///////////////////////////////////////////////////////////////////////////// // Name: bitmap.cpp // Purpose: wxBitmap // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "bitmap.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include #include "wx/list.h" #include "wx/utils.h" #include "wx/app.h" #include "wx/palette.h" #include "wx/dcmemory.h" #include "wx/bitmap.h" #include "wx/icon.h" #endif #include "wx/msw/private.h" #include "wx/log.h" #include "wx/msw/dib.h" #include "wx/image.h" // ---------------------------------------------------------------------------- // macros // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxBitmap, wxGDIObject) IMPLEMENT_DYNAMIC_CLASS(wxMask, wxObject) IMPLEMENT_DYNAMIC_CLASS(wxBitmapHandler, wxObject) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxBitmapRefData // ---------------------------------------------------------------------------- wxBitmapRefData::wxBitmapRefData() { m_quality = 0; m_selectedInto = NULL; m_numColors = 0; m_bitmapMask = NULL; m_hBitmap = (WXHBITMAP) NULL; } void wxBitmapRefData::Free() { wxASSERT_MSG( !m_selectedInto, wxT("deleting bitmap still selected into wxMemoryDC") ); if ( m_hBitmap) { if ( !::DeleteObject((HBITMAP)m_hBitmap) ) { wxLogLastError("DeleteObject(hbitmap)"); } } delete m_bitmapMask; m_bitmapMask = NULL; } // ---------------------------------------------------------------------------- // wxBitmap creation // ---------------------------------------------------------------------------- // this function should be called from all wxBitmap ctors void wxBitmap::Init() { // m_refData = NULL; done in the base class ctor if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); } #ifdef __WIN32__ bool wxBitmap::CopyFromIconOrCursor(const wxGDIImage& icon) { // it may be either HICON or HCURSOR HICON hicon = (HICON)icon.GetHandle(); ICONINFO iconInfo; if ( !::GetIconInfo(hicon, &iconInfo) ) { wxLogLastError("GetIconInfo"); return FALSE; } wxBitmapRefData *refData = new wxBitmapRefData; m_refData = refData; int w = icon.GetWidth(), h = icon.GetHeight(); refData->m_width = w; refData->m_height = h; refData->m_depth = wxDisplayDepth(); refData->m_hBitmap = (WXHBITMAP)iconInfo.hbmColor; // the mask returned by GetIconInfo() is inversed compared to the usual // wxWin convention HBITMAP hbmpMask = ::CreateBitmap(w, h, 1, 1, 0); // the icons mask is opposite to the usual wxWin convention HDC dcSrc = ::CreateCompatibleDC(NULL); HDC dcDst = ::CreateCompatibleDC(NULL); (void)SelectObject(dcSrc, iconInfo.hbmMask); (void)SelectObject(dcDst, hbmpMask); HBRUSH brush = ::CreateSolidBrush(RGB(255, 255, 255)); RECT rect = { 0, 0, w, h }; FillRect(dcDst, &rect, brush); BitBlt(dcDst, 0, 0, w, h, dcSrc, 0, 0, SRCINVERT); SelectObject(dcDst, NULL); SelectObject(dcSrc, NULL); DeleteDC(dcDst); DeleteDC(dcSrc); refData->m_bitmapMask = new wxMask((WXHBITMAP)hbmpMask); #if WXWIN_COMPATIBILITY_2 refData->m_ok = TRUE; #endif // WXWIN_COMPATIBILITY_2 return TRUE; } #endif // Win32 bool wxBitmap::CopyFromCursor(const wxCursor& cursor) { UnRef(); if ( !cursor.Ok() ) return FALSE; #ifdef __WIN16__ wxFAIL_MSG( _T("don't know how to convert cursor to bitmap") ); return FALSE; #else return CopyFromIconOrCursor(cursor); #endif // Win16 } bool wxBitmap::CopyFromIcon(const wxIcon& icon) { UnRef(); if ( !icon.Ok() ) return FALSE; // GetIconInfo() doesn't exist under Win16 and I don't know any other way // to create a bitmap from icon there - but using this way we won't have // the mask (FIXME) #ifdef __WIN16__ int width = icon.GetWidth(), height = icon.GetHeight(); // copy the icon to the bitmap ScreenHDC hdcScreen; HDC hdc = ::CreateCompatibleDC(hdcScreen); HBITMAP hbitmap = ::CreateCompatibleBitmap(hdcScreen, width, height); HBITMAP hbmpOld = (HBITMAP)::SelectObject(hdc, hbitmap); ::DrawIcon(hdc, 0, 0, GetHiconOf(icon)); ::SelectObject(hdc, hbmpOld); ::DeleteDC(hdc); wxBitmapRefData *refData = new wxBitmapRefData; m_refData = refData; refData->m_width = width; refData->m_height = height; refData->m_depth = wxDisplayDepth(); refData->m_hBitmap = (WXHBITMAP)hbitmap; #if WXWIN_COMPATIBILITY_2 refData->m_ok = TRUE; #endif // WXWIN_COMPATIBILITY_2 return TRUE; #else // Win32 return CopyFromIconOrCursor(icon); #endif // Win16/Win32 } wxBitmap::~wxBitmap() { if (wxTheBitmapList) wxTheBitmapList->DeleteObject(this); } wxBitmap::wxBitmap(const char bits[], int the_width, int the_height, int no_bits) { Init(); wxBitmapRefData *refData = new wxBitmapRefData; m_refData = refData; refData->m_width = the_width; refData->m_height = the_height; refData->m_depth = no_bits; refData->m_numColors = 0; refData->m_selectedInto = NULL; HBITMAP hbmp = ::CreateBitmap(the_width, the_height, 1, no_bits, bits); if ( !hbmp ) { wxLogLastError("CreateBitmap"); } SetHBITMAP((WXHBITMAP)hbmp); } // GRG, Dic/99 wxBitmap wxBitmap::GetSubBitmap( const wxRect& rect) const { wxCHECK_MSG( Ok() && (rect.x >= 0) && (rect.y >= 0) && (rect.x+rect.width <= GetWidth()) && (rect.y+rect.height <= GetHeight()), wxNullBitmap, wxT("Invalid bitmap or bitmap region") ); wxBitmap ret( rect.width, rect.height, GetDepth() ); wxASSERT_MSG( ret.Ok(), wxT("GetSubBitmap error") ); // copy bitmap data HDC dcSrc = ::CreateCompatibleDC(NULL); HDC dcDst = ::CreateCompatibleDC(NULL); SelectObject(dcSrc, (HBITMAP) GetHBITMAP()); SelectObject(dcDst, (HBITMAP) ret.GetHBITMAP()); BitBlt(dcDst, 0, 0, rect.width, rect.height, dcSrc, rect.x, rect.y, SRCCOPY); // copy mask if there is one if (GetMask()) { HBITMAP hbmpMask = ::CreateBitmap(rect.width, rect.height, 1, 1, 0); SelectObject(dcSrc, (HBITMAP) GetMask()->GetMaskBitmap()); SelectObject(dcDst, (HBITMAP) hbmpMask); BitBlt(dcDst, 0, 0, rect.width, rect.height, dcSrc, rect.x, rect.y, SRCCOPY); wxMask *mask = new wxMask((WXHBITMAP) hbmpMask); ret.SetMask(mask); } SelectObject(dcDst, NULL); SelectObject(dcSrc, NULL); DeleteDC(dcDst); DeleteDC(dcSrc); return ret; } // Create from XPM data wxBitmap::wxBitmap(char **data, wxControl *WXUNUSED(anItem)) { Init(); (void)Create((void *)data, wxBITMAP_TYPE_XPM_DATA, 0, 0, 0); } wxBitmap::wxBitmap(int w, int h, int d) { Init(); (void)Create(w, h, d); } wxBitmap::wxBitmap(void *data, long type, int width, int height, int depth) { Init(); (void)Create(data, type, width, height, depth); } wxBitmap::wxBitmap(const wxString& filename, long type) { Init(); LoadFile(filename, (int)type); } bool wxBitmap::Create(int w, int h, int d) { UnRef(); m_refData = new wxBitmapRefData; GetBitmapData()->m_width = w; GetBitmapData()->m_height = h; GetBitmapData()->m_depth = d; HBITMAP hbmp; if ( d > 0 ) { hbmp = ::CreateBitmap(w, h, 1, d, NULL); if ( !hbmp ) { wxLogLastError("CreateBitmap"); } } else { ScreenHDC dc; hbmp = ::CreateCompatibleBitmap(dc, w, h); if ( !hbmp ) { wxLogLastError("CreateCompatibleBitmap"); } GetBitmapData()->m_depth = wxDisplayDepth(); } SetHBITMAP((WXHBITMAP)hbmp); #if WXWIN_COMPATIBILITY_2 GetBitmapData()->m_ok = hbmp != 0; #endif // WXWIN_COMPATIBILITY_2 return Ok(); } bool wxBitmap::LoadFile(const wxString& filename, long type) { UnRef(); wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler); if ( handler ) { m_refData = new wxBitmapRefData; return handler->LoadFile(this, filename, type, -1, -1); } else { wxImage image; if ( !image.LoadFile( filename, type ) || !image.Ok() ) return FALSE; *this = image.ConvertToBitmap(); return TRUE; } } bool wxBitmap::Create(void *data, long type, int width, int height, int depth) { UnRef(); wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler); if ( !handler ) { wxLogDebug(wxT("Failed to create bitmap: no bitmap handler for " "type %d defined."), type); return FALSE; } m_refData = new wxBitmapRefData; return handler->Create(this, data, type, width, height, depth); } bool wxBitmap::SaveFile(const wxString& filename, int type, const wxPalette *palette) { wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler); if ( handler ) { return handler->SaveFile(this, filename, type, palette); } else { // FIXME what about palette? shouldn't we use it? wxImage image( *this ); if (!image.Ok()) return FALSE; return image.SaveFile( filename, type ); } } // ---------------------------------------------------------------------------- // wxBitmap accessors // ---------------------------------------------------------------------------- void wxBitmap::SetQuality(int q) { EnsureHasData(); GetBitmapData()->m_quality = q; } #if WXWIN_COMPATIBILITY_2 void wxBitmap::SetOk(bool isOk) { EnsureHasData(); GetBitmapData()->m_ok = isOk; } #endif // WXWIN_COMPATIBILITY_2 void wxBitmap::SetPalette(const wxPalette& palette) { EnsureHasData(); GetBitmapData()->m_bitmapPalette = palette; } void wxBitmap::SetMask(wxMask *mask) { EnsureHasData(); GetBitmapData()->m_bitmapMask = mask; } // Creates a bitmap that matches the device context, from // an arbitray bitmap. At present, the original bitmap must have an // associated palette. TODO: use a default palette if no palette exists. // Contributed by Frederic Villeneuve wxBitmap wxBitmap::GetBitmapForDC(wxDC& dc) const { wxMemoryDC memDC; wxBitmap tmpBitmap(this->GetWidth(), this->GetHeight(), dc.GetDepth()); HPALETTE hPal = (HPALETTE) NULL; LPBITMAPINFO lpDib; void *lpBits = (void*) NULL; if( GetPalette() && GetPalette()->Ok() ) { tmpBitmap.SetPalette(*GetPalette()); memDC.SelectObject(tmpBitmap); memDC.SetPalette(*GetPalette()); hPal = (HPALETTE)GetPalette()->GetHPALETTE(); } else { hPal = (HPALETTE) ::GetStockObject(DEFAULT_PALETTE); wxPalette palette; palette.SetHPALETTE( (WXHPALETTE)hPal ); tmpBitmap.SetPalette( palette ); memDC.SelectObject(tmpBitmap); memDC.SetPalette( palette ); } // set the height negative because in a DIB the order of the lines is // reversed if ( !wxCreateDIB(GetWidth(), -GetHeight(), GetDepth(), hPal, &lpDib) ) { return wxNullBitmap; } lpBits = malloc(lpDib->bmiHeader.biSizeImage); ::GetBitmapBits(GetHbitmap(), lpDib->bmiHeader.biSizeImage, lpBits); ::SetDIBitsToDevice(GetHdcOf(memDC), 0, 0, GetWidth(), GetHeight(), 0, 0, 0, GetHeight(), lpBits, lpDib, DIB_RGB_COLORS); free(lpBits); wxFreeDIB(lpDib); return tmpBitmap; } // ---------------------------------------------------------------------------- // wxMask // ---------------------------------------------------------------------------- wxMask::wxMask() { m_maskBitmap = 0; } // Construct a mask from a bitmap and a colour indicating // the transparent area wxMask::wxMask(const wxBitmap& bitmap, const wxColour& colour) { m_maskBitmap = 0; Create(bitmap, colour); } // Construct a mask from a bitmap and a palette index indicating // the transparent area wxMask::wxMask(const wxBitmap& bitmap, int paletteIndex) { m_maskBitmap = 0; Create(bitmap, paletteIndex); } // Construct a mask from a mono bitmap (copies the bitmap). wxMask::wxMask(const wxBitmap& bitmap) { m_maskBitmap = 0; Create(bitmap); } wxMask::~wxMask() { if ( m_maskBitmap ) ::DeleteObject((HBITMAP) m_maskBitmap); } // Create a mask from a mono bitmap (copies the bitmap). bool wxMask::Create(const wxBitmap& bitmap) { if ( m_maskBitmap ) { ::DeleteObject((HBITMAP) m_maskBitmap); m_maskBitmap = 0; } if (!bitmap.Ok() || bitmap.GetDepth() != 1) { return FALSE; } m_maskBitmap = (WXHBITMAP) CreateBitmap( bitmap.GetWidth(), bitmap.GetHeight(), 1, 1, 0 ); HDC srcDC = CreateCompatibleDC(0); SelectObject(srcDC, (HBITMAP) bitmap.GetHBITMAP()); HDC destDC = CreateCompatibleDC(0); SelectObject(destDC, (HBITMAP) m_maskBitmap); BitBlt(destDC, 0, 0, bitmap.GetWidth(), bitmap.GetHeight(), srcDC, 0, 0, SRCCOPY); SelectObject(srcDC, 0); DeleteDC(srcDC); SelectObject(destDC, 0); DeleteDC(destDC); return TRUE; } // Create a mask from a bitmap and a palette index indicating // the transparent area bool wxMask::Create(const wxBitmap& bitmap, int paletteIndex) { if ( m_maskBitmap ) { ::DeleteObject((HBITMAP) m_maskBitmap); m_maskBitmap = 0; } if (bitmap.Ok() && bitmap.GetPalette()->Ok()) { unsigned char red, green, blue; if (bitmap.GetPalette()->GetRGB(paletteIndex, &red, &green, &blue)) { wxColour transparentColour(red, green, blue); return Create(bitmap, transparentColour); } } return FALSE; } // Create a mask from a bitmap and a colour indicating // the transparent area bool wxMask::Create(const wxBitmap& bitmap, const wxColour& colour) { if ( m_maskBitmap ) { ::DeleteObject((HBITMAP) m_maskBitmap); m_maskBitmap = 0; } if (!bitmap.Ok()) { return FALSE; } // scan the bitmap for the transparent colour and set // the corresponding pixels in the mask to BLACK and // the rest to WHITE COLORREF maskColour = RGB(colour.Red(), colour.Green(), colour.Blue()); m_maskBitmap = (WXHBITMAP) ::CreateBitmap( bitmap.GetWidth(), bitmap.GetHeight(), 1, 1, 0 ); HDC srcDC = ::CreateCompatibleDC(0); ::SelectObject(srcDC, (HBITMAP) bitmap.GetHBITMAP()); HDC destDC = ::CreateCompatibleDC(0); ::SelectObject(destDC, (HBITMAP) m_maskBitmap); // this is not very efficient, but I can't think // of a better way of doing it for (int w = 0; w < bitmap.GetWidth(); w++) { for (int h = 0; h < bitmap.GetHeight(); h++) { COLORREF col = GetPixel(srcDC, w, h); if (col == maskColour) { ::SetPixel(destDC, w, h, RGB(0, 0, 0)); } else { ::SetPixel(destDC, w, h, RGB(255, 255, 255)); } } } ::SelectObject(srcDC, 0); ::DeleteDC(srcDC); ::SelectObject(destDC, 0); ::DeleteDC(destDC); return TRUE; } // ---------------------------------------------------------------------------- // wxBitmapHandler // ---------------------------------------------------------------------------- bool wxBitmapHandler::Create(wxGDIImage *image, void *data, long flags, int width, int height, int depth) { wxBitmap *bitmap = wxDynamicCast(image, wxBitmap); return bitmap ? Create(bitmap, data, width, height, depth) : FALSE; } bool wxBitmapHandler::Load(wxGDIImage *image, const wxString& name, long flags, int width, int height) { wxBitmap *bitmap = wxDynamicCast(image, wxBitmap); return bitmap ? LoadFile(bitmap, name, flags, width, height) : FALSE; } bool wxBitmapHandler::Save(wxGDIImage *image, const wxString& name, int type) { wxBitmap *bitmap = wxDynamicCast(image, wxBitmap); return bitmap ? SaveFile(bitmap, name, type) : FALSE; } bool wxBitmapHandler::Create(wxBitmap *WXUNUSED(bitmap), void *WXUNUSED(data), long WXUNUSED(type), int WXUNUSED(width), int WXUNUSED(height), int WXUNUSED(depth)) { return FALSE; } bool wxBitmapHandler::LoadFile(wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name), long WXUNUSED(type), int WXUNUSED(desiredWidth), int WXUNUSED(desiredHeight)) { return FALSE; } bool wxBitmapHandler::SaveFile(wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name), int WXUNUSED(type), const wxPalette *WXUNUSED(palette)) { return FALSE; } // ---------------------------------------------------------------------------- // DIB functions // ---------------------------------------------------------------------------- bool wxCreateDIB(long xSize, long ySize, long bitsPerPixel, HPALETTE hPal, LPBITMAPINFO* lpDIBHeader) { unsigned long i, headerSize; LPBITMAPINFO lpDIBheader = NULL; LPPALETTEENTRY lpPe = NULL; // Allocate space for a DIB header headerSize = (sizeof(BITMAPINFOHEADER) + (256 * sizeof(PALETTEENTRY))); lpDIBheader = (BITMAPINFO *) malloc(headerSize); lpPe = (PALETTEENTRY *)((BYTE*)lpDIBheader + sizeof(BITMAPINFOHEADER)); GetPaletteEntries(hPal, 0, 256, lpPe); memset(lpDIBheader, 0x00, sizeof(BITMAPINFOHEADER)); // Fill in the static parts of the DIB header lpDIBheader->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); lpDIBheader->bmiHeader.biWidth = xSize; lpDIBheader->bmiHeader.biHeight = ySize; lpDIBheader->bmiHeader.biPlanes = 1; // this value must be 1, 4, 8 or 24 so PixelDepth can only be lpDIBheader->bmiHeader.biBitCount = (WORD)(bitsPerPixel); lpDIBheader->bmiHeader.biCompression = BI_RGB; lpDIBheader->bmiHeader.biSizeImage = xSize * abs(ySize) * bitsPerPixel >> 3; lpDIBheader->bmiHeader.biClrUsed = 256; // Initialize the DIB palette for (i = 0; i < 256; i++) { lpDIBheader->bmiColors[i].rgbReserved = lpPe[i].peFlags; lpDIBheader->bmiColors[i].rgbRed = lpPe[i].peRed; lpDIBheader->bmiColors[i].rgbGreen = lpPe[i].peGreen; lpDIBheader->bmiColors[i].rgbBlue = lpPe[i].peBlue; } *lpDIBHeader = lpDIBheader; return TRUE; } void wxFreeDIB(LPBITMAPINFO lpDIBHeader) { free(lpDIBHeader); }