///////////////////////////////////////////////////////////////////////////// // Name: src/generic/dragimgg.cpp // Purpose: Generic wxDragImage implementation // Author: Julian Smart // Modified by: // Created: 29/2/2000 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_DRAGIMAGE #ifndef WX_PRECOMP #include #include "wx/window.h" #include "wx/frame.h" #include "wx/dcclient.h" #include "wx/dcscreen.h" #include "wx/dcmemory.h" #include "wx/settings.h" #include "wx/intl.h" #include "wx/log.h" #include "wx/image.h" #endif #define wxUSE_IMAGE_IN_DRAGIMAGE 1 #include "wx/generic/dragimgg.h" // ---------------------------------------------------------------------------- // macros // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxGenericDragImage, wxObject) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxGenericDragImage ctors/dtor // ---------------------------------------------------------------------------- wxGenericDragImage::~wxGenericDragImage() { if (m_windowDC) { delete m_windowDC; } } void wxGenericDragImage::Init() { m_isDirty = false; m_isShown = false; m_windowDC = (wxDC*) NULL; m_window = (wxWindow*) NULL; m_fullScreen = false; #if wxHAS_NATIVE_OVERLAY m_dcOverlay = NULL; #else m_pBackingBitmap = (wxBitmap*) NULL; #endif } #if WXWIN_COMPATIBILITY_2_6 wxGenericDragImage::wxGenericDragImage(const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot)) { Init(); Create(cursor); } wxGenericDragImage::wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot)) { Init(); Create(image, cursor); } wxGenericDragImage::wxGenericDragImage(const wxIcon& image, const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot)) { Init(); Create(image, cursor); } wxGenericDragImage::wxGenericDragImage(const wxString& str, const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot)) { Init(); Create(str, cursor); } bool wxGenericDragImage::Create(const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot)) { return Create(cursor); } bool wxGenericDragImage::Create(const wxBitmap& image, const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot)) { return Create(image, cursor); } bool wxGenericDragImage::Create(const wxIcon& image, const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot)) { return Create(image, cursor); } bool wxGenericDragImage::Create(const wxString& str, const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot)) { return Create(str, cursor); } #endif // WXWIN_COMPATIBILITY_2_6 // Attributes //////////////////////////////////////////////////////////////////////////// // Operations //////////////////////////////////////////////////////////////////////////// // Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect) bool wxGenericDragImage::Create(const wxCursor& cursor) { m_cursor = cursor; return true; } // Create a drag image from a bitmap and optional cursor bool wxGenericDragImage::Create(const wxBitmap& image, const wxCursor& cursor) { // We don't have to combine the cursor explicitly since we simply show the cursor // as we drag. This currently will only work within one window. m_cursor = cursor; m_bitmap = image; return true ; } // Create a drag image from an icon and optional cursor bool wxGenericDragImage::Create(const wxIcon& image, const wxCursor& cursor) { // We don't have to combine the cursor explicitly since we simply show the cursor // as we drag. This currently will only work within one window. m_cursor = cursor; m_icon = image; return true ; } // Create a drag image from a string and optional cursor bool wxGenericDragImage::Create(const wxString& str, const wxCursor& cursor) { wxFont font(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); long w = 0, h = 0; wxScreenDC dc; dc.SetFont(font); dc.GetTextExtent(str, & w, & h); dc.SetFont(wxNullFont); wxMemoryDC dc2; // Sometimes GetTextExtent isn't accurate enough, so make it longer wxBitmap bitmap((int) ((w+2) * 1.5), (int) h+2); dc2.SelectObject(bitmap); dc2.SetFont(font); dc2.SetBackground(* wxWHITE_BRUSH); dc2.Clear(); dc2.SetBackgroundMode(wxTRANSPARENT); dc2.SetTextForeground(* wxLIGHT_GREY); dc2.DrawText(str, 0, 0); dc2.DrawText(str, 1, 0); dc2.DrawText(str, 2, 0); dc2.DrawText(str, 1, 1); dc2.DrawText(str, 2, 1); dc2.DrawText(str, 1, 2); dc2.DrawText(str, 2, 2); dc2.SetTextForeground(* wxBLACK); dc2.DrawText(str, 1, 1); dc2.SelectObject(wxNullBitmap); #if wxUSE_IMAGE_IN_DRAGIMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB) // Make the