///////////////////////////////////////////////////////////////////////////// // Name: src/generic/vscroll.cpp // Purpose: wxVScrolledWindow implementation // Author: Vadim Zeitlin // Modified by: Brad Anderson, David Warkentin // Created: 30.05.03 // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/dc.h" #include "wx/sizer.h" #endif #include "wx/vscroll.h" #include "wx/utils.h" // For wxMin/wxMax(). // ============================================================================ // wxVarScrollHelperEvtHandler declaration // ============================================================================ // ---------------------------------------------------------------------------- // wxScrollHelperEvtHandler: intercept the events from the window and forward // them to wxVarScrollHelperBase // ---------------------------------------------------------------------------- class WXDLLEXPORT wxVarScrollHelperEvtHandler : public wxEvtHandler { public: wxVarScrollHelperEvtHandler(wxVarScrollHelperBase *scrollHelper) { m_scrollHelper = scrollHelper; } virtual bool ProcessEvent(wxEvent& event) wxOVERRIDE; private: wxVarScrollHelperBase *m_scrollHelper; wxDECLARE_NO_COPY_CLASS(wxVarScrollHelperEvtHandler); }; // ============================================================================ // wxVarScrollHelperEvtHandler implementation // ============================================================================ // FIXME: This method totally duplicates a method with the same name in // wxScrollHelperEvtHandler, we really should merge them by reusing the // common parts in wxAnyScrollHelperBase. bool wxVarScrollHelperEvtHandler::ProcessEvent(wxEvent& event) { wxEventType evType = event.GetEventType(); // Pass it on to the real handler: notice that we must not call // ProcessEvent() on this object itself as it wouldn't pass it to the next // handler (i.e. the real window) if we're called from a previous handler // (as indicated by "process here only" flag being set) and we do want to // execute the handler defined in the window we're associated with right // now, without waiting until TryAfter() is called from wxEvtHandler. bool processed = m_nextHandler->ProcessEvent(event); // always process the size events ourselves, even if the user code handles // them as well, as we need to AdjustScrollbars() // // NB: it is important to do it after processing the event in the normal // way as HandleOnSize() may generate a wxEVT_SIZE itself if the // scrollbar[s] (dis)appear and it should be seen by the user code // after this one if ( evType == wxEVT_SIZE ) { m_scrollHelper->HandleOnSize((wxSizeEvent &)event); return true; } // For wxEVT_PAINT the user code can either handle this event as usual or // override virtual OnDraw(), so if the event hasn't been handled we need // to call this virtual function ourselves. if ( #ifndef __WXUNIVERSAL__ // in wxUniversal "processed" will always be true, because // all windows use the paint event to draw themselves. // In this case we can't use this flag to determine if a custom // paint event handler already drew our window and we just // call OnDraw() anyway. !processed && #endif // !