours #ifndef __WIN16__ wxColour faceColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); m_facePen = new wxPen(faceColour, 1, wxSOLID); m_faceBrush = new wxBrush(faceColour, wxSOLID); wxColour mediumShadowColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)); m_mediumShadowPen = new wxPen(mediumShadowColour, 1, wxSOLID); wxColour darkShadowColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)); m_darkShadowPen = new wxPen(darkShadowColour, 1, wxSOLID); wxColour lightShadowColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT)); m_lightShadowPen = new wxPen(lightShadowColour, 1, wxSOLID); wxColour hilightColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT)); m_hilightPen = new wxPen(hilightColour, 1, wxSOLID); #else m_facePen = new wxPen("LIGHT GREY", 1, wxSOLID); m_faceBrush = new wxBrush("LIGHT GREY", wxSOLID); m_mediumShadowPen = new wxPen("GREY", 1, wxSOLID); m_darkShadowPen = new wxPen("BLACK", 1, wxSOLID); m_lightShadowPen = new wxPen("LIGHT GREY", 1, wxSOLID); m_hilightPen = new wxPen("WHITE", 1, wxSOLID); #endif // __WIN16__ } bool wxSplitterWindow::DoSendEvent(wxSplitterEvent& event) { return !GetEventHandler()->ProcessEvent(event) || event.IsAllowed(); } // --------------------------------------------------------------------------- // wxSplitterWindow virtual functions: they now just generate the events // --------------------------------------------------------------------------- bool wxSplitterWindow::OnSashPositionChange(int WXUNUSED(newSashPosition)) { // always allow by default return TRUE; } int wxSplitterWindow::OnSashPositionChanging(int newSashPosition) { // If within UNSPLIT_THRESHOLD from edge, set to edge to cause closure. const int UNSPLIT_THRESHOLD = 4; // first of all, check if OnSashPositionChange() doesn't forbid this change if ( !OnSashPositionChange(newSashPosition) ) { // it does return -1; } // Obtain relevant window dimension for bottom / right threshold check int window_size = GetWindowSize(); bool unsplit_scenario = FALSE; if ( m_permitUnsplitAlways || m_minimumPaneSize == 0 ) { // Do edge detection if unsplit premitted if ( newSashPosition <= UNSPLIT_THRESHOLD ) { // threshold top / left check newSashPosition = 0; unsplit_scenario = TRUE; } if ( newSashPosition >= window_size - UNSPLIT_THRESHOLD ) { // threshold bottom/right check newSashPosition = window_size; unsplit_scenario = TRUE; } } if ( !unsplit_scenario ) { // If resultant pane would be too small, enlarge it newSashPosition = AdjustSashPosition(newSashPosition); } // If the result is out of bounds it means minimum size is too big, // so split window in half as best compromise. if ( newSashPosition < 0 || newSashPosition > window_size ) newSashPosition = window_size / 2; // now let the event handler have it // // FIXME: shouldn't we do it before the adjustments above so as to ensure // that the sash position is always reasonable? wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING, this); event.m_data.pos = newSashPosition; if ( !DoSendEvent(event) ) { // the event handler vetoed the change newSashPosition = -1; } else { // it could have been changed by it newSashPosition = event.GetSashPosition(); } return newSashPosition; } // Called when the sash is double-clicked. The default behaviour is to remove // the sash if the minimum pane size is zero. void wxSplitterWindow::OnDoubleClickSash(int x, int y) { // new code should handle events instead of using the virtual functions wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_DOUBLECLICKED, this); event.m_data.pt.x = x; event.m_data.pt.y = y; if ( DoSendEvent(event) ) { if ( GetMinimumPaneSize() == 0 || m_permitUnsplitAlways ) { Unsplit(); } } //else: blocked by user } void wxSplitterWindow::OnUnsplit(wxWindow *winRemoved) { // do it before calling the event handler which may delete the window winRemoved->Show(FALSE); wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_UNSPLIT, this); event.m_data.win = winRemoved; (void)DoSendEvent(event); } #ifdef __WXMSW__ // this is currently called (and needed) under MSW only... void wxSplitterWindow::OnSetCursor(wxSetCursorEvent& event) { // if we don't do it, the resizing cursor might be set for child window: // and like this we explicitly say that our cursor should not be used for // children windows which overlap us if ( SashHitTest(event.GetX(), event.GetY()) ) { // default processing is ok event.Skip(); } //else: do nothing, in particular, don't call Skip() } #endif // wxMSW