\section{\class{wxSound}}\label{wxsound} This class represents a short wave file, in Windows WAV format, that can be stored in memory and played. Currently this class is implemented on Windows and Linux only. \wxheading{Derived from} \helpref{wxObject}{wxobject} \wxheading{Include files} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxSound::wxSound}\label{wxsoundconstr} \func{}{wxSound}{\void} Default constructor. \func{}{wxSound}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}} Constructs a wave object from a file or resource. Call \helpref{wxSound::IsOk}{wxsoundisok} to determine whether this succeeded. \wxheading{Parameters} \docparam{fileName}{The filename or Windows resource.} \docparam{isResource}{true if {\it fileName} is a resource, false if it is a filename.} \membersection{wxSound::\destruct{wxSound}} \func{}{\destruct{wxSound}}{\void} Destroys the wxSound object. \membersection{wxSound::Create}\label{wxsoundcreate} \func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}} Constructs a wave object from a file or resource. \wxheading{Parameters} \docparam{fileName}{The filename or Windows resource.} \docparam{isResource}{true if {\it fileName} is a resource, false if it is a filename.} \wxheading{Return value} true if the call was successful, false otherwise. \membersection{wxSound::IsOk}\label{wxsoundisok} \constfunc{bool}{IsOk}{\void} Returns true if the object contains a successfully loaded file or resource, false otherwise. \membersection{wxSound::Play}\label{wxsoundplay} \constfunc{bool}{Play}{\param{bool}{ async = true}, \param{bool}{ looped = false}} Plays the wave file synchronously or asynchronously, looped or single-shot.