/////////////////////////////////////////////////////////////////////////////// // Name: msw/evtloop.cpp // Purpose: implements wxEventLoop for MSW // Author: Vadim Zeitlin // Modified by: // Created: 01.06.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin // License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #if wxUSE_GUI #include "wx/window.h" #endif #include "wx/app.h" #endif //WX_PRECOMP #include "wx/evtloop.h" #include "wx/thread.h" #include "wx/except.h" #include "wx/ptr_scpd.h" #include "wx/msw/private.h" #if wxUSE_GUI #include "wx/tooltip.h" #if wxUSE_THREADS // define the list of MSG strutures WX_DECLARE_LIST(MSG, wxMsgList); #include "wx/listimpl.cpp" WX_DEFINE_LIST(wxMsgList) #endif // wxUSE_THREADS #endif //wxUSE_GUI #if wxUSE_BASE // ============================================================================ // wxMSWEventLoopBase implementation // ============================================================================ // ---------------------------------------------------------------------------- // ctor/dtor // ---------------------------------------------------------------------------- wxMSWEventLoopBase::wxMSWEventLoopBase() { m_shouldExit = false; m_exitcode = 0; } // ---------------------------------------------------------------------------- // wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- bool wxMSWEventLoopBase::Pending() const { MSG msg; return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0; } bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg) { wxCHECK_MSG( IsRunning(), false, _T("can't get messages if not running") ); const BOOL rc = ::GetMessage(msg, NULL, 0, 0); if ( rc == 0 ) { // got WM_QUIT return false; } if ( rc == -1 ) { // should never happen, but let's test for it nevertheless wxLogLastError(wxT("GetMessage")); // still break from the loop return false; } return true; } int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout) { // MsgWaitForMultipleObjects() won't notice any input which was already // examined (e.g. using PeekMessage()) but not yet removed from the queue // so we need to remove any immediately messages manually // // NB: using MsgWaitForMultipleObjectsEx() could simplify the code here but // it is not available in very old Windows versions if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) ) { // we use this function just in order to not block longer than the // given timeout, so we don't pass any handles to it at all DWORD rc = ::MsgWaitForMultipleObjects ( 0, NULL, FALSE, timeout, QS_ALLINPUT ); switch ( rc ) { default: wxLogDebug("unexpected MsgWaitForMultipleObjects() return " "value %lu", rc); // fall through case WAIT_TIMEOUT: return -1; case WAIT_OBJECT_0: if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) ) { // somehow it may happen that MsgWaitForMultipleObjects() // returns true but there are no messages -- just treat it // the same as timeout then return -1; } break; } } return msg->message != WM_QUIT; } #endif // wxUSE_BASE #if wxUSE_GUI // ============================================================================ // GUI wxEventLoop implementation // ============================================================================ wxWindowMSW *wxGUIEventLoop::ms_winCritical = NULL; bool wxGUIEventLoop::IsChildOfCriticalWindow(wxWindowMSW *win) { while ( win ) { if ( win == ms_winCritical ) return true; win = win->GetParent(); } return false; } bool wxGUIEventLoop::PreProcessMessage(WXMSG *msg) { HWND hwnd = msg->hwnd; wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd); wxWindow *wnd; // this might happen if we're in a modeless dialog, or if a wx control has // children which themselves were not created by wx (i.e. wxActiveX control children) if ( !wndThis ) { while ( hwnd && (::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )) { hwnd = ::GetParent(hwnd); // If the control has a wx parent, break and give the parent a chance // to process the window message wndThis = wxGetWindowFromHWND((WXHWND)hwnd); if (wndThis != NULL) break; } if ( !wndThis ) { // this may happen if the event occurred in a standard modeless dialog (the // only example of which I know of is the find/replace dialog) - then call // IsDialogMessage() to make TAB navigation in it work // NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for // them) if we call it for the control itself return hwnd && ::IsDialogMessage(hwnd, msg) != 0; } } if ( !AllowProcessing(wndThis) ) { // not