///////////////////////////////////////////////////////////////////////////// // Name: event.cpp // Purpose: Event classes // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "event.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/defs.h" #include "wx/app.h" #include "wx/list.h" #if wxUSE_GUI #include "wx/control.h" #include "wx/utils.h" #include "wx/dc.h" #endif // wxUSE_GUI #endif #include "wx/event.h" #if wxUSE_GUI #include "wx/validate.h" #endif // wxUSE_GUI // ---------------------------------------------------------------------------- // wxWin macros // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject) IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject) #if wxUSE_GUI IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent) IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent) IMPLEMENT_DYNAMIC_CLASS(wxScrollWinEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxNcPaintEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxChildFocusEvent, wxCommandEvent) IMPLEMENT_DYNAMIC_CLASS(wxCloseEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxShowEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxMaximizeEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxIconizeEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxMenuEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxJoystickEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxDropFilesEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxActivateEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxSetCursorEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxDisplayChangedEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxCommandEvent) IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent) IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxWindowCreateEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxWindowDestroyEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxHelpEvent, wxCommandEvent) IMPLEMENT_DYNAMIC_CLASS(wxContextMenuEvent, wxCommandEvent) IMPLEMENT_DYNAMIC_CLASS(wxMouseCaptureChangedEvent, wxEvent) #endif // wxUSE_GUI const wxEventTable *wxEvtHandler::GetEventTable() const { return &wxEvtHandler::sm_eventTable; } const wxEventTable wxEvtHandler::sm_eventTable = { (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] }; const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] = { DECLARE_EVENT_TABLE_ENTRY(wxEVT_NULL, 0, 0, (wxObjectEventFunction)NULL, NULL) }; // ---------------------------------------------------------------------------- // global variables // ---------------------------------------------------------------------------- // To put pending event handlers wxList *wxPendingEvents = (wxList *)NULL; #if wxUSE_THREADS // protects wxPendingEvents list wxCriticalSection *wxPendingEventsLocker = (wxCriticalSection *)NULL; #endif #if !WXWIN_COMPATIBILITY_EVENT_TYPES // common event types are defined here, other event types are defined by the // components which use them DEFINE_EVENT_TYPE(wxEVT_NULL) DEFINE_EVENT_TYPE(wxEVT_COMMAND_BUTTON_CLICKED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_CHECKBOX_CLICKED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_CHOICE_SELECTED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_LISTBOX_SELECTED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_LISTBOX_DOUBLECLICKED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_CHECKLISTBOX_TOGGLED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_MENU_SELECTED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