Index: samples/minimal/minimal.cpp =================================================================== RCS file: /pack/cvsroots/wxwidgets/wxWidgets/samples/minimal/minimal.cpp,v retrieving revision 1.71 diff -B -b -u -2 -p -r1.71 minimal.cpp --- samples/minimal/minimal.cpp 2006/06/29 13:47:45 1.71 +++ samples/minimal/minimal.cpp 2006/11/04 20:50:29 @@ -1,199 +0,0 @@ -///////////////////////////////////////////////////////////////////////////// -// Name: minimal.cpp -// Purpose: Minimal wxWidgets sample -// Author: Julian Smart -// Modified by: -// Created: 04/01/98 -// RCS-ID: $Id$ -// Copyright: (c) Julian Smart -// Licence: wxWindows licence -///////////////////////////////////////////////////////////////////////////// - -// ============================================================================ -// declarations -// ============================================================================ - -// ---------------------------------------------------------------------------- -// headers -// ---------------------------------------------------------------------------- - -// For compilers that support precompilation, includes "wx/wx.h". -#include "wx/wxprec.h" - -#ifdef __BORLANDC__ - #pragma hdrstop -#endif - -// for all others, include the necessary headers (this file is usually all you -// need because it includes almost all "standard" wxWidgets headers) -#ifndef WX_PRECOMP - #include "wx/wx.h" -#endif - -// ---------------------------------------------------------------------------- -// resources -// ---------------------------------------------------------------------------- - -// the application icon (under Windows and OS/2 it is in resources and even -// though we could still include the XPM here it would be unused) -#if !defined(__WXMSW__) && !defined(__WXPM__) - #include "../sample.xpm" -#endif - -// ---------------------------------------------------------------------------- -// private classes -// ---------------------------------------------------------------------------- - -// Define a new application type, each program should derive a class from wxApp -class MyApp : public wxApp -{ -public: - // override base class virtuals - // ---------------------------- - - // this one is called on application startup and is a good place for the app - // initialization (doing it here and not in the ctor allows to have an error - // return: if OnInit() returns false, the application terminates) - virtual bool OnInit(); -}; - -// Define a new frame type: this is going to be our main frame -class MyFrame : public wxFrame -{ -public: - // ctor(s) - MyFrame(const wxString& title); - - // event handlers (these functions should _not_ be virtual) - void OnQuit(wxCommandEvent& event); - void OnAbout(wxCommandEvent& event); - -private: - // any class wishing to process wxWidgets events must use this macro - DECLARE_EVENT_TABLE() -}; - -// ---------------------------------------------------------------------------- -// constants -// ---------------------------------------------------------------------------- - -// IDs for the controls and the menu commands -enum -{ - // menu items - Minimal_Quit = wxID_EXIT, - - // it is important for the id corresponding to the "About" command to have - // this standard value as otherwise it won't be handled properly under Mac - // (where it is special and put into the "Apple" menu) - Minimal_About = wxID_ABOUT -}; - -// ---------------------------------------------------------------------------- -// event tables and other macros for wxWidgets -// ---------------------------------------------------------------------------- - -// the event tables connect the wxWidgets events with the functions (event -// handlers) which process them. It can be also done at run-time, but for the -// simple menu events like this the static method is much simpler. -BEGIN_EVENT_TABLE(MyFrame, wxFrame) - EVT_MENU(Minimal_Quit, MyFrame::OnQuit) - EVT_MENU(Minimal_About, MyFrame::OnAbout) -END_EVENT_TABLE() - -// Create a new application object: this macro will allow wxWidgets to create -// the application object during program execution (it's better than using a -// static object for many reasons) and also implements the accessor function -// wxGetApp() which will return the reference of the right type (i.e. MyApp and -// not wxApp) -IMPLEMENT_APP(MyApp) - -// ============================================================================ -// implementation -// ============================================================================ - -// ---------------------------------------------------------------------------- -// the application class -// ---------------------------------------------------------------------------- - -// 'Main program' equivalent: the program execution "starts" here -bool MyApp::OnInit() -{ - // call the base class initialization method, currently it only parses a - // few common command-line options but it could be do more in the future - if ( !wxApp::OnInit() ) - return false; - - // create the main application window - MyFrame *frame = new MyFrame(_T("Minimal wxWidgets App")); - - // and show it (the frames, unlike simple controls, are not shown when - // created initially) - frame->Show(true); - - // success: wxApp::OnRun() will be called which will enter the main message - // loop and the application will run. If we returned false here, the - // application would exit immediately. - return true; -} - -// ---------------------------------------------------------------------------- -// main frame -// ---------------------------------------------------------------------------- - -// frame constructor -MyFrame::MyFrame(const wxString& title) - : wxFrame(NULL, wxID_ANY, title) -{ - // set the frame icon - SetIcon(wxICON(sample)); - -#if wxUSE_MENUS - // create a menu bar - wxMenu *fileMenu = new wxMenu; - - // the "About" item should be in the help menu - wxMenu *helpMenu = new wxMenu; - helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog")); - - fileMenu->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); - - // now append the freshly created menu to the menu bar... - wxMenuBar *menuBar = new wxMenuBar(); - menuBar->Append(fileMenu, _T("&File")); - menuBar->Append(helpMenu, _T("&Help")); - - // ... and attach this menu bar to the frame - SetMenuBar(menuBar); -#endif // wxUSE_MENUS - -#if wxUSE_STATUSBAR - // create a status bar just for fun (by default with 1 pane only) - CreateStatusBar(2); - SetStatusText(_T("Welcome to wxWidgets!")); -#endif // wxUSE_STATUSBAR -} - - -// event handlers - -void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) -{ - // true is to force the frame to close - Close(true); -} - -void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) -{ - wxMessageBox(wxString::Format( - _T("Welcome to %s!\n") - _T("\n") - _T("This is the minimal wxWidgets sample\n") - _T("running under %s."), - wxVERSION_STRING, - wxGetOsDescription().c_str() - ), - _T("About wxWidgets minimal sample"), - wxOK | wxICON_INFORMATION, - this); -}