/////////////////////////////////////////////////////////////////////////////// // Name: src/aui/tabart.cpp // Purpose: wxaui: wx advanced user interface - notebook-art // Author: Benjamin I. Williams // Modified by: Jens Lody (moved from auibook.cpp in extra file) // Created: 2012-03-21 // Copyright: (C) Copyright 2006, Kirix Corporation, All Rights Reserved // Licence: wxWindows Library Licence, Version 3.1 /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_AUI #ifndef WX_PRECOMP #include "wx/dc.h" #include "wx/dcclient.h" #include "wx/settings.h" #include "wx/bitmap.h" #include "wx/menu.h" #endif #include "wx/renderer.h" #include "wx/aui/auibook.h" #include "wx/aui/framemanager.h" #include "wx/aui/dockart.h" #ifdef __WXMAC__ #include "wx/osx/private.h" #endif // -- GUI helper classes and functions -- class wxAuiCommandCapture : public wxEvtHandler { public: wxAuiCommandCapture() { m_lastId = 0; } int GetCommandId() const { return m_lastId; } bool ProcessEvent(wxEvent& evt) wxOVERRIDE { if (evt.GetEventType() == wxEVT_MENU) { m_lastId = evt.GetId(); return true; } if (GetNextHandler()) return GetNextHandler()->ProcessEvent(evt); return false; } private: int m_lastId; }; // these functions live in dockart.cpp -- they'll eventually // be moved to a new utility cpp file wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h, const wxColour& color); wxString wxAuiChopText(wxDC& dc, const wxString& text, int max_size); static void DrawButtons(wxDC& dc, const wxRect& _rect, const wxBitmap& bmp, const wxColour& bkcolour, int button_state) { wxRect rect = _rect; if (button_state == wxAUI_BUTTON_STATE_PRESSED) { rect.x++; rect.y++; } if (button_state == wxAUI_BUTTON_STATE_HOVER || button_state == wxAUI_BUTTON_STATE_PRESSED) { dc.SetBrush(wxBrush(bkcolour.ChangeLightness(120))); dc.SetPen(wxPen(bkcolour.ChangeLightness(75))); // draw the background behind the button dc.DrawRectangle(rect.x, rect.y, 15, 15); } // draw the button itself dc.DrawBitmap(bmp, rect.x, rect.y, true); } static void IndentPressedBitmap(wxRect* rect, int button_state) { if (button_state == wxAUI_BUTTON_STATE_PRESSED) { rect->x++; rect->y++; } } // -- bitmaps -- #if defined( __WXMAC__ ) static const unsigned char close_bits[]={ 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3, 0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3, 0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF }; #elif defined( __WXGTK__) static const unsigned char close_bits[]={ 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8, 0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef, 0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }; #else static const unsigned char close_bits[]={ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xf3, 0xcf, 0xf9, 0x9f, 0xfc, 0x3f, 0xfe, 0x3f, 0xfe, 0x9f, 0xfc, 0xcf, 0xf9, 0xe7, 0xf3, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}; #endif static const unsigned char left_bits[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe, 0x3f, 0xfe, 0x1f, 0xfe, 0x0f, 0xfe, 0x1f, 0xfe, 0x3f, 0xfe, 0x7f, 0xfe, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}; static const unsigned char right_bits[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xdf, 0xff, 0x9f, 0xff, 0x1f, 0xff, 0x1f, 0xfe, 0x1f, 0xfc, 0x1f, 0xfe, 0x1f, 0xff, 0x9f, 0xff, 0xdf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}; static const unsigned char list_bits[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0xf8, 0xff, 0xff, 0x0f, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}; // -- wxAuiGenericTabArt class implementation -- wxAuiGenericTabArt::wxAuiGenericTabArt() { m_normalFont = *wxNORMAL_FONT; m_selectedFont = *wxNORMAL_FONT; m_selectedFont.SetWeight(wxFONTWEIGHT_BOLD); m_measuringFont = m_selectedFont; m_fixedTabWidth = 100; m_tabCtrlHeight = 