_SLIDER_UPDATED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_RADIOBOX_SELECTED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_RADIOBUTTON_SELECTED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_SCROLLBAR_UPDATED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_VLBOX_SELECTED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_COMBOBOX_SELECTED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_TOOL_RCLICKED) DEFINE_EVENT_TYPE(wxEVT_COMMAND_TOOL_ENTER) DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPINCTRL_UPDATED) // Sockets and timers send events, too DEFINE_EVENT_TYPE(wxEVT_SOCKET) DEFINE_EVENT_TYPE(wxEVT_TIMER) // Mouse event types DEFINE_EVENT_TYPE(wxEVT_LEFT_DOWN) DEFINE_EVENT_TYPE(wxEVT_LEFT_UP) DEFINE_EVENT_TYPE(wxEVT_MIDDLE_DOWN) DEFINE_EVENT_TYPE(wxEVT_MIDDLE_UP) DEFINE_EVENT_TYPE(wxEVT_RIGHT_DOWN) DEFINE_EVENT_TYPE(wxEVT_RIGHT_UP) DEFINE_EVENT_TYPE(wxEVT_MOTION) DEFINE_EVENT_TYPE(wxEVT_ENTER_WINDOW) DEFINE_EVENT_TYPE(wxEVT_LEAVE_WINDOW) DEFINE_EVENT_TYPE(wxEVT_LEFT_DCLICK) DEFINE_EVENT_TYPE(wxEVT_MIDDLE_DCLICK) DEFINE_EVENT_TYPE(wxEVT_RIGHT_DCLICK) DEFINE_EVENT_TYPE(wxEVT_SET_FOCUS) DEFINE_EVENT_TYPE(wxEVT_KILL_FOCUS) DEFINE_EVENT_TYPE(wxEVT_CHILD_FOCUS) DEFINE_EVENT_TYPE(wxEVT_MOUSEWHEEL) // Non-client mouse events DEFINE_EVENT_TYPE(wxEVT_NC_LEFT_DOWN) DEFINE_EVENT_TYPE(wxEVT_NC_LEFT_UP) DEFINE_EVENT_TYPE(wxEVT_NC_MIDDLE_DOWN) DEFINE_EVENT_TYPE(wxEVT_NC_MIDDLE_UP) DEFINE_EVENT_TYPE(wxEVT_NC_RIGHT_DOWN) DEFINE_EVENT_TYPE(wxEVT_NC_RIGHT_UP) DEFINE_EVENT_TYPE(wxEVT_NC_MOTION) DEFINE_EVENT_TYPE(wxEVT_NC_ENTER_WINDOW) DEFINE_EVENT_TYPE(wxEVT_NC_LEAVE_WINDOW) DEFINE_EVENT_TYPE(wxEVT_NC_LEFT_DCLICK) DEFINE_EVENT_TYPE(wxEVT_NC_MIDDLE_DCLICK) DEFINE_EVENT_TYPE(wxEVT_NC_RIGHT_DCLICK) // Character input event type DEFINE_EVENT_TYPE(wxEVT_CHAR) DEFINE_EVENT_TYPE(wxEVT_CHAR_HOOK) DEFINE_EVENT_TYPE(wxEVT_NAVIGATION_KEY) DEFINE_EVENT_TYPE(wxEVT_KEY_DOWN) DEFINE_EVENT_TYPE(wxEVT_KEY_UP) // Set cursor event DEFINE_EVENT_TYPE(wxEVT_SET_CURSOR) // wxScrollbar and wxSlider event identifiers DEFINE_EVENT_TYPE(wxEVT_SCROLL_TOP) DEFINE_EVENT_TYPE(wxEVT_SCROLL_BOTTOM) DEFINE_EVENT_TYPE(wxEVT_SCROLL_LINEUP) DEFINE_EVENT_TYPE(wxEVT_SCROLL_LINEDOWN) DEFINE_EVENT_TYPE(wxEVT_SCROLL_PAGEUP) DEFINE_EVENT_TYPE(wxEVT_SCROLL_PAGEDOWN) DEFINE_EVENT_TYPE(wxEVT_SCROLL_THUMBTRACK) DEFINE_EVENT_TYPE(wxEVT_SCROLL_THUMBRELEASE) DEFINE_EVENT_TYPE(wxEVT_SCROLL_ENDSCROLL) // Scroll events from wxWindow DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_TOP) DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_BOTTOM) DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_LINEUP) DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_LINEDOWN) DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_PAGEUP) DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_PAGEDOWN) DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_THUMBTRACK) DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_THUMBRELEASE) // System events