bitmap masked wxImage image = bitmap.ConvertToImage(); image.SetMaskColour(255, 255, 255); bitmap = wxBitmap(image); #endif return Create(bitmap, cursor); } #if wxUSE_TREECTRL // Create a drag image for the given tree control item bool wxGenericDragImage::Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id) { wxString str = treeCtrl.GetItemText(id); return Create(str); } #endif #if wxUSE_LISTCTRL // Create a drag image for the given list control item bool wxGenericDragImage::Create(const wxListCtrl& listCtrl, long id) { wxString str = listCtrl.GetItemText(id); return Create(str); } #endif // Begin drag bool wxGenericDragImage::BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen, wxRect* rect) { wxASSERT_MSG( (window != 0), wxT("Window must not be null in BeginDrag.")); // The image should be offset by this amount m_offset = hotspot; m_window = window; m_fullScreen = fullScreen; if (rect) m_boundingRect = * rect; m_isDirty = false; m_isDirty = false; if (window) { window->CaptureMouse(); if (m_cursor.Ok()) { m_oldCursor = window->GetCursor(); window->SetCursor(m_cursor); } } // Make a copy of the window so we can repair damage done as the image is // dragged. wxSize clientSize; wxPoint pt; if (!m_fullScreen) { clientSize = window->GetClientSize(); m_boundingRect.x = 0; m_boundingRect.y = 0; m_boundingRect.width = clientSize.x; m_boundingRect.height = clientSize.y; } else { int w, h; wxDisplaySize(& w, & h); clientSize.x = w; clientSize.y = h; if (rect) { pt.x = m_boundingRect.x; pt.y = m_boundingRect.y; clientSize.x = m_boundingRect.width; clientSize.y = m_boundingRect.height; } else { m_boundingRect.x = 0; m_boundingRect.y = 0; m_boundingRect.width = w; m_boundingRect.height = h; } } #if !wxHAS_NATIVE_OVERLAY wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap); if (!backing->Ok() || (backing->GetWidth() < clientSize.x || backing->GetHeight() < clientSize.y)) (*backing) = wxBitmap(clientSize.x, clientSize.y); #endif // !wxHAS_NATIVE_OVERLAY if (!m_fullScreen) { m_windowDC = new wxClientDC(window); } else { m_windowDC = new wxScreenDC; #if 0 // Use m_boundingRect to limit the area considered. ((wxScreenDC*) m_windowDC)->StartDrawingOnTop(rect); #endif m_windowDC->SetClippingRegion(m_boundingRect.x, m_boundingRect.y, m_boundingRect.width, m_boundingRect.height); } return true; } // Begin drag. hotspot is the location of the drag position relative to the upper-left // corner of the image. This is full screen only. fullScreenRect gives the // position of the window on the screen, to restrict the drag to. bool wxGenericDragImage::BeginDrag(const wxPoint& hotspot, wxWindow* window, wxWindow* fullScreenRect) { wxRect rect; int x = fullScreenRect->GetPosition().x; int y = fullScreenRect->GetPosition().y; wxSize sz = fullScreenRect->GetSize(); if (fullScreenRect->GetParent() && !fullScreenRect->IsKindOf(CLASSINFO(wxFrame))) fullScreenRect->GetParent()->ClientToScreen(& x, & y); rect.x = x; rect.y = y; rect.width = sz.x; rect.height = sz.y; return BeginDrag(hotspot, window, true, & rect); } // End drag bool wxGenericDragImage::EndDrag() { if (m_window) { #ifdef __WXMSW__ // Under Windows we can be pretty sure this test will give // the correct results if (wxWindow::GetCapture() == m_window) #endif m_window->ReleaseMouse(); if (m_cursor.Ok() && m_oldCursor.Ok()) { m_window->SetCursor(m_oldCursor); } } if (m_windowDC) { #if wxHAS_NATIVE_OVERLAY m_overlay.Reset(); #else m_windowDC->DestroyClippingRegion(); #endif delete m_windowDC; m_windowDC = (wxDC*) NULL; } #if !wxHAS_NATIVE_OVERLAY m_repairBitmap = wxNullBitmap; #endif return true; } // Move the image: call from OnMouseMove. Pt is in window client coordinates if window // is non-NULL, or in screen coordinates if NULL. bool wxGenericDragImage::Move(const wxPoint& pt) { wxASSERT_MSG( (m_windowDC != (wxDC*) NULL), wxT("No window DC in wxGenericDragImage::Move()") ); wxPoint pt2(pt); if (m_fullScreen) pt2 = m_window->ClientToScreen(pt); // Erase at old position, then show at the current position wxPoint oldPos = m_position; bool eraseOldImage = (m_isDirty && m_isShown); if (m_isShown) RedrawImage(oldPos - m_offset, pt2 - m_offset, eraseOldImage, true); m_position = pt2; if (m_isShown) m_isDirty = true; return true; } bool wxGenericDragImage::Show() { wxASSERT_MSG( (m_windowDC != (wxDC*) NULL), wxT("No window DC in wxGenericDragImage::Show()") ); // Show at the current position if (!m_isShown) { // This