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Author SHA1 Message Date
Bryan Petty
3ab65aab91 This commit was manufactured by cvs2svn to create tag 'UNDO'.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/tags/UNDO@6999 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-03-30 18:43:38 +00:00
547 changed files with 32818 additions and 91088 deletions

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###############################################################################
# Purpose: Makefile.in for STC contrib for Unix with autoconf
# Created: 14.03.00
# Author: VZ
# Version: $Id$
###############################################################################
top_srcdir = @top_srcdir@
top_builddir = ../../..
this_dir = $(top_srcdir)/src/stc
scintilla_dir=$(this_dir)/scintilla
VPATH=$(this_dir)@PATH_IFS@$(scintilla_dir)/src # ':' for autoconf
TARGET_LIBNAME=libstc
LIBVERSION_CURRENT=1
LIBVERSION_REVISION=0
LIBVERSION_AGE=0
OBJECTS=PlatWX.o ScintillaWX.o stc.o \
Accessor.o \
AutoComplete.o \
CallTip.o \
CellBuffer.o \
ContractionState.o \
Document.o \
Editor.o \
Indicator.o \
KeyMap.o \
KeyWords.o \
LexCPP.o \
LexHTML.o \
LexOthers.o \
LexPerl.o \
LexPython.o \
LexSQL.o \
LexVB.o \
LineMarker.o \
PropSet.o \
ScintillaBase.o \
Style.o \
ViewStyle.o
APPEXTRADEFS=-D__WX__ -DSCI_LEXER -I$(scintilla_dir)/src -I$(scintilla_dir)/include -I$(top_srcdir)/include
include $(top_builddir)/src/makelib.env

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contrib/src/stc/PlatWX.cpp Normal file
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// Scintilla source code edit control
// PlatWX.cxx - implementation of platform facilities on wxWindows
// Copyright 1998-1999 by Neil Hodgson <neilh@scintilla.org>
// Robin Dunn <robin@aldunn.com>
// The License.txt file describes the conditions under which this software may be distributed.
#include <ctype.h>
#include "Platform.h"
#include "wx/stc/stc.h"
Point Point::FromLong(long lpoint) {
return Point(lpoint & 0xFFFF, lpoint >> 32);
}
wxRect wxRectFromPRectangle(PRectangle prc) {
wxRect rc(prc.left, prc.top,
prc.right-prc.left+1, prc.bottom-prc.top+1);
return rc;
}
PRectangle PRectangleFromwxRect(wxRect rc) {
return PRectangle(rc.GetLeft(), rc.GetTop(), rc.GetRight(), rc.GetBottom());
}
Colour::Colour(long lcol) {
co.Set(lcol & 0xff, (lcol >> 8) & 0xff, (lcol >> 16) & 0xff);
}
Colour::Colour(unsigned int red, unsigned int green, unsigned int blue) {
co.Set(red, green, blue);
}
bool Colour::operator==(const Colour &other) const {
return co == other.co;
}
long Colour::AsLong() const {
return (((long)co.Blue() << 16) |
((long)co.Green() << 8) |
((long)co.Red()));
}
unsigned int Colour::GetRed() {
return co.Red();
}
unsigned int Colour::GetGreen() {
return co.Green();
}
unsigned int Colour::GetBlue() {
return co.Blue();
}
Palette::Palette() {
used = 0;
allowRealization = false;
}
Palette::~Palette() {
Release();
}
void Palette::Release() {
used = 0;
}
// This method either adds a colour to the list of wanted colours (want==true)
// or retrieves the allocated colour back to the ColourPair.
// This is one method to make it easier to keep the code for wanting and retrieving in sync.
void Palette::WantFind(ColourPair &cp, bool want) {
if (want) {
for (int i=0; i < used; i++) {
if (entries[i].desired == cp.desired)
return;
}
if (used < numEntries) {
entries[used].desired = cp.desired;
entries[used].allocated = cp.desired;
used++;
}
} else {
for (int i=0; i < used; i++) {
if (entries[i].desired == cp.desired) {
cp.allocated = entries[i].allocated;
return;
}
}
cp.allocated = cp.desired;
}
}
void Palette::Allocate(Window &) {
if (allowRealization) {
}
}
Font::Font() {
id = 0;
ascent = 0;
}
Font::~Font() {
}
void Font::Create(const char *faceName, int size, bool bold, bool italic) {
Release();
id = new wxFont(size,
wxDEFAULT,
italic ? wxITALIC : wxNORMAL,
bold ? wxBOLD : wxNORMAL,
false,
faceName);
}
void Font::Release() {
if (id)
delete id;
id = 0;
}
Surface::Surface() :
hdc(0), hdcOwned(0), bitmap(0),
x(0), y(0) {
}
Surface::~Surface() {
Release();
}
void Surface::Release() {
if (bitmap) {
((wxMemoryDC*)hdc)->SelectObject(wxNullBitmap);
delete bitmap;
bitmap = 0;
}
if (hdcOwned) {
delete hdc;
hdc = 0;
hdcOwned = false;
}
}
bool Surface::Initialised() {
return hdc != 0;
}
void Surface::Init() {
Release();
hdc = new wxMemoryDC();
hdcOwned = true;
// **** ::SetTextAlign(hdc, TA_BASELINE);
}
void Surface::Init(SurfaceID hdc_) {
Release();
hdc = hdc_;
// **** ::SetTextAlign(hdc, TA_BASELINE);
}
void Surface::InitPixMap(int width, int height, Surface *surface_) {
Release();
hdc = new wxMemoryDC(surface_->hdc);
hdcOwned = true;
bitmap = new wxBitmap(width, height);
((wxMemoryDC*)hdc)->SelectObject(*bitmap);
// **** ::SetTextAlign(hdc, TA_BASELINE);
}
void Surface::PenColour(Colour fore) {
hdc->SetPen(wxPen(fore.co, 1, wxSOLID));
}
void Surface::BrushColor(Colour back) {
hdc->SetBrush(wxBrush(back.co, wxSOLID));
}
void Surface::SetFont(Font &font_) {
// I think the following check is valid.
// It eliminates a crash for me. -- eric@sourcegear.com
if (font_.GetID())
{
hdc->SetFont(*font_.GetID());
}
}
int Surface::LogPixelsY() {
return hdc->GetPPI().y;
}
void Surface::MoveTo(int x_, int y_) {
x = x_;
y = y_;
}
void Surface::LineTo(int x_, int y_) {
hdc->DrawLine(x,y, x_,y_);
x = x_;
y = y_;
}
void Surface::Polygon(Point *pts, int npts, Colour fore,
Colour back) {
PenColour(fore);
BrushColor(back);
hdc->DrawPolygon(npts, (wxPoint*)pts);
}
void Surface::RectangleDraw(PRectangle rc, Colour fore, Colour back) {
PenColour(fore);
BrushColor(back);
hdc->DrawRectangle(wxRectFromPRectangle(rc));
}
void Surface::FillRectangle(PRectangle rc, Colour back) {
BrushColor(back);
hdc->SetPen(*wxTRANSPARENT_PEN);
hdc->DrawRectangle(wxRectFromPRectangle(rc));
}
void Surface::FillRectangle(PRectangle rc, Surface &surfacePattern) {
wxBrush br;
if (surfacePattern.bitmap)
br = wxBrush(*surfacePattern.bitmap);
else // Something is wrong so display in red
br = wxBrush(*wxRED, wxSOLID);
hdc->SetPen(*wxTRANSPARENT_PEN);
hdc->SetBrush(br);
hdc->DrawRectangle(wxRectFromPRectangle(rc));
}
void Surface::RoundedRectangle(PRectangle rc, Colour fore, Colour back) {
PenColour(fore);
BrushColor(back);
hdc->DrawRoundedRectangle(wxRectFromPRectangle(rc), 8);
}
void Surface::Ellipse(PRectangle rc, Colour fore, Colour back) {
PenColour(fore);
BrushColor(back);
hdc->DrawEllipse(wxRectFromPRectangle(rc));
}
void Surface::Copy(PRectangle rc, Point from, Surface &surfaceSource) {
hdc->Blit(rc.left, rc.top, rc.Width(), rc.Height(),
surfaceSource.hdc, from.x, from.y, wxCOPY);
}
void Surface::DrawText(PRectangle rc, Font &font, int ybase,
const char *s, int len, Colour fore, Colour back) {
SetFont(font);
hdc->SetTextForeground(fore.co);
hdc->SetTextBackground(back.co);
FillRectangle(rc, back);
// ybase is where the baseline should be, but wxWin uses the upper left
// corner, so I need to calculate the real position for the text...
hdc->DrawText(wxString(s, len), rc.left, ybase - font.ascent);
}
void Surface::DrawTextClipped(PRectangle rc, Font &font, int ybase, const char *s, int len, Colour fore, Colour back) {
SetFont(font);
hdc->SetTextForeground(fore.co);
hdc->SetTextBackground(back.co);
FillRectangle(rc, back);
hdc->SetClippingRegion(wxRectFromPRectangle(rc));
// see comments above
hdc->DrawText(wxString(s, len), rc.left, ybase - font.ascent);
hdc->DestroyClippingRegion();
}
int Surface::WidthText(Font &font, const char *s, int len) {
SetFont(font);
int w;
int h;
hdc->GetTextExtent(wxString(s, len), &w, &h);
return w;
}
void Surface::MeasureWidths(Font &font, const char *s, int len, int *positions) {
SetFont(font);
int totalWidth = 0;
for (int i=0; i<len; i++) {
int w;
int h;
hdc->GetTextExtent(s[i], &w, &h);
totalWidth += w;
positions[i] = totalWidth;
}
}
int Surface::WidthChar(Font &font, char ch) {
SetFont(font);
int w;
int h;
hdc->GetTextExtent(ch, &w, &h);
return w;
}
#define EXTENT_TEST " `~!@#$%^&*()-_=+\\|[]{};:\"\'<,>.?/1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
int Surface::Ascent(Font &font) {
SetFont(font);
int w, h, d, e;
hdc->GetTextExtent(EXTENT_TEST, &w, &h, &d, &e);
font.ascent = h - d;
return font.ascent;
}
int Surface::Descent(Font &font) {
SetFont(font);
int w, h, d, e;
hdc->GetTextExtent(EXTENT_TEST, &w, &h, &d, &e);
return d;
}
int Surface::InternalLeading(Font &font) {
return 0;
}
int Surface::ExternalLeading(Font &font) {
SetFont(font);
int w, h, d, e;
hdc->GetTextExtent(EXTENT_TEST, &w, &h, &d, &e);
return e;
}
int Surface::Height(Font &font) {
SetFont(font);
return hdc->GetCharHeight();
}
int Surface::AverageCharWidth(Font &font) {
SetFont(font);
return hdc->GetCharWidth();
}
int Surface::SetPalette(Palette *pal, bool inBackGround) {
return 0; // **** figure out what to do with palettes...
}
void Surface::SetClip(PRectangle rc) {
hdc->SetClippingRegion(wxRectFromPRectangle(rc));
}
void Surface::FlushCachedState() {
// TODO Is there anything we need to do here? eric@sourcegear.com
// TODO I had to add this method when I merged new Scintilla code
// TODO from Neil.
}
Window::~Window() {
}
void Window::Destroy() {
if (id)
id->Destroy();
id = 0;
}
bool Window::HasFocus() {
return wxWindow::FindFocus() == id;
}
PRectangle Window::GetPosition() {
wxRect rc(id->GetPosition(), id->GetSize());
return PRectangleFromwxRect(rc);
}
void Window::SetPosition(PRectangle rc) {
id->SetSize(rc.left, rc.top, rc.Width(), rc.Height());
}
void Window::SetPositionRelative(PRectangle rc, Window) {
SetPosition(rc); // ????
}
PRectangle Window::GetClientPosition() {
wxSize sz = id->GetClientSize();
return PRectangle(0, 0, sz.x - 1, sz.y - 1);
}
void Window::Show(bool show) {
id->Show(show);
}
void Window::InvalidateAll() {
id->Refresh(false);
}
void Window::InvalidateRectangle(PRectangle rc) {
id->Refresh(false, &wxRectFromPRectangle(rc));
}
void Window::SetFont(Font &font) {
id->SetFont(*font.GetID());
}
void Window::SetCursor(Cursor curs) {
int cursorId;
switch (curs) {
case cursorText:
cursorId = wxCURSOR_IBEAM;
break;
case cursorArrow:
cursorId = wxCURSOR_ARROW;
break;
case cursorUp:
cursorId = wxCURSOR_ARROW; // ** no up arrow... wxCURSOR_UPARROW;
break;
case cursorWait:
cursorId = wxCURSOR_WAIT;
break;
case cursorHoriz:
cursorId = wxCURSOR_SIZEWE;
break;
case cursorVert:
cursorId = wxCURSOR_SIZENS;
break;
case cursorReverseArrow:
cursorId = wxCURSOR_POINT_RIGHT;
break;
default:
cursorId = wxCURSOR_ARROW;
break;
}
id->SetCursor(wxCursor(cursorId));
}
void Window::SetTitle(const char *s) {
id->SetTitle(s);
}
ListBox::ListBox() {
}
ListBox::~ListBox() {
}
void ListBox::Create(Window &parent, int ctrlID) {
id = new wxListBox(parent.id, ctrlID, wxDefaultPosition, wxDefaultSize,
0, NULL, wxLB_SINGLE | wxLB_SORT);
}
void ListBox::Clear() {
((wxListBox*)id)->Clear();
}
void ListBox::Append(char *s) {
((wxListBox*)id)->Append(s);
}
int ListBox::Length() {
return ((wxListBox*)id)->Number();
}
void ListBox::Select(int n) {
((wxListBox*)id)->SetSelection(n);
}
int ListBox::GetSelection() {
return ((wxListBox*)id)->GetSelection();
}
int ListBox::Find(const char *prefix) {
return ((wxListBox*)id)->FindString(prefix);
}
void ListBox::GetValue(int n, char *value, int len) {
wxString text = ((wxListBox*)id)->GetString(n);
strncpy(value, text.c_str(), len);
value[len-1] = '\0';
}
void ListBox::Sort() {
// wxWindows keeps sorted so no need to sort
}
Menu::Menu() : id(0) {
}
void Menu::CreatePopUp() {
Destroy();
id = new wxMenu();
}
void Menu::Destroy() {
if (id)
delete id;
id = 0;
}
void Menu::Show(Point pt, Window &w) {
w.GetID()->PopupMenu(id, pt.x - 4, pt.y);
Destroy();
}
Colour Platform::Chrome() {
wxColour c;
c = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE);
return Colour(c.Red(), c.Green(), c.Blue());
}
Colour Platform::ChromeHighlight() {
wxColour c;
c = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DHIGHLIGHT);
return Colour(c.Red(), c.Green(), c.Blue());
}
const char *Platform::DefaultFont() {
return wxNORMAL_FONT->GetFaceName();
}
int Platform::DefaultFontSize() {
return 8;
}
unsigned int Platform::DoubleClickTime() {
return 500; // **** ::GetDoubleClickTime();
}
void Platform::DebugDisplay(const char *s) {
wxLogDebug(s);
}
bool Platform::IsKeyDown(int key) {
return false; // I don't think we'll need this.
}
long Platform::SendScintilla(WindowID w,
unsigned int msg,
unsigned long wParam,
long lParam) {
wxStyledTextCtrl* stc = (wxStyledTextCtrl*)w;
return stc->SendMsg(msg, wParam, lParam);
}
// These are utility functions not really tied to a platform
int Platform::Minimum(int a, int b) {
if (a < b)
return a;
else
return b;
}
int Platform::Maximum(int a, int b) {
if (a > b)
return a;
else
return b;
}
#define TRACE
void Platform::DebugPrintf(const char *format, ...) {
#ifdef TRACE
char buffer[2000];
va_list pArguments;
va_start(pArguments, format);
vsprintf(buffer,format,pArguments);
va_end(pArguments);
Platform::DebugDisplay(buffer);
#endif
}
int Platform::Clamp(int val, int minVal, int maxVal) {
if (val > maxVal)
val = maxVal;
if (val < minVal)
val = minVal;
return val;
}

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This contrib is the wxStyledTextCtrl, which is a wrapper around the
Scintilla edit control. (See www.scintilla.org)
There is still VERY MUCH to be done, most notable of which is a more
advanced sample that exercises more of the code. (I havn't tested
AutoComplete or CallTips, or most of the event types at all yet.) And
also documentation, adding wrappers for some new scintilla
functionality, building and testing on wxGTK, etc. Be patient, it all
will get there soon.
Let me describe a bit about the architecture I am implementing...
Obviously there is the Platform layer which implements the varioius
platform classes by using wxWindows classes and filling in where
needed. Then there is a ScintillaWX class that is derived from
ScintillaBase and implements the necessary virtual methods that
Scintilla needs to fully funciton. This class however is not meant to
ever be used directly by wx programmers. I call it one end of the
bridge between the wx and Scintilla worlds. The other end of the
bridge is a class called wxStyledTextCtrl that looks, feels and acts
like other classes in wxWindows. Here is a diagram:
+------------------+ +-------------------+
| wxStyledTextCtrl |--bridge--| ScintillaWX |
+------------------+ +-------------------+
| ScintillaBase |
+-------------------+
| Editor |
+-------------------+
| PlatWX |
+-------------------+
wxStyledTextCtrl derives from wxControl so it has a window that can be
drawn upon. When a wxStyledTextCtrl is constructed it constructs a
ScintillaWX for itself and passes itself to the scintilla object to be
set as the wMain and wDraw attributes. All method calls on the STC
are sent over the bridge in the form of calls to ScintiallWX::WndProc.
All notifications are sent back over the bridge and turned into
wxEvents.
Robin

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////////////////////////////////////////////////////////////////////////////
// Name: ScintillaWX.cxx
// Purpose: A wxWindows implementation of Scintilla. A class derived
// from ScintillaBase that uses the "wx platform" defined in
// PlatformWX.cxx This class is one end of a bridge between
// the wx world and the Scintilla world. It needs a peer
// object of type wxStyledTextCtrl to function.
//
// Author: Robin Dunn
//
// Created: 13-Jan-2000
// RCS-ID: $Id$
// Copyright: (c) 2000 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#include <ctype.h>
#include "ScintillaWX.h"
#include "wx/stc/stc.h"
//----------------------------------------------------------------------
const int H_SCROLL_MAX = 2000;
const int H_SCROLL_STEP = 20;
const int H_SCROLL_PAGE = 200;
//----------------------------------------------------------------------
// Helper classes
class wxSTCTimer : public wxTimer {
public:
wxSTCTimer(ScintillaWX* swx) {
this->swx = swx;
}
void Notify() {
swx->DoTick();
}
private:
ScintillaWX* swx;
};
bool wxSTCDropTarget::OnDropText(wxCoord x, wxCoord y, const wxString& data) {
return swx->DoDropText(x, y, data);
}
wxDragResult wxSTCDropTarget::OnEnter(wxCoord x, wxCoord y, wxDragResult def) {
return swx->DoDragEnter(x, y, def);
}
wxDragResult wxSTCDropTarget::OnDragOver(wxCoord x, wxCoord y, wxDragResult def) {
return swx->DoDragOver(x, y, def);
}
void wxSTCDropTarget::OnLeave() {
swx->DoDragLeave();
}
//----------------------------------------------------------------------
// Constructor/Destructor
ScintillaWX::ScintillaWX(wxStyledTextCtrl* win) {
capturedMouse = false;
wMain = win;
wDraw = win;
stc = win;
Initialise();
}
ScintillaWX::~ScintillaWX() {
SetTicking(false);
}
//----------------------------------------------------------------------
// base class virtuals
void ScintillaWX::Initialise() {
//ScintillaBase::Initialise();
dropTarget = new wxSTCDropTarget;
dropTarget->SetScintilla(this);
stc->SetDropTarget(dropTarget);
}
void ScintillaWX::Finalise() {
ScintillaBase::Finalise();
}
void ScintillaWX::StartDrag() {
wxDropSource source(wMain.GetID());
wxTextDataObject data(dragChars);
wxDragResult result;
source.SetData(data);
result = source.DoDragDrop(TRUE);
if (result == wxDragMove && dropWentOutside)
ClearSelection();
inDragDrop = FALSE;
SetDragPosition(invalidPosition);
}
void ScintillaWX::SetTicking(bool on) {
wxSTCTimer* steTimer;
if (timer.ticking != on) {
timer.ticking = on;
if (timer.ticking) {
steTimer = new wxSTCTimer(this);
steTimer->Start(timer.tickSize);
timer.tickerID = (int)steTimer;
} else {
steTimer = (wxSTCTimer*)timer.tickerID;
steTimer->Stop();
delete steTimer;
timer.tickerID = 0;
}
}
timer.ticksToWait = caret.period;
}
void ScintillaWX::SetMouseCapture(bool on) {
if (on && !capturedMouse)
wMain.GetID()->CaptureMouse();
else if (!on && capturedMouse)
wMain.GetID()->ReleaseMouse();
capturedMouse = on;
}
bool ScintillaWX::HaveMouseCapture() {
return capturedMouse;
}
void ScintillaWX::ScrollText(int linesToMove) {
int dy = vs.lineHeight * (linesToMove);
// TODO: calculate the rectangle to refreshed...
wMain.GetID()->ScrollWindow(0, dy);
}
void ScintillaWX::SetVerticalScrollPos() {
wMain.GetID()->SetScrollPos(wxVERTICAL, topLine);
}
void ScintillaWX::SetHorizontalScrollPos() {
wMain.GetID()->SetScrollPos(wxHORIZONTAL, xOffset);
}
bool ScintillaWX::ModifyScrollBars(int nMax, int nPage) {
bool modified = false;
int sbMax = wMain.GetID()->GetScrollRange(wxVERTICAL);
int sbThumb = wMain.GetID()->GetScrollThumb(wxVERTICAL);
int sbPos = wMain.GetID()->GetScrollPos(wxVERTICAL);
if (sbMax != nMax || sbThumb != nPage) {
wMain.GetID()->SetScrollbar(wxVERTICAL, sbPos, nPage, nMax);
modified = true;
}
sbMax = wMain.GetID()->GetScrollRange(wxHORIZONTAL);
sbThumb = wMain.GetID()->GetScrollThumb(wxHORIZONTAL);
if ((sbMax != H_SCROLL_MAX) || (sbThumb != H_SCROLL_STEP)) {
wMain.GetID()->SetScrollbar(wxHORIZONTAL, 0, H_SCROLL_STEP, H_SCROLL_MAX);
modified = true;
}
return modified;
}
void ScintillaWX::NotifyChange() {
stc->NotifyChange();
}
void ScintillaWX::NotifyParent(SCNotification scn) {
stc->NotifyParent(&scn);
}
void ScintillaWX::Copy() {
if (currentPos != anchor) {
char* text = CopySelectionRange();
textDO.SetText(text);
wxTheClipboard->Open();
wxTheClipboard->SetData(&textDO);
wxTheClipboard->Close();
}
}
void ScintillaWX::Paste() {
pdoc->BeginUndoAction();
ClearSelection();
wxTextDataObject data;
bool canPaste;
wxTheClipboard->Open();
canPaste = wxTheClipboard->GetData(data);
wxTheClipboard->Close();
if (canPaste) {
wxString str = data.GetText();
int len = str.Length();
pdoc->InsertString(currentPos, str.c_str(), len);
SetEmptySelection(currentPos + len);
}
pdoc->EndUndoAction();
NotifyChange();
Redraw();
}
bool ScintillaWX::CanPaste() {
wxTextDataObject data;
bool canPaste;
wxTheClipboard->Open();
canPaste = wxTheClipboard->GetData(data);
wxTheClipboard->Close();
return canPaste;
}
void ScintillaWX::CreateCallTipWindow(PRectangle) {
ct.wCallTip = new wxWindow(wDraw.GetID(), -1);
ct.wDraw = ct.wCallTip;
}
void ScintillaWX::AddToPopUp(const char *label, int cmd, bool enabled) {
if (!label[0])
popup.GetID()->AppendSeparator();
else
popup.GetID()->Append(cmd, label);
if (!enabled)
popup.GetID()->Enable(cmd, enabled);
// TODO: need to create event handler mappings for the cmd ID
}
void ScintillaWX::ClaimSelection() {
}
LRESULT ScintillaWX::DefWndProc(UINT /*iMessage*/, WPARAM /*wParam*/, LPARAM /*lParam*/) {
return 0;
}
LRESULT ScintillaWX::WndProc(UINT iMessage, WPARAM wParam, LPARAM lParam) {
switch (iMessage) {
case EM_CANPASTE:
return CanPaste();
default:
return ScintillaBase::WndProc(iMessage, wParam, lParam);
}
return 0;
}
//----------------------------------------------------------------------
// Event delegates
void ScintillaWX::DoPaint(wxDC* dc, wxRect rect) {
paintState = painting;
Surface surfaceWindow;
surfaceWindow.Init(dc);
PRectangle rcPaint = PRectangleFromwxRect(rect);
dc->BeginDrawing();
Paint(&surfaceWindow, rcPaint);
dc->EndDrawing();
surfaceWindow.Release();
if (paintState == paintAbandoned) {
// Painting area was insufficient to cover new styling or brace highlight positions
FullPaint();
}
paintState = notPainting;
}
void ScintillaWX::DoHScroll(int type, int pos) {
int xPos = xOffset;
switch (type) {
case wxEVT_SCROLLWIN_LINEUP:
xPos -= H_SCROLL_STEP;
break;
case wxEVT_SCROLLWIN_LINEDOWN:
xPos += H_SCROLL_STEP;
break;
case wxEVT_SCROLLWIN_PAGEUP:
xPos -= H_SCROLL_PAGE;
break;
case wxEVT_SCROLLWIN_PAGEDOWN:
xPos += H_SCROLL_PAGE;
break;
case wxEVT_SCROLLWIN_TOP:
xPos = 0;
break;
case wxEVT_SCROLLWIN_BOTTOM:
xPos = H_SCROLL_MAX;
break;
case wxEVT_SCROLLWIN_THUMBTRACK:
xPos = pos;
break;
}
HorizontalScrollTo(xPos);
}
void ScintillaWX::DoVScroll(int type, int pos) {
int topLineNew = topLine;
switch (type) {
case wxEVT_SCROLLWIN_LINEUP:
topLineNew -= 1;
break;
case wxEVT_SCROLLWIN_LINEDOWN:
topLineNew += 1;
break;
case wxEVT_SCROLLWIN_PAGEUP:
topLineNew -= LinesToScroll();
break;
case wxEVT_SCROLLWIN_PAGEDOWN:
topLineNew += LinesToScroll();
break;
case wxEVT_SCROLLWIN_TOP:
topLineNew = 0;
break;
case wxEVT_SCROLLWIN_BOTTOM:
topLineNew = MaxScrollPos();
break;
case wxEVT_SCROLLWIN_THUMBTRACK:
topLineNew = pos;
break;
}
ScrollTo(topLineNew);
}
void ScintillaWX::DoSize(int width, int height) {
PRectangle rcClient(0,0,width,height);
SetScrollBarsTo(rcClient);
DropGraphics();
}
void ScintillaWX::DoLoseFocus(){
DropCaret();
}
void ScintillaWX::DoGainFocus(){
ShowCaretAtCurrentPosition();
}
void ScintillaWX::DoSysColourChange() {
InvalidateStyleData();
}
void ScintillaWX::DoButtonDown(Point pt, unsigned int curTime, bool shift, bool ctrl, bool alt) {
ButtonDown(pt, curTime, shift, ctrl, alt);
}
void ScintillaWX::DoButtonUp(Point pt, unsigned int curTime, bool ctrl) {
ButtonUp(pt, curTime, ctrl);
}
void ScintillaWX::DoButtonMove(Point pt) {
ButtonMove(pt);
}
void ScintillaWX::DoAddChar(char ch) {
AddChar(ch);
}
int ScintillaWX::DoKeyDown(int key, bool shift, bool ctrl, bool alt) {
return KeyDown(key, shift, ctrl, alt);
}
void ScintillaWX::DoCommand(int ID) {
Command(ID);
}
void ScintillaWX::DoContextMenu(Point pt) {
ContextMenu(pt);
}
//----------------------------------------------------------------------
bool ScintillaWX::DoDropText(long x, long y, const wxString& data) {
SetDragPosition(invalidPosition);
int movePos = PositionFromLocation(Point(x,y));
DropAt(movePos, data, dragResult == wxDragMove, FALSE); // TODO: rectangular?
return TRUE;
}
wxDragResult ScintillaWX::DoDragEnter(wxCoord x, wxCoord y, wxDragResult def) {
return def;
}
wxDragResult ScintillaWX::DoDragOver(wxCoord x, wxCoord y, wxDragResult def) {
SetDragPosition(PositionFromLocation(Point(x, y)));
dragResult = def;
return def;
}
void ScintillaWX::DoDragLeave() {
SetDragPosition(invalidPosition);
}
//----------------------------------------------------------------------
// Redraw all of text area. This paint will not be abandoned.
void ScintillaWX::FullPaint() {
paintState = painting;
rcPaint = GetTextRectangle();
wxClientDC dc(wMain.GetID());
Surface surfaceWindow;
surfaceWindow.Init(&dc);
Paint(&surfaceWindow, rcPaint);
surfaceWindow.Release();
paintState = notPainting;
}
void ScintillaWX::DoScrollToLine(int line) {
ScrollTo(line);
}
void ScintillaWX::DoScrollToColumn(int column) {
HorizontalScrollTo(column * vs.spaceWidth);
}
//----------------------------------------------------------------------
//----------------------------------------------------------------------

View File

@@ -0,0 +1,148 @@
////////////////////////////////////////////////////////////////////////////
// Name: ScintillaWX.h
// Purpose: A wxWindows implementation of Scintilla. A class derived
// from ScintillaBase that uses the "wx platform" defined in
// PlatWX.cpp. This class is one end of a bridge between
// the wx world and the Scintilla world. It needs a peer
// object of type wxStyledTextCtrl to function.
//
// Author: Robin Dunn
//
// Created: 13-Jan-2000
// RCS-ID: $Id$
// Copyright: (c) 2000 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef __ScintillaWX_h__
#define __ScintillaWX_h__
//----------------------------------------------------------------------
#include "Platform.h"
#include "Scintilla.h"
#ifdef SCI_LEXER
#include "SciLexer.h"
#include "PropSet.h"
#include "Accessor.h"
#include "KeyWords.h"
#endif
#include "ContractionState.h"
#include "SVector.h"
#include "CellBuffer.h"
#include "CallTip.h"
#include "KeyMap.h"
#include "Indicator.h"
#include "LineMarker.h"
#include "Style.h"
#include "ViewStyle.h"
#include "AutoComplete.h"
#include "Document.h"
#include "Editor.h"
#include "ScintillaBase.h"
#include <wx/wx.h>
#include <wx/dataobj.h>
#include <wx/clipbrd.h>
#include <wx/dnd.h>
//----------------------------------------------------------------------
class wxStyledTextCtrl; // forward
class ScintillaWX;
//----------------------------------------------------------------------
// Helper classes
class wxSTCDropTarget : public wxTextDropTarget {
public:
void SetScintilla(ScintillaWX* swx) {
this->swx = swx;
}
bool OnDropText(wxCoord x, wxCoord y, const wxString& data);
wxDragResult OnEnter(wxCoord x, wxCoord y, wxDragResult def);
wxDragResult OnDragOver(wxCoord x, wxCoord y, wxDragResult def);
void OnLeave();
private:
ScintillaWX* swx;
};
//----------------------------------------------------------------------
class ScintillaWX : public ScintillaBase {
public:
ScintillaWX(wxStyledTextCtrl* win);
~ScintillaWX();
// base class virtuals
virtual void Initialise();
virtual void Finalise();
virtual void StartDrag();
virtual void SetTicking(bool on);
virtual void SetMouseCapture(bool on);
virtual bool HaveMouseCapture();
virtual void ScrollText(int linesToMove);
virtual void SetVerticalScrollPos();
virtual void SetHorizontalScrollPos();
virtual bool ModifyScrollBars(int nMax, int nPage);
virtual void Copy();
virtual void Paste();
virtual void CreateCallTipWindow(PRectangle rc);
virtual void AddToPopUp(const char *label, int cmd = 0, bool enabled = true);
virtual void ClaimSelection();
virtual LRESULT DefWndProc(UINT iMessage, WPARAM wParam, LPARAM lParam);
virtual LRESULT WndProc(UINT iMessage, WPARAM wParam, LPARAM lParam);
virtual void NotifyChange();
virtual void NotifyParent(SCNotification scn);
// Event delegates
void DoPaint(wxDC* dc, wxRect rect);
void DoHScroll(int type, int pos);
void DoVScroll(int type, int pos);
void DoSize(int width, int height);
void DoLoseFocus();
void DoGainFocus();
void DoSysColourChange();
void DoButtonDown(Point pt, unsigned int curTime, bool shift, bool ctrl, bool alt);
void DoButtonUp(Point pt, unsigned int curTime, bool ctrl);
void DoButtonMove(Point pt);
void DoAddChar(char ch);
int DoKeyDown(int key, bool shift, bool ctrl, bool alt);
void DoTick() { Tick(); }
bool DoDropText(long x, long y, const wxString& data);
wxDragResult DoDragEnter(wxCoord x, wxCoord y, wxDragResult def);
wxDragResult DoDragOver(wxCoord x, wxCoord y, wxDragResult def);
void DoDragLeave();
void DoCommand(int ID);
void DoContextMenu(Point pt);
// helpers
void FullPaint();
bool CanPaste();
bool GetHideSelection() { return hideSelection; }
void DoScrollToLine(int line);
void DoScrollToColumn(int column);
private:
bool capturedMouse;
wxStyledTextCtrl* stc;
wxTextDataObject textDO;
wxSTCDropTarget* dropTarget;
wxDragResult dragResult;
};
//----------------------------------------------------------------------
#endif

250
contrib/src/stc/StcVC.dsp Normal file
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@@ -0,0 +1,250 @@
# Microsoft Developer Studio Project File - Name="StcVC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=StcVC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "StcVC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "StcVC.mak" CFG="StcVC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "StcVC - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "StcVC - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "StcVC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "scintilla/include" /I "scintilla/src" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "__WX__" /D "SCI_LEXER" /FD /c
# SUBTRACT CPP /YX
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\lib\stc.lib"
!ELSEIF "$(CFG)" == "StcVC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
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# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /I "scintilla/include" /I "scintilla/src" /D "_DEBUG" /D DEBUG=1 /D "__WXDEBUG__" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "__WX__" /D "SCI_LEXER" /FD /c
# SUBTRACT CPP /YX
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\lib\stcd.lib"
!ENDIF
# Begin Target
# Name "StcVC - Win32 Release"
# Name "StcVC - Win32 Debug"
# Begin Group "Stc"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\PlatWX.cpp
# End Source File
# Begin Source File
SOURCE=.\ScintillaWX.cpp
# End Source File
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# End Source File
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SOURCE=.\scintilla\src\Editor.h
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SOURCE=.\scintilla\src\Indicator.cxx
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# End Source File
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SOURCE=.\scintilla\src\LexHTML.cxx
# End Source File
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SOURCE=.\scintilla\src\LexOthers.cxx
# End Source File
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SOURCE=.\scintilla\src\LexPerl.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexPython.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexSQL.cxx
# End Source File
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SOURCE=.\scintilla\src\LexVB.cxx
# End Source File
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SOURCE=.\scintilla\src\LineMarker.cxx
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29
contrib/src/stc/StcVC.dsw Normal file
View File

@@ -0,0 +1,29 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "StcVC"=.\StcVC.dsp - Package Owner=<4>
Package=<5>
{{{
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Package=<4>
{{{
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###############################################################################
Global:
Package=<5>
{{{
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Package=<3>
{{{
}}}
###############################################################################

View File

@@ -0,0 +1,79 @@
#
# File: makefile.b32
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright:
#
# Makefile : Builds wxMMedia library for 32-bit BC++
# N.B. use:
# make -f makefile.b32 stc.cfg
# make -f makefile.b32
WXDIR = $(WXWIN)
SCINTILLA=.\scintilla
S=$(SCINTILLA)\src
STCEXTRACPPFLAGS=-D__WX__ -DSCI_LEXER -I$(SCINTILLA)/include -I$(S)
LIBTARGET=$(WXDIR)\contrib\lib\stc.lib
OBJECTS = \
Accessor.obj \
AutoComplete.obj \
CallTip.obj \
CellBuffer.obj \
ContractionState.obj\
Document.obj \
Editor.obj \
Indicator.obj \
KeyMap.obj \
KeyWords.obj \
LineMarker.obj \
PropSet.obj \
ScintillaBase.obj \
Style.obj \
ViewStyle.obj \
\
PlatWX.obj \
ScintillaWX.obj \
stc.obj \
!include $(WXDIR)\src\makelib.b32
CFG = stc.cfg
CPPFLAGS=$(DLL_FLAGS) $(EXTRACPPFLAGS) @$(CFG)
{$(S)}.cxx.obj:
bcc32 $(CPPFLAGS) -P -c {$< }
$(CFG): makefile.b32
copy &&!
-H=$(WXDIR)\src\msw\wx32.csm
-3
-d
-a1 # byte alignment
-R-
-X
-w-par
-w-aus
-w-hid # virtual function A hides virtual function B
-WE
-tWM
-I$(WXINC);$(BCCDIR)\include;$(WXDIR)/src/generic;$(WXDIR)/src/png;$(WXDIR)/src/jpeg;$(WXDIR)/src/zlib;$(WXDIR)/src/xpm;$(WXDIR)/src/tiff
-I$(WXDIR)\include\wx\msw\gnuwin32
-L$(BCCDIR)\lib
-D__WXWIN__
-D__WXMSW__
-D__WINDOWS__
-DWIN32
$(OPT)
$(DEBUG_FLAGS)
$(WIN95FLAG)
$(STCEXTRACPPFLAGS)
! $(CFG)

View File

@@ -0,0 +1,34 @@
# File: makefile.g95 For stectrl
# Author: Robin Dunn
# Created: 1-Feb-2000
# Updated:
WXDIR = ../../..
SCINTILLA=$(WXDIR)/contrib/src/stc/scintilla
S=$(SCINTILLA)/src
EXTRAINC=-D__WX__ -DSCI_LEXER -I$(SCINTILLA)/include -I$(S) -I. -I$(WXDIR)/contrib/include
OBJECTS = \
$(S)/Accessor.$(OBJSUFF) \
$(S)/AutoComplete.$(OBJSUFF) \
$(S)/CallTip.$(OBJSUFF) \
$(S)/CellBuffer.$(OBJSUFF) \
$(S)/ContractionState.$(OBJSUFF)\
$(S)/Document.$(OBJSUFF) \
$(S)/Editor.$(OBJSUFF) \
$(S)/Indicator.$(OBJSUFF) \
$(S)/KeyMap.$(OBJSUFF) \
$(S)/KeyWords.$(OBJSUFF) \
$(S)/LineMarker.$(OBJSUFF) \
$(S)/PropSet.$(OBJSUFF) \
$(S)/ScintillaBase.$(OBJSUFF) \
$(S)/Style.$(OBJSUFF) \
$(S)/ViewStyle.$(OBJSUFF) \
PlatWX.$(OBJSUFF) \
ScintillaWX.$(OBJSUFF) \
stc.$(OBJSUFF)
LIBTARGET = $(WXDIR)/contrib/lib/libstc.a
include $(WXDIR)/src/makelib.g95

View File

@@ -0,0 +1,94 @@
# File: makefile.vc For stectrl
# Author: Robin Dunn
# Created: 1-Feb-2000
# Updated:
# Set WXDIR for your system
WXDIR = $(WXWIN)
SCINTILLA=.\scintilla
S=$(SCINTILLA)\src
EXTRAINC=-D__WX__ -DSCI_LEXER -I$(SCINTILLA)/include -I$(S) -I. -I$(WXDIR)\contrib\include
NOPCH=1
!include $(WXDIR)\src\makevc.env
OBJECTS = \
$(D)\Accessor.obj \
$(D)\AutoComplete.obj \
$(D)\CallTip.obj \
$(D)\CellBuffer.obj \
$(D)\ContractionState.obj\
$(D)\Document.obj \
$(D)\Editor.obj \
$(D)\Indicator.obj \
$(D)\KeyMap.obj \
$(D)\KeyWords.obj \
$(D)\LineMarker.obj \
$(D)\PropSet.obj \
$(D)\ScintillaBase.obj \
$(D)\Style.obj \
$(D)\ViewStyle.obj \
\
$(D)\PlatWX.obj \
$(D)\ScintillaWX.obj \
$(D)\stc.obj \
LIBTARGET = $(WXDIR)\contrib\lib\stc$(LIBEXT).lib
all: $(D) $(LIBTARGET)
$(D) :
mkdir $(D)
wx:
cd $(WXDIR)\src\msw
nmake -f makefile.vc FINAL=$(FINAL)
cd $(THISDIR)
wxclean:
cd $(WXDIR)\src\msw
nmake -f makefile.vc clean
cd $(THISDIR)
$(LIBTARGET): $(OBJECTS)
-erase $(LIBTARGET)
$(implib) @<<
-out:$(LIBTARGET)
-machine:$(CPU)
$(OBJECTS)
<<
{$(S)}.cxx{$(D)}.obj:
$(cc) @<<
$(CPPFLAGS) /c /Fo$@ /Tp $<
<<
{}.cpp{$(D)}.obj:
$(cc) @<<
$(CPPFLAGS) /c /Fo$@ /Tp $<
<<
show:
@echo $(CPPFLAGS)
clean:
-erase $(D)\*.obj
-erase *.sbr
-erase *.exe
-erase *.res
-erase *.map
-erase *.pdb
-erase $(LIBTARGET)

View File

@@ -0,0 +1,7 @@
This directory contains copies of the scintilla/src and
scintilla/include directories from the Scintilla/SCiTE source
distribution. All other code needed to implement Scintilla on top of
wxWindows is located in the directory above this one.
The current version of the Scintilla code is somewhere between 1.22
and 1.23, (from their CVS.)