0; #if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON wxColor baseColour = wxColour( wxMacCreateCGColorFromHITheme(kThemeBrushToolbarBackground)); #else wxColor baseColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE); #endif // the baseColour is too pale to use as our base colour, // so darken it a bit -- if ((255-baseColour.Red()) + (255-baseColour.Green()) + (255-baseColour.Blue()) < 60) { baseColour = baseColour.ChangeLightness(92); } m_activeColour = baseColour; m_baseColour = baseColour; wxColor borderColour = baseColour.ChangeLightness(75); m_borderPen = wxPen(borderColour); m_baseColourPen = wxPen(m_baseColour); m_baseColourBrush = wxBrush(m_baseColour); m_activeCloseBmp = wxAuiBitmapFromBits(close_bits, 16, 16, *wxBLACK); m_disabledCloseBmp = wxAuiBitmapFromBits(close_bits, 16, 16, wxColour(128,128,128)); m_activeLeftBmp = wxAuiBitmapFromBits(left_bits, 16, 16, *wxBLACK); m_disabledLeftBmp = wxAuiBitmapFromBits(left_bits, 16, 16, wxColour(128,128,128)); m_activeRightBmp = wxAuiBitmapFromBits(right_bits, 16, 16, *wxBLACK); m_disabledRightBmp = wxAuiBitmapFromBits(right_bits, 16, 16, wxColour(128,128,128)); m_activeWindowListBmp = wxAuiBitmapFromBits(list_bits, 16, 16, *wxBLACK); m_disabledWindowListBmp = wxAuiBitmapFromBits(list_bits, 16, 16, wxColour(128,128,128)); m_flags = 0; } wxAuiGenericTabArt::~wxAuiGenericTabArt() { } wxAuiTabArt* wxAuiGenericTabArt::Clone() { return new wxAuiGenericTabArt(*this); } void wxAuiGenericTabArt::SetFlags(unsigned int flags) { m_flags = flags; } void wxAuiGenericTabArt::SetSizingInfo(const wxSize& tab_ctrl_size, size_t tab_count) { m_fixedTabWidth = 100; int tot_width = (int)tab_ctrl_size.x - GetIndentSize() - 4; if (m_flags & wxAUI_NB_CLOSE_BUTTON) tot_width -= m_activeCloseBmp.GetWidth(); if (m_flags & wxAUI_NB_WINDOWLIST_BUTTON) tot_width -= m_activeWindowListBmp.GetWidth(); if (tab_count > 0) { m_fixedTabWidth = tot_width/(int)tab_count; } if (m_fixedTabWidth < 100) m_fixedTabWidth = 100; if (m_fixedTabWidth > tot_width/2) m_fixedTabWidth = tot_width/2; if (m_fixedTabWidth > 220) m_fixedTabWidth = 220; m_tabCtrlHeight = tab_ctrl_size.y; } void wxAuiGenericTabArt::DrawBorder(wxDC& dc, wxWindow* wnd, const wxRect& rect) { int i, border_width = GetBorderWidth(wnd); wxRect theRect(rect); for (i = 0; i < border_width; ++i) { dc.DrawRectangle(theRect.x, theRect.y, theRect.width, theRect.height); theRect.Deflate(1); } } void wxAuiGenericTabArt::DrawBackground(wxDC& dc, wxWindow* WXUNUSED(wnd), const wxRect& rect) { // draw background wxColor top_color = m_baseColour.ChangeLightness(90); wxColor bottom_color = m_baseColour.ChangeLightness(170); wxRect r; if (m_flags &wxAUI_NB_BOTTOM) r = wxRect(rect.x, rect.y, rect.width+2, rect.height); // TODO: else if (m_flags &wxAUI_NB_LEFT) {} // TODO: else if (m_flags &wxAUI_NB_RIGHT) {} else //for wxAUI_NB_TOP r = wxRect(rect.x, rect.y, rect.width+2, rect.height-3); dc.GradientFillLinear(r, top_color, bottom_color, wxSOUTH); // draw base lines dc.SetPen(m_borderPen); int y = rect.GetHeight(); int w = rect.GetWidth(); if (m_flags &wxAUI_NB_BOTTOM) { dc.SetBrush(wxBrush(bottom_color)); dc.DrawRectangle(-1, 0, w+2, 4); } // TODO: else if (m_flags &wxAUI_NB_LEFT) {} // TODO: else if (m_flags &wxAUI_NB_RIGHT) {} else //for wxAUI_NB_TOP { dc.SetBrush(m_baseColourBrush); dc.DrawRectangle(-1, y-4, w+2, 4); } } // DrawTab() draws an individual tab. // // dc - output dc // in_rect - rectangle the tab should be confined to // caption - tab's caption // active - whether or not the tab is active // out_rect - actual output rectangle // x_extent - the advance x; where the next tab should start void wxAuiGenericTabArt::DrawTab(wxDC& dc, wxWindow* wnd, const wxAuiNotebookPage& page, const wxRect& in_rect, int close_button_state, wxRect* out_tab_rect, wxRect* out_button_rect, int* x_extent) { wxCoord