DEFINE_EVENT_TYPE(wxEVT_SIZE) DEFINE_EVENT_TYPE(wxEVT_MOVE) DEFINE_EVENT_TYPE(wxEVT_CLOSE_WINDOW) DEFINE_EVENT_TYPE(wxEVT_END_SESSION) DEFINE_EVENT_TYPE(wxEVT_QUERY_END_SESSION) DEFINE_EVENT_TYPE(wxEVT_ACTIVATE_APP) DEFINE_EVENT_TYPE(wxEVT_POWER) DEFINE_EVENT_TYPE(wxEVT_ACTIVATE) DEFINE_EVENT_TYPE(wxEVT_CREATE) DEFINE_EVENT_TYPE(wxEVT_DESTROY) DEFINE_EVENT_TYPE(wxEVT_SHOW) DEFINE_EVENT_TYPE(wxEVT_ICONIZE) DEFINE_EVENT_TYPE(wxEVT_MAXIMIZE) DEFINE_EVENT_TYPE(wxEVT_MOUSE_CAPTURE_CHANGED) DEFINE_EVENT_TYPE(wxEVT_PAINT) DEFINE_EVENT_TYPE(wxEVT_ERASE_BACKGROUND) DEFINE_EVENT_TYPE(wxEVT_NC_PAINT) DEFINE_EVENT_TYPE(wxEVT_PAINT_ICON) DEFINE_EVENT_TYPE(wxEVT_MENU_OPEN) DEFINE_EVENT_TYPE(wxEVT_MENU_CLOSE) DEFINE_EVENT_TYPE(wxEVT_MENU_HIGHLIGHT) DEFINE_EVENT_TYPE(wxEVT_CONTEXT_MENU) DEFINE_EVENT_TYPE(wxEVT_SYS_COLOUR_CHANGED) DEFINE_EVENT_TYPE(wxEVT_DISPLAY_CHANGED) DEFINE_EVENT_TYPE(wxEVT_SETTING_CHANGED) DEFINE_EVENT_TYPE(wxEVT_QUERY_NEW_PALETTE) DEFINE_EVENT_TYPE(wxEVT_PALETTE_CHANGED) DEFINE_EVENT_TYPE(wxEVT_JOY_BUTTON_DOWN) DEFINE_EVENT_TYPE(wxEVT_JOY_BUTTON_UP) DEFINE_EVENT_TYPE(wxEVT_JOY_MOVE) DEFINE_EVENT_TYPE(wxEVT_JOY_ZMOVE) DEFINE_EVENT_TYPE(wxEVT_DROP_FILES) DEFINE_EVENT_TYPE(wxEVT_DRAW_ITEM) DEFINE_EVENT_TYPE(wxEVT_MEASURE_ITEM) DEFINE_EVENT_TYPE(wxEVT_COMPARE_ITEM) DEFINE_EVENT_TYPE(wxEVT_INIT_DIALOG) DEFINE_EVENT_TYPE(wxEVT_IDLE) DEFINE_EVENT_TYPE(wxEVT_UPDATE_UI) // Generic command events // Note: a click is a higher-level event than button down/up DEFINE_EVENT_TYPE(wxEVT_COMMAND_LEFT_CLICK) DEFINE_EVENT_TYPE(wxEVT_COMMAND_LEFT_DCLICK) DEFINE_EVENT_TYPE(wxEVT_COMMAND_RIGHT_CLICK) DEFINE_EVENT_TYPE(wxEVT_COMMAND_RIGHT_DCLICK) DEFINE_EVENT_TYPE(wxEVT_COMMAND_SET_FOCUS) DEFINE_EVENT_TYPE(wxEVT_COMMAND_KILL_FOCUS) DEFINE_EVENT_TYPE(wxEVT_COMMAND_ENTER) // Help events DEFINE_EVENT_TYPE(wxEVT_HELP) DEFINE_EVENT_TYPE(wxEVT_DETAILED_HELP) #endif // !WXWIN_COMPATIBILITY_EVENT_TYPES // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // event initialization // ---------------------------------------------------------------------------- int wxNewEventType() { // MT-FIXME static int s_lastUsedEventType = wxEVT_FIRST; #if WXWIN_COMPATIBILITY_2 // check that we don't overlap with the user-defined types: if it does // happen, the best solution is probably to update the existing code to // use wxNewEventType() instead of wxEVT_USER_FIRST // // due to the uncertainty wxASSERT_MSG( s_lastUsedEventType < wxEVT_USER_FIRST - 1, _T("possible event type conflict") ); #endif // WXWIN_COMPATIBILITY_2 return s_lastUsedEventType++; } // ---------------------------------------------------------------------------- // wxEvent // ---------------------------------------------------------------------------- /* * General wxWindows events, covering * all interesting things that might happen (button clicking, resizing, * setting text in widgets, etc.). * * For each completely new event type, derive a new event class. * */ wxEvent::wxEvent(int theId, wxEventType commandType ) { m_eventType = commandType; m_eventObject = (wxObject *) NULL; m_timeStamp = 0; m_id = theId; m_skipped = FALSE; m_callbackUserData = (wxObject *) NULL; m_isCommandEvent = FALSE; } wxEvent::wxEvent(const wxEvent &src) : wxObject() , m_eventObject(src.m_eventObject) , m_eventType(src.m_eventType) , m_timeStamp(src.m_timeStamp) , m_id(src.m_id) , m_callbackUserData(src.m_callbackUserData) , m_skipped(src.m_skipped) , m_isCommandEvent(src.m_isCommandEvent) { } #if wxUSE_GUI /* * Command events * */ wxCommandEvent::wxCommandEvent(wxEventType commandType, int theId) : wxEvent(theId, commandType) { m_clientData = (char *) NULL; m_clientObject = (wxClientData *) NULL; m_extraLong = 0; m_commandInt = 0; m_commandString = wxEmptyString; m_isCommandEvent = TRUE; } /* * Scroll events */ wxScrollEvent::wxScrollEvent(wxEventType commandType, int id, int pos, int orient) : wxCommandEvent(commandType, id) { m_extraLong = orient; m_commandInt = pos; } /* * ScrollWin events */ wxScrollWinEvent::wxScrollWinEvent(wxEventType commandType, int