///////////////////////////////////////////////////////////////////////////// // Name: src/msw/graphics.cpp // Purpose: wxGCDC class // Author: Stefan Csomor // Modified by: // Created: 2006-09-30 // RCS-ID: $Id$ // Copyright: (c) 2006 Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/dc.h" #if wxUSE_GRAPHICS_CONTEXT #ifndef WX_PRECOMP #include "wx/msw/wrapcdlg.h" #include "wx/image.h" #include "wx/window.h" #include "wx/utils.h" #include "wx/dialog.h" #include "wx/app.h" #include "wx/bitmap.h" #include "wx/log.h" #include "wx/icon.h" #include "wx/module.h" // include all dc types that are used as a param #include "wx/dc.h" #include "wx/dcclient.h" #include "wx/dcmemory.h" #include "wx/dcprint.h" #endif #include "wx/stack.h" #include "wx/private/graphics.h" #include "wx/msw/wrapgdip.h" #include "wx/msw/dc.h" #if wxUSE_ENH_METAFILE #include "wx/msw/enhmeta.h" #endif #include "wx/dcgraph.h" #include "wx/msw/private.h" // needs to be before #include #if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__) #include #endif namespace { //----------------------------------------------------------------------------- // constants //----------------------------------------------------------------------------- const double RAD2DEG = 180.0 / M_PI; //----------------------------------------------------------------------------- // Local functions //----------------------------------------------------------------------------- inline double dmin(double a, double b) { return a < b ? a : b; } inline double dmax(double a, double b) { return a > b ? a : b; } inline double DegToRad(double deg) { return (deg * M_PI) / 180.0; } inline double RadToDeg(double deg) { return (deg * 180.0) / M_PI; } // translate a wxColour to a Color inline Color wxColourToColor(const wxColour& col) { return Color(col.Alpha(), col.Red(), col.Green(), col.Blue()); } } // anonymous namespace //----------------------------------------------------------------------------- // device context implementation // // more and more of the dc functionality should be implemented by calling // the appropricate wxGDIPlusContext, but we will have to do that step by step // also coordinate conversions should be moved to native matrix ops //----------------------------------------------------------------------------- // we always stock two context states, one at entry, to be able to preserve the // state we were called with, the other one after changing to HI Graphics orientation // (this one is used for getting back clippings etc) //----------------------------------------------------------------------------- // wxGraphicsPath implementation //----------------------------------------------------------------------------- class wxGDIPlusContext; class wxGDIPlusPathData : public wxGraphicsPathData { public : wxGDIPlusPathData(wxGraphicsRenderer* renderer, GraphicsPath* path = NULL); ~wxGDIPlusPathData(); virtual wxGraphicsObjectRefData *Clone() const; // // These are the path primitives from which everything else can be constructed // // begins a new subpath at (x,y) virtual void MoveToPoint( wxDouble x, wxDouble y ); // adds a straight line from the current point to (x,y) virtual void AddLineToPoint( wxDouble x, wxDouble y ); // adds a cubic Bezier curve from the current point, using two control points and an end point virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ); // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) ; // gets the last point of the current path, (0,0) if not yet set virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const; // adds another path virtual void AddPath( const wxGraphicsPathData* path ); // closes the current sub-path virtual void CloseSubpath(); // // These are convenience functions which - if not available natively will be assembled // using the primitives from above // // appends a rectangle as a new closed subpath virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) ; /* // appends an ellipsis as a new closed subpath fitting the passed rectangle virtual void AddEllipsis( wxDouble x, wxDouble y, wxDouble w , wxDouble h ) ; // draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1) virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ; */ // returns the native path virtual void * GetNativePath() const { return m_path; } // give the native path returned by GetNativePath() back (there might be some deallocations necessary) virtual void UnGetNativePath(void * WXUNUSED(path)) const {} // transforms each point of this path by the matrix virtual void Transform( const wxGraphicsMatrixData* matrix ) ; // gets the bounding box enclosing all points (possibly including control points) virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const; virtual bool Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle = wxODDEVEN_RULE) const; private : GraphicsPath* m_path; }; class wxGDIPlusMatrixData : public wxGraphicsMatrixData { public : wxGDIPlusMatrixData(wxGraphicsRenderer* renderer, Matrix* matrix = NULL) ; virtual ~wxGDIPlusMatrixData() ; virtual wxGraphicsObjectRefData* Clone() const ; // concatenates the matrix virtual void Concat( const wxGraphicsMatrixData *t ); // sets the matrix to the respective values virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, wxDouble tx=0.0, wxDouble ty=0.0); // gets the component valuess of the matrix virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL, wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const; // makes this the inverse matrix virtual void Invert(); // returns true if the elements of the transformation matrix are equal ? virtual bool IsEqual( const wxGraphicsMatrixData* t) const ; // return true if this is the identity matrix virtual bool IsIdentity() const; // // transformation // // add the translation to this matrix virtual void Translate( wxDouble dx , wxDouble dy ); // add the scale to this matrix virtual void Scale( wxDouble xScale , wxDouble yScale ); // add the rotation to this matrix (radians) virtual void Rotate( wxDouble angle ); // // apply the transforms // // applies that matrix to the point virtual void TransformPoint( wxDouble *x, wxDouble *y ) const; // applies the matrix except for translations virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const; // returns the native representation virtual void * GetNativeMatrix() const; private: Matrix* m_matrix ; } ; class wxGDIPlusPenData : public wxGraphicsObjectRefData { public: wxGDIPlusPenData( wxGraphicsRenderer* renderer, const wxPen &pen ); ~wxGDIPlusPenData(); void Init(); virtual wxDouble GetWidth() { return m_width; } virtual Pen* GetGDIPlusPen() { return m_pen; } protected : Pen* m_pen; Image* m_penImage; Brush* m_penBrush; wxDouble m_width; }; class wxGDIPlusBrushData : public wxGraphicsObjectRefData { public: wxGDIPlusBrushData( wxGraphicsRenderer* renderer ); wxGDIPlusBrushData( wxGraphicsRenderer* renderer, const wxBrush &brush ); ~wxGDIPlusBrushData (); void CreateLinearGradientBrush(wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxGraphicsGradientStops& stops); void