normal_textx, normal_texty; wxCoord selected_textx, selected_texty; wxCoord texty; // if the caption is empty, measure some temporary text wxString caption = page.caption; if (caption.empty()) caption = wxT("Xj"); dc.SetFont(m_selectedFont); dc.GetTextExtent(caption, &selected_textx, &selected_texty); dc.SetFont(m_normalFont); dc.GetTextExtent(caption, &normal_textx, &normal_texty); // figure out the size of the tab wxSize tab_size = GetTabSize(dc, wnd, page.caption, page.bitmap, page.active, close_button_state, x_extent); wxCoord tab_height = m_tabCtrlHeight - 3; wxCoord tab_width = tab_size.x; wxCoord tab_x = in_rect.x; wxCoord tab_y = in_rect.y + in_rect.height - tab_height; caption = page.caption; // select pen, brush and font for the tab to be drawn if (page.active) { dc.SetFont(m_selectedFont); texty = selected_texty; } else { dc.SetFont(m_normalFont); texty = normal_texty; } // create points that will make the tab outline int clip_width = tab_width; if (tab_x + clip_width > in_rect.x + in_rect.width) clip_width = (in_rect.x + in_rect.width) - tab_x; /* wxPoint clip_points[6]; clip_points[0] = wxPoint(tab_x, tab_y+tab_height-3); clip_points[1] = wxPoint(tab_x, tab_y+2); clip_points[2] = wxPoint(tab_x+2, tab_y); clip_points[3] = wxPoint(tab_x+clip_width-1, tab_y); clip_points[4] = wxPoint(tab_x+clip_width+1, tab_y+2); clip_points[5] = wxPoint(tab_x+clip_width+1, tab_y+tab_height-3); // FIXME: these ports don't provide wxRegion ctor from array of points #if !defined(__WXDFB__) // set the clipping region for the tab -- wxRegion clipping_region(WXSIZEOF(clip_points), clip_points); dc.SetClippingRegion(clipping_region); #endif // !wxDFB && !wxCocoa */ // since the above code above doesn't play well with WXDFB or WXCOCOA, // we'll just use a rectangle for the clipping region for now -- dc.SetClippingRegion(tab_x, tab_y, clip_width+1, tab_height-3); wxPoint border_points[6]; if (m_flags &wxAUI_NB_BOTTOM) { border_points[0] = wxPoint(tab_x, tab_y); border_points[1] = wxPoint(tab_x, tab_y+tab_height-6); border_points[2] = wxPoint(tab_x+2, tab_y+tab_height-4); border_points[3] = wxPoint(tab_x+tab_width-2, tab_y+tab_height-4); border_points[4] = wxPoint(tab_x+tab_width, tab_y+tab_height-6); border_points[5] = wxPoint(tab_x+tab_width, tab_y); } else //if (m_flags & wxAUI_NB_TOP) {} { border_points[0] = wxPoint(tab_x, tab_y+tab_height-4); border_points[1] = wxPoint(tab_x, tab_y+2); border_points[2] = wxPoint(tab_x+2, tab_y); border_points[3] = wxPoint(tab_x+tab_width-2, tab_y); border_points[4] = wxPoint(tab_x+tab_width, tab_y+2); border_points[5] = wxPoint(tab_x+tab_width, tab_y+tab_height-4); } // TODO: else if (m_flags &wxAUI_NB_LEFT) {} // TODO: else if (m_flags &wxAUI_NB_RIGHT) {} int drawn_tab_yoff = border_points[1].y; int drawn_tab_height = border_points[0].y - border_points[1].y; if (page.active) { // draw active tab // draw base background color wxRect r(tab_x, tab_y, tab_width, tab_height); dc.SetPen(wxPen(m_activeColour)); dc.SetBrush(wxBrush(m_activeColour)); dc.DrawRectangle(r.x+1, r.y+1, r.width-1, r.height-4); // this white helps fill out the gradient at the top of the tab dc.SetPen(*wxWHITE_PEN); dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(r.x+2, r.y+1, r.width-3, r.height-4); // these two points help the rounded corners appear more antialiased dc.SetPen(wxPen(m_activeColour)); dc.DrawPoint(r.x+2, r.y+1); dc.DrawPoint(r.x+r.width-2, r.y+1); // set rectangle down a bit for gradient drawing r.SetHeight(r.GetHeight()/2); r.x += 2; r.width -= 3; r.y += r.height; r.y -= 2; // draw gradient background wxColor top_color = *wxWHITE; wxColor bottom_color = m_activeColour; dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH); } else { // draw inactive tab wxRect r(tab_x, tab_y+1, tab_width, tab_height-3); // start the gradient up a bit and