\section{\class{wxThread}}\label{wxthread} A thread is basically a path of execution through a program. Threads are also sometimes called {\it light-weight processes}, but the fundamental difference between threads and processes is that memory spaces of different processes are separated while all threads share the same address space. While it makes it much easier to share common data between several threads, it also makes much easier to shoot oneself in the foot, so careful use of synchronization objects such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended. \wxheading{Derived from} None. \wxheading{Include files} \wxheading{See also} \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxThread::wxThread}\label{wxthreadctor} \func{}{wxThread}{\void} Constructor creates a new detached (default) or joinable C++ thread object. It does not create (or starts execution of) the real thread - for this you should use \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods. \membersection{wxThread::\destruct{wxThread}} \func{}{\destruct{wxThread}}{\void} Destructor frees the ressources associated with the thread. Notice that you should never delete a detached thread - you may only call \helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto destructs) itself. Because the detached threads delete themselves, they can only be allocated on the heap. The joinable threads, however, may and should be deleted explicitly and \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions will not delete the C++ thread object. It is also safe to allocate them on stack. \membersection{wxThread::Create}\label{wxthreadcreate} \func{wxThreadError}{Create}{\void} Creates a new thread. The thread object is created in the suspended state, you should call \helpref{Run}{wxthreadrun} to start running it. \wxheading{Return value} One of: \twocolwidtha{7cm} \begin{twocollist}\itemsep=0pt \twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.} \twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.} \twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.} \end{twocollist} \membersection{wxThread::Delete}\label{wxthreaddelete} \func{void}{Delete}{\void} Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the thread. It asks the thread to terminate and, if the thread code is well written, the thread will terminate after the next call to \helpref{TestDestroy}{wxthreadtestdestroy} which should happen quiet soon. However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy} often enough (or at all), the function will not return immediately, but wait until the thread terminates. As it may take a long time, the message processing is not stopped during this function execution, so the message handlers may be called from inside it! Delete() may be called for thread in any state: running, paused or even not yet created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or \helpref{Run}{wxthreadrun} failed for a detached thread to free the memory occupied by the thread object (it will be done in the destructor for joinable threads). For detached threads Delete() will also delete the C++ thread object, but it will not do this for joinable ones. This function can only be called from another thread context. \membersection{wxThread::Entry}\label{wxthreadentry} \func{virtual ExitCode}{Entry}{\void} This is the entry point of the thread. This function is pure virtual and must be implemented by any derived class. The thread execution will start here. The returned value is the thread exit code which is only useful for the joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}. This function is called by wxWindows itself and should never be called directly. \membersection{wxThread::GetId}\label{wxthreadgetid} \constfunc{unsigned long}{GetId}{\void} Gets the thread identifier: this is a platform dependent number which uniquely identifies the thread throughout the system during its existence (i.e. the thread identifiers may be reused). \membersection{wxThread::GetPriority}\label{wxthreadgetpriority} \constfunc{int}{GetPriority}{\void} Gets the priority of the thread, between zero and 100. The following priorities are defined: \twocolwidtha{7cm} \begin{twocollist}\itemsep=0pt \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} \end{twocollist} \membersection{wxThread::IsAlive}\label{wxthreadisalive} \constfunc{bool}{IsAlive}{\void} Returns TRUE if the thread is alive (i.e. started and not terminating). \membersection{wxThread::IsDetached}\label{wxthreadisdetached} \constfunc{bool}{IsDetached}{\void} Returns TRUE if the thread is of detached kind, FALSE if it is a joinable one. \membersection{wxThread::IsMain}\label{wxthreadismain} \func{static bool}{IsMain}{\void} Returns TRUE if the calling thread is the main application thread. \membersection{wxThread::IsPaused}\label{wxthreadispaused} \constfunc{bool}{IsPaused}{\void} Returns TRUE if the thread is paused. \membersection{wxThread::IsRunning}\label{wxthreadisrunning} \constfunc{bool}{IsRunning}{\void} Returns TRUE if the thread is running. \membersection{wxThread::Kill}\label{wxthreadkill} \func{wxThreadError}{Kill}{\void} Immediately terminates the target thread. {\bf This function is dangerous and should be used with extreme care (and not used at all whenever possible)!} The resources allocated to the thread will not be freed and the state of the C runtime library may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead. For detached threads Kill() will also delete the associated C++ object. This function can only be called from another thread context. \membersection{wxThread::OnExit}\label{wxthreadonexit} \func{void}{OnExit}{\void} Called when the thread exits. This function is called in the context of the thread associated with the wxThread object, not in the context of the main thread. This function should never be called directly. \membersection{wxThread::Pause}\label{wxthreadpause} \func{wxThreadError}{Pause}{\void} Suspends the thread. Under some implementations (Win32), the thread is suspended immediately, under others it will only be suspended when it calls \helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the thread doesn't call it at all, it won't be suspended). This function can only be called from another thread context. \membersection{wxThread::Run}\label{wxthreadrun} \func{wxThreadError}{Run}{\void} Starts the thread execution. Should be called after \helpref{Create}{wxthreadcreate}. This function can only be called from another thread context. \membersection{wxThread::SetPriority}\label{wxthreadsetpriority} \func{void}{SetPriority}{\param{int}{ priority}} Sets the priority of the thread, between zero and 100. This must be set before the thread is created. The following priorities are already defined: \twocolwidtha{7cm} \begin{twocollist}\itemsep=0pt \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} \end{twocollist} \membersection{wxThread::Sleep}\label{wxthreadsleep} \func{static void}{Sleep}{\param{unsigned long }{milliseconds}} Pauses the thread execution for the given amount of time. This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker (i.e. all except the main one) threads. \membersection{wxThread::Resume}\label{wxthreadresume} \func{wxThreadError}{Resume}{\void} Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}. This function can only be called from another thread context. \membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy} \func{bool}{TestDestroy}{\void} This function should be periodically called by the thread to ensure that calls to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will work. If it returns TRUE, the thread should exit as soon as possible. \membersection{wxThread::This}\label{wxthreadthis} \func{static wxThread *}{This}{\void} Return the thread object for the calling thread. NULL is returned if the calling thread is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test whether the thread is really the main one because NULL may also be returned for the thread not created with wxThread class. Generally speaking, the return value for such thread is undefined. \membersection{wxThread::Yield}\label{wxthreadyield} \func{void}{Yield}{\void} Give the rest of the thread time slice to the system allowing the other threads to run. See also \helpref{Sleep()}{wxthreadsleep}. \membersection{wxThread::Wait}\label{wxthreadwait} \constfunc{ExitCode}{Wait}{\void} Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error. You can only Wait() for joinable (not detached) threads. This function can only be called from another thread context.