__WXUNIVERSAL__ evType == wxEVT_PAINT ) { m_scrollHelper->HandleOnPaint((wxPaintEvent &)event); return true; } // If the user code handled this event, it should prevent the default // handling from taking place, so don't do anything else in this case. if ( processed ) return true; // reset the skipped flag (which might have been set to true in // ProcessEvent() above) to be able to test it below bool wasSkipped = event.GetSkipped(); if ( wasSkipped ) event.Skip(false); if ( evType == wxEVT_SCROLLWIN_TOP || evType == wxEVT_SCROLLWIN_BOTTOM || evType == wxEVT_SCROLLWIN_LINEUP || evType == wxEVT_SCROLLWIN_LINEDOWN || evType == wxEVT_SCROLLWIN_PAGEUP || evType == wxEVT_SCROLLWIN_PAGEDOWN || evType == wxEVT_SCROLLWIN_THUMBTRACK || evType == wxEVT_SCROLLWIN_THUMBRELEASE ) { m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event); if ( !event.GetSkipped() ) { // it makes sense to indicate that we processed the message as we // did scroll the window (and also notice that wxAutoScrollTimer // relies on our return value to stop scrolling when we are at top // or bottom already) processed = true; wasSkipped = false; } } #if wxUSE_MOUSEWHEEL // Use GTK's own scroll wheel handling in GtkScrolledWindow #ifndef __WXGTK20__ else if ( evType == wxEVT_MOUSEWHEEL ) { m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event); return true; } #endif #endif // wxUSE_MOUSEWHEEL else if ( evType == wxEVT_CHAR && (m_scrollHelper->GetOrientation() == wxVERTICAL) ) { m_scrollHelper->HandleOnChar((wxKeyEvent &)event); if ( !event.GetSkipped() ) { processed = true; wasSkipped = false; } } event.Skip(wasSkipped); // We called ProcessEvent() on the next handler, meaning that we explicitly // worked around the request to process the event in this handler only. As // explained above, this is unfortunately really necessary but the trouble // is that the event will continue to be post-processed by the previous // handler resulting in duplicate calls to event handlers. Call the special // function below to prevent this from happening, base class DoTryChain() // will check for it and behave accordingly. // // And if we're not called from DoTryChain(), this won't do anything anyhow. event.DidntHonourProcessOnlyIn(); return processed; } // ============================================================================ // wxVarScrollHelperBase implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxVarScrollHelperBase initialization // ---------------------------------------------------------------------------- wxVarScrollHelperBase::wxVarScrollHelperBase(wxWindow *win) : wxAnyScrollHelperBase(win) { #if wxUSE_MOUSEWHEEL m_sumWheelRotation = 0; #endif m_unitMax = 0; m_sizeTotal = 0; m_unitFirst = 0; m_physicalScrolling = true; m_handler = NULL; // by default, the associated window is also the target window DoSetTargetWindow(win); } wxVarScrollHelperBase::~wxVarScrollHelperBase() { DeleteEvtHandler(); } // ---------------------------------------------------------------------------- // wxVarScrollHelperBase various helpers // ---------------------------------------------------------------------------- void wxVarScrollHelperBase::AssignOrient(wxCoord& x, wxCoord& y, wxCoord first, wxCoord second) { if ( GetOrientation() == wxVERTICAL ) { x = first; y = second; } else // horizontal { x = second; y = first; } } void wxVarScrollHelperBase::IncOrient(wxCoord& x, wxCoord& y, wxCoord inc) { if ( GetOrientation() == wxVERTICAL ) y += inc; else x += inc; } wxCoord wxVarScrollHelperBase::DoEstimateTotalSize() const { // estimate the total height: it is impossible to call // OnGetUnitSize() for every unit because there may be too many of // them, so we just make a guess using some units in the beginning, // some in the end and some in the middle static const size_t NUM_UNITS_TO_SAMPLE = 10; wxCoord sizeTotal; if ( m_unitMax < 3*NUM_UNITS_TO_SAMPLE ) { // in this case, full calculations are faster and more correct than // guessing sizeTotal = GetUnitsSize(0, m_unitMax); } else // too many units to calculate exactly { // look at some units in the beginning/middle/end sizeTotal = GetUnitsSize(0, NUM_UNITS_TO_SAMPLE) + GetUnitsSize(m_unitMax - NUM_UNITS_TO_SAMPLE, m_unitMax) + GetUnitsSize(m_unitMax/2 - NUM_UNITS_TO_SAMPLE/2, m_unitMax/2 + NUM_UNITS_TO_SAMPLE/2); // use the height of the units we looked as the average sizeTotal = (wxCoord) (((float)sizeTotal / (3*NUM_UNITS_TO_SAMPLE)) * m_unitMax); } return sizeTotal; } wxCoord wxVarScrollHelperBase::GetUnitsSize(size_t unitMin, size_t unitMax) const { if ( unitMin == unitMax ) return 0; else if ( unitMin > unitMax ) return -GetUnitsSize(unitMax, unitMin); //else: unitMin < unitMax // let the user code know that we're going to need all these units OnGetUnitsSizeHint(unitMin, unitMax); // sum up their sizes wxCoord size = 0; for ( size_t unit = unitMin; unit < unitMax; ++unit ) { size += OnGetUnitSize(unit); } return size; } size_t wxVarScrollHelperBase::FindFirstVisibleFromLast(size_t unitLast, bool full) const { const wxCoord sWindow = GetOrientationTargetSize(); // go upwards until we arrive at a unit such that unitLast is not visible // any more when it is shown size_t unitFirst = unitLast; wxCoord s = 0; for ( ;; ) { s += OnGetUnitSize(unitFirst); if ( s > sWindow ) { // for this unit to be fully visible we need to go one unit // down, but if it is enough for it to be only partly visible then // this unit will do as well if ( full ) { ++unitFirst; } break; } if ( !unitFirst ) break; --unitFirst; } return unitFirst; } size_t wxVarScrollHelperBase::GetNewScrollPosition(wxScrollWinEvent& event) const { wxEventType evtType = event.GetEventType(); if ( evtType == wxEVT_SCROLLWIN_TOP ) { return 0; } else if ( evtType == wxEVT_SCROLLWIN_BOTTOM ) { return m_unitMax; } else if ( evtType == wxEVT_SCROLLWIN_LINEUP ) { return m_unitFirst ? m_unitFirst - 1 : 0; } else if ( evtType == wxEVT_SCROLLWIN_LINEDOWN ) { return m_unitFirst + 1; } else if ( evtType == wxEVT_SCROLLWIN_PAGEUP ) { // Page up should do at least as much as line up. return wxMin(FindFirstVisibleFromLast(m_unitFirst), m_unitFirst ? m_unitFirst - 1 : 0); } else if ( evtType == wxEVT_SCROLLWIN_PAGEDOWN ) { // And page down should do at least as much as line down. if ( GetVisibleEnd() ) return wxMax(GetVisibleEnd() - 1, m_unitFirst + 1); else return wxMax(GetVisibleEnd(), m_unitFirst + 1); } else if ( evtType == wxEVT_SCROLLWIN_THUMBRELEASE ) { return event.GetPosition(); } else if ( evtType == wxEVT_SCROLLWIN_THUMBTRACK ) { return event.GetPosition(); } // unknown scroll event? wxFAIL_MSG( wxT("unknown scroll event type?") ); return 0; } void wxVarScrollHelperBase::UpdateScrollbar() { // if there is nothing to scroll, remove the scrollbar if ( !m_unitMax ) { RemoveScrollbar(); return; } // see how many units can we fit on screen const wxCoord sWindow = GetOrientationTargetSize(); // do vertical calculations wxCoord s = 0; size_t unit; for ( unit = m_unitFirst; unit < m_unitMax; ++unit ) { if ( s > sWindow ) break; s += OnGetUnitSize(unit); } m_nUnitsVisible = unit - m_unitFirst; int unitsPageSize = m_nUnitsVisible; if ( s > sWindow ) { // last unit is only partially visible, we still need the scrollbar and // so we have to "fix" pageSize because if it is equal to m_unitMax // the scrollbar is not shown at all under MSW --unitsPageSize; } // set the scrollbar parameters to reflect this m_win->SetScrollbar(GetOrientation(), m_unitFirst, unitsPageSize, m_unitMax); } void wxVarScrollHelperBase::RemoveScrollbar() { m_unitFirst = 0; m_nUnitsVisible = m_unitMax; m_win->SetScrollbar(GetOrientation(), 0, 0, 0); } void wxVarScrollHelperBase::DeleteEvtHandler() { // search for m_handler in the handler list if ( m_win && m_handler ) { if ( m_win->RemoveEventHandler(m_handler) ) { delete m_handler; } //else: something is very wrong, so better [maybe] leak memory than // risk a crash because of double deletion m_handler = NULL; } } void wxVarScrollHelperBase::DoSetTargetWindow(wxWindow *target) { m_targetWindow = target; #ifdef __WXMAC__ target->MacSetClipChildren( true ) ; #endif // install the event handler which will intercept the events we're // interested in (but only do it for our real window, not the target window // which we scroll - we don't need to hijack its events) if ( m_targetWindow == m_win ) { // if we already have a handler, delete it first DeleteEvtHandler(); m_handler = new wxVarScrollHelperEvtHandler(this); m_targetWindow->PushEventHandler(m_handler); } } // ---------------------------------------------------------------------------- // wxVarScrollHelperBase operations // ---------------------------------------------------------------------------- void wxVarScrollHelperBase::SetTargetWindow(wxWindow *target) { wxCHECK_RET( target, wxT("target window must not be NULL") ); if ( target == m_targetWindow ) return; DoSetTargetWindow(target); } void wxVarScrollHelperBase::SetUnitCount(size_t count) { // save the number of units m_unitMax = count; // and our estimate for their total height m_sizeTotal = EstimateTotalSize(); // ScrollToUnit() will update the scrollbar itself if it changes the unit // we pass to it because it's out of [new] range size_t oldScrollPos = m_unitFirst; DoScrollToUnit(m_unitFirst); if ( oldScrollPos == m_unitFirst ) { // but if it didn't do it, we still need to update the scrollbar to // reflect the changed number of units ourselves UpdateScrollbar(); } } void wxVarScrollHelperBase::RefreshUnit(size_t unit) { // is this unit visible? if ( !IsVisible(unit) ) { // no, it is useless to do anything return; } // calculate the rect occupied by this unit on screen wxRect rect; AssignOrient(rect.width, rect.height, GetNonOrientationTargetSize(), OnGetUnitSize(unit)); for ( size_t n = GetVisibleBegin(); n < unit; ++n ) { IncOrient(rect.x, rect.y, OnGetUnitSize(n)); } // do refresh it m_targetWindow->RefreshRect(rect); } void wxVarScrollHelperBase::RefreshUnits(size_t from, size_t to) { wxASSERT_MSG( from <= to, wxT("RefreshUnits(): empty range") ); // clump the range to just the visible units -- it is useless to refresh // the other ones if ( from < GetVisibleBegin() ) from = GetVisibleBegin(); if ( to > GetVisibleEnd() ) to = GetVisibleEnd(); // calculate the rect occupied by these units on screen int orient_size = 0, orient_pos = 0; int nonorient_size = GetNonOrientationTargetSize(); for ( size_t nBefore = GetVisibleBegin(); nBefore < from; nBefore++ ) { orient_pos += OnGetUnitSize(nBefore); } for ( size_t nBetween = from; nBetween <= to; nBetween++ ) { orient_size += OnGetUnitSize(nBetween); } wxRect rect; AssignOrient(rect.x, rect.y, 0, orient_pos); AssignOrient(rect.width, rect.height, nonorient_size, orient_size); // do refresh it m_targetWindow->RefreshRect(rect); } void wxVarScrollHelperBase::RefreshAll() { UpdateScrollbar(); m_targetWindow->Refresh(); } bool wxVarScrollHelperBase::ScrollLayout() { if ( m_targetWindow->GetSizer() && m_physicalScrolling ) { // adjust the sizer dimensions/position taking into account the // virtual size and scrolled position of the window. int x, y; AssignOrient(x, y, 0, -GetScrollOffset()); int w, h; m_targetWindow->GetVirtualSize(&w, &h); m_targetWindow->GetSizer()->SetDimension(x, y, w, h); return true; } // fall back to default for LayoutConstraints return m_targetWindow->wxWindow::Layout(); } int wxVarScrollHelperBase::VirtualHitTest(wxCoord coord) const { const size_t unitMax = GetVisibleEnd(); for ( size_t unit = GetVisibleBegin(); unit < unitMax; ++unit ) { coord -= OnGetUnitSize(unit); if ( coord < 0 ) return unit; } return wxNOT_FOUND; } // ---------------------------------------------------------------------------- // wxVarScrollHelperBase