leave the inside border inset // by a pixel for a 3D look. Only the top half of the inactive // tab will have a slight gradient r.x += 3; r.y++; r.width -= 4; r.height /= 2; r.height--; // -- draw top gradient fill for glossy look wxColor top_color = m_baseColour; wxColor bottom_color = top_color.ChangeLightness(160); dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH); r.y += r.height; r.y--; // -- draw bottom fill for glossy look top_color = m_baseColour; bottom_color = m_baseColour; dc.GradientFillLinear(r, top_color, bottom_color, wxSOUTH); } // draw tab outline dc.SetPen(m_borderPen); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawPolygon(WXSIZEOF(border_points), border_points); // there are two horizontal grey lines at the bottom of the tab control, // this gets rid of the top one of those lines in the tab control if (page.active) { if (m_flags &wxAUI_NB_BOTTOM) dc.SetPen(wxPen(m_baseColour.ChangeLightness(170))); // TODO: else if (m_flags &wxAUI_NB_LEFT) {} // TODO: else if (m_flags &wxAUI_NB_RIGHT) {} else //for wxAUI_NB_TOP dc.SetPen(m_baseColourPen); dc.DrawLine(border_points[0].x+1, border_points[0].y, border_points[5].x, border_points[5].y); } int text_offset = tab_x + 8; int close_button_width = 0; if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN) { close_button_width = m_activeCloseBmp.GetWidth(); } int bitmap_offset = 0; if (page.bitmap.IsOk()) { bitmap_offset = tab_x + 8; // draw bitmap dc.DrawBitmap(page.bitmap, bitmap_offset, drawn_tab_yoff + (drawn_tab_height/2) - (page.bitmap.GetHeight()/2), true); text_offset = bitmap_offset + page.bitmap.GetWidth(); text_offset += 3; // bitmap padding } else { text_offset = tab_x + 8; } wxString draw_text = wxAuiChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width); // draw tab text dc.DrawText(draw_text, text_offset, drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1); // draw focus rectangle if (page.active && (wnd->FindFocus() == wnd)) { wxRect focusRectText(text_offset, (drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1), selected_textx, selected_texty); wxRect focusRect; wxRect focusRectBitmap; if (page.bitmap.IsOk()) focusRectBitmap = wxRect(bitmap_offset, drawn_tab_yoff + (drawn_tab_height/2) - (page.bitmap.GetHeight()/2), page.bitmap.GetWidth(), page.bitmap.GetHeight()); if (page.bitmap.IsOk() && draw_text.IsEmpty()) focusRect = focusRectBitmap; else if (!page.bitmap.IsOk() && !draw_text.IsEmpty()) focusRect = focusRectText; else if (page.bitmap.IsOk() && !draw_text.IsEmpty()) focusRect = focusRectText.Union(focusRectBitmap); focusRect.Inflate(2, 2); wxRendererNative::Get().DrawFocusRect(wnd, dc, focusRect, 0); } // draw close button if necessary if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN) { wxBitmap bmp = m_disabledCloseBmp; if (close_button_state == wxAUI_BUTTON_STATE_HOVER || close_button_state == wxAUI_BUTTON_STATE_PRESSED) { bmp = m_activeCloseBmp; } int offsetY = tab_y-1; if (m_flags & wxAUI_NB_BOTTOM) offsetY = 1; wxRect rect(tab_x + tab_width - close_button_width - 1, offsetY + (tab_height/2) - (bmp.GetHeight()/2), close_button_width, tab_height); IndentPressedBitmap(&rect, close_button_state); dc.DrawBitmap(bmp, rect.x, rect.y, true); *out_button_rect = rect; } *out_tab_rect = wxRect(tab_x, tab_y, tab_width, tab_height); dc.DestroyClippingRegion(); } int wxAuiGenericTabArt::GetIndentSize() { return 5; } int wxAuiGenericTabArt::GetBorderWidth(wxWindow* wnd) { wxAuiManager* mgr = wxAuiManager::GetManager(wnd); if (mgr) { wxAuiDockArt* art = mgr->GetArtProvider(); if (art) return art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); } return 1; } int wxAuiGenericTabArt::GetAdditionalBorderSpace(wxWindow* WXUNUSED(wnd)) { return 0; } wxSize wxAuiGenericTabArt::GetTabSize(wxDC& dc, wxWindow* WXUNUSED(wnd), const wxString& caption, const