///////////////////////////////////////////////////////////////////////////// // Name: panelg.cpp // Purpose: wxPanel // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "panelg.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/object.h" #include "wx/font.h" #include "wx/colour.h" #include "wx/settings.h" #endif #include "wx/generic/panelg.h" IMPLEMENT_DYNAMIC_CLASS(wxPanel, wxWindow) BEGIN_EVENT_TABLE(wxPanel, wxWindow) EVT_SYS_COLOUR_CHANGED(wxPanel::OnSysColourChanged) EVT_SET_FOCUS(wxPanel::OnFocus) EVT_NAVIGATION_KEY(wxPanel::OnNavigationKey) EVT_SIZE(wxPanel::OnSize) END_EVENT_TABLE() void wxPanel::Init() { m_winLastFocused = (wxWindow *)NULL; m_btnDefault = (wxButton *)NULL; } bool wxPanel::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { bool ret = wxWindow::Create(parent, id, pos, size, style, name); if ( ret ) { SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); } return ret; } void wxPanel::InitDialog(void) { wxInitDialogEvent event(GetId()); event.SetEventObject(this); GetEventHandler()->ProcessEvent(event); } // Responds to colour changes, and passes event on to children. void wxPanel::OnSysColourChanged(wxSysColourChangedEvent& event) { SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); Refresh(); // Propagate the event to the non-top-level children wxWindow::OnSysColourChanged(event); } void wxPanel::OnNavigationKey( wxNavigationKeyEvent& event ) { // there is not much to do if we have only one child (or not at all) if (GetChildren().GetCount() < 2) { event.Skip(); return; } // don't process these ones here if (event.IsWindowChange()) { event.Skip(); return; } // Did the event emitter tell us where the last focus was? // wxGTK does this in wxWindow, but wxMSW does not. It is // also done in wxPanel if the event is propagated up. wxWindow *winFocus = event.GetCurrentFocus(); // Do we know where the focus was ourselves, then? if (!winFocus) winFocus = m_winLastFocused; if (!winFocus) winFocus = wxWindow::FindFocus(); if (!winFocus) { event.Skip(); return; } wxWindowList::Node *start_node = GetChildren().Find( winFocus ); if ( !start_node ) start_node = GetChildren().Find( m_winLastFocused ); if ( !start_node ) start_node = GetChildren().GetFirst(); wxWindowList::Node *node = event.GetDirection() ? start_node->GetNext() : start_node->GetPrevious(); while ( node != start_node ) { // Have we come to the last or first item on the panel? if ( !node ) { // Check if our (may be grand) parent is another panel: if this is // the case, they will know what to do with this navigation key and // so give them the chance to process it instead of looping inside // this panel (normally, the focus will go to the next/previous // item after this panel in the parent panel). wxWindow *focussed_child_of_parent = this; for ( wxWindow *parent = GetParent(); parent; parent = parent->GetParent() ) { // we don't want to tab into a different dialog or frame if ( focussed_child_of_parent->IsTopLevel() ) break; // is the parent a panel? wxPanel *panel = wxDynamicCast(parent, wxPanel); if (panel) { event.SetCurrentFocus( focussed_child_of_parent ); if (parent->GetEventHandler()->ProcessEvent( event )) return; } focussed_child_of_parent = parent; } // no, we are not inside another panel so process this ourself node = event.GetDirection() ? GetChildren().GetFirst() : GetChildren().GetLast(); continue; } wxWindow *child = node->GetData(); if ( child->AcceptsFocus() ) { m_winLastFocused = child; // should be redundant, but it is not child->SetFocus(); return; } node = event.GetDirection() ? node->GetNext() : node->GetPrevious(); } // we cycled through all of our children and none of them wanted to accept // focus event.Skip(); } void wxPanel::OnSize(wxSizeEvent& WXUNUSED(event)) { #if wxUSE_CONSTRAINTS if (GetAutoLayout()) Layout(); #endif } void wxPanel::SetFocus() { // If the panel gets the focus *by way of getting it set directly* // we move the focus to the first window that can get it. wxNode *node = GetChildren().First(); while (node) { wxWindow *child = (wxWindow*) node->Data(); if (child->AcceptsFocus()) { m_winLastFocused = child; // should be redundant, but it is not child->SetFocus(); return; } node = node->Next(); } m_winLastFocused = (wxWindow*) NULL; wxWindow::SetFocus(); } void wxPanel::OnFocus(wxFocusEvent& event) { // If the panel gets the focus *by way of getting clicked on* // we move the focus to either the last window that had the // focus or the first one that can get it. if (m_winLastFocused) { // It might happen that the window got reparented or no longer // accepts the focus. if ((m_winLastFocused->GetParent() == this) && (m_winLastFocused->AcceptsFocus())) { m_winLastFocused->SetFocus(); return; } } wxNode *node = GetChildren().First(); while (node) { wxWindow *child = (wxWindow*) node->Data(); if (child->AcceptsFocus()) { m_winLastFocused = child; // should be redundant, but it is not child->SetFocus(); return; } node = node->Next(); } m_winLastFocused = (wxWindow*) NULL; event.Skip(); }