pos, int orient) { m_eventType = commandType; m_extraLong = orient; m_commandInt = pos; } /* * Mouse events * */ wxMouseEvent::wxMouseEvent(wxEventType commandType) { m_eventType = commandType; m_metaDown = FALSE; m_altDown = FALSE; m_controlDown = FALSE; m_shiftDown = FALSE; m_leftDown = FALSE; m_rightDown = FALSE; m_middleDown = FALSE; m_x = 0; m_y = 0; m_wheelRotation = 0; m_wheelDelta = 0; m_linesPerAction = 0; } void wxMouseEvent::Assign(const wxMouseEvent& event) { m_eventType = event.m_eventType; m_x = event.m_x; m_y = event.m_y; m_leftDown = event.m_leftDown; m_middleDown = event.m_middleDown; m_rightDown = event.m_rightDown; m_controlDown = event.m_controlDown; m_shiftDown = event.m_shiftDown; m_altDown = event.m_altDown; m_metaDown = event.m_metaDown; m_wheelRotation = event.m_wheelRotation; m_wheelDelta = event.m_wheelDelta; m_linesPerAction = event.m_linesPerAction; } // True if was a button dclick event (1 = left, 2 = middle, 3 = right) // or any button dclick event (but = -1) bool wxMouseEvent::ButtonDClick(int but) const { switch (but) { case -1: return (LeftDClick() || MiddleDClick() || RightDClick()); case 1: return LeftDClick(); case 2: return MiddleDClick(); case 3: return RightDClick(); default: wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::ButtonDClick")); } return FALSE; } // True if was a button down event (1 = left, 2 = middle, 3 = right) // or any button down event (but = -1) bool wxMouseEvent::ButtonDown(int but) const { switch (but) { case -1: return (LeftDown() || MiddleDown() || RightDown()); case 1: return LeftDown(); case 2: return MiddleDown(); case 3: return RightDown(); default: wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::ButtonDown")); } return FALSE; } // True if was a button up event (1 = left, 2 = middle, 3 = right) // or any button up event (but = -1) bool wxMouseEvent::ButtonUp(int but) const { switch (but) { case -1: return (LeftUp() || MiddleUp() || RightUp()); case 1: return LeftUp(); case 2: return MiddleUp(); case 3: return RightUp(); default: wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::ButtonUp")); } return FALSE; } // True if the given button is currently changing state bool wxMouseEvent::Button(int but) const { switch (but) { case -1: return (ButtonUp(-1) || ButtonDown(-1) || ButtonDClick(-1)); case 1: return (LeftDown() || LeftUp() || LeftDClick()); case 2: return (MiddleDown() || MiddleUp() || MiddleDClick()); case 3: return (RightDown() || RightUp() || RightDClick()); default: wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::Button")); } return FALSE; } bool wxMouseEvent::ButtonIsDown(int but) const { switch (but) { case -1: return (LeftIsDown() || MiddleIsDown() || RightIsDown()); case 1: return LeftIsDown(); case 2: return MiddleIsDown(); case 3: return RightIsDown(); default: wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::ButtonIsDown")); } return FALSE; } int wxMouseEvent::GetButton() const { for ( int i = 1; i <= 3; i++ ) { if ( Button(i) ) { return i; } } return -1; } // Find the logical position of the event given the DC wxPoint wxMouseEvent::GetLogicalPosition(const wxDC& dc) const { wxPoint pt(dc.DeviceToLogicalX(m_x), dc.DeviceToLogicalY(m_y)); return pt; } /* * Keyboard event * */ wxKeyEvent::wxKeyEvent(wxEventType type) { m_eventType = type; m_shiftDown = FALSE; m_controlDown = FALSE; m_metaDown = FALSE; m_altDown = FALSE; m_keyCode = 0; m_scanCode = 0; #if wxUSE_UNICODE m_uniChar = 0; #endif } wxKeyEvent::wxKeyEvent(const