/////////////////////////////////////////////////////////////////////////////// // Name: src/ribbon/art_internal.cpp // Purpose: Helper functions & classes used by ribbon art providers // Author: Peter Cawley // Modified by: // Created: 2009-08-04 // RCS-ID: $Id$ // Copyright: (C) Peter Cawley // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_RIBBON #include "wx/ribbon/art.h" #include "wx/ribbon/art_internal.h" #include "wx/ribbon/bar.h" #include "wx/ribbon/buttonbar.h" #include "wx/ribbon/gallery.h" #ifndef WX_PRECOMP #include "wx/dc.h" #endif #ifdef __WXMSW__ #include "wx/msw/private.h" #endif wxRibbonArtProvider::wxRibbonArtProvider() {} wxRibbonArtProvider::~wxRibbonArtProvider() {} wxColour wxRibbonInterpolateColour(const wxColour& start_colour, const wxColour& end_colour, int position, int start_position, int end_position) { if(position <= start_position) { return start_colour; } if(position >= end_position) { return end_colour; } position -= start_position; end_position -= start_position; int r = end_colour.Red() - start_colour.Red(); int g = end_colour.Green() - start_colour.Green(); int b = end_colour.Blue() - start_colour.Blue(); r = start_colour.Red() + (((r * position * 100) / end_position) / 100); g = start_colour.Green() + (((g * position * 100) / end_position) / 100); b = start_colour.Blue() + (((b * position * 100) / end_position) / 100); return wxColour(r, g, b); } bool wxRibbonCanLabelBreakAtPosition(const wxString& label, size_t pos) { return label[pos] == ' '; } void wxRibbonDrawParallelGradientLines(wxDC& dc, int nlines, const wxPoint* line_origins, int stepx, int stepy, int numsteps, int offset_x, int offset_y, const wxColour& start_colour, const wxColour& end_colour) { int rd, gd, bd; rd = end_colour.Red() - start_colour.Red(); gd = end_colour.Green() - start_colour.Green(); bd = end_colour.Blue() - start_colour.Blue(); for (int step = 0; step < numsteps; ++step) { int r,g,b; r = start_colour.Red() + (((step*rd*100)/numsteps)/100); g = start_colour.Green() + (((step*gd*100)/numsteps)/100); b = start_colour.Blue() + (((step*bd*100)/numsteps)/100); wxPen p(wxColour((unsigned char)r, (unsigned char)g, (unsigned char)b)); dc.SetPen(p); for(int n = 0; n < nlines; ++n) { dc.DrawLine(offset_x + line_origins[n].x, offset_y + line_origins[n].y, offset_x + line_origins[n].x + stepx, offset_y + line_origins[n].y + stepy); } offset_x += stepx; offset_y += stepy; } } wxRibbonHSLColour wxRibbonShiftLuminance(wxRibbonHSLColour colour, float amount) { if(amount <= 1.0f) return colour.Darker(colour.luminance * (1.0f - amount)); else return colour.Lighter((1.0f - colour.luminance) * (amount - 1.0f)); } wxBitmap wxRibbonLoadPixmap(const char* const* bits, wxColour fore) { wxImage xpm = wxBitmap(bits).ConvertToImage(); xpm.Replace(255, 0, 255, fore.Red(), fore.Green(), fore.Blue()); return wxBitmap(xpm); } wxRibbonHSLColour::wxRibbonHSLColour(const wxColour& col) { float red = float(col.Red()) / 255.0; float green = float(col.Green()) / 255.0; float blue = float(col.Blue()) / 255.0; float Min = wxMin(red, wxMin(green, blue)); float Max = wxMax(red, wxMax(green, blue)); luminance = 0.5 * (Max + Min); if (Min == Max) { // colour is a shade of grey hue = 0.0; saturation = 0.0; } else { if(luminance <= 0.5) saturation = (Max - Min) / (Max + Min); else saturation = (Max - Min) / (2.0 - (Max + Min)); if(Max == red) { hue = 60.0 * (green - blue) / (Max - Min); if(hue < 0.0) hue += 360.0; } else if(Max == green) { hue = 60.0 * (blue - red) / (Max - Min); hue += 120.0; } else // Max == blue { hue = 60.0 * (red - green) / (Max - Min); hue += 240.0; } } } wxColour wxRibbonHSLColour::ToRGB() const { float _hue = (hue - floor(hue / 360.0f) * 360.0f); float _saturation = saturation; float _luminance = luminance; if(_saturation > 1.0) _saturation = 1.0; if(_saturation < 0.0) _saturation = 0.0; if(_luminance > 1.0) _luminance = 1.0; if(_luminance < 0.0) _luminance = 0.0; float red, blue, green; if(_saturation == 0.0) { // colour is a shade of grey red = blue = green = _luminance; } else { double tmp2 = (_luminance < 0.5) ? _luminance * (1.0 + _saturation) : (_luminance + _saturation) - (_luminance * _saturation); double tmp1 = 2.0 * _luminance - tmp2; double tmp3R = _hue + 120.0; if(tmp3R > 360.0) tmp3R -= 360.0; if(tmp3R < 60.0) red = tmp1 + (tmp2 - tmp1) * tmp3R / 60.0; else if(tmp3R < 180.0) red = tmp2; else if(tmp3R < 240.0) red = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3R) / 60.0; else red = tmp1; double tmp3G = _hue; if(tmp3G > 360.0) tmp3G -= 360.0; if(tmp3G < 60.0) green = tmp1 + (tmp2 - tmp1) * tmp3G / 60.0; else if(tmp3G < 180.0) green = tmp2; else if(tmp3G < 240.0) green = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3G) / 60.0; else green = tmp1; double tmp3B = _hue + 240.0; if(tmp3B > 360.0) tmp3B -= 360.0; if(tmp3B < 60.0) blue = tmp1 + (tmp2 - tmp1) * tmp3B / 60.0; else if(tmp3B < 180.0) blue = tmp2; else if(tmp3B < 240.0) blue = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3B) / 60.0; else blue = tmp1; } return wxColour( (unsigned char)(red * 255.0), (unsigned char)(green * 255.0), (unsigned char)(blue * 255.0)); } wxRibbonHSLColour wxRibbonHSLColour::Darker(float delta) const { return Lighter(-delta); } wxRibbonHSLColour& wxRibbonHSLColour::MakeDarker(float delta) { luminance -= delta; return *this; } wxRibbonHSLColour wxRibbonHSLColour::Lighter(float delta) const { return wxRibbonHSLColour(hue, saturation, luminance + delta); } wxRibbonHSLColour wxRibbonHSLColour::Saturated(float delta) const { return wxRibbonHSLColour(hue, saturation + delta, luminance); } wxRibbonHSLColour wxRibbonHSLColour::Desaturated(float delta) const { return Saturated(-delta); } wxRibbonHSLColour wxRibbonHSLColour::ShiftHue(float delta) const { return wxRibbonHSLColour(hue + delta, saturation, luminance); } #endif // wxUSE_RIBBON