CreateRadialGradientBrush(wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius, const wxGraphicsGradientStops& stops); virtual Brush* GetGDIPlusBrush() { return m_brush; } protected: virtual void Init(); private: // common part of Create{Linear,Radial}GradientBrush() template void SetGradientStops(T *brush, const wxGraphicsGradientStops& stops); Brush* m_brush; Image* m_brushImage; GraphicsPath* m_brushPath; }; class WXDLLIMPEXP_CORE wxGDIPlusBitmapData : public wxGraphicsObjectRefData { public: wxGDIPlusBitmapData( wxGraphicsRenderer* renderer, Bitmap* bitmap ); wxGDIPlusBitmapData( wxGraphicsRenderer* renderer, const wxBitmap &bmp ); ~wxGDIPlusBitmapData (); virtual Bitmap* GetGDIPlusBitmap() { return m_bitmap; } #if wxUSE_IMAGE wxImage ConvertToImage() const; #endif // wxUSE_IMAGE private : Bitmap* m_bitmap; Bitmap* m_helper; }; class wxGDIPlusFontData : public wxGraphicsObjectRefData { public: wxGDIPlusFontData( wxGraphicsRenderer* renderer, const wxGDIPlusContext* gc, const wxFont &font, const wxColour& col ); ~wxGDIPlusFontData(); virtual Brush* GetGDIPlusBrush() { return m_textBrush; } virtual Font* GetGDIPlusFont() { return m_font; } private : // Common part of all ctors, flags here is a combination of values of // FontStyle GDI+ enum. void Init(const wxString& name, REAL size, int style, const wxColour& col, Unit fontUnit = UnitPixel); Brush* m_textBrush; Font* m_font; }; class wxGDIPlusContext : public wxGraphicsContext { public: wxGDIPlusContext( wxGraphicsRenderer* renderer, const wxDC& dc ); wxGDIPlusContext( wxGraphicsRenderer* renderer, HDC hdc, wxDouble width, wxDouble height ); wxGDIPlusContext( wxGraphicsRenderer* renderer, HWND hwnd ); wxGDIPlusContext( wxGraphicsRenderer* renderer, Graphics* gr); wxGDIPlusContext(wxGraphicsRenderer* renderer); virtual ~wxGDIPlusContext(); virtual void Clip( const wxRegion ®ion ); // clips drawings to the rect virtual void Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h ); // resets the clipping to original extent virtual void ResetClip(); virtual void * GetNativeContext(); virtual void StrokePath( const wxGraphicsPath& p ); virtual void FillPath( const wxGraphicsPath& p , wxPolygonFillMode fillStyle = wxODDEVEN_RULE ); virtual void DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ); // stroke lines connecting each of the points virtual void StrokeLines( size_t n, const wxPoint2DDouble *points); // draws a polygon virtual void DrawLines( size_t n, const wxPoint2DDouble *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE ); virtual bool SetAntialiasMode(wxAntialiasMode antialias); virtual bool SetInterpolationQuality(wxInterpolationQuality interpolation); virtual bool SetCompositionMode(wxCompositionMode op); virtual void BeginLayer(wxDouble opacity); virtual void EndLayer(); virtual void Translate( wxDouble dx , wxDouble dy ); virtual void Scale( wxDouble xScale , wxDouble yScale ); virtual void Rotate( wxDouble angle ); // concatenates this transform with the current transform of this context virtual void ConcatTransform( const wxGraphicsMatrix& matrix ); // sets the transform of this context virtual void SetTransform( const wxGraphicsMatrix& matrix ); // gets the matrix of this context virtual wxGraphicsMatrix GetTransform() const; virtual void DrawBitmap( const wxGraphicsBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ); virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ); virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h ); virtual void PushState(); virtual void PopState(); // sets the font of this context virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) const; virtual void GetTextExtent( const wxString &str, wxDouble *width, wxDouble *height, wxDouble *descent, wxDouble *externalLeading ) const; virtual void GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const; virtual bool ShouldOffset() const; virtual void GetSize( wxDouble* width, wxDouble *height ); Graphics* GetGraphics() const { return m_context; } protected: wxDouble m_fontScaleRatio; // Used from ctors (including those in the derived classes) and takes // ownership of the graphics pointer that must be non-NULL. void Init(Graphics* graphics, int width, int height); private: virtual void DoDrawText(const wxString& str, wxDouble x, wxDouble y) { DoDrawFilledText(str, x, y, wxNullGraphicsBrush); } virtual void DoDrawFilledText(const wxString& str, wxDouble x, wxDouble y, const wxGraphicsBrush& backgroundBrush); Graphics* m_context; wxStack m_stateStack; GraphicsState m_state1; GraphicsState m_state2; wxDECLARE_NO_COPY_CLASS(wxGDIPlusContext); }; #if wxUSE_IMAGE class wxGDIPlusImageContext : public wxGDIPlusContext { public: wxGDIPlusImageContext(wxGraphicsRenderer* renderer, wxImage& image) : wxGDIPlusContext(renderer), m_image(image), m_bitmap(renderer, image) { Init ( new Graphics(m_bitmap.GetGDIPlusBitmap()), image.GetWidth(), image.GetHeight() ); } virtual ~wxGDIPlusImageContext() { m_image = m_bitmap.ConvertToImage(); } private: wxImage& m_image; wxGDIPlusBitmapData m_bitmap; wxDECLARE_NO_COPY_CLASS(wxGDIPlusImageContext); }; #endif // wxUSE_IMAGE class wxGDIPlusMeasuringContext : public wxGDIPlusContext { public: wxGDIPlusMeasuringContext( wxGraphicsRenderer* renderer ) : wxGDIPlusContext( renderer , m_hdc = GetDC(NULL), 1000, 1000 ) { } virtual ~wxGDIPlusMeasuringContext() { ReleaseDC( NULL, m_hdc ); } private: HDC m_hdc ; } ; class wxGDIPlusPrintingContext : public wxGDIPlusContext { public: wxGDIPlusPrintingContext( wxGraphicsRenderer* renderer, const wxDC& dc ); virtual ~wxGDIPlusPrintingContext() { } protected: }; //----------------------------------------------------------------------------- // wxGDIPlusRenderer declaration //----------------------------------------------------------------------------- class wxGDIPlusRenderer : public wxGraphicsRenderer { public : wxGDIPlusRenderer() { m_loaded = -1; m_gditoken = 0; } virtual ~wxGDIPlusRenderer() { if ( m_loaded == 1 ) { Unload(); } } // Context virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc); virtual wxGraphicsContext * CreateContext( const wxMemoryDC& dc); #if wxUSE_PRINTING_ARCHITECTURE virtual wxGraphicsContext * CreateContext( const wxPrinterDC& dc); #endif #if wxUSE_ENH_METAFILE virtual wxGraphicsContext * CreateContext( const wxEnhMetaFileDC& dc); #endif virtual wxGraphicsContext * CreateContextFromNativeContext( void * context ); virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window ); virtual wxGraphicsContext * CreateContext( wxWindow* window ); #if wxUSE_IMAGE virtual wxGraphicsContext * CreateContextFromImage(wxImage& image); #endif // wxUSE_IMAGE virtual wxGraphicsContext * CreateMeasuringContext(); // Path virtual wxGraphicsPath CreatePath(); // Matrix virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, wxDouble tx=0.0, wxDouble ty=0.0); virtual wxGraphicsPen CreatePen(const wxPen& pen) ; virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) ; virtual wxGraphicsBrush