/////////////////////////////////////////////////////////////////////////////// // Name: src/generic/renderg.cpp // Purpose: generic implementation of wxRendererNative (for any platform) // Author: Vadim Zeitlin // Modified by: // Created: 20.07.2003 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin // License: wxWindows license /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/renderer.h" #ifndef WX_PRECOMP #include "wx/string.h" #include "wx/dc.h" #include "wx/settings.h" #include "wx/gdicmn.h" #include "wx/module.h" #include "wx/control.h" #endif //WX_PRECOMP #include "wx/splitter.h" #include "wx/dcmirror.h" #ifdef __WXMAC__ #include "wx/osx/private.h" #endif // ---------------------------------------------------------------------------- // wxRendererGeneric: our wxRendererNative implementation // ---------------------------------------------------------------------------- class WXDLLEXPORT wxRendererGeneric : public wxRendererNative { public: wxRendererGeneric(); virtual int DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0, wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL); virtual int DrawHeaderButtonContents(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0, wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL); virtual int GetHeaderButtonHeight(wxWindow *win); virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawSplitterBorder(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawSplitterSash(wxWindow *win, wxDC& dc, const wxSize& size, wxCoord position, wxOrientation orient, int flags = 0); virtual void DrawComboBoxDropButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawDropArrow(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawCheckBox(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual wxSize GetCheckBoxSize(wxWindow *win); virtual void DrawPushButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawItemSelectionRect(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0); virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0); virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0); virtual void DrawRadioBitmap(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0); #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP virtual void DrawTitleBarBitmap(wxWindow *win, wxDC& dc, const wxRect& rect, wxTitleBarButton button, int flags = 0); #endif // wxHAS_DRAW_TITLE_BAR_BITMAP virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); virtual wxRendererVersion GetVersion() const { return wxRendererVersion(wxRendererVersion::Current_Version, wxRendererVersion::Current_Age); } // Cleanup by deleting standard renderer static void Cleanup(); // Get the generic object static wxRendererGeneric* DoGetGeneric(); protected: // draw the rectange using the first pen for the left and top sides and // the second one for the bottom and right ones void DrawShadedRect(wxDC& dc, wxRect *rect, const wxPen& pen1, const wxPen& pen2); // the standard pens wxPen m_penBlack, m_penDarkGrey, m_penLightGrey, m_penHighlight; static wxRendererGeneric* sm_rendererGeneric; }; // ============================================================================ // wxRendererGeneric implementation // ============================================================================ // Get the generic object wxRendererGeneric* wxRendererGeneric::DoGetGeneric() { if (!sm_rendererGeneric) sm_rendererGeneric = new wxRendererGeneric; return sm_rendererGeneric; } // ---------------------------------------------------------------------------- // wxRendererGeneric creation // ---------------------------------------------------------------------------- /* static */ wxRendererNative& wxRendererNative::GetGeneric() { return * wxRendererGeneric::DoGetGeneric(); } void wxRendererGeneric::Cleanup() { wxDELETE(sm_rendererGeneric); } wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL; wxRendererGeneric::wxRendererGeneric() : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)), m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)), m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)), m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT)) { } // ---------------------------------------------------------------------------- // wxRendererGeneric helpers // ---------------------------------------------------------------------------- void wxRendererGeneric::DrawShadedRect(wxDC& dc, wxRect *rect, const wxPen& pen1, const wxPen& pen2) { // draw the rectangle