View File

@@ -0,0 +1,88 @@
// SciTE - Scintilla based Text Editor
// Accessor.h - rapid easy access to contents of a Scintilla
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
enum { wsSpace = 1, wsTab = 2, wsSpaceTab = 4, wsInconsistent=8};
class Accessor {
protected:
// bufferSize is a trade off between time taken to copy the characters and SendMessage overhead
// slopSize positions the buffer before the desired position in case there is some backtracking
enum {bufferSize=4000, slopSize=bufferSize/8};
char buf[bufferSize+1];
WindowID id;
PropSet &props;
int startPos;
int endPos;
int lenDoc;
int offset; // Optional but including an offset makes GCC generate better code
int codePage;
bool InternalIsLeadByte(char ch);
void Fill(int position);
public:
Accessor(WindowID id_, PropSet &props_, int offset_=0) :
id(id_), props(props_), startPos(0x7FFFFFFF), endPos(0),
lenDoc(-1), offset(offset_), codePage(0) {
}
void SetCodePage(int codePage_) { codePage = codePage_; }
char operator[](int position) {
position += offset;
if (position < startPos || position >= endPos) {
Fill(position);
}
return buf[position - startPos];
}
char SafeGetCharAt(int position, char chDefault=' ') {
// Safe version of operator[], returning a defined value for invalid position
position += offset;
if (position < startPos || position >= endPos) {
Fill(position);
if (position < startPos || position >= endPos) {
// Position is outside range of document
return chDefault;
}
}
return buf[position - startPos];
}
bool IsLeadByte(char ch) {
return codePage && InternalIsLeadByte(ch);
}
char StyleAt(int position);
int GetLine(int position);
int LineStart(int line);
int LevelAt(int line);
int Length();
void Flush() {
startPos = 0x7FFFFFFF;
lenDoc = -1;
}
int GetLineState(int line);
int SetLineState(int line, int state);
PropSet &GetPropSet() { return props; }
};
class StylingContext;
typedef bool (*PFNIsCommentLeader)(StylingContext &styler, int pos, int len);
class StylingContext : public Accessor {
char styleBuf[bufferSize];
int validLen;
char chFlags;
char chWhile;
unsigned int startSeg;
public:
StylingContext(WindowID id_, PropSet &props_, int offset_=0) :
Accessor(id_,props_,offset_), validLen(0), chFlags(0) {}
void StartAt(unsigned int start, char chMask=31);
void SetFlags(char chFlags_, char chWhile_) {chFlags = chFlags_; chWhile = chWhile_; };
unsigned int GetStartSegment() { return startSeg; }
void StartSegment(unsigned int pos);
void ColourTo(unsigned int pos, int chAttr);
int GetLine(int position);
void SetLevel(int line, int level);
void Flush();
int IndentAmount(int line, int *flags, PFNIsCommentLeader pfnIsCommentLeader = 0);
};

View File

@@ -0,0 +1,41 @@
// SciTE - Scintilla based Text Editor
// KeyWords.h - colourise for particular languages
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
typedef void (*LexerFunction)(unsigned int startPos, int lengthDoc, int initStyle,
WordList *keywordlists[], StylingContext &styler);
class LexerModule {
static LexerModule *base;
LexerModule *next;
int language;
LexerFunction fn;
public:
LexerModule(int language_, LexerFunction fn_);
static void Colourise(unsigned int startPos, int lengthDoc, int initStyle,
int language, WordList *keywordlists[], StylingContext &styler);
};
inline bool iswordchar(char ch) {
return isalnum(ch) || ch == '.' || ch == '_';
}
inline bool iswordstart(char ch) {
return isalnum(ch) || ch == '_';
}
inline bool isoperator(char ch) {
if (isalnum(ch))
return false;
// '.' left out as it is used to make up numbers
if (ch == '%' || ch == '^' || ch == '&' || ch == '*' ||
ch == '(' || ch == ')' || ch == '-' || ch == '+' ||
ch == '=' || ch == '|' || ch == '{' || ch == '}' ||
ch == '[' || ch == ']' || ch == ':' || ch == ';' ||
ch == '<' || ch == '>' || ch == ',' || ch == '/' ||
ch == '?' || ch == '!' || ch == '.' || ch == '~')
return true;
return false;
}

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@@ -0,0 +1,395 @@
// Scintilla source code edit control
// Platform.h - interface to platform facilities
// Also includes some basic utilities
// Implemented in PlatGTK.cxx for GTK+/Linux, PlatWin.cxx for Windows, and PlatWX.cxx for wxWindows
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef PLATFORM_H
#define PLATFORM_H
// PLAT_GTK = GTK+ on Linux, PLAT_WIN = Win32 API on Win32 OS
// PLAT_WX is wxWindows on any supported platform
// Could also have PLAT_GTKWIN = GTK+ on Win32 OS in future
#define PLAT_GTK 0
#define PLAT_WIN 0
#define PLAT_WX 0
#if defined(__WX__)
#undef PLAT_WX
#define PLAT_WX 1
#elif defined(GTK)
#undef PLAT_GTK
#define PLAT_GTK 1
#else
#undef PLAT_WIN
#define PLAT_WIN 1
#endif
// Include the main header for each platform
#if PLAT_GTK
#include <gtk/gtk.h>
#include <gdk/gdkkeysyms.h>
#endif
#if PLAT_WIN
#define _WIN32_WINNT 0x0400 // Otherwise some required stuff gets ifdef'd out
// Vassili Bourdo: shut up annoying Visual C++ warnings:
#ifdef _MSC_VER
#pragma warning(disable: 4800 4244 4309)
#endif
#include <windows.h>
#include <richedit.h>
#endif
#if PLAT_WX
#include <wx/wx.h>
#endif
// Underlying the implementation of the platform classes are platform specific types.
// Sometimes these need to be passed around by client code so they are defined here
#if PLAT_GTK
typedef GdkColor ColourID;
typedef GdkFont* FontID;
typedef GdkDrawable* SurfaceID;
typedef GtkWidget* WindowID;
typedef GtkItemFactory* MenuID;
#endif
#if PLAT_WIN
typedef COLORREF ColourID;
typedef HFONT FontID;
typedef HDC SurfaceID;
typedef HWND WindowID;
typedef HMENU MenuID;
#endif
#if PLAT_WX
typedef wxColour ColourID;
typedef wxFont* FontID;
typedef wxDC* SurfaceID;
typedef wxWindow* WindowID;
typedef wxMenu* MenuID;
#endif
#if PLAT_GTK || PLAT_WX
#define SHIFT_PRESSED 1
#define LEFT_CTRL_PRESSED 2
#define LEFT_ALT_PRESSED 4
#endif
// Point is exactly the same as the Win32 POINT and GTK+ GdkPoint so can be used interchangeably
class Point {
public:
int x;
int y;
Point(int x_=0, int y_=0) : x(x_), y(y_) {
}
// Other automatically defined methods (assignment, copy constructor, destructor) are fine
static Point FromLong(long lpoint);
};
// PRectangle is exactly the same as the Win32 RECT so can be used interchangeably
// PRectangles contain their top and left sides, but not their right and bottom sides
class PRectangle {
public:
int left;
int top;
int right;
int bottom;
PRectangle(int left_=0, int top_=0, int right_=0, int bottom_ = 0) :
left(left_), top(top_), right(right_), bottom(bottom_) {
}
// Other automatically defined methods (assignment, copy constructor, destructor) are fine
bool Contains(Point pt) {
return (pt.x >= left) && (pt.x <= right) &&
(pt.y >= top) && (pt.y <= bottom);
}
bool Contains(PRectangle rc) {
return (rc.left >= left) && (rc.right <= right) &&
(rc.top >= top) && (rc.bottom <= bottom);
}
bool Intersects(PRectangle other) {
return (right >= other.left) && (left <= other.right) &&
(bottom >= other.top) && (top <= other.bottom);
}
int Width() { return right - left; }
int Height() { return bottom - top; }
};
#if PLAT_WX
wxRect wxRectFromPRectangle(PRectangle prc);
PRectangle PRectangleFromwxRect(wxRect rc);
#endif
class Colour {
ColourID co;
public:
Colour(long lcol=0);
Colour(unsigned int red, unsigned int green, unsigned int blue);
bool operator==(const Colour &other) const;
long AsLong() const;
unsigned int GetRed();
unsigned int GetGreen();
unsigned int GetBlue();
friend class Surface;
friend class Palette;
};
// Colour pairs hold a desired colour and the colour that the graphics engine
// allocates to approximate the desired colour.
// To make palette management more automatic, ColourPairs could register at
// construction time with a palette management object.
struct ColourPair {
Colour desired;
Colour allocated;
ColourPair(Colour desired_=Colour(0,0,0)) {
desired = desired_;
allocated = desired;
}
};
class Window; // Forward declaration for Palette
class Palette {
int used;
enum {numEntries = 100};
ColourPair entries[numEntries];
#if PLAT_GTK
GdkColor *allocatedPalette;
int allocatedLen;
#elif PLAT_WIN
HPALETTE hpal;
#elif PLAT_WX
// wxPalette* pal; // **** Is this needed?
#endif
public:
bool allowRealization;
Palette();
~Palette();
void Release();
// This method either adds a colour to the list of wanted colours (want==true)
// or retrieves the allocated colour back to the ColourPair.
// This is one method to make it easier to keep the code for wanting and retrieving in sync.
void WantFind(ColourPair &cp, bool want);
void Allocate(Window &w);
friend class Surface;
};
class Font {
FontID id;
#if PLAT_WX
int ascent;
#endif
// Private so Font objects can not be copied
Font(const Font &) {}
Font &operator=(const Font &) { id=0; return *this; }
public:
Font();
~Font();
void Create(const char *faceName, int size, bool bold=false, bool italic=false);
void Release();
FontID GetID() { return id; }
// Alias another font - caller guarantees not to Release
void SetID(FontID id_) { id = id_; }
friend class Surface;
};
// A surface abstracts a place to draw
class Surface {
private:
#if PLAT_GTK
GdkDrawable *drawable;
GdkGC *gc;
GdkPixmap *ppixmap;
int x;
int y;
bool inited;
bool createdGC;
#elif PLAT_WIN
HDC hdc;
bool hdcOwned;
HPEN pen;
HPEN penOld;
HBRUSH brush;
HBRUSH brushOld;
HFONT font;
HFONT fontOld;
HBITMAP bitmap;
HBITMAP bitmapOld;
HPALETTE paletteOld;
#elif PLAT_WX
wxDC* hdc;
bool hdcOwned;
wxBitmap* bitmap;
int x;
int y;
#endif
// Private so Surface objects can not be copied
Surface(const Surface &) {}
Surface &operator=(const Surface &) { return *this; }
#if PLAT_WIN || PLAT_WX
void BrushColor(Colour back);
void SetFont(Font &font_);
#endif
public:
Surface();
~Surface();
void Init();
void Init(SurfaceID hdc_);
void InitPixMap(int width, int height, Surface *surface_);
void Release();
bool Initialised();
void PenColour(Colour fore);
int LogPixelsY();
void MoveTo(int x_, int y_);
void LineTo(int x_, int y_);
void Polygon(Point *pts, int npts, Colour fore, Colour back);
void RectangleDraw(PRectangle rc, Colour fore, Colour back);
void FillRectangle(PRectangle rc, Colour back);
void FillRectangle(PRectangle rc, Surface &surfacePattern);
void RoundedRectangle(PRectangle rc, Colour fore, Colour back);
void Ellipse(PRectangle rc, Colour fore, Colour back);
void Copy(PRectangle rc, Point from, Surface &surfaceSource);
void DrawText(PRectangle rc, Font &font_, int ybase, const char *s, int len, Colour fore, Colour back);
void DrawTextClipped(PRectangle rc, Font &font_, int ybase, const char *s, int len, Colour fore, Colour back);
void MeasureWidths(Font &font_, const char *s, int len, int *positions);
int WidthText(Font &font_, const char *s, int len);
int WidthChar(Font &font_, char ch);
int Ascent(Font &font_);
int Descent(Font &font_);
int InternalLeading(Font &font_);
int ExternalLeading(Font &font_);
int Height(Font &font_);
int AverageCharWidth(Font &font_);
int SetPalette(Palette *pal, bool inBackGround);
void SetClip(PRectangle rc);
void FlushCachedState();
};
// Class to hide the details of window manipulation
// Does not own the window which will normally have a longer life than this object
class Window {
friend class ListBox;
protected:
WindowID id;
public:
Window() : id(0) {}
virtual ~Window();
Window &operator=(WindowID id_) {
id = id_;
return *this;
}
WindowID GetID() { return id; }
bool Created() { return id != 0; }
void Destroy();
bool HasFocus();
PRectangle GetPosition();
void SetPosition(PRectangle rc);
void SetPositionRelative(PRectangle rc, Window relativeTo);
PRectangle GetClientPosition();
void Show(bool show=true);
void InvalidateAll();
void InvalidateRectangle(PRectangle rc);
void SetFont(Font &font);
enum Cursor { cursorText, cursorArrow, cursorUp, cursorWait, cursorHoriz, cursorVert, cursorReverseArrow };
void SetCursor(Cursor curs);
void SetTitle(const char *s);
#if PLAT_WIN
LRESULT SendMessage(UINT msg, WPARAM wParam=0, LPARAM lParam=0);
int GetDlgCtrlID();
HINSTANCE GetInstance();
#endif
};
class ListBox : public Window {
#if PLAT_GTK
WindowID list;
WindowID scroller;
int current;
#endif
public:
ListBox();
virtual ~ListBox();
ListBox &operator=(WindowID id_) {
id = id_;
return *this;
}
void Create(Window &parent, int ctrlID);
void Clear();
void Append(char *s);
int Length();
void Select(int n);
int GetSelection();
int Find(const char *prefix);
void GetValue(int n, char *value, int len);
void Sort();
};
class Menu {
MenuID id;
public:
Menu();
MenuID GetID() { return id; }
void CreatePopUp();
void Destroy();
void Show(Point pt, Window &w);
};
// Platform class used to retrieve system wide parameters such as double click speed
// and chrome colour. Not a creatable object, more of a module with several functions.
class Platform {
// Private so Platform objects can not be copied
Platform(const Platform &) {}
Platform &operator=(const Platform &) { return *this; }
public:
// Should be private because no new Platforms are ever created
// but gcc warns about this
Platform() {}
~Platform() {}
static Colour Chrome();
static Colour ChromeHighlight();
static const char *DefaultFont();
static int DefaultFontSize();
static unsigned int DoubleClickTime();
static void DebugDisplay(const char *s);
static bool IsKeyDown(int key);
static long SendScintilla(
WindowID w, unsigned int msg, unsigned long wParam=0, long lParam=0);
// These are utility functions not really tied to a platform
static int Minimum(int a, int b);
static int Maximum(int a, int b);
static void DebugPrintf(const char *format, ...);
static int Clamp(int val, int minVal, int maxVal);
};
#endif

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@@ -0,0 +1,180 @@
// SciTE - Scintilla based Text Editor
// PropSet.h - a java style properties file module
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef PROPSET_H
#define PROPSET_H
bool EqualCaseInsensitive(const char *a, const char *b);
// Define another string class.
// While it would be 'better' to use std::string, that doubles the executable size.
inline char *StringDup(const char *s) {
if (!s)
return 0;
char *sNew = new char[strlen(s) + 1];
if (sNew)
strcpy(sNew, s);
return sNew;
}
class SString {
char *s;
public:
SString() {
s = 0;
}
SString(const SString &source) {
s = StringDup(source.s);
}
SString(const char *s_) {
s = StringDup(s_);
}
SString(int i) {
char number[100];
sprintf(number, "%0d", i);
//itoa(i, number, 10);
s = StringDup(number);
}
~SString() {
delete []s;
s = 0;
}
SString &operator=(const SString &source) {
if (this != &source) {
delete []s;
s = StringDup(source.s);
}
return *this;
}
bool operator==(const SString &other) const {
if ((s == 0) && (other.s == 0))
return true;
if ((s == 0) || (other.s == 0))
return false;
return strcmp(s, other.s) == 0;
}
bool operator==(const char *sother) const {
if ((s == 0) && (sother == 0))
return true;
if ((s == 0) || (sother == 0))
return false;
return strcmp(s, sother) == 0;
}
const char *c_str() const {
if (s)
return s;
else
return "";
}
int length() const {
if (s)
return strlen(s);
else
return 0;
}
char operator[](int i) {
if (s)
return s[i];
else
return '\0';
}
SString &operator +=(const char *sother) {
int len = length();
int lenOther = strlen(sother);
char *sNew = new char[len + lenOther + 1];
if (sNew) {
if (s)
memcpy(sNew, s, len);
memcpy(sNew + len, sother, lenOther);
sNew[len + lenOther] = '\0';
delete []s;
s = sNew;
}
return *this;
}
int value() {
if (s)
return atoi(s);
else
return 0;
}
};
class PropSet {
private:
char **vals;
int size;
int used;
public:
PropSet *superPS;
PropSet();
~PropSet();
void EnsureCanAddEntry();
void Set(const char *key, const char *val);
void Set(char *keyval);
SString Get(const char *key);
int GetInt(const char *key, int defaultValue=0);
SString GetWild(const char *keybase, const char *filename);
SString GetNewExpand(const char *keybase, const char *filename);
void Clear();
void ReadFromMemory(const char *data, int len);
void Read(const char *filename);
};
// This is a fixed length list of strings suitable for display in combo boxes
// as a memory of user entries
template<int sz>
class EntryMemory {
SString entries[sz];
public:
void Insert(SString s) {
for (int i=0;i<sz;i++) {
if (entries[i] == s) {
for (int j=i;j>0;j--) {
entries[j] = entries[j-1];
}
entries[0] = s;
return;
}
}
for (int k=sz-1;k>0;k--) {
entries[k] = entries[k-1];
}
entries[0] = s;
}
int Length() const {
int len = 0;
for (int i=0;i<sz;i++)
if (entries[i].length())
len++;
return len;
}
SString At(int n) const {
return entries[n];
}
};
class WordList {
public:
// Each word contains at least one character - a empty word acts as sentinal at the end.
char **words;
char *list;
int len;
bool onlyLineEnds; // Delimited by any white space or only line ends
int starts[256];
WordList(bool onlyLineEnds_ = false) :
words(0), list(0), len(0), onlyLineEnds(onlyLineEnds_) {}
~WordList() { Clear(); }
operator bool() { return list; }
const char *operator[](int ind) { return words[ind]; }
void Clear();
void Set(const char *s);
char *Allocate(int size);
void SetFromAllocated();
bool InList(const char *s);
};
#endif

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// Scintilla source code edit control
// SciLexer - interface to the added lexer functions in the SciLexer version of the edit control
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef SCILEXER_H
#define SCILEXER_H
// SciLexer features - not in standard Scintilla
#define SCLEX_CONTAINER 0
#define SCLEX_NULL 1
#define SCLEX_PYTHON 2
#define SCLEX_CPP 3
#define SCLEX_HTML 4
#define SCLEX_XML 5
#define SCLEX_PERL 6
#define SCLEX_SQL 7
#define SCLEX_VB 8
#define SCLEX_PROPERTIES 9
#define SCLEX_ERRORLIST 10
#define SCLEX_MAKEFILE 11
#define SCLEX_BATCH 12
// Lexical states for SCLEX_PYTHON
#define SCE_P_DEFAULT 0
#define SCE_P_COMMENTLINE 1
#define SCE_P_NUMBER 2
#define SCE_P_STRING 3
#define SCE_P_CHARACTER 4
#define SCE_P_WORD 5
#define SCE_P_TRIPLE 6
#define SCE_P_TRIPLEDOUBLE 7
#define SCE_P_CLASSNAME 8
#define SCE_P_DEFNAME 9
#define SCE_P_OPERATOR 10
#define SCE_P_IDENTIFIER 11
#define SCE_P_COMMENTBLOCK 12
#define SCE_P_STRINGEOL 13
// Lexical states for SCLEX_CPP, SCLEX_VB
#define SCE_C_DEFAULT 0
#define SCE_C_COMMENT 1
#define SCE_C_COMMENTLINE 2
#define SCE_C_COMMENTDOC 3
#define SCE_C_NUMBER 4
#define SCE_C_WORD 5
#define SCE_C_STRING 6
#define SCE_C_CHARACTER 7
#define SCE_C_UUID 8
#define SCE_C_PREPROCESSOR 9
#define SCE_C_OPERATOR 10
#define SCE_C_IDENTIFIER 11
#define SCE_C_STRINGEOL 12
// Lexical states for SCLEX_HTML, SCLEX_xML
#define SCE_H_DEFAULT 0
#define SCE_H_TAG 1
#define SCE_H_TAGUNKNOWN 2
#define SCE_H_ATTRIBUTE 3
#define SCE_H_ATTRIBUTEUNKNOWN 4
#define SCE_H_NUMBER 5
#define SCE_H_DOUBLESTRING 6
#define SCE_H_SINGLESTRING 7
#define SCE_H_OTHER 8
#define SCE_H_COMMENT 9
#define SCE_H_ENTITY 10
// XML and ASP
#define SCE_H_TAGEND 11
#define SCE_H_XMLSTART 12
#define SCE_H_XMLEND 13
#define SCE_H_SCRIPT 14
#define SCE_H_ASP 15
#define SCE_H_ASPAT 16
// Embedded Javascript
#define SCE_HJ_START 40
#define SCE_HJ_DEFAULT 41
#define SCE_HJ_COMMENT 42
#define SCE_HJ_COMMENTLINE 43
#define SCE_HJ_COMMENTDOC 44
#define SCE_HJ_NUMBER 45
#define SCE_HJ_WORD 46
#define SCE_HJ_KEYWORD 47
#define SCE_HJ_DOUBLESTRING 48
#define SCE_HJ_SINGLESTRING 49
#define SCE_HJ_SYMBOLS 50
#define SCE_HJ_STRINGEOL 51
// ASP Javascript
#define SCE_HJA_START 55
#define SCE_HJA_DEFAULT 56
#define SCE_HJA_COMMENT 57
#define SCE_HJA_COMMENTLINE 58
#define SCE_HJA_COMMENTDOC 59
#define SCE_HJA_NUMBER 60
#define SCE_HJA_WORD 61
#define SCE_HJA_KEYWORD 62
#define SCE_HJA_DOUBLESTRING 63
#define SCE_HJA_SINGLESTRING 64
#define SCE_HJA_SYMBOLS 65
#define SCE_HJA_STRINGEOL 66
// Embedded VBScript
#define SCE_HB_START 70
#define SCE_HB_DEFAULT 71
#define SCE_HB_COMMENTLINE 72
#define SCE_HB_NUMBER 73
#define SCE_HB_WORD 74
#define SCE_HB_STRING 75
#define SCE_HB_IDENTIFIER 76
#define SCE_HB_STRINGEOL 77
// ASP VBScript
#define SCE_HBA_START 80
#define SCE_HBA_DEFAULT 81
#define SCE_HBA_COMMENTLINE 82
#define SCE_HBA_NUMBER 83
#define SCE_HBA_WORD 84
#define SCE_HBA_STRING 85
#define SCE_HBA_IDENTIFIER 86
#define SCE_HBA_STRINGEOL 87
// Embedded Python
#define SCE_HP_START 90
#define SCE_HP_DEFAULT 91
#define SCE_HP_COMMENTLINE 92
#define SCE_HP_NUMBER 93
#define SCE_HP_STRING 94
#define SCE_HP_CHARACTER 95
#define SCE_HP_WORD 96
#define SCE_HP_TRIPLE 97
#define SCE_HP_TRIPLEDOUBLE 98
#define SCE_HP_CLASSNAME 99
#define SCE_HP_DEFNAME 100
#define SCE_HP_OPERATOR 101
#define SCE_HP_IDENTIFIER 102
// ASP Python
#define SCE_HPA_START 105
#define SCE_HPA_DEFAULT 106
#define SCE_HPA_COMMENTLINE 107
#define SCE_HPA_NUMBER 108
#define SCE_HPA_STRING 109
#define SCE_HPA_CHARACTER 110
#define SCE_HPA_WORD 111
#define SCE_HPA_TRIPLE 112
#define SCE_HPA_TRIPLEDOUBLE 113
#define SCE_HPA_CLASSNAME 114
#define SCE_HPA_DEFNAME 115
#define SCE_HPA_OPERATOR 116
#define SCE_HPA_IDENTIFIER 117
// Lexical states for SCLEX_PERL
#define SCE_PL_DEFAULT 0
#define SCE_PL_HERE 1
#define SCE_PL_COMMENTLINE 2
#define SCE_PL_POD 3
#define SCE_PL_NUMBER 4
#define SCE_PL_WORD 5
#define SCE_PL_STRING 6
#define SCE_PL_CHARACTER 7
#define SCE_PL_PUNCTUATION 8
#define SCE_PL_PREPROCESSOR 9
#define SCE_PL_OPERATOR 10
#define SCE_PL_IDENTIFIER 11
#define SCE_PL_SCALAR 12
#define SCE_PL_ARRAY 13
#define SCE_PL_HASH 14
#define SCE_PL_SYMBOLTABLE 15
#define SCE_PL_REF 16
#define SCE_PL_REGEX 17
#define SCE_PL_REGSUBST 18
#define SCE_PL_LONGQUOTE 19
#define SCE_PL_BACKTICKS 20
#define SCE_PL_DATASECTION 21
#endif

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// Scintilla source code edit control
// Scintilla.h - interface to the edit control
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef SCINTILLA_H
#define SCINTILLA_H
// Compile-time configuration options
#define MACRO_SUPPORT 1 // Comment out to remove macro hooks
#if PLAT_GTK
#include <gdk/gdk.h>
#include <gtk/gtkvbox.h>
#ifdef __cplusplus
extern "C" {
#endif
#define SCINTILLA(obj) GTK_CHECK_CAST (obj, scintilla_get_type (), ScintillaObject)
#define SCINTILLA_CLASS(klass) GTK_CHECK_CLASS_CAS T (klass, scintilla_get_type (), ScintillaClass)
#define IS_SCINTILLA(obj) GTK_CHECK_TYPE (obj, scintilla_get_type ())
typedef struct _ScintillaObject ScintillaObject;
typedef struct _ScintillaClass ScintillaClass;
struct _ScintillaObject
{
GtkFixed vbox;
void *pscin;
};
struct _ScintillaClass
{
GtkFixedClass parent_class;
void (* command) (ScintillaObject *ttt);
void (* notify) (ScintillaObject *ttt);
};
guint scintilla_get_type (void);
GtkWidget* scintilla_new (void);
void scintilla_set_id (ScintillaObject *sci,int id);
long scintilla_send_message (ScintillaObject *sci,int iMessage,int wParam,int lParam);
#include "WinDefs.h"
#ifdef __cplusplus
}
#endif
#endif
#if PLAT_WX
#include "WinDefs.h"
#endif
// Both GTK and Windows
#define INVALID_POSITION -1
// Define start of Scintilla messages to be greater than all edit (EM_*) messages
// as many EM_ messages can be used.
#define SCI_START 2000
#define SCI_OPTIONAL_START 3000
#define SCI_LEXER_START 4000
#define SCI_ADDTEXT SCI_START + 1
#define SCI_ADDSTYLEDTEXT SCI_START + 2
#define SCI_INSERTTEXT SCI_START + 3
#define SCI_CLEARALL SCI_START + 4
#define SCI_GETLENGTH SCI_START + 6
#define SCI_GETCHARAT SCI_START + 7
#define SCI_GETCURRENTPOS SCI_START + 8
#define SCI_GETANCHOR SCI_START + 9
#define SCI_GETSTYLEAT SCI_START + 10
#define SCI_REDO SCI_START + 11
#define SCI_SETUNDOCOLLECTION SCI_START + 12
#define SCI_SELECTALL SCI_START + 13
#define SCI_SETSAVEPOINT SCI_START + 14
#define SCI_GETSTYLEDTEXT SCI_START + 15
#define SCI_CANREDO SCI_START + 16
#define SCI_MARKERLINEFROMHANDLE SCI_START + 17
#define SCI_MARKERDELETEHANDLE SCI_START + 18
#define SC_UNDOCOLLECT_NONE 0
#define SC_UNDOCOLLECT_AUTOSTART 1
#define SCI_GETVIEWWS SCI_START + 20
#define SCI_SETVIEWWS SCI_START + 21
#define SCI_CHANGEPOSITION SCI_START + 22
#define SCI_GOTOLINE SCI_START + 24
#define SCI_GOTOPOS SCI_START + 25
#define SCI_SETANCHOR SCI_START + 26
#define SCI_GETCURLINE SCI_START + 27
#define SCI_GETENDSTYLED SCI_START + 28
#define SCI_CONVERTEOLS SCI_START + 29
#define SCI_GETEOLMODE SCI_START + 30
#define SCI_SETEOLMODE SCI_START + 31
#define SC_EOL_CRLF 0
#define SC_EOL_CR 1
#define SC_EOL_LF 2
#define SCI_STARTSTYLING SCI_START + 32
#define SCI_SETSTYLING SCI_START + 33
#define SCI_SETBUFFEREDDRAW SCI_START + 35
#define SCI_SETTABWIDTH SCI_START + 36
#define SCI_SETCODEPAGE SCI_START + 37
#define SCI_SETUSEPALETTE SCI_START + 39
#define MARKER_MAX 31
#define SC_MARK_CIRCLE 0
#define SC_MARK_ROUNDRECT 1
#define SC_MARK_ARROW 2
#define SC_MARK_SMALLRECT 3
#define SC_MARK_SHORTARROW 4
#define SC_MARK_EMPTY 5
#define SC_MARK_ARROWDOWN 6
#define SC_MARK_MINUS 7
#define SC_MARK_PLUS 8
#define SCI_MARKERDEFINE SCI_START + 40
#define SCI_MARKERSETFORE SCI_START + 41
#define SCI_MARKERSETBACK SCI_START + 42
#define SCI_MARKERADD SCI_START + 43
#define SCI_MARKERDELETE SCI_START + 44
#define SCI_MARKERDELETEALL SCI_START + 45
#define SCI_MARKERGET SCI_START + 46
#define SCI_MARKERNEXT SCI_START + 47
#define SCI_MARKERPREVIOUS SCI_START + 48
#define SC_MARKNUM_FOLDER 30
#define SC_MARKNUM_FOLDEROPEN 31
#define SC_MASK_FOLDERS ((1<<SC_MARKNUM_FOLDER) | (1<<SC_MARKNUM_FOLDEROPEN))
#define SC_MARGIN_SYMBOL 0
#define SC_MARGIN_NUMBER 1
#define SCI_SETMARGINTYPEN SCI_START + 240
#define SCI_GETMARGINTYPEN SCI_START + 241
#define SCI_SETMARGINWIDTHN SCI_START + 242
#define SCI_GETMARGINWIDTHN SCI_START + 243
#define SCI_SETMARGINMASKN SCI_START + 244
#define SCI_GETMARGINMASKN SCI_START + 245
#define SCI_SETMARGINSENSITIVEN SCI_START + 246
#define SCI_GETMARGINSENSITIVEN SCI_START + 247
#define STYLE_DEFAULT 32
#define STYLE_LINENUMBER 33
#define STYLE_BRACELIGHT 34
#define STYLE_BRACEBAD 35
#define STYLE_CONTROLCHAR 36
#define STYLE_MAX 127
#define SCI_STYLECLEARALL SCI_START + 50
#define SCI_STYLESETFORE SCI_START + 51
#define SCI_STYLESETBACK SCI_START + 52
#define SCI_STYLESETBOLD SCI_START + 53
#define SCI_STYLESETITALIC SCI_START + 54
#define SCI_STYLESETSIZE SCI_START + 55
#define SCI_STYLESETFONT SCI_START + 56
#define SCI_STYLESETEOLFILLED SCI_START + 57
#define SCI_STYLERESETDEFAULT SCI_START + 58
#define SCI_SETSELFORE SCI_START + 67
#define SCI_SETSELBACK SCI_START + 68
#define SCI_SETCARETFORE SCI_START + 69
#define SCI_ASSIGNCMDKEY SCI_START + 70
#define SCI_CLEARCMDKEY SCI_START + 71
#define SCI_CLEARALLCMDKEYS SCI_START + 72
#define SCI_SETSTYLINGEX SCI_START + 73
#define SCI_GETCARETPERIOD SCI_START + 75
#define SCI_SETCARETPERIOD SCI_START + 76
#define SCI_SETWORDCHARS SCI_START + 77
#define SCI_BEGINUNDOACTION SCI_START + 78
#define SCI_ENDUNDOACTION SCI_START + 79
#define INDIC_MAX 7
#define INDIC_PLAIN 0
#define INDIC_SQUIGGLE 1
#define INDIC_TT 2
#define INDIC0_MASK 32
#define INDIC1_MASK 64
#define INDIC2_MASK 128
#define INDICS_MASK (INDIC0_MASK | INDIC1_MASK | INDIC2_MASK)
#define SCI_INDICSETSTYLE SCI_START + 80
#define SCI_INDICGETSTYLE SCI_START + 81
#define SCI_INDICSETFORE SCI_START + 82
#define SCI_INDICGETFORE SCI_START + 83
#define SCI_SETSTYLEBITS SCI_START + 90
#define SCI_GETSTYLEBITS SCI_START + 91
#define SCI_SETLINESTATE SCI_START + 92
#define SCI_GETLINESTATE SCI_START + 93
#define SCI_GETMAXLINESTATE SCI_START + 94
#define SCI_AUTOCSHOW SCI_START + 100
#define SCI_AUTOCCANCEL SCI_START + 101
#define SCI_AUTOCACTIVE SCI_START + 102
#define SCI_AUTOCPOSSTART SCI_START + 103
#define SCI_AUTOCCOMPLETE SCI_START + 104
#define SCI_AUTOCSTOPS SCI_START + 105
#define SCI_CALLTIPSHOW SCI_START + 200
#define SCI_CALLTIPCANCEL SCI_START + 201
#define SCI_CALLTIPACTIVE SCI_START + 202
#define SCI_CALLTIPPOSSTART SCI_START + 203
#define SCI_CALLTIPSETHLT SCI_START + 204
#define SCI_CALLTIPSETBACK SCI_START + 205
#define SC_FOLDLEVELBASE 0x400
#define SC_FOLDLEVELWHITEFLAG 0x1000
#define SC_FOLDLEVELHEADERFLAG 0x2000
#define SC_FOLDLEVELNUMBERMASK 0x0FFF
#define SCI_VISIBLEFROMDOCLINE SCI_START + 220
#define SCI_DOCLINEFROMVISIBLE SCI_START + 221
#define SCI_SETFOLDLEVEL SCI_START + 222
#define SCI_GETFOLDLEVEL SCI_START + 223
#define SCI_GETLASTCHILD SCI_START + 224
#define SCI_GETFOLDPARENT SCI_START + 225
#define SCI_SHOWLINES SCI_START + 226
#define SCI_HIDELINES SCI_START + 227
#define SCI_GETLINEVISIBLE SCI_START + 228
#define SCI_SETFOLDEXPANDED SCI_START + 229
#define SCI_GETFOLDEXPANDED SCI_START + 230
#define SCI_TOGGLEFOLD SCI_START + 231
#define SCI_ENSUREVISIBLE SCI_START + 232
#define SCI_SETFOLDFLAGS SCI_START + 233
// Key messages
#define SCI_LINEDOWN SCI_START + 300
#define SCI_LINEDOWNEXTEND SCI_START + 301
#define SCI_LINEUP SCI_START + 302
#define SCI_LINEUPEXTEND SCI_START + 303
#define SCI_CHARLEFT SCI_START + 304
#define SCI_CHARLEFTEXTEND SCI_START + 305
#define SCI_CHARRIGHT SCI_START + 306
#define SCI_CHARRIGHTEXTEND SCI_START + 307
#define SCI_WORDLEFT SCI_START + 308
#define SCI_WORDLEFTEXTEND SCI_START + 309
#define SCI_WORDRIGHT SCI_START + 310
#define SCI_WORDRIGHTEXTEND SCI_START + 311
#define SCI_HOME SCI_START + 312
#define SCI_HOMEEXTEND SCI_START + 313
#define SCI_LINEEND SCI_START + 314
#define SCI_LINEENDEXTEND SCI_START + 315
#define SCI_DOCUMENTSTART SCI_START + 316
#define SCI_DOCUMENTSTARTEXTEND SCI_START + 317
#define SCI_DOCUMENTEND SCI_START + 318
#define SCI_DOCUMENTENDEXTEND SCI_START + 319
#define SCI_PAGEUP SCI_START + 320
#define SCI_PAGEUPEXTEND SCI_START + 321
#define SCI_PAGEDOWN SCI_START + 322
#define SCI_PAGEDOWNEXTEND SCI_START + 323
#define SCI_EDITTOGGLEOVERTYPE SCI_START + 324
#define SCI_CANCEL SCI_START + 325
#define SCI_DELETEBACK SCI_START + 326
#define SCI_TAB SCI_START + 327
#define SCI_BACKTAB SCI_START + 328
#define SCI_NEWLINE SCI_START + 329
#define SCI_FORMFEED SCI_START + 330
#define SCI_VCHOME SCI_START + 331
#define SCI_VCHOMEEXTEND SCI_START + 332
#define SCI_ZOOMIN SCI_START + 333
#define SCI_ZOOMOUT SCI_START + 334
#define SCI_DELWORDLEFT SCI_START + 335
#define SCI_DELWORDRIGHT SCI_START + 336
#define SCI_LINECUT SCI_START + 337
#define SCI_LINEDELETE SCI_START + 338
#define SCI_LINETRANSPOSE SCI_START + 339
#define SCI_LOWERCASE SCI_START + 340
#define SCI_UPPERCASE SCI_START + 341
#define SCI_LINELENGTH SCI_START + 350
#define SCI_BRACEHIGHLIGHT SCI_START + 351
#define SCI_BRACEBADLIGHT SCI_START + 352
#define SCI_BRACEMATCH SCI_START + 353
#define SCI_GETVIEWEOL SCI_START + 355
#define SCI_SETVIEWEOL SCI_START + 356
#define SCI_GETDOCPOINTER SCI_START + 357
#define SCI_SETDOCPOINTER SCI_START + 358
#define SCI_SETMODEVENTMASK SCI_START + 359
#define EDGE_NONE 0
#define EDGE_LINE 1
#define EDGE_BACKGROUND 2
#define SCI_GETEDGECOLUMN SCI_START + 360
#define SCI_SETEDGECOLUMN SCI_START + 361
#define SCI_GETEDGEMODE SCI_START + 362
#define SCI_SETEDGEMODE SCI_START + 363
#define SCI_GETEDGECOLOUR SCI_START + 364
#define SCI_SETEDGECOLOUR SCI_START + 365
#define SCI_SEARCHANCHOR SCI_START + 366
#define SCI_SEARCHNEXT SCI_START + 367
#define SCI_SEARCHPREV SCI_START + 368
#define CARET_SLOP 0x01 // Show caret within N lines of edge when it's scrolled to view
#define CARET_CENTER 0x02 // Center caret on screen when it's scrolled to view
#define CARET_STRICT 0x04 // OR this with CARET_CENTER to reposition even when visible, or
// OR this with CARET_SLOP to reposition whenever outside slop border
#define SCI_SETCARETPOLICY SCI_START + 369
#define SCI_LINESONSCREEN SCI_START + 370
#define SCI_USEPOPUP SCI_START + 371
// GTK+ Specific
#define SCI_GRABFOCUS SCI_START + 400
// Optional module for macro recording
#ifdef MACRO_SUPPORT
typedef void (tMacroRecorder)(UINT iMessage, WPARAM wParam, LPARAM lParam,
void *userData);
#define SCI_STARTRECORD SCI_OPTIONAL_START + 1
#define SCI_STOPRECORD SCI_OPTIONAL_START + 2
#endif
#define SCI_SETLEXER SCI_LEXER_START + 1
#define SCI_GETLEXER SCI_LEXER_START + 2
#define SCI_COLOURISE SCI_LEXER_START + 3
#define SCI_SETPROPERTY SCI_LEXER_START + 4
#define SCI_SETKEYWORDS SCI_LEXER_START + 5
// Notifications
// Type of modification and the action which caused the modification
// These are defined as a bit mask to make it easy to specify which notifications are wanted.
// One bit is set from each of SC_MOD_* and SC_PERFORMED_*.
#define SC_MOD_INSERTTEXT 0x1
#define SC_MOD_DELETETEXT 0x2
#define SC_MOD_CHANGESTYLE 0x4
#define SC_MOD_CHANGEFOLD 0x8
#define SC_PERFORMED_USER 0x10
#define SC_PERFORMED_UNDO 0x20
#define SC_PERFORMED_REDO 0x40
#define SC_LASTSTEPINUNDOREDO 0x100
#define SC_MOD_CHANGEMARKER 0x200
#define SC_MODEVENTMASKALL 0x377
struct SCNotification {
NMHDR nmhdr;
int position; // SCN_STYLENEEDED, SCN_MODIFIED
int ch; // SCN_CHARADDED, SCN_KEY
int modifiers; // SCN_KEY
int modificationType; // SCN_MODIFIED
const char *text; // SCN_MODIFIED
int length; // SCN_MODIFIED
int linesAdded; // SCN_MODIFIED
#ifdef MACRO_SUPPORT
int message; // SCN_MACRORECORD
int wParam; // SCN_MACRORECORD
int lParam; // SCN_MACRORECORD
#endif
int line; // SCN_MODIFIED
int foldLevelNow; // SCN_MODIFIED
int foldLevelPrev; // SCN_MODIFIED
int margin; // SCN_MARGINCLICK
};
#define SCN_STYLENEEDED 2000
#define SCN_CHARADDED 2001
#define SCN_SAVEPOINTREACHED 2002
#define SCN_SAVEPOINTLEFT 2003
#define SCN_MODIFYATTEMPTRO 2004
// GTK+ Specific to work around focus and accelerator problems:
#define SCN_KEY 2005
#define SCN_DOUBLECLICK 2006
#define SCN_UPDATEUI 2007
// The old name for SCN_UPDATEUI:
#define SCN_CHECKBRACE 2007
#define SCN_MODIFIED 2008
// Optional module for macro recording
#ifdef MACRO_SUPPORT
#define SCN_MACRORECORD 2009
#endif
#define SCN_MARGINCLICK 2010
#define SCN_NEEDSHOWN 2011
#ifdef STATIC_BUILD
void Scintilla_RegisterClasses(HINSTANCE hInstance);
#endif
// Deprecation section listing all API features that are deprecated and will
// will be removed completely in a future version.
// To enable these features define INCLUDE_DEPRECATED_FEATURES
#ifdef INCLUDE_DEPRECATED_FEATURES
// Default style settings. These are deprecated and will be removed in a future version.
#define SCI_SETFORE SCI_START + 60
#define SCI_SETBACK SCI_START + 61
#define SCI_SETBOLD SCI_START + 62
#define SCI_SETITALIC SCI_START + 63
#define SCI_SETSIZE SCI_START + 64
#define SCI_SETFONT SCI_START + 65
#define SCI_APPENDUNDOSTARTACTION SCI_START + 74
#define SC_UNDOCOLLECT_MANUALSTART 2
// Deprecated in release 1.22
#define SCI_SETMARGINWIDTH SCI_START + 34
#define SCI_SETLINENUMBERWIDTH SCI_START + 38
#endif
#endif

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// Scintilla source code edit control
// WinDefs.h - the subset of definitions from Windows needed by Scintilla for GTK+
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef WINDEFS_H
#define WINDEFS_H
#define WORD short
#define WPARAM unsigned long
#define LPARAM long
#define LRESULT long
#define DWORD long
#define UINT unsigned int
#define LPSTR char *
#define LONG long
/* RTF control */
#define EM_CANPASTE (1074)
#define EM_CANUNDO (198)
#define EM_CHARFROMPOS (215)
#define EM_DISPLAYBAND (1075)
#define EM_EMPTYUNDOBUFFER (205)
#define EM_EXGETSEL (1076)
#define EM_EXLIMITTEXT (1077)
#define EM_EXLINEFROMCHAR (1078)
#define EM_EXSETSEL (1079)
#define EM_FINDTEXT (1080)
#define EM_FINDTEXTEX (1103)
#define EM_FINDWORDBREAK (1100)
#define EM_FMTLINES (200)
#define EM_FORMATRANGE (1081)
#define EM_GETCHARFORMAT (1082)
#define EM_GETEVENTMASK (1083)
#define EM_GETFIRSTVISIBLELINE (206)
#define EM_GETHANDLE (189)
#define EM_GETLIMITTEXT (213)
#define EM_GETLINE (196)
#define EM_GETLINECOUNT (186)
#define EM_GETMARGINS (212)
#define EM_GETMODIFY (184)
#define EM_GETIMECOLOR (1129)
#define EM_GETIMEOPTIONS (1131)
#define EM_GETOPTIONS (1102)
#define EM_GETOLEINTERFACE (1084)
#define EM_GETPARAFORMAT (1085)
#define EM_GETPASSWORDCHAR (210)
#define EM_GETPUNCTUATION (1125)
#define EM_GETRECT (178)
#define EM_GETSEL (176)
#define EM_GETSELTEXT (1086)
#define EM_GETTEXTRANGE (1099)
#define EM_GETTHUMB (190)
#define EM_GETWORDBREAKPROC (209)
#define EM_GETWORDBREAKPROCEX (1104)
#define EM_GETWORDWRAPMODE (1127)
#define EM_HIDESELECTION (1087)
#define EM_LIMITTEXT (197)
#define EM_LINEFROMCHAR (201)
#define EM_LINEINDEX (187)
#define EM_LINELENGTH (193)
#define EM_LINESCROLL (182)
#define EM_PASTESPECIAL (1088)
#define EM_POSFROMCHAR (214)
#define EM_REPLACESEL (194)
#define EM_REQUESTRESIZE (1089)
#define EM_SCROLL (181)
#define EM_SCROLLCARET (183)
#define EM_SELECTIONTYPE (1090)
#define EM_SETBKGNDCOLOR (1091)
#define EM_SETCHARFORMAT (1092)
#define EM_SETEVENTMASK (1093)
#define EM_SETHANDLE (188)
#define EM_SETIMECOLOR (1128)
#define EM_SETIMEOPTIONS (1130)
#define EM_SETLIMITTEXT (197)
#define EM_SETMARGINS (211)
#define EM_SETMODIFY (185)
#define EM_SETOLECALLBACK (1094)
#define EM_SETOPTIONS (1101)
#define EM_SETPARAFORMAT (1095)
#define EM_SETPASSWORDCHAR (204)
#define EM_SETPUNCTUATION (1124)
#define EM_SETREADONLY (207)
#define EM_SETRECT (179)
#define EM_SETRECTNP (180)
#define EM_SETSEL (177)
#define EM_SETTABSTOPS (203)
#define EM_SETTARGETDEVICE (1096)
#define EM_SETWORDBREAKPROC (208)
#define EM_SETWORDBREAKPROCEX (1105)
#define EM_SETWORDWRAPMODE (1126)
#define EM_STREAMIN (1097)
#define EM_STREAMOUT (1098)
#define EM_UNDO (199)
#define WM_NULL (0)
#define WM_CLEAR (771)
#define WM_COMMAND (273)
#define WM_COPY (769)
#define WM_CUT (768)
#define WM_GETTEXT (13)
#define WM_GETTEXTLENGTH (14)
#define WM_NOTIFY (78)
#define WM_PASTE (770)
#define WM_SETTEXT (12)
#define WM_UNDO (772)
#define EN_CHANGE (768)
#define EN_KILLFOCUS (512)
#define EN_SETFOCUS (256)
#define EC_LEFTMARGIN 1
#define EC_RIGHTMARGIN 2
#define EC_USEFONTINFO 0xffff
#if PLAT_GTK
#define VK_DOWN GDK_Down
#define VK_UP GDK_Up
#define VK_LEFT GDK_Left
#define VK_RIGHT GDK_Right
#define VK_HOME GDK_Home
#define VK_END GDK_End
#define VK_PRIOR GDK_Page_Up
#define VK_NEXT GDK_Page_Down
#define VK_DELETE GDK_Delete
#define VK_INSERT GDK_Insert
#define VK_ESCAPE GDK_Escape
#define VK_BACK GDK_BackSpace
#define VK_TAB GDK_Tab
#define VK_RETURN GDK_Return
#define VK_ADD GDK_KP_Add
#define VK_SUBTRACT GDK_KP_Subtract
#endif
#if PLAT_WX
#define VK_DOWN WXK_DOWN
#define VK_UP WXK_UP
#define VK_LEFT WXK_LEFT
#define VK_RIGHT WXK_RIGHT
#define VK_HOME WXK_HOME
#define VK_END WXK_END
#define VK_PRIOR WXK_PRIOR
#define VK_NEXT WXK_NEXT
#define VK_DELETE WXK_DELETE
#define VK_INSERT WXK_INSERT
#define VK_ESCAPE WXK_ESCAPE
#define VK_BACK WXK_BACK
#define VK_TAB WXK_TAB
#define VK_RETURN WXK_RETURN
#define VK_ADD WXK_ADD
#define VK_SUBTRACT WXK_SUBTRACT
// Are these needed any more
#define LPSTR char *
#define LONG long
#define LPDWORD (long *)
#endif
/* SELCHANGE structure */
#define SEL_EMPTY (0)
#define SEL_TEXT (1)
#define SEL_OBJECT (2)
#define SEL_MULTICHAR (4)
#define SEL_MULTIOBJECT (8)
/* FINDREPLACE structure */
#define FR_MATCHCASE (0x4)
#define FR_WHOLEWORD (0x2)
#define FR_DOWN (0x1)
#define SHIFT_PRESSED 1
#define LEFT_CTRL_PRESSED 2
#define LEFT_ALT_PRESSED 4
struct RECT {
LONG left;
LONG top;
LONG right;
LONG bottom;
};
struct CHARRANGE {
LONG cpMin;
LONG cpMax;
};
struct TEXTRANGE {
CHARRANGE chrg;
LPSTR lpstrText;
};
struct FINDTEXTEX {
CHARRANGE chrg;
LPSTR lpstrText;
CHARRANGE chrgText;
};
struct NMHDR {
WindowID hwndFrom;
UINT idFrom;
UINT code;
};
struct FORMATRANGE {
SurfaceID hdc;
SurfaceID hdcTarget;
RECT rc;
RECT rcPage;
CHARRANGE chrg;
};
#define MAKELONG(a, b) ((a) | ((b) << 16))
#define LOWORD(x) (x & 0xffff)
#define HIWORD(x) (x >> 16)
#endif

