/////////////////////////////////////////////////////////////////////////////// // Name: src/osx/core/evtloop_cf.cpp // Purpose: wxEventLoop implementation common to both Carbon and Cocoa // Author: Vadim Zeitlin // Created: 2009-10-18 // RCS-ID: $Id$ // Copyright: (c) 2009 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/evtloop.h" #if wxUSE_EVENTLOOP_SOURCE #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/app.h" #endif #include "wx/evtloopsrc.h" #include "wx/scopedptr.h" #include "wx/osx/private.h" #include "wx/osx/core/cfref.h" #include "wx/thread.h" #if wxUSE_GUI #include "wx/nonownedwnd.h" #endif // ============================================================================ // wxCFEventLoopSource and wxCFEventLoop implementation // ============================================================================ #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 namespace { void EnableDescriptorCallBacks(CFFileDescriptorRef cffd, int flags) { if ( flags & wxEVENT_SOURCE_INPUT ) CFFileDescriptorEnableCallBacks(cffd, kCFFileDescriptorReadCallBack); if ( flags & wxEVENT_SOURCE_OUTPUT ) CFFileDescriptorEnableCallBacks(cffd, kCFFileDescriptorWriteCallBack); } void wx_cffiledescriptor_callback(CFFileDescriptorRef cffd, CFOptionFlags flags, void *ctxData) { wxLogTrace(wxTRACE_EVT_SOURCE, "CFFileDescriptor callback, flags=%d", flags); wxCFEventLoopSource * const source = static_cast(ctxData); wxEventLoopSourceHandler * const handler = source->GetHandler(); if ( flags & kCFFileDescriptorReadCallBack ) handler->OnReadWaiting(); if ( flags & kCFFileDescriptorWriteCallBack ) handler->OnWriteWaiting(); // we need to re-enable callbacks to be called again EnableDescriptorCallBacks(cffd, source->GetFlags()); } } // anonymous namespace wxEventLoopSource * wxCFEventLoop::AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags) { wxCHECK_MSG( fd != -1, NULL, "can't monitor invalid fd" ); wxScopedPtr source(new wxCFEventLoopSource(handler, flags)); CFFileDescriptorContext ctx = { 0, source.get(), NULL, NULL, NULL }; wxCFRef cffd(CFFileDescriptorCreate ( kCFAllocatorDefault, fd, true, // close on invalidate wx_cffiledescriptor_callback, &ctx )); if ( !cffd ) return NULL; wxCFRef cfsrc(CFFileDescriptorCreateRunLoopSource(kCFAllocatorDefault, cffd, 0)); if ( !cfsrc ) return NULL; CFRunLoopRef cfloop = CFGetCurrentRunLoop(); CFRunLoopAddSource(cfloop, cfsrc, kCFRunLoopDefaultMode); source->SetFileDescriptor(cffd.release()); return source.release(); } void wxCFEventLoopSource::SetFileDescriptor(CFFileDescriptorRef cffd) { wxASSERT_MSG( !m_cffd, "shouldn't be called more than once" ); m_cffd = cffd; } wxCFEventLoopSource::~wxCFEventLoopSource() { if ( m_cffd ) CFRelease(m_cffd); } #else // OS X < 10.5 wxEventLoopSource * wxCFEventLoop::AddSourceForFD(int WXUNUSED(fd), wxEventLoopSourceHandler * WXUNUSED(handler), int WXUNUSED(flags)) { return NULL; } #endif // MAC_OS_X_VERSION_MAX_ALLOWED #endif // wxUSE_EVENTLOOP_SOURCE void wxCFEventLoop::OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info) { wxCFEventLoop * eventloop = static_cast(info); if ( eventloop ) eventloop->CommonModeObserverCallBack(observer, activity); } void wxCFEventLoop::OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info) { wxCFEventLoop * eventloop = static_cast(info); if ( eventloop ) eventloop->DefaultModeObserverCallBack(observer, activity); } void wxCFEventLoop::CommonModeObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer), int activity) { if ( activity & kCFRunLoopBeforeTimers ) { // process pending wx events first as they correspond to low-level events // which happened before, i.e. typically pending events were queued by a // previous call to Dispatch() and if we didn't process them now the next // call to it might enqueue them again (as happens with e.g. socket events // which would be generated as long as there is input available on socket // and this input is only removed from it when pending event handlers are // executed) if ( wxTheApp ) wxTheApp->ProcessPendingEvents(); } if ( activity & kCFRunLoopBeforeWaiting ) { if ( ProcessIdle() ) { WakeUp(); } else { #if wxUSE_THREADS wxMutexGuiLeaveOrEnter(); #endif } } } void wxCFEventLoop::DefaultModeObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer), int activity) { /* if ( activity & kCFRunLoopBeforeTimers ) { } if ( activity & kCFRunLoopBeforeWaiting ) { } */ } wxCFEventLoop::wxCFEventLoop() { m_shouldExit = false; m_runLoop = CFGetCurrentRunLoop(); CFRunLoopObserverContext ctxt; bzero( &ctxt, sizeof(ctxt) ); ctxt.info = this; m_commonModeRunLoopObserver = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopBeforeTimers | kCFRunLoopBeforeWaiting , true /* repeats */, 0, (CFRunLoopObserverCallBack) wxCFEventLoop::OSXCommonModeObserverCallBack, &ctxt ); CFRunLoopAddObserver(m_runLoop, m_commonModeRunLoopObserver, kCFRunLoopCommonModes); CFRelease(m_commonModeRunLoopObserver); m_defaultModeRunLoopObserver = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopBeforeTimers | kCFRunLoopBeforeWaiting , true /* repeats */, 0, (CFRunLoopObserverCallBack) wxCFEventLoop::OSXDefaultModeObserverCallBack, &ctxt ); CFRunLoopAddObserver(m_runLoop, m_defaultModeRunLoopObserver, kCFRunLoopDefaultMode); CFRelease(m_defaultModeRunLoopObserver); } wxCFEventLoop::~wxCFEventLoop() { CFRunLoopRemoveObserver(m_runLoop, m_commonModeRunLoopObserver, kCFRunLoopCommonModes); CFRunLoopRemoveObserver(m_runLoop, m_defaultModeRunLoopObserver, kCFRunLoopDefaultMode); } CFRunLoopRef wxCFEventLoop::CFGetCurrentRunLoop() const { return CFRunLoopGetCurrent(); } void wxCFEventLoop::WakeUp() { CFRunLoopWakeUp(m_runLoop); } #if wxUSE_BASE void wxMacWakeUp() { wxEventLoopBase * const loop = wxEventLoopBase::GetActive(); if ( loop ) loop->WakeUp(); } #endif bool wxCFEventLoop::YieldFor(long eventsToProcess) { #if wxUSE_THREADS // Yielding from a non-gui thread needs to bail out, otherwise we end up // possibly sending events in the thread too. if ( !wxThread::IsMain() ) { return true; } #endif // wxUSE_THREADS m_isInsideYield = true; m_eventsToProcessInsideYield = eventsToProcess; #if wxUSE_LOG // disable log flushing from here because a call to wxYield() shouldn't // normally result in message boxes popping up &c wxLog::Suspend(); #endif // wxUSE_LOG // process all pending events: while ( DoProcessEvents() == 1 ) ; // it's necessary to call ProcessIdle() to update the frames sizes which // might have been changed (it also will update other things set from // OnUpdateUI() which is a nice (and desired) side effect) while ( ProcessIdle() ) {} // if there are pending events, we must process them. if (wxTheApp) wxTheApp->ProcessPendingEvents(); #if wxUSE_LOG wxLog::Resume(); #endif // wxUSE_LOG m_isInsideYield = false; return true; } // implement/override base class pure virtual bool wxCFEventLoop::Pending() const { return true; } int wxCFEventLoop::DoProcessEvents() { return DispatchTimeout( 0 ); } bool wxCFEventLoop::Dispatch() { return DoProcessEvents() != 0; } int wxCFEventLoop::DispatchTimeout(unsigned long timeout) { if ( !wxTheApp ) return 0; int status = DoDispatchTimeout(timeout); switch( status ) { case 0: break; case -1: if ( m_shouldExit ) return 0; break; case 1: break; } return status; } int wxCFEventLoop::DoDispatchTimeout(unsigned long timeout) { SInt32 status = CFRunLoopRunInMode(kCFRunLoopDefaultMode, timeout / 1000.0 , true); switch( status ) { case kCFRunLoopRunFinished: wxFAIL_MSG( "incorrect run loop state" ); break; case kCFRunLoopRunStopped: return 0; break; case kCFRunLoopRunTimedOut: return -1; break; case kCFRunLoopRunHandledSource: default: break; } return 1; } void wxCFEventLoop::DoRun() { for ( ;; ) { // generate and process idle events for as long as we don't // have anything else to do DoProcessEvents(); // if the "should exit" flag is set, the loop should terminate // but not before processing any remaining messages so while // Pending() returns true, do process them if ( m_shouldExit ) { while ( DoProcessEvents() == 1 ) ; break; } } } void wxCFEventLoop::DoStop() { CFRunLoopStop(CFGetCurrentRunLoop()); } // enters a loop calling OnNextIteration(), Pending() and Dispatch() and // terminating when Exit() is called int wxCFEventLoop::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") ); // ProcessIdle() and ProcessEvents() below may throw so