CreateLinearGradientBrush(wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxGraphicsGradientStops& stops); virtual wxGraphicsBrush CreateRadialGradientBrush(wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius, const wxGraphicsGradientStops& stops); // create a native bitmap representation virtual wxGraphicsBitmap CreateBitmap( const wxBitmap &bitmap ); #if wxUSE_IMAGE virtual wxGraphicsBitmap CreateBitmapFromImage(const wxImage& image); #endif // wxUSE_IMAGE // stub: should not be called directly virtual wxGraphicsFont CreateFont( const wxFont& WXUNUSED(font), const wxColour& WXUNUSED(col) ) { wxFAIL; return wxNullGraphicsFont; } // this is used to really create the font wxGraphicsFont CreateGDIPlusFont( const wxGDIPlusContext* gc, const wxFont &font, const wxColour &col ); // create a graphics bitmap from a native bitmap virtual wxGraphicsBitmap CreateBitmapFromNativeBitmap( void* bitmap ); // create a subimage from a native image representation virtual wxGraphicsBitmap CreateSubBitmap( const wxGraphicsBitmap &bitmap, wxDouble x, wxDouble y, wxDouble w, wxDouble h ); protected : bool EnsureIsLoaded(); void Load(); void Unload(); friend class wxGDIPlusRendererModule; private : int m_loaded; ULONG_PTR m_gditoken; DECLARE_DYNAMIC_CLASS_NO_COPY(wxGDIPlusRenderer) } ; //----------------------------------------------------------------------------- // wxGDIPlusPen implementation //----------------------------------------------------------------------------- wxGDIPlusPenData::~wxGDIPlusPenData() { delete m_pen; delete m_penImage; delete m_penBrush; } void wxGDIPlusPenData::Init() { m_pen = NULL ; m_penImage = NULL; m_penBrush = NULL; } wxGDIPlusPenData::wxGDIPlusPenData( wxGraphicsRenderer* renderer, const wxPen &pen ) : wxGraphicsObjectRefData(renderer) { Init(); m_width = pen.GetWidth(); if (m_width <= 0.0) m_width = 0.1; m_pen = new Pen(wxColourToColor(pen.GetColour()), m_width ); LineCap cap; switch ( pen.GetCap() ) { case wxCAP_ROUND : cap = LineCapRound; break; case wxCAP_PROJECTING : cap = LineCapSquare; break; case wxCAP_BUTT : cap = LineCapFlat; // TODO verify break; default : cap = LineCapFlat; break; } m_pen->SetLineCap(cap,cap, DashCapFlat); LineJoin join; switch ( pen.GetJoin() ) { case wxJOIN_BEVEL : join = LineJoinBevel; break; case wxJOIN_MITER : join = LineJoinMiter; break; case wxJOIN_ROUND : join = LineJoinRound; break; default : join = LineJoinMiter; break; } m_pen->SetLineJoin(join); m_pen->SetDashStyle(DashStyleSolid); DashStyle dashStyle = DashStyleSolid; switch ( pen.GetStyle() ) { case wxPENSTYLE_SOLID : break; case wxPENSTYLE_DOT : dashStyle = DashStyleDot; break; case wxPENSTYLE_LONG_DASH : dashStyle = DashStyleDash; // TODO verify break; case wxPENSTYLE_SHORT_DASH : dashStyle = DashStyleDash; break; case wxPENSTYLE_DOT_DASH : dashStyle = DashStyleDashDot; break; case wxPENSTYLE_USER_DASH : { dashStyle = DashStyleCustom; wxDash *dashes; int count = pen.GetDashes( &dashes ); if ((dashes != NULL) && (count > 0)) { REAL *userLengths = new REAL[count]; for ( int i = 0; i < count; ++i ) { userLengths[i] = dashes[i]; } m_pen->SetDashPattern( userLengths, count); delete[] userLengths; } } break; case wxPENSTYLE_STIPPLE : { wxBitmap* bmp = pen.GetStipple(); if ( bmp && bmp->IsOk() ) { m_penImage = Bitmap::FromHBITMAP((HBITMAP)bmp->GetHBITMAP(), #if wxUSE_PALETTE (HPALETTE)bmp->GetPalette()->GetHPALETTE() #else NULL #endif ); m_penBrush = new TextureBrush(m_penImage); m_pen->SetBrush( m_penBrush ); } } break; default : if ( pen.GetStyle() >= wxPENSTYLE_FIRST_HATCH && pen.GetStyle() <= wxPENSTYLE_LAST_HATCH ) { HatchStyle style; switch( pen.GetStyle() ) { case wxPENSTYLE_BDIAGONAL_HATCH : style = HatchStyleBackwardDiagonal; break ; case wxPENSTYLE_CROSSDIAG_HATCH : style = HatchStyleDiagonalCross; break ; case wxPENSTYLE_FDIAGONAL_HATCH : style = HatchStyleForwardDiagonal; break ; case wxPENSTYLE_CROSS_HATCH : style = HatchStyleCross; break ; case wxPENSTYLE_HORIZONTAL_HATCH : style = HatchStyleHorizontal; break ; case wxPENSTYLE_VERTICAL_HATCH : style = HatchStyleVertical; break ; default: style = HatchStyleHorizontal; } m_penBrush = new HatchBrush ( style, wxColourToColor(pen.GetColour()), Color::Transparent ); m_pen->SetBrush( m_penBrush ); } break; } if ( dashStyle != DashStyleSolid ) m_pen->SetDashStyle(dashStyle); } //----------------------------------------------------------------------------- // wxGDIPlusBrush implementation //----------------------------------------------------------------------------- wxGDIPlusBrushData::wxGDIPlusBrushData( wxGraphicsRenderer* renderer ) : wxGraphicsObjectRefData(renderer) { Init(); } wxGDIPlusBrushData::wxGDIPlusBrushData( wxGraphicsRenderer* renderer , const wxBrush &brush ) : wxGraphicsObjectRefData(renderer) { Init(); if ( brush.GetStyle() == wxSOLID) { m_brush = new SolidBrush(wxColourToColor( brush.GetColour())); } else if ( brush.IsHatch() ) { HatchStyle style; switch( brush.GetStyle() ) { case wxBRUSHSTYLE_BDIAGONAL_HATCH : style = HatchStyleBackwardDiagonal; break ; case wxBRUSHSTYLE_CROSSDIAG_HATCH : style = HatchStyleDiagonalCross; break ; case wxBRUSHSTYLE_FDIAGONAL_HATCH : style = HatchStyleForwardDiagonal; break ; case wxBRUSHSTYLE_CROSS_HATCH : style = HatchStyleCross; break ; case wxBRUSHSTYLE_HORIZONTAL_HATCH : style = HatchStyleHorizontal; break ; case wxBRUSHSTYLE_VERTICAL_HATCH : style = HatchStyleVertical; break ; default: style = HatchStyleHorizontal; } m_brush = new HatchBrush ( style, wxColourToColor(brush.GetColour()), Color::Transparent ); } else { wxBitmap* bmp = brush.GetStipple(); if ( bmp && bmp->IsOk() ) { wxDELETE( m_brushImage ); m_brushImage = Bitmap::FromHBITMAP((HBITMAP)bmp->GetHBITMAP(), #if wxUSE_PALETTE (HPALETTE)bmp->GetPalette()->GetHPALETTE() #else NULL #endif ); m_brush = new TextureBrush(m_brushImage); } } } wxGDIPlusBrushData::~wxGDIPlusBrushData() { delete m_brush; delete m_brushImage; delete m_brushPath; }; void wxGDIPlusBrushData::Init() { m_brush = NULL; m_brushImage= NULL; m_brushPath= NULL; } template void wxGDIPlusBrushData::SetGradientStops(T *brush, const wxGraphicsGradientStops& stops) { const unsigned numStops = stops.GetCount(); if ( numStops <= 2 ) { // initial and final colours are set during the brush creation, nothing // more to do return; } wxVector colors(numStops); wxVector positions(numStops); for ( unsigned i = 0; i < numStops; i++ ) { wxGraphicsGradientStop stop = stops.Item(i); colors[i] = wxColourToColor(stop.GetColour()); positions[i] = stop.GetPosition(); } brush->SetInterpolationColors(&colors[0], &positions[0], numStops); } void wxGDIPlusBrushData::CreateLinearGradientBrush(wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxGraphicsGradientStops& stops) { LinearGradientBrush * const brush = new LinearGradientBrush(PointF(x1, y1) , PointF(x2, y2), wxColourToColor(stops.GetStartColour()), wxColourToColor(stops.GetEndColour())); m_brush = brush; SetGradientStops(brush, stops); } void wxGDIPlusBrushData::CreateRadialGradientBrush(wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius, const