///////////////////////////////////////////////////////////////////////////// // Name: dynload.cpp // Purpose: Dynamic loading framework // Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's // (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux) // Modified by: // Created: 03/12/01 // RCS-ID: $Id$ // Copyright: (c) 2001 Ron Lee // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "dynload.h" #endif // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_DYNAMIC_LOADER #ifdef __WINDOWS__ #include "wx/msw/private.h" #endif #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/intl.h" #include "wx/hash.h" #include "wx/utils.h" #endif #include "wx/strconv.h" #include "wx/dynload.h" #include "wx/module.h" // --------------------------------------------------------------------------- // wxPluginLibrary // --------------------------------------------------------------------------- wxDLImports* wxPluginLibrary::ms_classes = NULL; class wxPluginLibraryModule : public wxModule { public: wxPluginLibraryModule() { } // TODO: create ms_classes on demand, why always preallocate it? virtual bool OnInit() { wxPluginLibrary::ms_classes = new wxDLImports(wxKEY_STRING); wxPluginManager::CreateManifest(); return TRUE; } virtual void OnExit() { delete wxPluginLibrary::ms_classes; wxPluginLibrary::ms_classes = NULL; wxPluginManager::ClearManifest(); } private: DECLARE_DYNAMIC_CLASS(wxPluginLibraryModule ) }; IMPLEMENT_DYNAMIC_CLASS(wxPluginLibraryModule, wxModule) wxPluginLibrary::wxPluginLibrary(const wxString &libname, int flags) : m_linkcount(1) , m_objcount(0) { m_before = wxClassInfo::sm_first; Load( libname, flags ); m_after = wxClassInfo::sm_first; if( m_handle != 0 ) { UpdateClassInfo(); RegisterModules(); } else { // Flag us for deletion --m_linkcount; } } wxPluginLibrary::~wxPluginLibrary() { if( m_handle != 0 ) { UnregisterModules(); RestoreClassInfo(); } } wxPluginLibrary *wxPluginLibrary::RefLib() { wxCHECK_MSG( m_linkcount > 0, NULL, _T("Library had been already deleted!") ); ++m_linkcount; return this; } bool wxPluginLibrary::UnrefLib() { wxASSERT_MSG( m_objcount == 0, _T("Library unloaded before all objects were destroyed") ); if ( --m_linkcount == 0 ) { delete this; return TRUE; } return FALSE; } // ------------------------ // Private methods // ------------------------ void wxPluginLibrary::UpdateClassInfo() { wxClassInfo *info; wxHashTable *t = wxClassInfo::sm_classTable; // FIXME: Below is simply a cut and paste specialisation of // wxClassInfo::InitializeClasses. Once this stabilises, // the two should probably be merged. // // Actually it's becoming questionable whether we should merge // this info with the main ClassInfo tables since we can nearly // handle this completely internally now and it does expose // certain (minimal % user_stupidy) risks. for(info = m_after; info != m_before; info = info->m_next) { if( info->m_className ) { if( t->Get(info->m_className) == 0 ) t->Put(info->m_className, (wxObject *)info); // Hash all the class names into a local table too so // we can quickly find the entry they correspond to. (*ms_classes)[info->m_className] = this; } } } void wxPluginLibrary::RestoreClassInfo() { wxClassInfo *info; for(info = m_after; info != m_before; info = info->m_next) { wxClassInfo::sm_classTable->Delete(info->m_className); ms_classes->erase(ms_classes->find(info->m_className)); } if( wxClassInfo::sm_first == m_after ) wxClassInfo::sm_first = m_before; else { info = wxClassInfo::sm_first; while( info->m_next && info->m_next != m_after ) info = info->m_next; wxASSERT_MSG( info, _T("ClassInfo from wxPluginLibrary not found on purge")); info->m_next = m_before; } } void wxPluginLibrary::RegisterModules() { // Plugin libraries might have wxModules, Register and initialise them if // they do. // // Note that these classes are NOT included in the reference counting since // it's implicit that they will be unloaded if and when the last handle to // the library is. We do have to keep a copy of the module's pointer // though, as there is currently no way to Unregister it without it. wxASSERT_MSG( m_linkcount == 1, _T("RegisterModules should only be called for the first load") ); for ( wxClassInfo *info = m_after; info != m_before; info = info->m_next) { if( info->IsKindOf(CLASSINFO(wxModule)) ) { wxModule *m = wxDynamicCast(info->CreateObject(), wxModule); wxASSERT_MSG( m, _T("wxDynamicCast of wxModule failed") ); m_wxmodules.push_back(m); wxModule::RegisterModule(m); } } // FIXME: Likewise this is (well was) very similar to InitializeModules() for ( wxModuleList::iterator it = m_wxmodules.begin(); it != m_wxmodules.end(); ++it) { if( !