///////////////////////////////////////////////////////////////////////////// // Name: gdicmn.cpp // Purpose: Common GDI classes // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "gdicmn.h" #endif #ifdef __VMS #define XtDisplay XTDISPLAY #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/event.h" #include "wx/gdicmn.h" #include "wx/brush.h" #include "wx/pen.h" #include "wx/bitmap.h" #include "wx/icon.h" #include "wx/cursor.h" #include "wx/font.h" #include "wx/palette.h" #include "wx/app.h" #include "wx/dc.h" #include "wx/utils.h" #include "wx/settings.h" #include "wx/hashmap.h" #include "wx/log.h" #include #ifdef __WXMSW__ #include "wx/msw/wrapwin.h" #endif #ifdef __WXMOTIF__ #ifdef __VMS__ #pragma message disable nosimpint #endif #include #ifdef __VMS__ #pragma message enable nosimpint #endif #endif #ifdef __WXX11__ #include "X11/Xlib.h" #endif #ifdef __WXMAC__ #include "wx/mac/private.h" #include "wx/mac/uma.h" #endif #if wxUSE_EXTENDED_RTTI // wxPoint template<> void wxStringReadValue(const wxString &s , wxPoint &data ) { wxSscanf(s, wxT("%d,%d"), &data.x , &data.y ) ; } template<> void wxStringWriteValue(wxString &s , const wxPoint &data ) { s = wxString::Format(wxT("%d,%d"), data.x , data.y ) ; } wxCUSTOM_TYPE_INFO(wxPoint, wxToStringConverter , wxFromStringConverter) template<> void wxStringReadValue(const wxString &s , wxSize &data ) { wxSscanf(s, wxT("%d,%d"), &data.x , &data.y ) ; } template<> void wxStringWriteValue(wxString &s , const wxSize &data ) { s = wxString::Format(wxT("%d,%d"), data.x , data.y ) ; } wxCUSTOM_TYPE_INFO(wxSize, wxToStringConverter , wxFromStringConverter) #endif IMPLEMENT_ABSTRACT_CLASS(wxDCBase, wxObject) wxRect::wxRect(const wxPoint& point1, const wxPoint& point2) { x = point1.x; y = point1.y; width = point2.x - point1.x; height = point2.y - point1.y; if (width < 0) { width = -width; x = point2.x; } width++; if (height < 0) { height = -height; y = point2.y; } height++; } wxRect::wxRect(const wxPoint& point, const wxSize& size) { x = point.x; y = point.y; width = size.x; height = size.y; } bool wxRect::operator==(const wxRect& rect) const { return ((x == rect.x) && (y == rect.y) && (width == rect.width) && (height == rect.height)); } wxRect& wxRect::operator += (const wxRect& rect) { *this = (*this + rect); return ( *this ) ; } wxRect wxRect::operator + (const wxRect& rect) const { int x1 = wxMin(this->x, rect.x); int y1 = wxMin(this->y, rect.y); int y2 = wxMax(y+height, rect.height+rect.y); int x2 = wxMax(x+width, rect.width+rect.x); return wxRect(x1, y1, x2-x1, y2-y1); } wxRect& wxRect::Inflate(wxCoord dx, wxCoord dy) { x -= dx; y -= dy; width += 2*dx; height += 2*dy; // check that we didn't make the rectangle invalid by accident (you almost // never want to have negative coords and never want negative size) if ( x < 0 ) x = 0; if ( y < 0 ) y = 0; // what else can we do? if ( width < 0 ) width = 0; if ( height < 0 ) height = 0; return *this; } bool wxRect::Inside(int cx, int cy) const { return ( (cx >= x) && (cy >= y) && ((cy - y) < height) && ((cx - x) < width) ); } wxRect& wxRect::Intersect(const wxRect& rect) { int x2 = GetRight(), y2 = GetBottom(); if ( x < rect.x ) x = rect.x; if ( y < rect.y ) y = rect.y; if ( x2 > rect.GetRight() ) x2 = rect.GetRight(); if ( y2 > rect.GetBottom() ) y2 = rect.GetBottom(); width = x2 - x + 1; height = y2 - y + 1; if ( width <= 0 || height <= 0 ) { width = height = 0; } return *this; } bool wxRect::Intersects(const wxRect& rect) const { wxRect r = Intersect(rect); // if there is no intersection, both width and height are 0 return r.width != 0; } // ============================================================================ // wxColourDatabase // ============================================================================ // ---------------------------------------------------------------------------- // wxColourDatabase ctor/dtor // ---------------------------------------------------------------------------- wxColourDatabase::wxColourDatabase () { // will be created on demand in Initialize() m_map = NULL; } wxColourDatabase::~wxColourDatabase () { if ( m_map ) { WX_CLEAR_HASH_MAP(wxStringToColourHashMap, *m_map); delete m_map; } #ifdef __WXPM__ delete [] m_palTable; #endif } // Colour database stuff void wxColourDatabase::Initialize() { if ( m_map ) { // already initialized return; } m_map = new wxStringToColourHashMap; static const struct wxColourDesc { const wxChar *name; unsigned char r,g,b; } wxColourTable[] = { {wxT("AQUAMARINE"),112, 219, 147}, {wxT("BLACK"),0, 0, 0}, {wxT("BLUE"), 0, 0, 255}, {wxT("BLUE VIOLET"), 159, 95, 159}, {wxT("BROWN"), 165, 42, 42}, {wxT("CADET BLUE"), 95, 159, 159}, {wxT("CORAL"), 255, 127, 0}, {wxT("CORNFLOWER BLUE"), 66, 66, 111}, {wxT("CYAN"), 0, 255, 255}, {wxT("DARK GREY"), 47, 47, 47}, // ? {wxT("DARK GREEN"), 47, 79, 47}, {wxT("DARK OLIVE GREEN"), 79, 79, 47}, {wxT("DARK ORCHID"), 153, 50, 204}, {wxT("DARK SLATE BLUE"), 107, 35, 142}, {wxT("DARK SLATE GREY"), 47, 79, 79}, {wxT("DARK TURQUOISE"), 112, 147, 219}, {wxT("DIM GREY"), 84, 84, 84}, {wxT("FIREBRICK"), 142, 35, 35}, {wxT("FOREST GREEN"), 35, 142, 35}, {wxT("GOLD"), 204, 127, 50}, {wxT("GOLDENROD"), 219, 219, 112}, {wxT("GREY"), 128, 128, 128}, {wxT("GREEN"), 0, 255, 0}, {wxT("GREEN YELLOW"), 147, 219, 112}, {wxT("INDIAN RED"), 79, 47, 47}, {wxT("KHAKI"), 159, 159, 95}, {wxT("LIGHT BLUE"), 191, 216, 216}, {wxT("LIGHT GREY"), 192, 192, 192}, {wxT("LIGHT STEEL BLUE"), 143, 143, 188}, {wxT("LIME GREEN"), 50, 204, 50}, {wxT("LIGHT MAGENTA"), 255, 0, 255}, {wxT("MAGENTA"), 255, 0, 255}, {wxT("MAROON"), 142, 35, 107}, {wxT("MEDIUM AQUAMARINE"), 50, 204, 153}, {wxT("MEDIUM GREY"), 100, 100, 100}, {wxT("MEDIUM BLUE"), 50, 50, 204}, {wxT("MEDIUM FOREST GREEN"), 107, 142, 35}, {wxT("MEDIUM GOLDENROD"), 234, 234, 173}, {wxT("MEDIUM ORCHID"), 147, 112, 219}, {wxT("MEDIUM SEA GREEN"), 66, 111, 66}, {wxT("MEDIUM SLATE BLUE"), 127, 0, 255}, {wxT("MEDIUM SPRING GREEN"), 127, 255, 0}, {wxT("MEDIUM TURQUOISE"), 112, 219, 219}, {wxT("MEDIUM VIOLET RED"), 219, 112, 147}, {wxT("MIDNIGHT BLUE"), 47, 47, 79}, {wxT("NAVY"), 35, 35, 142}, {wxT("ORANGE"), 204, 50, 50}, {wxT("ORANGE RED"), 255, 0, 127}, {wxT("ORCHID"), 219, 112, 219}, {wxT("PALE GREEN"), 143, 188, 143}, {wxT("PINK"), 188, 143, 234}, {wxT("PLUM"), 234, 173, 234}, {wxT("PURPLE"), 176, 0, 255}, {wxT("RED"), 255, 0, 0}, {wxT("SALMON"), 