dc.SetPen(pen1); dc.DrawLine(rect->GetLeft(), rect->GetTop(), rect->GetLeft(), rect->GetBottom()); dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), rect->GetRight(), rect->GetTop()); dc.SetPen(pen2); dc.DrawLine(rect->GetRight(), rect->GetTop(), rect->GetRight(), rect->GetBottom()); dc.DrawLine(rect->GetLeft(), rect->GetBottom(), rect->GetRight() + 1, rect->GetBottom()); // adjust the rect rect->Inflate(-1); } // ---------------------------------------------------------------------------- // tree/list ctrl drawing // ---------------------------------------------------------------------------- int wxRendererGeneric::DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags, wxHeaderSortIconType sortArrow, wxHeaderButtonParams* params) { const wxCoord x = rect.x, y = rect.y, w = rect.width, h = rect.height; dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); dc.SetPen(*wxTRANSPARENT_PEN); dc.DrawRectangle(rect); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(m_penBlack); dc.DrawLine( x+w-1, y, x+w-1, y+h ); // right (outer) dc.DrawLine( x, y+h-1, x+w, y+h-1 ); // bottom (outer) dc.SetPen(m_penDarkGrey); dc.DrawLine( x+w-2, y+1, x+w-2, y+h-1 ); // right (inner) dc.DrawLine( x+1, y+h-2, x+w-1, y+h-2 ); // bottom (inner) dc.SetPen(m_penHighlight); dc.DrawLine( x, y, x, y+h-1 ); // left (outer) dc.DrawLine( x, y, x+w-1, y ); // top (outer) return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); } int wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, wxDC& dc, const wxRect& rect, int flags, wxHeaderSortIconType sortArrow, wxHeaderButtonParams* params) { int labelWidth = 0; // Mark this item as selected. For the generic version we'll just draw an // underline if ( flags & wxCONTROL_SELECTED ) { // draw a line at the bottom of the header button, overlaying the // native hot-tracking line (on XP) const int penwidth = 3; int y = rect.y + rect.height + 1 - penwidth; wxColour c = (params && params->m_selectionColour.Ok()) ? params->m_selectionColour : wxColour(0x66, 0x66, 0x66); wxPen pen(c, penwidth); pen.SetCap(wxCAP_BUTT); dc.SetPen(pen); dc.DrawLine(rect.x, y, rect.x + rect.width, y); } // Draw an up or down arrow int arrowSpace = 0; if (sortArrow != wxHDR_SORT_ICON_NONE ) { wxRect ar = rect; // make a rect for the arrow ar.height = 4; ar.width = 8; ar.y += (rect.height - ar.height)/2; ar.x = ar.x + rect.width - 3*ar.width/2; arrowSpace = 3*ar.width/2; // space to preserve when drawing the label wxPoint triPt[3]; if ( sortArrow & wxHDR_SORT_ICON_UP ) { triPt[0].x = ar.width / 2; triPt[0].y = 0; triPt[1].x = ar.width; triPt[1].y = ar.height; triPt[2].x = 0; triPt[2].y = ar.height; } else { triPt[0].x = 0; triPt[0].y = 0; triPt[1].x = ar.width; triPt[1].y = 0; triPt[2].x = ar.width / 2; triPt[2].y = ar.height; } wxColour c = (params && params->m_arrowColour.Ok()) ? params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW); wxDCPenChanger setPen(dc, c); wxDCBrushChanger setBrush(dc, c); wxDCClipper clip(dc, rect); dc.DrawPolygon( 3, triPt, ar.x, ar.y); } labelWidth += arrowSpace; int bmpWidth = 0; // draw the bitmap if there is one if ( params && params->m_labelBitmap.Ok() ) { int w = params->m_labelBitmap.GetWidth(); int h = params->m_labelBitmap.GetHeight(); const int margin = 1; // an extra pixel on either side of the bitmap bmpWidth = w + 2*margin; labelWidth += bmpWidth; int x = rect.x + margin; const int y = rect.y + wxMax(1, (rect.height - h) / 2); const int extraSpace = rect.width - labelWidth; if ( params->m_labelText.empty() && extraSpace > 0 ) { // use the alignment flags switch (params->m_labelAlignment) { default: case wxALIGN_LEFT: break; case wxALIGN_CENTER: x += extraSpace/2; break; case wxALIGN_RIGHT: x += extraSpace; break; } } wxDCClipper clip(dc, rect); dc.DrawBitmap(params->m_labelBitmap, x, y, true); } // Draw a label if one is given if ( params && !params->m_labelText.empty() ) { const int margin = 5; // number of pixels to reserve on either side of the label labelWidth += 2*margin; wxFont font = params->m_labelFont.Ok() ? params->m_labelFont : win->GetFont(); wxColour clr = params->m_labelColour.Ok() ? params->m_labelColour : win->GetForegroundColour(); wxString label( params->m_labelText ); dc.SetFont(font); dc.SetTextForeground(clr); dc.