(*it)->Init() ) { wxLogDebug(_T("wxModule::Init() failed for wxPluginLibrary")); // XXX: Watch this, a different hash implementation might break it, // a good hash implementation would let us fix it though. // The name of the game is to remove any uninitialised modules and // let the dtor Exit the rest on shutdown, (which we'll initiate // shortly). wxModuleList::iterator oldNode = m_wxmodules.end(); do { ++it; if( oldNode != m_wxmodules.end() ) m_wxmodules.erase(oldNode); wxModule::UnregisterModule( *it ); oldNode = it; } while( it != m_wxmodules.end() ); --m_linkcount; // Flag us for deletion break; } } } void wxPluginLibrary::UnregisterModules() { wxModuleList::iterator it; for ( it = m_wxmodules.begin(); it != m_wxmodules.end(); ++it ) (*it)->Exit(); for ( it = m_wxmodules.begin(); it != m_wxmodules.end(); ++it ) wxModule::UnregisterModule( *it ); WX_CLEAR_LIST(wxModuleList, m_wxmodules); } // --------------------------------------------------------------------------- // wxPluginManager // --------------------------------------------------------------------------- wxDLManifest* wxPluginManager::ms_manifest = NULL; // ------------------------ // Static accessors // ------------------------ wxPluginLibrary * wxPluginManager::LoadLibrary(const wxString &libname, int flags) { wxString realname(libname); if( !(flags & wxDL_VERBATIM) ) realname += wxDynamicLibrary::GetDllExt(); wxPluginLibrary *entry; if ( flags & wxDL_NOSHARE ) { entry = NULL; } else { entry = FindByName(realname); } if ( entry ) { wxLogTrace(_T("dll"), _T("LoadLibrary(%s): already loaded."), realname.c_str()); entry->RefLib(); } else { entry = new wxPluginLibrary( libname, flags ); if ( entry->IsLoaded() ) { (*ms_manifest)[realname] = entry; wxLogTrace(_T("dll"), _T("LoadLibrary(%s): loaded ok."), realname.c_str()); } else { wxLogTrace(_T("dll"), _T("LoadLibrary(%s): failed to load."), realname.c_str()); // we have created entry just above if ( !entry->UnrefLib() ) { // ... so UnrefLib() is supposed to delete it wxFAIL_MSG( _T("Currently linked library is not loaded?") ); } entry = NULL; } } return entry; } bool wxPluginManager::UnloadLibrary(const wxString& libname) { wxString realname = libname; wxPluginLibrary *entry = FindByName(realname); if ( !entry ) { realname += wxDynamicLibrary::GetDllExt(); entry = FindByName(realname); } if ( !entry ) { wxLogDebug(_T("Attempt to unload library '%s' which is not loaded."), libname.c_str()); return FALSE; } wxLogTrace(_T("dll"), _T("UnloadLibrary(%s)"), realname.c_str()); if ( !entry->UnrefLib() ) { // not really unloaded yet return FALSE; } ms_manifest->erase(ms_manifest->find(realname)); return TRUE; } // ------------------------ // Class implementation // ------------------------ bool wxPluginManager::Load(const wxString &libname, int flags) { m_entry = wxPluginManager::LoadLibrary(libname, flags); return IsLoaded(); } void wxPluginManager::Unload() { wxCHECK_RET( m_entry, _T("unloading an invalid wxPluginManager?") ); for ( wxDLManifest::iterator i = ms_manifest->begin(); i != ms_manifest->end(); ++i ) { if ( i->second == m_entry ) { ms_manifest->erase(i); break; } } m_entry->UnrefLib(); m_entry = NULL; } #if WXWIN_COMPATIBILITY_2_2 wxPluginLibrary *wxPluginManager::GetObjectFromHandle(wxDllType handle) { for ( wxDLManifest::iterator i = ms_manifest->begin(); i != ms_manifest->end(); ++i ) { wxPluginLibrary * const lib = i->second; if ( lib->GetLibHandle() == handle ) return lib; } return NULL; } // --------------------------------------------------------------------------- // wxDllLoader (all these methods are static) // --------------------------------------------------------------------------- wxDllType wxDllLoader::LoadLibrary(const