/////////////////////////////////////////////////////////////////////////////// // Name: src/common/containr.cpp // Purpose: implementation of wxControlContainer // Author: Vadim Zeitlin // Modified by: // Created: 06.08.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin // License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "containr.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/event.h" #include "wx/window.h" #endif //WX_PRECOMP #include "wx/containr.h" #ifdef __WXMAC__ #include "wx/scrolbar.h" #endif #ifdef __WXMSW__ #include "wx/radiobut.h" #endif // ============================================================================ // implementation // ============================================================================ wxControlContainer::wxControlContainer(wxWindow *winParent) { m_winParent = winParent; m_winLastFocused = m_winTmpDefault = m_winDefault = NULL; m_inSetFocus = false; } bool wxControlContainer::AcceptsFocus() const { // if we're not shown or disabled, we can't accept focus if ( m_winParent->IsShown() && m_winParent->IsEnabled() ) { // otherwise we can accept focus either if we have no children at all // (in this case we're probably not used as a container) or only when // at least one child will accept focus wxWindowList::compatibility_iterator node = m_winParent->GetChildren().GetFirst(); if ( !node ) return true; #ifdef __WXMAC__ // wxMac has eventually the two scrollbars as children, they don't count // as real children in the algorithm mentioned above bool hasRealChildren = false ; #endif while ( node ) { wxWindow *child = node->GetData(); if ( child->AcceptsFocus() ) { return true; } #ifdef __WXMAC__ wxScrollBar *sb = wxDynamicCast( child , wxScrollBar ) ; if ( sb == NULL || !m_winParent->MacIsWindowScrollbar( sb ) ) hasRealChildren = true ; #endif node = node->GetNext(); } #ifdef __WXMAC__ if ( !hasRealChildren ) return true ; #endif } return false; } void wxControlContainer::SetLastFocus(wxWindow *win) { // the panel itself should never get the focus at all but if it does happen // temporarily (as it seems to do under wxGTK), at the very least don't // forget our previous m_winLastFocused if ( win != m_winParent ) { // if we're setting the focus if ( win ) { // find the last _immediate_ child which got focus wxWindow *winParent = win; while ( winParent != m_winParent ) { win = winParent; winParent = win->GetParent(); // Yes, this can happen, though in a totally pathological case. // like when detaching a menubar from a frame with a child // which has pushed itself as an event handler for the menubar. // (under wxGTK) wxASSERT_MSG( winParent, _T("Setting last focus for a window that is not our child?") ); } } m_winLastFocused = win; if ( win ) { wxLogTrace(_T("focus"), _T("Set last focus to %s(%s)"), win->GetClassInfo()->GetClassName(), win->GetLabel().c_str()); } else { wxLogTrace(_T("focus"), _T("No more last focus")); } } // propagate the last focus upwards so that our parent can set focus back // to us if it loses it now and regains later wxWindow *parent = m_winParent->GetParent(); if ( parent ) { wxChildFocusEvent eventFocus(m_winParent); parent->GetEventHandler()->ProcessEvent(eventFocus); } } // ---------------------------------------------------------------------------- // Keyboard handling - this is the place where the TAB traversal logic is // implemented. As this code is common to all ports, this ensures consistent // behaviour even if we don't specify how exactly the wxNavigationKeyEvent are // generated and this is done in platform specific code which also ensures that // we can follow the given platform standards. // ---------------------------------------------------------------------------- void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event ) { wxWindow *parent = m_winParent->GetParent(); // the event is propagated downwards if the event emitter was our parent bool goingDown = event.GetEventObject() == parent; const wxWindowList& children = m_winParent->GetChildren(); // there is not much to do if we don't have children and we're not // interested in "notebook page change" events here if ( !children.GetCount() || event.IsWindowChange() ) { // let the parent process it unless it already comes from our parent // of we don't have any if ( goingDown || !parent || !parent->GetEventHandler()->ProcessEvent(event) ) { event.Skip(); } return; } // where are we going? bool forward = event.GetDirection(); // the node of the children list from which we should start looking for the // next acceptable child wxWindowList::compatibility_iterator node, start_node; // we should start from the first/last control and not from the one which // had focus the last time if we're propagating the event downwards because // for our parent we look like a single control if ( goingDown ) { // just to be sure it's not used (normally this is not necessary, but // doesn't hurt neither) m_winLastFocused = (wxWindow *)NULL; // start from first or last depending on where we're going node = forward ? children.GetFirst() : children.GetLast(); // we want to cycle over all nodes start_node = wxWindowList::compatibility_iterator(); } else { // try to find the child which has the focus currently // the event emitter might have done this for us wxWindow *winFocus = event.GetCurrentFocus(); // but if not, we might know where the focus was ourselves if (!winFocus) winFocus = m_winLastFocused; // if still no luck, do it the hard way if (!winFocus) winFocus = wxWindow::FindFocus(); if ( winFocus ) { // ok, we found the focus - now is it our child? start_node = children.Find( winFocus ); } else { start_node = wxWindowList::compatibility_iterator(); } if ( !start_node && m_winLastFocused ) { // window which has focus isn't our child, fall back to the one // which had the focus the last time start_node = children.Find( m_winLastFocused ); } // if we still didn't find anything, we should start with the first one if ( !start_node ) { start_node = children.GetFirst(); } // and