111, 66, 66}, {wxT("SEA GREEN"), 35, 142, 107}, {wxT("SIENNA"), 142, 107, 35}, {wxT("SKY BLUE"), 50, 153, 204}, {wxT("SLATE BLUE"), 0, 127, 255}, {wxT("SPRING GREEN"), 0, 255, 127}, {wxT("STEEL BLUE"), 35, 107, 142}, {wxT("TAN"), 219, 147, 112}, {wxT("THISTLE"), 216, 191, 216}, {wxT("TURQUOISE"), 173, 234, 234}, {wxT("VIOLET"), 79, 47, 79}, {wxT("VIOLET RED"), 204, 50, 153}, {wxT("WHEAT"), 216, 216, 191}, {wxT("WHITE"), 255, 255, 255}, {wxT("YELLOW"), 255, 255, 0}, {wxT("YELLOW GREEN"), 153, 204, 50} }; size_t n; for ( n = 0; n < WXSIZEOF(wxColourTable); n++ ) { const wxColourDesc& cc = wxColourTable[n]; (*m_map)[cc.name] = new wxColour(cc.r, cc.g, cc.b); } #ifdef __WXPM__ m_palTable = new long[n]; for ( n = 0; n < WXSIZEOF(wxColourTable); n++ ) { const wxColourDesc& cc = wxColourTable[n]; m_palTable[n] = OS2RGB(cc.r,cc.g,cc.b); } m_nSize = n; #endif } // ---------------------------------------------------------------------------- // wxColourDatabase operations // ---------------------------------------------------------------------------- void wxColourDatabase::AddColour(const wxString& name, const wxColour& colour) { Initialize(); // canonicalize the colour names before using them as keys: they should be // in upper case wxString colName = name; colName.MakeUpper(); // ... and we also allow both grey/gray wxString colNameAlt = colName; if ( !colNameAlt.Replace(_T("GRAY"), _T("GREY")) ) { // but in this case it is not necessary so avoid extra search below colNameAlt.clear(); } wxStringToColourHashMap::iterator it = m_map->find(colName); if ( it == m_map->end() && !colNameAlt.empty() ) it = m_map->find(colNameAlt); if ( it != m_map->end() ) { *(it->second) = colour; } else // new colour { (*m_map)[name] = new wxColour(colour); } } wxColour wxColourDatabase::Find(const wxString& colour) const { wxColourDatabase * const self = wxConstCast(this, wxColourDatabase); self->Initialize(); // first look among the existing colours // make the comparaison case insensitive and also match both grey and gray wxString colName = colour; colName.MakeUpper(); wxString colNameAlt = colName; if ( !colNameAlt.Replace(_T("GRAY"), _T("GREY")) ) colNameAlt.clear(); wxStringToColourHashMap::iterator it = m_map->find(colName); if ( it == m_map->end() && !colNameAlt.empty() ) it = m_map->find(colNameAlt); if ( it != m_map->end() ) return *(it->second); // if we didn't find it, query the system, maybe it knows about it #if defined(__WXGTK__) || defined(__X__) wxColour col = wxColour::CreateByName(colour); if ( col.Ok() ) { // cache it self->AddColour(colour, col); } return col; #elif defined(__X__) // TODO: move this to wxColour::CreateByName() XColor xcolour; #ifdef __WXMOTIF__ Display *display = XtDisplay((Widget) wxTheApp->GetTopLevelWidget()) ; #endif #ifdef __WXX11__ Display* display = (Display*) wxGetDisplay(); #endif /* MATTHEW: [4] Use wxGetMainColormap */ if (!XParseColor(display, (Colormap) wxTheApp->GetMainColormap((WXDisplay*) display), colour.ToAscii() ,&xcolour)) return NULL; #if wxUSE_NANOX unsigned char r = (unsigned char)(xcolour.red); unsigned char g = (unsigned char)(xcolour.green); unsigned char b = (unsigned char)(xcolour.blue); #else