wxBitmap& bitmap, bool WXUNUSED(active), int close_button_state, int* x_extent) { wxCoord measured_textx, measured_texty, tmp; dc.SetFont(m_measuringFont); dc.GetTextExtent(caption, &measured_textx, &measured_texty); dc.GetTextExtent(wxT("ABCDEFXj"), &tmp, &measured_texty); // add padding around the text wxCoord tab_width = measured_textx; wxCoord tab_height = measured_texty; // if the close button is showing, add space for it if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN) tab_width += m_activeCloseBmp.GetWidth() + 3; // if there's a bitmap, add space for it if (bitmap.IsOk()) { tab_width += bitmap.GetWidth(); tab_width += 3; // right side bitmap padding tab_height = wxMax(tab_height, bitmap.GetHeight()); } // add padding tab_width += 16; tab_height += 10; if (m_flags & wxAUI_NB_TAB_FIXED_WIDTH) { tab_width = m_fixedTabWidth; } *x_extent = tab_width; return wxSize(tab_width, tab_height); } void wxAuiGenericTabArt::DrawButton(wxDC& dc, wxWindow* WXUNUSED(wnd), const wxRect& in_rect, int bitmap_id, int button_state, int orientation, wxRect* out_rect) { wxBitmap bmp; wxRect rect; switch (bitmap_id) { case wxAUI_BUTTON_CLOSE: if (button_state & wxAUI_BUTTON_STATE_DISABLED) bmp = m_disabledCloseBmp; else bmp = m_activeCloseBmp; break; case wxAUI_BUTTON_LEFT: if (button_state & wxAUI_BUTTON_STATE_DISABLED) bmp = m_disabledLeftBmp; else bmp = m_activeLeftBmp; break; case wxAUI_BUTTON_RIGHT: if (button_state & wxAUI_BUTTON_STATE_DISABLED) bmp = m_disabledRightBmp; else bmp = m_activeRightBmp; break; case wxAUI_BUTTON_WINDOWLIST: if (button_state & wxAUI_BUTTON_STATE_DISABLED) bmp = m_disabledWindowListBmp; else bmp = m_activeWindowListBmp; break; } if (!bmp.IsOk()) return; rect = in_rect; if (orientation == wxLEFT) { rect.SetX(in_rect.x); rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2)); rect.SetWidth(bmp.GetWidth()); rect.SetHeight(bmp.GetHeight()); } else { rect = wxRect(in_rect.x + in_rect.width - bmp.GetWidth(), ((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2), bmp.GetWidth(), bmp.GetHeight()); } IndentPressedBitmap(&rect, button_state); dc.DrawBitmap(bmp, rect.x, rect.y, true); *out_rect = rect; } int wxAuiGenericTabArt::ShowDropDown(wxWindow* wnd, const wxAuiNotebookPageArray& pages, int /*active_idx*/) { wxMenu menuPopup; size_t i, count = pages.GetCount(); for (i = 0; i < count; ++i) { const wxAuiNotebookPage& page = pages.Item(i); wxString caption = page.caption; // if there is no caption, make it a space. This will prevent // an assert in the menu code. if (caption.IsEmpty()) caption = wxT(" "); wxMenuItem* item = new wxMenuItem(NULL, 1000+i, caption); if (page.bitmap.IsOk()) item->SetBitmap(page.bitmap); menuPopup.Append(item); } // find out where to put the popup menu of window items wxPoint pt = ::wxGetMousePosition(); pt = wnd->ScreenToClient(pt); // find out the screen coordinate at the bottom of the tab ctrl wxRect cli_rect = wnd->GetClientRect(); pt.y = cli_rect.y + cli_rect.height; wxAuiCommandCapture* cc = new wxAuiCommandCapture; wnd->PushEventHandler(cc); wnd->PopupMenu(&menuPopup, pt); int command = cc->GetCommandId(); wnd->PopEventHandler(true); if (command >= 1000) return command-1000; return -1; } int wxAuiGenericTabArt::GetBestTabCtrlSize(wxWindow* wnd, const wxAuiNotebookPageArray& pages, const wxSize& requiredBmp_size) { wxClientDC dc(wnd); dc.SetFont(m_measuringFont); // sometimes a standard bitmap size needs to be enforced, especially // if some tabs have bitmaps and others don't. This is important because // it prevents the tab control from resizing when tabs are added. wxBitmap measureBmp; if (requiredBmp_size.IsFullySpecified()) { measureBmp.Create(requiredBmp_size.x, requiredBmp_size.y); } int max_y = 0; size_t i, page_count = pages.GetCount(); for (i = 0; i < page_count; ++i) { wxAuiNotebookPage& page = pages.Item(i); wxBitmap bmp; if (measureBmp.IsOk()) bmp = measureBmp; else bmp = page.bitmap; // we don't use the caption text because we don't // want tab heights to be different in the case // of a very short piece of text on one tab and a very // tall piece of text on another tab int x_ext = 0; wxSize s = GetTabSize(dc, wnd, wxT("ABCDEFGHIj"), bmp, true, wxAUI_BUTTON_STATE_HIDDEN, &x_ext); max_y = wxMax(max_y, s.y); } return max_y+2; } void wxAuiGenericTabArt::SetNormalFont(const wxFont& font) { m_normalFont = font; } void wxAuiGenericTabArt::SetSelectedFont(const wxFont& font) { m_selectedFont = font; } void wxAuiGenericTabArt::SetMeasuringFont(const wxFont& font) { m_measuringFont = font; } void wxAuiGenericTabArt::SetColour(const wxColour& colour) { m_baseColour = colour; m_borderPen = wxPen(m_baseColour.ChangeLightness(75)); m_baseColourPen = wxPen(m_baseColour); m_baseColourBrush = wxBrush(m_baseColour); } void wxAuiGenericTabArt::SetActiveColour(const wxColour& colour) { m_activeColour = colour; } // -- wxAuiSimpleTabArt class implementation -- wxAuiSimpleTabArt::wxAuiSimpleTabArt() { m_normalFont = *wxNORMAL_FONT; m_selectedFont = *wxNORMAL_FONT; m_selectedFont.SetWeight(wxFONTWEIGHT_BOLD); m_measuringFont = m_selectedFont; m_flags = 0; m_fixedTabWidth = 100; wxColour baseColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE); wxColour backgroundColour = baseColour; wxColour normaltabColour = baseColour; wxColour selectedtabColour = *wxWHITE; m_bkBrush = wxBrush(backgroundColour); m_normalBkBrush = wxBrush(normaltabColour); m_normalBkPen = wxPen(normaltabColour); m_selectedBkBrush = wxBrush(selectedtabColour); m_selectedBkPen = wxPen(selectedtabColour); m_activeCloseBmp = wxAuiBitmapFromBits(close_bits, 16, 16, *wxBLACK); m_disabledCloseBmp = wxAuiBitmapFromBits(close_bits, 16, 16, wxColour(128,128,128)); m_activeLeftBmp = wxAuiBitmapFromBits(left_bits, 16, 16, *wxBLACK); m_disabledLeftBmp = wxAuiBitmapFromBits(left_bits, 16, 16, wxColour(128,128,128)); m_activeRightBmp = wxAuiBitmapFromBits(right_bits, 16, 16, *wxBLACK); m_disabledRightBmp = wxAuiBitmapFromBits(right_bits, 16, 16, wxColour(128,128,128)); m_activeWindowListBmp = wxAuiBitmapFromBits(list_bits, 16, 16, *wxBLACK); m_disabledWindowListBmp = wxAuiBitmapFromBits(list_bits, 16, 16, wxColour(128,128,128)); } wxAuiSimpleTabArt::~wxAuiSimpleTabArt() { } wxAuiTabArt* wxAuiSimpleTabArt::Clone() { return new wxAuiSimpleTabArt(*this); } void wxAuiSimpleTabArt::SetFlags(unsigned int flags) { m_flags = flags; } void wxAuiSimpleTabArt::SetSizingInfo(const wxSize& tab_ctrl_size, size_t tab_count) { m_fixedTabWidth = 100; int tot_width = (int)tab_ctrl_size.x - GetIndentSize() - 4; if (m_flags & wxAUI_NB_CLOSE_BUTTON) tot_width -= m_activeCloseBmp.GetWidth(); if (m_flags & wxAUI_NB_WINDOWLIST_BUTTON) tot_width -= m_activeWindowListBmp.GetWidth(); if (tab_count > 0) { m_fixedTabWidth = tot_width/(int)tab_count; } if (m_fixedTabWidth < 100) m_fixedTabWidth = 100; if (m_fixedTabWidth > tot_width/2) m_fixedTabWidth = tot_width/2; if (m_fixedTabWidth > 220) m_fixedTabWidth = 220; } void wxAuiSimpleTabArt::SetColour(const wxColour& colour) { m_bkBrush = wxBrush(colour); m_normalBkBrush = wxBrush(colour); m_normalBkPen = wxPen(colour); } void wxAuiSimpleTabArt::SetActiveColour(const wxColour& colour) { m_selectedBkBrush = wxBrush(colour); m_selectedBkPen = wxPen(colour); } void wxAuiSimpleTabArt::DrawBorder(wxDC& dc, wxWindow* wnd, const wxRect& rect) { int i, border_width = GetBorderWidth(wnd); wxRect theRect(rect); for (i = 0; i < border_width; ++i) { dc.DrawRectangle(theRect.x, theRect.y, theRect.width, theRect.height); theRect.Deflate(1); } } void wxAuiSimpleTabArt::DrawBackground(wxDC& dc, wxWindow* WXUNUSED(wnd), const wxRect& rect) { // draw background