///////////////////////////////////////////////////////////////////////////// // Name: src/dfb/dcclient.cpp // Purpose: wxWindowDCImpl, wxClientDCImpl and wxPaintDC // Author: Vaclav Slavik // Created: 2006-08-10 // Copyright: (c) 2006 REA Elektronik GmbH // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // =========================================================================== // declarations // =========================================================================== // --------------------------------------------------------------------------- // headers // --------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/window.h" #include "wx/nonownedwnd.h" #endif #include "wx/dfb/dcclient.h" #include "wx/dfb/private.h" #define TRACE_PAINT "paint" // =========================================================================== // implementation // =========================================================================== //----------------------------------------------------------------------------- // helpers //----------------------------------------------------------------------------- // Returns subrect of the window that is not outside of its parent's // boundaries ("hidden behind its borders"), recursively: static wxRect GetUncoveredWindowArea(wxWindow *win) { wxRect r(win->GetSize()); if ( win->IsTopLevel() ) return r; wxWindow *parent = win->GetParent(); if ( !parent ) return r; // intersect with parent's uncovered area, after offsetting it into win's // coordinates; this will remove parts of 'r' that are outside of the // parent's area: wxRect rp(GetUncoveredWindowArea(parent)); // normal windows cannot extend out of its parent's client area: if ( !win->CanBeOutsideClientArea() ) rp.Intersect(parent->GetClientRect()); rp.Offset(-win->GetPosition()); rp.Offset(-parent->GetClientAreaOrigin()); r.Intersect(rp); return r; } // creates a dummy surface that has the same format as the real window's // surface, but is not visible and so can be painted on even if the window // is hidden static wxIDirectFBSurfacePtr CreateDummySurface(wxWindow *win, const wxRect *rect) { wxLogTrace(TRACE_PAINT, "%p ('%s'): creating dummy DC surface", win, win->GetName().c_str()); wxSize size(rect ? rect->GetSize() : win->GetSize()); // we can't create a surface of 0 size but the size of the window may be 0, // so ensure that we have at least a single pixel to draw on size.IncTo(wxSize(1, 1)); return win->GetDfbSurface()->CreateCompatible ( size, wxIDirectFBSurface::CreateCompatible_NoBackBuffer ); } //----------------------------------------------------------------------------- // wxWindowDCImpl //----------------------------------------------------------------------------- wxIMPLEMENT_ABSTRACT_CLASS(wxWindowDCImpl, wxDFBDCImpl); wxWindowDCImpl::wxWindowDCImpl(wxDC *owner, wxWindow *win) : wxDFBDCImpl(owner) { InitForWin(win, NULL); } void wxWindowDCImpl::InitForWin(wxWindow *win, const wxRect *rect) { wxCHECK_RET( win, "invalid window" ); m_window = win; // obtain the surface used for painting: wxPoint origin; wxIDirectFBSurfacePtr surface; wxRect rectOrig(rect ? *rect : wxRect(win->GetSize())); wxRect r; if ( !win->IsShownOnScreen() ) { // leave 'r' rectangle empty to indicate the window is not visible, // see below (below "create the surface:") for how is this case handled } else { // compute painting rectangle after clipping if we're in PaintWindow // code, otherwise paint on the entire window: r = rectOrig; const wxRegion& updateRegion = win->GetUpdateRegion(); if ( win->GetTLW()->IsPainting() && !updateRegion.IsEmpty() ) { r.Intersect(updateRegion.AsRect()); wxCHECK_RET( !r.IsEmpty(), "invalid painting rectangle" ); // parent TLW will flip the entire surface when painting is done m_shouldFlip = false; } else { // One of two things happened: // (1) the TLW is not being painted by PaintWindow() now; or // (2) we're drawing on some window other than the one that is // currently painted on by PaintWindow() // In either case, we need to flip the surface when we're done // painting and we don't have to use updateRegion for clipping. // OTOH, if the window is (partially) hidden by being // out of its parent's area, we must clip the surface accordingly. r.Intersect(GetUncoveredWindowArea(win)); m_shouldFlip = true; // paint the results immediately } } // create the surface: if ( r.IsEmpty() ) { // we're painting on invisible window: the changes won't have any // effect, as the window will be repainted anyhow when it is shown, // but we still need a valid DC so that e.g. text extents can be // measured, so let's create a dummy surface that has the same // format as the real one would have and let the code paint on it: surface = CreateDummySurface(win, rect); // painting on hidden window has no effect on TLW's surface, don't // waste time flipping the dummy surface: m_shouldFlip = false; } else { m_winRect = r; DFBRectangle dfbrect = { r.x, r.y, r.width, r.height }; surface = win->GetDfbSurface()->GetSubSurface(&dfbrect); // if the DC was clipped thanks to rectPaint, we must adjust the // origin accordingly; but we do *not* adjust for 'rect', because // rect.GetPosition() has coordinates (0,0) in the DC: origin.x = rectOrig.x - r.x; origin.y = rectOrig.y - r.y; // m_shouldFlip was set in the "if" block above this one } if ( !surface ) return; wxLogTrace(TRACE_PAINT, "%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]", win, win->GetName().c_str(), rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(), r.x, r.y, r.GetRight(), r.GetBottom(), origin.x, origin.y); DFBInit(surface); SetFont(win->GetFont()); // offset coordinates to account for subsurface's origin coordinates: SetDeviceOrigin(origin.x, origin.y); } wxWindowDCImpl::~wxWindowDCImpl() { wxIDirectFBSurfacePtr surface(GetDirectFBSurface()); if ( !surface ) return; // if no painting was done on the DC, we don't have to flip the surface: if ( !m_isBBoxValid ) return; if ( m_shouldFlip ) { // paint overlays on top of the surface being drawn to by this DC // before showing anything on the screen: GetWindow()->PaintOverlays(m_winRect); DFBSurfaceCapabilities caps = DSCAPS_NONE; surface->GetCapabilities(&caps); if ( caps & DSCAPS_DOUBLE ) { // FIXME: flip only modified parts of the surface surface->FlipToFront(); } // else: the surface is not double-buffered and so cannot be flipped } // else: don't flip the surface, wxTLW will do it when it finishes // painting of its invalidated areas } //----------------------------------------------------------------------------- // wxClientDCImpl //----------------------------------------------------------------------------- wxIMPLEMENT_ABSTRACT_CLASS(wxClientDCImpl, wxWindowDCImpl); wxClientDCImpl::wxClientDCImpl(wxDC *owner, wxWindow *win) : wxWindowDCImpl(owner, win) { wxCHECK_RET( win, "invalid window" ); wxRect rect = win->GetClientRect(); InitForWin(win, &rect); } //----------------------------------------------------------------------------- // wxPaintDC //----------------------------------------------------------------------------- wxIMPLEMENT_ABSTRACT_CLASS(wxPaintDCImpl, wxWindowDCImpl);