///////////////////////////////////////////////////////////////////////////// // Name: app.cpp // Purpose: wxApp // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "app.h" #endif #include "wx/frame.h" #include "wx/app.h" #include "wx/utils.h" #include "wx/gdicmn.h" #include "wx/pen.h" #include "wx/brush.h" #include "wx/cursor.h" #include "wx/icon.h" #include "wx/palette.h" #include "wx/dc.h" #include "wx/dialog.h" #include "wx/msgdlg.h" #include "wx/log.h" #include "wx/module.h" #include "wx/memory.h" #if wxUSE_WX_RESOURCES #include "wx/resource.h" #endif #include #include #include #include #include #include "wx/motif/private.h" #include extern char *wxBuffer; extern wxList wxPendingDelete; wxApp *wxTheApp = NULL; wxHashTable *wxWidgetHashTable = NULL; #if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler) BEGIN_EVENT_TABLE(wxApp, wxEvtHandler) EVT_IDLE(wxApp::OnIdle) END_EVENT_TABLE() #endif long wxApp::sm_lastMessageTime = 0; bool wxApp::Initialize() { #ifdef __WXMSW__ wxBuffer = new char[1500]; #else wxBuffer = new char[BUFSIZ + 512]; #endif wxClassInfo::InitializeClasses(); wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING); wxTheColourDatabase->Initialize(); wxInitializeStockLists(); wxInitializeStockObjects(); #if wxUSE_WX_RESOURCES wxInitializeResourceSystem(); #endif // For PostScript printing #if wxUSE_POSTSCRIPT /* Done using wxModule now wxInitializePrintSetupData(); wxThePrintPaperDatabase = new wxPrintPaperDatabase; wxThePrintPaperDatabase->CreateDatabase(); */ #endif wxBitmap::InitStandardHandlers(); wxWidgetHashTable = new wxHashTable(wxKEY_INTEGER); wxModule::RegisterModules(); wxASSERT( wxModule::InitializeModules() == TRUE ); return TRUE; } void wxApp::CleanUp() { delete wxWidgetHashTable; wxWidgetHashTable = NULL; wxModule::CleanUpModules(); #if wxUSE_WX_RESOURCES wxCleanUpResourceSystem(); #endif wxDeleteStockObjects() ; // Destroy all GDI lists, etc. delete wxTheBrushList; wxTheBrushList = NULL; delete wxThePenList; wxThePenList = NULL; delete wxTheFontList; wxTheFontList = NULL; delete wxTheBitmapList; wxTheBitmapList = NULL; delete wxTheColourDatabase; wxTheColourDatabase = NULL; #if wxUSE_POSTSCRIPT /* Done using wxModule now wxInitializePrintSetupData(FALSE); delete wxThePrintPaperDatabase; wxThePrintPaperDatabase = NULL; */ #endif wxBitmap::CleanUpHandlers(); delete[] wxBuffer; wxBuffer = NULL; wxClassInfo::CleanUpClasses(); delete wxTheApp; wxTheApp = NULL; #if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT // At this point we want to check if there are any memory // blocks that aren't part of the wxDebugContext itself, // as a special case. Then when dumping we need to ignore // wxDebugContext, too. if (wxDebugContext::CountObjectsLeft(TRUE) > 0) { wxLogDebug("There were memory leaks.\n"); wxDebugContext::Dump(); wxDebugContext::PrintStatistics(); } #endif // do it as the very last thing because everything else can log messages wxLog::DontCreateOnDemand(); // do it as the very last thing because everything else can log messages delete wxLog::SetActiveTarget(NULL); } int wxEntry( int argc, char *argv[] ) { #if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT // This seems to be necessary since there are 'rogue' // objects present at this point (perhaps global objects?) // Setting a checkpoint will ignore them as far as the // memory checking facility is concerned. // Of course you may argue that memory allocated in globals should be // checked, but this is a reasonable compromise. wxDebugContext::SetCheckpoint(); #endif if (!wxApp::Initialize()) return FALSE; if (!wxTheApp) { if (!wxApp::GetInitializerFunction()) { printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" ); return 0; }; wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) (); }; if (!wxTheApp) { printf( "wxWindows error: wxTheApp == NULL\n" ); return 0; }; wxTheApp->SetClassName(wxFileNameFromPath(argv[0])); wxTheApp->SetAppName(wxFileNameFromPath(argv[0])); wxTheApp->argc = argc; wxTheApp->argv = argv; // GUI-specific initialization, such as creating an app