wxGraphicsGradientStops& stops) { m_brushPath = new GraphicsPath(); m_brushPath->AddEllipse( (REAL)(xc-radius), (REAL)(yc-radius), (REAL)(2*radius), (REAL)(2*radius)); PathGradientBrush * const brush = new PathGradientBrush(m_brushPath); m_brush = brush; brush->SetCenterPoint(PointF(xo, yo)); brush->SetCenterColor(wxColourToColor(stops.GetStartColour())); const Color col(wxColourToColor(stops.GetEndColour())); int count = 1; brush->SetSurroundColors(&col, &count); SetGradientStops(brush, stops); } //----------------------------------------------------------------------------- // wxGDIPlusFont implementation //----------------------------------------------------------------------------- void wxGDIPlusFontData::Init(const wxString& name, REAL size, int style, const wxColour& col, Unit fontUnit) { // This scaling is needed when we use unit other than the // default UnitPoint. It works for both display and printing. size *= 100.0f / 72.0f; m_font = new Font(name, size, style, fontUnit); m_textBrush = new SolidBrush(wxColourToColor(col)); } wxGDIPlusFontData::wxGDIPlusFontData( wxGraphicsRenderer* renderer, const wxGDIPlusContext* gc, const wxFont &font, const wxColour& col ) : wxGraphicsObjectRefData( renderer ) { int style = FontStyleRegular; if ( font.GetStyle() == wxFONTSTYLE_ITALIC ) style |= FontStyleItalic; if ( font.GetUnderlined() ) style |= FontStyleUnderline; if ( font.GetWeight() == wxFONTWEIGHT_BOLD ) style |= FontStyleBold; Graphics* context = gc->GetGraphics(); Unit fontUnit = context->GetPageUnit(); // if fontUnit is UnitDisplay, then specify UnitPixel, otherwise // you'll get a "InvalidParameter" from GDI+ if ( fontUnit == UnitDisplay ) fontUnit = UnitPixel; // NB: font unit should match context's unit. We can use UnitPixel, // as that is what the print context should use. Init(font.GetFaceName(), font.GetPointSize(), style, col, fontUnit); } wxGDIPlusFontData::~wxGDIPlusFontData() { delete m_textBrush; delete m_font; } // the built-in conversions functions create non-premultiplied bitmaps, while GDIPlus needs them in the // premultiplied format, therefore in the failing cases we create a new bitmap using the non-premultiplied // bytes as parameter, since there is no real copying of the data going in, only references are stored // m_helper has to be kept alive as well //----------------------------------------------------------------------------- // wxGDIPlusBitmapData implementation //----------------------------------------------------------------------------- wxGDIPlusBitmapData::wxGDIPlusBitmapData( wxGraphicsRenderer* renderer, Bitmap* bitmap ) : wxGraphicsObjectRefData( renderer ), m_bitmap( bitmap ) { m_helper = NULL; } wxGDIPlusBitmapData::wxGDIPlusBitmapData( wxGraphicsRenderer* renderer, const wxBitmap &bmp) : wxGraphicsObjectRefData( renderer ) { m_bitmap = NULL; m_helper = NULL; Bitmap* image = NULL; if ( bmp.GetMask() ) { Bitmap interim((HBITMAP)bmp.GetHBITMAP(), #if wxUSE_PALETTE (HPALETTE)bmp.GetPalette()->GetHPALETTE() #else NULL #endif ); size_t width = interim.GetWidth(); size_t height = interim.GetHeight(); Rect bounds(0,0,width,height); image = new Bitmap(width,height,PixelFormat32bppPARGB) ; Bitmap interimMask((HBITMAP)bmp.GetMask()->GetMaskBitmap(),NULL); wxASSERT(interimMask.GetPixelFormat() == PixelFormat1bppIndexed); BitmapData dataMask ; interimMask.LockBits(&bounds,ImageLockModeRead, interimMask.GetPixelFormat(),&dataMask); BitmapData imageData ; image->LockBits(&bounds,ImageLockModeWrite, PixelFormat32bppPARGB, &imageData); BYTE maskPattern = 0 ; BYTE maskByte = 0; size_t maskIndex ; for ( size_t y = 0 ; y < height ; ++y) { maskIndex = 0 ; for( size_t x = 0 ; x < width; ++x) { if ( x % 8 == 0) { maskPattern = 0x80; maskByte = *((BYTE*)dataMask.Scan0 + dataMask.Stride*y + maskIndex); maskIndex++; } else maskPattern = maskPattern >> 1; ARGB *dest = (ARGB*)((BYTE*)imageData.Scan0 + imageData.Stride*y + x*4); if ( (maskByte & maskPattern) == 0 ) *dest = 0x00000000; else { Color c ; interim.GetPixel(x,y,&c) ; *dest = (c.GetValue() | Color::AlphaMask); } } } image->UnlockBits(&imageData); interimMask.UnlockBits(&dataMask); interim.UnlockBits(&dataMask); } else { image = Bitmap::FromHBITMAP((HBITMAP)bmp.GetHBITMAP(), #if wxUSE_PALETTE (HPALETTE)bmp.GetPalette()->GetHPALETTE() #else NULL #endif ); if ( bmp.HasAlpha() && GetPixelFormatSize(image->GetPixelFormat()) == 32 ) { size_t width = image->GetWidth(); size_t height = image->GetHeight(); Rect bounds(0,0,width,height); static BitmapData data ; m_helper = image ; image = NULL ; m_helper->LockBits(&bounds, ImageLockModeRead, m_helper->GetPixelFormat(),&data); image = new Bitmap(data.Width, data.Height, data.Stride, PixelFormat32bppPARGB , (BYTE*) data.Scan0); m_helper->UnlockBits(&data); } } if ( image ) m_bitmap = image; } #if wxUSE_IMAGE wxImage wxGDIPlusBitmapData::ConvertToImage() const { // We could use Bitmap::LockBits() and convert to wxImage directly but // passing by wxBitmap is easier. It would be nice to measure performance // of the two methods but for this the second one would need to be written // first... HBITMAP hbmp; if ( m_bitmap->GetHBITMAP(Color(0xffffffff), &hbmp) != Gdiplus::Ok ) return wxNullImage; wxBitmap bmp; bmp.SetWidth(m_bitmap->GetWidth()); bmp.SetHeight(m_bitmap->GetHeight()); bmp.SetHBITMAP(hbmp); bmp.SetDepth(IsAlphaPixelFormat(m_bitmap->GetPixelFormat()) ? 32 : 24); return bmp.ConvertToImage(); } #endif // wxUSE_IMAGE wxGDIPlusBitmapData::~wxGDIPlusBitmapData() { delete m_bitmap; delete m_helper; } // ---------------------------------------------------------------------------- // wxGraphicsBitmap implementation // ---------------------------------------------------------------------------- #if wxUSE_IMAGE wxImage wxGraphicsBitmap::ConvertToImage() const { const wxGDIPlusBitmapData* const data = static_cast(GetGraphicsData()); return data ? data->ConvertToImage() : wxNullImage; } #endif // wxUSE_IMAGE //----------------------------------------------------------------------------- // wxGDIPlusPath implementation //----------------------------------------------------------------------------- wxGDIPlusPathData::wxGDIPlusPathData(wxGraphicsRenderer* renderer, GraphicsPath* path ) : wxGraphicsPathData(renderer) { if ( path ) m_path = path; else m_path = new GraphicsPath(); } wxGDIPlusPathData::~wxGDIPlusPathData() { delete m_path; } wxGraphicsObjectRefData* wxGDIPlusPathData::Clone() const { return new wxGDIPlusPathData( GetRenderer() , m_path->Clone()); } // // The Primitives // void wxGDIPlusPathData::MoveToPoint( wxDouble x , wxDouble y ) { m_path->StartFigure(); m_path->AddLine((REAL) x,(REAL) y,(REAL) x,(REAL) y); } void wxGDIPlusPathData::AddLineToPoint( wxDouble x , wxDouble y ) { m_path->AddLine((REAL) x,(REAL) y,(REAL) x,(REAL) y); } void wxGDIPlusPathData::CloseSubpath() { m_path->CloseFigure(); } void wxGDIPlusPathData::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) { PointF c1(cx1,cy1); PointF c2(cx2,cy2); PointF end(x,y); PointF start; m_path->GetLastPoint(&start); m_path->AddBezier(start,c1,c2,end); } // gets