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// SciTE - Scintilla based Text Editor
// Accessor.cxx - rapid easy access to contents of a Scintilla
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdlib.h>
#include <ctype.h>
#include <stdio.h>
#include "Platform.h"
#include "PropSet.h"
#include "Accessor.h"
#include "Scintilla.h"
bool Accessor::InternalIsLeadByte(char ch) {
#if PLAT_GTK
// TODO: support DBCS under GTK+
return false;
#elif PLAT_WIN
return IsDBCSLeadByteEx(codePage, ch);
#elif PLAT_WX
return false;
#endif
}
void Accessor::Fill(int position) {
if (lenDoc == -1)
lenDoc = Platform::SendScintilla(id, WM_GETTEXTLENGTH, 0, 0);
startPos = position - slopSize;
if (startPos + bufferSize > lenDoc)
startPos = lenDoc - bufferSize;
if (startPos < 0)
startPos = 0;
endPos = startPos + bufferSize;
if (endPos > lenDoc)
endPos = lenDoc;
TEXTRANGE tr = {{startPos, endPos}, buf};
Platform::SendScintilla(id, EM_GETTEXTRANGE, 0, reinterpret_cast<LPARAM>(&tr));
}
char Accessor::StyleAt(int position) {
return static_cast<char>(Platform::SendScintilla(
id, SCI_GETSTYLEAT, position, 0));
}
int Accessor::GetLine(int position) {
return Platform::SendScintilla(id, EM_LINEFROMCHAR, position, 0);
}
int Accessor::LineStart(int line) {
return Platform::SendScintilla(id, EM_LINEINDEX, line, 0);
}
int Accessor::LevelAt(int line) {
return Platform::SendScintilla(id, SCI_GETFOLDLEVEL, line, 0);
}
int Accessor::Length() {
if (lenDoc == -1)
lenDoc = Platform::SendScintilla(id, WM_GETTEXTLENGTH, 0, 0);
return lenDoc;
}
int Accessor::GetLineState(int line) {
return Platform::SendScintilla(id, SCI_GETLINESTATE, line);
}
int Accessor::SetLineState(int line, int state) {
return Platform::SendScintilla(id, SCI_SETLINESTATE, line, state);
}
void StylingContext::StartAt(unsigned int start, char chMask) {
Platform::SendScintilla(id, SCI_STARTSTYLING, start, chMask);
}
void StylingContext::StartSegment(unsigned int pos) {
startSeg = pos;
}
void StylingContext::ColourTo(unsigned int pos, int chAttr) {
// Only perform styling if non empty range
if (pos != startSeg - 1) {
if (pos < startSeg) {
Platform::DebugPrintf("Bad colour positions %d - %d\n", startSeg, pos);
}
if (validLen + (pos - startSeg + 1) >= bufferSize)
Flush();
if (validLen + (pos - startSeg + 1) >= bufferSize) {
// Too big for buffer so send directly
Platform::SendScintilla(id, SCI_SETSTYLING, pos - startSeg + 1, chAttr);
} else {
if (chAttr != chWhile)
chFlags = 0;
chAttr |= chFlags;
for (unsigned int i = startSeg; i <= pos; i++) {
styleBuf[validLen++] = chAttr;
}
}
}
startSeg = pos+1;
}
int StylingContext::GetLine(int position) {
return Platform::SendScintilla(id, EM_LINEFROMCHAR, position, 0);
}
void StylingContext::SetLevel(int line, int level) {
Platform::SendScintilla(id, SCI_SETFOLDLEVEL, line, level);
}
void StylingContext::Flush() {
if (validLen > 0) {
Platform::SendScintilla(id, SCI_SETSTYLINGEX, validLen,
reinterpret_cast<LPARAM>(styleBuf));
validLen = 0;
}
}
int StylingContext::IndentAmount(int line, int *flags, PFNIsCommentLeader pfnIsCommentLeader) {
int end = Length();
int spaceFlags = 0;
// Determines the indentation level of the current line and also checks for consistent
// indentation compared to the previous line.
// Indentation is judged consistent when the indentation whitespace of each line lines
// the same or the indentation of one line is a prefix of the other.
int pos = LineStart(line);
char ch = (*this)[pos];
int indent = 0;
bool inPrevPrefix = line > 0;
int posPrev = inPrevPrefix ? LineStart(line-1) : 0;
while ((ch == ' ' || ch == '\t') && (pos < end)) {
if (inPrevPrefix) {
char chPrev = (*this)[posPrev++];
if (chPrev == ' ' || chPrev == '\t') {
if (chPrev != ch)
spaceFlags |= wsInconsistent;
} else {
inPrevPrefix = false;
}
}
if (ch == ' ') {
spaceFlags |= wsSpace;
indent++;
} else { // Tab
spaceFlags |= wsTab;
if (spaceFlags & wsSpace)
spaceFlags |= wsSpaceTab;
indent = (indent / 8 + 1) * 8;
}
ch = (*this)[++pos];
}
*flags = spaceFlags;
indent += SC_FOLDLEVELBASE;
// if completely empty line or the start of a comment...
if (isspace(ch) || (pfnIsCommentLeader && (*pfnIsCommentLeader)(*this, pos, end-pos)) )
return indent | SC_FOLDLEVELWHITEFLAG;
else
return indent;
}

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// Scintilla source code edit control
// AutoComplete.cxx - defines the auto completion list box
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdlib.h>
#include <string.h>
#include "Platform.h"
#include "AutoComplete.h"
AutoComplete::AutoComplete() {
lb = 0;
active = false;
posStart = 0;
strcpy(stopChars, "");
}
AutoComplete::~AutoComplete() {
lb.Destroy();
}
bool AutoComplete::Active() {
return active;
}
void AutoComplete::Start(Window &parent, int ctrlID, int position, int startLen_) {
if (!lb.Created()) {
lb.Create(parent, ctrlID);
}
lb.Clear();
active = true;
startLen = startLen_;
posStart = position;
}
void AutoComplete::SetStopChars(const char *stopChars_) {
strncpy(stopChars, stopChars_, sizeof(stopChars));
stopChars[sizeof(stopChars) - 1] = '\0';
}
bool AutoComplete::IsStopChar(char ch) {
return ch && strchr(stopChars, ch);
}
int AutoComplete::SetList(const char *list) {
int maxStrLen = 12;
lb.Clear();
char *words = new char[strlen(list) + 1];
if (words) {
strcpy(words, list);
char *startword = words;
int i = 0;
for (; words && words[i]; i++) {
if (words[i] == ' ') {
words[i] = '\0';
lb.Append(startword);
maxStrLen = Platform::Maximum(maxStrLen, strlen(startword));
startword = words + i + 1;
}
}
if (startword) {
lb.Append(startword);
maxStrLen = Platform::Maximum(maxStrLen, strlen(startword));
}
delete []words;
}
lb.Sort();
return maxStrLen;
}
void AutoComplete::Show() {
lb.Show();
lb.Select(0);
}
void AutoComplete::Cancel() {
if (lb.Created()) {
lb.Destroy();
lb = 0;
active = false;
}
}
void AutoComplete::Move(int delta) {
int count = lb.Length();
int current = lb.GetSelection();
current += delta;
if (current >= count)
current = count - 1;
if (current < 0)
current = 0;
lb.Select(current);
}
void AutoComplete::Select(const char *word) {
int pos = lb.Find(word);
//Platform::DebugPrintf("Autocompleting at <%s> %d\n", wordCurrent, pos);
if (pos != -1)
lb.Select(pos);
}

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// Scintilla source code edit control
// AutoComplete.h - defines the auto completion list box
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef AUTOCOMPLETE_H
#define AUTOCOMPLETE_H
class AutoComplete {
bool active;
char stopChars[256];
public:
ListBox lb;
int posStart;
int startLen;
AutoComplete();
~AutoComplete();
// Is the auto completion list displayed?
bool Active();
// Display the auto completion list positioned to be near a character position
void Start(Window &parent, int ctrlID, int position, int startLen_);
// The stop chars are characters which, when typed, cause the auto completion list to disappear
void SetStopChars(const char *stopChars_);
bool IsStopChar(char ch);
// The list string contains a sequence of words separated by spaces
int SetList(const char *list);
void Show();
void Cancel();
// Move the current list element by delta, scrolling appropriately
void Move(int delta);
// Select a list element that starts with word as the current element
void Select(const char *word);
};
#endif

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// Scintilla source code edit control
// CallTip.cxx - code for displaying call tips
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdlib.h>
#include <string.h>
#include "Platform.h"
#include "CallTip.h"
CallTip::CallTip() {
wCallTip = 0;
inCallTipMode = false;
posStartCallTip = 0;
val = 0;
startHighlight = 0;
endHighlight = 0;
colourBG.desired = Colour(0xff, 0xff, 0xff);
colourUnSel.desired = Colour(0x80, 0x80, 0x80);
colourSel.desired = Colour(0, 0, 0x80);
colourShade.desired = Colour(0, 0, 0);
colourLight.desired = Colour(0xc0, 0xc0, 0xc0);
}
CallTip::~CallTip() {
wCallTip.Destroy();
delete []val;
val = 0;
}
void CallTip::RefreshColourPalette(Palette &pal, bool want) {
pal.WantFind(colourBG, want);
pal.WantFind(colourUnSel, want);
pal.WantFind(colourSel, want);
pal.WantFind(colourShade, want);
pal.WantFind(colourLight, want);
}
void CallTip::PaintCT(Surface *surfaceWindow) {
if (!val)
return;
PRectangle rcClientPos = wCallTip.GetClientPosition();
PRectangle rcClientSize(0, 0, rcClientPos.right - rcClientPos.left,
rcClientPos.bottom - rcClientPos.top);
PRectangle rcClient(1, 1, rcClientSize.right - 1, rcClientSize.bottom - 1);
surfaceWindow->FillRectangle(rcClient, colourBG.allocated);
// To make a nice small call tip window, it is only sized to fit most normal characters without accents
int lineHeight = surfaceWindow->Height(font);
int ascent = surfaceWindow->Ascent(font) - surfaceWindow->InternalLeading(font);
// For each line...
// Draw the definition in three parts: before highlight, highlighted, after highlight
int ytext = rcClient.top + ascent + 1;
char *chunkVal = val;
bool moreChunks = true;
while (moreChunks) {
char *chunkEnd = strchr(chunkVal, '\n');
if (chunkEnd == NULL) {
chunkEnd = chunkVal + strlen(chunkVal);
moreChunks = false;
}
int chunkOffset = chunkVal - val;
int chunkLength = chunkEnd - chunkVal;
int chunkEndOffset = chunkOffset + chunkLength;
int thisStartHighlight = Platform::Maximum(startHighlight, chunkOffset);
thisStartHighlight = Platform::Minimum(thisStartHighlight, chunkEndOffset);
thisStartHighlight -= chunkOffset;
int thisEndHighlight = Platform::Maximum(endHighlight, chunkOffset);
thisEndHighlight = Platform::Minimum(thisEndHighlight, chunkEndOffset);
thisEndHighlight -= chunkOffset;
int x = 5;
int xEnd = x + surfaceWindow->WidthText(font, chunkVal, thisStartHighlight);
rcClient.left = x;
rcClient.top = ytext - ascent - 1;
rcClient.right = xEnd;
surfaceWindow->DrawText(rcClient, font, ytext,
chunkVal, thisStartHighlight,
colourUnSel.allocated, colourBG.allocated);
x = xEnd;
xEnd = x + surfaceWindow->WidthText(font, chunkVal + thisStartHighlight,
thisEndHighlight - thisStartHighlight);
rcClient.top = ytext;
rcClient.left = x;
rcClient.right = xEnd;
surfaceWindow->DrawText(rcClient, font, ytext,
chunkVal + thisStartHighlight, thisEndHighlight - thisStartHighlight,
colourSel.allocated, colourBG.allocated);
x = xEnd;
xEnd = x + surfaceWindow->WidthText(font, chunkVal + thisEndHighlight,
chunkLength - thisEndHighlight);
rcClient.left = x;
rcClient.right = xEnd;
surfaceWindow->DrawText(rcClient, font, ytext,
chunkVal + thisEndHighlight, chunkLength - thisEndHighlight,
colourUnSel.allocated, colourBG.allocated);
chunkVal = chunkEnd + 1;
ytext += lineHeight;
}
// Draw a raised border around the edges of the window
surfaceWindow->MoveTo(0, rcClientSize.bottom - 1);
surfaceWindow->PenColour(colourShade.allocated);
surfaceWindow->LineTo(rcClientSize.right - 1, rcClientSize.bottom - 1);
surfaceWindow->LineTo(rcClientSize.right - 1, 0);
surfaceWindow->PenColour(colourLight.allocated);
surfaceWindow->LineTo(0, 0);
surfaceWindow->LineTo(0, rcClientSize.bottom - 1);
}
PRectangle CallTip::CallTipStart(int pos, Point pt, const char *defn,
const char *faceName, int size) {
Surface surfaceMeasure;
surfaceMeasure.Init();
int deviceHeight = (size * surfaceMeasure.LogPixelsY()) / 72;
font.Create(faceName, deviceHeight);
if (val)
delete []val;
val = new char[strlen(defn) + 1];
if (!val)
return PRectangle();
strcpy(val, defn);
startHighlight = 0;
endHighlight = 0;
inCallTipMode = true;
posStartCallTip = pos;
// Look for multiple lines in the text
// Only support \n here - simply means container must avoid \r!
int width = 0;
int numLines = 1;
const char *newline;
const char *look = val;
while ((newline = strchr(look, '\n')) != NULL) {
int thisWidth = surfaceMeasure.WidthText(font, look, newline - look);
width = Platform::Maximum(width, thisWidth);
look = newline + 1;
numLines++;
}
int lastWidth = surfaceMeasure.WidthText(font, look, strlen(look));
width = Platform::Maximum(width, lastWidth) + 10;
int lineHeight = surfaceMeasure.Height(font);
// Extra line for border and an empty line at top and bottom
int height = lineHeight * numLines - surfaceMeasure.InternalLeading(font) + 2 + 2;
return PRectangle(pt.x -5, pt.y + lineHeight + 1, pt.x + width - 5, pt.y + lineHeight + 1 + height);
}
void CallTip::CallTipCancel() {
inCallTipMode = false;
if (wCallTip.Created()) {
wCallTip.Destroy();
}
}
void CallTip::SetHighlight(int start, int end) {
// Avoid flashing by checking something has really changed
if ((start != startHighlight) || (end != endHighlight)) {
startHighlight = start;
endHighlight = end;
if (wCallTip.Created()) {
wCallTip.InvalidateAll();
}
}
}

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// Scintilla source code edit control
// CallTip.h - interface to the call tip control
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef CALLTIP_H
#define CALLTIP_H
const char callClassName[] = "CallTip";
class CallTip {
int startHighlight;
int endHighlight;
char *val;
Font font;
public:
Window wCallTip;
Window wDraw;
bool inCallTipMode;
int posStartCallTip;
ColourPair colourBG;
ColourPair colourUnSel;
ColourPair colourSel;
ColourPair colourShade;
ColourPair colourLight;
CallTip();
~CallTip();
// Claim or accept palette entries for the colours required to paint a calltip
void RefreshColourPalette(Palette &pal, bool want);
void PaintCT(Surface *surfaceWindow);
// Setup the calltip and return a rectangle of the area required
PRectangle CallTipStart(int pos, Point pt, const char *defn,
const char *faceName, int size);
void CallTipCancel();
// Set a range of characters to be displayed in a highlight style.
// Commonly used to highlight the current parameter.
void SetHighlight(int start, int end);
};
#endif

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// Scintilla source code edit control
// CellBuffer.h - manages the text of the document
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef CELLBUFFER_H
#define CELLBUFFER_H
// This holds the marker identifier and the marker type to display.
// MarkerHandleNumbers are members of lists.
struct MarkerHandleNumber {
int handle;
int number;
MarkerHandleNumber *next;
};
// A marker handle set contains any number of MarkerHandleNumbers
class MarkerHandleSet {
MarkerHandleNumber *root;
public:
MarkerHandleSet();
~MarkerHandleSet();
int Length();
int NumberFromHandle(int handle);
int MarkValue(); // Bit set of marker numbers
bool Contains(int handle);
bool InsertHandle(int handle, int markerNum);
void RemoveHandle(int handle);
void RemoveNumber(int markerNum);
void CombineWith(MarkerHandleSet *other);
};
// Each line stores the starting position of the first character of the line in the cell buffer
// and potentially a marker handle set. Often a line will not have any attached markers.
struct LineData {
int startPosition;
MarkerHandleSet *handleSet;
LineData() : startPosition(0), handleSet(0) {
}
};
// The line vector contains information about each of the lines in a cell buffer.
class LineVector {
public:
enum { growSize = 4000 };
int lines;
LineData *linesData;
int size;
int *levels;
int sizeLevels;
// Handles are allocated sequentially and should never have to be reused as 32 bit ints are very big.
int handleCurrent;
LineVector();
~LineVector();
void Init();
void Expand(int sizeNew);
void ExpandLevels(int sizeNew=-1);
void InsertValue(int pos, int value);
void SetValue(int pos, int value);
void Remove(int pos);
int LineFromPosition(int pos);
int AddMark(int line, int marker);
void MergeMarkers(int pos);
void DeleteMark(int line, int markerNum);
void DeleteMarkFromHandle(int markerHandle);
int LineFromHandle(int markerHandle);
};
// Actions are used to store all the information required to perform one undo/redo step.
enum actionType { insertAction, removeAction, startAction };
class Action {
public:
actionType at;
int position;
char *data;
int lenData;
Action();
~Action();
void Create(actionType at_, int position_=0, char *data_=0, int lenData_=0);
void Destroy();
void Grab(Action *source);
};
enum undoCollectionType { undoCollectNone, undoCollectAutoStart, undoCollectManualStart };
class UndoHistory {
Action *actions;
int lenActions;
int maxAction;
int currentAction;
int undoSequenceDepth;
int savePoint;
void EnsureUndoRoom();
public:
UndoHistory();
~UndoHistory();
void AppendAction(actionType at, int position, char *data, int length);
void BeginUndoAction();
void EndUndoAction();
void DropUndoSequence();
void DeleteUndoHistory();
// The save point is a marker in the undo stack where the container has stated that
// the buffer was saved. Undo and redo can move over the save point.
void SetSavePoint();
bool IsSavePoint() const;
// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
// called that many times. Similarly for redo.
bool CanUndo() const;
int StartUndo();
const Action &UndoStep();
bool CanRedo() const;
int StartRedo();
const Action &RedoStep();
};
// Holder for an expandable array of characters that supports undo and line markers
// Based on article "Data Structures in a Bit-Mapped Text Editor"
// by Wilfred J. Hansen, Byte January 1987, page 183
class CellBuffer {
private:
char *body;
int size;
int length;
int part1len;
int gaplen;
char *part2body;
bool readOnly;
undoCollectionType collectingUndo;
UndoHistory uh;
LineVector lv;
SVector<int, 4000> lineStates;
void GapTo(int position);
void RoomFor(int insertionLength);
inline char ByteAt(int position);
void SetByteAt(int position, char ch);
public:
CellBuffer(int initialLength = 4000);
~CellBuffer();
// Retrieving positions outside the range of the buffer works and returns 0
char CharAt(int position);
void GetCharRange(char *buffer, int position, int lengthRetrieve);
char StyleAt(int position);
int ByteLength();
int Length();
int Lines();
int LineStart(int line);
int LineFromPosition(int pos) { return lv.LineFromPosition(pos); }
const char *InsertString(int position, char *s, int insertLength);
void InsertCharStyle(int position, char ch, char style);
// Setting styles for positions outside the range of the buffer is safe and has no effect.
// True is returned if the style of a character changed.
bool SetStyleAt(int position, char style, char mask=(char)0xff);
bool SetStyleFor(int position, int length, char style, char mask);
const char *DeleteChars(int position, int deleteLength);
bool IsReadOnly();
void SetReadOnly(bool set);
// The save point is a marker in the undo stack where the container has stated that
// the buffer was saved. Undo and redo can move over the save point.
void SetSavePoint();
bool IsSavePoint();
// Line marker functions
int AddMark(int line, int markerNum);
void DeleteMark(int line, int markerNum);
void DeleteMarkFromHandle(int markerHandle);
int GetMark(int line);
void DeleteAllMarks(int markerNum);
int LineFromHandle(int markerHandle);
// Without undo
void BasicInsertString(int position, char *s, int insertLength);
void BasicDeleteChars(int position, int deleteLength);
undoCollectionType SetUndoCollection(undoCollectionType collectUndo);
bool IsCollectingUndo();
void BeginUndoAction();
void EndUndoAction();
void DeleteUndoHistory();
// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
// called that many times. Similarly for redo.
bool CanUndo();
int StartUndo();
const Action &UndoStep();
bool CanRedo();
int StartRedo();
const Action &RedoStep();
int SetLineState(int line, int state);
int GetLineState(int line);
int GetMaxLineState();
int SetLevel(int line, int level);
int GetLevel(int line);
};
#define CELL_SIZE 2
#endif

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// Scintilla source code edit control
// ContractionState.cxx - manages visibility of lines for folding
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include "Platform.h"
#include "ContractionState.h"
OneLine::OneLine() {
displayLine = 0;
docLine = 0;
visible = true;
expanded = true;
}
ContractionState::ContractionState() {
lines = 0;
size = 0;
linesInDoc = 1;
linesInDisplay = 1;
valid = false;
}
ContractionState::~ContractionState() {
Clear();
}
void ContractionState::MakeValid() const {
if (!valid) {
// Could be cleverer by keeping the index of the last still valid entry
// rather than invalidating all.
int linePrev = -1;
int lineDisplay = 0;
for (int line=0; line<linesInDoc; line++) {
lines[line].displayLine = lineDisplay;
if (lines[line].visible) {
lines[lineDisplay].docLine = line;
lineDisplay++;
}
}
valid = true;
}
}
void ContractionState::Clear() {
delete []lines;
lines = 0;
size = 0;
linesInDoc = 1;
linesInDisplay = 1;
}
int ContractionState::LinesInDoc() const {
return linesInDoc;
}
int ContractionState::LinesDisplayed() const {
return linesInDisplay;
}
int ContractionState::DisplayFromDoc(int lineDoc) const {
if (size == 0) {
return lineDoc;
}
MakeValid();
if ((lineDoc >= 0) && (lineDoc < linesInDoc)) {
return lines[lineDoc].displayLine;
}
return -1;
}
int ContractionState::DocFromDisplay(int lineDisplay) const {
if (lineDisplay <= 0)
return 0;
if (lineDisplay >= linesInDisplay)
return linesInDoc-1;
if (size == 0)
return lineDisplay;
MakeValid();
return lines[lineDisplay].docLine;
}
void ContractionState::Grow(int sizeNew) {
OneLine *linesNew = new OneLine[sizeNew];
if (linesNew) {
int i = 0;
for (; i < size; i++) {
linesNew[i] = lines[i];
}
for (; i < sizeNew; i++) {
linesNew[i].displayLine = i;
}
delete []lines;
lines = linesNew;
size = sizeNew;
valid = false;
} else {
Platform::DebugPrintf("No memory available\n");
// TODO: Blow up
}
}
void ContractionState::InsertLines(int lineDoc, int lineCount) {
if (size == 0) {
linesInDoc += lineCount;
linesInDisplay += lineCount;
return;
}
//Platform::DebugPrintf("InsertLine[%d] = %d\n", lineDoc);
if ((linesInDoc + lineCount + 2) >= size) {
Grow(linesInDoc + lineCount + growSize);
}
linesInDoc += lineCount;
linesInDisplay += lineCount;
for (int i = linesInDoc + 1; i >= lineDoc + lineCount; i--) {
lines[i].visible = lines[i - lineCount].visible;
lines[i].expanded = lines[i - lineCount].expanded;
}
for (int d=0;d<lineCount;d++) {
lines[lineDoc+d].visible = true; // Should inherit visibility from context ?
lines[lineDoc+d].expanded = true;
}
valid = false;
}
void ContractionState::DeleteLines(int lineDoc, int lineCount) {
if (size == 0) {
linesInDoc -= lineCount;
linesInDisplay -= lineCount;
return;
}
int delta = 0;
for (int d=0;d<lineCount;d++)
if (lines[lineDoc+d].visible)
delta--;
for (int i = lineDoc; i < linesInDoc-lineCount; i++) {
lines[i].visible = lines[i + lineCount].visible;
lines[i].expanded = lines[i + lineCount].expanded;
}
linesInDoc -= lineCount;
linesInDisplay += delta;
valid = false;
}
bool ContractionState::GetVisible(int lineDoc) const {
if (size == 0)
return true;
if ((lineDoc >= 0) && (lineDoc < linesInDoc)) {
return lines[lineDoc].visible;
} else {
return false;
}
}
bool ContractionState::SetVisible(int lineDocStart, int lineDocEnd, bool visible) {
if (size == 0) {
Grow(linesInDoc + growSize);
}
// TODO: modify docLine members to mirror displayLine
int delta = 0;
// Change lineDocs
if ((lineDocStart <= lineDocEnd) && (lineDocStart >= 0) && (lineDocEnd < linesInDoc)) {
for (int line=lineDocStart; line <= lineDocEnd; line++) {
if (lines[line].visible != visible) {
delta += visible ? 1 : -1;
lines[line].visible = visible;
}
lines[line].displayLine += delta;
}
if (delta != 0) {
for (int line=lineDocEnd+1; line <= linesInDoc; line++) {
lines[line].displayLine += delta;
}
}
}
linesInDisplay += delta;
valid = false;
return delta != 0;
}
bool ContractionState::GetExpanded(int lineDoc) const {
if (size == 0)
return true;
if ((lineDoc >= 0) && (lineDoc < linesInDoc)) {
return lines[lineDoc].expanded;
} else {
return false;
}
}
bool ContractionState::SetExpanded(int lineDoc, bool expanded) {
if (size == 0) {
Grow(linesInDoc + growSize);
}
if ((lineDoc >= 0) && (lineDoc < linesInDoc)) {
if (lines[lineDoc].expanded != expanded) {
lines[lineDoc].expanded = expanded;
return true;
}
}
return false;
}

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// Scintilla source code edit control
// ContractionState.h - manages visibility of lines for folding
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef CONTRACTIONSTATE_H
#define CONTRACTIONSTATE_H
class OneLine {
public:
int displayLine; // position within set of visible lines
int docLine; // inverse of displayLine
bool visible;
bool expanded;
OneLine();
virtual ~OneLine() {}
};
class ContractionState {
void Grow(int sizeNew);
enum { growSize = 4000 };
int linesInDoc;
int linesInDisplay;
mutable OneLine *lines;
int size;
mutable bool valid;
void MakeValid() const;
public:
ContractionState();
virtual ~ContractionState();
void Clear();
int LinesInDoc() const;
int LinesDisplayed() const;
int DisplayFromDoc(int lineDoc) const;
int DocFromDisplay(int lineDisplay) const;
void InsertLines(int lineDoc, int lineCount);
void DeleteLines(int lineDoc, int lineCount);
bool GetVisible(int lineDoc) const;
bool SetVisible(int lineDocStart, int lineDocEnd, bool visible);
bool GetExpanded(int lineDoc) const;
bool SetExpanded(int lineDoc, bool expanded);
};
#endif

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// Scintilla source code edit control
// Document.cxx - text document that handles notifications, DBCS, styling, words and end of line
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#include "Platform.h"
#include "Scintilla.h"
#include "SVector.h"
#include "CellBuffer.h"
#include "Document.h"
Document::Document() {
refCount = 0;
#ifdef unix
eolMode = SC_EOL_LF;
#else
eolMode = SC_EOL_CRLF;
#endif
dbcsCodePage = 0;
stylingBits = 5;
stylingBitsMask = 0x1F;
stylingPos = 0;
stylingMask = 0;
for (int ch = 0; ch < 256; ch++) {
wordchars[ch] = isalnum(ch) || ch == '_';
}
endStyled = 0;
enteredCount = 0;
tabInChars = 8;
watchers = 0;
lenWatchers = 0;
}
Document::~Document() {
for (int i = 0; i < lenWatchers; i++) {
watchers[i].watcher->NotifyDeleted(this, watchers[i].userData);
}
delete []watchers;
watchers = 0;
lenWatchers = 0;
}
// Increase reference count and return its previous value.
int Document::AddRef() {
return refCount++;
}
// Decrease reference count and return its provius value.
// Delete the document if reference count reaches zero.
int Document::Release() {
int curRefCount = --refCount;
if (curRefCount == 0)
delete this;
return curRefCount;
}
void Document::SetSavePoint() {
cb.SetSavePoint();
NotifySavePoint(true);
}
int Document::AddMark(int line, int markerNum) {
int prev = cb.AddMark(line, markerNum);
DocModification mh(SC_MOD_CHANGEMARKER, LineStart(line), 0, 0, 0);
NotifyModified(mh);
return prev;
}
void Document::DeleteMark(int line, int markerNum) {
cb.DeleteMark(line, markerNum);
DocModification mh(SC_MOD_CHANGEMARKER, LineStart(line), 0, 0, 0);
NotifyModified(mh);
}
void Document::DeleteMarkFromHandle(int markerHandle) {
cb.DeleteMarkFromHandle(markerHandle);
DocModification mh(SC_MOD_CHANGEMARKER, 0, 0, 0, 0);
NotifyModified(mh);
}
void Document::DeleteAllMarks(int markerNum) {
cb.DeleteAllMarks(markerNum);
DocModification mh(SC_MOD_CHANGEMARKER, 0, 0, 0, 0);
NotifyModified(mh);
}
int Document::LineStart(int line) {
return cb.LineStart(line);
}
int Document::LineEnd(int line) {
if (line == LinesTotal() - 1) {
return LineStart(line + 1);
} else {
int position = LineStart(line + 1) - 1;
// When line terminator is CR+LF, may need to go back one more
if ((position > LineStart(line)) && (cb.CharAt(position - 1) == '\r')) {
position--;
}
return position;
}
}
int Document::LineFromPosition(int pos) {
return cb.LineFromPosition(pos);
}
int Document::LineEndPosition(int position) {
return LineEnd(LineFromPosition(position));
}
int Document::VCHomePosition(int position) {
int line = LineFromPosition(position);
int startPosition = LineStart(line);
int endLine = LineStart(line + 1) - 1;
int startText = startPosition;
while (startText < endLine && (cb.CharAt(startText) == ' ' || cb.CharAt(startText) == '\t' ) )
startText++;
if (position == startText)
return startPosition;
else
return startText;
}
int Document::SetLevel(int line, int level) {
int prev = cb.SetLevel(line, level);
if (prev != level) {
DocModification mh(SC_MOD_CHANGEFOLD, LineStart(line), 0, 0, 0);
mh.line = line;
mh.foldLevelNow = level;
mh.foldLevelPrev = prev;
NotifyModified(mh);
}
return prev;
}
static bool IsSubordinate(int levelStart, int levelTry) {
if (levelTry & SC_FOLDLEVELWHITEFLAG)
return true;
else
return (levelStart & SC_FOLDLEVELNUMBERMASK) < (levelTry & SC_FOLDLEVELNUMBERMASK);
}
int Document::GetLastChild(int lineParent, int level) {
if (level == -1)
level = GetLevel(lineParent) & SC_FOLDLEVELNUMBERMASK;
int maxLine = LinesTotal();
int lineMaxSubord = lineParent;
while (lineMaxSubord < maxLine-1) {
EnsureStyledTo(LineStart(lineMaxSubord+2));
if (!IsSubordinate(level, GetLevel(lineMaxSubord+1)))
break;
lineMaxSubord++;
}
if (lineMaxSubord > lineParent) {
if (level > (GetLevel(lineMaxSubord+1) & SC_FOLDLEVELNUMBERMASK)) {
// Have chewed up some whitespace that belongs to a parent so seek back
if ((lineMaxSubord > lineParent) && (GetLevel(lineMaxSubord) & SC_FOLDLEVELWHITEFLAG)) {
lineMaxSubord--;
}
}
}
return lineMaxSubord;
}
int Document::GetFoldParent(int line) {
int level = GetLevel(line);
int lineLook = line-1;
while ((lineLook > 0) && (
(!(GetLevel(lineLook) & SC_FOLDLEVELHEADERFLAG)) ||
((GetLevel(lineLook) & SC_FOLDLEVELNUMBERMASK) >= level))
) {
lineLook--;
}
if ((GetLevel(lineLook) & SC_FOLDLEVELHEADERFLAG) &&
((GetLevel(lineLook) & SC_FOLDLEVELNUMBERMASK) < level)) {
return lineLook;
} else {
return -1;
}
}
int Document::ClampPositionIntoDocument(int pos) {
return Platform::Clamp(pos, 0, Length());
}
bool Document::IsCrLf(int pos) {
if (pos < 0)
return false;
if (pos >= (Length() - 1))
return false;
return (cb.CharAt(pos) == '\r') && (cb.CharAt(pos + 1) == '\n');
}
bool Document::IsDBCS(int pos) {
#if PLAT_WIN
if (dbcsCodePage) {
// Anchor DBCS calculations at start of line because start of line can
// not be a DBCS trail byte.
int startLine = pos;
while (startLine > 0 && cb.CharAt(startLine) != '\r' && cb.CharAt(startLine) != '\n')
startLine--;
while (startLine <= pos) {
if (IsDBCSLeadByteEx(dbcsCodePage, cb.CharAt(startLine))) {
startLine++;
if (startLine >= pos)
return true;
}
startLine++;
}
}
return false;
#else
return false;
#endif
}
// Normalise a position so that it is not halfway through a two byte character.
// This can occur in two situations -
// When lines are terminated with \r\n pairs which should be treated as one character.
// When displaying DBCS text such as Japanese.
// If moving, move the position in the indicated direction.
int Document::MovePositionOutsideChar(int pos, int moveDir, bool checkLineEnd) {
//Platform::DebugPrintf("NoCRLF %d %d\n", pos, moveDir);
// If out of range, just return value - should be fixed up after
if (pos < 0)
return pos;
if (pos > Length())
return pos;
// Position 0 and Length() can not be between any two characters
if (pos == 0)
return pos;
if (pos == Length())
return pos;
// assert pos > 0 && pos < Length()
if (checkLineEnd && IsCrLf(pos - 1)) {
if (moveDir > 0)
return pos + 1;
else
return pos - 1;
}
// Not between CR and LF
#if PLAT_WIN
if (dbcsCodePage) {
// Anchor DBCS calculations at start of line because start of line can
// not be a DBCS trail byte.
int startLine = pos;
while (startLine > 0 && cb.CharAt(startLine) != '\r' && cb.CharAt(startLine) != '\n')
startLine--;
bool atLeadByte = false;
while (startLine < pos) {
if (atLeadByte)
atLeadByte = false;
else if (IsDBCSLeadByteEx(dbcsCodePage, cb.CharAt(startLine)))
atLeadByte = true;
else
atLeadByte = false;
startLine++;
//Platform::DebugPrintf("DBCS %s\n", atlead ? "D" : "-");
}
if (atLeadByte) {
// Position is between a lead byte and a trail byte
if (moveDir > 0)
return pos + 1;
else
return pos - 1;
}
}
#endif
return pos;
}
void Document::ModifiedAt(int pos) {
if (endStyled > pos)
endStyled = pos;
}
// Document only modified by gateways DeleteChars, InsertStyledString, Undo, Redo, and SetStyleAt.
// SetStyleAt does not change the persistent state of a document
// Unlike Undo, Redo, and InsertStyledString, the pos argument is a cell number not a char number
void Document::DeleteChars(int pos, int len) {
if (enteredCount == 0) {
enteredCount++;
if (cb.IsReadOnly())
NotifyModifyAttempt();
if (!cb.IsReadOnly()) {
int prevLinesTotal = LinesTotal();
bool startSavePoint = cb.IsSavePoint();
const char *text = cb.DeleteChars(pos*2, len * 2);
if (startSavePoint && cb.IsCollectingUndo())
NotifySavePoint(!startSavePoint);
ModifiedAt(pos);
int modFlags = SC_MOD_DELETETEXT | SC_PERFORMED_USER;
DocModification mh(modFlags, pos, len, LinesTotal() - prevLinesTotal, text);
NotifyModified(mh);
}
enteredCount--;
}
}
void Document::InsertStyledString(int position, char *s, int insertLength) {
if (enteredCount == 0) {
enteredCount++;
if (cb.IsReadOnly())
NotifyModifyAttempt();
if (!cb.IsReadOnly()) {
int prevLinesTotal = LinesTotal();
bool startSavePoint = cb.IsSavePoint();
const char *text = cb.InsertString(position, s, insertLength);
if (startSavePoint && cb.IsCollectingUndo())
NotifySavePoint(!startSavePoint);
ModifiedAt(position / 2);
int modFlags = SC_MOD_INSERTTEXT | SC_PERFORMED_USER;
DocModification mh(modFlags, position / 2, insertLength / 2, LinesTotal() - prevLinesTotal, text);
NotifyModified(mh);
}
enteredCount--;
}
}
int Document::Undo() {
int newPos = 0;
if (enteredCount == 0) {
enteredCount++;
bool startSavePoint = cb.IsSavePoint();
int steps = cb.StartUndo();
//Platform::DebugPrintf("Steps=%d\n", steps);
for (int step=0; step<steps; step++) {
int prevLinesTotal = LinesTotal();
const Action &action = cb.UndoStep();
int cellPosition = action.position / 2;
ModifiedAt(cellPosition);
newPos = cellPosition;
int modFlags = SC_PERFORMED_UNDO;
// With undo, an insertion action becomes a deletion notification
if (action.at == removeAction) {
newPos += action.lenData;
modFlags |= SC_MOD_INSERTTEXT;
} else {
modFlags |= SC_MOD_DELETETEXT;
}
if (step == steps-1)
modFlags |= SC_LASTSTEPINUNDOREDO;
NotifyModified(DocModification(modFlags, cellPosition, action.lenData,
LinesTotal() - prevLinesTotal, action.data));
}
bool endSavePoint = cb.IsSavePoint();
if (startSavePoint != endSavePoint)
NotifySavePoint(endSavePoint);
enteredCount--;
}
return newPos;
}
int Document::Redo() {
int newPos = 0;
if (enteredCount == 0) {
enteredCount++;
bool startSavePoint = cb.IsSavePoint();
int steps = cb.StartRedo();
for (int step=0; step<steps; step++) {
int prevLinesTotal = LinesTotal();
const Action &action = cb.RedoStep();
int cellPosition = action.position / 2;
ModifiedAt(cellPosition);
newPos = cellPosition;
int modFlags = SC_PERFORMED_REDO;
if (action.at == insertAction) {
newPos += action.lenData;
modFlags |= SC_MOD_INSERTTEXT;
} else {
modFlags |= SC_MOD_DELETETEXT;
}
if (step == steps-1)
modFlags |= SC_LASTSTEPINUNDOREDO;
NotifyModified(DocModification(modFlags, cellPosition, action.lenData,
LinesTotal() - prevLinesTotal, action.data));
}
bool endSavePoint = cb.IsSavePoint();
if (startSavePoint != endSavePoint)
NotifySavePoint(endSavePoint);
enteredCount--;
}
return newPos;
}
void Document::InsertChar(int pos, char ch) {
char chs[2];
chs[0] = ch;
chs[1] = 0;
InsertStyledString(pos*2, chs, 2);
}
// Insert a null terminated string
void Document::InsertString(int position, const char *s) {
InsertString(position, s, strlen(s));
}
// Insert a string with a length
void Document::InsertString(int position, const char *s, int insertLength) {
char *sWithStyle = new char[insertLength * 2];
if (sWithStyle) {
for (int i = 0; i < insertLength; i++) {
sWithStyle[i*2] = s[i];
sWithStyle[i*2 + 1] = 0;
}
InsertStyledString(position*2, sWithStyle, insertLength*2);
delete []sWithStyle;
}
}
void Document::ChangeChar(int pos, char ch) {
DeleteChars(pos, 1);
InsertChar(pos, ch);
}
void Document::DelChar(int pos) {
if (IsCrLf(pos)) {
DeleteChars(pos, 2);
} else if (IsDBCS(pos)) {
DeleteChars(pos, 2);
} else if (pos < Length()) {
DeleteChars(pos, 1);
}
}
int Document::DelCharBack(int pos) {
if (pos <= 0) {
return pos;
} else if (IsCrLf(pos - 2)) {
DeleteChars(pos - 2, 2);
return pos - 2;
} else if (IsDBCS(pos - 1)) {
DeleteChars(pos - 2, 2);
return pos - 2;
} else {
DeleteChars(pos - 1, 1);
return pos - 1;
}
}
void Document::Indent(bool forwards, int lineBottom, int lineTop) {
if (forwards) {
// Indent by a tab
for (int line = lineBottom; line >= lineTop; line--) {
InsertChar(LineStart(line), '\t');
}
} else {
// Dedent - suck white space off the front of the line to dedent by equivalent of a tab
for (int line = lineBottom; line >= lineTop; line--) {
int ispc = 0;
while (ispc < tabInChars && cb.CharAt(LineStart(line) + ispc) == ' ')
ispc++;
int posStartLine = LineStart(line);
if (ispc == tabInChars) {
DeleteChars(posStartLine, ispc);
} else if (cb.CharAt(posStartLine + ispc) == '\t') {
DeleteChars(posStartLine, ispc + 1);
} else { // Hit a non-white
DeleteChars(posStartLine, ispc);
}
}
}
}
void Document::ConvertLineEnds(int eolModeSet) {
BeginUndoAction();
for (int pos = 0; pos < Length(); pos++) {
if (cb.CharAt(pos) == '\r') {
if (cb.CharAt(pos+1) == '\n') {
if (eolModeSet != SC_EOL_CRLF) {
DeleteChars(pos, 2);
if (eolModeSet == SC_EOL_CR)
InsertString(pos, "\r", 1);
else
InsertString(pos, "\n", 1);
} else {
pos++;
}
} else {
if (eolModeSet != SC_EOL_CR) {
DeleteChars(pos, 1);
if (eolModeSet == SC_EOL_CRLF) {
InsertString(pos, "\r\n", 2);
pos++;
} else {
InsertString(pos, "\n", 1);
}
}
}
} else if (cb.CharAt(pos) == '\n') {
if (eolModeSet != SC_EOL_LF) {
DeleteChars(pos, 1);
if (eolModeSet == SC_EOL_CRLF) {
InsertString(pos, "\r\n", 2);
pos++;
} else {
InsertString(pos, "\r", 1);
}
}
}
}
EndUndoAction();
}
bool Document::IsWordChar(unsigned char ch) {
return wordchars[ch];
}
int Document::ExtendWordSelect(int pos, int delta) {
if (delta < 0) {
while (pos > 0 && IsWordChar(cb.CharAt(pos - 1)))
pos--;
} else {
while (pos < (Length()) && IsWordChar(cb.CharAt(pos)))
pos++;
}
return pos;
}
int Document::NextWordStart(int pos, int delta) {
if (delta < 0) {
while (pos > 0 && (cb.CharAt(pos - 1) == ' ' || cb.CharAt(pos - 1) == '\t'))
pos--;
if (isspace(cb.CharAt(pos - 1))) { // Back up to previous line
while (pos > 0 && isspace(cb.CharAt(pos - 1)))
pos--;
} else {
bool startAtWordChar = IsWordChar(cb.CharAt(pos - 1));
while (pos > 0 && !isspace(cb.CharAt(pos - 1)) && (startAtWordChar == IsWordChar(cb.CharAt(pos - 1))))
pos--;
}
} else {
bool startAtWordChar = IsWordChar(cb.CharAt(pos));
while (pos < (Length()) && isspace(cb.CharAt(pos)))
pos++;
while (pos < (Length()) && !isspace(cb.CharAt(pos)) && (startAtWordChar == IsWordChar(cb.CharAt(pos))))
pos++;
while (pos < (Length()) && (cb.CharAt(pos) == ' ' || cb.CharAt(pos) == '\t'))
pos++;
}
return pos;
}
bool Document::IsWordAt(int start, int end) {
int lengthDoc = Length();
if (start > 0) {
char ch = CharAt(start - 1);
if (IsWordChar(ch))
return false;
}
if (end < lengthDoc - 1) {
char ch = CharAt(end);
if (IsWordChar(ch))
return false;
}
return true;
}
// Find text in document, supporting both forward and backward
// searches (just pass minPos > maxPos to do a backward search)
// Has not been tested with backwards DBCS searches yet.
long Document::FindText(int minPos, int maxPos, const char *s, bool caseSensitive, bool word) {
bool forward = minPos <= maxPos;
int increment = forward ? 1 : -1;
// Range endpoints should not be inside DBCS characters, but just in case, move them.
int startPos = MovePositionOutsideChar(minPos, increment, false);
int endPos = MovePositionOutsideChar(maxPos, increment, false);
// Compute actual search ranges needed
int lengthFind = strlen(s);
int endSearch = 0;
if (startPos <= endPos) {
endSearch = endPos - lengthFind + 1;
} else {
endSearch = endPos;
}
//Platform::DebugPrintf("Find %d %d %s %d\n", startPos, endPos, ft->lpstrText, lengthFind);
char firstChar = s[0];
if (!caseSensitive)
firstChar = toupper(firstChar);
int pos = startPos;
while (forward ? (pos < endSearch) : (pos >= endSearch)) {
char ch = CharAt(pos);
if (caseSensitive) {
if (ch == firstChar) {
bool found = true;
for (int posMatch = 1; posMatch < lengthFind && found; posMatch++) {
ch = CharAt(pos + posMatch);
if (ch != s[posMatch])
found = false;
}
if (found) {
if ((!word) || IsWordAt(pos, pos + lengthFind))
return pos;
}
}
} else {
if (toupper(ch) == firstChar) {
bool found = true;
for (int posMatch = 1; posMatch < lengthFind && found; posMatch++) {
ch = CharAt(pos + posMatch);
if (toupper(ch) != toupper(s[posMatch]))
found = false;
}
if (found) {
if ((!word) || IsWordAt(pos, pos + lengthFind))
return pos;
}
}
}
pos += increment;
if (dbcsCodePage) {
// Ensure trying to match from start of character
pos = MovePositionOutsideChar(pos, increment, false);
}
}
//Platform::DebugPrintf("Not found\n");
return - 1;
}
int Document::LinesTotal() {
return cb.Lines();
}
void Document::ChangeCase(Range r, bool makeUpperCase) {
for (int pos=r.start; pos<r.end; pos++) {
char ch = CharAt(pos);
if (dbcsCodePage && IsDBCS(pos)) {
pos++;
} else {
if (makeUpperCase) {
if (islower(ch)) {
ChangeChar(pos, toupper(ch));
}
} else {
if (isupper(ch)) {
ChangeChar(pos, tolower(ch));
}
}
}
}
}
void Document::SetWordChars(unsigned char *chars) {
int ch;
for (ch = 0; ch < 256; ch++) {
wordchars[ch] = false;
}
if (chars) {
while (*chars) {
wordchars[*chars] = true;
chars++;
}
} else {
for (ch = 0; ch < 256; ch++) {
wordchars[ch] = isalnum(ch) || ch == '_';
}
}
}
void Document::SetStylingBits(int bits) {
stylingBits = bits;
stylingBitsMask = 0;
for (int bit=0; bit<stylingBits; bit++) {
stylingBitsMask <<= 1;
stylingBitsMask |= 1;
}
}
void Document::StartStyling(int position, char mask) {
stylingPos = position;
stylingMask = mask;
}
void Document::SetStyleFor(int length, char style) {
if (enteredCount == 0) {
enteredCount++;
int prevEndStyled = endStyled;
if (cb.SetStyleFor(stylingPos, length, style, stylingMask)) {
DocModification mh(SC_MOD_CHANGESTYLE | SC_PERFORMED_USER,
prevEndStyled, length);
NotifyModified(mh);
}
stylingPos += length;
endStyled = stylingPos;
enteredCount--;
}
}
void Document::SetStyles(int length, char *styles) {
if (enteredCount == 0) {
enteredCount++;
int prevEndStyled = endStyled;
bool didChange = false;
for (int iPos = 0; iPos < length; iPos++, stylingPos++) {
if (cb.SetStyleAt(stylingPos, styles[iPos], stylingMask)) {
didChange = true;
}
}
endStyled = stylingPos;
if (didChange) {
DocModification mh(SC_MOD_CHANGESTYLE | SC_PERFORMED_USER,
prevEndStyled, endStyled - prevEndStyled);
NotifyModified(mh);
}
enteredCount--;
}
}
bool Document::EnsureStyledTo(int pos) {
// Ask the watchers to style, and stop as soon as one responds.
for (int i = 0; pos > GetEndStyled() && i < lenWatchers; i++)
watchers[i].watcher->NotifyStyleNeeded(this, watchers[i].userData, pos);
return pos <= GetEndStyled();
}
bool Document::AddWatcher(DocWatcher *watcher, void *userData) {
for (int i = 0; i < lenWatchers; i++) {
if ((watchers[i].watcher == watcher) &&
(watchers[i].userData == userData))
return false;
}
WatcherWithUserData *pwNew = new WatcherWithUserData[lenWatchers + 1];
if (!pwNew)
return false;
for (int j = 0; j < lenWatchers; j++)
pwNew[j] = watchers[j];
pwNew[lenWatchers].watcher = watcher;
pwNew[lenWatchers].userData = userData;
delete []watchers;
watchers = pwNew;
lenWatchers++;
return true;
}
bool Document::RemoveWatcher(DocWatcher *watcher, void *userData) {
for (int i = 0; i < lenWatchers; i++) {
if ((watchers[i].watcher == watcher) &&
(watchers[i].userData == userData)) {
if (lenWatchers == 1) {
delete []watchers;
watchers = 0;
lenWatchers = 0;
} else {
WatcherWithUserData *pwNew = new WatcherWithUserData[lenWatchers];
if (!pwNew)
return false;
for (int j = 0; j < lenWatchers - 1; j++) {
pwNew[j] = (j < i) ? watchers[j] : watchers[j + 1];
}
delete []watchers;
watchers = pwNew;
lenWatchers--;
}
return true;
}
}
return false;
}
void Document::NotifyModifyAttempt() {
for (int i = 0; i < lenWatchers; i++) {
watchers[i].watcher->NotifyModifyAttempt(this, watchers[i].userData);
}
}
void Document::NotifySavePoint(bool atSavePoint) {
for (int i = 0; i < lenWatchers; i++) {
watchers[i].watcher->NotifySavePoint(this, watchers[i].userData, atSavePoint);
}
}
void Document::NotifyModified(DocModification mh) {
for (int i = 0; i < lenWatchers; i++) {
watchers[i].watcher->NotifyModified(this, mh, watchers[i].userData);
}
}