wxString &name, bool *success) { wxPluginLibrary *p = wxPluginManager::LoadLibrary ( name, wxDL_DEFAULT | wxDL_VERBATIM | wxDL_NOSHARE ); if ( success ) *success = p != NULL; return p ? p->GetLibHandle() : 0; } void wxDllLoader::UnloadLibrary(wxDllType handle) { wxPluginLibrary *p = wxPluginManager::GetObjectFromHandle(handle); wxCHECK_RET( p, _T("Unloading a library not loaded with wxDllLoader?") ); p->UnrefLib(); } void * wxDllLoader::GetSymbol(wxDllType dllHandle, const wxString &name, bool *success) { wxPluginLibrary *p = wxPluginManager::GetObjectFromHandle(dllHandle); if ( !p ) { wxFAIL_MSG( _T("Using a library not loaded with wxDllLoader?") ); if ( success ) *success = FALSE; return NULL; } return p->GetSymbol(name, success); } // --------------------------------------------------------------------------- // Global variables // --------------------------------------------------------------------------- wxLibraries wxTheLibraries; // ============================================================================ // implementation // ============================================================================ // construct the full name from the base shared object name: adds a .dll // suffix under Windows or .so under Unix static wxString ConstructLibraryName(const wxString& basename) { wxString fullname; fullname << basename << wxDllLoader::GetDllExt(); return fullname; } // --------------------------------------------------------------------------- // wxLibrary (one instance per dynamic library) // --------------------------------------------------------------------------- wxLibrary::wxLibrary(wxDllType handle) { typedef wxClassInfo *(*t_get_first)(void); t_get_first get_first; m_handle = handle; // Some system may use a local heap for library. get_first = (t_get_first)GetSymbol(_T("wxGetClassFirst")); // It is a wxWindows DLL. if (get_first) PrepareClasses(get_first()); } wxLibrary::~wxLibrary() { if ( m_handle ) { wxDllLoader::UnloadLibrary(m_handle); } } wxObject *wxLibrary::CreateObject(const wxString& name) { wxClassInfo *info = (wxClassInfo *)classTable.Get(name); if (!info) return NULL; return info->CreateObject(); } void wxLibrary::PrepareClasses(wxClassInfo *first) { // Index all class infos by their class name wxClassInfo *info = first; while (info) { if (info->m_className) classTable.Put(info->m_className, (wxObject *)info); info = info->m_next; } #if !wxUSE_EXTENDED_RTTI // Set base pointers for each wxClassInfo info = first; while (info) { if (info->GetBaseClassName1()) info->m_baseInfo1 = (wxClassInfo *)classTable.Get(info->GetBaseClassName1()); if (info->GetBaseClassName2()) info->m_baseInfo2 = (wxClassInfo *)classTable.Get(info->GetBaseClassName2()); info = info->m_next; } #endif } void *wxLibrary::GetSymbol(const wxString& symbname) { return wxDllLoader::GetSymbol(m_handle, symbname); } // --------------------------------------------------------------------------- // wxLibraries (only one instance should normally exist) // --------------------------------------------------------------------------- wxLibraries::wxLibraries():m_loaded(wxKEY_STRING) { } wxLibraries::~wxLibraries() { wxNode *node = m_loaded.First(); while (node) { wxLibrary *lib = (wxLibrary *)node->Data(); delete lib; node = node->Next(); } } wxLibrary *wxLibraries::LoadLibrary(const wxString& name) { wxLibrary *lib; wxClassInfo *old_sm_first; wxNode *node = m_loaded.Find(name.GetData()); if (node != NULL) return ((wxLibrary *)node->Data()); // If DLL shares data, this is necessary. old_sm_first = wxClassInfo::sm_first; wxClassInfo::sm_first = NULL; wxString libname = ConstructLibraryName(name); bool success = FALSE; wxDllType handle = wxDllLoader::LoadLibrary(libname, &success); if(success) { lib = new wxLibrary(handle); wxClassInfo::sm_first = old_sm_first; m_loaded.Append(name.GetData(), lib); } else lib = NULL; return lib; } wxObject *wxLibraries::CreateObject(const wxString& path) { wxNode *node = m_loaded.First(); wxObject *obj; while (node) { obj = ((wxLibrary *)node->Data())->CreateObject(path); if (obj) return obj; node = node->Next(); } return NULL; } #endif // WXWIN_COMPATIBILITY_2_2 #endif // wxUSE_DYNAMIC_LOADER