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT); int tw, th, td; dc.GetTextExtent( label, &tw, &th, &td); int x = rect.x + bmpWidth + margin; const int y = rect.y + wxMax(0, (rect.height - (th+td)) / 2); // truncate and add an ellipsis (...) if the text is too wide. const int availWidth = rect.width - labelWidth; if ( tw > availWidth ) { label = wxControl::Ellipsize(label, dc, wxELLIPSIZE_END, availWidth, wxELLIPSIZE_FLAGS_NONE); tw = dc.GetTextExtent(label).x; } else // enough space, we can respect alignment { switch (params->m_labelAlignment) { default: case wxALIGN_LEFT: break; case wxALIGN_CENTER: x += (availWidth - tw)/2; break; case wxALIGN_RIGHT: x += availWidth - tw; break; } } dc.DrawText(label, x, y); labelWidth += tw; } return labelWidth; } int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win) { // Copied and adapted from src/generic/listctrl.cpp const int HEADER_OFFSET_Y = 1; const int EXTRA_HEIGHT = 4; int w=0, h=14, d=0; if (win) win->GetTextExtent(wxT("Hg"), &w, &h, &d); return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT; } // draw the plus or minus sign void wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), wxDC& dc, const wxRect& rect, int flags) { // store settings wxDCPenChanger penChanger(dc, *wxGREY_PEN); wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH); dc.DrawRectangle(rect); // black lines const wxCoord xMiddle = rect.x + rect.width/2; const wxCoord yMiddle = rect.y + rect.height/2; // half of the length of the horz lines in "-" and "+" const wxCoord halfWidth = rect.width/2 - 2; dc.SetPen(*wxBLACK_PEN); dc.DrawLine(xMiddle - halfWidth, yMiddle, xMiddle + halfWidth + 1, yMiddle); if ( !(flags & wxCONTROL_EXPANDED) ) { // turn "-" into "+" const wxCoord halfHeight = rect.height/2 - 2; dc.DrawLine(xMiddle, yMiddle - halfHeight, xMiddle, yMiddle + halfHeight + 1); } } // ---------------------------------------------------------------------------- // sash drawing // ---------------------------------------------------------------------------- wxSplitterRenderParams wxRendererGeneric::GetSplitterParams(const wxWindow *win) { // see below wxCoord sashWidth, border; if ( win->HasFlag(wxSP_3DSASH) ) sashWidth = 7; else if ( win->HasFlag(wxSP_NOSASH) ) sashWidth = 0; else // no 3D effect sashWidth = 3; if ( win->HasFlag(wxSP_3DBORDER) ) border = 2; else // no 3D effect border = 0; return wxSplitterRenderParams(sashWidth, border, false); } void wxRendererGeneric::DrawSplitterBorder(wxWindow *win, wxDC& dc, const wxRect& rectOrig, int WXUNUSED(falgs)) { if ( win->HasFlag(wxSP_3DBORDER) ) { wxRect rect = rectOrig; DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey); } } void wxRendererGeneric::DrawSplitterSash(wxWindow *win, wxDC& dcReal, const wxSize& sizeReal, wxCoord position, wxOrientation orient, int WXUNUSED(flags)) { // to avoid duplicating the same code for horizontal and vertical sashes, // simply mirror the DC instead if needed (i.e. if horz splitter) wxMirrorDC dc(dcReal, orient != wxVERTICAL); wxSize size = dc.Reflect(sizeReal); // we draw a Win32-like grey sash with possible 3D border here: // // ---- this is position // / // v // dWGGGDd // GWGGGDB // GWGGGDB where G is light grey (face) // GWGGGDB W white (light) // GWGGGDB D dark grey (shadow) // GWGGGDB B black (dark shadow) // GWGGGDB // GWGGGDB and lower letters are our border (already drawn) // GWGGGDB // wWGGGDd // // only the middle 3 columns are drawn unless wxSP_3D is specified const wxCoord h = size.y; wxCoord offset = 0; // If we're drawing the border, draw the sash 3d lines shorter if ( win->HasFlag(wxSP_3DBORDER) ) { offset = 1; } dc.SetPen(*wxTRANSPARENT_PEN); dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); if ( win->HasFlag(wxSP_3DSASH) ) { // Draw the 3D sash dc.DrawRectangle(position + 2, 0, 3, h); dc.SetPen(m_penLightGrey); dc.DrawLine(position, offset, position, h - offset); dc.SetPen(m_penHighlight); dc.DrawLine(position + 1, 0, position + 1, h); dc.SetPen(m_penDarkGrey); dc.DrawLine(position + 5, 0, position + 5, h); dc.SetPen(m_penBlack); dc.DrawLine(position + 6, offset, position + 6, h - offset); } else { // Draw a flat sash dc.DrawRectangle(position, 0, 3, h); } } // ---------------------------------------------------------------------------- // button drawing // ---------------------------------------------------------------------------- void wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags) { DrawPushButton(win,dc,rect,flags); DrawDropArrow(win,dc,rect,flags); } void wxRendererGeneric::DrawDropArrow(wxWindow *win, wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) { // This generic implementation should be good // enough for Windows platforms (including XP). int arrowHalf = rect.width/5; int rectMid = rect.width / 2; int arrowTopY = (rect.height/2) - (arrowHalf/2); // This should always result in arrow with odd width. wxPoint pt[] = { wxPoint(rectMid - arrowHalf, arrowTopY), wxPoint(rectMid + arrowHalf, arrowTopY), wxPoint(rectMid, arrowTopY + arrowHalf) }; dc.SetBrush(wxBrush(win->GetForegroundColour())); dc.SetPen(wxPen(win->GetForegroundColour())); dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y); } void wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win), wxDC& dc, const wxRect& rect, int flags) { dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN)); dc.SetBrush( *wxTRANSPARENT_BRUSH ); dc.DrawRectangle(rect); if ( flags & wxCONTROL_CHECKED ) { dc.DrawCheckMark(rect.Deflate(2, 2)); } } wxSize wxRendererGeneric::GetCheckBoxSize(wxWindow *WXUNUSED(win)) { return wxSize(16, 16); } void wxRendererGeneric::DrawPushButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags) { // Don't try anything too fancy. It'll just turn out looking // out-of-place on most platforms. wxColour bgCol = flags & wxCONTROL_DISABLED ? wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) : win->GetBackgroundColour(); dc.SetBrush(wxBrush(bgCol)); dc.SetPen(wxPen(bgCol)); dc.DrawRectangle(rect); } void wxRendererGeneric::DrawItemSelectionRect(wxWindow * win, wxDC& dc, const wxRect& rect, int flags) { wxBrush brush; if ( flags & wxCONTROL_SELECTED ) { if ( flags & wxCONTROL_FOCUSED ) { brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)); } else // !focused { brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW)); } } else // !selected { brush = *wxTRANSPARENT_BRUSH; } dc.SetBrush(brush); if ((flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED) #if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON && IsControlActive( (ControlRef)win->GetHandle() ) #endif ) dc.SetPen( *wxBLACK_PEN ); else dc.SetPen( *wxTRANSPARENT_PEN ); dc.DrawRectangle( rect ); // it's unused everywhere except in wxOSX/Carbon wxUnusedVar(win); } void wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) { // draw the pixels manually because the "dots" in wxPen with wxDOT style // may be short traits and not really dots // // note that to behave in the same manner as DrawRect(), we must exclude // the bottom and right borders from the rectangle wxCoord x1 = rect.GetLeft(), y1 = rect.GetTop(), x2 = rect.GetRight(), y2 = rect.GetBottom(); dc.SetPen(m_penBlack); #ifdef __WXMAC__ dc.SetLogicalFunction(wxCOPY); #else // this seems to be closer than what Windows does than wxINVERT although // I'm still not sure if it's correct dc.SetLogicalFunction(wxAND_REVERSE); #endif wxCoord z; for ( z = x1 + 1; z < x2; z += 2 ) dc.DrawPoint(z, rect.GetTop()); wxCoord shift = z == x2 ? 0 : 1; for ( z = y1 + shift; z < y2; z += 2 ) dc.DrawPoint(x2, z); shift = z == y2 ? 0 : 1; for ( z = x2 - shift; z > x1; z -= 2 ) dc.DrawPoint(z, y2); shift = z == x1 ? 0 : 1; for ( z = y2 - shift; z > y1; z -= 2 ) dc.DrawPoint(x1, z); dc.SetLogicalFunction(wxCOPY); } void wxRendererGeneric::DrawChoice(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc), const wxRect& WXUNUSED(rect), int WXUNUSED(flags)) { wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawChoice"); } void wxRendererGeneric::DrawComboBox(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc), const wxRect& WXUNUSED(rect), int WXUNUSED(flags)) { wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawComboBox"); } void wxRendererGeneric::DrawRadioBitmap(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc), const wxRect& WXUNUSED(rect), int WXUNUSED(flags)) { wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawRadioBitmap"); } void wxRendererGeneric::DrawTextCtrl(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc), const wxRect& WXUNUSED(rect), int WXUNUSED(flags)) { wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawTextCtrl"); } #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP void wxRendererGeneric::DrawTitleBarBitmap(wxWindow * WXUNUSED(win), wxDC& WXUNUSED(dc), const wxRect& WXUNUSED(rect), wxTitleBarButton WXUNUSED(button), int WXUNUSED(flags)) { // no need to fail here, if wxHAS_DRAW_TITLE_BAR_BITMAP is defined this // will be implemented in the native renderer and this version is never // going to be used -- but we still need to define it to allow // instantiation of this class (which would have been pure virtual // otherwise) } #endif // wxHAS_DRAW_TITLE_BAR_BITMAP // ---------------------------------------------------------------------------- // A module to allow cleanup of generic renderer. // ---------------------------------------------------------------------------- class wxGenericRendererModule: public wxModule { DECLARE_DYNAMIC_CLASS(wxGenericRendererModule) public: wxGenericRendererModule() {} bool OnInit() { return true; } void OnExit() { wxRendererGeneric::Cleanup(); } }; IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)