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@@ -0,0 +1,227 @@
// Scintilla source code edit control
// Document.h - text document that handles notifications, DBCS, styling, words and end of line
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef DOCUMENT_H
#define DOCUMENT_H
// A Position is a position within a document between two characters or at the beginning or end.
// Sometimes used as a character index where it identifies the character after the position.
typedef int Position;
const Position invalidPosition = -1;
// The range class represents a range of text in a document.
// The two values are not sorted as one end may be more significant than the other
// as is the case for the selection where the end position is the position of the caret.
// If either position is invalidPosition then the range is invalid and most operations will fail.
class Range {
public:
Position start;
Position end;
Range(Position pos=0) :
start(pos), end(pos) {
};
Range(Position start_, Position end_) :
start(start_), end(end_) {
};
bool Valid() const {
return (start != invalidPosition) && (end != invalidPosition);
}
bool Contains(Position pos) const {
if (start < end) {
return (pos >= start && pos <= end);
} else {
return (pos <= start && pos >= end);
}
}
bool Contains(Range other) const {
return Contains(other.start) && Contains(other.end);
}
bool Overlaps(Range other) const {
return
Contains(other.start) ||
Contains(other.end) ||
other.Contains(start) ||
other.Contains(end);
}
};
class DocWatcher;
class DocModification;
class Document {
public:
// Used to pair watcher pointer with user data
class WatcherWithUserData {
public:
DocWatcher *watcher;
void *userData;
WatcherWithUserData() {
watcher = 0;
userData = 0;
}
};
private:
int refCount;
CellBuffer cb;
bool wordchars[256];
int stylingPos;
int stylingMask;
int endStyled;
int enteredCount;
WatcherWithUserData *watchers;
int lenWatchers;
public:
int stylingBits;
int stylingBitsMask;
int eolMode;
int dbcsCodePage;
int tabInChars;
Document();
virtual ~Document();
int AddRef();
int Release();
int LineFromPosition(int pos);
int ClampPositionIntoDocument(int pos);
bool IsCrLf(int pos);
int MovePositionOutsideChar(int pos, int moveDir, bool checkLineEnd=true);
// Gateways to modifying document
void DeleteChars(int pos, int len);
void InsertStyledString(int position, char *s, int insertLength);
int Undo();
int Redo();
bool CanUndo() { return cb.CanUndo(); }
bool CanRedo() { return cb.CanRedo(); }
void DeleteUndoHistory() { cb.DeleteUndoHistory(); }
undoCollectionType SetUndoCollection(undoCollectionType collectUndo) {
return cb.SetUndoCollection(collectUndo);
}
void BeginUndoAction() { cb.BeginUndoAction(); }
void EndUndoAction() { cb.EndUndoAction(); }
void SetSavePoint();
bool IsSavePoint() { return cb.IsSavePoint(); }
void Indent(bool forwards, int lineBottom, int lineTop);
void ConvertLineEnds(int eolModeSet);
void SetReadOnly(bool set) { cb.SetReadOnly(set); }
void InsertChar(int pos, char ch);
void InsertString(int position, const char *s);
void InsertString(int position, const char *s, int insertLength);
void ChangeChar(int pos, char ch);
void DelChar(int pos);
int DelCharBack(int pos);
char CharAt(int position) { return cb.CharAt(position); }
void GetCharRange(char *buffer, int position, int lengthRetrieve) {
cb.GetCharRange(buffer, position, lengthRetrieve);
}
char StyleAt(int position) { return cb.StyleAt(position); }
int GetMark(int line) { return cb.GetMark(line); }
int AddMark(int line, int markerNum);
void DeleteMark(int line, int markerNum);
void DeleteMarkFromHandle(int markerHandle);
void DeleteAllMarks(int markerNum);
int LineFromHandle(int markerHandle) { return cb.LineFromHandle(markerHandle); }
int LineStart(int line);
int LineEnd(int line);
int LineEndPosition(int position);
int VCHomePosition(int position);
int SetLevel(int line, int level);
int GetLevel(int line) { return cb.GetLevel(line); }
int GetLastChild(int lineParent, int level=-1);
int GetFoldParent(int line);
void Indent(bool forwards);
int ExtendWordSelect(int pos, int delta);
int NextWordStart(int pos, int delta);
int Length() { return cb.Length(); }
long FindText(int minPos, int maxPos, const char *s, bool caseSensitive, bool word);
long FindText(WORD iMessage,WPARAM wParam,LPARAM lParam);
int LinesTotal();
void ChangeCase(Range r, bool makeUpperCase);
void SetWordChars(unsigned char *chars);
void SetStylingBits(int bits);
void StartStyling(int position, char mask);
void SetStyleFor(int length, char style);
void SetStyles(int length, char *styles);
int GetEndStyled() { return endStyled; }
bool EnsureStyledTo(int pos);
int SetLineState(int line, int state) { return cb.SetLineState(line, state); }
int GetLineState(int line) { return cb.GetLineState(line); }
int GetMaxLineState() { return cb.GetMaxLineState(); }
bool AddWatcher(DocWatcher *watcher, void *userData);
bool RemoveWatcher(DocWatcher *watcher, void *userData);
const WatcherWithUserData *GetWatchers() const { return watchers; }
int GetLenWatchers() const { return lenWatchers; }
private:
bool IsDBCS(int pos);
bool IsWordChar(unsigned char ch);
bool IsWordAt(int start, int end);
void ModifiedAt(int pos);
void NotifyModifyAttempt();
void NotifySavePoint(bool atSavePoint);
void NotifyModified(DocModification mh);
};
// To optimise processing of document modifications by DocWatchers, a hint is passed indicating the
// scope of the change.
// If the DocWatcher is a document view then this can be used to optimise screen updating.
class DocModification {
public:
int modificationType;
int position;
int length;
int linesAdded; // Negative if lines deleted
const char *text; // Only valid for changes to text, not for changes to style
int line;
int foldLevelNow;
int foldLevelPrev;
DocModification(int modificationType_, int position_=0, int length_=0,
int linesAdded_=0, const char *text_=0) :
modificationType(modificationType_),
position(position_),
length(length_),
linesAdded(linesAdded_),
text(text_),
line(0),
foldLevelNow(0),
foldLevelPrev(0) {}
};
// A class that wants to receive notifications from a Document must be derived from DocWatcher
// and implement the notification methods. It can then be added to the watcher list with AddWatcher.
class DocWatcher {
public:
virtual ~DocWatcher() {}
virtual void NotifyModifyAttempt(Document *doc, void *userData) = 0;
virtual void NotifySavePoint(Document *doc, void *userData, bool atSavePoint) = 0;
virtual void NotifyModified(Document *doc, DocModification mh, void *userData) = 0;
virtual void NotifyDeleted(Document *doc, void *userData) = 0;
virtual void NotifyStyleNeeded(Document *doc, void *userData, int endPos) = 0;
};
#endif

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// Scintilla source code edit control
// Editor.h - defines the main editor class
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef EDITOR_H
#define EDITOR_H
class Caret {
public:
bool active;
bool on;
int period;
Caret();
};
class Timer {
public:
bool ticking;
int ticksToWait;
enum {tickSize = 100};
int tickerID;
Timer();
};
class LineLayout {
public:
// Drawing is only performed for maxLineLength characters on each line.
enum {maxLineLength = 4000};
int numCharsInLine;
char chars[maxLineLength];
char styles[maxLineLength];
char indicators[maxLineLength];
int positions[maxLineLength];
};
class Editor : public DocWatcher {
protected: // ScintillaBase subclass needs access to much of Editor
// On GTK+, Scintilla is a container widget holding two scroll bars and a drawing area
// whereas on Windows there is just one window with both scroll bars turned on.
// Therefore, on GTK+ the following are separate windows but only one window on Windows.
Window wMain; // The Scintilla parent window
Window wDraw; // The text drawing area
// Style resources may be expensive to allocate so are cached between uses.
// When a style attribute is changed, this cache is flushed.
bool stylesValid;
ViewStyle vs;
Palette palette;
bool hideSelection;
bool inOverstrike;
// In bufferedDraw mode, graphics operations are drawn to a pixmap and then copied to
// the screen. This avoids flashing but is about 30% slower.
bool bufferedDraw;
int xOffset; // Horizontal scrolled amount in pixels
int xCaretMargin; // Ensure this many pixels visible on both sides of caret
Surface pixmapLine;
Surface pixmapSelMargin;
Surface pixmapSelPattern;
// Intellimouse support - currently only implemented for Windows
unsigned int ucWheelScrollLines;
short cWheelDelta; //wheel delta from roll
KeyMap kmap;
Caret caret;
Timer timer;
Point lastClick;
unsigned int lastClickTime;
enum { selChar, selWord, selLine } selectionType;
Point ptMouseLast;
bool firstExpose;
bool inDragDrop;
bool dropWentOutside;
int posDrag;
int posDrop;
int lastXChosen;
int lineAnchor;
int originalAnchorPos;
int currentPos;
int anchor;
int topLine;
int posTopLine;
bool needUpdateUI;
Position braces[2];
int bracesMatchStyle;
int edgeState;
int theEdge;
enum { notPainting, painting, paintAbandoned } paintState;
PRectangle rcPaint;
bool paintingAllText;
int modEventMask;
char *dragChars;
int lenDrag;
bool dragIsRectangle;
enum { selStream, selRectangle, selRectangleFixed } selType;
int xStartSelect;
int xEndSelect;
int caretPolicy;
int caretSlop;
int searchAnchor;
int displayPopupMenu;
#ifdef MACRO_SUPPORT
int recordingMacro;
#endif
int foldFlags;
ContractionState cs;
Document *pdoc;
Editor();
virtual ~Editor();
virtual void Initialise() = 0;
virtual void Finalise();
void InvalidateStyleData();
void InvalidateStyleRedraw();
virtual void RefreshColourPalette(Palette &pal, bool want);
void RefreshStyleData();
void DropGraphics();
PRectangle GetClientRectangle();
PRectangle GetTextRectangle();
int LinesOnScreen();
int LinesToScroll();
int MaxScrollPos();
Point LocationFromPosition(unsigned int pos);
int XFromPosition(unsigned int pos);
int PositionFromLocation(Point pt);
int PositionFromLineX(int line, int x);
int LineFromLocation(Point pt);
void SetTopLine(int topLineNew);
void RedrawRect(PRectangle rc);
void Redraw();
void RedrawSelMargin();
PRectangle RectangleFromRange(int start, int end);
void InvalidateRange(int start, int end);
int CurrentPosition();
bool SelectionEmpty();
int SelectionStart(int line=-1);
int SelectionEnd(int line=-1);
void SetSelection(int currentPos_, int anchor_);
void SetSelection(int currentPos_);
void SetEmptySelection(int currentPos_);
int MovePositionTo(int newPos, bool extend = false);
int MovePositionSoVisible(int pos, int moveDir);
void SetLastXChosen();
void ScrollTo(int line);
virtual void ScrollText(int linesToMove);
void HorizontalScrollTo(int xPos);
void EnsureCaretVisible(bool useMargin=true);
void ShowCaretAtCurrentPosition();
void DropCaret();
void InvalidateCaret();
void PaintSelMargin(Surface *surface, PRectangle &rc);
void LayoutLine(int line, Surface *surface, ViewStyle &vstyle, LineLayout &ll);
void DrawLine(Surface *surface, ViewStyle &vsDraw, int line, int xStart,
PRectangle rcLine, LineLayout &ll);
void Paint(Surface *surfaceWindow, PRectangle rcArea);
long FormatRange(bool draw, FORMATRANGE *pfr);
virtual void SetVerticalScrollPos() = 0;
virtual void SetHorizontalScrollPos() = 0;
virtual bool ModifyScrollBars(int nMax, int nPage) = 0;
void SetScrollBarsTo(PRectangle rsClient);
void SetScrollBars();
virtual void AddChar(char ch);
void ClearSelection();
void ClearAll();
void Cut();
void PasteRectangular(int pos, const char *ptr, int len);
virtual void Copy() = 0;
virtual void Paste() = 0;
void Clear();
void SelectAll();
void Undo();
void Redo();
void DelChar();
void DelCharBack();
virtual void ClaimSelection() = 0;
virtual void NotifyChange() = 0;
virtual void NotifyFocus(bool focus);
virtual void NotifyParent(SCNotification scn) = 0;
virtual void NotifyStyleNeeded(int endStyleNeeded);
void NotifyChar(char ch);
void NotifySavePoint(bool isSavePoint);
void NotifyModifyAttempt();
virtual void NotifyDoubleClick(Point pt, bool shift);
void NotifyUpdateUI();
bool NotifyMarginClick(Point pt, bool shift, bool ctrl, bool alt);
void NotifyNeedShown(int pos, int len);
void NotifyModifyAttempt(Document *document, void *userData);
void NotifySavePoint(Document *document, void *userData, bool atSavePoint);
void NotifyModified(Document *document, DocModification mh, void *userData);
void NotifyDeleted(Document *document, void *userData);
void NotifyStyleNeeded(Document *doc, void *userData, int endPos);
#ifdef MACRO_SUPPORT
void NotifyMacroRecord(UINT iMessage, WPARAM wParam, LPARAM lParam);
#endif
void PageMove(int direction, bool extend=false);
void ChangeCaseOfSelection(bool makeUpperCase);
void LineTranspose();
virtual int KeyCommand(UINT iMessage);
virtual int KeyDefault(int /* key */, int /*modifiers*/);
int KeyDown(int key, bool shift, bool ctrl, bool alt);
bool GetWhitespaceVisible();
void SetWhitespaceVisible(bool view);
void Indent(bool forwards);
long FindText(UINT iMessage,WPARAM wParam,LPARAM lParam);
void SearchAnchor();
long SearchText(UINT iMessage,WPARAM wParam,LPARAM lParam);
void GoToLine(int lineNo);
char *CopyRange(int start, int end);
int SelectionRangeLength();
char *CopySelectionRange();
void CopySelectionIntoDrag();
void SetDragPosition(int newPos);
virtual void StartDrag();
void DropAt(int position, const char *value, bool moving, bool rectangular);
// PositionInSelection returns 0 if position in selection, -1 if position before selection, and 1 if after.
// Before means either before any line of selection or before selection on its line, with a similar meaning to after
int PositionInSelection(int pos);
bool PointInSelection(Point pt);
bool PointInSelMargin(Point pt);
virtual void ButtonDown(Point pt, unsigned int curTime, bool shift, bool ctrl, bool alt);
void ButtonMove(Point pt);
void ButtonUp(Point pt, unsigned int curTime, bool ctrl);
void Tick();
virtual void SetTicking(bool on) = 0;
virtual void SetMouseCapture(bool on) = 0;
virtual bool HaveMouseCapture() = 0;
void CheckForChangeOutsidePaint(Range r);
int BraceMatch(int position, int maxReStyle);
void SetBraceHighlight(Position pos0, Position pos1, int matchStyle);
void SetDocPointer(Document *document);
void Expand(int &line, bool doExpand);
void ToggleContraction(int line);
void EnsureLineVisible(int line);
virtual LRESULT DefWndProc(UINT iMessage, WPARAM wParam, LPARAM lParam) = 0;
public:
// Public so scintilla_send_message can use it
virtual LRESULT WndProc(UINT iMessage, WPARAM wParam, LPARAM lParam);
// Public so scintilla_set_id can use it
int ctrlID;
};
#endif

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// Scintilla source code edit control
// Indicator.cxx - defines the style of indicators which are text decorations such as underlining
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include "Platform.h"
#include "Scintilla.h"
#include "Indicator.h"
void Indicator::Draw(Surface *surface, PRectangle &rc) {
surface->PenColour(fore.allocated);
int ymid = (rc.bottom + rc.top) / 2;
if (style == INDIC_SQUIGGLE) {
surface->MoveTo(rc.left, rc.top);
int x = rc.left + 2;
int y = 2;
while (x < rc.right) {
surface->LineTo(x, rc.top + y);
x += 2;
y = 2 - y;
}
surface->LineTo(rc.right, rc.top + y); // Finish the line
} else if (style == INDIC_TT) {
surface->MoveTo(rc.left, ymid);
int x = rc.left + 5;
while (x < rc.right) {
surface->LineTo(x, ymid);
surface->MoveTo(x-3, ymid);
surface->LineTo(x-3, ymid+2);
x++;
surface->MoveTo(x, ymid);
x += 5;
}
surface->LineTo(rc.right, ymid); // Finish the line
if (x - 3 <= rc.right) {
surface->MoveTo(x-3, ymid);
surface->LineTo(x-3, ymid+2);
}
} else { // Either INDIC_PLAIN or unknown
surface->MoveTo(rc.left, ymid);
surface->LineTo(rc.right, ymid);
}
}

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// Scintilla source code edit control
// Indicator.h - defines the style of indicators which are text decorations such as underlining
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef INDICATOR_H
#define INDICATOR_H
class Indicator {
public:
int style;
ColourPair fore;
Indicator() : style(INDIC_PLAIN), fore(Colour(0,0,0)) {
}
void Draw(Surface *surface, PRectangle &rc);
};
#endif

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// Scintilla source code edit control
// KeyMap.cxx - defines a mapping between keystrokes and commands
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include "Platform.h"
#include "Scintilla.h"
#include "KeyMap.h"
KeyMap::KeyMap() : kmap(0), len(0), alloc(0) {
for (int i = 0; MapDefault[i].key; i++) {
AssignCmdKey(MapDefault[i].key,
MapDefault[i].modifiers,
MapDefault[i].msg);
}
}
KeyMap::~KeyMap() {
Clear();
}
void KeyMap::Clear() {
delete []kmap;
kmap = 0;
len = 0;
alloc = 0;
}
void KeyMap::AssignCmdKey(int key, int modifiers, UINT msg) {
if ((len+1) >= alloc) {
KeyToCommand *ktcNew = new KeyToCommand[alloc + 5];
if (!ktcNew)
return;
for (int k=0;k<len;k++)
ktcNew[k] = kmap[k];
alloc += 5;
delete []kmap;
kmap = ktcNew;
}
for (int keyIndex = 0; keyIndex < len; keyIndex++) {
if ((key == kmap[keyIndex].key) && (modifiers == kmap[keyIndex].modifiers)) {
kmap[keyIndex].msg = msg;
return;
}
}
kmap[len].key = key;
kmap[len].modifiers = modifiers;
kmap[len].msg = msg;
len++;
}
UINT KeyMap::Find(int key, int modifiers) {
for (int i=0; i < len; i++) {
if ((key == kmap[i].key) && (modifiers == kmap[i].modifiers)) {
return kmap[i].msg;
}
}
return 0;
}
KeyToCommand KeyMap::MapDefault[] = {
VK_DOWN, SCI_NORM, SCI_LINEDOWN,
VK_DOWN, SCI_SHIFT, SCI_LINEDOWNEXTEND,
VK_UP, SCI_NORM, SCI_LINEUP,
VK_UP, SCI_SHIFT, SCI_LINEUPEXTEND,
VK_LEFT, SCI_NORM, SCI_CHARLEFT,
VK_LEFT, SCI_SHIFT, SCI_CHARLEFTEXTEND,
VK_LEFT, SCI_CTRL, SCI_WORDLEFT,
VK_LEFT, SCI_CSHIFT, SCI_WORDLEFTEXTEND,
VK_RIGHT, SCI_NORM, SCI_CHARRIGHT,
VK_RIGHT, SCI_SHIFT, SCI_CHARRIGHTEXTEND,
VK_RIGHT, SCI_CTRL, SCI_WORDRIGHT,
VK_RIGHT, SCI_CSHIFT, SCI_WORDRIGHTEXTEND,
VK_HOME, SCI_NORM, SCI_VCHOME,
VK_HOME, SCI_SHIFT, SCI_VCHOMEEXTEND,
VK_HOME, SCI_CTRL, SCI_DOCUMENTSTART,
VK_HOME, SCI_CSHIFT, SCI_DOCUMENTSTARTEXTEND,
VK_END, SCI_NORM, SCI_LINEEND,
VK_END, SCI_SHIFT, SCI_LINEENDEXTEND,
VK_END, SCI_CTRL, SCI_DOCUMENTEND,
VK_END, SCI_CSHIFT, SCI_DOCUMENTENDEXTEND,
VK_PRIOR, SCI_NORM, SCI_PAGEUP,
VK_PRIOR, SCI_SHIFT, SCI_PAGEUPEXTEND,
VK_NEXT, SCI_NORM, SCI_PAGEDOWN,
VK_NEXT, SCI_SHIFT, SCI_PAGEDOWNEXTEND,
VK_DELETE, SCI_NORM, WM_CLEAR,
VK_DELETE, SCI_SHIFT, WM_CUT,
VK_DELETE, SCI_CTRL, SCI_DELWORDRIGHT,
VK_INSERT, SCI_NORM, SCI_EDITTOGGLEOVERTYPE,
VK_INSERT, SCI_SHIFT, WM_PASTE,
VK_INSERT, SCI_CTRL, WM_COPY,
VK_ESCAPE, SCI_NORM, SCI_CANCEL,
VK_BACK, SCI_NORM, SCI_DELETEBACK,
VK_BACK, SCI_CTRL, SCI_DELWORDLEFT,
'Z', SCI_CTRL, WM_UNDO,
'Y', SCI_CTRL, SCI_REDO,
'X', SCI_CTRL, WM_CUT,
'C', SCI_CTRL, WM_COPY,
'V', SCI_CTRL, WM_PASTE,
'A', SCI_CTRL, SCI_SELECTALL,
VK_TAB, SCI_NORM, SCI_TAB,
VK_TAB, SCI_SHIFT, SCI_BACKTAB,
VK_RETURN, SCI_NORM, SCI_NEWLINE,
VK_ADD, SCI_CTRL, SCI_ZOOMIN,
VK_SUBTRACT, SCI_CTRL, SCI_ZOOMOUT,
//'L', SCI_CTRL, SCI_FORMFEED,
'L', SCI_CTRL, SCI_LINECUT,
'L', SCI_CSHIFT, SCI_LINEDELETE,
'T', SCI_CTRL, SCI_LINETRANSPOSE,
'U', SCI_CTRL, SCI_LOWERCASE,
'U', SCI_CSHIFT, SCI_UPPERCASE,
0,0,0,
};

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// Scintilla source code edit control
// KeyMap.h - defines a mapping between keystrokes and commands
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef KEYTOCOMMAND_H
#define KEYTOCOMMAND_H
#define SCI_NORM 0
#define SCI_SHIFT SHIFT_PRESSED
#define SCI_CTRL LEFT_CTRL_PRESSED
#define SCI_ALT LEFT_ALT_PRESSED
#define SCI_CSHIFT (SCI_CTRL | SCI_SHIFT)
#define SCI_ASHIFT (SCI_ALT | SCI_SHIFT)
class KeyToCommand {
public:
int key;
int modifiers;
UINT msg;
};
class KeyMap {
KeyToCommand *kmap;
int len;
int alloc;
static KeyToCommand MapDefault[];
public:
KeyMap();
~KeyMap();
void Clear();
void AssignCmdKey(int key, int modifiers, UINT msg);
UINT Find(int key, int modifiers); // 0 returned on failure
};
#endif

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// SciTE - Scintilla based Text Editor
// KeyWords.cxx - colourise for particular languages
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include <stdarg.h>
#include "Platform.h"
#include "PropSet.h"
#include "Accessor.h"
#include "KeyWords.h"
#include "Scintilla.h"
#include "SciLexer.h"
LexerModule *LexerModule::base = 0;
LexerModule::LexerModule(int language_, LexerFunction fn_) :
language(language_), fn(fn_) {
next = base;
base = this;
}
void LexerModule::Colourise(unsigned int startPos, int lengthDoc, int initStyle,
int language, WordList *keywordlists[], StylingContext &styler) {
LexerModule *lm = base;
while (lm) {
if (lm->language == language) {
lm->fn(startPos, lengthDoc, initStyle, keywordlists, styler);
return;
}
lm = lm->next;
}
// Unknown language
// Null language means all style bytes are 0 so just mark the end - no need to fill in.
if (lengthDoc > 0) {
styler.StartAt(startPos + lengthDoc - 1);
styler.StartSegment(startPos + lengthDoc - 1);
styler.ColourTo(startPos + lengthDoc - 1, 0);
}
}

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// SciTE - Scintilla based Text Editor
// LexCPP.cxx - lexer for C++, C, Java, and Javascript
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include <stdarg.h>
#include "Platform.h"
#include "PropSet.h"
#include "Accessor.h"
#include "KeyWords.h"
#include "Scintilla.h"
#include "SciLexer.h"
static bool classifyWordCpp(unsigned int start, unsigned int end, WordList &keywords, StylingContext &styler) {
char s[100];
bool wordIsNumber = isdigit(styler[start]) || (styler[start] == '.');
bool wordIsUUID = false;
for (unsigned int i = 0; i < end - start + 1 && i < 30; i++) {
s[i] = styler[start + i];
s[i + 1] = '\0';
}
char chAttr = SCE_C_IDENTIFIER;
if (wordIsNumber)
chAttr = SCE_C_NUMBER;
else {
if (keywords.InList(s)) {
chAttr = SCE_C_WORD;
wordIsUUID = strcmp(s, "uuid") == 0;
}
}
styler.ColourTo(end, chAttr);
return wordIsUUID;
}
static void ColouriseCppDoc(unsigned int startPos, int length, int initStyle, WordList *keywordlists[],
StylingContext &styler) {
WordList &keywords = *keywordlists[0];
styler.StartAt(startPos);
bool fold = styler.GetPropSet().GetInt("fold");
int lineCurrent = styler.GetLine(startPos);
int levelPrev = styler.LevelAt(lineCurrent) & SC_FOLDLEVELNUMBERMASK;
int levelCurrent = levelPrev;
int state = initStyle;
char chPrev = ' ';
char chNext = styler[startPos];
unsigned int lengthDoc = startPos + length;
int visChars = 0;
styler.StartSegment(startPos);
bool lastWordWasUUID = false;
for (unsigned int i = startPos; i <= lengthDoc; i++) {
char ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
if ((fold) && ((ch == '\r' && chNext != '\n') || (ch == '\n'))) {
int lev = levelPrev;
if (visChars == 0)
lev |= SC_FOLDLEVELWHITEFLAG;
if ((levelCurrent > levelPrev) && (visChars > 0))
lev |= SC_FOLDLEVELHEADERFLAG;
styler.SetLevel(lineCurrent, lev);
lineCurrent++;
visChars = 0;
levelPrev = levelCurrent;
}
if (!isspace(ch))
visChars++;
if (styler.IsLeadByte(ch)) {
chNext = styler.SafeGetCharAt(i + 2);
chPrev = ' ';
i += 1;
continue;
}
if (state == SCE_C_STRINGEOL) {
if (ch != '\r' && ch != '\n') {
styler.ColourTo(i-1, state);
state = SCE_C_DEFAULT;
}
}
if (state == SCE_C_DEFAULT) {
if (iswordstart(ch)) {
styler.ColourTo(i-1, state);
if (lastWordWasUUID) {
state = SCE_C_UUID;
lastWordWasUUID = false;
} else {
state = SCE_C_WORD;
}
} else if (ch == '/' && chNext == '*') {
styler.ColourTo(i-1, state);
if (styler.SafeGetCharAt(i + 2) == '*')
state = SCE_C_COMMENTDOC;
else
state = SCE_C_COMMENT;
} else if (ch == '/' && chNext == '/') {
styler.ColourTo(i-1, state);
state = SCE_C_COMMENTLINE;
} else if (ch == '\"') {
styler.ColourTo(i-1, state);
state = SCE_C_STRING;
} else if (ch == '\'') {
styler.ColourTo(i-1, state);
state = SCE_C_CHARACTER;
} else if (ch == '#') {
styler.ColourTo(i-1, state);
state = SCE_C_PREPROCESSOR;
} else if (isoperator(ch)) {
styler.ColourTo(i-1, state);
styler.ColourTo(i, SCE_C_OPERATOR);
if ((ch == '{') || (ch == '}')) {
levelCurrent += (ch == '{') ? 1 : -1;
}
}
} else if (state == SCE_C_WORD) {
if (!iswordchar(ch)) {
lastWordWasUUID = classifyWordCpp(styler.GetStartSegment(), i - 1, keywords, styler);
state = SCE_C_DEFAULT;
if (ch == '/' && chNext == '*') {
if (styler.SafeGetCharAt(i + 2) == '*')
state = SCE_C_COMMENTDOC;
else
state = SCE_C_COMMENT;
} else if (ch == '/' && chNext == '/') {
state = SCE_C_COMMENTLINE;
} else if (ch == '\"') {
state = SCE_C_STRING;
} else if (ch == '\'') {
state = SCE_C_CHARACTER;
} else if (ch == '#') {
state = SCE_C_PREPROCESSOR;
} else if (isoperator(ch)) {
styler.ColourTo(i, SCE_C_OPERATOR);
if ((ch == '{') || (ch == '}')) {
levelCurrent += (ch == '{') ? 1 : -1;
}
}
}
} else {
if (state == SCE_C_PREPROCESSOR) {
if ((ch == '\r' || ch == '\n') && (chPrev != '\\')) {
styler.ColourTo(i-1, state);
state = SCE_C_DEFAULT;
}
} else if (state == SCE_C_COMMENT) {
if (ch == '/' && chPrev == '*') {
if (((i > styler.GetStartSegment() + 2) || (
(initStyle == SCE_C_COMMENT) &&
(styler.GetStartSegment() == static_cast<unsigned int>(startPos))))) {
styler.ColourTo(i, state);
state = SCE_C_DEFAULT;
}
}
} else if (state == SCE_C_COMMENTDOC) {
if (ch == '/' && chPrev == '*') {
if (((i > styler.GetStartSegment() + 3) || (
(initStyle == SCE_C_COMMENTDOC) &&
(styler.GetStartSegment() == static_cast<unsigned int>(startPos))))) {
styler.ColourTo(i, state);
state = SCE_C_DEFAULT;
}
}
} else if (state == SCE_C_COMMENTLINE) {
if (ch == '\r' || ch == '\n') {
styler.ColourTo(i-1, state);
state = SCE_C_DEFAULT;
}
} else if (state == SCE_C_STRING) {
if ((ch == '\r' || ch == '\n') && (chPrev != '\\')) {
styler.ColourTo(i-1, state);
state = SCE_C_STRINGEOL;
} else if (ch == '\\') {
if (chNext == '\"' || chNext == '\'' || chNext == '\\') {
i++;
ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
}
} else if (ch == '\"') {
styler.ColourTo(i, state);
state = SCE_C_DEFAULT;
i++;
ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
}
} else if (state == SCE_C_CHARACTER) {
if ((ch == '\r' || ch == '\n') && (chPrev != '\\')) {
styler.ColourTo(i-1, state);
state = SCE_C_STRINGEOL;
} else if (ch == '\\') {
if (chNext == '\"' || chNext == '\'' || chNext == '\\') {
i++;
ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
}
} else if (ch == '\'') {
styler.ColourTo(i, state);
state = SCE_C_DEFAULT;
i++;
ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
}
} else if (state == SCE_C_UUID) {
if (ch == '\r' || ch == '\n' || ch == ')') {
styler.ColourTo(i-1, state);
state = SCE_C_DEFAULT;
}
}
if (state == SCE_C_DEFAULT) { // One of the above succeeded
if (ch == '/' && chNext == '*') {
if (styler.SafeGetCharAt(i + 2) == '*')
state = SCE_C_COMMENTDOC;
else
state = SCE_C_COMMENT;
} else if (ch == '/' && chNext == '/') {
state = SCE_C_COMMENTLINE;
} else if (ch == '\"') {
state = SCE_C_STRING;
} else if (ch == '\'') {
state = SCE_C_CHARACTER;
} else if (ch == '#') {
state = SCE_C_PREPROCESSOR;
} else if (iswordstart(ch)) {
state = SCE_C_WORD;
} else if (isoperator(ch)) {
styler.ColourTo(i, SCE_C_OPERATOR);
if ((ch == '{') || (ch == '}')) {
levelCurrent += (ch == '{') ? 1 : -1;
}
}
}
}
chPrev = ch;
}
styler.ColourTo(lengthDoc - 1, state);
// Fill in the real level of the next line, keeping the current flags as they will be filled in later
if (fold) {
int flagsNext = styler.LevelAt(lineCurrent) & ~SC_FOLDLEVELNUMBERMASK;
//styler.SetLevel(lineCurrent, levelCurrent | flagsNext);
styler.SetLevel(lineCurrent, levelPrev | flagsNext);
}
}
LexerModule lmCPP(SCLEX_CPP, ColouriseCppDoc);

