///////////////////////////////////////////////////////////////////////////// // Name: dcscreen.cpp // Purpose: wxScreenDC class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "dcscreen.h" #endif #include "wx/dcscreen.h" #include "wx/mac/uma.h" #if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC) #endif // Create a DC representing the whole screen wxScreenDC::wxScreenDC() { #if TARGET_CARBON m_macPort = GetQDGlobalsThePort() ; #else m_macPort = LMGetWMgrPort() ; #endif m_ok = TRUE ; BitMap screenBits; GetQDGlobalsScreenBits( &screenBits ); m_minX = screenBits.bounds.left ; #if TARGET_CARBON SInt16 height ; GetThemeMenuBarHeight( &height ) ; m_minY = screenBits.bounds.top + height ; #else m_minY = screenBits.bounds.top + LMGetMBarHeight() ; #endif m_maxX = screenBits.bounds.right ; m_maxY = screenBits.bounds.bottom ; } wxScreenDC::~wxScreenDC() { // TODO }