///////////////////////////////////////////////////////////////////////////// // Name: dialog.cpp // Purpose: wxDialog class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "dialog.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __VMS #define XtDisplay XTDISPLAY #define XtWindow XTWINDOW #define XtParent XTPARENT #define XtScreen XTSCREEN #endif #include "wx/dialog.h" #include "wx/utils.h" #include "wx/app.h" #include "wx/settings.h" #include "wx/evtloop.h" #ifdef __VMS__ #pragma message disable nosimpint #endif #include #include #if XmVersion >= 1002 #include #endif #include #include #include #include #include #include #include #include #include #include #if XmVersion > 1000 #include #endif #ifdef __VMS__ #pragma message enable nosimpint #endif #include "wx/motif/private.h" // A stack of modal_showing flags, since we can't rely // on accessing wxDialog::m_modalShowing within // wxDialog::Show in case a callback has deleted the wxDialog. // static wxList wxModalShowingStack; // Lists to keep track of windows, so we can disable/enable them // for modal dialogs wxList wxModalDialogs; extern wxList wxModelessWindows; // Frames and modeless dialogs extern wxList wxPendingDelete; #define wxUSE_INVISIBLE_RESIZE 1 IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow) BEGIN_EVENT_TABLE(wxDialog, wxTopLevelWindow) EVT_BUTTON(wxID_OK, wxDialog::OnOK) EVT_BUTTON(wxID_APPLY, wxDialog::OnApply) EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel) EVT_CHAR_HOOK(wxDialog::OnCharHook) EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged) EVT_CLOSE(wxDialog::OnCloseWindow) END_EVENT_TABLE() wxDialog::wxDialog() { m_modalShowing = false; m_eventLoop = NULL; m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE); } bool wxDialog::Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG); if( !wxTopLevelWindow::Create( parent, id, title, pos, size, style, name ) ) return false; m_modalShowing = false; m_eventLoop = NULL; m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE); m_foregroundColour = *wxBLACK; Widget dialogShell = (Widget) m_mainWidget; Widget shell = XtParent(dialogShell) ; SetTitle( title ); m_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT); ChangeFont(false); // Can't remember what this was about... but I think it's necessary. if (wxUSE_INVISIBLE_RESIZE) { if (pos.x > -1) XtVaSetValues(dialogShell, XmNx, pos.x, NULL); if (pos.y > -1) XtVaSetValues(dialogShell, XmNy, pos.y, NULL); if (size.x > -1) XtVaSetValues(dialogShell, XmNwidth, size.x, NULL); if (size.y > -1) XtVaSetValues(dialogShell, XmNheight, size.y, NULL); } // Positioning of the dialog doesn't work properly unless the dialog // is managed, so we manage without mapping to the screen. // To show, we map the shell (actually it's parent). if (!wxUSE_INVISIBLE_RESIZE) XtVaSetValues(shell, XmNmappedWhenManaged, False, NULL); if (!wxUSE_INVISIBLE_RESIZE) { XtManageChild(dialogShell); SetSize(pos.x, pos.y, size.x, size.y); } XtAddEventHandler(dialogShell,ExposureMask,False, wxUniversalRepaintProc, (XtPointer) this); ChangeBackgroundColour(); return true; } bool wxDialog::DoCreate(wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { Widget parentWidget = (Widget) 0; if( parent ) parentWidget = (Widget) parent->GetTopWidget(); if( !parent ) parentWidget = (Widget) wxTheApp->GetTopLevelWidget(); wxASSERT_MSG( (parentWidget != (Widget) 0), "Could not find a suitable parent shell for dialog." ); Arg args[2]; XtSetArg (args[0], XmNdefaultPosition, False); XtSetArg (args[1], XmNautoUnmanage, False); Widget dialogShell = XmCreateBulletinBoardDialog( parentWidget, wxConstCast(name.c_str(), char), args, 2); m_mainWidget = (WXWidget) dialogShell; // We don't want margins, since there is enough elsewhere. XtVaSetValues( dialogShell, XmNmarginHeight, 0, XmNmarginWidth, 0, XmNresizePolicy, XmRESIZE_NONE, NULL ) ; XtTranslations ptr ; XtOverrideTranslations(dialogShell, ptr = XtParseTranslationTable(": resize()")); XtFree((char *)ptr); XtRealizeWidget(dialogShell); wxAddWindowToTable( (Widget)m_mainWidget, this ); return true; } void wxDialog::DoDestroy() { } void wxDialog::SetModal(bool flag) { #ifdef __VMS #pragma message disable codcauunr #endif if ( flag ) m_windowStyle |= wxDIALOG_MODAL ; else if ( m_windowStyle & wxDIALOG_MODAL ) m_windowStyle -= wxDIALOG_MODAL ; wxModelessWindows.DeleteObject(this); if (!flag) wxModelessWindows.Append(this); #ifdef __VMS #pragma message enable codcauunr #endif } wxDialog::~wxDialog() { m_isBeingDeleted = true; delete m_eventLoop; if (m_mainWidget) { XtRemoveEventHandler((Widget) m_mainWidget, ExposureMask, False, wxUniversalRepaintProc, (XtPointer) this); } m_modalShowing = false; if (!wxUSE_INVISIBLE_RESIZE && m_mainWidget) { XtUnmapWidget((Widget) m_mainWidget); } PreDestroy(); if ( m_mainWidget ) { wxDeleteWindowFromTable( (Widget)m_mainWidget ); XtDestroyWidget( (Widget)m_mainWidget ); } } // By default, pressing escape cancels the dialog void wxDialog::OnCharHook(wxKeyEvent& event) { if (event.m_keyCode == WXK_ESCAPE) { // Behaviour changed in 2.0: we'll send a Cancel message // to the dialog instead of Close. wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); return; } // We didn't process this event. event.Skip(); } void wxDialog::DoSetSize(int x, int y, int width, int height, int sizeFlags) { XtVaSetValues((Widget) m_mainWidget, XmNresizePolicy, XmRESIZE_ANY, NULL); wxWindow::DoSetSize(x, y, width, height, sizeFlags); XtVaSetValues((Widget) m_mainWidget, XmNresizePolicy, XmRESIZE_NONE, NULL); } void wxDialog::DoSetClientSize(int width, int height) { wxWindow::SetSize(-1, -1, width, height); } void wxDialog::SetTitle(const wxString& title) { wxTopLevelWindow::SetTitle( title ); if( !title.empty() ) { wxXmString str( title ); XtVaSetValues( (Widget)m_mainWidget, XmNtitle, title.c_str(), XmNdialogTitle, str(), // Roberto Cocchi XmNiconName, title.c_str(), NULL ); } } bool wxDialog::Show( bool show ) { if( !wxWindowBase::Show( show ) ) return false; m_isShown = show; if (show) { // this usually will result in TransferDataToWindow() being called // which will change the controls values so do it before showing as // otherwise we could have some flicker InitDialog(); } if (show) { if (!wxUSE_INVISIBLE_RESIZE) XtMapWidget(XtParent((Widget) m_mainWidget)); else XtManageChild((Widget)m_mainWidget) ; XRaiseWindow( XtDisplay( (Widget)m_mainWidget ), XtWindow( (Widget)m_mainWidget) ); } else { if (!wxUSE_INVISIBLE_RESIZE) XtUnmapWidget(XtParent((Widget) m_mainWidget)); else XtUnmanageChild((Widget)m_mainWidget) ; XFlush(XtDisplay((Widget)m_mainWidget)); XSync(XtDisplay((Widget)m_mainWidget), False); } return true; } // Shows a dialog modally, returning a return code int wxDialog::ShowModal() { m_windowStyle |= wxDIALOG_MODAL; Show(true); // after the event loop ran, the widget might already have been destroyed WXDisplay* display = (WXDisplay*)XtDisplay( (Widget)m_mainWidget ); if (m_modalShowing) return 0; m_eventLoop = new wxEventLoop; m_modalShowing = true; XtAddGrab((Widget) m_mainWidget, True, False); m_eventLoop->Run(); // Now process all events in case they get sent to a destroyed dialog wxFlushEvents( display ); delete m_eventLoop; m_eventLoop = NULL; // TODO: is it safe to call this, if the dialog may have been deleted // by now? Probably only if we're using delayed deletion of dialogs. return GetReturnCode(); } void wxDialog::EndModal(int retCode) { if (!m_modalShowing) return; SetReturnCode(retCode); // Strangely, we don't seem to need this now. // XtRemoveGrab((Widget) m_mainWidget); Show(false); m_modalShowing = false; m_eventLoop->Exit(); SetModal(false); } // Standard buttons void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event)) { if ( Validate() && TransferDataFromWindow() ) { if ( IsModal() ) EndModal(wxID_OK); else { SetReturnCode(wxID_OK); this->Show(false); } } } void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event)) { if (Validate()) TransferDataFromWindow(); // TODO probably need to disable the Apply button until things change again } void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event)) { if ( IsModal() ) EndModal(wxID_CANCEL); else { SetReturnCode(wxID_CANCEL); this->Show(false); } } void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) { // We'll send a Cancel message by default, // which may close the dialog. // Check for looping if the Cancel event handler calls Close(). // Note that if a cancel button and handler aren't present in the dialog, // nothing will happen when you close the dialog via the window manager, or // via Close(). // We wouldn't want to destroy the dialog by default, since the dialog may have been // created on the stack. // However, this does mean that calling dialog->Close() won't delete the dialog // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be // sure to destroy the dialog. // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog. static wxList closing; if ( closing.Member(this) ) return; closing.Append(this); wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog closing.DeleteObject(this); } // Destroy the window (delayed, if a managed window) bool wxDialog::Destroy() { if (!wxPendingDelete.Member(this)) wxPendingDelete.Append(this); return true; } void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event)) { SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); Refresh(); } void wxDialog::ChangeFont(bool keepOriginalSize) { wxWindow::ChangeFont(keepOriginalSize); } void wxDialog::ChangeBackgroundColour() { if (GetMainWidget()) wxDoChangeBackgroundColour(GetMainWidget(), m_backgroundColour); } void wxDialog::ChangeForegroundColour() { if (GetMainWidget()) wxDoChangeForegroundColour(GetMainWidget(), m_foregroundColour); }