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// SciTE - Scintilla based Text Editor
// LexOthers.cxx - lexers for properties files, batch files, make files and error lists
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include <stdarg.h>
#include "Platform.h"
#include "PropSet.h"
#include "Accessor.h"
#include "KeyWords.h"
#include "Scintilla.h"
#include "SciLexer.h"
static void ColouriseBatchLine(char *lineBuffer, int endLine, StylingContext &styler) {
if (0 == strncmp(lineBuffer, "REM", 3)) {
styler.ColourTo(endLine, 1);
} else if (0 == strncmp(lineBuffer, "rem", 3)) {
styler.ColourTo(endLine, 1);
} else if (0 == strncmp(lineBuffer, "SET", 3)) {
styler.ColourTo(endLine, 2);
} else if (0 == strncmp(lineBuffer, "set", 3)) {
styler.ColourTo(endLine, 2);
} else if (lineBuffer[0] == ':') {
styler.ColourTo(endLine, 3);
} else {
styler.ColourTo(endLine, 0);
}
}
static void ColouriseBatchDoc(unsigned int startPos, int length, int, WordList *[], StylingContext &styler) {
char lineBuffer[1024];
styler.StartAt(startPos);
styler.StartSegment(startPos);
unsigned int linePos = 0;
for (unsigned int i = startPos; i < startPos + length; i++) {
lineBuffer[linePos++] = styler[i];
if (styler[i] == '\r' || styler[i] == '\n' || (linePos >= sizeof(lineBuffer) - 1)) {
ColouriseBatchLine(lineBuffer, i, styler);
linePos = 0;
}
}
if (linePos > 0)
ColouriseBatchLine(lineBuffer, startPos + length, styler);
}
static void ColourisePropsLine(char *lineBuffer, int lengthLine, int startLine, int endPos, StylingContext &styler) {
int i = 0;
while (isspace(lineBuffer[i]) && (i < lengthLine)) // Skip initial spaces
i++;
if (lineBuffer[i] == '#' || lineBuffer[i] == '!' || lineBuffer[i] == ';') {
styler.ColourTo(endPos, 1);
} else if (lineBuffer[i] == '[') {
styler.ColourTo(endPos, 2);
} else if (lineBuffer[i] == '@') {
styler.ColourTo(startLine+i, 4);
if (lineBuffer[++i] == '=')
styler.ColourTo(startLine+i, 3);
styler.ColourTo(endPos, 0);
} else {
while (lineBuffer[i] != '=' && (i < lengthLine)) // Search the '=' character
i++;
if (lineBuffer[i] == '=') {
styler.ColourTo(startLine+i-1, 0);
styler.ColourTo(startLine+i, 3);
styler.ColourTo(endPos, 0);
} else {
styler.ColourTo(endPos, 0);
}
}
}
static void ColourisePropsDoc(unsigned int startPos, int length, int, WordList *[], StylingContext &styler) {
char lineBuffer[1024];
styler.StartAt(startPos);
styler.StartSegment(startPos);
unsigned int linePos = 0;
int startLine = startPos;
for (unsigned int i = startPos; i <= startPos + length; i++) {
lineBuffer[linePos++] = styler[i];
if ((styler[i] == '\r' && styler.SafeGetCharAt(i+1) != '\n') ||
styler[i] == '\n' ||
(linePos >= sizeof(lineBuffer) - 1)) {
lineBuffer[linePos] = '\0';
ColourisePropsLine(lineBuffer, linePos, startLine, i, styler);
linePos = 0;
startLine = i+1;
}
}
if (linePos > 0)
ColourisePropsLine(lineBuffer, linePos, startLine, startPos + length, styler);
}
static void ColouriseMakeLine(char *lineBuffer, int lengthLine, int endPos, StylingContext &styler) {
int i = 0;
while (isspace(lineBuffer[i]) && (i < lengthLine))
i++;
if (lineBuffer[i] == '#' || lineBuffer[i] == '!') {
styler.ColourTo(endPos, 1);
} else {
styler.ColourTo(endPos, 0);
}
}
static void ColouriseMakeDoc(unsigned int startPos, int length, int, WordList *[], StylingContext &styler) {
char lineBuffer[1024];
styler.StartAt(startPos);
styler.StartSegment(startPos);
unsigned int linePos = 0;
for (unsigned int i = startPos; i <= startPos + length; i++) {
lineBuffer[linePos++] = styler[i];
if (styler[i] == '\r' || styler[i] == '\n' || (linePos >= sizeof(lineBuffer) - 1)) {
ColouriseMakeLine(lineBuffer, linePos, i, styler);
linePos = 0;
}
}
if (linePos > 0)
ColouriseMakeLine(lineBuffer, linePos, startPos + length, styler);
}
static void ColouriseErrorListLine(char *lineBuffer, int lengthLine, int endPos, StylingContext &styler) {
if (lineBuffer[0] == '>') {
// Command or return status
styler.ColourTo(endPos, 4);
} else if (strstr(lineBuffer, "File \"") && strstr(lineBuffer, ", line ")) {
styler.ColourTo(endPos, 1);
} else if (0 == strncmp(lineBuffer, "Error ", strlen("Error "))) {
// Borland error message
styler.ColourTo(endPos, 5);
} else if (0 == strncmp(lineBuffer, "Warning ", strlen("Warning "))) {
// Borland warning message
styler.ColourTo(endPos, 5);
} else {
// Look for <filename>:<line>:message
// Look for <filename>(line)message
// Look for <filename>(line,pos)message
int state = 0;
for (int i = 0; i < lengthLine; i++) {
if (state == 0 && lineBuffer[i] == ':' && isdigit(lineBuffer[i + 1])) {
state = 1;
} else if (state == 0 && lineBuffer[i] == '(') {
state = 10;
} else if (state == 1 && isdigit(lineBuffer[i])) {
state = 2;
} else if (state == 2 && lineBuffer[i] == ':') {
state = 3;
break;
} else if (state == 2 && !isdigit(lineBuffer[i])) {
state = 99;
} else if (state == 10 && isdigit(lineBuffer[i])) {
state = 11;
} else if (state == 11 && lineBuffer[i] == ',') {
state = 14;
} else if (state == 11 && lineBuffer[i] == ')') {
state = 12;
break;
} else if (state == 12 && lineBuffer[i] == ':') {
state = 13;
} else if (state == 14 && lineBuffer[i] == ')') {
state = 15;
break;
} else if (((state == 11) || (state == 14)) && !((lineBuffer[i] == ' ') || isdigit(lineBuffer[i]))) {
state = 99;
}
}
if (state == 3) {
styler.ColourTo(endPos, 2);
} else if ((state == 14) || (state == 15)) {
styler.ColourTo(endPos, 3);
} else {
styler.ColourTo(endPos, 0);
}
}
}
static void ColouriseErrorListDoc(unsigned int startPos, int length, int, WordList *[], StylingContext &styler) {
char lineBuffer[1024];
styler.StartAt(startPos);
styler.StartSegment(startPos);
unsigned int linePos = 0;
for (unsigned int i = startPos; i <= startPos + length; i++) {
lineBuffer[linePos++] = styler[i];
if (styler[i] == '\r' || styler[i] == '\n' || (linePos >= sizeof(lineBuffer) - 1)) {
ColouriseErrorListLine(lineBuffer, linePos, i, styler);
linePos = 0;
}
}
if (linePos > 0)
ColouriseErrorListLine(lineBuffer, linePos, startPos + length, styler);
}
LexerModule lmProps(SCLEX_PROPERTIES, ColourisePropsDoc);
LexerModule lmErrorList(SCLEX_ERRORLIST, ColouriseErrorListDoc);
LexerModule lmMake(SCLEX_MAKEFILE, ColouriseMakeDoc);
LexerModule lmBatch(SCLEX_BATCH, ColouriseBatchDoc);

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// SciTE - Scintilla based Text Editor
// LexPerl.cxx - lexer for subset of Perl
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include <stdarg.h>
#include "Platform.h"
#include "PropSet.h"
#include "Accessor.h"
#include "KeyWords.h"
#include "Scintilla.h"
#include "SciLexer.h"
inline bool isPerlOperator(char ch) {
if (isalnum(ch))
return false;
// '.' left out as it is used to make up numbers
if (ch == '%' || ch == '^' || ch == '&' || ch == '*' || ch == '\\' ||
ch == '(' || ch == ')' || ch == '-' || ch == '+' ||
ch == '=' || ch == '|' || ch == '{' || ch == '}' ||
ch == '[' || ch == ']' || ch == ':' || ch == ';' ||
ch == '<' || ch == '>' || ch == ',' || ch == '/' ||
ch == '?' || ch == '!' || ch == '.' || ch == '~')
return true;
return false;
}
static int classifyWordPerl(unsigned int start, unsigned int end, WordList &keywords, StylingContext &styler) {
char s[100];
bool wordIsNumber = isdigit(styler[start]) || (styler[start] == '.');
for (unsigned int i = 0; i < end - start + 1 && i < 30; i++) {
s[i] = styler[start + i];
s[i + 1] = '\0';
}
char chAttr = SCE_PL_IDENTIFIER;
if (wordIsNumber)
chAttr = SCE_PL_NUMBER;
else {
if (keywords.InList(s))
chAttr = SCE_PL_WORD;
}
styler.ColourTo(end, chAttr);
return chAttr;
}
static bool isEndVar(char ch) {
return !isalnum(ch) && ch != '#' && ch != '$' &&
ch != '_' && ch != '\'';
}
static bool isMatch(StylingContext &styler, int lengthDoc, int pos, const char *val) {
if ((pos + static_cast<int>(strlen(val))) >= lengthDoc) {
return false;
}
while (*val) {
if (*val != styler[pos++]) {
return false;
}
val++;
}
return true;
}
static bool isOKQuote(char ch) {
if (isalnum(ch))
return false;
if (isspace(ch))
return false;
if (iscntrl(ch))
return false;
return true;
}
static char opposite(char ch) {
if (ch == '(')
return ')';
if (ch == '[')
return ']';
if (ch == '{')
return '}';
if (ch == '<')
return '>';
return ch;
}
static void ColourisePerlDoc(unsigned int startPos, int length, int initStyle,
WordList *keywordlists[], StylingContext &styler) {
// Lexer for perl often has to backtrack to start of current style to determine
// which characters are being used as quotes, how deeply nested is the
// start position and what the termination string is for here documents
WordList &keywords = *keywordlists[0];
char sooked[100];
int quotes = 0;
char quoteDown = 'd';
char quoteUp = 'd';
int quoteRep = 1;
int sookedpos = 0;
bool preferRE = true;
sooked[sookedpos] = '\0';
int state = initStyle;
int lengthDoc = startPos + length;
// If in a long distance lexical state, seek to the beginning to find quote characters
if (state == SCE_PL_HERE || state == SCE_PL_REGEX ||
state == SCE_PL_REGSUBST || state == SCE_PL_LONGQUOTE) {
while ((startPos > 1) && (styler.StyleAt(startPos - 1) == state)) {
startPos--;
}
state = SCE_PL_DEFAULT;
}
styler.StartAt(startPos);
char chPrev = ' ';
char chNext = styler[startPos];
styler.StartSegment(startPos);
for (int i = startPos; i <= lengthDoc; i++) {
char ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
char chNext2 = styler.SafeGetCharAt(i + 2);
if (styler.IsLeadByte(ch)) {
chNext = styler.SafeGetCharAt(i + 2);
chPrev = ' ';
i += 1;
continue;
}
if (state == SCE_PL_DEFAULT) {
if (iswordstart(ch)) {
styler.ColourTo(i - 1, state);
if (ch == 's' && !isalnum(chNext)) {
state = SCE_PL_REGSUBST;
quotes = 0;
quoteUp = '\0';
quoteDown = '\0';
quoteRep = 2;
} else if (ch == 'm' && !isalnum(chNext)) {
state = SCE_PL_REGEX;
quotes = 0;
quoteUp = '\0';
quoteDown = '\0';
quoteRep = 1;
} else if (ch == 't' && chNext == 'r' && !isalnum(chNext2)) {
state = SCE_PL_REGSUBST;
quotes = 0;
quoteUp = '\0';
quoteDown = '\0';
quoteRep = 2;
i++;
chNext = chNext2;
} else if (ch == 'q' && (chNext == 'q' || chNext == 'r' || chNext == 'w' || chNext == 'x') && !isalnum(chNext2)) {
state = SCE_PL_LONGQUOTE;
i++;
chNext = chNext2;
quotes = 0;
quoteUp = '\0';
quoteDown = '\0';
quoteRep = 1;
} else {
state = SCE_PL_WORD;
preferRE = false;
}
} else if (ch == '#') {
styler.ColourTo(i - 1, state);
state = SCE_PL_COMMENTLINE;
} else if (ch == '\"') {
styler.ColourTo(i - 1, state);
state = SCE_PL_STRING;
} else if (ch == '\'') {
if (chPrev == '&') {
// Archaic call
styler.ColourTo(i, state);
} else {
styler.ColourTo(i - 1, state);
state = SCE_PL_CHARACTER;
}
} else if (ch == '`') {
styler.ColourTo(i - 1, state);
state = SCE_PL_BACKTICKS;
} else if (ch == '$') {
preferRE = false;
styler.ColourTo(i - 1, state);
if (isalnum(chNext) || chNext == '#' || chNext == '$' || chNext == '_') {
state = SCE_PL_SCALAR;
} else if (chNext != '{' && chNext != '[') {
styler.ColourTo(i, SCE_PL_SCALAR);
i++;
ch = ' ';
chNext = ' ';
} else {
styler.ColourTo(i, SCE_PL_SCALAR);
}
} else if (ch == '@') {
preferRE = false;
styler.ColourTo(i - 1, state);
if (isalpha(chNext) || chNext == '#' || chNext == '$' || chNext == '_') {
state = SCE_PL_ARRAY;
} else if (chNext != '{' && chNext != '[') {
styler.ColourTo(i, SCE_PL_ARRAY);
i++;
ch = ' ';
} else {
styler.ColourTo(i, SCE_PL_ARRAY);
}
} else if (ch == '%') {
preferRE = false;
styler.ColourTo(i - 1, state);
if (isalpha(chNext) || chNext == '#' || chNext == '$' || chNext == '_') {
state = SCE_PL_HASH;
} else if (chNext != '{' && chNext != '[') {
styler.ColourTo(i, SCE_PL_HASH);
i++;
ch = ' ';
} else {
styler.ColourTo(i, SCE_PL_HASH);
}
} else if (ch == '*') {
styler.ColourTo(i - 1, state);
state = SCE_PL_SYMBOLTABLE;
} else if (ch == '/' && preferRE) {
styler.ColourTo(i - 1, state);
state = SCE_PL_REGEX;
quoteUp = '/';
quoteDown = '/';
quotes = 1;
quoteRep = 1;
} else if (ch == '<' && chNext == '<') {
styler.ColourTo(i - 1, state);
state = SCE_PL_HERE;
i++;
ch = chNext;
chNext = chNext2;
quotes = 0;
sookedpos = 0;
sooked[sookedpos] = '\0';
} else if (ch == '=' && isalpha(chNext)) {
styler.ColourTo(i - 1, state);
state = SCE_PL_POD;
quotes = 0;
sookedpos = 0;
sooked[sookedpos] = '\0';
} else if (isPerlOperator(ch)) {
if (ch == ')' || ch == ']')
preferRE = false;
else
preferRE = true;
styler.ColourTo(i - 1, state);
styler.ColourTo(i, SCE_PL_OPERATOR);
}
} else if (state == SCE_PL_WORD) {
if (!iswordchar(ch) && ch != '\'') { // Archaic Perl has quotes inside names
if (isMatch(styler, lengthDoc, styler.GetStartSegment(), "__DATA__")) {
styler.ColourTo(i, SCE_PL_DATASECTION);
state = SCE_PL_DATASECTION;
} else if (isMatch(styler, lengthDoc, styler.GetStartSegment(), "__END__")) {
styler.ColourTo(i, SCE_PL_DATASECTION);
state = SCE_PL_DATASECTION;
} else {
if (classifyWordPerl(styler.GetStartSegment(), i - 1, keywords, styler) == SCE_PL_WORD)
preferRE = true;
state = SCE_PL_DEFAULT;
if (ch == '#') {
state = SCE_PL_COMMENTLINE;
} else if (ch == '\"') {
state = SCE_PL_STRING;
} else if (ch == '\'') {
state = SCE_PL_CHARACTER;
} else if (ch == '<' && chNext == '<') {
state = SCE_PL_HERE;
quotes = 0;
sookedpos = 0;
sooked[sookedpos] = '\0';
} else if (isPerlOperator(ch)) {
if (ch == ')' || ch == ']')
preferRE = false;
else
preferRE = true;
styler.ColourTo(i, SCE_PL_OPERATOR);
state = SCE_PL_DEFAULT;
}
}
}
} else {
if (state == SCE_PL_COMMENTLINE) {
if (ch == '\r' || ch == '\n') {
styler.ColourTo(i - 1, state);
state = SCE_PL_DEFAULT;
}
} else if (state == SCE_PL_HERE) {
if (isalnum(ch) && quotes < 2) {
sooked[sookedpos++] = ch;
sooked[sookedpos] = '\0';
if (quotes == 0)
quotes = 1;
} else {
quotes++;
}
if (quotes > 1 && isMatch(styler, lengthDoc, i, sooked)) {
styler.ColourTo(i + sookedpos - 1, SCE_PL_HERE);
state = SCE_PL_DEFAULT;
i += sookedpos;
chNext = ' ';
}
} else if (state == SCE_PL_STRING) {
if (ch == '\\') {
if (chNext == '\"' || chNext == '\'' || chNext == '\\') {
i++;
ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
}
} else if (ch == '\"') {
styler.ColourTo(i, state);
state = SCE_PL_DEFAULT;
i++;
ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
}
} else if (state == SCE_PL_CHARACTER) {
if (ch == '\\') {
if (chNext == '\"' || chNext == '\'' || chNext == '\\') {
i++;
ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
}
} else if (ch == '\'') {
styler.ColourTo(i, state);
state = SCE_PL_DEFAULT;
i++;
ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
}
} else if (state == SCE_PL_BACKTICKS) {
if (ch == '`') {
styler.ColourTo(i, state);
state = SCE_PL_DEFAULT;
i++;
ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
}
} else if (state == SCE_PL_POD) {
if (ch == '=') {
if (isMatch(styler, lengthDoc, i, "=cut")) {
styler.ColourTo(i - 1 + 4, state);
i += 4;
state = SCE_PL_DEFAULT;
chNext = ' ';
ch = ' ';
}
}
} else if (state == SCE_PL_SCALAR) {
if (isEndVar(ch)) {
styler.ColourTo(i - 1, state);
state = SCE_PL_DEFAULT;
}
} else if (state == SCE_PL_ARRAY) {
if (isEndVar(ch)) {
styler.ColourTo(i - 1, state);
state = SCE_PL_DEFAULT;
}
} else if (state == SCE_PL_HASH) {
if (isEndVar(ch)) {
styler.ColourTo(i - 1, state);
state = SCE_PL_DEFAULT;
}
} else if (state == SCE_PL_SYMBOLTABLE) {
if (isEndVar(ch)) {
styler.ColourTo(i - 1, state);
state = SCE_PL_DEFAULT;
}
} else if (state == SCE_PL_REF) {
if (isEndVar(ch)) {
styler.ColourTo(i - 1, state);
state = SCE_PL_DEFAULT;
}
} else if (state == SCE_PL_REGEX) {
if (!quoteUp && !isspace(ch)) {
quoteUp = ch;
quoteDown = opposite(ch);
quotes++;
} else {
if (ch == quoteDown && chPrev != '\\') {
quotes--;
if (quotes == 0) {
quoteRep--;
if (quoteUp == quoteDown) {
quotes++;
}
}
if (!isalpha(chNext)) {
if (quoteRep <= 0) {
styler.ColourTo(i, state);
state = SCE_PL_DEFAULT;
ch = ' ';
}
}
} else if (ch == quoteUp && chPrev != '\\') {
quotes++;
} else if (!isalpha(chNext)) {
if (quoteRep <= 0) {
styler.ColourTo(i, state);
state = SCE_PL_DEFAULT;
ch = ' ';
}
}
}
} else if (state == SCE_PL_REGSUBST) {
if (!quoteUp && !isspace(ch)) {
quoteUp = ch;
quoteDown = opposite(ch);
quotes++;
} else {
if (ch == quoteDown && chPrev != '\\') {
quotes--;
if (quotes == 0) {
quoteRep--;
}
if (!isalpha(chNext)) {
if (quoteRep <= 0) {
styler.ColourTo(i, state);
state = SCE_PL_DEFAULT;
ch = ' ';
}
}
if (quoteUp == quoteDown) {
quotes++;
}
} else if (ch == quoteUp && chPrev != '\\') {
quotes++;
} else if (!isalpha(chNext)) {
if (quoteRep <= 0) {
styler.ColourTo(i, state);
state = SCE_PL_DEFAULT;
ch = ' ';
}
}
}
} else if (state == SCE_PL_LONGQUOTE) {
if (!quoteDown && !isspace(ch)) {
quoteUp = ch;
quoteDown = opposite(quoteUp);
quotes++;
} else if (ch == quoteDown) {
quotes--;
if (quotes == 0) {
quoteRep--;
if (quoteRep <= 0) {
styler.ColourTo(i, state);
state = SCE_PL_DEFAULT;
ch = ' ';
}
if (quoteUp == quoteDown) {
quotes++;
}
}
} else if (ch == quoteUp) {
quotes++;
}
}
if (state == SCE_PL_DEFAULT) { // One of the above succeeded
if (ch == '#') {
state = SCE_PL_COMMENTLINE;
} else if (ch == '\"') {
state = SCE_PL_STRING;
} else if (ch == '\'') {
state = SCE_PL_CHARACTER;
} else if (iswordstart(ch)) {
state = SCE_PL_WORD;
preferRE = false;
} else if (isoperator(ch)) {
styler.ColourTo(i, SCE_PL_OPERATOR);
}
}
}
chPrev = ch;
}
styler.ColourTo(lengthDoc, state);
}
LexerModule lmPerl(SCLEX_PERL, ColourisePerlDoc);

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// SciTE - Scintilla based Text Editor
// LexPython.cxx - lexer for Python
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include <stdarg.h>
#include "Platform.h"
#include "PropSet.h"
#include "Accessor.h"
#include "KeyWords.h"
#include "Scintilla.h"
#include "SciLexer.h"
static void classifyWordPy(unsigned int start, unsigned int end, WordList &keywords, StylingContext &styler, char *prevWord) {
char s[100];
bool wordIsNumber = isdigit(styler[start]);
for (unsigned int i = 0; i < end - start + 1 && i < 30; i++) {
s[i] = styler[start + i];
s[i + 1] = '\0';
}
char chAttr = SCE_P_IDENTIFIER;
if (0 == strcmp(prevWord, "class"))
chAttr = SCE_P_CLASSNAME;
else if (0 == strcmp(prevWord, "def"))
chAttr = SCE_P_DEFNAME;
else if (wordIsNumber)
chAttr = SCE_P_NUMBER;
else if (keywords.InList(s))
chAttr = SCE_P_WORD;
styler.ColourTo(end, chAttr);
strcpy(prevWord, s);
}
static bool IsPyComment(StylingContext &styler, int pos, int len) {
return len>0 && styler[pos]=='#';
}
static void ColourisePyDoc(unsigned int startPos, int length, int initStyle,
WordList *keywordlists[], StylingContext &styler) {
// Python uses a different mask because bad indentation is marked by oring with 32
styler.StartAt(startPos, 127);
WordList &keywords = *keywordlists[0];
//Platform::DebugPrintf("Python coloured\n");
bool fold = styler.GetPropSet().GetInt("fold");
int whingeLevel = styler.GetPropSet().GetInt("tab.timmy.whinge.level");
char prevWord[200];
prevWord[0] = '\0';
if (length == 0)
return ;
int lineCurrent = styler.GetLine(startPos);
int spaceFlags = 0;
// TODO: Need to check previous line for indentation for both folding and bad indentation
int indentCurrent = styler.IndentAmount(lineCurrent, &spaceFlags, IsPyComment);
int state = initStyle & 31;
char chPrev = ' ';
char chPrev2 = ' ';
char chNext = styler[startPos];
char chNext2 = styler[startPos];
styler.StartSegment(startPos);
int lengthDoc = startPos + length;
bool atStartLine = true;
for (int i = startPos; i <= lengthDoc; i++) {
if (atStartLine) {
if (whingeLevel == 1) {
styler.SetFlags((spaceFlags & wsInconsistent) ? 64 : 0, state);
} else if (whingeLevel == 2) {
styler.SetFlags((spaceFlags & wsSpaceTab) ? 64 : 0, state);
} else if (whingeLevel == 3) {
styler.SetFlags((spaceFlags & wsSpace) ? 64 : 0, state);
} else if (whingeLevel == 4) {
styler.SetFlags((spaceFlags & wsTab) ? 64 : 0, state);
}
atStartLine = false;
}
char ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
chNext2 = styler.SafeGetCharAt(i + 2);
if ((ch == '\r' && chNext != '\n') || (ch == '\n') || (i == lengthDoc)) {
if ((state == SCE_P_DEFAULT) || (state == SCE_P_TRIPLE) || (state == SCE_P_TRIPLEDOUBLE)) {
// Perform colourisation of white space and triple quoted strings at end of each line to allow
// tab marking to work inside white space and triple quoted strings
styler.ColourTo(i, state);
}
int lev = indentCurrent;
int indentNext = styler.IndentAmount(lineCurrent + 1, &spaceFlags, IsPyComment);
if (!(indentCurrent & SC_FOLDLEVELWHITEFLAG)) {
// Only non whitespace lines can be headers
if ((indentCurrent & SC_FOLDLEVELNUMBERMASK) < (indentNext & SC_FOLDLEVELNUMBERMASK)) {
lev |= SC_FOLDLEVELHEADERFLAG;
} else if (indentNext & SC_FOLDLEVELWHITEFLAG) {
// Line after is blank so check the next - maybe should continue further?
int spaceFlags2 = 0;
int indentNext2 = styler.IndentAmount(lineCurrent + 2, &spaceFlags2, IsPyComment);
if ((indentCurrent & SC_FOLDLEVELNUMBERMASK) < (indentNext2 & SC_FOLDLEVELNUMBERMASK)) {
lev |= SC_FOLDLEVELHEADERFLAG;
}
}
}
indentCurrent = indentNext;
if (fold) {
styler.SetLevel(lineCurrent, lev);
}
lineCurrent++;
atStartLine = true;
}
if (styler.IsLeadByte(ch)) {
chNext = styler.SafeGetCharAt(i + 2);
chPrev = ' ';
chPrev2 = ' ';
i += 1;
continue;
}
if (state == SCE_P_STRINGEOL) {
if (ch != '\r' && ch != '\n') {
styler.ColourTo(i - 1, state);
state = SCE_P_DEFAULT;
}
}
if (state == SCE_P_DEFAULT) {
if (iswordstart(ch)) {
styler.ColourTo(i - 1, state);
state = SCE_P_WORD;
} else if (ch == '#') {
styler.ColourTo(i - 1, state);
state = chNext == '#' ? SCE_P_COMMENTBLOCK : SCE_P_COMMENTLINE;
} else if (ch == '\"') {
styler.ColourTo(i - 1, state);
if (chNext == '\"' && chNext2 == '\"') {
i += 2;
state = SCE_P_TRIPLEDOUBLE;
ch = ' ';
chPrev = ' ';
chNext = styler.SafeGetCharAt(i + 1);
} else {
state = SCE_P_STRING;
}
} else if (ch == '\'') {
styler.ColourTo(i - 1, state);
if (chNext == '\'' && chNext2 == '\'') {
i += 2;
state = SCE_P_TRIPLE;
ch = ' ';
chPrev = ' ';
chNext = styler.SafeGetCharAt(i + 1);
} else {
state = SCE_P_CHARACTER;
}
} else if (isoperator(ch)) {
styler.ColourTo(i - 1, state);
styler.ColourTo(i, SCE_P_OPERATOR);
}
} else if (state == SCE_P_WORD) {
if (!iswordchar(ch)) {
classifyWordPy(styler.GetStartSegment(), i - 1, keywords, styler, prevWord);
state = SCE_P_DEFAULT;
if (ch == '#') {
state = chNext == '#' ? SCE_P_COMMENTBLOCK : SCE_P_COMMENTLINE;
} else if (ch == '\"') {
if (chNext == '\"' && chNext2 == '\"') {
i += 2;
state = SCE_P_TRIPLEDOUBLE;
ch = ' ';
chPrev = ' ';
chNext = styler.SafeGetCharAt(i + 1);
} else {
state = SCE_P_STRING;
}
} else if (ch == '\'') {
if (chNext == '\'' && chNext2 == '\'') {
i += 2;
state = SCE_P_TRIPLE;
ch = ' ';
chPrev = ' ';
chNext = styler.SafeGetCharAt(i + 1);
} else {
state = SCE_P_CHARACTER;
}
} else if (isoperator(ch)) {
styler.ColourTo(i, SCE_P_OPERATOR);
}
}
} else {
if (state == SCE_P_COMMENTLINE || state == SCE_P_COMMENTBLOCK) {
if (ch == '\r' || ch == '\n') {
styler.ColourTo(i - 1, state);
state = SCE_P_DEFAULT;
}
} else if (state == SCE_P_STRING) {
if ((ch == '\r' || ch == '\n') && (chPrev != '\\')) {
styler.ColourTo(i - 1, state);
state = SCE_P_STRINGEOL;
} else if (ch == '\\') {
if (chNext == '\"' || chNext == '\'' || chNext == '\\') {
i++;
ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
}
} else if (ch == '\"') {
styler.ColourTo(i, state);
state = SCE_P_DEFAULT;
}
} else if (state == SCE_P_CHARACTER) {
if ((ch == '\r' || ch == '\n') && (chPrev != '\\')) {
styler.ColourTo(i - 1, state);
state = SCE_P_STRINGEOL;
} else if (ch == '\\') {
if (chNext == '\"' || chNext == '\'' || chNext == '\\') {
i++;
ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
}
} else if (ch == '\'') {
styler.ColourTo(i, state);
state = SCE_P_DEFAULT;
}
} else if (state == SCE_P_TRIPLE) {
if (ch == '\'' && chPrev == '\'' && chPrev2 == '\'') {
styler.ColourTo(i, state);
state = SCE_P_DEFAULT;
}
} else if (state == SCE_P_TRIPLEDOUBLE) {
if (ch == '\"' && chPrev == '\"' && chPrev2 == '\"') {
styler.ColourTo(i, state);
state = SCE_P_DEFAULT;
}
}
}
chPrev2 = chPrev;
chPrev = ch;
}
if (state == SCE_P_WORD) {
classifyWordPy(styler.GetStartSegment(), lengthDoc, keywords, styler, prevWord);
} else {
styler.ColourTo(lengthDoc, state);
}
}
LexerModule lmPython(SCLEX_PYTHON, ColourisePyDoc);

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// SciTE - Scintilla based Text Editor
// LexSQL.cxx - lexer for SQL
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include <stdarg.h>
#include "Platform.h"
#include "PropSet.h"
#include "Accessor.h"
#include "KeyWords.h"
#include "Scintilla.h"
#include "SciLexer.h"
static void classifyWordSQL(unsigned int start, unsigned int end, WordList &keywords, StylingContext &styler) {
char s[100];
bool wordIsNumber = isdigit(styler[start]) || (styler[start] == '.');
for (unsigned int i = 0; i < end - start + 1 && i < 30; i++) {
s[i] = toupper(styler[start + i]);
s[i + 1] = '\0';
}
char chAttr = SCE_C_IDENTIFIER;
if (wordIsNumber)
chAttr = SCE_C_NUMBER;
else {
if (keywords.InList(s))
chAttr = SCE_C_WORD;
}
styler.ColourTo(end, chAttr);
}
static void ColouriseSQLDoc(unsigned int startPos, int length,
int initStyle, WordList *keywordlists[], StylingContext &styler) {
WordList &keywords = *keywordlists[0];
styler.StartAt(startPos);
bool fold = styler.GetPropSet().GetInt("fold");
int lineCurrent = styler.GetLine(startPos);
int spaceFlags = 0;
int indentCurrent = 0;
int state = initStyle;
char chPrev = ' ';
char chNext = styler[startPos];
styler.StartSegment(startPos);
unsigned int lengthDoc = startPos + length;
bool prevCr = false;
for (unsigned int i = startPos; i <= lengthDoc; i++) {
char ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
if ((ch == '\r' && chNext != '\n') || (ch == '\n')) {
indentCurrent = styler.IndentAmount(lineCurrent, &spaceFlags);
int lev = indentCurrent;
if (!(indentCurrent & SC_FOLDLEVELWHITEFLAG)) {
// Only non whitespace lines can be headers
int indentNext = styler.IndentAmount(lineCurrent + 1, &spaceFlags);
if (indentCurrent < (indentNext & ~SC_FOLDLEVELWHITEFLAG)) {
lev |= SC_FOLDLEVELHEADERFLAG;
}
}
if (fold) {
styler.SetLevel(lineCurrent, lev);
}
}
if (styler.IsLeadByte(ch)) {
chNext = styler.SafeGetCharAt(i + 2);
chPrev = ' ';
i += 1;
continue;
}
if (state == SCE_C_DEFAULT) {
if (iswordstart(ch)) {
styler.ColourTo(i - 1, state);
state = SCE_C_WORD;
} else if (ch == '/' && chNext == '*') {
styler.ColourTo(i - 1, state);
state = SCE_C_COMMENT;
} else if (ch == '-' && chNext == '-') {
styler.ColourTo(i - 1, state);
state = SCE_C_COMMENTLINE;
} else if (ch == '\'') {
styler.ColourTo(i - 1, state);
state = SCE_C_STRING;
} else if (isoperator(ch)) {
styler.ColourTo(i - 1, state);
styler.ColourTo(i, SCE_C_OPERATOR);
}
} else if (state == SCE_C_WORD) {
if (!iswordchar(ch)) {
classifyWordSQL(styler.GetStartSegment(), i - 1, keywords, styler);
state = SCE_C_DEFAULT;
if (ch == '/' && chNext == '*') {
state = SCE_C_COMMENT;
} else if (ch == '-' && chNext == '-') {
state = SCE_C_COMMENTLINE;
} else if (ch == '\'') {
state = SCE_C_STRING;
} else if (isoperator(ch)) {
styler.ColourTo(i, SCE_C_OPERATOR);
}
}
} else {
if (state == SCE_C_COMMENT) {
if (ch == '/' && chPrev == '*') {
if (((i > (styler.GetStartSegment() + 2)) || ((initStyle == SCE_C_COMMENT) &&
(styler.GetStartSegment() == startPos)))) {
styler.ColourTo(i, state);
state = SCE_C_DEFAULT;
}
}
} else if (state == SCE_C_COMMENTLINE) {
if (ch == '\r' || ch == '\n') {
styler.ColourTo(i - 1, state);
state = SCE_C_DEFAULT;
}
} else if (state == SCE_C_STRING) {
if (ch == '\'') {
if ( chNext == '\'' ) {
i++;
} else {
styler.ColourTo(i, state);
state = SCE_C_DEFAULT;
i++;
}
ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
}
}
if (state == SCE_C_DEFAULT) { // One of the above succeeded
if (ch == '/' && chNext == '*') {
state = SCE_C_COMMENT;
} else if (ch == '-' && chNext == '-') {
state = SCE_C_COMMENTLINE;
} else if (ch == '\'') {
state = SCE_C_STRING;
} else if (iswordstart(ch)) {
state = SCE_C_WORD;
} else if (isoperator(ch)) {
styler.ColourTo(i, SCE_C_OPERATOR);
}
}
}
chPrev = ch;
}
styler.ColourTo(lengthDoc - 1, state);
}
LexerModule lmSQL(SCLEX_SQL, ColouriseSQLDoc);

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// SciTE - Scintilla based Text Editor
// LexVB.cxx - lexer for Visual Basic and VBScript
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include <stdarg.h>
#include "Platform.h"
#include "PropSet.h"
#include "Accessor.h"
#include "KeyWords.h"
#include "Scintilla.h"
#include "SciLexer.h"
static int classifyWordVB(unsigned int start, unsigned int end, WordList &keywords, StylingContext &styler) {
char s[100];
bool wordIsNumber = isdigit(styler[start]) || (styler[start] == '.');
for (unsigned int i = 0; i < end - start + 1 && i < 30; i++) {
s[i] = tolower(styler[start + i]);
s[i + 1] = '\0';
}
char chAttr = SCE_C_DEFAULT;
if (wordIsNumber)
chAttr = SCE_C_NUMBER;
else {
if (keywords.InList(s)) {
chAttr = SCE_C_WORD;
if (strcmp(s, "rem") == 0)
chAttr = SCE_C_COMMENTLINE;
}
}
styler.ColourTo(end, chAttr);
if (chAttr == SCE_C_COMMENTLINE)
return SCE_C_COMMENTLINE;
else
return SCE_C_DEFAULT;
}
static void ColouriseVBDoc(unsigned int startPos, int length, int initStyle,
WordList *keywordlists[], StylingContext &styler) {
WordList &keywords = *keywordlists[0];
styler.StartAt(startPos);
int state = initStyle;
char chNext = styler[startPos];
styler.StartSegment(startPos);
int lengthDoc = startPos + length;
for (int i = startPos; i < lengthDoc; i++) {
char ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
if (styler.IsLeadByte(ch)) {
chNext = styler.SafeGetCharAt(i + 2);
i += 1;
continue;
}
if (state == SCE_C_DEFAULT) {
if (iswordstart(ch)) {
styler.ColourTo(i - 1, state);
state = SCE_C_WORD;
} else if (ch == '\'') {
styler.ColourTo(i - 1, state);
state = SCE_C_COMMENTLINE;
} else if (ch == '\"') {
styler.ColourTo(i - 1, state);
state = SCE_C_STRING;
}
} else if (state == SCE_C_WORD) {
if (!iswordchar(ch)) {
state = classifyWordVB(styler.GetStartSegment(), i - 1, keywords, styler);
if (state == SCE_C_DEFAULT) {
if (ch == '\'') {
state = SCE_C_COMMENTLINE;
} else if (ch == '\"') {
state = SCE_C_STRING;
}
}
}
} else {
if (state == SCE_C_COMMENTLINE) {
if (ch == '\r' || ch == '\n') {
styler.ColourTo(i - 1, state);
state = SCE_C_DEFAULT;
}
} else if (state == SCE_C_STRING) {
// VB doubles quotes to preserve them
if (ch == '\"') {
styler.ColourTo(i, state);
state = SCE_C_DEFAULT;
i++;
ch = chNext;
chNext = styler.SafeGetCharAt(i + 1);
}
}
if (state == SCE_C_DEFAULT) { // One of the above succeeded
if (ch == '\'') {
state = SCE_C_COMMENTLINE;
} else if (ch == '\"') {
state = SCE_C_STRING;
} else if (iswordstart(ch)) {
state = SCE_C_WORD;
}
}
}
}
styler.ColourTo(lengthDoc, state);
}
LexerModule lmVB(SCLEX_VB, ColouriseVBDoc);

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// Scintilla source code edit control
// LineMarker.cxx - defines the look of a line marker in the margin
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include "Platform.h"
#include "Scintilla.h"
#include "LineMarker.h"
void LineMarker::Draw(Surface *surface, PRectangle &rc) {
int minDim = Platform::Minimum(rc.Width(), rc.Height());
minDim--; // Ensure does not go beyond edge
int centreX = (rc.right + rc.left) / 2;
int centreY = (rc.bottom + rc.top) / 2;
int dimOn2 = minDim / 2;
int dimOn4 = minDim / 4;
if (rc.Width() > (rc.Height() * 2)) {
// Wide column is line number so move to left to try to avoid overlapping number
centreX = rc.left + dimOn2 + 1;
}
if (markType == SC_MARK_ROUNDRECT) {
PRectangle rcRounded = rc;
rcRounded.left = rc.left + 1;
rcRounded.right = rc.right - 1;
surface->RoundedRectangle(rcRounded, fore.allocated, back.allocated);
} else if (markType == SC_MARK_CIRCLE) {
PRectangle rcCircle;
rcCircle.left = centreX - dimOn2;
rcCircle.top = centreY - dimOn2;
rcCircle.right = centreX + dimOn2;
rcCircle.bottom = centreY + dimOn2;
surface->Ellipse(rcCircle, fore.allocated, back.allocated);
} else if (markType == SC_MARK_ARROW) {
Point pts[] = {
Point(centreX - dimOn4, centreY - dimOn2),
Point(centreX - dimOn4, centreY + dimOn2),
Point(centreX + dimOn2 - dimOn4, centreY),
};
surface->Polygon(pts, sizeof(pts) / sizeof(pts[0]),
fore.allocated, back.allocated);
} else if (markType == SC_MARK_ARROWDOWN) {
Point pts[] = {
Point(centreX - dimOn2, centreY - dimOn4),
Point(centreX + dimOn2, centreY - dimOn4),
Point(centreX, centreY + dimOn2 - dimOn4),
};
surface->Polygon(pts, sizeof(pts) / sizeof(pts[0]),
fore.allocated, back.allocated);
} else if (markType == SC_MARK_PLUS) {
int armSize = dimOn2-2;
Point xpts[] = {
Point(centreX - armSize, centreY),
Point(centreX, centreY),
Point(centreX, centreY - armSize),
Point(centreX, centreY - armSize),
Point(centreX, centreY),
Point(centreX + armSize, centreY),
Point(centreX + armSize, centreY),
Point(centreX, centreY),
Point(centreX, centreY + armSize),
Point(centreX, centreY + armSize),
Point(centreX, centreY),
Point(centreX - armSize, centreY),
};
Point pts[] = {
Point(centreX - armSize, centreY - 1),
Point(centreX - 1, centreY - 1),
Point(centreX - 1, centreY - armSize),
Point(centreX + 1, centreY - armSize),
Point(centreX + 1, centreY - 1),
Point(centreX + armSize, centreY -1),
Point(centreX + armSize, centreY +1),
Point(centreX + 1, centreY + 1),
Point(centreX + 1, centreY + armSize),
Point(centreX - 1, centreY + armSize),
Point(centreX - 1, centreY + 1),
Point(centreX - armSize, centreY + 1),
};
surface->Polygon(pts, sizeof(pts) / sizeof(pts[0]),
fore.allocated, back.allocated);
} else if (markType == SC_MARK_MINUS) {
int armSize = dimOn2-2;
Point pts[] = {
Point(centreX - armSize, centreY - 1),
Point(centreX + armSize, centreY -1),
Point(centreX + armSize, centreY +1),
Point(centreX - armSize, centreY + 1),
};
Point xpts[] = {
Point(centreX - armSize, centreY),
Point(centreX + armSize, centreY),
Point(centreX + armSize, centreY),
Point(centreX - armSize, centreY),
};
surface->Polygon(pts, sizeof(pts) / sizeof(pts[0]),
fore.allocated, back.allocated);
} else if (markType == SC_MARK_SMALLRECT) {
PRectangle rcSmall;
rcSmall.left = rc.left + 1;
rcSmall.top = rc.top + 2;
rcSmall.right = rc.right - 1;
rcSmall.bottom = rc.bottom - 2;
surface->RectangleDraw(rcSmall, fore.allocated, back.allocated);
} else if (markType == SC_MARK_EMPTY) {
// An invisible marker so don't draw anything
} else { // SC_MARK_SHORTARROW
Point pts[] = {
Point(centreX, centreY + dimOn2),
Point(centreX + dimOn2, centreY),
Point(centreX, centreY - dimOn2),
Point(centreX, centreY - dimOn4),
Point(centreX - dimOn4, centreY - dimOn4),
Point(centreX - dimOn4, centreY + dimOn4),
Point(centreX, centreY + dimOn4),
Point(centreX, centreY + dimOn2),
};
surface->Polygon(pts, sizeof(pts) / sizeof(pts[0]),
fore.allocated, back.allocated);
}
}

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// Scintilla source code edit control
// LineMarker.h - defines the look of a line marker in the margin
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef LINEMARKER_H
#define LINEMARKER_H
class LineMarker {
public:
int markType;
ColourPair fore;
ColourPair back;
LineMarker() {
markType = SC_MARK_CIRCLE;
fore = Colour(0,0,0);
back = Colour(0xff,0xff,0xff);
}
void Draw(Surface *surface, PRectangle &rc);
};
#endif