dc.SetBrush(m_bkBrush); dc.SetPen(*wxTRANSPARENT_PEN); dc.DrawRectangle(-1, -1, rect.GetWidth()+2, rect.GetHeight()+2); // draw base line dc.SetPen(*wxGREY_PEN); dc.DrawLine(0, rect.GetHeight()-1, rect.GetWidth(), rect.GetHeight()-1); } // DrawTab() draws an individual tab. // // dc - output dc // in_rect - rectangle the tab should be confined to // caption - tab's caption // active - whether or not the tab is active // out_rect - actual output rectangle // x_extent - the advance x; where the next tab should start void wxAuiSimpleTabArt::DrawTab(wxDC& dc, wxWindow* wnd, const wxAuiNotebookPage& page, const wxRect& in_rect, int close_button_state, wxRect* out_tab_rect, wxRect* out_button_rect, int* x_extent) { wxCoord normal_textx, normal_texty; wxCoord selected_textx, selected_texty; wxCoord textx, texty; // if the caption is empty, measure some temporary text wxString caption = page.caption; if (caption.empty()) caption = wxT("Xj"); dc.SetFont(m_selectedFont); dc.GetTextExtent(caption, &selected_textx, &selected_texty); dc.SetFont(m_normalFont); dc.GetTextExtent(caption, &normal_textx, &normal_texty); // figure out the size of the tab wxSize tab_size = GetTabSize(dc, wnd, page.caption, page.bitmap, page.active, close_button_state, x_extent); wxCoord tab_height = tab_size.y; wxCoord tab_width = tab_size.x; wxCoord tab_x = in_rect.x; wxCoord tab_y = in_rect.y + in_rect.height - tab_height; caption = page.caption; // select pen, brush and font for the tab to be drawn if (page.active) { dc.SetPen(m_selectedBkPen); dc.SetBrush(m_selectedBkBrush); dc.SetFont(m_selectedFont); textx = selected_textx; texty = selected_texty; } else { dc.SetPen(m_normalBkPen); dc.SetBrush(m_normalBkBrush); dc.SetFont(m_normalFont); textx = normal_textx; texty = normal_texty; } // -- draw line -- wxPoint points[7]; points[0].x = tab_x; points[0].y = tab_y + tab_height - 1; points[1].x = tab_x + tab_height - 3; points[1].y = tab_y + 2; points[2].x = tab_x + tab_height + 3; points[2].y = tab_y; points[3].x = tab_x + tab_width - 2; points[3].y = tab_y; points[4].x = tab_x + tab_width; points[4].y = tab_y + 2; points[5].x = tab_x + tab_width; points[5].y = tab_y + tab_height - 1; points[6] = points[0]; dc.SetClippingRegion(in_rect); dc.DrawPolygon(WXSIZEOF(points) - 1, points); dc.SetPen(*wxGREY_PEN); //dc.DrawLines(active ? WXSIZEOF(points) - 1 : WXSIZEOF(points), points); dc.DrawLines(WXSIZEOF(points), points); int text_offset; int close_button_width = 0; if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN) { close_button_width = m_activeCloseBmp.GetWidth(); text_offset = tab_x + (tab_height/2) + ((tab_width-close_button_width)/2) - (textx/2); } else { text_offset = tab_x + (tab_height/3) + (tab_width/2) - (textx/2); } // set minimum text offset if (text_offset < tab_x + tab_height) text_offset = tab_x + tab_height; // chop text if necessary wxString draw_text = wxAuiChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width); // draw tab text dc.DrawText(draw_text, text_offset, (tab_y + tab_height)/2 - (texty/2) + 1); // draw focus rectangle if (page.active && (wnd->FindFocus() == wnd)) { wxRect focusRect(text_offset, ((tab_y + tab_height)/2 - (texty/2) + 1), selected_textx, selected_texty); focusRect.Inflate(2, 2); wxRendererNative::Get().DrawFocusRect(wnd, dc, focusRect, 0); } // draw close button if necessary if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN) { wxBitmap bmp; if (page.active) bmp = m_activeCloseBmp; else bmp = m_disabledCloseBmp; wxRect rect(tab_x + tab_width - close_button_width - 1, tab_y + (tab_height/2) - (bmp.GetHeight()/2) + 1, close_button_width, tab_height - 1); DrawButtons(dc, rect, bmp, *wxWHITE, close_button_state); *out_button_rect = rect; } *out_tab_rect = wxRect(tab_x, tab_y, tab_width, tab_height); dc.DestroyClippingRegion(); } int wxAuiSimpleTabArt::GetIndentSize() { return 