the last point of the current path, (0,0) if not yet set void wxGDIPlusPathData::GetCurrentPoint( wxDouble* x, wxDouble* y) const { PointF start; m_path->GetLastPoint(&start); *x = start.X ; *y = start.Y ; } void wxGDIPlusPathData::AddArc( wxDouble x, wxDouble y, wxDouble r, double startAngle, double endAngle, bool clockwise ) { double sweepAngle = endAngle - startAngle ; if( fabs(sweepAngle) >= 2*M_PI) { sweepAngle = 2 * M_PI; } else { if ( clockwise ) { if( sweepAngle < 0 ) sweepAngle += 2 * M_PI; } else { if( sweepAngle > 0 ) sweepAngle -= 2 * M_PI; } } m_path->AddArc((REAL) (x-r),(REAL) (y-r),(REAL) (2*r),(REAL) (2*r),RadToDeg(startAngle),RadToDeg(sweepAngle)); } void wxGDIPlusPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { m_path->AddRectangle(RectF(x,y,w,h)); } void wxGDIPlusPathData::AddPath( const wxGraphicsPathData* path ) { m_path->AddPath( (GraphicsPath*) path->GetNativePath(), FALSE); } // transforms each point of this path by the matrix void wxGDIPlusPathData::Transform( const wxGraphicsMatrixData* matrix ) { m_path->Transform( (Matrix*) matrix->GetNativeMatrix() ); } // gets the bounding box enclosing all points (possibly including control points) void wxGDIPlusPathData::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const { RectF bounds; m_path->GetBounds( &bounds, NULL, NULL) ; *x = bounds.X; *y = bounds.Y; *w = bounds.Width; *h = bounds.Height; } bool wxGDIPlusPathData::Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle ) const { m_path->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding); return m_path->IsVisible( (FLOAT) x,(FLOAT) y) == TRUE ; } //----------------------------------------------------------------------------- // wxGDIPlusMatrixData implementation //----------------------------------------------------------------------------- wxGDIPlusMatrixData::wxGDIPlusMatrixData(wxGraphicsRenderer* renderer, Matrix* matrix ) : wxGraphicsMatrixData(renderer) { if ( matrix ) m_matrix = matrix ; else m_matrix = new Matrix(); } wxGDIPlusMatrixData::~wxGDIPlusMatrixData() { delete m_matrix; } wxGraphicsObjectRefData *wxGDIPlusMatrixData::Clone() const { return new wxGDIPlusMatrixData( GetRenderer(), m_matrix->Clone()); } // concatenates the matrix void wxGDIPlusMatrixData::Concat( const wxGraphicsMatrixData *t ) { m_matrix->Multiply( (Matrix*) t->GetNativeMatrix()); } // sets the matrix to the respective values void wxGDIPlusMatrixData::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d, wxDouble tx, wxDouble ty) { m_matrix->SetElements(a,b,c,d,tx,ty); } // gets the component valuess of the matrix void wxGDIPlusMatrixData::Get(wxDouble* a, wxDouble* b, wxDouble* c, wxDouble* d, wxDouble* tx, wxDouble* ty) const { REAL elements[6]; m_matrix->GetElements(elements); if (a) *a = elements[0]; if (b) *b = elements[1]; if (c) *c = elements[2]; if (d) *d = elements[3]; if (tx) *tx= elements[4]; if (ty) *ty= elements[5]; } // makes this the inverse matrix void wxGDIPlusMatrixData::Invert() { m_matrix->Invert(); } // returns true if the elements of the transformation matrix are equal ? bool wxGDIPlusMatrixData::IsEqual( const wxGraphicsMatrixData* t) const { return m_matrix->Equals((Matrix*) t->GetNativeMatrix())== TRUE ; } // return true if this is the identity matrix bool wxGDIPlusMatrixData::IsIdentity() const { return m_matrix->IsIdentity() == TRUE ; } // // transformation // // add the translation to this matrix void wxGDIPlusMatrixData::Translate( wxDouble dx , wxDouble dy ) { m_matrix->Translate(dx,dy); } // add the scale to this matrix void wxGDIPlusMatrixData::Scale( wxDouble xScale , wxDouble yScale ) { m_matrix->Scale(xScale,yScale); } // add the rotation to this matrix (radians) void wxGDIPlusMatrixData::Rotate( wxDouble angle ) { m_matrix->Rotate( RadToDeg(angle) ); } // // apply the transforms // // applies that matrix to the point void wxGDIPlusMatrixData::TransformPoint( wxDouble *x, wxDouble *y ) const { PointF pt(*x,*y); m_matrix->TransformPoints(&pt); *x = pt.X; *y = pt.Y; } // applies the matrix except for translations void wxGDIPlusMatrixData::TransformDistance( wxDouble *dx, wxDouble *dy ) const { PointF pt(*dx,*dy); m_matrix->TransformVectors(&pt); *dx = pt.X; *dy = pt.Y; } // returns the native representation void * wxGDIPlusMatrixData::GetNativeMatrix() const { return m_matrix; } //----------------------------------------------------------------------------- // wxGDIPlusContext implementation //----------------------------------------------------------------------------- class wxGDIPlusOffsetHelper { public : wxGDIPlusOffsetHelper( Graphics* gr , bool offset ) { m_gr = gr; m_offset = offset; if ( m_offset ) m_gr->TranslateTransform( 0.5, 0.5 ); } ~wxGDIPlusOffsetHelper( ) { if ( m_offset ) m_gr->TranslateTransform( -0.5, -0.5 ); } public : Graphics* m_gr; bool m_offset; } ; wxGDIPlusContext::wxGDIPlusContext( wxGraphicsRenderer* renderer, HDC hdc, wxDouble width, wxDouble height ) : wxGraphicsContext(renderer) { Init(new Graphics(hdc), width, height); } wxGDIPlusContext::wxGDIPlusContext( wxGraphicsRenderer* renderer, const wxDC& dc ) : wxGraphicsContext(renderer) { wxMSWDCImpl *msw = wxDynamicCast( dc.GetImpl() , wxMSWDCImpl ); HDC hdc = (HDC) msw->GetHDC(); wxSize sz = dc.GetSize(); Init(new Graphics(hdc), sz.x, sz.y); } wxGDIPlusContext::wxGDIPlusContext( wxGraphicsRenderer* renderer, HWND hwnd ) : wxGraphicsContext(renderer) { RECT rect = wxGetWindowRect(hwnd); Init(new Graphics(hwnd), rect.right - rect.left, rect.bottom - rect.top); m_enableOffset = true; } wxGDIPlusContext::wxGDIPlusContext( wxGraphicsRenderer* renderer, Graphics* gr ) : wxGraphicsContext(renderer) { Init(gr, 0, 0); } wxGDIPlusContext::wxGDIPlusContext(wxGraphicsRenderer* renderer) : wxGraphicsContext(renderer) { // Derived class must call Init() later but just set m_context to NULL for // safety to avoid crashing in our dtor if Init() ends up not being called. m_context = NULL; } void wxGDIPlusContext::Init(Graphics* graphics, int width, int height) { m_context = graphics; m_state1 = 0; m_state2 = 0; m_width = width; m_height = height; m_fontScaleRatio = 1.0; m_context->SetTextRenderingHint(TextRenderingHintSystemDefault); m_context->SetPixelOffsetMode(PixelOffsetModeHalf); m_context->SetSmoothingMode(SmoothingModeHighQuality); m_state1 = m_context->Save(); m_state2 = m_context->Save(); } wxGDIPlusContext::~wxGDIPlusContext() { if ( m_context ) { m_context->Restore( m_state2 ); m_context->Restore( m_state1 ); delete m_context; } } void wxGDIPlusContext::Clip( const wxRegion ®ion ) { Region rgn((HRGN)region.GetHRGN()); m_context->SetClip(&rgn,CombineModeIntersect); } void wxGDIPlusContext::Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { m_context->SetClip(RectF(x,y,w,h),CombineModeIntersect); } void wxGDIPlusContext::ResetClip() { m_context->ResetClip(); } void wxGDIPlusContext::DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { if (m_composition == wxCOMPOSITION_DEST) return; wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() ); Brush *brush = m_brush.IsNull() ? NULL : ((wxGDIPlusBrushData*)m_brush.GetRefData())->GetGDIPlusBrush(); Pen *pen = m_pen.IsNull() ? NULL : ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen(); if ( brush ) { // the offset is used to fill only the inside of the rectangle and not paint underneath // its border which may influence a transparent Pen REAL offset = 0; if ( pen ) offset = pen->GetWidth(); m_context->FillRectangle( brush, (REAL)x + offset/2, (REAL)y + offset/2, (REAL)w - offset, (REAL)h - offset); } if ( pen ) { m_context->DrawRectangle( pen, (REAL)x, (REAL)y, (REAL)w, (REAL)h ); } } void wxGDIPlusContext::StrokeLines( size_t n, const wxPoint2DDouble *points) { if (m_composition == wxCOMPOSITION_DEST) return; if ( !m_pen.IsNull() ) { wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() ); Point *cpoints = new Point[n]; for (size_t i = 0; i < n; i++) { cpoints[i].X = (int)(points[i].m_x ); cpoints[i].Y = (int)(points[i].m_y ); } // for (size_t i = 0; i < n; i++) m_context->DrawLines( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , cpoints , n ) ; delete[] cpoints; } } void wxGDIPlusContext::DrawLines( size_t n, const wxPoint2DDouble *points, wxPolygonFillMode WXUNUSED(fillStyle) ) { if (m_composition == wxCOMPOSITION_DEST) return; wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() ); Point *cpoints = new Point[n]; for (size_t i = 0; i < n; i++) { cpoints[i].X = (int)(points[i].m_x ); cpoints[i].Y = (int)(points[i].m_y ); } // for (int i = 0; i < n; i++) if ( !m_brush.IsNull() ) m_context->FillPolygon( ((wxGDIPlusBrushData*)m_brush.GetRefData())->GetGDIPlusBrush() , cpoints , n ) ; if ( !m_pen.IsNull() ) m_context->DrawLines( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , cpoints , n ) ; delete[] cpoints; } void wxGDIPlusContext::StrokePath( const wxGraphicsPath& path ) { if (m_composition == wxCOMPOSITION_DEST) return; if ( !m_pen.IsNull() ) { wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() ); m_context->DrawPath( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , (GraphicsPath*) path.GetNativePath() ); } } void wxGDIPlusContext::FillPath( const wxGraphicsPath& path , wxPolygonFillMode fillStyle ) { if (m_composition == wxCOMPOSITION_DEST) return; if ( !m_brush.IsNull() ) { wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() ); ((GraphicsPath*) path.GetNativePath())->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding); m_context->FillPath( ((wxGDIPlusBrushData*)m_brush.GetRefData())->GetGDIPlusBrush() , (GraphicsPath*) path.GetNativePath()); } } bool wxGDIPlusContext::SetAntialiasMode(wxAntialiasMode antialias) { if (m_antialias == antialias) return true; m_antialias = antialias; SmoothingMode antialiasMode; switch (antialias) { case wxANTIALIAS_DEFAULT: antialiasMode = SmoothingModeHighQuality; break; case wxANTIALIAS_NONE: antialiasMode = SmoothingModeNone; break; default: return false; } m_context->SetSmoothingMode(antialiasMode); return true; } bool wxGDIPlusContext::SetInterpolationQuality(wxInterpolationQuality WXUNUSED(interpolation)) { // placeholder return false; } bool wxGDIPlusContext::SetCompositionMode(wxCompositionMode op) { if ( m_composition == op ) return true; m_composition = op; if (m_composition == wxCOMPOSITION_DEST) return true; CompositingMode cop; switch (op) { case wxCOMPOSITION_SOURCE: cop = CompositingModeSourceCopy; break; case wxCOMPOSITION_OVER: cop = CompositingModeSourceOver; break; default: return false; } m_context->SetCompositingMode(cop); return true; } void wxGDIPlusContext::BeginLayer(wxDouble /* opacity */) { // TODO } void wxGDIPlusContext::EndLayer() { // TODO } void wxGDIPlusContext::Rotate( wxDouble angle ) { m_context->RotateTransform( RadToDeg(angle) ); } void wxGDIPlusContext::Translate( wxDouble dx , wxDouble dy ) { m_context->TranslateTransform( dx , dy ); } void wxGDIPlusContext::Scale( wxDouble xScale , wxDouble yScale ) { m_context->ScaleTransform(xScale,yScale); } void wxGDIPlusContext::PushState() { GraphicsState state = m_context->Save(); m_stateStack.push(state); } void wxGDIPlusContext::PopState() { wxCHECK_RET( !m_stateStack.empty(), wxT("No state to pop") ); GraphicsState state = m_stateStack.top(); m_stateStack.pop(); m_context->Restore(state); } void wxGDIPlusContext::DrawBitmap( const wxGraphicsBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { if (m_composition == wxCOMPOSITION_DEST) return; Bitmap* image = static_cast(bmp.GetRefData())->GetGDIPlusBitmap(); if ( image ) { if( image->GetWidth() != (UINT) w || image->GetHeight() != (UINT) h ) { Rect drawRect((REAL) x, (REAL)y, (REAL)w, (REAL)h); m_context->SetPixelOffsetMode( PixelOffsetModeNone ); m_context->DrawImage(image, drawRect, 0 , 0 , image->GetWidth(), image->GetHeight(), UnitPixel ) ; m_context->SetPixelOffsetMode( PixelOffsetModeHalf ); } else m_context->DrawImage(image,(REAL) x,(REAL) y,(REAL) w,(REAL) h) ; } } void wxGDIPlusContext::DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { wxGraphicsBitmap bitmap = GetRenderer()->CreateBitmap(bmp); DrawBitmap(bitmap, x, y, w, h); } void wxGDIPlusContext::DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { if (m_composition == wxCOMPOSITION_DEST) return; // the built-in conversion fails when there is alpha in the HICON (eg XP style icons), we can only // find out by looking at the bitmap data whether there really was alpha in it HICON hIcon = (HICON)icon.GetHICON(); ICONINFO iconInfo ; // IconInfo creates the bitmaps for color and mask, we must dispose of them after use if (!GetIconInfo(hIcon,&iconInfo)) return; Bitmap interim(iconInfo.hbmColor,NULL); Bitmap* image = NULL ; // if it's not 32 bit, it doesn't have an alpha channel, note that since the conversion doesn't // work correctly, asking IsAlphaPixelFormat at this point fails as well if( GetPixelFormatSize(interim.GetPixelFormat())!= 32 ) { image = Bitmap::FromHICON(hIcon); } else { size_t width = interim.GetWidth(); size_t height = interim.GetHeight(); Rect bounds(0,0,width,height); BitmapData data ; interim.LockBits(&bounds, ImageLockModeRead, interim.GetPixelFormat(),&data); bool hasAlpha = false; for ( size_t y = 0 ; y < height && !hasAlpha ; ++y) { for( size_t x = 0 ; x < width && !hasAlpha; ++x) { ARGB *dest = (ARGB*)((BYTE*)data.Scan0 + data.Stride*y + x*4); if ( ( *dest & Color::AlphaMask ) != 0 ) hasAlpha = true; } } if ( hasAlpha ) { image = new Bitmap(data.Width, data.Height, data.Stride, PixelFormat32bppARGB , (BYTE*) data.Scan0); } else { image = Bitmap::FromHICON(hIcon); } interim.UnlockBits(&data); } m_context->DrawImage(image,(REAL) x,(REAL) y,(REAL) w,(REAL) h) ; delete image ; DeleteObject(iconInfo.hbmColor); DeleteObject(iconInfo.hbmMask); } wxGraphicsFont wxGDIPlusContext::CreateFont( const wxFont &font, const wxColour &col ) const { wxGDIPlusRenderer* renderer = static_cast(GetRenderer()); return renderer->CreateGDIPlusFont(this, font, col); } void wxGDIPlusContext::DoDrawFilledText(const wxString& str, wxDouble x, wxDouble y, const wxGraphicsBrush& brush) { if (m_composition == wxCOMPOSITION_DEST) return; wxCHECK_RET( !m_font.IsNull(), wxT("wxGDIPlusContext::DrawText - no valid font set") ); if ( str.IsEmpty()) return ; wxGDIPlusFontData * const fontData = (wxGDIPlusFontData *)m_font.GetRefData(); wxGDIPlusBrushData * const brushData = (wxGDIPlusBrushData *)brush.GetRefData(); m_context->DrawString ( str.wc_str(*wxConvUI), // string to draw, always Unicode -1, // length: string is NUL-terminated fontData->GetGDIPlusFont(), PointF(x, y), StringFormat::GenericTypographic(), brushData ? brushData->GetGDIPlusBrush() : fontData->GetGDIPlusBrush() ); } void wxGDIPlusContext::GetTextExtent( const wxString &str, wxDouble *width, wxDouble *height, wxDouble *descent, wxDouble *externalLeading ) const { wxCHECK_RET( !m_font.IsNull(), wxT("wxGDIPlusContext::GetTextExtent - no valid font set") ); wxWCharBuffer s = str.wc_str( *wxConvUI ); FontFamily ffamily ; Font* f = ((wxGDIPlusFontData*)m_font.GetRefData())->GetGDIPlusFont(); f->GetFamily(&ffamily) ; REAL factorY = m_fontScaleRatio; REAL rDescent = ffamily.GetCellDescent(FontStyleRegular) * f->GetSize() / ffamily.GetEmHeight(FontStyleRegular); REAL rAscent = ffamily.GetCellAscent(FontStyleRegular) * f->GetSize() / ffamily.GetEmHeight(FontStyleRegular); REAL rHeight = ffamily.GetLineSpacing(FontStyleRegular) * f->GetSize() / ffamily.GetEmHeight(FontStyleRegular); if ( height ) *height = rHeight * factorY; if ( descent ) *descent = rDescent * factorY; if ( externalLeading ) *externalLeading = (rHeight - rAscent - rDescent) * factorY; // measuring empty strings is not guaranteed, so do it by hand if ( str.IsEmpty()) { if ( width ) *width = 0 ; } else { RectF layoutRect(0,0, 100000.0f, 100000.0f); StringFormat strFormat( StringFormat::GenericTypographic() ); strFormat.SetFormatFlags( StringFormatFlagsMeasureTrailingSpaces | strFormat.GetFormatFlags() ); RectF bounds ; m_context->MeasureString((const wchar_t *) s , wcslen(s) , f, layoutRect, &strFormat, &bounds ) ; if ( width ) *width = bounds.Width; if ( height ) *height = bounds.Height; } } void wxGDIPlusContext::GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const { widths.Empty(); widths.Add(0, text.length()); wxCHECK_RET( !m_font.IsNull(), wxT("wxGDIPlusContext::GetPartialTextExtents - no valid font set") ); if (text.empty()) return; Font* f = ((wxGDIPlusFontData*)m_font.GetRefData())->GetGDIPlusFont(); wxWCharBuffer ws = text.wc_str( *wxConvUI ); size_t len = wcslen( ws ) ; wxASSERT_MSG(text.length() == len , wxT("GetPartialTextExtents not yet implemented for multichar situations")); RectF layoutRect(0,0, 100000.0f, 100000.0f); StringFormat strFormat( StringFormat::GenericTypographic() ); size_t startPosition = 0; size_t remainder = len; const size_t maxSpan = 32; CharacterRange* ranges = new CharacterRange[maxSpan] ; Region* regions = new Region[maxSpan]; while( remainder > 0 ) { size_t span = wxMin( maxSpan, remainder ); for( size_t i = 0 ; i < span ; ++i) { ranges[i].First = 0 ; ranges[i].Length = startPosition+i+1 ; } strFormat.SetMeasurableCharacterRanges(span,ranges); strFormat.SetFormatFlags( StringFormatFlagsMeasureTrailingSpaces | strFormat.GetFormatFlags() ); m_context->MeasureCharacterRanges(ws, -1 , f,layoutRect, &strFormat,span,regions) ; RectF bbox ; for ( size_t i = 0 ; i < span ; ++i) { regions[i].GetBounds(&bbox,m_context); widths[startPosition+i] = bbox.Width; } remainder -= span; startPosition += span; } delete[] ranges; delete[] regions; } bool wxGDIPlusContext::ShouldOffset() const { if ( !m_enableOffset ) return false; int penwidth = 0 ; if ( !m_pen.IsNull() ) { penwidth = (int)((wxGDIPlusPenData*)m_pen.GetRefData())->GetWidth(); if ( penwidth == 0 ) penwidth = 1; } return ( penwidth % 2 ) == 1; } void* wxGDIPlusContext::GetNativeContext() { return m_context; } // concatenates this transform with the current transform of this context void wxGDIPlusContext::ConcatTransform( const wxGraphicsMatrix& matrix ) { m_context->MultiplyTransform((Matrix*) matrix.GetNativeMatrix()); } // sets the transform of this context void wxGDIPlusContext::SetTransform( const wxGraphicsMatrix& matrix ) { m_context->SetTransform((Matrix*) matrix.GetNativeMatrix()); } // gets the matrix of this context wxGraphicsMatrix wxGDIPlusContext::GetTransform() const { wxGraphicsMatrix matrix = CreateMatrix(); m_context->GetTransform((Matrix*) matrix.GetNativeMatrix()); return matrix; } void wxGDIPlusContext::GetSize( wxDouble* width, wxDouble *height ) { *width = m_width; *height = m_height; } //----------------------------------------------------------------------------- // wxGDIPlusPrintingContext implementation //----------------------------------------------------------------------------- wxGDIPlusPrintingContext::wxGDIPlusPrintingContext( wxGraphicsRenderer* renderer, const wxDC& dc ) : wxGDIPlusContext(renderer, dc) { Graphics* context = GetGraphics(); //m_context->SetPageUnit(UnitDocument); // Setup page scale, based on DPI ratio. // Antecedent should be 100dpi when the default page unit // (UnitDisplay) is used. Page unit UnitDocument would require 300dpi // instead. Note that calling SetPageScale() does not have effect on // non-printing DCs (that is, any other than wxPrinterDC or // wxEnhMetaFileDC). REAL dpiRatio = 100.0 / context->GetDpiY(); context->SetPageScale(dpiRatio); // We use this modifier when measuring fonts. It is needed because the // page scale is modified above. m_fontScaleRatio = context->GetDpiY() / 72.0; } //----------------------------------------------------------------------------- // wxGDIPlusRenderer implementation //----------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxGDIPlusRenderer,wxGraphicsRenderer) static wxGDIPlusRenderer gs_GDIPlusRenderer; wxGraphicsRenderer* wxGraphicsRenderer::GetDefaultRenderer() { return &gs_GDIPlusRenderer; } bool wxGDIPlusRenderer::EnsureIsLoaded() { // load gdiplus.dll if not yet loaded, but don't bother doing it again // if we already tried and failed (we don't want to spend lot of time // returning NULL from wxGraphicsContext::Create(), which may be called // relatively frequently): if ( m_loaded == -1 ) { Load(); } return m_loaded == 1; } // call EnsureIsLoaded() and return returnOnFail value if it fails #define ENSURE_LOADED_OR_RETURN(returnOnFail) \ if ( !EnsureIsLoaded() ) \ return (returnOnFail) void wxGDIPlusRenderer::Load() { GdiplusStartupInput input; GdiplusStartupOutput output; if ( GdiplusStartup(&m_gditoken,&input,&output) == Gdiplus::Ok ) { wxLogTrace("gdiplus", "successfully initialized GDI+"); m_loaded = 1; } else { wxLogTrace("gdiplus", "failed to initialize GDI+, missing gdiplus.dll?"); m_loaded = 0; } } void wxGDIPlusRenderer::Unload() { if ( m_gditoken ) { GdiplusShutdown(m_gditoken); m_gditoken = 0; } m_loaded = -1; // next Load() will try again } wxGraphicsContext * wxGDIPlusRenderer::CreateContext( const wxWindowDC& dc) { ENSURE_LOADED_OR_RETURN(NULL); wxGDIPlusContext* context = new wxGDIPlusContext(this, dc); context->EnableOffset(true); return context; } #if wxUSE_PRINTING_ARCHITECTURE