unsigned char r = (unsigned char)(xcolour.red >> 8); unsigned char g = (unsigned char)(xcolour.green >> 8); unsigned char b = (unsigned char)(xcolour.blue >> 8); #endif wxColour col(r, g, b); AddColour(colour, col); return col; #else // other platform return wxNullColour; #endif // platforms } wxString wxColourDatabase::FindName(const wxColour& colour) const { wxColourDatabase * const self = wxConstCast(this, wxColourDatabase); self->Initialize(); typedef wxStringToColourHashMap::iterator iterator; for ( iterator it = m_map->begin(), en = m_map->end(); it != en; ++it ) { if ( *(it->second) == colour ) return it->first; } return wxEmptyString; } // ---------------------------------------------------------------------------- // deprecated wxColourDatabase methods // ---------------------------------------------------------------------------- wxColour *wxColourDatabase::FindColour(const wxString& name) { // This function is deprecated, use Find() instead. // Formerly this function sometimes would return a deletable pointer and // sometimes a non-deletable one (when returning a colour from the database). // Trying to delete the latter anyway results in problems, so probably // nobody ever freed the pointers. Currently it always returns a new // instance, which means there will be memory leaks. wxLogDebug(wxT("wxColourDataBase::FindColour():") wxT(" Please use wxColourDataBase::Find() instead")); // using a static variable here is not the most elegant solution but unless // we want to make wxStringToColourHashMap public (i.e. move it to the // header) so that we could have a member function returning // wxStringToColourHashMap::iterator, there is really no good way to do it // otherwise // // and knowing that this function is going to disappear in the next release // anyhow I don't want to waste time on this static wxColour s_col; s_col = Find(name); if ( !s_col.Ok() ) return NULL; return new wxColour(s_col); } // ============================================================================ // stock objects // ============================================================================ void wxInitializeStockLists() { wxTheColourDatabase = new wxColourDatabase; wxTheBrushList = new wxBrushList; wxThePenList = new wxPenList; wxTheFontList = new wxFontList; wxTheBitmapList = new wxBitmapList; } void wxInitializeStockObjects () { #ifdef __WXMOTIF__ #endif #ifdef __X__ // TODO // wxFontPool = new XFontPool; #endif // why under MSW fonts shouldn't have the standard system size? /* #ifdef __WXMSW__ static const int sizeFont = 10; #else #endif */ #if defined(__WXMAC__) // retrieve size of system font for all stock fonts int sizeFont = 12; Str255 fontName ; SInt16 fontSize ; Style fontStyle ; GetThemeFont(kThemeSystemFont , GetApplicationScript() , fontName , &fontSize , &fontStyle ) ; sizeFont = fontSize ; #ifdef __WXMAC_CLASSIC__ wxNORMAL_FONT = new wxFont (fontSize, wxMODERN, wxNORMAL, wxNORMAL , false , wxMacMakeStringFromPascal(fontName) ); #else wxNORMAL_FONT = new wxFont () ; wxNORMAL_FONT->MacCreateThemeFont( kThemeSystemFont ); #endif #elif defined(__WXPM__) static const int sizeFont = 12; #else wxNORMAL_FONT = new wxFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); static const int sizeFont = wxNORMAL_FONT->GetPointSize(); #endif #if defined(__WXPM__) /* // Basic OS/2 has a fairly limited number of fonts and these are as good // as I can do to get something that looks halfway "wx" normal */ wxNORMAL_FONT = new wxFont (sizeFont, wxMODERN, wxNORMAL, wxBOLD); wxSMALL_FONT = new wxFont (sizeFont - 4, wxSWISS, wxNORMAL, wxNORMAL); /* Helv */ wxITALIC_FONT = new wxFont (sizeFont, wxROMAN, wxITALIC, wxNORMAL); wxSWISS_FONT = new wxFont (sizeFont, wxSWISS, wxNORMAL, wxNORMAL); /* Helv */ #elif defined(__WXMAC__) wxSWISS_FONT = new wxFont (sizeFont, wxSWISS, wxNORMAL, wxNORMAL); /* Helv */ wxITALIC_FONT = new wxFont (sizeFont, wxROMAN, wxITALIC, wxNORMAL); #ifdef __WXMAC_CLASSIC__ GetThemeFont(kThemeSmallSystemFont , GetApplicationScript() , fontName , &fontSize , &fontStyle ) ; wxSMALL_FONT = new wxFont (fontSize, wxSWISS, wxNORMAL, wxNORMAL , false , wxMacMakeStringFromPascal( fontName ) ); #else wxSMALL_FONT = new wxFont () ; wxSMALL_FONT->MacCreateThemeFont( kThemeSmallSystemFont ); #endif #else wxSMALL_FONT = new wxFont (sizeFont - 2, wxSWISS, wxNORMAL, wxNORMAL); wxITALIC_FONT = new wxFont (sizeFont, wxROMAN, wxITALIC, wxNORMAL); wxSWISS_FONT = new wxFont (sizeFont, wxSWISS, wxNORMAL, wxNORMAL); #endif wxRED_PEN = new wxPen (wxT("RED"), 1, wxSOLID); wxCYAN_PEN = new wxPen (wxT("CYAN"), 1, wxSOLID); wxGREEN_PEN = new wxPen (wxT("GREEN"), 1, wxSOLID); wxBLACK_PEN = new wxPen (wxT("BLACK"), 1, wxSOLID); wxWHITE_PEN = new wxPen (wxT("WHITE"), 1, wxSOLID); wxTRANSPARENT_PEN = new wxPen (wxT("BLACK"), 1, wxTRANSPARENT); wxBLACK_DASHED_PEN = new wxPen (wxT("BLACK"), 1, wxSHORT_DASH); wxGREY_PEN = new wxPen (wxT("GREY"), 1, wxSOLID); wxMEDIUM_GREY_PEN = new wxPen (wxT("MEDIUM GREY"), 1, wxSOLID); wxLIGHT_GREY_PEN = new wxPen (wxT("LIGHT GREY"), 1, wxSOLID); wxBLUE_BRUSH = new wxBrush (wxT("BLUE"), wxSOLID); wxGREEN_BRUSH = new wxBrush (wxT("GREEN"), wxSOLID); wxWHITE_BRUSH = new wxBrush (wxT("WHITE"), wxSOLID); wxBLACK_BRUSH = new wxBrush (wxT("BLACK"), wxSOLID); wxTRANSPARENT_BRUSH = new wxBrush (wxT("BLACK"), wxTRANSPARENT); wxCYAN_BRUSH = new wxBrush (wxT("CYAN"), wxSOLID); wxRED_BRUSH = new wxBrush (wxT("RED"), wxSOLID); wxGREY_BRUSH = new wxBrush (wxT("GREY"), wxSOLID); wxMEDIUM_GREY_BRUSH = new wxBrush (wxT("MEDIUM GREY"), wxSOLID); wxLIGHT_GREY_BRUSH = new wxBrush (wxT("LIGHT GREY"), wxSOLID); wxBLACK = new wxColour (wxT("BLACK")); wxWHITE = new wxColour (wxT("WHITE")); wxRED = new wxColour (wxT("RED")); wxBLUE = new wxColour (wxT("BLUE")); wxGREEN = new wxColour (wxT("GREEN")); wxCYAN = new wxColour (wxT("CYAN")); wxLIGHT_GREY = new wxColour (wxT("LIGHT GREY")); wxSTANDARD_CURSOR = new wxCursor (wxCURSOR_ARROW); wxHOURGLASS_CURSOR = new wxCursor (wxCURSOR_WAIT); wxCROSS_CURSOR = new wxCursor (wxCURSOR_CROSS); } void wxDeleteStockObjects () { wxDELETE(wxNORMAL_FONT); wxDELETE(wxSMALL_FONT); wxDELETE(wxITALIC_FONT); wxDELETE(wxSWISS_FONT); wxDELETE(wxRED_PEN); wxDELETE(wxCYAN_PEN); wxDELETE(wxGREEN_PEN); wxDELETE(wxBLACK_PEN); wxDELETE(wxWHITE_PEN); wxDELETE(wxTRANSPARENT_PEN); wxDELETE(wxBLACK_DASHED_PEN); wxDELETE(wxGREY_PEN); wxDELETE(wxMEDIUM_GREY_PEN); wxDELETE(wxLIGHT_GREY_PEN); wxDELETE(wxBLUE_BRUSH); wxDELETE(wxGREEN_BRUSH); wxDELETE(wxWHITE_BRUSH); wxDELETE(wxBLACK_BRUSH); wxDELETE(wxTRANSPARENT_BRUSH); wxDELETE(wxCYAN_BRUSH); wxDELETE(wxRED_BRUSH); wxDELETE(wxGREY_BRUSH); wxDELETE(wxMEDIUM_GREY_BRUSH); wxDELETE(wxLIGHT_GREY_BRUSH); wxDELETE(wxBLACK); wxDELETE(wxWHITE); wxDELETE(wxRED); wxDELETE(wxBLUE); wxDELETE(wxGREEN); wxDELETE(wxCYAN); wxDELETE(wxLIGHT_GREY); wxDELETE(wxSTANDARD_CURSOR); wxDELETE(wxHOURGLASS_CURSOR); wxDELETE(wxCROSS_CURSOR); } void wxDeleteStockLists() { wxDELETE(wxTheBrushList); wxDELETE(wxThePenList); wxDELETE(wxTheFontList); wxDELETE(wxTheBitmapList); } // ============================================================================ // wxTheXXXList stuff (semi-obsolete) // ============================================================================ wxBitmapList::~wxBitmapList () { wxList::compatibility_iterator node = GetFirst (); while (node) { wxBitmap *bitmap = (wxBitmap *) node->GetData (); wxList::compatibility_iterator next = node->GetNext (); if (bitmap->GetVisible()) delete bitmap; node = next; } } // Pen and Brush lists wxPenList::~wxPenList () { wxList::compatibility_iterator node = GetFirst (); while (node) { wxPen *pen = (wxPen *) node->GetData (); wxList::compatibility_iterator next = node->GetNext (); if (pen->GetVisible()) delete pen; node = next; } } void wxPenList::AddPen (wxPen * pen) { Append (pen); } void wxPenList::RemovePen (wxPen * pen) { DeleteObject (pen); } wxPen *wxPenList::FindOrCreatePen (const wxColour& colour, int width, int style) { for (wxList::compatibility_iterator node = GetFirst (); node; node = node->GetNext ()) { wxPen *each_pen = (wxPen *) node->GetData (); if (each_pen && each_pen->GetVisible() && each_pen->GetWidth () == width && each_pen->GetStyle () == style && each_pen->GetColour ().Red () == colour.Red () && each_pen->GetColour ().Green () == colour.Green () && each_pen->GetColour ().Blue () == colour.Blue ()) return each_pen; } wxPen *pen = new wxPen (colour, width, style); if ( !pen->Ok() ) { // don't save the invalid pens in the list delete pen; return NULL; } AddPen(pen); // we'll delete it ourselves later pen->SetVisible(true); return pen; } wxBrushList::~wxBrushList () { wxList::compatibility_iterator node = GetFirst (); while (node) { wxBrush *brush = (wxBrush *) node->GetData (); wxList::compatibility_iterator next = node->GetNext (); if (brush && brush->GetVisible()) delete brush; node = next; } } void wxBrushList::AddBrush (wxBrush * brush) { Append (brush); } wxBrush *wxBrushList::FindOrCreateBrush (const wxColour& colour, int style) { for (wxList::compatibility_iterator node = GetFirst (); node; node = node->GetNext ()) { wxBrush *each_brush = (wxBrush *) node->GetData (); if (each_brush && each_brush->GetVisible() && each_brush->GetStyle () == style && each_brush->GetColour ().Red () == colour.Red () && each_brush->GetColour ().Green () == colour.Green () && each_brush->GetColour ().Blue () == colour.Blue ()) return each_brush; } wxBrush *brush = new wxBrush (colour, style); if ( !brush->Ok() ) { // don't put the brushes we failed to create into the list delete brush; return