scrolling // ---------------------------------------------------------------------------- bool wxVarScrollHelperBase::DoScrollToUnit(size_t unit) { if ( !m_unitMax ) { // we're empty, code below doesn't make sense in this case return false; } // determine the real first unit to scroll to: we shouldn't scroll beyond // the end size_t unitFirstLast = FindFirstVisibleFromLast(m_unitMax - 1, true); if ( unit > unitFirstLast ) unit = unitFirstLast; // anything to do? if ( unit == m_unitFirst ) { // no return false; } // remember the currently shown units for the refresh code below size_t unitFirstOld = GetVisibleBegin(), unitLastOld = GetVisibleEnd(); m_unitFirst = unit; // the size of scrollbar thumb could have changed UpdateScrollbar(); // finally refresh the display -- but only redraw as few units as possible // to avoid flicker. We can't do this if we have children because they // won't be scrolled if ( m_targetWindow->GetChildren().empty() && (GetVisibleBegin() >= unitLastOld || GetVisibleEnd() <= unitFirstOld) ) { // the simplest case: we don't have any old units left, just redraw // everything m_targetWindow->Refresh(); } else // scroll the window { // Avoid scrolling visible parts of the screen on Mac #ifdef __WXMAC__ if (m_physicalScrolling && m_targetWindow->IsShownOnScreen()) #else if ( m_physicalScrolling ) #endif { wxCoord dx = 0, dy = GetUnitsSize(GetVisibleBegin(), unitFirstOld); if ( GetOrientation() == wxHORIZONTAL ) { wxCoord tmp = dx; dx = dy; dy = tmp; } m_targetWindow->ScrollWindow(dx, dy); } else // !m_physicalScrolling { // we still need to invalidate but we can't use ScrollWindow // because physical scrolling is disabled (the user either didn't // want children scrolled and/or doesn't want pixels to be // physically scrolled). m_targetWindow->Refresh(); } } return true; } bool wxVarScrollHelperBase::DoScrollUnits(int units) { units += m_unitFirst; if ( units < 0 ) units = 0; return DoScrollToUnit(units); } bool wxVarScrollHelperBase::DoScrollPages(int pages) { bool didSomething = false; while ( pages ) { int unit; if ( pages > 0 ) { unit = GetVisibleEnd(); if ( unit ) --unit; --pages; } else // pages < 0 { unit = FindFirstVisibleFromLast(GetVisibleEnd()); ++pages; } didSomething = DoScrollToUnit(unit); } return didSomething; } // ---------------------------------------------------------------------------- // event handling // ---------------------------------------------------------------------------- void wxVarScrollHelperBase::HandleOnSize(wxSizeEvent& event) { if ( m_unitMax ) { // sometimes change in varscrollable window's size can result in // unused empty space after the last item. Fix it by decrementing // first visible item position according to the available space. // determine free space const wxCoord sWindow = GetOrientationTargetSize(); wxCoord s = 0; size_t unit; for ( unit = m_unitFirst; unit < m_unitMax; ++unit ) { if ( s > sWindow ) break; s += OnGetUnitSize(unit); } wxCoord freeSpace = sWindow - s; // decrement first visible item index as long as there is free space size_t idealUnitFirst; for ( idealUnitFirst = m_unitFirst; idealUnitFirst > 0; idealUnitFirst-- ) { wxCoord us = OnGetUnitSize(idealUnitFirst-1); if ( freeSpace < us ) break; freeSpace -= us; } m_unitFirst = idealUnitFirst; } UpdateScrollbar(); event.Skip(); } void wxVarScrollHelperBase::HandleOnScroll(wxScrollWinEvent& event) { if (GetOrientation() != event.GetOrientation()) { event.Skip(); return; } DoScrollToUnit(GetNewScrollPosition(event)); #ifdef __WXMAC__ UpdateMacScrollWindow(); #endif // __WXMAC__ } void wxVarScrollHelperBase::DoPrepareDC(wxDC& dc) { if ( m_physicalScrolling ) { wxPoint pt = dc.GetDeviceOrigin(); IncOrient(pt.x, pt.y, -GetScrollOffset()); dc.SetDeviceOrigin(pt.x, pt.y); } } int wxVarScrollHelperBase::DoCalcScrolledPosition(int coord) const { return coord - GetScrollOffset(); } int wxVarScrollHelperBase::DoCalcUnscrolledPosition(int coord) const { return coord + GetScrollOffset(); } #if wxUSE_MOUSEWHEEL void wxVarScrollHelperBase::HandleOnMouseWheel(wxMouseEvent& event) { // we only want to process wheel events for vertical implementations. // There is no way to determine wheel orientation (and on MSW horizontal // wheel rotation just fakes scroll events, rather than sending a MOUSEWHEEL // event). if ( GetOrientation() != wxVERTICAL ) return; m_sumWheelRotation += event.GetWheelRotation(); int delta = event.GetWheelDelta(); // how much to scroll this time int units_to_scroll = -(m_sumWheelRotation/delta); if ( !units_to_scroll ) return; m_sumWheelRotation += units_to_scroll*delta; if ( !event.IsPageScroll() ) DoScrollUnits( units_to_scroll*event.GetLinesPerAction() ); else // scroll pages instead of units DoScrollPages( units_to_scroll ); } #endif // wxUSE_MOUSEWHEEL // ============================================================================ // wxVarHVScrollHelper implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxVarHVScrollHelper operations // ---------------------------------------------------------------------------- void wxVarHVScrollHelper::SetRowColumnCount(size_t rowCount, size_t columnCount) { SetRowCount(rowCount); SetColumnCount(columnCount); } bool wxVarHVScrollHelper::ScrollToRowColumn(size_t row, size_t column) { bool result = false; result |= ScrollToRow(row); result |= ScrollToColumn(column); return result; } void wxVarHVScrollHelper::RefreshRowColumn(size_t row, size_t column) { // is this unit visible? if ( !IsRowVisible(row) || !IsColumnVisible(column) ) { // no, it is useless to do anything return; } // calculate the rect occupied by this cell on screen wxRect v_rect, h_rect; v_rect.height = OnGetRowHeight(row); h_rect.width = OnGetColumnWidth(column); size_t n; for ( n = GetVisibleRowsBegin(); n < row; n++ ) { v_rect.y += OnGetRowHeight(n); } for ( n = GetVisibleColumnsBegin(); n < column; n++ ) { h_rect.x += OnGetColumnWidth(n); } // refresh but specialize the behaviour if we have a single target window if ( wxVarVScrollHelper::GetTargetWindow() == wxVarHScrollHelper::GetTargetWindow() ) { v_rect.x = h_rect.x; v_rect.width = h_rect.width; wxVarVScrollHelper::GetTargetWindow()->RefreshRect(v_rect); } else { v_rect.x = 0; v_rect.width = wxVarVScrollHelper::GetNonOrientationTargetSize(); h_rect.y = 0; h_rect.width = wxVarHScrollHelper::GetNonOrientationTargetSize(); wxVarVScrollHelper::GetTargetWindow()->RefreshRect(v_rect); wxVarHScrollHelper::GetTargetWindow()->RefreshRect(h_rect); } } void wxVarHVScrollHelper::RefreshRowsColumns(size_t fromRow, size_t toRow, size_t fromColumn, size_t toColumn) { wxASSERT_MSG( fromRow <= toRow || fromColumn <= toColumn, wxT("RefreshRowsColumns(): empty range") ); // clump the range to just the visible units -- it is useless to refresh // the other ones if ( fromRow < GetVisibleRowsBegin() ) fromRow = GetVisibleRowsBegin(); if ( toRow > GetVisibleRowsEnd() ) toRow = GetVisibleRowsEnd(); if ( fromColumn < GetVisibleColumnsBegin() ) fromColumn = GetVisibleColumnsBegin(); if ( toColumn > GetVisibleColumnsEnd() ) toColumn = GetVisibleColumnsEnd(); // calculate the rect occupied by these units on screen wxRect v_rect, h_rect; size_t nBefore, nBetween; for ( nBefore = GetVisibleRowsBegin(); nBefore < fromRow; nBefore++ ) { v_rect.y += OnGetRowHeight(nBefore); } for ( nBetween = fromRow; nBetween <= toRow; nBetween++ ) { v_rect.height += OnGetRowHeight(nBetween); } for ( nBefore = GetVisibleColumnsBegin(); nBefore < fromColumn; nBefore++ ) { h_rect.x += OnGetColumnWidth(nBefore); } for ( nBetween = fromColumn; nBetween <= toColumn; nBetween++ ) { h_rect.width += OnGetColumnWidth(nBetween); } // refresh but specialize the behaviour if we have a single target window if ( wxVarVScrollHelper::GetTargetWindow() == wxVarHScrollHelper::GetTargetWindow() ) { v_rect.x = h_rect.x; v_rect.width = h_rect.width; wxVarVScrollHelper::GetTargetWindow()->RefreshRect(v_rect); } else { v_rect.x = 0; v_rect.width = wxVarVScrollHelper::GetNonOrientationTargetSize(); h_rect.y = 0; h_rect.width = wxVarHScrollHelper::GetNonOrientationTargetSize(); wxVarVScrollHelper::GetTargetWindow()->RefreshRect(v_rect); wxVarHScrollHelper::GetTargetWindow()->RefreshRect(h_rect); } } wxPosition wxVarHVScrollHelper::VirtualHitTest(wxCoord x, wxCoord y) const { return wxPosition(wxVarVScrollHelper::VirtualHitTest(y), wxVarHScrollHelper::VirtualHitTest(x)); } void wxVarHVScrollHelper::DoPrepareDC(wxDC& dc) { wxVarVScrollHelper::DoPrepareDC(dc); wxVarHScrollHelper::DoPrepareDC(dc); } bool wxVarHVScrollHelper::ScrollLayout() { bool layout_result = false; layout_result |= wxVarVScrollHelper::ScrollLayout(); layout_result |= wxVarHScrollHelper::ScrollLayout(); return layout_result; } wxSize wxVarHVScrollHelper::GetRowColumnCount() const { return wxSize(GetColumnCount(), GetRowCount()); } wxPosition wxVarHVScrollHelper::GetVisibleBegin() const { return wxPosition(GetVisibleRowsBegin(), GetVisibleColumnsBegin()); } wxPosition wxVarHVScrollHelper::GetVisibleEnd() const { return wxPosition(GetVisibleRowsEnd(), GetVisibleColumnsEnd()); } bool wxVarHVScrollHelper::IsVisible(size_t row, size_t column) const { return IsRowVisible(row) && IsColumnVisible(column); } // ============================================================================ // wx[V/H/HV]ScrolledWindow implementations // ============================================================================ wxIMPLEMENT_ABSTRACT_CLASS(wxVScrolledWindow, wxPanel); wxIMPLEMENT_ABSTRACT_CLASS(wxHScrolledWindow, wxPanel); wxIMPLEMENT_ABSTRACT_CLASS(wxHVScrolledWindow, wxPanel); #if WXWIN_COMPATIBILITY_2_8 // =========================================================================== // wxVarVScrollLegacyAdaptor // =========================================================================== size_t wxVarVScrollLegacyAdaptor::GetFirstVisibleLine() const { return GetVisibleRowsBegin(); } size_t wxVarVScrollLegacyAdaptor::GetLastVisibleLine() const { return GetVisibleRowsEnd() - 1; } size_t wxVarVScrollLegacyAdaptor::GetLineCount() const { return GetRowCount(); } void wxVarVScrollLegacyAdaptor::SetLineCount(size_t count) { SetRowCount(count); } void wxVarVScrollLegacyAdaptor::RefreshLine(size_t line) { RefreshRow(line); } void wxVarVScrollLegacyAdaptor::RefreshLines(size_t from, size_t to) { RefreshRows(from, to); } bool wxVarVScrollLegacyAdaptor::ScrollToLine(size_t line) { return ScrollToRow(line); } bool wxVarVScrollLegacyAdaptor::ScrollLines(int lines) { return ScrollRows(lines); } bool wxVarVScrollLegacyAdaptor::ScrollPages(int pages) { return ScrollRowPages(pages); } wxCoord wxVarVScrollLegacyAdaptor::OnGetLineHeight(size_t WXUNUSED(n)) const { wxFAIL_MSG( wxT("OnGetLineHeight() must be overridden if OnGetRowHeight() isn't!") ); return -1; } void wxVarVScrollLegacyAdaptor::OnGetLinesHint(size_t WXUNUSED(lineMin), size_t WXUNUSED(lineMax)) const { } wxCoord wxVarVScrollLegacyAdaptor::OnGetRowHeight(size_t n) const { return OnGetLineHeight(n); } void wxVarVScrollLegacyAdaptor::OnGetRowsHeightHint(size_t rowMin, size_t rowMax) const { OnGetLinesHint(rowMin, rowMax); } #endif // WXWIN_COMPATIBILITY_2_8