/////////////////////////////////////////////////////////////////////////////// // Name: src/msw/fontutil.cpp // Purpose: font-related helper functions for wxMSW // Author: Vadim Zeitlin // Modified by: // Created: 05.11.99 // Copyright: (c) 1999 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/fontutil.h" #ifndef WX_PRECOMP #include "wx/string.h" #include "wx/log.h" #include "wx/intl.h" #include "wx/wxcrtvararg.h" #include "wx/msw/private.h" #endif //WX_PRECOMP #include "wx/encinfo.h" #include "wx/fontmap.h" #include "wx/tokenzr.h" // for MSVC5 and old w32api #ifndef HANGUL_CHARSET # define HANGUL_CHARSET 129 #endif // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxNativeEncodingInfo // ---------------------------------------------------------------------------- // convert to/from the string representation: format is // encodingid;facename[;charset] bool wxNativeEncodingInfo::FromString(const wxString& s) { wxStringTokenizer tokenizer(s, wxT(";")); wxString encid = tokenizer.GetNextToken(); // we support 2 formats: the old one (and still used if !wxUSE_FONTMAP) // used the raw encoding values but the new one uses the encoding names long enc; if ( encid.ToLong(&enc) ) { // old format, intepret as encoding -- but after minimal checks if ( enc < 0 || enc >= wxFONTENCODING_MAX ) return false; encoding = (wxFontEncoding)enc; } else // not a number, interpret as an encoding name { #if wxUSE_FONTMAP encoding = wxFontMapper::GetEncodingFromName(encid); if ( encoding == wxFONTENCODING_MAX ) #endif // wxUSE_FONTMAP { // failed to parse the name (or couldn't even try...) return false; } } facename = tokenizer.GetNextToken(); wxString tmp = tokenizer.GetNextToken(); if ( tmp.empty() ) { // default charset: but don't use DEFAULT_CHARSET here because it might // be different from the machine on which the file we had read this // encoding desc from was created charset = ANSI_CHARSET; } else { if ( wxSscanf(tmp, wxT("%u"), &charset) != 1 ) { // should be a number! return false; } } return true; } wxString wxNativeEncodingInfo::ToString() const { wxString s; s #if wxUSE_FONTMAP // use the encoding names as this is safer than using the numerical // values which may change with time (because new encodings are // inserted...) << wxFontMapper::GetEncodingName(encoding) #else // !wxUSE_FONTMAP // we don't have any choice but to use the raw value << (long)encoding #endif // wxUSE_FONTMAP/!wxUSE_FONTMAP << wxT(';') << facename; // ANSI_CHARSET is assumed anyhow if ( charset != ANSI_CHARSET ) { s << wxT(';') << charset; } return s; } // ---------------------------------------------------------------------------- // helper functions // ---------------------------------------------------------------------------- bool wxGetNativeFontEncoding(wxFontEncoding encoding, wxNativeEncodingInfo *info) { wxCHECK_MSG( info, false, wxT("bad pointer in wxGetNativeFontEncoding") ); if ( encoding == wxFONTENCODING_DEFAULT ) { encoding = wxFont::GetDefaultEncoding(); } extern WXDLLIMPEXP_BASE long wxEncodingToCharset(wxFontEncoding encoding); info->charset = wxEncodingToCharset(encoding); if ( info->charset == -1 ) return false; info->encoding = encoding; return true; } bool wxTestFontEncoding(const wxNativeEncodingInfo& info) { // try to create such font LOGFONT lf; wxZeroMemory(lf); // all default values lf.lfCharSet = (BYTE)info.charset; wxStrlcpy(lf.lfFaceName, info.facename.c_str(), WXSIZEOF(lf.lfFaceName)); HFONT hfont = ::CreateFontIndirect(&lf); if ( !hfont ) { // no such font return false; } ::DeleteObject((HGDIOBJ)hfont); return true; } // ---------------------------------------------------------------------------- // wxFontEncoding <-> CHARSET_XXX // ---------------------------------------------------------------------------- wxFontEncoding wxGetFontEncFromCharSet(int cs) { wxFontEncoding fontEncoding; switch ( cs ) { default: wxFAIL_MSG( wxT("unexpected Win32 charset") ); // fall through and assume the system charset case DEFAULT_CHARSET: fontEncoding = wxFONTENCODING_SYSTEM; break; case ANSI_CHARSET: fontEncoding = wxFONTENCODING_CP1252; break; case SYMBOL_CHARSET: // what can we do here? fontEncoding = wxFONTENCODING_MAX; break; #if !defined(__WXMICROWIN__) case EASTEUROPE_CHARSET: fontEncoding = wxFONTENCODING_CP1250; break; case BALTIC_CHARSET: fontEncoding = wxFONTENCODING_CP1257; break; case RUSSIAN_CHARSET: fontEncoding = wxFONTENCODING_CP1251; break; case ARABIC_CHARSET: fontEncoding = wxFONTENCODING_CP1256; break; case GREEK_CHARSET: fontEncoding = wxFONTENCODING_CP1253; break; case HEBREW_CHARSET: fontEncoding = wxFONTENCODING_CP1255; break; case TURKISH_CHARSET: fontEncoding = wxFONTENCODING_CP1254; break; case THAI_CHARSET: fontEncoding = wxFONTENCODING_CP874; break; case SHIFTJIS_CHARSET: fontEncoding = wxFONTENCODING_CP932; break; case GB2312_CHARSET: fontEncoding = wxFONTENCODING_CP936; break; case HANGUL_CHARSET: fontEncoding = wxFONTENCODING_CP949; break; case CHINESEBIG5_CHARSET: fontEncoding = wxFONTENCODING_CP950; break; case VIETNAMESE_CHARSET: fontEncoding = wxFONTENCODING_CP1258; break; case JOHAB_CHARSET: fontEncoding = wxFONTENCODING_CP1361; break; case MAC_CHARSET: fontEncoding = wxFONTENCODING_MACROMAN; break; #endif // Win32 case OEM_CHARSET: fontEncoding = wxFONTENCODING_CP437; break; } return fontEncoding; } // ---------------------------------------------------------------------------- // wxFont <-> LOGFONT conversion // ---------------------------------------------------------------------------- void wxFillLogFont(LOGFONT *logFont, const wxFont *font) { wxNativeFontInfo fi; // maybe we already have LOGFONT for this font? const wxNativeFontInfo *pFI = font->GetNativeFontInfo(); if ( !pFI ) { // use wxNativeFontInfo methods to build a LOGFONT for this font fi.InitFromFont(*font); pFI = &fi; } // transfer all the data to LOGFONT *logFont = pFI->lf; } wxFont wxCreateFontFromLogFont(const LOGFONT *logFont) { wxNativeFontInfo info; info.lf = *logFont; return wxFont(info); }