wxKeyEvent& evt) : wxEvent(evt) { m_x = evt.m_x; m_y = evt.m_y; m_keyCode = evt.m_keyCode; m_controlDown = evt.m_controlDown; m_shiftDown = evt.m_shiftDown; m_altDown = evt.m_altDown; m_metaDown = evt.m_metaDown; m_scanCode = evt.m_scanCode; m_rawCode = evt.m_rawCode; m_rawFlags = evt.m_rawFlags; #if wxUSE_UNICODE m_uniChar = evt.m_uniChar; #endif } long wxKeyEvent::KeyCode() const { return m_keyCode; } wxWindowCreateEvent::wxWindowCreateEvent(wxWindow *win) { SetEventType(wxEVT_CREATE); SetEventObject(win); } wxWindowDestroyEvent::wxWindowDestroyEvent(wxWindow *win) { SetEventType(wxEVT_DESTROY); SetEventObject(win); } wxChildFocusEvent::wxChildFocusEvent(wxWindow *win) : wxCommandEvent(wxEVT_CHILD_FOCUS) { SetEventObject(win); } #endif // wxUSE_GUI // ---------------------------------------------------------------------------- // wxEvtHandler // ---------------------------------------------------------------------------- /* * Event handler */ wxEvtHandler::wxEvtHandler() { m_nextHandler = (wxEvtHandler *) NULL; m_previousHandler = (wxEvtHandler *) NULL; m_enabled = TRUE; m_dynamicEvents = (wxList *) NULL; m_isWindow = FALSE; m_pendingEvents = (wxList *) NULL; #if wxUSE_THREADS # if !defined(__VISAGECPP__) m_eventsLocker = new wxCriticalSection; # endif #endif // no client data (yet) m_clientData = NULL; m_clientDataType = wxClientData_None; } wxEvtHandler::~wxEvtHandler() { // Takes itself out of the list of handlers if (m_previousHandler) m_previousHandler->m_nextHandler = m_nextHandler; if (m_nextHandler) m_nextHandler->m_previousHandler = m_previousHandler; if (m_dynamicEvents) { wxNode *node = m_dynamicEvents->First(); while (node) { #if WXWIN_COMPATIBILITY_EVENT_TYPES wxEventTableEntry *entry = (wxEventTableEntry*)node->Data(); #else // !WXWIN_COMPATIBILITY_EVENT_TYPES wxDynamicEventTableEntry *entry = (wxDynamicEventTableEntry*)node->Data(); #endif // WXWIN_COMPATIBILITY_EVENT_TYPES/!WXWIN_COMPATIBILITY_EVENT_TYPES if (entry->m_callbackUserData) delete entry->m_callbackUserData; delete entry; node = node->Next(); } delete m_dynamicEvents; }; delete m_pendingEvents; #if wxUSE_THREADS # if !defined(__VISAGECPP__) delete m_eventsLocker; # endif #endif // we only delete object data, not untyped if ( m_clientDataType == wxClientData_Object ) delete m_clientObject; } #if wxUSE_THREADS bool wxEvtHandler::ProcessThreadEvent(wxEvent& event) { // check that we are really in a child thread wxASSERT_MSG( !wxThread::IsMain(), wxT("use ProcessEvent() in main thread") ); AddPendingEvent(event); return TRUE; } #endif // wxUSE_THREADS void wxEvtHandler::AddPendingEvent(wxEvent& event) { // 1) Add event to list of pending events of this event handler wxEvent *eventCopy = event.Clone(); // we must be able to copy the events here so the event class must // implement Clone() properly instead of just providing a NULL stab for it wxCHECK_RET( eventCopy, _T("events of this type aren't supposed to be posted") ); #if defined(__VISAGECPP__) wxENTER_CRIT_SECT( m_eventsLocker); #else wxENTER_CRIT_SECT( *m_eventsLocker); #endif if ( !m_pendingEvents ) m_pendingEvents = new wxList; m_pendingEvents->Append(eventCopy); #if defined(__VISAGECPP__) wxLEAVE_CRIT_SECT( m_eventsLocker); #else wxLEAVE_CRIT_SECT( *m_eventsLocker); #endif // 2) Add this event handler to list of event handlers that // have pending events. wxENTER_CRIT_SECT(*wxPendingEventsLocker); if ( !wxPendingEvents ) wxPendingEvents = new wxList; wxPendingEvents->Append(this); wxLEAVE_CRIT_SECT(*wxPendingEventsLocker); // 