is where we restore the backing bitmap, in case // something has changed on the window. #if !wxHAS_NATIVE_OVERLAY wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap); wxMemoryDC memDC; memDC.SelectObject(* backing); UpdateBackingFromWindow(* m_windowDC, memDC, m_boundingRect, wxRect(0, 0, m_boundingRect.width, m_boundingRect.height)); //memDC.Blit(0, 0, m_boundingRect.width, m_boundingRect.height, m_windowDC, m_boundingRect.x, m_boundingRect.y); memDC.SelectObject(wxNullBitmap); #endif // !wxHAS_NATIVE_OVERLAY RedrawImage(m_position - m_offset, m_position - m_offset, false, true); } m_isShown = true; m_isDirty = true; return true; } bool wxGenericDragImage::UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC, const wxRect& sourceRect, const wxRect& destRect) const { return destDC.Blit(destRect.x, destRect.y, destRect.width, destRect.height, & windowDC, sourceRect.x, sourceRect.y); } bool wxGenericDragImage::Hide() { wxASSERT_MSG( (m_windowDC != (wxDC*) NULL), wxT("No window DC in wxGenericDragImage::Hide()") ); // Repair the old position if (m_isShown && m_isDirty) { RedrawImage(m_position - m_offset, m_position - m_offset, true, false); } m_isShown = false; m_isDirty = false; return true; } // More efficient: erase and redraw simultaneously if possible bool wxGenericDragImage::RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew) { if (!m_windowDC) return false; #if wxHAS_NATIVE_OVERLAY wxDCOverlay dcoverlay( m_overlay, (wxWindowDC*) m_windowDC ) ; if ( eraseOld ) dcoverlay.Clear() ; if (drawNew) DoDrawImage(*m_windowDC, newPos); #else // !wxHAS_NATIVE_OVERLAY wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap); if (!backing->Ok()) return false; wxRect oldRect(GetImageRect(oldPos)); wxRect newRect(GetImageRect(newPos)); wxRect fullRect; // Full rect: the combination of both rects if (eraseOld && drawNew) { int oldRight = oldRect.GetRight(); int oldBottom = oldRect.GetBottom(); int newRight = newRect.GetRight(); int newBottom = newRect.GetBottom(); wxPoint topLeft = wxPoint(wxMin(oldPos.x, newPos.x), wxMin(oldPos.y, newPos.y)); wxPoint bottomRight = wxPoint(wxMax(oldRight, newRight), wxMax(oldBottom, newBottom)); fullRect.x = topLeft.x; fullRect.y = topLeft.y; fullRect.SetRight(bottomRight.x); fullRect.SetBottom(bottomRight.y); } else if (eraseOld) fullRect = oldRect; else if (drawNew) fullRect = newRect; // Make the bitmap bigger than it need be, so we don't // keep reallocating all the time. int excess = 50; if (!m_repairBitmap.Ok() || (m_repairBitmap.GetWidth() < fullRect.GetWidth() || m_repairBitmap.GetHeight() < fullRect.GetHeight())) { m_repairBitmap = wxBitmap(fullRect.GetWidth() + excess, fullRect.GetHeight() + excess); } wxMemoryDC memDC; memDC.SelectObject(* backing); wxMemoryDC memDCTemp; memDCTemp.SelectObject(m_repairBitmap); // Draw the backing bitmap onto the repair bitmap. // If full-screen, we may have specified the rect on the // screen that we're using for our backing bitmap. // So subtract this when we're blitting from the backing bitmap // (translate from screen to backing-bitmap coords). memDCTemp.Blit(0, 0, fullRect.GetWidth(), fullRect.GetHeight(), & memDC, fullRect.x - m_boundingRect.x, fullRect.y - m_boundingRect.y); // If drawing, draw the image onto the mem DC if (drawNew) { wxPoint pos(newPos.x - fullRect.x, newPos.y - fullRect.y) ; DoDrawImage(memDCTemp, pos); } // Now blit to the window // Finally, blit the temp mem DC to the window. m_windowDC->Blit(fullRect.x, fullRect.y, fullRect.width, fullRect.height, & memDCTemp, 0, 0); memDCTemp.SelectObject(wxNullBitmap); memDC.SelectObject(wxNullBitmap); #endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY return true; } // Override this if you are using a virtual image (drawing your own image) bool wxGenericDragImage::DoDrawImage(wxDC& dc, const wxPoint& pos) const { if (m_bitmap.Ok()) { dc.DrawBitmap(m_bitmap, pos.x, pos.y, (m_bitmap.GetMask() != 0)); return true; } else if (m_icon.Ok()) { dc.DrawIcon(m_icon, pos.x, pos.y); return true; } else return false; } // Override this if you are using a virtual image (drawing your own image) wxRect wxGenericDragImage::GetImageRect(const wxPoint& pos) const { if (m_bitmap.Ok()) { return wxRect(pos.x, pos.y, m_bitmap.GetWidth(), m_bitmap.GetHeight()); } else if (m_icon.Ok()) { return wxRect(pos.x, pos.y, m_icon.GetWidth(), m_icon.GetHeight()); } else { return wxRect(pos.x, pos.y, 0, 0); } } #endif // wxUSE_DRAGIMAGE