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// SciTE - Scintilla based Text Editor
// PropSet.cxx - a java style properties file module
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
// Maintain a dictionary of properties
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include "Platform.h"
#include "PropSet.h"
bool EqualCaseInsensitive(const char *a, const char *b) {
#if PLAT_GTK
return 0 == strcasecmp(a, b);
#elif PLAT_WIN
return 0 == stricmp(a, b);
#elif PLAT_WX
return 0 == wxStricmp(a, b);
#endif
}
// Get a line of input. If end of line escaped with '\\' then continue reading.
static bool GetFullLine(const char *&fpc, int &lenData, char *s, int len) {
bool continuation = true;
s[0] = '\0';
while ((len > 1) && lenData > 0) {
char ch = *fpc;
fpc++;
lenData--;
if ((ch == '\r') || (ch == '\n')) {
if (!continuation) {
if ((lenData > 0) && (ch == '\r') && ((*fpc) == '\n')) {
// munch the second half of a crlf
fpc++;
lenData--;
}
*s++ = '\0';
return true;
}
} else if ((ch == '\\') && (lenData > 0) && ((*fpc == '\r') || (*fpc == '\n'))) {
continuation = true;
} else {
continuation = false;
*s++ = ch;
*s = '\0';
len--;
}
}
return false;
}
PropSet::PropSet() {
superPS = 0;
size = 10;
used = 0;
vals = new char * [size];
}
PropSet::~PropSet() {
superPS = 0;
Clear();
delete []vals;
}
void PropSet::EnsureCanAddEntry() {
if (used >= size - 2) {
int newsize = size + 10;
char **newvals = new char * [newsize];
for (int i = 0; i < used; i++) {
newvals[i] = vals[i];
}
delete []vals;
vals = newvals;
size = newsize;
}
}
void PropSet::Set(const char *key, const char *val) {
EnsureCanAddEntry();
for (int i = 0; i < used; i += 2) {
if (EqualCaseInsensitive(vals[i], key)) {
// Replace current value
delete [](vals[i + 1]);
vals[i + 1] = StringDup(val);
return;
}
}
// Not found
vals[used++] = StringDup(key);
vals[used++] = StringDup(val);
}
void PropSet::Set(char *keyval) {
char *eqat = strchr(keyval, '=');
if (eqat) {
*eqat = '\0';
Set(keyval, eqat + 1);
*eqat = '=';
}
}
SString PropSet::Get(const char *key) {
for (int i = 0; i < used; i += 2) {
if (EqualCaseInsensitive(vals[i], key)) {
return vals[i + 1];
}
}
if (superPS) {
// Failed here, so try in base property set
return superPS->Get(key);
} else {
return "";
}
}
int PropSet::GetInt(const char *key, int defaultValue) {
SString val = Get(key);
if (val.length())
return Get(key).value();
else
return defaultValue;
}
bool isprefix(const char *target, const char *prefix) {
while (*target && *prefix) {
if (toupper(*target) != toupper(*prefix))
return false;
target++;
prefix++;
}
if (*prefix)
return false;
else
return true;
}
bool issuffix(const char *target, const char *suffix) {
int lentarget = strlen(target);
int lensuffix = strlen(suffix);
if (lensuffix > lentarget)
return false;
for (int i = lensuffix - 1; i >= 0; i--) {
if (toupper(target[i + lentarget - lensuffix]) != toupper(suffix[i]))
return false;
}
return true;
}
SString PropSet::GetWild(const char *keybase, const char *filename) {
for (int i = 0; i < used; i += 2) {
if (isprefix(vals[i], keybase)) {
char *orgkeyfile = vals[i] + strlen(keybase);
char *keyfile = NULL;
if (strstr(orgkeyfile, "$(") == orgkeyfile) {
char *cpendvar = strchr(orgkeyfile, ')');
if (cpendvar) {
int lenvar = cpendvar - orgkeyfile - 2; // Subtract the $()
char *var = static_cast<char *>(malloc(lenvar + 1));
strncpy(var, orgkeyfile + 2, lenvar);
var[lenvar] = '\0';
SString s = Get(var);
free(var);
keyfile = strdup(s.c_str());
}
}
char *keyptr = keyfile;
if (keyfile == NULL)
keyfile = orgkeyfile;
for (; ; ) {
char *del = strchr(keyfile, ';');
if (del == NULL)
del = keyfile + strlen(keyfile);
char delchr = *del;
*del = '\0';
if (*keyfile == '*') {
if (issuffix(filename, keyfile + 1)) {
*del = delchr;
free(keyptr);
return vals[i + 1];
}
} else if (EqualCaseInsensitive(keyfile, filename)) {
*del = delchr;
free(keyptr);
return vals[i + 1];
}
if (delchr == '\0')
break;
*del = delchr;
keyfile = del + 1;
}
free(keyptr);
if (EqualCaseInsensitive(vals[i], keybase)) {
return vals[i + 1];
}
}
}
if (superPS) {
// Failed here, so try in base property set
return superPS->GetWild(keybase, filename);
} else {
return "";
}
}
SString PropSet::GetNewExpand(const char *keybase, const char *filename) {
char *base = StringDup(GetWild(keybase, filename).c_str());
char *cpvar = strstr(base, "$(");
while (cpvar) {
char *cpendvar = strchr(cpvar, ')');
if (cpendvar) {
int lenvar = cpendvar - cpvar - 2; // Subtract the $()
char *var = new char[lenvar + 1];
strncpy(var, cpvar + 2, lenvar);
var[lenvar] = '\0';
SString val = GetWild(var, filename);
int newlenbase = strlen(base) + val.length() - lenvar;
char *newbase = new char[newlenbase];
strncpy(newbase, base, cpvar - base);
strcpy(newbase + (cpvar - base), val.c_str());
strcpy(newbase + (cpvar - base) + val.length(), cpendvar + 1);
delete []var;
delete []base;
base = newbase;
}
cpvar = strstr(base, "$(");
}
SString sret = base;
delete []base;
return sret;
}
void PropSet::Clear() {
for (int i = 0; i < used; i++) {
delete [](vals[i]);
vals[i] = 0;
}
used = 0;
}
void PropSet::ReadFromMemory(const char *data, int len) {
if (len > 0) {
const char *pd = data;
char linebuf[60000];
while (GetFullLine(pd, len, linebuf, sizeof(linebuf))) {
if (isalpha(linebuf[0]))
Set(linebuf);
}
// If there is a final line:
if (isalpha(linebuf[0]))
Set(linebuf);
}
}
void PropSet::Read(const char *filename) {
//printf("Opening properties <%s>\n", filename);
Clear();
char propsData[60000];
FILE *rcfile = fopen(filename, "rb");
if (rcfile) {
int lenFile = fread(propsData, 1, sizeof(propsData), rcfile);
fclose(rcfile);
ReadFromMemory(propsData, lenFile);
} else {
//printf("Could not open <%s>\n", filename);
}
}
static bool iswordsep(char ch, bool onlyLineEnds) {
if (!isspace(ch))
return false;
if (!onlyLineEnds)
return true;
return ch == '\r' || ch == '\n';
}
// Creates an array that points into each word in the string and puts \0 terminators
// after each word.
static char **ArrayFromWordList(char *wordlist, bool onlyLineEnds = false) {
char prev = '\n';
int words = 0;
for (int j = 0; wordlist[j]; j++) {
if (!iswordsep(wordlist[j], onlyLineEnds) && iswordsep(prev, onlyLineEnds))
words++;
prev = wordlist[j];
}
char **keywords = new char * [words + 1];
if (keywords) {
words = 0;
prev = '\0';
int len = strlen(wordlist);
for (int k = 0; k < len; k++) {
if (!iswordsep(wordlist[k], onlyLineEnds)) {
if (!prev) {
keywords[words] = &wordlist[k];
words++;
}
} else {
wordlist[k] = '\0';
}
prev = wordlist[k];
}
keywords[words] = &wordlist[len];
}
return keywords;
}
void WordList::Clear() {
if (words) {
delete []words;
delete []list;
}
words = 0;
list = 0;
len = 0;
}
void WordList::Set(const char *s) {
len = 0;
list = StringDup(s);
words = ArrayFromWordList(list, onlyLineEnds);
}
char *WordList::Allocate(int size) {
list = new char[size + 1];
list[size] = '\0';
return list;
}
void WordList::SetFromAllocated() {
len = 0;
words = ArrayFromWordList(list, onlyLineEnds);
}
// Shell sort based upon public domain C implementation by Raymond Gardner 1991
// Used here because of problems with mingw qsort.
static void SortWordList(char **words, unsigned int len) {
unsigned int gap = len / 2;
while (gap > 0) {
unsigned int i = gap;
while (i < len) {
unsigned int j = i;
char **a = words + j;
do {
j -= gap;
char **b = a;
a -= gap;
if (strcmp(*a, *b) > 0) {
char *tmp = *a;
*a = *b;
*b = tmp;
} else {
break;
}
} while (j >= gap);
i++;
}
gap = gap / 2;
}
}
bool WordList::InList(const char *s) {
if (0 == words)
return false;
if (len == 0) {
for (int i = 0; words[i][0]; i++)
len++;
SortWordList(words, len);
for (int k = 0; k < (sizeof(starts) / sizeof(starts[0])); k++)
starts[k] = -1;
for (int l = len - 1; l >= 0; l--) {
unsigned char indexChar = words[l][0];
starts[indexChar] = l;
}
}
unsigned char firstChar = s[0];
int j = starts[firstChar];
if (j >= 0) {
while (words[j][0] == firstChar) {
if (s[1] == words[j][1]) {
const char *a = words[j] + 1;
const char *b = s + 1;
while (*a && *a == *b) {
a++;
b++;
}
if (!*a && !*b)
return true;
}
j++;
}
}
return false;
}

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// Scintilla source code edit control
// SVector.h - a simple expandable vector
// Copyright 1998-1999 by Neil Hodgson <neilh@hare.net.au>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef SVECTOR_H
#define SVECTOR_H
// A simple expandable vector.
// T must support assignment.
// Storage not allocated for elements until an element is used.
// This makes it very lightweight unless used so is a good match for optional features.
template<class T, int sizeIncrement>
class SVector {
T *v;
unsigned int size; // Number of elements allocated
unsigned int len; // Number of elements in vector
bool allocFailure; // A memory allocation call has failed
// Internally allocate more elements than the user wants to avoid
// thrashng the memory allocator
void SizeTo(int newSize) {
if (newSize < sizeIncrement)
newSize += sizeIncrement;
else
newSize = (newSize * 3) / 2;
T* newv = new T[newSize];
if (!newv) {
allocFailure = true;
return;
}
size = newSize;
for (unsigned int i=0; i<len; i++) {
newv[i] = v[i];
}
delete []v;
v = newv;
}
public:
SVector() {
allocFailure = false;
v = 0;
len = 0;
size = 0;
}
~SVector() {
Free();
}
SVector(const SVector &other) {
allocFailure = false;
v = 0;
len = 0;
size = 0;
if (other.Length() > 0) {
SizeTo(other.Length());
if (!allocFailure) {
for (int i=0;i<other.Length();i++)
v[i] = other.v[i];
len = other.Length();
}
}
}
SVector &operator=(const SVector &other) {
if (this != &other) {
delete []v;
allocFailure = false;
v = 0;
len = 0;
size = 0;
if (other.Length() > 0) {
SizeTo(other.Length());
if (!allocFailure) {
for (int i=0;i<other.Length();i++)
v[i] = other.v[i];
}
len = other.Length();
}
}
return *this;
}
T &operator[](unsigned int i) {
if (i >= len) {
if (i >= size) {
SizeTo(i);
}
len = i+1;
}
return v[i];
}
void Free() {
delete []v;
v = 0;
size = 0;
len = 0;
}
void SetLength(unsigned int newLength) {
if (newLength > len) {
if (newLength >= size) {
SizeTo(newLength);
}
}
len = newLength;
}
int Length() const {
return len;
}
};
#endif

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// Scintilla source code edit control
// ScintillaBase.cxx - an enhanced subclass of Editor with calltips, autocomplete and context menu
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#include "Platform.h"
#include "Scintilla.h"
#ifdef SCI_LEXER
#include "SciLexer.h"
#include "PropSet.h"
#include "Accessor.h"
#include "KeyWords.h"
#endif
#include "ContractionState.h"
#include "SVector.h"
#include "CellBuffer.h"
#include "CallTip.h"
#include "KeyMap.h"
#include "Indicator.h"
#include "LineMarker.h"
#include "Style.h"
#include "ViewStyle.h"
#include "AutoComplete.h"
#include "Document.h"
#include "Editor.h"
#include "ScintillaBase.h"
ScintillaBase::ScintillaBase() {
#ifdef SCI_LEXER
lexLanguage = SCLEX_CONTAINER;
for (int wl=0;wl<numWordLists;wl++)
keyWordLists[wl] = new WordList;
#endif
}
ScintillaBase::~ScintillaBase() {}
void ScintillaBase::Finalise() {
popup.Destroy();
}
void ScintillaBase::RefreshColourPalette(Palette &pal, bool want) {
Editor::RefreshColourPalette(pal, want);
ct.RefreshColourPalette(pal, want);
}
void ScintillaBase::AddChar(char ch) {
bool acActiveBeforeCharAdded = ac.Active();
Editor::AddChar(ch);
if (acActiveBeforeCharAdded)
AutoCompleteChanged(ch);
}
void ScintillaBase::Command(int cmdId) {
switch (cmdId) {
case idAutoComplete: // Nothing to do
break;
case idCallTip: // Nothing to do
break;
case idcmdUndo:
WndProc(WM_UNDO, 0, 0);
break;
case idcmdRedo:
WndProc(SCI_REDO, 0, 0);
break;
case idcmdCut:
WndProc(WM_CUT, 0, 0);
break;
case idcmdCopy:
WndProc(WM_COPY, 0, 0);
break;
case idcmdPaste:
WndProc(WM_PASTE, 0, 0);
break;
case idcmdDelete:
WndProc(WM_CLEAR, 0, 0);
break;
case idcmdSelectAll:
WndProc(SCI_SELECTALL, 0, 0);
break;
}
}
int ScintillaBase::KeyCommand(UINT iMessage) {
// Most key commands cancel autocompletion mode
if (ac.Active()) {
switch (iMessage) {
// Except for these
case SCI_LINEDOWN:
AutoCompleteMove(1);
return 0;
case SCI_LINEUP:
AutoCompleteMove( -1);
return 0;
case SCI_PAGEDOWN:
AutoCompleteMove(5);
return 0;
case SCI_PAGEUP:
AutoCompleteMove( -5);
return 0;
case SCI_VCHOME:
AutoCompleteMove( -5000);
return 0;
case SCI_LINEEND:
AutoCompleteMove(5000);
return 0;
case SCI_DELETEBACK:
DelCharBack();
AutoCompleteChanged();
EnsureCaretVisible();
return 0;
case SCI_TAB:
AutoCompleteCompleted();
return 0;
default:
ac.Cancel();
}
}
if (ct.inCallTipMode) {
if (
(iMessage != SCI_CHARLEFT) &&
(iMessage != SCI_CHARLEFTEXTEND) &&
(iMessage != SCI_CHARRIGHT) &&
(iMessage != SCI_CHARLEFTEXTEND) &&
(iMessage != SCI_EDITTOGGLEOVERTYPE) &&
(iMessage != SCI_DELETEBACK)
) {
ct.CallTipCancel();
}
if (iMessage == SCI_DELETEBACK) {
if (currentPos <= ct.posStartCallTip) {
ct.CallTipCancel();
}
}
}
return Editor::KeyCommand(iMessage);
}
void ScintillaBase::AutoCompleteStart(int lenEntered, const char *list) {
//Platform::DebugPrintf("AutoCOmplete %s\n", list);
ct.CallTipCancel();
ac.Start(wDraw, idAutoComplete, currentPos, lenEntered);
PRectangle rcClient = GetClientRectangle();
Point pt = LocationFromPosition(currentPos-lenEntered);
//Platform::DebugPrintf("Auto complete %x\n", lbAutoComplete);
int heightLB = 100;
int widthLB = 100;
if (pt.x >= rcClient.right - widthLB) {
HorizontalScrollTo(xOffset + pt.x - rcClient.right + widthLB);
Redraw();
pt = LocationFromPosition(currentPos);
}
PRectangle rcac;
rcac.left = pt.x - 5;
if (pt.y >= rcClient.bottom - heightLB && // Wont fit below.
pt.y >= (rcClient.bottom + rcClient.top) / 2) { // and there is more room above.
rcac.top = pt.y - heightLB;
if (rcac.top < 0) {
heightLB += rcac.top;
rcac.top = 0;
}
} else {
rcac.top = pt.y + vs.lineHeight;
}
rcac.right = rcac.left + widthLB;
rcac.bottom = Platform::Minimum(rcac.top + heightLB, rcClient.bottom);
ac.lb.SetPositionRelative(rcac, wMain);
ac.lb.SetFont(vs.styles[0].font);
int maxStrLen = ac.SetList(list);
// Fiddle the position of the list so it is right next to the target and wide enough for all its strings
PRectangle rcList = ac.lb.GetPosition();
int heightAlloced = rcList.bottom - rcList.top;
// Make an allowance for large strings in list
rcList.left = pt.x - 5;
rcList.right = rcList.left + Platform::Maximum(widthLB, maxStrLen * 8 + 16);
if (pt.y >= rcClient.bottom - heightLB && // Wont fit below.
pt.y >= (rcClient.bottom + rcClient.top) / 2) { // and there is more room above.
rcList.top = pt.y - heightAlloced;
} else {
rcList.top = pt.y + vs.lineHeight;
}
rcList.bottom = rcList.top + heightAlloced;
ac.lb.SetPositionRelative(rcList, wMain);
//lbAutoComplete.SetPosition(rcList);
ac.Show();
}
void ScintillaBase::AutoCompleteCancel() {
ac.Cancel();
}
void ScintillaBase::AutoCompleteMove(int delta) {
ac.Move(delta);
}
void ScintillaBase::AutoCompleteChanged(char ch) {
if (currentPos <= ac.posStart) {
ac.Cancel();
} else if (ac.IsStopChar(ch)) {
ac.Cancel();
} else {
char wordCurrent[1000];
int i;
int startWord = ac.posStart - ac.startLen;
for (i = startWord; i < currentPos; i++)
wordCurrent[i - startWord] = pdoc->CharAt(i);
wordCurrent[i - startWord] = '\0';
ac.Select(wordCurrent);
}
}
void ScintillaBase::AutoCompleteCompleted() {
int item = ac.lb.GetSelection();
char selected[200];
if (item != -1) {
ac.lb.GetValue(item, selected, sizeof(selected));
}
ac.Cancel();
if (currentPos != ac.posStart) {
pdoc->DeleteChars(ac.posStart, currentPos - ac.posStart);
}
SetEmptySelection(ac.posStart);
if (item != -1) {
pdoc->InsertString(currentPos, selected + ac.startLen);
SetEmptySelection(currentPos + strlen(selected + ac.startLen));
}
}
void ScintillaBase::ContextMenu(Point pt) {
popup.CreatePopUp();
AddToPopUp("Undo", idcmdUndo, pdoc->CanUndo());
AddToPopUp("Redo", idcmdRedo, pdoc->CanRedo());
AddToPopUp("");
AddToPopUp("Cut", idcmdCut, currentPos != anchor);
AddToPopUp("Copy", idcmdCopy, currentPos != anchor);
AddToPopUp("Paste", idcmdPaste, WndProc(EM_CANPASTE, 0, 0));
AddToPopUp("Delete", idcmdDelete, currentPos != anchor);
AddToPopUp("");
AddToPopUp("Select All", idcmdSelectAll);
popup.Show(pt, wMain);
}
void ScintillaBase::ButtonDown(Point pt, unsigned int curTime, bool shift, bool ctrl, bool alt) {
AutoCompleteCancel();
ct.CallTipCancel();
Editor::ButtonDown(pt, curTime, shift, ctrl, alt);
}
#ifdef SCI_LEXER
void ScintillaBase::Colourise(int start, int end) {
int lengthDoc = Platform::SendScintilla(wMain.GetID(), SCI_GETLENGTH, 0, 0);
if (end == -1)
end = lengthDoc;
int len = end - start;
StylingContext styler(wMain.GetID(), props);
int styleStart = 0;
if (start > 0)
styleStart = styler.StyleAt(start - 1);
styler.SetCodePage(pdoc->dbcsCodePage);
LexerModule::Colourise(start, len, styleStart, lexLanguage, keyWordLists, styler);
styler.Flush();
}
#endif
void ScintillaBase::NotifyStyleNeeded(int endStyleNeeded) {
#ifdef SCI_LEXER
if (lexLanguage != SCLEX_CONTAINER) {
int endStyled = Platform::SendScintilla(wMain.GetID(), SCI_GETENDSTYLED, 0, 0);
int lineEndStyled = Platform::SendScintilla(wMain.GetID(), EM_LINEFROMCHAR, endStyled, 0);
endStyled = Platform::SendScintilla(wMain.GetID(), EM_LINEINDEX, lineEndStyled, 0);
Colourise(endStyled, endStyleNeeded);
return;
}
#endif
Editor::NotifyStyleNeeded(endStyleNeeded);
}
LRESULT ScintillaBase::WndProc(UINT iMessage, WPARAM wParam, LPARAM lParam) {
switch (iMessage) {
case SCI_AUTOCSHOW:
AutoCompleteStart(wParam, reinterpret_cast<const char *>(lParam));
break;
case SCI_AUTOCCANCEL:
AutoCompleteCancel();
break;
case SCI_AUTOCACTIVE:
return ac.Active();
case SCI_AUTOCPOSSTART:
return ac.posStart;
case SCI_AUTOCCOMPLETE:
AutoCompleteCompleted();
break;
case SCI_AUTOCSTOPS:
ac.SetStopChars(reinterpret_cast<char *>(lParam));
break;
case SCI_CALLTIPSHOW: {
AutoCompleteCancel();
if (!ct.wCallTip.Created()) {
PRectangle rc = ct.CallTipStart(currentPos, LocationFromPosition(wParam),
reinterpret_cast<char *>(lParam),
vs.styles[0].fontName, vs.styles[0].size);
// If the call-tip window would be out of the client
// space, adjust so it displays above the text.
PRectangle rcClient = GetClientRectangle();
if (rc.bottom > rcClient.bottom) {
int offset = vs.lineHeight + rc.Height();
rc.top -= offset;
rc.bottom -= offset;
}
// Now display the window.
CreateCallTipWindow(rc);
ct.wCallTip.SetPositionRelative(rc, wDraw);
ct.wCallTip.Show();
}
}
break;
case SCI_CALLTIPCANCEL:
ct.CallTipCancel();
break;
case SCI_CALLTIPACTIVE:
return ct.inCallTipMode;
case SCI_CALLTIPPOSSTART:
return ct.posStartCallTip;
case SCI_CALLTIPSETHLT:
ct.SetHighlight(wParam, lParam);
break;
case SCI_CALLTIPSETBACK:
ct.colourBG = Colour(wParam);
InvalidateStyleRedraw();
break;
#ifdef SCI_LEXER
case SCI_SETLEXER:
lexLanguage = wParam;
break;
case SCI_GETLEXER:
return lexLanguage;
case SCI_COLOURISE:
Colourise(wParam, lParam);
break;
case SCI_SETPROPERTY:
props.Set(reinterpret_cast<const char *>(wParam),
reinterpret_cast<const char *>(lParam));
break;
case SCI_SETKEYWORDS:
if ((wParam >= 0) && (wParam < numWordLists)) {
keyWordLists[wParam]->Clear();
keyWordLists[wParam]->Set(reinterpret_cast<const char *>(lParam));
}
break;
#endif
default:
return Editor::WndProc(iMessage, wParam, lParam);
}
return 0l;
}

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// Scintilla source code edit control
// ScintillaBase.h - defines an enhanced subclass of Editor with calltips, autocomplete and context menu
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef SCINTILLABASE_H
#define SCINTILLABASE_H
class ScintillaBase : public Editor {
protected:
// Enumeration of commands and child windows
enum {
idCallTip=1,
idAutoComplete=2,
idcmdUndo=10,
idcmdRedo=11,
idcmdCut=12,
idcmdCopy=13,
idcmdPaste=14,
idcmdDelete=15,
idcmdSelectAll=16
};
Menu popup;
AutoComplete ac;
CallTip ct;
#ifdef SCI_LEXER
int lexLanguage;
PropSet props;
enum {numWordLists=5};
WordList *keyWordLists[numWordLists];
void Colourise(int start, int end);
#endif
ScintillaBase();
virtual ~ScintillaBase();
virtual void Initialise() = 0;
virtual void Finalise() = 0;
virtual void RefreshColourPalette(Palette &pal, bool want);
virtual void AddChar(char ch);
void Command(int cmdId);
virtual int KeyCommand(UINT iMessage);
void AutoCompleteStart(int lenEntered, const char *list);
void AutoCompleteCancel();
void AutoCompleteMove(int delta);
void AutoCompleteChanged(char ch=0);
void AutoCompleteCompleted();
virtual void CreateCallTipWindow(PRectangle rc) = 0;
virtual void AddToPopUp(const char *label, int cmd=0, bool enabled=true) = 0;
void ContextMenu(Point pt);
virtual void ButtonDown(Point pt, unsigned int curTime, bool shift, bool ctrl, bool alt);
virtual void NotifyStyleNeeded(int endStyleNeeded);
public:
// Public so scintilla_send_message can use it
virtual LRESULT WndProc(UINT iMessage, WPARAM wParam, LPARAM lParam);
};
#endif

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// Scintilla source code edit control
// Style.cxx - defines the font and colour style for a class of text
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <string.h>
#include "Platform.h"
#include "Style.h"
Style::Style() {
aliasOfDefaultFont = true;
Clear(Colour(0,0,0), Colour(0xff,0xff,0xff),
Platform::DefaultFontSize(), 0,
false, false, false);
}
Style::~Style() {
if (aliasOfDefaultFont)
font.SetID(0);
else
font.Release();
aliasOfDefaultFont = false;
}
Style &Style::operator=(const Style &source) {
if (this == &source)
return *this;
Clear(Colour(0,0,0), Colour(0xff,0xff,0xff),
0, 0,
false, false, false);
fore.desired = source.fore.desired;
back.desired = source.back.desired;
bold = source.bold;
italic = source.italic;
size = source.size;
eolFilled = source.eolFilled;
return *this;
}
void Style::Clear(Colour fore_, Colour back_, int size_, const char *fontName_,
bool bold_, bool italic_, bool eolFilled_) {
fore.desired = fore_;
back.desired = back_;
bold = bold_;
italic = italic_;
size = size_;
fontName = fontName_;
eolFilled = eolFilled_;
if (aliasOfDefaultFont)
font.SetID(0);
else
font.Release();
aliasOfDefaultFont = false;
}
bool Style::EquivalentFontTo(const Style *other) const {
if (bold != other->bold ||
italic != other->italic ||
size != other->size)
return false;
if (fontName == other->fontName)
return true;
if (!fontName)
return false;
if (!other->fontName)
return false;
return strcmp(fontName, other->fontName) == 0;
}
void Style::Realise(Surface &surface, int zoomLevel, Style *defaultStyle) {
int sizeZoomed = size + zoomLevel;
if (sizeZoomed <= 2) // Hangs if sizeZoomed <= 1
sizeZoomed = 2;
if (aliasOfDefaultFont)
font.SetID(0);
else
font.Release();
int deviceHeight = (sizeZoomed * surface.LogPixelsY()) / 72;
aliasOfDefaultFont = defaultStyle &&
(EquivalentFontTo(defaultStyle) || !fontName);
if (aliasOfDefaultFont) {
font.SetID(defaultStyle->font.GetID());
} else if (fontName) {
font.Create(fontName, deviceHeight, bold, italic);
} else {
font.SetID(0);
}
ascent = surface.Ascent(font);
descent = surface.Descent(font);
// Probably more typographically correct to include leading
// but that means more complex drawing as leading must be erased
//lineHeight = surface.ExternalLeading() + surface.Height();
externalLeading = surface.ExternalLeading(font);
lineHeight = surface.Height(font);
aveCharWidth = surface.AverageCharWidth(font);
spaceWidth = surface.WidthChar(font, ' ');
}

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// Scintilla source code edit control
// Style.h - defines the font and colour style for a class of text
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef STYLE_H
#define STYLE_H
class Style {
public:
ColourPair fore;
ColourPair back;
bool aliasOfDefaultFont;
bool bold;
bool italic;
int size;
const char *fontName;
bool eolFilled;
Font font;
unsigned int lineHeight;
unsigned int ascent;
unsigned int descent;
unsigned int externalLeading;
unsigned int aveCharWidth;
unsigned int spaceWidth;
Style();
~Style();
Style &operator=(const Style &source);
void Clear(Colour fore_, Colour back_,
int size_,
const char *fontName_,
bool bold_, bool italic_, bool eolFilled_);
bool EquivalentFontTo(const Style *other) const;
void Realise(Surface &surface, int zoomLevel, Style *defaultStyle=0);
};
#endif

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// Scintilla source code edit control
// ViewStyle.cxx - store information on how the document is to be viewed
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <string.h>
#include "Platform.h"
#include "Scintilla.h"
#include "Indicator.h"
#include "LineMarker.h"
#include "Style.h"
#include "ViewStyle.h"
MarginStyle::MarginStyle() :
symbol(false), width(16), mask(0xffffffff), sensitive(false) {
}
// A list of the fontnames - avoids wasting space in each style
FontNames::FontNames() {
max = 0;
}
FontNames::~FontNames() {
Clear();
}
void FontNames::Clear() {
for (int i=0;i<max;i++) {
delete []names[i];
}
max = 0;
}
const char *FontNames::Save(const char *name) {
if (!name)
return 0;
for (int i=0;i<max;i++) {
if (strcmp(names[i], name) == 0) {
return names[i];
}
}
names[max] = new char[strlen(name) + 1];
strcpy(names[max], name);
max++;
return names[max-1];
}
ViewStyle::ViewStyle() {
Init();
}
ViewStyle::ViewStyle(const ViewStyle &source) {
Init();
for (unsigned int sty=0;sty<(sizeof(styles)/sizeof(styles[0]));sty++) {
styles[sty] = source.styles[sty];
// Can't just copy fontname as its lifetime is relative to its owning ViewStyle
styles[sty].fontName = fontNames.Save(source.styles[sty].fontName);
}
for (int mrk=0;mrk<=MARKER_MAX;mrk++) {
markers[mrk] = source.markers[mrk];
}
for (int ind=0;ind<=INDIC_MAX;ind++) {
indicators[ind] = source.indicators[ind];
}
selforeset = source.selforeset;
selforeground.desired = source.selforeground.desired;
selbackset = source.selbackset;
selbackground.desired = source.selbackground.desired;
selbar.desired = source.selbar.desired;
selbarlight.desired = source.selbarlight.desired;
caretcolour.desired = source.caretcolour.desired;
edgecolour.desired = source.edgecolour.desired;
leftMarginWidth = source.leftMarginWidth;
rightMarginWidth = source.rightMarginWidth;
for (int i=0;i < margins; i++) {
ms[i] = source.ms[i];
}
symbolMargin = source.symbolMargin;
maskInLine = source.maskInLine;
fixedColumnWidth = source.fixedColumnWidth;
zoomLevel = source.zoomLevel;
viewWhitespace = source.viewWhitespace;
viewEOL = source.viewEOL;
showMarkedLines = source.showMarkedLines;
}
ViewStyle::~ViewStyle() {
}
void ViewStyle::Init() {
fontNames.Clear();
ResetDefaultStyle();
indicators[0].style = INDIC_SQUIGGLE;
indicators[0].fore = Colour(0, 0x7f, 0);
indicators[1].style = INDIC_TT;
indicators[1].fore = Colour(0, 0, 0xff);
indicators[2].style = INDIC_PLAIN;
indicators[2].fore = Colour(0xff, 0, 0);
lineHeight = 1;
maxAscent = 1;
maxDescent = 1;
aveCharWidth = 8;
spaceWidth = 8;
selforeset = false;
selforeground.desired = Colour(0xff, 0, 0);
selbackset = true;
selbackground.desired = Colour(0xc0, 0xc0, 0xc0);
selbar.desired = Platform::Chrome();
selbarlight.desired = Platform::ChromeHighlight();
styles[STYLE_LINENUMBER].fore.desired = Colour(0, 0, 0);
styles[STYLE_LINENUMBER].back.desired = Platform::Chrome();
//caretcolour.desired = Colour(0xff, 0, 0);
caretcolour.desired = Colour(0, 0, 0);
edgecolour.desired = Colour(0xc0, 0xc0, 0xc0);
leftMarginWidth = 1;
rightMarginWidth = 1;
ms[0].symbol = false;
ms[0].width = 0;
ms[0].mask = 0;
ms[1].symbol = true;
ms[1].width = 16;
ms[1].mask = ~SC_MASK_FOLDERS;
ms[2].symbol = true;
ms[2].width = 14; // Nice width for arrows
ms[2].mask = SC_MASK_FOLDERS;
ms[2].width = 0; // Nice width for arrows
ms[2].mask = 0;
fixedColumnWidth = leftMarginWidth;
symbolMargin = false;
maskInLine = 0xffffffff;
for (int margin=0; margin < margins; margin++) {
fixedColumnWidth += ms[margin].width;
symbolMargin = symbolMargin || ms[margin].symbol;
if (ms[margin].width > 0)
maskInLine &= ~ms[margin].mask;
}
zoomLevel = 0;
viewWhitespace = false;
viewEOL = false;
showMarkedLines = true;
}
void ViewStyle::RefreshColourPalette(Palette &pal, bool want) {
unsigned int i;
for (i=0;i<(sizeof(styles)/sizeof(styles[0]));i++) {
pal.WantFind(styles[i].fore, want);
pal.WantFind(styles[i].back, want);
}
for (i=0;i<(sizeof(indicators)/sizeof(indicators[0]));i++) {
pal.WantFind(indicators[i].fore, want);
}
for (i=0;i<(sizeof(markers)/sizeof(markers[0]));i++) {
pal.WantFind(markers[i].fore, want);
pal.WantFind(markers[i].back, want);
}
pal.WantFind(selforeground, want);
pal.WantFind(selbackground, want);
pal.WantFind(selbar, want);
pal.WantFind(selbarlight, want);
pal.WantFind(caretcolour, want);
pal.WantFind(edgecolour, want);
}
void ViewStyle::Refresh(Surface &surface) {
selbar.desired = Platform::Chrome();
selbarlight.desired = Platform::ChromeHighlight();
styles[STYLE_DEFAULT].Realise(surface, zoomLevel);
maxAscent = styles[STYLE_DEFAULT].ascent;
maxDescent = styles[STYLE_DEFAULT].descent;
for (unsigned int i=0;i<(sizeof(styles)/sizeof(styles[0]));i++) {
if (i != STYLE_DEFAULT) {
styles[i].Realise(surface, zoomLevel, &styles[STYLE_DEFAULT]);
if (maxAscent < styles[i].ascent)
maxAscent = styles[i].ascent;
if (maxDescent < styles[i].descent)
maxDescent = styles[i].descent;
}
}
lineHeight = maxAscent + maxDescent;
aveCharWidth = styles[STYLE_DEFAULT].aveCharWidth;
spaceWidth = styles[STYLE_DEFAULT].spaceWidth;
fixedColumnWidth = leftMarginWidth;
symbolMargin = false;
maskInLine = 0xffffffff;
for (int margin=0; margin < margins; margin++) {
fixedColumnWidth += ms[margin].width;
symbolMargin = symbolMargin || ms[margin].symbol;
if (ms[margin].width > 0)
maskInLine &= ~ms[margin].mask;
}
}
void ViewStyle::ResetDefaultStyle() {
styles[STYLE_DEFAULT].Clear(Colour(0,0,0), Colour(0xff,0xff,0xff),
Platform::DefaultFontSize(), fontNames.Save(Platform::DefaultFont()),
false, false, false);
}
void ViewStyle::ClearStyles() {
// Reset all styles to be like the default style
for (unsigned int i=0;i<(sizeof(styles)/sizeof(styles[0]));i++) {
if (i != STYLE_DEFAULT) {
styles[i].Clear(
styles[STYLE_DEFAULT].fore.desired,
styles[STYLE_DEFAULT].back.desired,
styles[STYLE_DEFAULT].size,
styles[STYLE_DEFAULT].fontName,
styles[STYLE_DEFAULT].bold,
styles[STYLE_DEFAULT].italic,
styles[STYLE_DEFAULT].eolFilled);
}
}
styles[STYLE_LINENUMBER].back.desired = Platform::Chrome();
}
void ViewStyle::SetStyleFontName(int styleIndex, const char *name) {
styles[styleIndex].fontName = fontNames.Save(name);
}

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// Scintilla source code edit control
// ViewStyle.h - store information on how the document is to be viewed
// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef VIEWSTYLE_H
#define VIEWSTYLE_H
class MarginStyle {
public:
bool symbol;
int width;
int mask;
bool sensitive;
MarginStyle();
};
class FontNames {
private:
char *names[STYLE_MAX + 1];
int max;
public:
FontNames();
~FontNames();
void Clear();
const char *Save(const char *name);
};
class ViewStyle {
public:
FontNames fontNames;
Style styles[STYLE_MAX + 1];
LineMarker markers[MARKER_MAX + 1];
Indicator indicators[INDIC_MAX + 1];
int lineHeight;
unsigned int maxAscent;
unsigned int maxDescent;
unsigned int aveCharWidth;
unsigned int spaceWidth;
bool selforeset;
ColourPair selforeground;
bool selbackset;
ColourPair selbackground;
ColourPair selbar;
ColourPair selbarlight;
// Margins are ordered: Line Numbers, Selection Margin, Spacing Margin
int leftMarginWidth; // Spacing margin on left of text
int rightMarginWidth; // Spacing margin on left of text
enum { margins=3 };
bool symbolMargin;
int maskInLine; // Mask for markers to be put into text because there is nowhere for them to go in margin
MarginStyle ms[margins];
int fixedColumnWidth;
int zoomLevel;
bool viewWhitespace;
bool viewEOL;
bool showMarkedLines;
ColourPair caretcolour;
ColourPair edgecolour;
ViewStyle();
ViewStyle(const ViewStyle &source);
~ViewStyle();
void Init();
void RefreshColourPalette(Palette &pal, bool want);
void Refresh(Surface &surface);
void ResetDefaultStyle();
void ClearStyles();
void SetStyleFontName(int styleIndex, const char *name);
};
#endif

1496
contrib/src/stc/stc.cpp Normal file

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@@ -1,206 +0,0 @@
\section{\class{wxAcceleratorEntry}}\label{wxacceleratorentry}
An object used by an application wishing to create an \helpref{accelerator table}{wxacceleratortable}.
\wxheading{Derived from}
None
\wxheading{Include files}
<wx/accel.h>
\wxheading{See also}
\helpref{wxAcceleratorTable}{wxacceleratortable}, \helpref{wxWindow::SetAcceleratorTable}{wxwindowsetacceleratortable}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxAcceleratorEntry::wxAcceleratorEntry}\label{wxacceleratorentryconstr}
\func{}{wxAcceleratorEntry}{\void}
Default constructor.
\func{}{wxAcceleratorEntry}{\param{int}{ flags}, \param{int}{ keyCode}, \param{int}{ cmd}}
Constructor.
\wxheading{Parameters}
\docparam{flags}{One of wxACCEL\_ALT, wxACCEL\_SHIFT, wxACCEL\_CTRL and wxACCEL\_NORMAL. Indicates
which modifier key is held down.}
\docparam{keyCode}{The keycode to be detected. See \helpref{Keycodes}{keycodes} for a full list of keycodes.}
\docparam{cmd}{The menu or control command identifier.}
\membersection{wxAcceleratorEntry::GetCommand}\label{wxacceleratorentrygetcommand}
\constfunc{int}{GetCommand}{\void}
Returns the command identifier for the accelerator table entry.
\membersection{wxAcceleratorEntry::GetFlags}\label{wxacceleratorentrygetflags}
\constfunc{int}{GetFlags}{\void}
Returns the flags for the accelerator table entry.
\membersection{wxAcceleratorEntry::GetKeyCode}\label{wxacceleratorentrygetkeycode}
\constfunc{int}{GetKeyCode}{\void}
Returns the keycode for the accelerator table entry.
\membersection{wxAcceleratorEntry::Set}\label{wxacceleratorentryset}
\func{void}{Set}{\param{int}{ flags}, \param{int}{ keyCode}, \param{int}{ cmd}}
Sets the accelerator entry parameters.
\wxheading{Parameters}
\docparam{flags}{One of wxACCEL\_ALT, wxACCEL\_SHIFT, wxACCEL\_CTRL and wxACCEL\_NORMAL. Indicates
which modifier key is held down.}
\docparam{keyCode}{The keycode to be detected. See \helpref{Keycodes}{keycodes} for a full list of keycodes.}
\docparam{cmd}{The menu or control command identifier.}
\section{\class{wxAcceleratorTable}}\label{wxacceleratortable}
An accelerator table allows the application to specify a table of keyboard shortcuts for
menus or other commands. On Windows, menu or button commands are supported; on GTK,
only menu commands are supported.
The object {\bf wxNullAcceleratorTable} is defined to be a table with no data, and is the
initial accelerator table for a window.
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/accel.h>
\wxheading{Example}
{\small%
\begin{verbatim}
wxAcceleratorEntry entries[4];
entries[0].Set(wxACCEL_CTRL, (int) 'N', ID_NEW_WINDOW);
entries[1].Set(wxACCEL_CTRL, (int) 'X', wxID_EXIT);
entries[2].Set(wxACCEL_SHIFT, (int) 'A', ID_ABOUT);
entries[3].Set(wxACCEL_NORMAL, WXK_DELETE, wxID_CUT);
wxAcceleratorTable accel(4, entries);
frame->SetAcceleratorTable(accel);
\end{verbatim}
}
\wxheading{Remarks}
An accelerator takes precedence over normal processing and can be a convenient way to program some event handling.
For example, you can use an accelerator table to enable a dialog with a multi-line text control to
accept CTRL-Enter as meaning `OK' (but not in GTK at present).
\wxheading{See also}
\helpref{wxAcceleratorEntry}{wxacceleratorentry}, \helpref{wxWindow::SetAcceleratorTable}{wxwindowsetacceleratortable}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxAcceleratorTable::wxAcceleratorTable}\label{wxacceleratortableconstr}
\func{}{wxAcceleratorTable}{\void}
Default constructor.
\func{}{wxAcceleratorTable}{\param{const wxAcceleratorTable\& }{bitmap}}
Copy constructor.
\func{}{wxAcceleratorTable}{\param{int}{ n}, \param{wxAcceleratorEntry}{ entries[]}}
Creates from an array of \helpref{wxAcceleratorEntry}{wxacceleratorentry} objects.
\func{}{wxAcceleratorTable}{\param{const wxString\&}{ resource}}
Loads the accelerator table from a Windows resource (Windows only).
\wxheading{Parameters}
\docparam{n}{Number of accelerator entries.}
\docparam{entries}{The array of entries.}
\docparam{resource}{Name of a Windows accelerator.}
\pythonnote{The wxPython constructor accepts a list of
wxAcceleratorEntry objects, or 3-tuples consisting of flags, keyCode,
and cmd values like you would construct wxAcceleratorEntry objects with.}
\perlnote{The wxPerl constructor accepts a list of either
Wx::AcceleratorEntry objects or references to 3-element arrays
( flags, keyCode, cmd ), like the parameters of Wx::AcceleratorEntry::new.}
\membersection{wxAcceleratorTable::\destruct{wxAcceleratorTable}}
\func{}{\destruct{wxAcceleratorTable}}{\void}
Destroys the wxAcceleratorTable object.
\membersection{wxAcceleratorTable::Ok}\label{wxacceleratortableok}
\constfunc{bool}{Ok}{\void}
Returns TRUE if the accelerator table is valid.
\membersection{wxAcceleratorTable::operator $=$}
\func{wxAcceleratorTable\& }{operator $=$}{\param{const wxAcceleratorTable\& }{accel}}
Assignment operator. This operator does not copy any data, but instead
passes a pointer to the data in {\it accel} and increments a reference
counter. It is a fast operation.
\wxheading{Parameters}
\docparam{accel}{Accelerator table to assign.}
\wxheading{Return value}
Returns reference to this object.
\membersection{wxAcceleratorTable::operator $==$}
\func{bool}{operator $==$}{\param{const wxAcceleratorTable\& }{accel}}
Equality operator. This operator tests whether the internal data pointers are
equal (a fast test).
\wxheading{Parameters}
\docparam{accel}{Accelerator table to compare with}
\wxheading{Return value}
Returns TRUE if the accelerator tables were effectively equal, FALSE otherwise.
\membersection{wxAcceleratorTable::operator $!=$}
\func{bool}{operator $!=$}{\param{const wxAcceleratorTable\& }{accel}}
Inequality operator. This operator tests whether the internal data pointers are
unequal (a fast test).
\wxheading{Parameters}
\docparam{accel}{Accelerator table to compare with}
\wxheading{Return value}
Returns TRUE if the accelerator tables were unequal, FALSE otherwise.

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@@ -1,61 +0,0 @@
\section{\class{wxActivateEvent}}\label{wxactivateevent}
An activate event is sent when a window or application is being activated
or deactivated.
\wxheading{Derived from}
\helpref{wxEvent}{wxevent}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/event.h>
\wxheading{Event table macros}
To process an activate event, use these event handler macros to direct input to a member
function that takes a wxActivateEvent argument.
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_ACTIVATE(func)}}{Process a wxEVT\_ACTIVATE event.}
\twocolitem{{\bf EVT\_ACTIVATE\_APP(func)}}{Process a wxEVT\_ACTIVATE\_APP event.}
\end{twocollist}%
\wxheading{Remarks}
A top-level window (a dialog or frame) receives an activate event when is
being activated or deactivated. This is indicated visually by the title
bar changing colour, and a subwindow gaining the keyboard focus.
An application is activated or deactivated when one of its frames becomes activated,
or a frame becomes inactivate resulting in all application frames being inactive. (Windows only)
\wxheading{See also}
%\helpref{wxWindow::OnActivate}{wxwindowonactivate},\rtfsp
%% GD: OnXXX functions are not documented
%%\helpref{wxApp::OnActivate}{wxapponactivate},\rtfsp
\helpref{Event handling overview}{eventhandlingoverview}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxActivateEvent::wxActivateEvent}
\func{}{wxActivateEvent}{\param{WXTYPE }{eventType = 0}, \param{bool}{ active = TRUE}, \param{int }{id = 0}}
Constructor.
\membersection{wxActivateEvent::m\_active}
\member{bool}{m\_active}
TRUE if the window or application was activated.
\membersection{wxActivateEvent::GetActive}\label{wxactivateeventgetactive}
\constfunc{bool}{GetActive}{\void}
Returns TRUE if the application or window is being activated, FALSE otherwise.

