///////////////////////////////////////////////////////////////////////////// // File: region.cpp // Purpose: Region class // Author: David Webster // Modified by: // Created: 10/15/99 // RCS-ID: $Id$ // Copyright: (c) Davdi Webster // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #include "wx/os2/region.h" #include "wx/gdicmn.h" #include "wx/window.h" #include "wx/os2/private.h" #if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject) IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject) #endif //----------------------------------------------------------------------------- // wxRegionRefData implementation //----------------------------------------------------------------------------- class WXDLLEXPORT wxRegionRefData : public wxGDIRefData { public: wxRegionRefData() { m_region = 0; } wxRegionRefData(const wxRegionRefData& data) { // TODO } ~wxRegionRefData() { // TODO } HRGN m_region; }; #define M_REGION (((wxRegionRefData*)m_refData)->m_region) //----------------------------------------------------------------------------- // wxRegion //----------------------------------------------------------------------------- /*! * Create an empty region. */ wxRegion::wxRegion() { m_refData = new wxRegionRefData; // TODO create empty region } wxRegion::wxRegion(WXHRGN hRegion) { m_refData = new wxRegionRefData; M_REGION = (HRGN) hRegion; } wxRegion::wxRegion(long x, long y, long w, long h) { m_refData = new wxRegionRefData; // TODO create rect region } wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight) { m_refData = new wxRegionRefData; // TODO create rect region } wxRegion::wxRegion(const wxRect& rect) { m_refData = new wxRegionRefData; // TODO create rect region } /*! * Destroy the region. */ wxRegion::~wxRegion() { // m_refData unrefed in ~wxObject } //----------------------------------------------------------------------------- //# Modify region //----------------------------------------------------------------------------- //! Clear current region void wxRegion::Clear() { UnRef(); } //! Combine rectangle (x, y, w, h) with this. bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op) { // Don't change shared data if (!m_refData) { m_refData = new wxRegionRefData(); } else if (m_refData->GetRefCount() > 1) { wxRegionRefData* ref = (wxRegionRefData*)m_refData; UnRef(); m_refData = new wxRegionRefData(*ref); } // If ref count is 1, that means it's 'ours' anyway so no action. // TODO create rect region int mode = 0; // TODO platform-specific code switch (op) { case wxRGN_AND: // TODO break ; case wxRGN_OR: // TODO break ; case wxRGN_XOR: // TODO break ; case wxRGN_DIFF: // TODO break ; case wxRGN_COPY: default: // TODO break ; } // TODO do combine region return FALSE; } //! Union /e region with this. bool wxRegion::Combine(const wxRegion& region, wxRegionOp op) { if (region.Empty()) return FALSE; // Don't change shared data if (!m_refData) { m_refData = new wxRegionRefData(); } else if (m_refData->GetRefCount() > 1) { wxRegionRefData* ref = (wxRegionRefData*)m_refData; UnRef(); m_refData = new wxRegionRefData(*ref); } int mode = 0; // TODO platform-specific code switch (op) { case wxRGN_AND: // TODO break ; case wxRGN_OR: // TODO break ; case wxRGN_XOR: // TODO break ; case wxRGN_DIFF: // TODO break ; case wxRGN_COPY: default: // TODO break ; } // TODO combine region return FALSE; } bool wxRegion::Combine(const wxRect& rect, wxRegionOp op) { return Combine(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight(), op); } //----------------------------------------------------------------------------- //# Information on region //----------------------------------------------------------------------------- // Outer bounds of region void wxRegion::GetBox(long& x, long& y, long&w, long &h) const { if (m_refData) { // TODO get box } else { x = y = w = h = 0; } } wxRect wxRegion::GetBox() const { long x, y, w, h; GetBox(x, y, w, h); return wxRect(x, y, w, h); } // Is region empty? bool wxRegion::Empty() const { // TODO return FALSE; } //----------------------------------------------------------------------------- //# Tests //----------------------------------------------------------------------------- // Does the region contain the point (x,y)? wxRegionContain wxRegion::Contains(long x, long y) const { bool bOK = FALSE; // temporary if (!m_refData) return wxOutRegion; // TODO. Return wxInRegion if within region. if (bOK) return wxInRegion; return wxOutRegion; } // Does the region contain the point pt? wxRegionContain wxRegion::Contains(const wxPoint& pt) const { bool bOK = FALSE; // temporary if (!m_refData) return wxOutRegion; // TODO. Return wxInRegion if within region. if (bOK) return wxInRegion; else return wxOutRegion; } // Does the region contain the rectangle (x, y, w, h)? wxRegionContain wxRegion::Contains(long x, long y, long w, long h) const { bool bOK = FALSE; // temporary if (!m_refData) return wxOutRegion; // TODO. Return wxInRegion if within region. if (bOK) return wxInRegion; else return wxOutRegion; } // Does the region contain the rectangle rect wxRegionContain wxRegion::Contains(const wxRect& rect) const { if (!m_refData) return wxOutRegion; long x, y, w, h; x = rect.x; y = rect.y; w = rect.GetWidth(); h = rect.GetHeight(); return Contains(x, y, w, h); } // Get internal region handle WXHRGN wxRegion::GetHRGN() const { if (!m_refData) return (WXHRGN) 0; return (WXHRGN) M_REGION; } /////////////////////////////////////////////////////////////////////////////// // // // wxRegionIterator // // // /////////////////////////////////////////////////////////////////////////////// /*! * Initialize empty iterator */ wxRegionIterator::wxRegionIterator() : m_current(0), m_numRects(0), m_rects(NULL) { } wxRegionIterator::~wxRegionIterator() { if (m_rects) delete[] m_rects; } /*! * Initialize iterator for region */ wxRegionIterator::wxRegionIterator(const wxRegion& region) { m_rects = NULL; Reset(region); } /*! * Reset iterator for a new /e region. */ void wxRegionIterator::Reset(const wxRegion& region) { m_current = 0; m_region = region; if (m_rects) delete[] m_rects; m_rects = NULL; if (m_region.Empty()) m_numRects = 0; else { // TODO create m_rects and fill with rectangles for this region m_numRects = 0; } } /*! * Increment iterator. The rectangle returned is the one after the * incrementation. */ void wxRegionIterator::operator ++ () { if (m_current < m_numRects) ++m_current; } /*! * Increment iterator. The rectangle returned is the one before the * incrementation. */ void wxRegionIterator::operator ++ (int) { if (m_current < m_numRects) ++m_current; } long wxRegionIterator::GetX() const { if (m_current < m_numRects) return m_rects[m_current].x; return 0; } long wxRegionIterator::GetY() const { if (m_current < m_numRects) return m_rects[m_current].y; return 0; } long wxRegionIterator::GetW() const { if (m_current < m_numRects) return m_rects[m_current].width ; return 0; } long wxRegionIterator::GetH() const { if (m_current < m_numRects) return m_rects[m_current].height; return 0; }