context. wxTheApp->OnInitGui(); // Here frames insert themselves automatically // into wxTopLevelWindows by getting created // in OnInit(). int retValue = 0; if (wxTheApp->OnInit()) { if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun(); } // flush the logged messages if any wxLog *pLog = wxLog::GetActiveTarget(); if ( pLog != NULL && pLog->HasPendingMessages() ) pLog->Flush(); delete wxLog::SetActiveTarget(new wxLogStderr); // So dialog boxes aren't used // for further messages if (wxTheApp->GetTopWindow()) { delete wxTheApp->GetTopWindow(); wxTheApp->SetTopWindow(NULL); } wxTheApp->DeletePendingObjects(); wxTheApp->OnExit(); wxApp::CleanUp(); return retValue; }; // Static member initialization wxAppInitializerFunction wxApp::m_appInitFn = (wxAppInitializerFunction) NULL; wxApp::wxApp() { m_topWindow = NULL; wxTheApp = this; m_className = ""; m_wantDebugOutput = TRUE ; m_appName = ""; argc = 0; argv = NULL; m_printMode = wxPRINT_POSTSCRIPT; m_exitOnFrameDelete = TRUE; m_auto3D = TRUE; m_mainColormap = (WXColormap) NULL; m_appContext = (WXAppContext) NULL; m_topLevelWidget = (WXWidget) NULL; m_maxRequestSize = 0; m_initialDisplay = (WXDisplay*) 0; } bool wxApp::Initialized() { if (GetTopWindow()) return TRUE; else return FALSE; } int wxApp::MainLoop() { m_keepGoing = TRUE; /* * Sit around forever waiting to process X-events. Property Change * event are handled special, because they have to refer to * the root window rather than to a widget. therefore we can't * use an Xt-eventhandler. */ XSelectInput(XtDisplay((Widget) wxTheApp->GetTopLevelWidget()), XDefaultRootWindow(XtDisplay((Widget) wxTheApp->GetTopLevelWidget())), PropertyChangeMask); XEvent event; // Use this flag to allow breaking the loop via wxApp::ExitMainLoop() while (m_keepGoing) { XtAppNextEvent( (XtAppContext) wxTheApp->GetAppContext(), &event); ProcessXEvent((WXEvent*) & event); ProcessIdle(); } return 0; } // Processes an X event. void wxApp::ProcessXEvent(WXEvent* _event) { XEvent* event = (XEvent*) _event; if ((event->type == KeyPress) && CheckForAccelerator(_event)) { // Do nothing! We intercepted and processed the event as an accelerator. return; } else if (event->type == PropertyNotify) { HandlePropertyChange(_event); return; } else if (event->type == ResizeRequest) { /* Terry Gitnick - 1/21/98 * If resize event, don't resize until the last resize event for this * window is recieved. Prevents flicker as windows are resized. */ Display *disp = XtDisplay((Widget) wxTheApp->GetTopLevelWidget()); Window win = event->xany.window; XEvent report; // to avoid flicker report = * event; while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report)); // TODO: when implementing refresh optimization, we can use // XtAddExposureToRegion to expand the window's paint region. XtDispatchEvent(event); } else { XtDispatchEvent(event); } } // Returns TRUE if more time is needed. bool wxApp::ProcessIdle() { wxIdleEvent event; event.SetEventObject(this); ProcessEvent(event); return event.MoreRequested(); } void wxApp::ExitMainLoop() { m_keepGoing = FALSE; } // Is a message/event pending? bool wxApp::Pending() { XFlush(XtDisplay( (Widget) wxTheApp->GetTopLevelWidget() )); // Fix by Doug from STI, to prevent a stall if non-X event // is found. return ((XtAppPending( (XtAppContext) GetAppContext() ) & XtIMXEvent) != 0) ; } // Dispatch a message. void wxApp::Dispatch() { // XtAppProcessEvent( (XtAppContext) wxTheApp->GetAppContext(), XtIMAll); XEvent event; XtAppNextEvent((XtAppContext) GetAppContext(), &event); ProcessXEvent((WXEvent*) & event); } // This should be redefined in a derived class for // handling property change events for XAtom IPC. void wxApp::HandlePropertyChange(WXEvent *event) { // by default do nothing special XtDispatchEvent((XEvent*) event); /* let Motif do the work */ } void wxApp::OnIdle(wxIdleEvent& event) { static bool inOnIdle = FALSE; // Avoid recursion (via ProcessEvent default case) if (inOnIdle) return; inOnIdle = TRUE; // 'Garbage' collection of windows deleted with Close(). DeletePendingObjects(); // flush the logged