0; } int wxAuiSimpleTabArt::GetBorderWidth(wxWindow* wnd) { wxAuiManager* mgr = wxAuiManager::GetManager(wnd); if (mgr) { wxAuiDockArt* art = mgr->GetArtProvider(); if (art) return art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); } return 1; } int wxAuiSimpleTabArt::GetAdditionalBorderSpace(wxWindow* WXUNUSED(wnd)) { return 0; } wxSize wxAuiSimpleTabArt::GetTabSize(wxDC& dc, wxWindow* WXUNUSED(wnd), const wxString& caption, const wxBitmap& WXUNUSED(bitmap), bool WXUNUSED(active), int close_button_state, int* x_extent) { wxCoord measured_textx, measured_texty; dc.SetFont(m_measuringFont); dc.GetTextExtent(caption, &measured_textx, &measured_texty); wxCoord tab_height = measured_texty + 4; wxCoord tab_width = measured_textx + tab_height + 5; if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN) tab_width += m_activeCloseBmp.GetWidth(); if (m_flags & wxAUI_NB_TAB_FIXED_WIDTH) { tab_width = m_fixedTabWidth; } *x_extent = tab_width - (tab_height/2) - 1; return wxSize(tab_width, tab_height); } void wxAuiSimpleTabArt::DrawButton(wxDC& dc, wxWindow* WXUNUSED(wnd), const wxRect& in_rect, int bitmap_id, int button_state, int orientation, wxRect* out_rect) { wxBitmap bmp; wxRect rect; switch (bitmap_id) { case wxAUI_BUTTON_CLOSE: if (button_state & wxAUI_BUTTON_STATE_DISABLED) bmp = m_disabledCloseBmp; else bmp = m_activeCloseBmp; break; case wxAUI_BUTTON_LEFT: if (button_state & wxAUI_BUTTON_STATE_DISABLED) bmp = m_disabledLeftBmp; else bmp = m_activeLeftBmp; break; case wxAUI_BUTTON_RIGHT: if (button_state & wxAUI_BUTTON_STATE_DISABLED) bmp = m_disabledRightBmp; else bmp = m_activeRightBmp; break; case wxAUI_BUTTON_WINDOWLIST: if (button_state & wxAUI_BUTTON_STATE_DISABLED) bmp = m_disabledWindowListBmp; else bmp = m_activeWindowListBmp; break; } if (!bmp.IsOk()) return; rect = in_rect; if (orientation == wxLEFT) { rect.SetX(in_rect.x); rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2)); rect.SetWidth(bmp.GetWidth()); rect.SetHeight(bmp.GetHeight()); } else { rect = wxRect(in_rect.x + in_rect.width - bmp.GetWidth(), ((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2), bmp.GetWidth(), bmp.GetHeight()); } DrawButtons(dc, rect, bmp, *wxWHITE, button_state); *out_rect = rect; } int wxAuiSimpleTabArt::ShowDropDown(wxWindow* wnd, const wxAuiNotebookPageArray& pages, int active_idx) { wxMenu menuPopup; size_t i, count = pages.GetCount(); for (i = 0; i < count; ++i) { const wxAuiNotebookPage& page = pages.Item(i); menuPopup.AppendCheckItem(1000+i, page.caption); } if (active_idx != -1) { menuPopup.Check(1000+active_idx, true); } // find out where to put the popup menu of window // items. Subtract 100 for now to center the menu // a bit, until a better mechanism can be implemented wxPoint pt = ::wxGetMousePosition(); pt = wnd->ScreenToClient(pt); if (pt.x < 100) pt.x = 0; else pt.x -= 100; // find out the screen coordinate at the bottom of the tab ctrl wxRect cli_rect = wnd->GetClientRect(); pt.y = cli_rect.y + cli_rect.height; wxAuiCommandCapture* cc = new wxAuiCommandCapture; wnd->PushEventHandler(cc); wnd->PopupMenu(&menuPopup, pt); int command = cc->GetCommandId(); wnd->PopEventHandler(true); if (command >= 1000) return command-1000; return -1; } int wxAuiSimpleTabArt::GetBestTabCtrlSize(wxWindow* wnd, const wxAuiNotebookPageArray& WXUNUSED(pages), const wxSize& WXUNUSED(requiredBmp_size)) { wxClientDC dc(wnd); dc.SetFont(m_measuringFont); int x_ext = 0; wxSize s = GetTabSize(dc, wnd, wxT("ABCDEFGHIj"), wxNullBitmap, true, wxAUI_BUTTON_STATE_HIDDEN, &x_ext); return s.y+3; } void wxAuiSimpleTabArt::SetNormalFont(const wxFont& font) { m_normalFont = font; } void wxAuiSimpleTabArt::SetSelectedFont(const wxFont& font) { m_selectedFont = font; } void wxAuiSimpleTabArt::SetMeasuringFont(const wxFont& font) { m_measuringFont = font; } #endif // wxUSE_AUI