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@@ -1,636 +0,0 @@
\section{\class{wxApp}}\label{wxapp}
The {\bf wxApp} class represents the application itself. It is used
to:
\begin{itemize}\itemsep=0pt
\item set and get application-wide properties;
\item implement the windowing system message or event loop;
\item initiate application processing via \helpref{wxApp::OnInit}{wxapponinit};
\item allow default processing of events not handled by other
objects in the application.
\end{itemize}
You should use the macro IMPLEMENT\_APP(appClass) in your application implementation
file to tell wxWindows how to create an instance of your application class.
Use DECLARE\_APP(appClass) in a header file if you want the wxGetApp function (which returns
a reference to your application object) to be visible to other files.
\wxheading{Derived from}
\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/app.h>
\wxheading{See also}
\helpref{wxApp overview}{wxappoverview}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxApp::wxApp}
\func{void}{wxApp}{\void}
Constructor. Called implicitly with a definition of a wxApp object.
\membersection{wxApp::\destruct{wxApp}}
\func{void}{\destruct{wxApp}}{\void}
Destructor. Will be called implicitly on program exit if the wxApp
object is created on the stack.
\membersection{wxApp::argc}\label{wxappargc}
\member{int}{argc}
Number of command line arguments (after environment-specific processing).
\membersection{wxApp::argv}\label{wxappargv}
\member{char **}{argv}
Command line arguments (after environment-specific processing).
\membersection{wxApp::CreateLogTarget}\label{wxappcreatelogtarget}
\func{virtual wxLog*}{CreateLogTarget}{\void}
Creates a wxLog class for the application to use for logging errors. The default
implementation returns a new wxLogGui class.
\wxheading{See also}
\helpref{wxLog}{wxlog}
\membersection{wxApp::Dispatch}\label{wxappdispatch}
\func{void}{Dispatch}{\void}
Dispatches the next event in the windowing system event queue.
This can be used for programming event loops, e.g.
\begin{verbatim}
while (app.Pending())
Dispatch();
\end{verbatim}
\wxheading{See also}
\helpref{wxApp::Pending}{wxapppending}
\membersection{wxApp::FilterEvent}\label{wxappfilterevent}
\func{int}{FilterEvent}{\param{wxEvent\& }{event}}
This function is called before processing any event and allows the application
to preempt the processing of some events. If this method returns $-1$ the event
is processed normally, otherwise either {\tt TRUE} or {\tt FALSE} should be
returned and the event processing stops immediately considering that the event
had been already processed (for the former return value) or that it is not
going to be processed at all (for the latter one).
\membersection{wxApp::GetAppName}\label{wxappgetappname}
\constfunc{wxString}{GetAppName}{\void}
Returns the application name.
\wxheading{Remarks}
wxWindows sets this to a reasonable default before
calling \helpref{wxApp::OnInit}{wxapponinit}, but the application can reset it at will.
\membersection{wxApp::GetAuto3D}\label{wxappgetauto3d}
\constfunc{bool}{GetAuto3D}{\void}
Returns TRUE if 3D control mode is on, FALSE otherwise.
\wxheading{See also}
\helpref{wxApp::SetAuto3D}{wxappsetauto3d}
\membersection{wxApp::GetClassName}\label{wxappgetclassname}
\constfunc{wxString}{GetClassName}{\void}
Gets the class name of the application. The class name may be used in a platform specific
manner to refer to the application.
\wxheading{See also}
\helpref{wxApp::SetClassName}{wxappsetclassname}
\membersection{wxApp::GetExitOnFrameDelete}\label{wxappgetexitonframedelete}
\constfunc{bool}{GetExitFrameOnDelete}{\void}
Returns TRUE if the application will exit when the top-level window is deleted, FALSE
otherwise.
\wxheading{See also}
\helpref{wxApp::SetExitOnFrameDelete}{wxappsetexitonframedelete},\\
\helpref{wxApp shutdown overview}{wxappshutdownoverview}
\membersection{wxApp::GetTopWindow}\label{wxappgettopwindow}
\constfunc{virtual wxWindow *}{GetTopWindow}{\void}
Returns a pointer to the top window.
\wxheading{Remarks}
If the top window hasn't been set using \helpref{wxApp::SetTopWindow}{wxappsettopwindow}, this
function will find the first top-level window (frame or dialog) and return that.
\wxheading{See also}
\helpref{SetTopWindow}{wxappsettopwindow}
\membersection{wxApp::GetUseBestVisual}\label{wxappgetusebestvisual}
\constfunc{bool}{GetUseBestVisual}{\void}
Returns TRUE if the application will use the best visual on systems that support
different visuals, FALSE otherwise.
\wxheading{See also}
\helpref{SetUseBestVisual}{wxappsetusebestvisual}
\membersection{wxApp::GetVendorName}\label{wxappgetvendorname}
\constfunc{wxString}{GetVendorName}{\void}
Returns the application's vendor name.
\membersection{wxApp::ExitMainLoop}\label{wxappexitmainloop}
\func{void}{ExitMainLoop}{\void}
Call this to explicitly exit the main message (event) loop.
You should normally exit the main loop (and the application) by deleting
the top window.
\membersection{wxApp::Initialized}\label{wxappinitialized}
\func{bool}{Initialized}{\void}
Returns TRUE if the application has been initialized (i.e. if\rtfsp
\helpref{wxApp::OnInit}{wxapponinit} has returned successfully). This can be useful for error
message routines to determine which method of output is best for the
current state of the program (some windowing systems may not like
dialogs to pop up before the main loop has been entered).
\membersection{wxApp::MainLoop}\label{wxappmainloop}
\func{int}{MainLoop}{\void}
Called by wxWindows on creation of the application. Override this if you wish
to provide your own (environment-dependent) main loop.
\wxheading{Return value}
Returns 0 under X, and the wParam of the WM\_QUIT message under Windows.
%% VZ: OnXXX() functions should *not* be documented
%%
%%\membersection{wxApp::OnActivate}\label{wxapponactivate}
%%
%%\func{void}{OnActivate}{\param{wxActivateEvent\& }{event}}
%%
%%Provide this member function to know whether the application is being
%%activated or deactivated (Windows only).
%%
%%\wxheading{See also}
%%
%%\helpref{wxWindow::OnActivate}{wxwindowonactivate}, \helpref{wxActivateEvent}{wxactivateevent}
%%
%%\membersection{wxApp::OnCharHook}\label{wxapponcharhook}
%%
%%\func{void}{OnCharHook}{\param{wxKeyEvent\&}{ event}}
%%
%%This event handler function is called (under Windows only) to allow the window to intercept keyboard events
%%before they are processed by child windows.
%%
%%\wxheading{Parameters}
%%
%%\docparam{event}{The keypress event.}
%%
%%\wxheading{Remarks}
%%
%%Use the wxEVT\_CHAR\_HOOK macro in your event table.
%%
%%If you use this member, you can selectively consume keypress events by calling\rtfsp
%%\helpref{wxEvent::Skip}{wxeventskip} for characters the application is not interested in.
%%
%%\wxheading{See also}
%%
%%\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnChar}{wxwindowonchar},\rtfsp
%%\helpref{wxWindow::OnCharHook}{wxwindowoncharhook}, \helpref{wxDialog::OnCharHook}{wxdialogoncharhook}
\membersection{wxApp::OnAssert}\label{wxapponassert}
\func{void}{OnAssert}{\param{const wxChar }{*file}, \param{int }{line}, \param{const wxChar }{*cond}, \param{const wxChar }{*msg}}
This function is called when an assert failure occurs, i.e. the condition
specified in \helpref{wxASSERT}{wxassert} macro evaluated to {\tt FALSE}.
It is only called in debug mode (when {\tt \_\_WXDEBUG\_\_} is defined) as
asserts are not left in the release code at all.
The base class version show the default assert failure dialog box proposing to
the user to stop the program, continue or ignore all subsequent asserts.
\wxheading{Parameters}
\docparam{file}{the name of the source file where the assert occured}
\docparam{line}{the line number in this file where the assert occured}
\docparam{cond}{the condition of the failed assert in string form}
\docparam{msg}{the message specified as argument to
\helpref{wxASSERT\_MSG}{wxassertmsg} or \helpref{wxFAIL\_MSG}{wxfailmsg}, will
be {\tt NULL} if just \helpref{wxASSERT}{wxassert} or \helpref{wxFAIL}{wxfail}
was used}
\membersection{wxApp::OnExit}\label{wxapponexit}
\func{int}{OnExit}{\void}
Provide this member function for any processing which needs to be
done as the application is about to exit. OnExit is called after
destroying all application windows and controls, but before
wxWindows cleanup.
\membersection{wxApp::OnCmdLineError}\label{wxapponcmdlineerror}
\func{bool}{OnCmdLineError}{\param{wxCmdLineParser\& }{parser}}
Called when command line parsing fails (i.e. an incorrect command line option
was specified by the user). The default behaviour is to show the program usage
text and abort the program.
Return {\tt TRUE} to continue normal execution or {\tt FALSE} to return
{\tt FALSE} from \helpref{OnInit}{wxapponinit} thus terminating the program.
\wxheading{See also}
\helpref{OnInitCmdLine}{wxapponinitcmdline}
\membersection{wxApp::OnCmdLineHelp}\label{wxapponcmdlinehelp}
\func{bool}{OnCmdLineHelp}{\param{wxCmdLineParser\& }{parser}}
Called when the help option ({\tt --help}) was specified on the command line.
The default behaviour is to show the program usage text and abort the program.
Return {\tt TRUE} to continue normal execution or {\tt FALSE} to return
{\tt FALSE} from \helpref{OnInit}{wxapponinit} thus terminating the program.
\wxheading{See also}
\helpref{OnInitCmdLine}{wxapponinitcmdline}
\membersection{wxApp::OnCmdLineParsed}\label{wxapponcmdlineparsed}
\func{bool}{OnCmdLineParsed}{\param{wxCmdLineParser\& }{parser}}
Called after the command line had been successfully parsed. You may override
this method to test for the values of the various parameters which could be
set from the command line.
Don't forget to call the base class version unless you want to suppress
processing of the standard command line options.
Return {\tt TRUE} to continue normal execution or {\tt FALSE} to return
{\tt FALSE} from \helpref{OnInit}{wxapponinit} thus terminating the program.
\wxheading{See also}
\helpref{OnInitCmdLine}{wxapponinitcmdline}
\membersection{wxApp::OnFatalException}\label{wxapponfatalexception}
\func{void}{OnFatalException}{\void}
This function may be called if something fatal happens: an unhandled
exception under Win32 or a a fatal signal under Unix, for example. However,
this will not happen by default: you have to explicitly call
\helpref{wxHandleFatalExceptions}{wxhandlefatalexceptions} to enable this.
Generally speaking, this function should only show a message to the user and
return. You may attempt to save unsaved data but this is not guaranteed to
work and, in fact, probably won't.
\wxheading{See also}
\helpref{wxHandleFatalExcetions}{wxhandlefatalexceptions}
%% VZ: the wxApp event handler are private and should not be documented here!
%%
%%\membersection{wxApp::OnIdle}\label{wxapponidle}
%%
%%\func{void}{OnIdle}{\param{wxIdleEvent\& }{event}}
%%
%%Override this member function for any processing which needs to be done
%%when the application is idle. You should call wxApp::OnIdle from your own function,
%%since this forwards OnIdle events to windows and also performs garbage collection for
%%windows whose destruction has been delayed.
%%
%%wxWindows' strategy for OnIdle processing is as follows. After pending user interface events for an
%%application have all been processed, wxWindows sends an OnIdle event to the application object. wxApp::OnIdle itself
%%sends an OnIdle event to each application window, allowing windows to do idle processing such as updating
%%their appearance. If either wxApp::OnIdle or a window OnIdle function requested more time, by
%%calling \helpref{wxIdleEvent::RequestMore}{wxidleeventrequestmore}, wxWindows will send another OnIdle
%%event to the application object. This will occur in a loop until either a user event is found to be
%%pending, or OnIdle requests no more time. Then all pending user events are processed until the system
%%goes idle again, when OnIdle is called, and so on.
%%
%%\wxheading{See also}
%%
%%\helpref{wxWindow::OnIdle}{wxwindowonidle}, \helpref{wxIdleEvent}{wxidleevent},\rtfsp
%%\helpref{wxWindow::SendIdleEvents}{wxappsendidleevents}
%%
%%\membersection{wxApp::OnEndSession}\label{wxapponendsession}
%%
%%\func{void}{OnEndSession}{\param{wxCloseEvent\& }{event}}
%%
%%This is an event handler function called when the operating system or GUI session is
%%about to close down. The application has a chance to silently save information,
%%and can optionally close itself.
%%
%%Use the EVT\_END\_SESSION event table macro to handle query end session events.
%%
%%The default handler calls \helpref{wxWindow::Close}{wxwindowclose} with a TRUE argument
%%(forcing the application to close itself silently).
%%
%%\wxheading{Remarks}
%%
%%Under X, OnEndSession is called in response to the `die' event.
%%
%%Under Windows, OnEndSession is called in response to the WM\_ENDSESSION message.
%%
%%\wxheading{See also}
%%
%%\helpref{wxWindow::Close}{wxwindowclose},\rtfsp
%%\helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
%%\helpref{wxCloseEvent}{wxcloseevent},\rtfsp
%%\helpref{wxApp::OnQueryEndSession}{wxapponqueryendsession}
\membersection{wxApp::OnInit}\label{wxapponinit}
\func{bool}{OnInit}{\void}
This must be provided by the application, and will usually create the
application's main window, optionally calling
\helpref{wxApp::SetTopWindow}{wxappsettopwindow}.
Notice that if you want to to use the command line processing provided by
wxWindows you have to call the base class version in the derived class
OnInit().
Return TRUE to continue processing, FALSE to exit the application.
\membersection{wxApp::OnInitCmdLine}\label{wxapponinitcmdline}
\func{void}{OnInitCmdLine}{\param{wxCmdLineParser\& }{parser}}
Called from \helpref{OnInit}{wxapponinit} and may be used to initialize the
parser with the command line options for this application. The base class
versions adds support for a few standard options only.
\membersection{wxApp::OnQueryEndSession}\label{wxapponqueryendsession}
\func{void}{OnQueryEndSession}{\param{wxCloseEvent\& }{event}}
This is an event handler function called when the operating system or GUI session is
about to close down. Typically, an application will try to save unsaved documents
at this point.
If \helpref{wxCloseEvent::CanVeto}{wxcloseeventcanveto} returns TRUE, the application
is allowed to veto the shutdown by calling \helpref{wxCloseEvent::Veto}{wxcloseeventveto}.
The application might veto the shutdown after prompting for documents to be saved, and the
user has cancelled the save.
Use the EVT\_QUERY\_END\_SESSION event table macro to handle query end session events.
You should check whether the application is forcing the deletion of the window
using \helpref{wxCloseEvent::GetForce}{wxcloseeventgetforce}. If this is TRUE,
destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}.
If not, it is up to you whether you respond by destroying the window.
The default handler calls \helpref{wxWindow::Close}{wxwindowclose} on the top-level window,
and vetoes the shutdown if Close returns FALSE. This will be sufficient for many applications.
\wxheading{Remarks}
Under X, OnQueryEndSession is called in response to the `save session' event.
Under Windows, OnQueryEndSession is called in response to the WM\_QUERYENDSESSION message.
\wxheading{See also}
\helpref{wxWindow::Close}{wxwindowclose},\rtfsp
\helpref{wxCloseEvent}{wxcloseevent}
%% GD: OnXXX functions are not documented
%%\helpref{wxApp::OnEndSession}{wxapponendsession}
\membersection{wxApp::ProcessMessage}\label{wxappprocessmessage}
\func{bool}{ProcessMessage}{\param{WXMSG *}{msg}}
Windows-only function for processing a message. This function
is called from the main message loop, checking for windows that
may wish to process it. The function returns TRUE if the message
was processed, FALSE otherwise. If you use wxWindows with another class
library with its own message loop, you should make sure that this
function is called to allow wxWindows to receive messages. For example,
to allow co-existence with the Microsoft Foundation Classes, override
the PreTranslateMessage function:
\begin{verbatim}
// Provide wxWindows message loop compatibility
BOOL CTheApp::PreTranslateMessage(MSG *msg)
{
if (wxTheApp && wxTheApp->ProcessMessage((WXMSW *)msg))
return TRUE;
else
return CWinApp::PreTranslateMessage(msg);
}
\end{verbatim}
\membersection{wxApp::Pending}\label{wxapppending}
\func{bool}{Pending}{\void}
Returns TRUE if unprocessed events are in the window system event queue.
\wxheading{See also}
\helpref{wxApp::Dispatch}{wxappdispatch}
\membersection{wxApp::SendIdleEvents}\label{wxappsendidleevents}
\func{bool}{SendIdleEvents}{\void}
Sends idle events to all top-level windows.
\func{bool}{SendIdleEvents}{\param{wxWindow*}{ win}}
Sends idle events to a window and its children.
\wxheading{Remarks}
These functions poll the top-level windows, and their children, for idle event processing.
If TRUE is returned, more OnIdle processing is requested by one or more window.
\wxheading{See also}
%% GD: OnXXX functions are not documented
%%\helpref{wxApp::OnIdle}{wxapponidle}
\helpref{wxIdleEvent}{wxidleevent}
\membersection{wxApp::SetAppName}\label{wxappsetappname}
\func{void}{SetAppName}{\param{const wxString\& }{name}}
Sets the name of the application. The name may be used in dialogs
(for example by the document/view framework). A default name is set by
wxWindows.
\wxheading{See also}
\helpref{wxApp::GetAppName}{wxappgetappname}
\membersection{wxApp::SetAuto3D}\label{wxappsetauto3d}
\func{void}{SetAuto3D}{\param{const bool}{ auto3D}}
Switches automatic 3D controls on or off.
\wxheading{Parameters}
\docparam{auto3D}{If TRUE, all controls will be created with 3D appearances unless
overridden for a control or dialog. The default is TRUE}
\wxheading{Remarks}
This has an effect on Windows only.
\wxheading{See also}
\helpref{wxApp::GetAuto3D}{wxappgetauto3d}
\membersection{wxApp::SetClassName}\label{wxappsetclassname}
\func{void}{SetClassName}{\param{const wxString\& }{name}}
Sets the class name of the application. This may be used in a platform specific
manner to refer to the application.
\wxheading{See also}
\helpref{wxApp::GetClassName}{wxappgetclassname}
\membersection{wxApp::SetExitOnFrameDelete}\label{wxappsetexitonframedelete}
\func{void}{SetExitOnFrameDelete}{\param{bool}{ flag}}
Allows the programmer to specify whether the application will exit when the
top-level frame is deleted.
\wxheading{Parameters}
\docparam{flag}{If TRUE (the default), the application will exit when the top-level frame is
deleted. If FALSE, the application will continue to run.}
\wxheading{See also}
\helpref{wxApp::GetExitOnFrameDelete}{wxappgetexitonframedelete},\\
\helpref{wxApp shutdown overview}{wxappshutdownoverview}
\membersection{wxApp::SetTopWindow}\label{wxappsettopwindow}
\func{void}{SetTopWindow}{\param{wxWindow* }{window}}
Sets the `top' window. You can call this from within \helpref{wxApp::OnInit}{wxapponinit} to
let wxWindows know which is the main window. You don't have to set the top window;
it is only a convenience so that (for example) certain dialogs without parents can use a
specific window as the top window. If no top window is specified by the application,
wxWindows just uses the first frame or dialog in its top-level window list, when it
needs to use the top window.
\wxheading{Parameters}
\docparam{window}{The new top window.}
\wxheading{See also}
\helpref{wxApp::GetTopWindow}{wxappgettopwindow}, \helpref{wxApp::OnInit}{wxapponinit}
\membersection{wxApp::SetVendorName}\label{wxappsetvendorname}
\func{void}{SetVendorName}{\param{const wxString\& }{name}}
Sets the name of application's vendor. The name will be used
in registry access. A default name is set by
wxWindows.
\wxheading{See also}
\helpref{wxApp::GetVendorName}{wxappgetvendorname}
\membersection{wxApp::SetUseBestVisual}\label{wxappsetusebestvisual}
\func{void}{SetUseBestVisual}{\param{bool}{ flag}}
Allows the programmer to specify whether the application will use the best visual
on systems that support several visual on the same display. This is typically the
case under Solaris and IRIX, where the default visual is only 8-bit whereas certain
applications are supposed to run in TrueColour mode.
Note that this function has to be called in the constructor of the {\tt wxApp}
instance and won't have any effect when called later on.
This function currently only has effect under GTK.
\wxheading{Parameters}
\docparam{flag}{If TRUE, the app will use the best visual.}
\membersection{wxApp::Yield}\label{wxappyield}
\func{bool}{Yield}{\param{bool}{ onlyIfNeeded = FALSE}}
Yields control to pending messages in the windowing system. This can be useful, for example, when a
time-consuming process writes to a text window. Without an occasional
yield, the text window will not be updated properly, and on systems with
cooperative multitasking, such as Windows 3.1 other processes will not respond.
Caution should be exercised, however, since yielding may allow the
user to perform actions which are not compatible with the current task.
Disabling menu items or whole menus during processing can avoid unwanted
reentrance of code: see \helpref{::wxSafeYield}{wxsafeyield} for a better
function.
Note that Yield() will not flush the message logs. This is intentional as
calling Yield() is usually done to quickly update the screen and popping up a
message box dialog may be undesirable. If you do wish to flush the log
messages immediately (otherwise it will be done during the next idle loop
iteration), call \helpref{wxLog::FlushActive}{wxlogflushactive}.
Calling Yield() recursively is normally an error and an assert failure is
raised in debug build if such situation is detected. However if the the
{\it onlyIfNeeded} parameter is {\tt TRUE}, the method will just silently
return {\tt FALSE} instead.

View File

@@ -1,620 +0,0 @@
\section{\class{wxArray}}\label{wxarray}
This section describes the so called {\it dynamic arrays}. This is a C
array-like data structure i.e. the member access time is constant (and not
linear according to the number of container elements as for linked lists). However, these
arrays are dynamic in the sense that they will automatically allocate more
memory if there is not enough of it for adding a new element. They also perform
range checking on the index values but in debug mode only, so please be sure to
compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
details). So, unlike the arrays in some other
languages, attempt to access an element beyond the arrays bound doesn't
automatically expand the array but provokes an assertion failure instead in
debug build and does nothing (except possibly crashing your program) in the
release build.
The array classes were designed to be reasonably efficient, both in terms of
run-time speed and memory consumption and the executable size. The speed of
array item access is, of course, constant (independent of the number of elements)
making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
Adding items to the arrays is also implemented in more or less constant time -
but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
wxArray functions are inline, so they do not take {\it any space at all}.
wxWindows has three different kinds of array. All of them derive from
wxBaseArray class which works with untyped data and can not be used directly.
The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
classes declared will be called in this documentation wxArray, wxSortedArray and
wxObjArray but you should keep in mind that no classes with such names actually
exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
with a new name. In fact, these names are "template" names and each usage of one
of the macros mentioned above creates a template specialization for the given
element type.
wxArray is suitable for storing integer types and pointers which it does not
treat as objects in any way, i.e. the element pointed to by the pointer is not
deleted when the element is removed from the array. It should be noted that
all of wxArray's functions are inline, so it costs strictly nothing to define as
many array types as you want (either in terms of the executable size or the
speed) as long as at least one of them is defined and this is always the case
because wxArrays are used by wxWindows internally. This class has one serious
limitation: it can only be used for storing integral types (bool, char, short,
int, long and their unsigned variants) or pointers (of any kind). An attempt
to use with objects of sizeof() greater than sizeof(long) will provoke a
runtime assertion failure, however declaring a wxArray of floats will not (on
the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work,
please use wxObjArray for storing floats and doubles (NB: a more efficient
wxArrayDouble class is scheduled for the next release of wxWindows).
wxSortedArray is a wxArray variant which should be used when searching in the
array is a frequently used operation. It requires you to define an additional
function for comparing two elements of the array element type and always stores
its items in the sorted order (according to this function). Thus, it is
\helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
$O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
memory allocation routine). However, in a usual situation elements are added to
an array much less often than searched inside it, so wxSortedArray may lead to
huge performance improvements compared to wxArray. Finally, it should be
noticed that, as wxArray, wxSortedArray can be only used for storing integral
types or pointers.
wxObjArray class treats its elements like "objects". It may delete them when
they are removed from the array (invoking the correct destructor) and copies
them using the objects copy constructor. In order to implement this behaviour
the definition of the wxObjArray arrays is split in two parts: first, you should
declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
you must include the file defining the implementation of template type:
<wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
from a point where the full (as opposed to `forward') declaration of the array
elements class is in scope. As it probably sounds very complicated here is an
example:
\begin{verbatim}
#include <wx/dynarray.h>
// we must forward declare the array because it is used inside the class
// declaration
class MyDirectory;
class MyFile;
// this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
// now used as shown below
WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
class MyDirectory
{
...
ArrayOfDirectories m_subdirectories; // all subdirectories
ArrayOfFiles m_files; // all files in this directory
};
...
// now that we have MyDirectory declaration in scope we may finish the
// definition of ArrayOfDirectories -- note that this expands into some C++
// code and so should only be compiled once (i.e., don't put this in the
// header, but into a source file or you will get linking errors)
#include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
WX_DEFINE_OBJARRAY(ArrayOfDirectories);
// that's all!
\end{verbatim}
It is not as elegant as writing
\begin{verbatim}
typedef std::vector<MyDirectory> ArrayOfDirectories;
\end{verbatim}
but is not that complicated and allows the code to be compiled with any, however
dumb, C++ compiler in the world.
Things are much simpler for wxArray and wxSortedArray however: it is enough
just to write
\begin{verbatim}
WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories);
WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles);
\end{verbatim}
\wxheading{See also:}
\helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
\wxheading{Include files}
<wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
for wxObjArray.
\latexignore{\rtfignore{\wxheading{Function groups}}}
\membersection{Macros for template array definition}
To use an array you must first define the array class. This is done with the
help of the macros in this section. The class of array elements must be (at
least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
WX\_DEFINE\_OBJARRAY macro.
\helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
\helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\
\helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray}\\
\helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
\helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
\helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
\helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
\helpref{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
\helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}\\
\helpref{WX\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray}\\
\helpref{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray}
\membersection{Constructors and destructors}
Array classes are 100\% C++ objects and as such they have the appropriate copy
constructors and assignment operators. Copying wxArray just copies the elements
but copying wxObjArray copies the arrays items. However, for memory-efficiency
sake, neither of these classes has virtual destructor. It is not very important
for wxArray which has trivial destructor anyhow, but it does mean that you
should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
derive your own classes from the array classes.
\helpref{wxArray default constructor}{wxarrayctordef}\\
\helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
\helpref{\destruct{wxArray}}{wxarraydtor}
\membersection{Memory management}\label{wxarraymemorymanagement}
Automatic array memory management is quite trivial: the array starts by
preallocating some minimal amount of memory (defined by
WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
allocated memory it reallocates it adding 50\% of the currently allocated
amount, but no more than some maximal number which is defined by
ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
function can also be quite useful if you know in advance how many items you are
going to put in the array and will prevent the array code from reallocating the
memory more times than needed.
\helpref{Alloc}{wxarrayalloc}\\
\helpref{Shrink}{wxarrayshrink}
\membersection{Number of elements and simple item access}
Functions in this section return the total number of array elements and allow to
retrieve them - possibly using just the C array indexing $[]$ operator which
does exactly the same as \helpref{Item()}{wxarrayitem} method.
\helpref{Count}{wxarraycount}\\
\helpref{GetCount}{wxarraygetcount}\\
\helpref{IsEmpty}{wxarrayisempty}\\
\helpref{Item}{wxarrayitem}\\
\helpref{Last}{wxarraylast}
\membersection{Adding items}
\helpref{Add}{wxarrayadd}\\
\helpref{Insert}{wxarrayinsert}\\
\helpref{WX\_APPEND\_ARRAY}{wxappendarray}
\membersection{Removing items}
\helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
\helpref{Empty}{wxarrayempty}\\
\helpref{Clear}{wxarrayclear}\\
\helpref{RemoveAt}{wxarrayremoveat}\\
\helpref{Remove}{wxarrayremove}
\membersection{Searching and sorting}
\helpref{Index}{wxarrayindex}\\
\helpref{Sort}{wxarraysort}
%%%%% MEMBERS HERE %%%%%
\helponly{\insertatlevel{2}{
\wxheading{Members}
}}
\membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
\func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
\func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
\func{}{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}, \param{}{exportspec}}
This macro defines a new array class named {\it name} and containing the
elements of type {\it T}. The second form is used when compiling wxWindows as
a DLL under Windows and array needs to be visible outside the DLL. The third is
needed for exporting an array from a user DLL.
Example:
\begin{verbatim}
WX_DEFINE_ARRAY(int, wxArrayInt);
class MyClass;
WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
\end{verbatim}
Note that wxWindows predefines the following standard array classes: wxArrayInt,
wxArrayLong and wxArrayPtrVoid.
\membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
\func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
\func{}{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
This macro defines a new sorted array class named {\it name} and containing
the elements of type {\it T}. The second form is used when compiling wxWindows as
a DLL under Windows and array needs to be visible outside the DLL. The third is
needed for exporting an array from a user DLL.
Example:
\begin{verbatim}
WX_DEFINE_SORTED_ARRAY(int, wxSortedArrayInt);
class MyClass;
WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
\end{verbatim}
You will have to initialize the objects of this class by passing a comparison
function to the array object constructor like this:
\begin{verbatim}
int CompareInts(int n1, int n2)
{
return n1 - n2;
}
wxSortedArrayInt sorted(CompareInts);
int CompareMyClassObjects(MyClass *item1, MyClass *item2)
{
// sort the items by their address...
return Stricmp(item1->GetAddress(), item2->GetAddress());
}
wxArrayOfMyClass another(CompareMyClassObjects);
\end{verbatim}
\membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
\func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
\func{}{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
This macro declares a new object array class named {\it name} and containing
the elements of type {\it T}. The second form is used when compiling wxWindows as
a DLL under Windows and array needs to be visible outside the DLL. The third is
needed for exporting an array from a user DLL.
Example:
\begin{verbatim}
class MyClass;
WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
\end{verbatim}
You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
the array class - otherwise you would get link errors.
\membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
\func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
\func{}{WX\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name}}
\func{}{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name}}
This macro defines the methods of the array class {\it name} not defined by the
\helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
file <wx/arrimpl.cpp> before using this macro and you must have the full
declaration of the class of array elements in scope! If you forget to do the
first, the error will be caught by the compiler, but, unfortunately, many
compilers will not give any warnings if you forget to do the second - but the
objects of the class will not be copied correctly and their real destructor will
not be called. The latter two forms are merely aliases of the first to satisfy
some people's sense of symmetry when using the exported declarations.
Example of usage:
\begin{verbatim}
// first declare the class!
class MyClass
{
public:
MyClass(const MyClass&);
...
virtual ~MyClass();
};
#include <wx/arrimpl.cpp>
WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
\end{verbatim}
\membersection{WX\_APPEND\_ARRAY}\label{wxappendarray}
\func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
This macro may be used to append all elements of the {\it other} array to the
{\it array}. The two arrays must be of the same type.
\membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
\func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
This macro may be used to delete all elements of the array before emptying it.
It can not be used with wxObjArrays - but they will delete their elements anyhow
when you call Empty().
\membersection{Default constructors}\label{wxarrayctordef}
\func{}{wxArray}{\void}
\func{}{wxObjArray}{\void}
Default constructor initializes an empty array object.
\func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
There is no default constructor for wxSortedArray classes - you must initialize it
with a function to use for item comparison. It is a function which is passed
two arguments of type {\it T} where {\it T} is the array element type and which
should return a negative, zero or positive value according to whether the first
element passed to it is less than, equal to or greater than the second one.
\membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
\func{}{wxArray}{\param{const wxArray\& }{array}}
\func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
\func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
\func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
\func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
\func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
The copy constructors and assignment operators perform a shallow array copy
(i.e. they don't copy the objects pointed to even if the source array contains
the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
the array element are copied too) for wxObjArray.
\membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
\func{}{\destruct{wxArray}}{\void}
\func{}{\destruct{wxSortedArray}}{\void}
\func{}{\destruct{wxObjArray}}{\void}
The wxObjArray destructor deletes all the items owned by the array. This is not
done by wxArray and wxSortedArray versions - you may use
\helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
\membersection{wxArray::Add}\label{wxarrayadd}
\func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}}
\func{void}{Add}{\param{T *}{item}}
\func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}}
Appends the given number of {\it copies} of the {\it item} to the array
consisting of the elements of type {\it T}.
The first version is used with wxArray and wxSortedArray. The second and the
third are used with wxObjArray. There is an important difference between
them: if you give a pointer to the array, it will take ownership of it, i.e.
will delete it when the item is deleted from the array. If you give a reference
to the array, however, the array will make a copy of the item and will not take
ownership of the original item. Once again, it only makes sense for wxObjArrays
because the other array types never take ownership of their elements. Also note
that you cannot append more than one pointer as reusing it would lead to
deleting it twice (or more) and hence to a crash.
You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
elements of one array to another one but it is more efficient to use
{\it copies} parameter and modify the elements in place later if you plan to
append a lot of items.
\membersection{wxArray::Alloc}\label{wxarrayalloc}
\func{void}{Alloc}{\param{size\_t }{count}}
Preallocates memory for a given number of array elements. It is worth calling
when the number of items which are going to be added to the array is known in
advance because it will save unneeded memory reallocation. If the array already
has enough memory for the given number of items, nothing happens.
\membersection{wxArray::Clear}\label{wxarrayclear}
\func{void}{Clear}{\void}
This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
frees the memory allocated to the array.
\membersection{wxArray::Count}\label{wxarraycount}
\constfunc{size\_t}{Count}{\void}
Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
it exists only for compatibility.
\membersection{wxObjArray::Detach}\label{wxobjarraydetach}
\func{T *}{Detach}{\param{size\_t }{index}}
Removes the element from the array, but, unlike,
\helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
pointer to the removed element.
\membersection{wxArray::Empty}\label{wxarrayempty}
\func{void}{Empty}{\void}
Empties the array. For wxObjArray classes, this destroys all of the array
elements. For wxArray and wxSortedArray this does nothing except marking the
array of being empty - this function does not free the allocated memory, use
\helpref{Clear()}{wxarrayclear} for this.
\membersection{wxArray::GetCount}\label{wxarraygetcount}
\constfunc{size\_t}{GetCount}{\void}
Return the number of items in the array.
\membersection{wxArray::Index}\label{wxarrayindex}
\func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
\func{int}{Index}{\param{T\& }{item}}
The first version of the function is for wxArray and wxObjArray, the second is
for wxSortedArray only.
Searches the element in the array, starting from either beginning or the end
depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is
returned if the element is not found, otherwise the index of the element is
returned.
Linear search is used for the wxArray and wxObjArray classes but binary search
in the sorted array is used for wxSortedArray (this is why searchFromEnd
parameter doesn't make sense for it).
{\bf NB:} even for wxObjArray classes, the operator==() of the elements in the
array is {\bf not} used by this function. It searches exactly the given
element in the array and so will only succeed if this element had been
previously added to the array, but fail even if another, identical, element is
in the array.
\membersection{wxArray::Insert}\label{wxarrayinsert}
\func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
\func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
\func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
Insert the given number of {\it copies} of the {\it item} into the array before
the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an
item in such way that it will become the first array element.
Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
between the overloaded versions of this function.
\membersection{wxArray::IsEmpty}\label{wxarrayisempty}
\constfunc{bool}{IsEmpty}{\void}
Returns TRUE if the array is empty, FALSE otherwise.
\membersection{wxArray::Item}\label{wxarrayitem}
\constfunc{T\&}{Item}{\param{size\_t }{index}}
Returns the item at the given position in the array. If {\it index} is out of
bounds, an assert failure is raised in the debug builds but nothing special is
done in the release build.
The returned value is of type "reference to the array element type" for all of
the array classes.
\membersection{wxArray::Last}\label{wxarraylast}
\constfunc{T\&}{Last}{\void}
Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
An assert failure is raised in the debug mode if the array is empty.
The returned value is of type "reference to the array element type" for all of
the array classes.
\membersection{wxArray::Remove}\label{wxarrayremove}
\func{\void}{Remove}{\param{T }{item}}
Removes an element from the array by value: the first item of the
array equal to {\it item} is removed, an assert failure will result from an
attempt to remove an item which doesn't exist in the array.
When an element is removed from wxObjArray it is deleted by the array - use
\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
other hand, when an object is removed from a wxArray nothing happens - you
should delete it manually if required:
\begin{verbatim}
T *item = array[n];
delete item;
array.Remove(n)
\end{verbatim}
See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
elements of a wxArray (supposed to contain pointers).
\membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
\func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}}
Removes {\it count} elements starting at {\it index} from the array. When an
element is removed from wxObjArray it is deleted by the array - use
\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On
the other hand, when an object is removed from a wxArray nothing happens -
you should delete it manually if required:
\begin{verbatim}
T *item = array[n];
delete item;
array.RemoveAt(n)
\end{verbatim}
See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
elements of a wxArray (supposed to contain pointers).
\membersection{wxArray::Shrink}\label{wxarrayshrink}
\func{void}{Shrink}{\void}
Frees all memory unused by the array. If the program knows that no new items
will be added to the array it may call Shrink() to reduce its memory usage.
However, if a new item is added to the array, some extra memory will be
allocated again.
\membersection{wxArray::Sort}\label{wxarraysort}
\func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
The notation CMPFUNC<T> should be read as if we had the following declaration:
\begin{verbatim}
template int CMPFUNC(T *first, T *second);
\end{verbatim}
where {\it T} is the type of the array elements. I.e. it is a function returning
{\it int} which is passed two arguments of type {\it T *}.
Sorts the array using the specified compare function: this function should
return a negative, zero or positive value according to whether the first element
passed to it is less than, equal to or greater than the second one.
wxSortedArray doesn't have this function because it is always sorted.

View File

@@ -1,288 +0,0 @@
\section{\class{wxArrayString}}\label{wxarraystring}
wxArrayString is an efficient container for storing
\helpref{wxString}{wxstring} objects. It has the same features as all
\helpref{wxArray}{wxarray} classes, i.e. it dynamically expands when new items
are added to it (so it is as easy to use as a linked list), but the access
time to the elements is constant, instead of being linear in number of
elements as in the case of linked lists. It is also very size efficient and
doesn't take more space than a C array {\it wxString[]} type (wxArrayString
uses its knowledge of internals of wxString class to achieve this).
This class is used in the same way as other dynamic \helpref{arrays}{wxarray},
except that no {\it WX\_DEFINE\_ARRAY} declaration is needed for it. When a
string is added or inserted in the array, a copy of the string is created, so
the original string may be safely deleted (e.g. if it was a {\it char *}
pointer the memory it was using can be freed immediately after this). In
general, there is no need to worry about string memory deallocation when using
this class - it will always free the memory it uses itself.
The references returned by \helpref{Item}{wxarraystringitem},
\helpref{Last}{wxarraystringlast} or
\helpref{operator[]}{wxarraystringoperatorindex} are not constant, so the
array elements may be modified in place like this
\begin{verbatim}
array.Last().MakeUpper();
\end{verbatim}
There is also a variant of wxArrayString called wxSortedArrayString which has
exactly the same methods as wxArrayString, but which always keeps the string
in it in (alphabetical) order. wxSortedArrayString uses binary search in its
\helpref{Index}{wxarraystringindex} function (instead of linear search for
wxArrayString::Index) which makes it much more efficient if you add strings to
the array rarely (because, of course, you have to pay for Index() efficiency
by having Add() be slower) but search for them often. Several methods should
not be used with sorted array (basically, all which break the order of items)
which is mentioned in their description.
Final word: none of the methods of wxArrayString is virtual including its
destructor, so this class should not be used as a base class.
\wxheading{Derived from}
Although this is not true strictly speaking, this class may be considered as a
specialization of \helpref{wxArray}{wxarray} class for the wxString member
data: it is not implemented like this, but it does have all of the wxArray
functions.
\wxheading{Include files}
<wx/string.h>
\wxheading{See also}
\helpref{wxArray}{wxarray}, \helpref{wxString}{wxstring}, \helpref{wxString overview}{wxstringoverview}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxArrayString::wxArrayString}\label{wxarraystringctor}
\func{}{wxArrayString}{\void}
\func{}{wxArrayString}{\param{const wxArrayString\&}{ array}}
Default and copy constructors.
Note that when an array is assigned to a sorted array, its contents is
automatically sorted during construction.
\membersection{wxArrayString::\destruct{wxArrayString}}\label{wxarraystringdtor}
\func{}{\destruct{wxArrayString}}{}
Destructor frees memory occupied by the array strings. For the performance
reasons it is not virtual, so this class should not be derived from.
\membersection{wxArrayString::operator=}\label{wxarraystringoperatorassign}
\func{wxArrayString \&}{operator $=$}{\param{const wxArrayString\&}{ array}}
Assignment operator.
\membersection{wxArrayString::operator==}\label{wxarraystringoperatorequal}
\constfunc{bool}{operator $==$}{\param{const wxArrayString\&}{ array}}
Compares 2 arrays respecting the case. Returns TRUE only if the arrays have
the same number of elements and the same strings in the same order.
\membersection{wxArrayString::operator!=}\label{wxarraystringoperatornotequal}
\constfunc{bool}{operator $!=$}{\param{const wxArrayString\&}{ array}}
Compares 2 arrays respecting the case. Returns TRUE if the arrays have
different number of elements or if the elements don't match pairwise.
\membersection{wxArrayString::operator[]}\label{wxarraystringoperatorindex}
\func{wxString\&}{operator[]}{\param{size\_t }{nIndex}}
Return the array element at position {\it nIndex}. An assert failure will
result from an attempt to access an element beyond the end of array in debug
mode, but no check is done in release mode.
This is the operator version of \helpref{Item}{wxarraystringitem} method.
\membersection{wxArrayString::Add}\label{wxarraystringadd}
\func{size\_t}{Add}{\param{const wxString\& }{str}, \param{size\_t}{ copies = $1$}}
Appends the given number of {\it copies} of the new item {\it str} to the
array and returns the index of the first new item in the array.
{\bf Warning:} For sorted arrays, the index of the inserted item will not be,
in general, equal to \helpref{GetCount()}{wxarraystringgetcount} - 1 because
the item is inserted at the correct position to keep the array sorted and not
appended.
See also: \helpref{Insert}{wxarraystringinsert}
\membersection{wxArrayString::Alloc}\label{wxarraystringalloc}
\func{void}{Alloc}{\param{size\_t }{nCount}}
Preallocates enough memory to store {\it nCount} items. This function may be
used to improve array class performance before adding a known number of items
consecutively.
See also: \helpref{Dynamic array memory management}{wxarraymemorymanagement}
\membersection{wxArrayString::Clear}\label{wxarraystringclear}
\func{void}{Clear}{\void}
Clears the array contents and frees memory.
See also: \helpref{Empty}{wxarraystringempty}
\membersection{wxArrayString::Count}\label{wxarraystringcount}
\constfunc{size\_t}{Count}{\void}
Returns the number of items in the array. This function is deprecated and is
for backwards compatibility only, please use
\helpref{GetCount}{wxarraystringgetcount} instead.
\membersection{wxArrayString::Empty}\label{wxarraystringempty}
\func{void}{Empty}{\void}
Empties the array: after a call to this function
\helpref{GetCount}{wxarraystringgetcount} will return $0$. However, this
function does not free the memory used by the array and so should be used when
the array is going to be reused for storing other strings. Otherwise, you
should use \helpref{Clear}{wxarraystringclear} to empty the array and free
memory.
\membersection{wxArrayString::GetCount}\label{wxarraystringgetcount}
\constfunc{size\_t}{GetCount}{\void}
Returns the number of items in the array.
\membersection{wxArrayString::Index}\label{wxarraystringindex}
\func{int}{Index}{\param{const char *}{ sz}, \param{bool}{ bCase = TRUE}, \param{bool}{ bFromEnd = FALSE}}
Search the element in the array, starting from the beginning if
{\it bFromEnd} is FALSE or from end otherwise. If {\it bCase}, comparison is
case sensitive (default), otherwise the case is ignored.
This function uses linear search for wxArrayString and binary search for
wxSortedArrayString, but it ignores the {\it bCase} and {\it bFromEnd}
parameters in the latter case.
Returns index of the first item matched or wxNOT\_FOUND if there is no match.
\membersection{wxArrayString::Insert}\label{wxarraystringinsert}
\func{void}{Insert}{\param{const wxString\& }{str}, \param{size\_t}{ nIndex}, \param{size\_t }{copies = $1$}}
Insert the given number of {\it copies} of the new element in the array before the position {\it nIndex}. Thus, for
example, to insert the string in the beginning of the array you would write
\begin{verbatim}
Insert("foo", 0);
\end{verbatim}
If {\it nIndex} is equal to {\it GetCount()} this function behaves as
\helpref{Add}{wxarraystringadd}.
{\bf Warning:} this function should not be used with sorted arrays because it
could break the order of items and, for example, subsequent calls to
\helpref{Index()}{wxarraystringindex} would then not work!
\membersection{wxArrayString::IsEmpty}\label{wxarraystringisempty}
\func{}{IsEmpty}{}
Returns TRUE if the array is empty, FALSE otherwise. This function returns the
same result as {\it GetCount() == 0} but is probably easier to read.
\membersection{wxArrayString::Item}\label{wxarraystringitem}
\constfunc{wxString\&}{Item}{\param{size\_t }{nIndex}}
Return the array element at position {\it nIndex}. An assert failure will
result from an attempt to access an element beyond the end of array in debug
mode, but no check is done in release mode.
See also \helpref{operator[]}{wxarraystringoperatorindex} for the operator
version.
\membersection{wxArrayString::Last}\label{wxarraystringlast}
\func{}{Last}{}
Returns the last element of the array. Attempt to access the last element of
an empty array will result in assert failure in debug build, however no checks
are done in release mode.
\membersection{wxArrayString::Remove}\label{wxarraystringremove}
\func{void}{Remove}{\param{const char *}{ sz}}
Removes the first item matching this value. An assert failure is provoked by
an attempt to remove an element which does not exist in debug build.
See also: \helpref{Index}{wxarraystringindex}
\func{void}{Remove}{\param{size\_t }{nIndex}, \param{size\_t }{count = $1$}}
Removes {\it count} items starting at position {\it nIndex} from the array.
\membersection{wxArrayString::Shrink}\label{wxarraystringshrink}
\func{void}{Shrink}{\void}
Releases the extra memory allocated by the array. This function is useful to
minimize the array memory consumption.
See also: \helpref{Alloc}{wxarraystringalloc}, \helpref{Dynamic array memory management}{wxarraymemorymanagement}
\membersection{wxArrayString::Sort}\label{wxarraystringsort}
\func{void}{Sort}{\param{bool}{ reverseOrder = FALSE}}
Sorts the array in alphabetical order or in reverse alphabetical order if
{\it reverseOrder} is TRUE.
{\bf Warning:} this function should not be used with sorted array because it
could break the order of items and, for example, subsequent calls to
\helpref{Index()}{wxarraystringindex} would then not work!
\func{void}{Sort}{\param{CompareFunction }{compareFunction}}
Sorts the array using the specified {\it compareFunction} for item comparison.
{\it CompareFunction} is defined as a function taking two {\it const
wxString\&} parameters and returning an {\it int} value less than, equal to or
greater than 0 if the first string is less than, equal to or greater than the
second one.
\wxheading{Example}
The following example sorts strings by their length.
\begin{verbatim}
static int CompareStringLen(const wxString& first, const wxString& second)
{
return first.length() - second.length();
}
...
wxArrayString array;
array.Add("one");
array.Add("two");
array.Add("three");
array.Add("four");
array.Sort(CompareStringLen);
\end{verbatim}
{\bf Warning:} this function should not be used with sorted array because it
could break the order of items and, for example, subsequent calls to
\helpref{Index()}{wxarraystringindex} would then not work!