3) Inform the system that new pending events are somwehere, // and that these should be processed in idle time. wxWakeUpIdle(); } void wxEvtHandler::ProcessPendingEvents() { #if defined(__VISAGECPP__) wxENTER_CRIT_SECT( m_eventsLocker); #else wxENTER_CRIT_SECT( *m_eventsLocker); #endif wxNode *node = m_pendingEvents->First(); while ( node ) { wxEvent *event = (wxEvent *)node->Data(); delete node; // In ProcessEvent, new events might get added and // we can safely leave the crtical section here. #if defined(__VISAGECPP__) wxLEAVE_CRIT_SECT( m_eventsLocker); #else wxLEAVE_CRIT_SECT( *m_eventsLocker); #endif ProcessEvent(*event); delete event; #if defined(__VISAGECPP__) wxENTER_CRIT_SECT( m_eventsLocker); #else wxENTER_CRIT_SECT( *m_eventsLocker); #endif node = m_pendingEvents->First(); } #if defined(__VISAGECPP__) wxLEAVE_CRIT_SECT( m_eventsLocker); #else wxLEAVE_CRIT_SECT( *m_eventsLocker); #endif } /* * Event table stuff */ bool wxEvtHandler::ProcessEvent(wxEvent& event) { #if wxUSE_GUI // We have to use the actual window or processing events from // wxWindowNative destructor won't work (we don't see the wxWindow class) #ifdef __WXDEBUG__ // check that our flag corresponds to reality wxClassInfo* info = NULL; #ifdef __WXUNIVERSAL__ # if defined(__WXMSW__) info = CLASSINFO(wxWindowMSW); # elif defined(__WXGTK__) info = CLASSINFO(wxWindowGTK); # elif defined(__WXX11__) info = CLASSINFO(wxWindowX11); # elif defined(__WXMGL__) info = CLASSINFO(wxWindowMGL); # elif defined(__WXPM__) info = CLASSINFO(wxWindowOS2); # elif defined(__WXMAC__) info = CLASSINFO(wxWindowMac); # elif defined(__WXMOTIF__) info = CLASSINFO(wxWindowMotif); # endif #else info = CLASSINFO(wxWindow); #endif if ( m_isWindow != IsKindOf(info) ) { wxString msg = GetClassInfo()->GetClassName(); msg += _T(" should [not] be a window but it is [not]"); wxFAIL_MSG( msg ); } #endif // __WXDEBUG__ #endif // wxUSE_GUI // allow the application to hook into event processing if ( wxTheApp ) { int rc = wxTheApp->FilterEvent(event); if ( rc != -1 ) { wxASSERT_MSG( rc == 1 || rc == 0, _T("unexpected wxApp::FilterEvent return value") ); return rc != 0; } //else: proceed normally } // An event handler can be enabled or disabled if ( GetEvtHandlerEnabled() ) { #if 0 /* What is this? When using GUI threads, a non main threads can send an event and process it itself. This breaks GTK's GUI threads, so please explain. */ // Check whether we are in a child thread. if ( !wxThread::IsMain() ) return ProcessThreadEvent(event); #endif // Handle per-instance dynamic event tables first if ( m_dynamicEvents && SearchDynamicEventTable(event) ) return TRUE; // Then static per-class event tables const wxEventTable *table = GetEventTable(); #if wxUSE_GUI && wxUSE_VALIDATORS // Try the associated validator first, if this is a window. // Problem: if the event handler of the window has been replaced, // this wxEvtHandler may no longer be a window. // Therefore validators won't be processed if the handler // has been replaced with SetEventHandler. // THIS CAN BE CURED if PushEventHandler is used instead of // SetEventHandler, and then processing will be passed down the // chain of event handlers. if (m_isWindow) { wxWindow *win = (wxWindow *)this; // Can only use the validator of the window which // is receiving the event if ( win == event.GetEventObject() ) { wxValidator *validator = win->GetValidator(); if ( validator && validator->ProcessEvent(event) ) { return TRUE; } } } #endif // Search upwards through the inheritance