///////////////////////////////////////////////////////////////////////////// // Name: src/generic/timer.cpp // Purpose: wxTimer implementation // Author: Vaclav Slavik // Id: $Id$ // Copyright: (c) Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // ---------------------------------------------------------------------------- // NB: when using generic wxTimer implementation in your port, you *must* call // wxTimer::NotifyTimers() often enough. The ideal place for this // is in wxEventLoop::Dispatch(). // ---------------------------------------------------------------------------- #if wxUSE_TIMER #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/module.h" #endif #include "wx/apptrait.h" #include "wx/generic/private/timer.h" // ---------------------------------------------------------------------------- // Time input function // ---------------------------------------------------------------------------- #define GetMillisecondsTime wxGetLocalTimeMillis typedef wxLongLong wxTimerTick_t; #if wxUSE_LONGLONG_WX #define wxTimerTickFmtSpec wxLongLongFmtSpec "d" #define wxTimerTickPrintfArg(tt) (tt.GetValue()) #else // using native wxLongLong #define wxTimerTickFmtSpec wxT("s") #define wxTimerTickPrintfArg(tt) (tt.ToString().c_str()) #endif // wx/native long long inline bool wxTickGreaterEqual(wxTimerTick_t x, wxTimerTick_t y) { return x >= y; } // ---------------------------------------------------------------------------- // helper structures and wxTimerScheduler // ---------------------------------------------------------------------------- class wxTimerDesc { public: wxTimerDesc(wxGenericTimerImpl *t) : timer(t), running(false), next(NULL), prev(NULL), shotTime(0), deleteFlag(NULL) {} wxGenericTimerImpl *timer; bool running; wxTimerDesc *next, *prev; wxTimerTick_t shotTime; volatile bool *deleteFlag; // see comment in ~wxTimer }; class wxTimerScheduler { public: wxTimerScheduler() : m_timers(NULL) {} void QueueTimer(wxTimerDesc *desc, wxTimerTick_t when = 0); void RemoveTimer(wxTimerDesc *desc); void NotifyTimers(); private: wxTimerDesc *m_timers; }; void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, wxTimerTick_t when) { if ( desc->running ) return; // already scheduled if ( when == 0 ) when = GetMillisecondsTime() + desc->timer->GetInterval(); desc->shotTime = when; desc->running = true; wxLogTrace( wxT("timer"), wxT("queued timer %p at tick %") wxTimerTickFmtSpec, desc->timer, wxTimerTickPrintfArg(when)); if ( m_timers ) { wxTimerDesc *d = m_timers; while ( d->next && d->next->shotTime < when ) d = d->next; desc->next = d->next; desc->prev = d; if ( d->next ) d->next->prev = desc; d->next = desc; } else { m_timers = desc; desc->prev = desc->next = NULL; } } void wxTimerScheduler::RemoveTimer(wxTimerDesc *desc) { desc->running = false; if ( desc == m_timers ) m_timers = desc->next; if ( desc->prev ) desc->prev->next = desc->next; if ( desc->next ) desc->next->prev = desc->prev; desc->prev = desc->next = NULL; } void wxTimerScheduler::NotifyTimers() { if ( m_timers ) { bool oneShot; volatile bool timerDeleted; wxTimerTick_t now = GetMillisecondsTime(); for ( wxTimerDesc *desc = m_timers; desc; desc = desc->next ) { if ( desc->running && wxTickGreaterEqual(now, desc->shotTime) ) { oneShot = desc->timer->IsOneShot(); RemoveTimer(desc); timerDeleted = false; desc->deleteFlag = &timerDeleted; desc->timer->Notify(); if ( !timerDeleted ) { wxLogTrace( wxT("timer"), wxT("notified timer %p sheduled for %") wxTimerTickFmtSpec, desc->timer, wxTimerTickPrintfArg(desc->shotTime) ); desc->deleteFlag = NULL; if ( !oneShot ) QueueTimer(desc, now + desc->timer->GetInterval()); } else { desc = m_timers; if (!desc) break; } } } } } // ---------------------------------------------------------------------------- // wxTimer // ---------------------------------------------------------------------------- wxTimerScheduler *gs_scheduler = NULL; void wxGenericTimerImpl::Init() { if ( !gs_scheduler ) gs_scheduler = new wxTimerScheduler; m_desc = new wxTimerDesc(this); } wxGenericTimerImpl::~wxGenericTimerImpl() { wxLogTrace( wxT("timer"), wxT("destroying timer %p..."), this); if ( IsRunning() ) Stop(); // NB: this is a hack: wxTimerScheduler must have some way of knowing // that wxTimer object was deleted under its hands -- this may // happen if somebody is really nasty and deletes the timer // from wxTimer::Notify() if ( m_desc->deleteFlag != NULL ) *m_desc->deleteFlag = true; delete m_desc; wxLogTrace( wxT("timer"), wxT(" ...done destroying timer %p..."), this); } bool wxGenericTimerImpl::IsRunning() const { return m_desc->running; } bool wxGenericTimerImpl::Start(int millisecs, bool oneShot) { wxLogTrace( wxT("timer"), wxT("started timer %p: %i ms, oneshot=%i"), this, millisecs, oneShot); if ( !wxTimerImpl::Start(millisecs, oneShot) ) return false; gs_scheduler->QueueTimer(m_desc); return true; } void wxGenericTimerImpl::Stop() { if ( !m_desc->running ) return; gs_scheduler->RemoveTimer(m_desc); } /*static*/ void wxGenericTimerImpl::NotifyTimers() { if ( gs_scheduler ) gs_scheduler->NotifyTimers(); } // A module to deallocate memory properly: class wxTimerModule: public wxModule { DECLARE_DYNAMIC_CLASS(wxTimerModule) public: wxTimerModule() {} bool OnInit() { return true; } void OnExit() { wxDELETE(gs_scheduler); } }; IMPLEMENT_DYNAMIC_CLASS(wxTimerModule, wxModule) // ---------------------------------------------------------------------------- // wxGUIAppTraits // ---------------------------------------------------------------------------- wxTimerImpl *wxGUIAppTraits::CreateTimerImpl(wxTimer *timer) { return new wxGenericTimerImpl(timer); } #endif //wxUSE_TIMER