wxGraphicsContext * wxGDIPlusRenderer::CreateContext( const wxPrinterDC& dc) { ENSURE_LOADED_OR_RETURN(NULL); wxGDIPlusContext* context = new wxGDIPlusPrintingContext(this, dc); return context; } #endif #if wxUSE_ENH_METAFILE wxGraphicsContext * wxGDIPlusRenderer::CreateContext( const wxEnhMetaFileDC& dc) { ENSURE_LOADED_OR_RETURN(NULL); wxGDIPlusContext* context = new wxGDIPlusPrintingContext(this, dc); return context; } #endif wxGraphicsContext * wxGDIPlusRenderer::CreateContext( const wxMemoryDC& dc) { ENSURE_LOADED_OR_RETURN(NULL); wxGDIPlusContext* context = new wxGDIPlusContext(this, dc); context->EnableOffset(true); return context; } #if wxUSE_IMAGE wxGraphicsContext * wxGDIPlusRenderer::CreateContextFromImage(wxImage& image) { ENSURE_LOADED_OR_RETURN(NULL); wxGDIPlusContext* context = new wxGDIPlusImageContext(this, image); context->EnableOffset(true); return context; } #endif // wxUSE_IMAGE wxGraphicsContext * wxGDIPlusRenderer::CreateMeasuringContext() { ENSURE_LOADED_OR_RETURN(NULL); return new wxGDIPlusMeasuringContext(this); } wxGraphicsContext * wxGDIPlusRenderer::CreateContextFromNativeContext( void * context ) { ENSURE_LOADED_OR_RETURN(NULL); return new wxGDIPlusContext(this,(Graphics*) context); } wxGraphicsContext * wxGDIPlusRenderer::CreateContextFromNativeWindow( void * window ) { ENSURE_LOADED_OR_RETURN(NULL); return new wxGDIPlusContext(this,(HWND) window); } wxGraphicsContext * wxGDIPlusRenderer::CreateContext( wxWindow* window ) { ENSURE_LOADED_OR_RETURN(NULL); return new wxGDIPlusContext(this, (HWND) window->GetHWND() ); } // Path wxGraphicsPath wxGDIPlusRenderer::CreatePath() { ENSURE_LOADED_OR_RETURN(wxNullGraphicsPath); wxGraphicsPath m; m.SetRefData( new wxGDIPlusPathData(this)); return m; } // Matrix wxGraphicsMatrix wxGDIPlusRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d, wxDouble tx, wxDouble ty) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsMatrix); wxGraphicsMatrix m; wxGDIPlusMatrixData* data = new wxGDIPlusMatrixData( this ); data->Set( a,b,c,d,tx,ty ) ; m.SetRefData(data); return m; } wxGraphicsPen wxGDIPlusRenderer::CreatePen(const wxPen& pen) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsPen); if ( !pen.IsOk() || pen.GetStyle() == wxTRANSPARENT ) return wxNullGraphicsPen; else { wxGraphicsPen p; p.SetRefData(new wxGDIPlusPenData( this, pen )); return p; } } wxGraphicsBrush wxGDIPlusRenderer::CreateBrush(const wxBrush& brush ) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBrush); if ( !brush.IsOk() || brush.GetStyle() == wxTRANSPARENT ) return wxNullGraphicsBrush; else { wxGraphicsBrush p; p.SetRefData(new wxGDIPlusBrushData( this, brush )); return p; } } wxGraphicsBrush wxGDIPlusRenderer::CreateLinearGradientBrush(wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxGraphicsGradientStops& stops) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBrush); wxGraphicsBrush p; wxGDIPlusBrushData* d = new wxGDIPlusBrushData( this ); d->CreateLinearGradientBrush(x1, y1, x2, y2, stops); p.SetRefData(d); return p; } wxGraphicsBrush wxGDIPlusRenderer::CreateRadialGradientBrush(wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius, const wxGraphicsGradientStops& stops) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBrush); wxGraphicsBrush p; wxGDIPlusBrushData* d = new wxGDIPlusBrushData( this ); d->CreateRadialGradientBrush(xo,yo,xc,yc,radius,stops); p.SetRefData(d); return p; } wxGraphicsFont wxGDIPlusRenderer::CreateGDIPlusFont( const wxGDIPlusContext* gc, const wxFont &font, const wxColour &col ) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsFont); if ( font.IsOk() ) { wxGraphicsFont p; p.SetRefData(new wxGDIPlusFontData( this, gc, font, col )); return p; } else return wxNullGraphicsFont; } wxGraphicsBitmap wxGDIPlusRenderer::CreateBitmap( const wxBitmap &bitmap ) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBitmap); if ( bitmap.IsOk() ) { wxGraphicsBitmap p; p.SetRefData(new wxGDIPlusBitmapData( this , bitmap )); return p; } else return wxNullGraphicsBitmap; } #if wxUSE_IMAGE wxGraphicsBitmap wxGDIPlusRenderer::CreateBitmapFromImage(const wxImage& image) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBitmap); if ( image.IsOk() ) { // Notice that we rely on conversion from wxImage to wxBitmap here but // we could probably do it more efficiently by converting from wxImage // to GDI+ Bitmap directly, i.e. copying wxImage pixels to the buffer // returned by Bitmap::LockBits(). However this would require writing // code specific for this task while like this we can reuse existing // code (see also wxGDIPlusBitmapData::ConvertToImage()). wxGraphicsBitmap gb; gb.SetRefData(new wxGDIPlusBitmapData(this, image)); return gb; } else return wxNullGraphicsBitmap; } #endif // wxUSE_IMAGE wxGraphicsBitmap wxGDIPlusRenderer::CreateBitmapFromNativeBitmap( void *bitmap ) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBitmap); if ( bitmap != NULL ) { wxGraphicsBitmap p; p.SetRefData(new wxGDIPlusBitmapData( this , (Bitmap*) bitmap )); return p; } else return wxNullGraphicsBitmap; } wxGraphicsBitmap wxGDIPlusRenderer::CreateSubBitmap( const wxGraphicsBitmap &bitmap, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) { ENSURE_LOADED_OR_RETURN(wxNullGraphicsBitmap); Bitmap* image = static_cast(bitmap.GetRefData())->GetGDIPlusBitmap(); if ( image ) { wxGraphicsBitmap p; p.SetRefData(new wxGDIPlusBitmapData( this , image->Clone( (REAL) x , (REAL) y , (REAL) w , (REAL) h , PixelFormat32bppPARGB) )); return p; } else return wxNullGraphicsBitmap; } // Shutdown GDI+ at app exit, before possible dll unload class wxGDIPlusRendererModule : public wxModule { public: virtual bool OnInit() { return true; } virtual void OnExit() { gs_GDIPlusRenderer.Unload(); } private: DECLARE_DYNAMIC_CLASS(wxGDIPlusRendererModule) }; IMPLEMENT_DYNAMIC_CLASS(wxGDIPlusRendererModule, wxModule) // ---------------------------------------------------------------------------- // wxMSW-specific parts of wxGCDC // ---------------------------------------------------------------------------- WXHDC wxGCDC::AcquireHDC() { wxGraphicsContext * const gc = GetGraphicsContext(); if ( !gc ) return NULL; #if wxUSE_CAIRO // we can't get the HDC if it is not a GDI+ context wxGraphicsRenderer* r1 = gc->GetRenderer(); wxGraphicsRenderer* r2 = wxGraphicsRenderer::GetCairoRenderer(); if (r1 == r2) return NULL; #endif Graphics * const g = static_cast(gc->GetNativeContext()); return g ? g->GetHDC() : NULL; } void wxGCDC::ReleaseHDC(WXHDC hdc) { if ( !hdc ) return; wxGraphicsContext * const gc = GetGraphicsContext(); wxCHECK_RET( gc, "can't release HDC because there is no wxGraphicsContext" ); #if wxUSE_CAIRO // we can't get the HDC if it is not a GDI+ context wxGraphicsRenderer* r1 = gc->GetRenderer(); wxGraphicsRenderer* r2 = wxGraphicsRenderer::GetCairoRenderer(); if (r1 == r2) return; #endif Graphics * const g = static_cast(gc->GetNativeContext()); wxCHECK_RET( g, "can't release HDC because there is no Graphics" ); g->ReleaseHDC((HDC)hdc); } #endif // wxUSE_GRAPHICS_CONTEXT