hierarchy while (table) { if ( SearchEventTable((wxEventTable&)*table, event) ) return TRUE; table = table->baseTable; } } // Try going down the event handler chain if ( GetNextHandler() ) { if ( GetNextHandler()->ProcessEvent(event) ) return TRUE; } #if wxUSE_GUI // Carry on up the parent-child hierarchy, but only if event is a command // event: it wouldn't make sense for a parent to receive a child's size // event, for example if ( m_isWindow && event.IsCommandEvent() ) { wxWindow *win = (wxWindow *)this; // honour the requests to stop propagation at this window: this is // used by the dialogs, for example, to prevent processing the events // from the dialog controls in the parent frame which rarely, if ever, // makes sense if ( !(win->GetExtraStyle() & wxWS_EX_BLOCK_EVENTS) ) { wxWindow *parent = win->GetParent(); if ( parent && !parent->IsBeingDeleted() ) return parent->GetEventHandler()->ProcessEvent(event); } } #endif // wxUSE_GUI // Last try - application object. if ( wxTheApp && (this != wxTheApp) ) { // Special case: don't pass wxEVT_IDLE to wxApp, since it'll always // swallow it. wxEVT_IDLE is sent explicitly to wxApp so it will be // processed appropriately via SearchEventTable. if ( event.GetEventType() != wxEVT_IDLE ) { if ( wxTheApp->ProcessEvent(event) ) return TRUE; } } return FALSE; } bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event) { wxEventType eventType = event.GetEventType(); int eventId = event.GetId(); // BC++ doesn't like testing for m_fn without != 0 for ( int i = 0; table.entries[i].m_fn != 0; i++ ) { // the line using reference exposes a bug in gcc: although it _seems_ // to work, it leads to weird crashes later on during program // execution #ifdef __GNUG__ wxEventTableEntry entry = table.entries[i]; #else const wxEventTableEntry& entry = table.entries[i]; #endif // match only if the event type is the same and the id is either -1 in // the event table (meaning "any") or the event id matches the id // specified in the event table either exactly or by falling into // range between first and last if ( eventType == entry.m_eventType ) { int tableId1 = entry.m_id, tableId2 = entry.m_lastId; if ( (tableId1 == -1) || (tableId2 == -1 && eventId == tableId1) || (tableId2 != -1 && (eventId >= tableId1 && eventId <= tableId2)) ) { event.Skip(FALSE); event.m_callbackUserData = entry.m_callbackUserData; (this->*((wxEventFunction) (entry.m_fn)))(event); return !event.GetSkipped(); } } } return FALSE; } void wxEvtHandler::Connect( int id, int lastId, int eventType, wxObjectEventFunction func, wxObject *userData ) { #if WXWIN_COMPATIBILITY_EVENT_TYPES wxEventTableEntry *entry = new wxEventTableEntry; entry->m_eventType = eventType; entry->m_id = id; entry->m_lastId = lastId; entry->m_fn = func; entry->m_callbackUserData = userData; #else // !WXWIN_COMPATIBILITY_EVENT_TYPES wxDynamicEventTableEntry *entry = new wxDynamicEventTableEntry(eventType, id, lastId, func, userData); #endif // WXWIN_COMPATIBILITY_EVENT_TYPES/!WXWIN_COMPATIBILITY_EVENT_TYPES if (!m_dynamicEvents) m_dynamicEvents = new wxList; m_dynamicEvents->Append( (wxObject*) entry ); } bool wxEvtHandler::Disconnect( int id, int lastId, wxEventType eventType, wxObjectEventFunction func, wxObject *userData ) { if (!m_dynamicEvents) return FALSE; wxNode *node = m_dynamicEvents->First(); while (node) { #if WXWIN_COMPATIBILITY_EVENT_TYPES wxEventTableEntry *entry = (wxEventTableEntry*)node->Data(); #else // !WXWIN_COMPATIBILITY_EVENT_TYPES wxDynamicEventTableEntry *entry = (wxDynamicEventTableEntry*)node->Data(); #endif // WXWIN_COMPATIBILITY_EVENT_TYPES/!WXWIN_COMPATIBILITY_EVENT_TYPES if ((entry->m_id == id) && ((entry->m_lastId == lastId) || (lastId == -1)) && ((entry->m_eventType == eventType) || (eventType == wxEVT_NULL)) && ((entry->m_fn == func) || (func == (wxObjectEventFunction)NULL)) && ((entry->m_callbackUserData == userData) || (userData == (wxObject*)NULL))) { if (entry->m_callbackUserData) delete entry->m_callbackUserData; m_dynamicEvents->DeleteNode( node ); delete entry; return TRUE; } node = node->Next(); } return FALSE; } bool wxEvtHandler::SearchDynamicEventTable( wxEvent& event ) { wxCHECK_MSG( m_dynamicEvents, FALSE, wxT("caller should check that we have dynamic events") ); int commandId = event.GetId(); wxNode *node = m_dynamicEvents->First(); while (node) { #if WXWIN_COMPATIBILITY_EVENT_TYPES wxEventTableEntry *entry = (wxEventTableEntry*)node->Data(); #else // !WXWIN_COMPATIBILITY_EVENT_TYPES wxDynamicEventTableEntry *entry = (wxDynamicEventTableEntry*)node->Data(); #endif // WXWIN_COMPATIBILITY_EVENT_TYPES/!WXWIN_COMPATIBILITY_EVENT_TYPES if (entry->m_fn) { // Match, if event spec says any id will do (id == -1) if ( (event.GetEventType() == entry->m_eventType) && (entry->m_id == -1 || (entry->m_lastId == -1 && commandId == entry->m_id) || (entry->m_lastId != -1 && (commandId >= entry->m_id && commandId <= entry->m_lastId))) ) { event.Skip(FALSE); event.m_callbackUserData = entry->m_callbackUserData; (this->*((wxEventFunction) (entry->m_fn)))(event); if (event.GetSkipped()) return FALSE; else return TRUE; } } node = node->Next(); } return FALSE; }; void wxEvtHandler::DoSetClientObject( wxClientData *data ) { wxASSERT_MSG( m_clientDataType != wxClientData_Void, wxT("can't have both object and void client data") ); if ( m_clientObject ) delete m_clientObject; m_clientObject = data; m_clientDataType = wxClientData_Object; } wxClientData *wxEvtHandler::DoGetClientObject() const { // it's not an error to call GetClientObject() on a window which doesn't // have client data at all - NULL will be returned wxASSERT_MSG( m_clientDataType != wxClientData_Void, wxT("this window doesn't have object client data") ); return m_clientObject; } void wxEvtHandler::DoSetClientData( void *data ) { wxASSERT_MSG( m_clientDataType != wxClientData_Object, wxT("can't have both object and void client data") ); m_clientData = data; m_clientDataType = wxClientData_Void; } void *wxEvtHandler::DoGetClientData() const { // it's not an error to call GetClientData() on a window which doesn't have // client data at all - NULL will be returned wxASSERT_MSG( m_clientDataType != wxClientData_Object, wxT("this window doesn't have void client data") ); return m_clientData; } #if WXWIN_COMPATIBILITY bool wxEvtHandler::OnClose() { if (GetNextHandler()) return GetNextHandler()->OnClose(); else return FALSE; } #endif // WXWIN_COMPATIBILITY #if wxUSE_GUI // Find a window with the focus, that is also a descendant of the given window. // This is used to determine the window to initially send commands to. wxWindow* wxFindFocusDescendant(wxWindow* ancestor) { // Process events starting with the window with the focus, if any. wxWindow* focusWin = wxWindow::FindFocus(); wxWindow* win = focusWin; // Check if this is a descendant of this frame. // If not, win will be set to NULL. while (win) { if (win == ancestor) break; else win = win->GetParent(); } if (win == (wxWindow*) NULL) focusWin = (wxWindow*) NULL; return focusWin; } #endif // wxUSE_GUI