///////////////////////////////////////////////////////////////////////////// // Name: link.h // Purpose: documentation for global functions // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** This macro can be used in conjunction with the wxFORCE_LINK_MODULE macro to force the linker to include in its output a specific object file. In particular, you should use this macro in the source file which you want to force for inclusion. The @c moduleName needs to be a name not already in use in other @c wxFORCE_LINK_THIS_MODULE macros, but is not required to be e.g. the same name of the source file (even if it's a good choice). */ #define wxFORCE_LINK_THIS_MODULE() /* implementation is private */ /** This macro can be used in conjunction with the wxFORCE_LINK_THIS_MODULE macro to force the linker to include in its output a specific object file. In particular, you should use this macro in a source file which you know for sure is linked in the output (e.g. the source file containing the "main()" of your app). The @c moduleName is the name of the module you want to forcefully link (i.e. the name you used in the relative wxFORCE_LINK_THIS_MODULE macro. */ #define wxFORCE_LINK_MODULE() /* implementation is private */