the first child which we can try setting focus to is the next or // the previous one node = forward ? start_node->GetNext() : start_node->GetPrevious(); } // we want to cycle over all elements passing by NULL while ( node != start_node ) { // Have we come to the last or first item on the panel? if ( !node ) { if ( !goingDown ) { // Check if our (may be grand) parent is another panel: if this // is the case, they will know what to do with this navigation // key and so give them the chance to process it instead of // looping inside this panel (normally, the focus will go to // the next/previous item after this panel in the parent // panel). wxWindow *focussed_child_of_parent = m_winParent; while ( parent ) { // we don't want to tab into a different dialog or frame if ( focussed_child_of_parent->IsTopLevel() ) break; event.SetCurrentFocus( focussed_child_of_parent ); if ( parent->GetEventHandler()->ProcessEvent( event ) ) return; focussed_child_of_parent = parent; parent = parent->GetParent(); } } //else: as the focus came from our parent, we definitely don't want // to send it back to it! // no, we are not inside another panel so process this ourself node = forward ? children.GetFirst() : children.GetLast(); continue; } wxWindow *child = node->GetData(); #if defined(__WXMSW__) && !defined(__PALMOS__) bool is_not_msw_rb = !m_winLastFocused || !wxIsKindOf(m_winLastFocused,wxRadioButton); #else static const bool is_not_msw_rb = true; #endif if ( child->AcceptsFocusFromKeyboard() && is_not_msw_rb ) { // if we're setting the focus to a child panel we should prevent it // from giving it to the child which had the focus the last time // and instead give it to the first/last child depending from which // direction we're coming event.SetEventObject(m_winParent); #if defined(__WXMSW__) && !defined(__PALMOS__) // we need to hop to the next activated // radio button, not just the next radio // button under MSW if (wxIsKindOf(child,wxRadioButton)) { wxRadioButton *rb = (wxRadioButton*) child; if (!rb->GetValue()) { for (;;) { wxWindowList::compatibility_iterator node = children.Find( child ); if (forward) node = node->GetNext(); else node = node->GetPrevious(); if (!node) return; // this would probably an error child = node->GetData(); if (!wxIsKindOf(child,wxRadioButton)) continue; rb = (wxRadioButton*) child; if (rb->GetValue()) break; } } } #endif // __WXMSW__ // disable propagation for this call as otherwise the event might // bounce back to us. wxPropagationDisabler disableProp(event); if ( !child->GetEventHandler()->ProcessEvent(event) ) { // set it first in case SetFocusFromKbd() results in focus // change too m_winLastFocused = child; // everything is simple: just give focus to it child->SetFocusFromKbd(); } //else: the child manages its focus itself event.Skip( false ); return; } node = forward ? node->GetNext() : node->GetPrevious(); } // we cycled through all of our children and none of them wanted to accept // focus event.Skip(); } void wxControlContainer::HandleOnWindowDestroy(wxWindowBase *child) { if ( child == m_winLastFocused ) m_winLastFocused = NULL; if ( child == m_winDefault ) m_winDefault = NULL; if ( child == m_winTmpDefault ) m_winTmpDefault = NULL; } // ---------------------------------------------------------------------------- // focus handling // ---------------------------------------------------------------------------- bool wxControlContainer::DoSetFocus() { wxLogTrace(_T("focus"), _T("SetFocus on wxPanel 0x%08lx."), (unsigned long)m_winParent->GetHandle()); if (m_inSetFocus) return true; // when the panel gets the focus we move the focus to either the last // window that had the focus or the first one that can get it unless the // focus had been already set to some other child wxWindow *win = wxWindow::FindFocus(); while ( win ) { if ( win == m_winParent ) { // our child already has focus, don't take it away from it return true; } if ( win->IsTopLevel() ) { // don't look beyond the first top level parent - useless and // unnecessary break; } win = win->GetParent(); } // protect against infinite recursion: m_inSetFocus = true; bool ret = SetFocusToChild(); m_inSetFocus = false; return ret; } void wxControlContainer::HandleOnFocus(wxFocusEvent& event) { wxLogTrace(_T("focus"), _T("OnFocus on wxPanel 0x%08lx, name: %s"), (unsigned long)m_winParent->GetHandle(), m_winParent->GetName().c_str() ); DoSetFocus(); event.Skip(); } bool wxControlContainer::SetFocusToChild() { return wxSetFocusToChild(m_winParent, &m_winLastFocused); } // ---------------------------------------------------------------------------- // SetFocusToChild(): this function is used by wxPanel but also by wxFrame in // wxMSW, this is why it is outside of wxControlContainer class // ---------------------------------------------------------------------------- bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused) { wxCHECK_MSG( win, false, _T("wxSetFocusToChild(): invalid window") ); wxCHECK_MSG( childLastFocused, false, _T("wxSetFocusToChild(): NULL child poonter") ); if ( *childLastFocused ) { // It might happen that the window got reparented if ( (*childLastFocused)->GetParent() == win ) { wxLogTrace(_T("focus"), _T("SetFocusToChild() => last child (0x%08lx)."), (unsigned long)(*childLastFocused)->GetHandle()); // not SetFocusFromKbd(): we're restoring focus back to the old // window and not setting it as the result of a kbd action (*childLastFocused)->SetFocus(); return true; } else { // it doesn't count as such any more *childLastFocused = (wxWindow *)NULL; } } // set the focus to the first child who wants it wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst(); while ( node ) { wxWindow *child = node->GetData(); if ( child->AcceptsFocusFromKeyboard() && !child->IsTopLevel() ) { wxLogTrace(_T("focus"), _T("SetFocusToChild() => first child (0x%08lx)."), (unsigned long)child->GetHandle()); *childLastFocused = child; child->SetFocusFromKbd(); return true; } node = node->GetNext(); } return false; }