///////////////////////////////////////////////////////////////////////////// // Name: dynlib.cpp // Purpose: Dynamic library management // Author: Guilhem Lavaux // Modified by: // Created: 20/07/98 // RCS-ID: $Id$ // Copyright: (c) Guilhem Lavaux // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ # pragma implementation "dynlib.h" #endif #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_DYNLIB_CLASS #include "wx/dynlib.h" #include "wx/filefn.h" #include "wx/intl.h" #include "wx/log.h" #include "wx/tokenzr.h" // ---------------------------------------------------------------------------- // conditional compilation // ---------------------------------------------------------------------------- #if defined(HAVE_DLOPEN) # define wxDllOpen(lib) dlopen(lib.fn_str(), RTLD_LAZY) # define wxDllGetSymbol(handle, name) dlsym(handle, name.mb_str()) # define wxDllClose dlclose #elif defined(HAVE_SHL_LOAD) # define wxDllOpen(lib) shl_load(lib.fn_str(), BIND_DEFERRED, 0) # define wxDllClose shl_unload static inline void *wxDllGetSymbol(shl_t handle, const wxString& name) { void *sym; if ( shl_findsym(&handle, name.mb_str(), TYPE_UNDEFINED, &sym) == 0 ) return sym; else return (void *)0; } #elif defined(__WINDOWS__) # include // using LoadLibraryEx under Win32 to avoid name clash with LoadLibrary # ifdef __WIN32__ # define wxDllOpen(lib) ::LoadLibraryEx(lib, 0, 0) # else // Win16 # define wxDllOpen(lib) ::LoadLibrary(lib) # endif // Win32/16 # define wxDllGetSymbol(handle, name) ::GetProcAddress(handle, name) # define wxDllClose ::FreeLibrary #else # error "Don't know how to load shared libraries on this platform." #endif // OS // --------------------------------------------------------------------------- // Global variables // --------------------------------------------------------------------------- wxLibraries wxTheLibraries; // ---------------------------------------------------------------------------- // private functions // ---------------------------------------------------------------------------- // construct the full name from the base shared object name: adds a .dll // suffix under Windows or .so under Unix static wxString ConstructLibraryName(const wxString& basename) { wxString fullname(basename); #if defined(__UNIX__) # if defined(__HPUX__) fullname << ".sl"; # else //__HPUX__ fullname << ".so"; # endif //__HPUX__ #elif defined(__WINDOWS__) fullname << ".dll"; #endif return fullname; } // ============================================================================ // implementation // ============================================================================ // --------------------------------------------------------------------------- // wxLibrary (one instance per dynamic library) // --------------------------------------------------------------------------- wxLibrary::wxLibrary(wxDllType handle) { typedef wxClassInfo *(*t_get_first)(void); t_get_first get_first; m_handle = handle; // Some system may use a local heap for library. get_first = (t_get_first)GetSymbol("wxGetClassFirst"); // It is a wxWindows DLL. if (get_first) PrepareClasses(get_first()); } wxLibrary::~wxLibrary() { if ( m_handle ) { wxDllClose(m_handle); } } wxObject *wxLibrary::CreateObject(const wxString& name) { wxClassInfo *info = (wxClassInfo *)classTable.Get(name); if (!info) return NULL; return info->CreateObject(); } void wxLibrary::PrepareClasses(wxClassInfo *first) { // Index all class infos by their class name wxClassInfo *info = first; while (info) { if (info->m_className) classTable.Put(info->m_className, (wxObject *)info); info = info->GetNext(); } // Set base pointers for each wxClassInfo info = first; while (info) { if (info->GetBaseClassName1()) info->m_baseInfo1 = (wxClassInfo *)classTable.Get(info->GetBaseClassName1()); if (info->GetBaseClassName2()) info->m_baseInfo2 = (wxClassInfo *)classTable.Get(info->GetBaseClassName2()); info = info->m_next; } } void *wxLibrary::GetSymbol(const wxString& symbname) { return wxDllLoader::GetSymbol(m_handle, symbname); } // --------------------------------------------------------------------------- // wxDllLoader // --------------------------------------------------------------------------- /* static */ wxDllType wxDllLoader::LoadLibrary(const wxString & lib_name, bool *success) { wxASSERT(success); wxDllType handle; #if defined(__WXMAC__) FSSpec myFSSpec ; Ptr myMainAddr ; Str255 myErrName ; wxMacPathToFSSpec( lib_name , &myFSSpec ) ; if (GetDiskFragment( &myFSSpec , 0 , kCFragGoesToEOF , "\p" , kPrivateCFragCopy , &handle , &myMainAddr , myErrName ) != noErr ) { p2cstr( myErrName ) ; wxASSERT_MSG( 1 , (char*)myErrName ) ; return NULL ; } #else // !Mac handle = wxDllOpen(lib_name); #endif // OS if ( !handle ) { wxLogSysError(_("Failed to load shared library '%s'"), lib_name.c_str()); *success = FALSE; return NULL; } *success = TRUE; return handle; } /* static */ void * wxDllLoader::GetSymbol(wxDllType dllHandle, const wxString &name) { void *symbol = NULL; // return value #if defined( __WXMAC__ ) Ptr symAddress ; CFragSymbolClass symClass ; Str255 symName ; strcpy( (char*) symName , name ) ; c2pstr( (char*) symName ) ; if ( FindSymbol( dllHandle , symName , &symAddress , &symClass ) == noErr ) symbol = (void *)symAddress ; #else symbol = wxDllGetSymbol(dllHandle, name); #endif if ( !symbol ) { wxLogSysError(_("Couldn't find symbol '%s' in a dynamic library"), name.c_str()); } return symbol; } // --------------------------------------------------------------------------- // wxLibraries (only one instance should normally exist) // --------------------------------------------------------------------------- wxLibraries::wxLibraries() { } wxLibraries::~wxLibraries() { wxNode *node = m_loaded.First(); while (node) { wxLibrary *lib = (wxLibrary *)node->Data(); delete lib; node = node->Next(); } } wxLibrary *wxLibraries::LoadLibrary(const wxString& name) { wxNode *node; wxLibrary *lib; wxClassInfo *old_sm_first; if ( (node = m_loaded.Find(name.GetData())) ) return ((wxLibrary *)node->Data()); // If DLL shares data, this is necessary. old_sm_first = wxClassInfo::sm_first; wxClassInfo::sm_first = NULL; wxString lib_name = ConstructLibraryName(name); /* Unix automatically builds that library name, at least for dlopen() */ #if 0 #if defined(__UNIX__) // found the first file in LD_LIBRARY_PATH with this name wxString libPath("/lib:/usr/lib"); // system path first const char *envLibPath = getenv("LD_LIBRARY_PATH"); if ( envLibPath ) libPath << ':' << envLibPath; wxStringTokenizer tokenizer(libPath, _T(':')); while ( tokenizer.HasMoreToken() ) { wxString fullname(tokenizer.NextToken()); fullname << '/' << lib_name; if ( wxFileExists(fullname) ) { lib_name = fullname; // found the library break; } } //else: not found in the path, leave the name as is (secutiry risk?) #endif // __UNIX__ #endif bool success = FALSE; wxDllType handle = wxDllLoader::LoadLibrary(lib_name, &success); if(success) { lib = new wxLibrary(handle); wxClassInfo::sm_first = old_sm_first; m_loaded.Append(name.GetData(), lib); } else lib = NULL; return lib; } wxObject *wxLibraries::CreateObject(const wxString& path) { wxNode *node = m_loaded.First(); wxObject *obj; while (node) { obj = ((wxLibrary *)node->Data())->CreateObject(path); if (obj) return obj; node = node->Next(); } return NULL; } #endif // wxUSE_DYNLIB_CLASS