the code here should // be exception-safe, hence we must use local objects for all actions we // should undo wxEventLoopActivator activate(this); // we must ensure that OnExit() is called even if an exception is thrown // from inside ProcessEvents() but we must call it from Exit() in normal // situations because it is supposed to be called synchronously, // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or // something similar here) #if wxUSE_EXCEPTIONS for ( ;; ) { try { #endif // wxUSE_EXCEPTIONS DoRun(); #if wxUSE_EXCEPTIONS // exit the outer loop as well break; } catch ( ... ) { try { if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() ) { OnExit(); break; } //else: continue running the event loop } catch ( ... ) { // OnException() throwed, possibly rethrowing the same // exception again: very good, but we still need OnExit() to // be called OnExit(); throw; } } } #endif // wxUSE_EXCEPTIONS return m_exitcode; } // sets the "should exit" flag and wakes up the loop so that it terminates // soon void wxCFEventLoop::Exit(int rc) { m_exitcode = rc; m_shouldExit = true; DoStop(); } // TODO Move to thread_osx.cpp #if wxUSE_THREADS // ---------------------------------------------------------------------------- // GUI Serialization copied from MSW implementation // ---------------------------------------------------------------------------- // if it's false, some secondary thread is holding the GUI lock static bool gs_bGuiOwnedByMainThread = true; // critical section which controls access to all GUI functions: any secondary // thread (i.e. except the main one) must enter this crit section before doing // any GUI calls static wxCriticalSection *gs_critsectGui = NULL; // critical section which protects gs_nWaitingForGui variable static wxCriticalSection *gs_critsectWaitingForGui = NULL; // number of threads waiting for GUI in wxMutexGuiEnter() static size_t gs_nWaitingForGui = 0; void wxOSXThreadModuleOnInit() { gs_critsectWaitingForGui = new wxCriticalSection(); gs_critsectGui = new wxCriticalSection(); gs_critsectGui->Enter(); } void wxOSXThreadModuleOnExit() { if ( gs_critsectGui ) { if ( !wxGuiOwnedByMainThread() ) { gs_critsectGui->Enter(); gs_bGuiOwnedByMainThread = true; } gs_critsectGui->Leave(); wxDELETE(gs_critsectGui); } wxDELETE(gs_critsectWaitingForGui); } // wake up the main thread void WXDLLIMPEXP_BASE wxWakeUpMainThread() { wxMacWakeUp(); } void wxMutexGuiEnterImpl() { // this would dead lock everything... wxASSERT_MSG( !wxThread::IsMain(), wxT("main thread doesn't want to block in wxMutexGuiEnter()!") ); // the order in which we enter the critical sections here is crucial!! // set the flag telling to the main thread that we want to do some GUI { wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); gs_nWaitingForGui++; } wxWakeUpMainThread(); // now we may block here because the main thread will soon let us in // (during the next iteration of OnIdle()) gs_critsectGui->Enter(); } void wxMutexGuiLeaveImpl() { wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); if ( wxThread::IsMain() ) { gs_bGuiOwnedByMainThread = false; } else { // decrement the number of threads waiting for GUI access now wxASSERT_MSG( gs_nWaitingForGui > 0, wxT("calling wxMutexGuiLeave() without entering it first?") ); gs_nWaitingForGui--; wxWakeUpMainThread(); } gs_critsectGui->Leave(); } void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter() { wxASSERT_MSG( wxThread::IsMain(), wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") ); if ( !gs_critsectWaitingForGui ) return; wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); if ( gs_nWaitingForGui == 0 ) { // no threads are waiting for GUI - so we may acquire the lock without // any danger (but only if we don't already have it) if ( !wxGuiOwnedByMainThread() ) { gs_critsectGui->Enter(); gs_bGuiOwnedByMainThread = true; } //else: already have it, nothing to do } else { // some threads are waiting, release the GUI lock if we have it if ( wxGuiOwnedByMainThread() ) wxMutexGuiLeave(); //else: some other worker thread is doing GUI } } bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread() { return gs_bGuiOwnedByMainThread; } #endif