messages if any wxLog *pLog = wxLog::GetActiveTarget(); if ( pLog != NULL && pLog->HasPendingMessages() ) pLog->Flush(); // Send OnIdle events to all windows bool needMore = SendIdleEvents(); if (needMore) event.RequestMore(TRUE); inOnIdle = FALSE; } // Send idle event to all top-level windows bool wxApp::SendIdleEvents() { bool needMore = FALSE; wxNode* node = wxTopLevelWindows.First(); while (node) { wxWindow* win = (wxWindow*) node->Data(); if (SendIdleEvents(win)) needMore = TRUE; node = node->Next(); } return needMore; } // Send idle event to window and all subwindows bool wxApp::SendIdleEvents(wxWindow* win) { bool needMore = FALSE; wxIdleEvent event; event.SetEventObject(win); win->ProcessEvent(event); if (event.MoreRequested()) needMore = TRUE; wxNode* node = win->GetChildren().First(); while (node) { wxWindow* win = (wxWindow*) node->Data(); if (SendIdleEvents(win)) needMore = TRUE; node = node->Next(); } return needMore ; } void wxApp::DeletePendingObjects() { wxNode *node = wxPendingDelete.First(); while (node) { wxObject *obj = (wxObject *)node->Data(); delete obj; if (wxPendingDelete.Member(obj)) delete node; // Deleting one object may have deleted other pending // objects, so start from beginning of list again. node = wxPendingDelete.First(); } } wxLog* wxApp::CreateLogTarget() { return new wxLogGui; } wxWindow* wxApp::GetTopWindow() const { if (m_topWindow) return m_topWindow; else if (wxTopLevelWindows.Number() > 0) return (wxWindow*) wxTopLevelWindows.First()->Data(); else return NULL; } // Create an application context bool wxApp::OnInitGui() { XtToolkitInitialize() ; wxTheApp->m_appContext = (WXAppContext) XtCreateApplicationContext() ; Display *dpy = XtOpenDisplay((XtAppContext) wxTheApp->m_appContext,(String)NULL,NULL, (const char*) wxTheApp->GetClassName(), NULL, # if XtSpecificationRelease < 5 0,(Cardinal*) &argc,argv) ; # else 0,&argc,argv) ; # endif if (!dpy) { cerr << "wxWindows could not open display for " << wxTheApp->GetClassName() << ": exiting.\n"; exit(-1); } m_initialDisplay = (WXDisplay*) dpy; wxTheApp->m_topLevelWidget = (WXWidget) XtAppCreateShell((String)NULL, (const char*) wxTheApp->GetClassName(), applicationShellWidgetClass,dpy, NULL,0) ; // Add general resize proc XtActionsRec rec; rec.string = "resize"; rec.proc = (XtActionProc)wxWidgetResizeProc; XtAppAddActions((XtAppContext) wxTheApp->m_appContext, &rec, 1); GetMainColormap(dpy); m_maxRequestSize = XMaxRequestSize((Display*) dpy); return TRUE; } WXColormap wxApp::GetMainColormap(WXDisplay* display) { if (!display) /* Must be called first with non-NULL display */ return m_mainColormap; Colormap c = DefaultColormapOfScreen(XScreenOfDisplay((Display*) display, DefaultScreen((Display*) display))); if (!m_mainColormap) m_mainColormap = (WXColormap) c; return (WXColormap) c; } // Returns TRUE if an accelerator has been processed bool wxApp::CheckForAccelerator(WXEvent* event) { XEvent* xEvent = (XEvent*) event; if (xEvent->xany.type == KeyPress) { // Find a wxWindow for this window // TODO: should get display for the window, not the current display Widget widget = XtWindowToWidget((Display*) wxGetDisplay(), xEvent->xany.window); wxWindow* win = NULL; // Find the first wxWindow that corresponds to this event window while (widget && !(win = wxGetWindowFromTable(widget))) widget = XtParent(widget); if (!widget || !win) return FALSE; wxKeyEvent keyEvent(wxEVT_CHAR); wxTranslateKeyEvent(keyEvent, win, (Widget) 0, xEvent); // Now we have a wxKeyEvent and we have a wxWindow. // Go up the hierarchy until we find a matching accelerator, // or we get to the top. while (win) { if (win->ProcessAccelerator(keyEvent)) return TRUE; win = win->GetParent(); } return FALSE; } return FALSE; } void wxExit() { int retValue = 0; if (wxTheApp) retValue = wxTheApp->OnExit(); wxApp::CleanUp(); /* * Exit in some platform-specific way. Not recommended that the app calls this: * only for emergencies. */ exit(retValue); } // Yield to other processes bool wxYield() { while (wxTheApp && wxTheApp->Pending()) wxTheApp->Dispatch(); return TRUE; }