a child of critical window, so we eat the event but take care to // stop an endless stream of WM_PAINTs which would have resulted if we // didn't validate the invalidated part of the window if ( msg->message == WM_PAINT ) ::ValidateRect(hwnd, NULL); return true; } #if wxUSE_TOOLTIPS // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to // popup the tooltip bubbles if ( msg->message == WM_MOUSEMOVE ) { // we should do it if one of window children has an associated tooltip // (and not just if the window has a tooltip itself) if ( wndThis->HasToolTips() ) wxToolTip::RelayEvent((WXMSG *)msg); } #endif // wxUSE_TOOLTIPS // allow the window to prevent certain messages from being // translated/processed (this is currently used by wxTextCtrl to always // grab Ctrl-C/V/X, even if they are also accelerators in some parent) if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) ) { return false; } // try translations first: the accelerators override everything for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) { if ( wnd->MSWTranslateMessage((WXMSG *)msg)) return true; // stop at first top level window, i.e. don't try to process the key // strokes originating in a dialog using the accelerators of the parent // frame - this doesn't make much sense if ( wnd->IsTopLevel() ) break; } // now try the other hooks (kbd navigation is handled here) for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) { if ( wnd->MSWProcessMessage((WXMSG *)msg) ) return true; // also stop at first top level window here, just as above because // if we don't do this, pressing ESC on a modal dialog shown as child // of a modal dialog with wxID_CANCEL will cause the parent dialog to // be closed, for example if ( wnd->IsTopLevel() ) break; } // no special preprocessing for this message, dispatch it normally return false; } void wxGUIEventLoop::ProcessMessage(WXMSG *msg) { // give us the chance to preprocess the message first if ( !PreProcessMessage(msg) ) { // if it wasn't done, dispatch it to the corresponding window ::TranslateMessage(msg); ::DispatchMessage(msg); } } bool wxGUIEventLoop::Dispatch() { MSG msg; if ( !GetNextMessage(&msg) ) return false; #if wxUSE_THREADS wxASSERT_MSG( wxThread::IsMain(), wxT("only the main thread can process Windows messages") ); static bool s_hadGuiLock = true; static wxMsgList s_aSavedMessages; // if a secondary thread owning the mutex is doing GUI calls, save all // messages for later processing - we can't process them right now because // it will lead to recursive library calls (and we're not reentrant) if ( !wxGuiOwnedByMainThread() ) { s_hadGuiLock = false; // leave out WM_COMMAND messages: too dangerous, sometimes // the message will be processed twice if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND ) { MSG* pMsg = new MSG(msg); s_aSavedMessages.Append(pMsg); } return true; } else { // have we just regained the GUI lock? if so, post all of the saved // messages // // FIXME of course, it's not _exactly_ the same as processing the // messages normally - expect some things to break... if ( !s_hadGuiLock ) { s_hadGuiLock = true; wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst(); while (node) { MSG* pMsg = node->GetData(); s_aSavedMessages.Erase(node); ProcessMessage(pMsg); delete pMsg; node = s_aSavedMessages.GetFirst(); } } } #endif // wxUSE_THREADS ProcessMessage(&msg); return true; } int wxGUIEventLoop::DispatchTimeout(unsigned long timeout) { MSG msg; int rc = GetNextMessageTimeout(&msg, timeout); if ( rc != 1 ) return rc; ProcessMessage(&msg); return 1; } void wxGUIEventLoop::OnNextIteration() { #if wxUSE_THREADS wxMutexGuiLeaveOrEnter(); #endif // wxUSE_THREADS } void wxGUIEventLoop::WakeUp() { ::PostMessage(NULL, WM_NULL, 0, 0); } #else // !wxUSE_GUI #if wxUSE_CONSOLE_EVENTLOOP void wxConsoleEventLoop::WakeUp() { #if wxUSE_THREADS wxWakeUpMainThread(); #endif } void wxConsoleEventLoop::ProcessMessage(WXMSG *msg) { if ( msg->message == WM_TIMER ) { TIMERPROC proc = (TIMERPROC)msg->lParam; if ( proc ) (*proc)(NULL, 0, msg->wParam, 0); } else { ::DispatchMessage(msg); } } bool wxConsoleEventLoop::Dispatch() { MSG msg; if ( !GetNextMessage(&msg) ) return false; ProcessMessage(&msg); return !m_shouldExit; } int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout) { MSG msg; int rc = GetNextMessageTimeout(&msg, timeout); if ( rc != 1 ) return rc; ProcessMessage(&msg); return !m_shouldExit; } #endif // wxUSE_CONSOLE_EVENTLOOP #endif //wxUSE_GUI