NULL; } AddBrush(brush); // we'll delete it ourselves later brush->SetVisible(true); return brush; } void wxBrushList::RemoveBrush (wxBrush * brush) { DeleteObject (brush); } wxFontList::~wxFontList () { wxList::compatibility_iterator node = GetFirst (); while (node) { // Only delete objects that are 'visible', i.e. // that have been created using FindOrCreate..., // where the pointers are expected to be shared // (and therefore not deleted by any one part of an app). wxFont *font = (wxFont *) node->GetData (); wxList::compatibility_iterator next = node->GetNext (); if (font->GetVisible()) delete font; node = next; } } void wxFontList::AddFont (wxFont * font) { Append (font); } void wxFontList::RemoveFont (wxFont * font) { DeleteObject (font); } wxFont *wxFontList::FindOrCreateFont(int pointSize, int family, int style, int weight, bool underline, const wxString& facename, wxFontEncoding encoding) { wxFont *font = (wxFont *)NULL; wxList::compatibility_iterator node; for ( node = GetFirst(); node; node = node->GetNext() ) { font = (wxFont *)node->GetData(); if ( font->GetVisible() && font->Ok() && font->GetPointSize () == pointSize && font->GetStyle () == style && font->GetWeight () == weight && font->GetUnderlined () == underline ) { int fontFamily = font->GetFamily(); #if defined(__WXGTK__) // under GTK the default family is wxSWISS, so looking for a font // with wxDEFAULT family should return a wxSWISS one instead of // creating a new one bool same = (fontFamily == family) || (fontFamily == wxSWISS && family == wxDEFAULT); #else // !GTK // VZ: but why elsewhere do we require an exact match? mystery... bool same = fontFamily == family; #endif // GTK/!GTK // empty facename matches anything at all: this is bad because // depending on which fonts are already created, we might get back // a different font if we create it with empty facename, but it is // still better than never matching anything in the cache at all // in this case if ( same && !facename.IsEmpty() ) { const wxString& fontFace = font->GetFaceName(); // empty facename matches everything same = !fontFace || fontFace == facename; } if ( same && (encoding != wxFONTENCODING_DEFAULT) ) { // have to match the encoding too same = font->GetEncoding() == encoding; } if ( same ) { return font; } } } if ( !node ) { // font not found, create the new one font = new wxFont(pointSize, family, style, weight, underline, facename, encoding); AddFont(font); // and mark it as being cacheable font->SetVisible(true); } return font; } void wxBitmapList::AddBitmap(wxBitmap *bitmap) { Append(bitmap); } void wxBitmapList::RemoveBitmap(wxBitmap *bitmap) { DeleteObject(bitmap); } wxSize wxGetDisplaySize() { int x, y; wxDisplaySize(& x, & y); return wxSize(x, y); } wxRect wxGetClientDisplayRect() { int x, y, width, height; wxClientDisplayRect(&x, &y, &width, &height); // call plat-specific version return wxRect(x, y, width, height); } wxSize wxGetDisplaySizeMM() { int x, y; wxDisplaySizeMM(& x, & y); return wxSize(x, y); } wxResourceCache::~wxResourceCache () { wxList::compatibility_iterator node = GetFirst (); while (node) { wxObject *item = (wxObject *)node->GetData(); delete item; node = node->GetNext (); } }