View File

@@ -1,182 +0,0 @@
%
% automatically generated by HelpGen $Revision$ from
% artprov.h at 08/Apr/02 17:44:57
%
\section{\class{wxArtProvider}}\label{wxartprovider}
wxArtProvider class is used to customize the look of wxWindows application.
When wxWindows need to display an icon or a bitmap (e.g. in the standard file
dialog), it does not use hard-coded resource but asks wxArtProvider for it
instead. This way the users can plug in own wxArtProvider class and easily
replace standard art with his/her own version. It is easy thing to do: all
that is needed is to derive a class from wxArtProvider, override it's
\helpref{CreateBitmap}{wxartprovidercreatebitmap} method and register the
provider with
\helpref{wxArtProvider::PushProvider}{wxartproviderpushprovider}:
\begin{verbatim}
class MyProvider : public wxArtProvider
{
protected:
wxBitmap CreateBitmap(const wxArtID& id,
const wxArtClient& client,
const wxSize size)
{ ... }
};
...
wxArtProvider::PushProvider(new MyProvider);
\end{verbatim}
There's another way of taking advantage of this class: you can use it in your code and use
platform native icons as provided by
\helpref{wxArtProvider::GetBitmap}{wxartprovidergetbitmap} or
\helpref{wxArtProvider::GetIcon}{wxartprovidergeticon} (NB: this is not yet really
possible as of wxWindows 2.3.3, the set of wxArtProvider bitmaps is too
small).
\membersection{Identifying art resources}
Every bitmap is known to wxArtProvider under an unique ID that is used by when
requesting a resource from it. The ID is represented by wxArtID type and can
have one of these predefined values (you can see bitmaps represented by these
constants in the \helpref{artprov}{sampleartprovider} sample):
\begin{itemize}\itemsep=0pt
\item wxART\_ADD\_BOOKMARK
\item wxART\_DEL\_BOOKMARK
\item wxART\_HELP\_SIDE\_PANEL
\item wxART\_HELP\_SETTINGS
\item wxART\_HELP\_BOOK
\item wxART\_HELP\_FOLDER
\item wxART\_HELP\_PAGE
\item wxART\_GO\_BACK
\item wxART\_GO\_FORWARD
\item wxART\_GO\_UP
\item wxART\_GO\_DOWN
\item wxART\_GO\_TO\_PARENT
\item wxART\_GO\_HOME
\item wxART\_FILE\_OPEN
\item wxART\_PRINT
\item wxART\_HELP
\item wxART\_TIP
\item wxART\_REPORT\_VIEW
\item wxART\_LIST\_VIEW
\item wxART\_NEW\_DIR
\item wxART\_FOLDER
\item wxART\_GO\_DIR\_UP
\item wxART\_EXECUTABLE\_FILE
\item wxART\_NORMAL\_FILE
\item wxART\_TICK\_MARK
\item wxART\_CROSS\_MARK
\item wxART\_ERROR
\item wxART\_QUESTION
\item wxART\_WARNING
\item wxART\_INFORMATION
\end{itemize}
\membersection{Clients}
Client is the entity that calls wxArtProvider's GetBitmap or GetIcon
function. It is represented by wxClientID type and can have one of these
values:
\begin{itemize}\itemsep=0pt
\item wxART\_TOOLBAR
\item wxART\_MENU
\item wxART\_FRAME\_ICON
\item wxART\_CMN\_DIALOG
\item wxART\_HELP\_BROWSER
\item wxART\_MESSAGE\_BOX
\item wxART\_OTHER (used for all requests that don't fit into any of the categories above)
\end{itemize}
Client ID servers as a hint to wxArtProvider that is supposed to help it to
choose the best looking bitmap. For example it is often desirable to use
slightly different icons in menus and toolbars even though they represent the
same action (e.g. {\tt wx\_ART\_FILE\_OPEN}). Remember that this is really
only a hint for wxArtProvider -- it is common that
\helpref{wxArtProvider::GetBitmap}{wxartprovidergetbitmap}
returns identical bitmap for different {\it client} values!
\wxheading{See also}
See the \helpref{artprov}{sampleartprovider} sample for an example of wxArtProvider usage.
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/artprov.h>
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxArtProvider::CreateBitmap}\label{wxartprovidercreatebitmap}
\func{wxBitmap}{CreateBitmap}{\param{const wxArtID\& }{id}, \param{const wxArtClient\& }{client}, \param{const wxSize\& }{size}}
Derived art provider classes must override this method to create requested
art resource. Note that returned bitmaps are cached by wxArtProvider and it is therefore
not neccessary to optimize CreateBitmap for speed (e.g. you may create wxBitmap objects
from XPMs here).
\wxheading{Parameters}
\docparam{id}{wxArtID unique identifier of the bitmap.}
\docparam{client}{wxArtClient identifier of the client (i.e. who is asking for the bitmap).
This only servers as a hint.}
\docparam{size}{Prefered size of the bitmap. The function may return a bitmap of different
dimensions, it will be automatically rescaled to meet client's request.}
\wxheading{Note}
This is {\bf not} part of wxArtProvider's public API, use
\helpref{wxArtProvider::GetBitmap}{wxartprovidergetbitmap} or
\helpref{wxArtProvider::GetIcon}{wxartprovidergeticon}
to query wxArtProvider for a resource.
\membersection{wxArtProvider::GetBitmap}\label{wxartprovidergetbitmap}
\func{static wxBitmap}{GetBitmap}{\param{const wxArtID\& }{id}, \param{const wxArtClient\& }{client = wxART\_OTHER}, \param{const wxSize\& }{size = wxDefaultSize}}
Query registered providers for bitmap with given ID.
\wxheading{Parameters}
\docparam{id}{wxArtID unique identifier of the bitmap.}
\docparam{client}{wxArtClient identifier of the client (i.e. who is asking for the bitmap).}
\docparam{size}{Size of the returned bitmap or {\tt wxDefaultSize} if size doesn't matter.}
\wxheading{Return value}
The bitmap if one of registered providers recognizes the ID or wxNullBitmap otherwise.
\membersection{wxArtProvider::GetIcon}\label{wxartprovidergeticon}
\func{static wxIcon}{GetIcon}{\param{const wxArtID\& }{id}, \param{const wxArtClient\& }{client = wxART\_OTHER}, \param{const wxSize\& }{size = wxDefaultSize}}
Same as \helpref{wxArtProvider::GetBitmap}{wxartprovidergetbitmap}, but
return a wxIcon object (or wxNullIcon on failure).
\membersection{wxArtProvider::PopProvider}\label{wxartproviderpopprovider}
\func{static bool}{PopProvider}{\void}
Remove latest added provider and delete it.
\membersection{wxArtProvider::PushProvider}\label{wxartproviderpushprovider}
\func{static void}{PushProvider}{\param{wxArtProvider* }{provider}}
Register new art provider (add it to the top of providers stack).
\membersection{wxArtProvider::RemoveProvider}\label{wxartproviderremoveprovider}
\func{static bool}{RemoveProvider}{\param{wxArtProvider* }{provider}}
Remove a provider from the stack. The provider must have been added previously
and is {\it not} deleted.

View File

@@ -1,201 +0,0 @@
\section{\class{wxAutomationObject}}\label{wxautomationobject}
The {\bf wxAutomationObject} class represents an OLE automation object containing a single data member,
an IDispatch pointer. It contains a number of functions that make it easy to perform
automation operations, and set and get properties. The class makes heavy use of the \helpref{wxVariant}{wxvariant} class.
The usage of these classes is quite close to OLE automation usage in Visual Basic. The API is
high-level, and the application can specify multiple properties in a single string. The following example
gets the current Excel instance, and if it exists, makes the active cell bold.
{\small
\begin{verbatim}
wxAutomationObject excelObject;
if (excelObject.GetInstance("Excel.Application"))
excelObject.PutProperty("ActiveCell.Font.Bold", TRUE);
\end{verbatim}
}
Note that this class works under Windows only, and currently only for Visual C++.
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/msw/ole/automtn.h>
\wxheading{See also}
\helpref{wxVariant}{wxvariant}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxAutomationObject::wxAutomationObject}\label{wxautomationobjectctor}
\func{}{wxAutomationObject}{\param{WXIDISPATCH*}{ dispatchPtr = NULL}}
Constructor, taking an optional IDispatch pointer which will be released when the
object is deleted.
\membersection{wxAutomationObject::\destruct{wxAutomationObject}}\label{wxautomationobjectdtor}
\func{}{\destruct{wxAutomationObject}}{\void}
Destructor. If the internal IDispatch pointer is non-null, it will be released.
\membersection{wxAutomationObject::CallMethod}\label{wxautomationobjectcallmethod}
\constfunc{wxVariant}{CallMethod}{\param{const wxString\&}{ method}, \param{int}{ noArgs},
\param{wxVariant }{args[]}}
\constfunc{wxVariant}{CallMethod}{\param{const wxString\&}{ method}, \param{...}{}}
Calls an automation method for this object. The first form takes a method name, number of
arguments, and an array of variants. The second form takes a method name and zero to six
constant references to variants. Since the variant class has constructors for the basic
data types, and C++ provides temporary objects automatically, both of the following lines
are syntactically valid:
{\small
\begin{verbatim}
wxVariant res = obj.CallMethod("Sum", wxVariant(1.2), wxVariant(3.4));
wxVariant res = obj.CallMethod("Sum", 1.2, 3.4);
\end{verbatim}
}
Note that {\it method} can contain dot-separated property names, to save the application
needing to call GetProperty several times using several temporary objects. For example:
{\small
\begin{verbatim}
object.CallMethod("ActiveCell.Font.ShowDialog", "My caption");
\end{verbatim}
}
\membersection{wxAutomationObject::CreateInstance}\label{wxautomationobjectcreateinstance}
\constfunc{bool}{CreateInstance}{\param{const wxString\&}{ classId}}
Creates a new object based on the class id, returning TRUE if the object was successfully created,
or FALSE if not.
\membersection{wxAutomationObject::GetDispatchPtr}\label{wxautomationobjectgetdispatchptr}
\constfunc{IDispatch*}{GetDispatchPtr}{\void}
Gets the IDispatch pointer.
\membersection{wxAutomationObject::GetInstance}\label{wxautomationobjectgetinstance}
\constfunc{bool}{GetInstance}{\param{const wxString\&}{ classId}}
Retrieves the current object associated with a class id, and attaches the IDispatch pointer
to this object. Returns TRUE if a pointer was successfully retrieved, FALSE otherwise.
Note that this cannot cope with two instances of a given OLE object being active simultaneously,
such as two copies of Excel running. Which object is referenced cannot currently be specified.
\membersection{wxAutomationObject::GetObject}\label{wxautomationobjectgetobject}
\constfunc{bool}{GetObject}{\param{wxAutomationObject\&}{obj} \param{const wxString\&}{ property},
\param{int}{ noArgs = 0}, \param{wxVariant }{args[] = NULL}}
Retrieves a property from this object, assumed to be a dispatch pointer, and initialises {\it obj} with it.
To avoid having to deal with IDispatch pointers directly, use this function in preference
to \helpref{wxAutomationObject::GetProperty}{wxautomationobjectgetproperty} when retrieving objects
from other objects.
Note that an IDispatch pointer is stored as a void* pointer in wxVariant objects.
\wxheading{See also}
\helpref{wxAutomationObject::GetProperty}{wxautomationobjectgetproperty}
\membersection{wxAutomationObject::GetProperty}\label{wxautomationobjectgetproperty}
\constfunc{wxVariant}{GetProperty}{\param{const wxString\&}{ property}, \param{int}{ noArgs},
\param{wxVariant }{args[]}}
\constfunc{wxVariant}{GetProperty}{\param{const wxString\&}{ property}, \param{...}{}}
Gets a property value from this object. The first form takes a property name, number of
arguments, and an array of variants. The second form takes a property name and zero to six
constant references to variants. Since the variant class has constructors for the basic
data types, and C++ provides temporary objects automatically, both of the following lines
are syntactically valid:
{\small
\begin{verbatim}
wxVariant res = obj.GetProperty("Range", wxVariant("A1"));
wxVariant res = obj.GetProperty("Range", "A1");
\end{verbatim}
}
Note that {\it property} can contain dot-separated property names, to save the application
needing to call GetProperty several times using several temporary objects.
\membersection{wxAutomationObject::Invoke}\label{wxautomationobjectinvoke}
\constfunc{bool}{Invoke}{\param{const wxString\&}{ member}, \param{int}{ action},
\param{wxVariant\& }{retValue}, \param{int}{ noArgs}, \param{wxVariant}{ args[]},
\param{const wxVariant*}{ ptrArgs[] = 0}}
This function is a low-level implementation that allows access to the IDispatch Invoke function.
It is not meant to be called directly by the application, but is used by other convenience functions.
\wxheading{Parameters}
\docparam{member}{The member function or property name.}
\docparam{action}{Bitlist: may contain DISPATCH\_PROPERTYPUT, DISPATCH\_PROPERTYPUTREF,
DISPATCH\_METHOD.}
\docparam{retValue}{Return value (ignored if there is no return value)}.
\docparam{noArgs}{Number of arguments in {\it args} or {\it ptrArgs}.}
\docparam{args}{If non-null, contains an array of variants.}
\docparam{ptrArgs}{If non-null, contains an array of constant pointers to variants.}
\wxheading{Return value}
TRUE if the operation was successful, FALSE otherwise.
\wxheading{Remarks}
Two types of argument array are provided, so that when possible pointers are used for efficiency.
\membersection{wxAutomationObject::PutProperty}\label{wxautomationobjectputproperty}
\constfunc{bool}{PutProperty}{\param{const wxString\&}{ property}, \param{int}{ noArgs},
\param{wxVariant }{args[]}}
\func{bool}{PutProperty}{\param{const wxString\&}{ property}, \param{...}{}}
Puts a property value into this object. The first form takes a property name, number of
arguments, and an array of variants. The second form takes a property name and zero to six
constant references to variants. Since the variant class has constructors for the basic
data types, and C++ provides temporary objects automatically, both of the following lines
are syntactically valid:
{\small
\begin{verbatim}
obj.PutProperty("Value", wxVariant(23));
obj.PutProperty("Value", 23);
\end{verbatim}
}
Note that {\it property} can contain dot-separated property names, to save the application
needing to call GetProperty several times using several temporary objects.
\membersection{wxAutomationObject::SetDispatchPtr}\label{wxautomationobjectsetdispatchptr}
\func{void}{SetDispatchPtr}{\param{WXIDISPATCH*}{ dispatchPtr}}
Sets the IDispatch pointer. This function does not check if there is already an IDispatch pointer.
You may need to cast from IDispatch* to WXIDISPATCH* when calling this function.

View File

@@ -1,245 +0,0 @@
\section{\class{wxBitmapButton}}\label{wxbitmapbutton}
A bitmap button is a control that contains a bitmap.
It may be placed on a \helpref{dialog box}{wxdialog} or \helpref{panel}{wxpanel}, or indeed
almost any other window.
\wxheading{Derived from}
\helpref{wxButton}{wxbutton}\\
\helpref{wxControl}{wxcontrol}\\
\helpref{wxWindow}{wxwindow}\\
\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/bmpbuttn.h>
\wxheading{Remarks}
A bitmap button can be supplied with a single bitmap, and wxWindows will draw
all button states using this bitmap. If the application needs more control, additional bitmaps for
the selected state, unpressed focused state, and greyed-out state may be supplied.
\wxheading{Window styles}
\twocolwidtha{5cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\windowstyle{wxBU\_AUTODRAW}}{If
this is specified, the button will be drawn automatically using the label bitmap only, providing
a 3D-look border. If this style is not specified, the button will be drawn without borders and using all
provided bitmaps. WIN32 only.}
\twocolitem{\windowstyle{wxBU\_LEFT}}{Left-justifies the bitmap label. WIN32 only.}
\twocolitem{\windowstyle{wxBU\_TOP}}{Aligns the bitmap label to the top of the button. WIN32 only.}
\twocolitem{\windowstyle{wxBU\_RIGHT}}{Right-justifies the bitmap label. WIN32 only.}
\twocolitem{\windowstyle{wxBU\_BOTTOM}}{Aligns the bitmap label to the bottom of the button. WIN32 only.}
\end{twocollist}
See also \helpref{window styles overview}{windowstyles}.
\wxheading{Event handling}
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_BUTTON(id, func)}}{Process a wxEVT\_COMMAND\_BUTTON\_CLICKED event,
when the button is clicked.}
\end{twocollist}
\wxheading{See also}
\helpref{wxButton}{wxbutton}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxBitmapButton::wxBitmapButton}\label{wxbitmapbuttonconstr}
\func{}{wxBitmapButton}{\void}
Default constructor.
\func{}{wxBitmapButton}{
\param{wxWindow* }{parent},
\param{wxWindowID }{id},
\param{const wxBitmap\& }{bitmap},\rtfsp
\param{const wxPoint\& }{pos = wxDefaultPosition},
\param{const wxSize\& }{size = wxDefaultSize},\rtfsp
\param{long }{style = wxBU\_AUTODRAW},
\param{const wxValidator\& }{validator = wxDefaultValidator},
\param{const wxString\& }{name = ``button"}}
Constructor, creating and showing a button.
\wxheading{Parameters}
\docparam{parent}{Parent window. Must not be NULL.}
\docparam{id}{Button identifier. A value of -1 indicates a default value.}
\docparam{bitmap}{Bitmap to be displayed.}
\docparam{pos}{Button position.}
\docparam{size}{Button size. If the default size (-1, -1) is specified then the button is sized
appropriately for the bitmap.}
\docparam{style}{Window style. See \helpref{wxBitmapButton}{wxbitmapbutton}.}
\docparam{validator}{Window validator.}
\docparam{name}{Window name.}
\wxheading{Remarks}
The {\it bitmap} parameter is normally the only bitmap you need to provide, and wxWindows will
draw the button correctly in its different states. If you want more control, call
any of the functions \helpref{wxBitmapButton::SetBitmapSelected}{wxbitmapbuttonsetbitmapselected},\rtfsp
\helpref{wxBitmapButton::SetBitmapFocus}{wxbitmapbuttonsetbitmapfocus},\rtfsp
\helpref{wxBitmapButton::SetBitmapDisabled}{wxbitmapbuttonsetbitmapdisabled}.
Note that the bitmap passed is smaller than the actual button created.
\wxheading{See also}
\helpref{wxBitmapButton::Create}{wxbitmapbuttoncreate}, \helpref{wxValidator}{wxvalidator}
\membersection{wxBitmapButton::\destruct{wxBitmapButton}}
\func{}{\destruct{wxBitmapButton}}{\void}
Destructor, destroying the button.
\membersection{wxBitmapButton::Create}\label{wxbitmapbuttoncreate}
\func{bool}{Create}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id}, \param{const wxBitmap\& }{bitmap},\rtfsp
\param{const wxPoint\& }{pos}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
\param{long}{ style = 0}, \param{const wxValidator\& }{validator}, \param{const wxString\& }{name = ``button"}}
Button creation function for two-step creation. For more details, see \helpref{wxBitmapButton::wxBitmapButton}{wxbitmapbuttonconstr}.
\membersection{wxBitmapButton::GetBitmapDisabled}\label{wxbitmapbuttongetbitmapdisabled}
\constfunc{wxBitmap\&}{GetBitmapDisabled}{\void}
Returns the bitmap for the disabled state.
\wxheading{Return value}
A reference to the disabled state bitmap.
\wxheading{See also}
\helpref{wxBitmapButton::SetBitmapDisabled}{wxbitmapbuttonsetbitmapdisabled}
\membersection{wxBitmapButton::GetBitmapFocus}\label{wxbitmapbuttongetbitmapfocus}
\constfunc{wxBitmap\&}{GetBitmapFocus}{\void}
Returns the bitmap for the focused state.
\wxheading{Return value}
A reference to the focused state bitmap.
\wxheading{See also}
\helpref{wxBitmapButton::SetBitmapFocus}{wxbitmapbuttonsetbitmapfocus}
\membersection{wxBitmapButton::GetBitmapLabel}\label{wxbitmapbuttongetbitmaplabel}
\constfunc{wxBitmap\&}{GetBitmapLabel}{\void}
Returns the label bitmap (the one passed to the constructor).
\wxheading{Return value}
A reference to the button's label bitmap.
\wxheading{See also}
\helpref{wxBitmapButton::SetBitmapLabel}{wxbitmapbuttonsetbitmaplabel}
\membersection{wxBitmapButton::GetBitmapSelected}\label{wxbitmapbuttongetbitmapselected}
\constfunc{wxBitmap\&}{GetBitmapSelected}{\void}
Returns the bitmap for the selected state.
\wxheading{Return value}
A reference to the selected state bitmap.
\wxheading{See also}
\helpref{wxBitmapButton::SetBitmapSelected}{wxbitmapbuttonsetbitmapselected}
\membersection{wxBitmapButton::SetBitmapDisabled}\label{wxbitmapbuttonsetbitmapdisabled}
\func{void}{SetBitmapDisabled}{\param{const wxBitmap\& }{bitmap}}
Sets the bitmap for the disabled button appearance.
\wxheading{Parameters}
\docparam{bitmap}{The bitmap to set.}
\wxheading{See also}
\helpref{wxBitmapButton::GetBitmapDisabled}{wxbitmapbuttongetbitmapdisabled},\rtfsp
\helpref{wxBitmapButton::SetBitmapLabel}{wxbitmapbuttonsetbitmaplabel},\rtfsp
\helpref{wxBitmapButton::SetBitmapSelected}{wxbitmapbuttonsetbitmapselected},\rtfsp
\helpref{wxBitmapButton::SetBitmapFocus}{wxbitmapbuttonsetbitmapfocus}
\membersection{wxBitmapButton::SetBitmapFocus}\label{wxbitmapbuttonsetbitmapfocus}
\func{void}{SetBitmapFocus}{\param{const wxBitmap\& }{bitmap}}
Sets the bitmap for the button appearance when it has the keyboard focus.
\wxheading{Parameters}
\docparam{bitmap}{The bitmap to set.}
\wxheading{See also}
\helpref{wxBitmapButton::GetBitmapFocus}{wxbitmapbuttongetbitmapfocus},\rtfsp
\helpref{wxBitmapButton::SetBitmapLabel}{wxbitmapbuttonsetbitmaplabel},\rtfsp
\helpref{wxBitmapButton::SetBitmapSelected}{wxbitmapbuttonsetbitmapselected},\rtfsp
\helpref{wxBitmapButton::SetBitmapDisabled}{wxbitmapbuttonsetbitmapdisabled}
\membersection{wxBitmapButton::SetBitmapLabel}\label{wxbitmapbuttonsetbitmaplabel}
\func{void}{SetBitmapLabel}{\param{const wxBitmap\& }{bitmap}}
Sets the bitmap label for the button.
\wxheading{Parameters}
\docparam{bitmap}{The bitmap label to set.}
\wxheading{Remarks}
This is the bitmap used for the unselected state, and for all other states
if no other bitmaps are provided.
\wxheading{See also}
\helpref{wxBitmapButton::GetBitmapLabel}{wxbitmapbuttongetbitmaplabel}
\membersection{wxBitmapButton::SetBitmapSelected}\label{wxbitmapbuttonsetbitmapselected}
\func{void}{SetBitmapSelected}{\param{const wxBitmap\& }{bitmap}}
Sets the bitmap for the selected (depressed) button appearance.
\wxheading{Parameters}
\docparam{bitmap}{The bitmap to set.}
\wxheading{See also}
\helpref{wxBitmapButton::GetBitmapSelected}{wxbitmapbuttongetbitmapselected},\rtfsp
\helpref{wxBitmapButton::SetBitmapLabel}{wxbitmapbuttonsetbitmaplabel},\rtfsp
\helpref{wxBitmapButton::SetBitmapFocus}{wxbitmapbuttonsetbitmapfocus},\rtfsp
\helpref{wxBitmapButton::SetBitmapDisabled}{wxbitmapbuttonsetbitmapdisabled}

View File

@@ -1,615 +0,0 @@
\section{\class{wxBitmap}}\label{wxbitmap}
%\overview{Overview}{wxbitmapoverview}
%
This class encapsulates the concept of a platform-dependent bitmap,
either monochrome or colour.
\wxheading{Derived from}
\helpref{wxGDIObject}{wxgdiobject}\\
\helpref{wxObject}{wxobject}
\wxheading{Include file}
<wx/bitmap.h>
\wxheading{Predefined objects}
Objects:
{\bf wxNullBitmap}
\wxheading{See also}
\helpref{wxBitmap overview}{wxbitmapoverview},
\helpref{supported bitmap file formats}{supportedbitmapformats},
\helpref{wxDC::Blit}{wxdcblit},
\helpref{wxIcon}{wxicon}, \helpref{wxCursor}{wxcursor}, \helpref{wxBitmap}{wxbitmap},
\helpref{wxMemoryDC}{wxmemorydc}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxBitmap::wxBitmap}\label{wxbitmapconstr}
\func{}{wxBitmap}{\void}
Default constructor.
\func{}{wxBitmap}{\param{const wxBitmap\& }{bitmap}}
Copy constructor.
\func{}{wxBitmap}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
Creates a bitmap from the given data which is interpreted in platform-dependent
manner.
\func{}{wxBitmap}{\param{const char}{ bits[]}, \param{int}{ width}, \param{int}{ height}\\
\param{int}{ depth = 1}}
Creates a bitmap from an array of bits.
You should only use this function for monochrome bitmaps ({\it depth} 1) in
portable programs: in this case the {\it bits} parameter should contain an XBM
image.
For other bit depths, the behaviour is platform dependent: under Windows, the
data is passed without any changes to the underlying {\tt CreateBitmap()} API.
Under other platforms, only monochrome bitmaps may be created using this
constructor and \helpref{wxImage}{wximage} should be used for creating colour
bitmaps from static data.
\func{}{wxBitmap}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
Creates a new bitmap. A depth of -1 indicates the depth of the current screen
or visual. Some platforms only support 1 for monochrome and -1 for the current
colour setting.
\func{}{wxBitmap}{\param{const char**}{ bits}}
Creates a bitmap from XPM data.
\func{}{wxBitmap}{\param{const wxString\& }{name}, \param{long}{ type}}
Loads a bitmap from a file or resource.
\func{}{wxBitmap}{\param{const wxImage\&}{ img}, \param{int}{ depth = -1}}
Creates bitmap object from the image. This has to be done
to actually display an image as you cannot draw an image directly on a window.
The resulting bitmap will use the provided colour depth (or that of the
current system if depth is -1) which entails that a colour reduction has
to take place.
When in 8-bit mode (PseudoColour mode), the GTK port will use a color cube created
on program start-up to look up colors. This ensures a very fast conversion, but
the image quality won't be perfect (and could be better for photo images using more
sophisticated dithering algorithms).
On Windows, if there is a palette present (set with SetPalette), it will be used when
creating the wxBitmap (most useful in 8-bit display mode). On other platforms,
the palette is currently ignored.
\wxheading{Parameters}
\docparam{bits}{Specifies an array of pixel values.}
\docparam{width}{Specifies the width of the bitmap.}
\docparam{height}{Specifies the height of the bitmap.}
\docparam{depth}{Specifies the depth of the bitmap. If this is omitted, the display depth of the
screen is used.}
\docparam{name}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.
Its meaning is determined by the {\it type} parameter.}
\docparam{type}{May be one of the following:
\twocolwidtha{5cm}
\begin{twocollist}
\twocolitem{\indexit{wxBITMAP\_TYPE\_BMP}}{Load a Windows bitmap file.}
\twocolitem{\indexit{wxBITMAP\_TYPE\_BMP\_RESOURCE}}{Load a Windows bitmap from the resource database.}
\twocolitem{\indexit{wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
\twocolitem{\indexit{wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
\twocolitem{\indexit{wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}
\end{twocollist}
The validity of these flags depends on the platform and wxWindows configuration.
If all possible wxWindows settings are used, the Windows platform supports BMP file, BMP resource,
XPM data, and XPM. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.
Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.
In addition, wxBitmap can read all formats that \helpref{wxImage}{wximage} can, which currently include
wxBITMAP\_TYPE\_JPEG, wxBITMAP\_TYPE\_TIF, wxBITMAP\_TYPE\_PNG, wxBITMAP\_TYPE\_GIF, wxBITMAP\_TYPE\_PCX,
and wxBITMAP\_TYPE\_PNM. Of course, you must have wxImage handlers loaded. }
\docparam{img}{Platform-independent wxImage object.}
\wxheading{Remarks}
The first form constructs a bitmap object with no data; an assignment or another member function such as Create
or LoadFile must be called subsequently.
The second and third forms provide copy constructors. Note that these do not copy the
bitmap data, but instead a pointer to the data, keeping a reference count. They are therefore
very efficient operations.
The fourth form constructs a bitmap from data whose type and value depends on
the value of the {\it type} argument.
The fifth form constructs a (usually monochrome) bitmap from an array of pixel values, under both
X and Windows.
The sixth form constructs a new bitmap.
The seventh form constructs a bitmap from pixmap (XPM) data, if wxWindows has been configured
to incorporate this feature.
To use this constructor, you must first include an XPM file. For
example, assuming that the file {\tt mybitmap.xpm} contains an XPM array
of character pointers called mybitmap:
\begin{verbatim}
#include "mybitmap.xpm"
...
wxBitmap *bitmap = new wxBitmap(mybitmap);
\end{verbatim}
The eighth form constructs a bitmap from a file or resource. {\it name} can refer
to a resource name under MS Windows, or a filename under MS Windows and X.
Under Windows, {\it type} defaults to wxBITMAP\_TYPE\_BMP\_RESOURCE.
Under X, {\it type} defaults to wxBITMAP\_TYPE\_XPM.
\wxheading{See also}
\helpref{wxBitmap::LoadFile}{wxbitmaploadfile}
\pythonnote{Constructors supported by wxPython are:\par
\indented{2cm}{\begin{twocollist}
\twocolitem{{\bf wxBitmap(name, flag)}}{Loads a bitmap from a file}
\twocolitem{{\bf wxEmptyBitmap(width, height, depth = -1)}}{Creates an
empty bitmap with the given specifications}
\twocolitem{{\bf wxBitmapFromXPMData(listOfStrings)}}{Create a bitmap
from a Python list of strings whose contents are XPM data.}
\twocolitem{{\bf wxBitmapFromBits(bits, width, height,
depth=-1)}}{Create a bitmap from an array of bits contained in a
string.}
\twocolitem{{\bf wxBitmapFromImage(image, depth=-1)}}{Convert a
wxImage to a wxBitmap.}
\end{twocollist}}
}
\perlnote{Constructors supported by wxPerl are:\par
\begin{itemize}
\item{Wx::Bitmap->new( width, height, depth = -1 )}
\item{Wx::Bitmap->new( name, type )}
\item{Wx::Bitmap->new( icon )}
\item{Wx::Bitmap->newFromBits( bits, width, height, depth = 1 )}
\item{Wx::Bitmap->newFromXPM( data )}
\end{itemize}
}
\membersection{wxBitmap::\destruct{wxBitmap}}
\func{}{\destruct{wxBitmap}}{\void}
Destroys the wxBitmap object and possibly the underlying bitmap data.
Because reference counting is used, the bitmap may not actually be
destroyed at this point - only when the reference count is zero will the
data be deleted.
If the application omits to delete the bitmap explicitly, the bitmap will be
destroyed automatically by wxWindows when the application exits.
Do not delete a bitmap that is selected into a memory device context.
\membersection{wxBitmap::AddHandler}\label{wxbitmapaddhandler}
\func{static void}{AddHandler}{\param{wxBitmapHandler*}{ handler}}
Adds a handler to the end of the static list of format handlers.
\docparam{handler}{A new bitmap format handler object. There is usually only one instance
of a given handler class in an application session.}
\wxheading{See also}
\helpref{wxBitmapHandler}{wxbitmaphandler}
\membersection{wxBitmap::CleanUpHandlers}
\func{static void}{CleanUpHandlers}{\void}
Deletes all bitmap handlers.
This function is called by wxWindows on exit.
\membersection{wxBitmap::ConvertToImage}\label{wxbitmapconverttoimage}
\func{wxImage}{ConvertToImage}{\void}
Creates an image from a platform-dependent bitmap. This preserves
mask information so that bitmaps and images can be converted back
and forth without loss in that respect.
\membersection{wxBitmap::Create}\label{wxbitmapcreate}
\func{virtual bool}{Create}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
Creates a fresh bitmap. If the final argument is omitted, the display depth of
the screen is used.
\func{virtual bool}{Create}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
Creates a bitmap from the given data, which can be of arbitrary type.
\wxheading{Parameters}
\docparam{width}{The width of the bitmap in pixels.}
\docparam{height}{The height of the bitmap in pixels.}
\docparam{depth}{The depth of the bitmap in pixels. If this is -1, the screen depth is used.}
\docparam{data}{Data whose type depends on the value of {\it type}.}
\docparam{type}{A bitmap type identifier - see \helpref{wxBitmap::wxBitmap}{wxbitmapconstr} for a list
of possible values.}
\wxheading{Return value}
TRUE if the call succeeded, FALSE otherwise.
\wxheading{Remarks}
The first form works on all platforms. The portability of the second form depends on the
type of data.
\wxheading{See also}
\helpref{wxBitmap::wxBitmap}{wxbitmapconstr}
\membersection{wxBitmap::FindHandler}
\func{static wxBitmapHandler*}{FindHandler}{\param{const wxString\& }{name}}
Finds the handler with the given name.
\func{static wxBitmapHandler*}{FindHandler}{\param{const wxString\& }{extension}, \param{long}{ bitmapType}}
Finds the handler associated with the given extension and type.
\func{static wxBitmapHandler*}{FindHandler}{\param{long }{bitmapType}}
Finds the handler associated with the given bitmap type.
\docparam{name}{The handler name.}
\docparam{extension}{The file extension, such as ``bmp".}
\docparam{bitmapType}{The bitmap type, such as wxBITMAP\_TYPE\_BMP.}
\wxheading{Return value}
A pointer to the handler if found, NULL otherwise.
\wxheading{See also}
\helpref{wxBitmapHandler}{wxbitmaphandler}
\membersection{wxBitmap::GetDepth}
\constfunc{int}{GetDepth}{\void}
Gets the colour depth of the bitmap. A value of 1 indicates a
monochrome bitmap.
\membersection{wxBitmap::GetHandlers}
\func{static wxList\&}{GetHandlers}{\void}
Returns the static list of bitmap format handlers.
\wxheading{See also}
\helpref{wxBitmapHandler}{wxbitmaphandler}
\membersection{wxBitmap::GetHeight}\label{wxbitmapgetheight}
\constfunc{int}{GetHeight}{\void}
Gets the height of the bitmap in pixels.
\membersection{wxBitmap::GetPalette}\label{wxbitmapgetpalette}
\constfunc{wxPalette*}{GetPalette}{\void}
Gets the associated palette (if any) which may have been loaded from a file
or set for the bitmap.
\wxheading{See also}
\helpref{wxPalette}{wxpalette}
\membersection{wxBitmap::GetMask}\label{wxbitmapgetmask}
\constfunc{wxMask*}{GetMask}{\void}
Gets the associated mask (if any) which may have been loaded from a file
or set for the bitmap.
\wxheading{See also}
\helpref{wxBitmap::SetMask}{wxbitmapsetmask}, \helpref{wxMask}{wxmask}
\membersection{wxBitmap::GetWidth}\label{wxbitmapgetwidth}
\constfunc{int}{GetWidth}{\void}
Gets the width of the bitmap in pixels.
\wxheading{See also}
\helpref{wxBitmap::GetHeight}{wxbitmapgetheight}
\membersection{wxBitmap::GetSubBitmap}\label{wxbitmapgetsubbitmap}
\constfunc{wxBitmap}{GetSubBitmap}{\param{const wxRect\&}{rect}}
Returns a sub bitmap of the current one as long as the rect belongs entirely to
the bitmap. This function preserves bit depth and mask information.
\membersection{wxBitmap::InitStandardHandlers}
\func{static void}{InitStandardHandlers}{\void}
Adds the standard bitmap format handlers, which, depending on wxWindows
configuration, can be handlers for Windows bitmap, Windows bitmap resource, and XPM.
This function is called by wxWindows on startup.
\wxheading{See also}
\helpref{wxBitmapHandler}{wxbitmaphandler}
\membersection{wxBitmap::InsertHandler}
\func{static void}{InsertHandler}{\param{wxBitmapHandler*}{ handler}}
Adds a handler at the start of the static list of format handlers.
\docparam{handler}{A new bitmap format handler object. There is usually only one instance
of a given handler class in an application session.}
\wxheading{See also}
\helpref{wxBitmapHandler}{wxbitmaphandler}
\membersection{wxBitmap::LoadFile}\label{wxbitmaploadfile}
\func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{long}{ type}}
Loads a bitmap from a file or resource.
\wxheading{Parameters}
\docparam{name}{Either a filename or a Windows resource name.
The meaning of {\it name} is determined by the {\it type} parameter.}
\docparam{type}{One of the following values:
\twocolwidtha{5cm}
\begin{twocollist}
\twocolitem{{\bf wxBITMAP\_TYPE\_BMP}}{Load a Windows bitmap file.}
\twocolitem{{\bf wxBITMAP\_TYPE\_BMP\_RESOURCE}}{Load a Windows bitmap from the resource database.}
\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
\end{twocollist}
The validity of these flags depends on the platform and wxWindows configuration.
In addition, wxBitmap can read all formats that \helpref{wxImage}{wximage} can
(wxBITMAP\_TYPE\_JPEG, wxBITMAP\_TYPE\_PNG, wxBITMAP\_TYPE\_GIF, wxBITMAP\_TYPE\_PCX, wxBITMAP\_TYPE\_PNM).
(Of course you must have wxImage handlers loaded.) }
\wxheading{Return value}
TRUE if the operation succeeded, FALSE otherwise.
\wxheading{Remarks}
A palette may be associated with the bitmap if one exists (especially for
colour Windows bitmaps), and if the code supports it. You can check
if one has been created by using the \helpref{GetPalette}{wxbitmapgetpalette} member.
\wxheading{See also}
\helpref{wxBitmap::SaveFile}{wxbitmapsavefile}
\membersection{wxBitmap::Ok}\label{wxbitmapok}
\constfunc{bool}{Ok}{\void}
Returns TRUE if bitmap data is present.
\membersection{wxBitmap::RemoveHandler}
\func{static bool}{RemoveHandler}{\param{const wxString\& }{name}}
Finds the handler with the given name, and removes it. The handler
is not deleted.
\docparam{name}{The handler name.}
\wxheading{Return value}
TRUE if the handler was found and removed, FALSE otherwise.
\wxheading{See also}
\helpref{wxBitmapHandler}{wxbitmaphandler}
\membersection{wxBitmap::SaveFile}\label{wxbitmapsavefile}
\func{bool}{SaveFile}{\param{const wxString\& }{name}, \param{int}{ type}, \param{wxPalette* }{palette = NULL}}
Saves a bitmap in the named file.
\wxheading{Parameters}
\docparam{name}{A filename. The meaning of {\it name} is determined by the {\it type} parameter.}
\docparam{type}{One of the following values:
\twocolwidtha{5cm}
\begin{twocollist}
\twocolitem{{\bf wxBITMAP\_TYPE\_BMP}}{Save a Windows bitmap file.}
\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Save a GIF bitmap file.}
\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Save an X bitmap file.}
\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Save an XPM bitmap file.}
\end{twocollist}
The validity of these flags depends on the platform and wxWindows configuration.
In addition, wxBitmap can save all formats that \helpref{wxImage}{wximage} can
(wxBITMAP\_TYPE\_JPEG, wxBITMAP\_TYPE\_PNG).
(Of course you must have wxImage handlers loaded.) }
\docparam{palette}{An optional palette used for saving the bitmap.}
% TODO: this parameter should
%probably be eliminated; instead the app should set the palette before saving.
\wxheading{Return value}
TRUE if the operation succeeded, FALSE otherwise.
\wxheading{Remarks}
Depending on how wxWindows has been configured, not all formats may be available.
\wxheading{See also}
\helpref{wxBitmap::LoadFile}{wxbitmaploadfile}
\membersection{wxBitmap::SetDepth}\label{wxbitmapsetdepth}
\func{void}{SetDepth}{\param{int }{depth}}
Sets the depth member (does not affect the bitmap data).
\wxheading{Parameters}
\docparam{depth}{Bitmap depth.}
\membersection{wxBitmap::SetHeight}\label{wxbitmapsetheight}
\func{void}{SetHeight}{\param{int }{height}}
Sets the height member (does not affect the bitmap data).
\wxheading{Parameters}
\docparam{height}{Bitmap height in pixels.}
\membersection{wxBitmap::SetMask}\label{wxbitmapsetmask}
\func{void}{SetMask}{\param{wxMask* }{mask}}
Sets the mask for this bitmap.
\wxheading{Remarks}
The bitmap object owns the mask once this has been called.
\wxheading{See also}
\helpref{wxBitmap::GetMask}{wxbitmapgetmask}, \helpref{wxMask}{wxmask}
%% VZ: this function is an implementation detail and shouldn't be documented
%%\membersection{wxBitmap::SetOk}
%%
%%\func{void}{SetOk}{\param{int }{isOk}}
%%
%%Sets the validity member (does not affect the bitmap data).
%%
%%\wxheading{Parameters}
%%
%%\docparam{isOk}{Validity flag.}
\membersection{wxBitmap::SetPalette}\label{wxbitmapsetpalette}
\func{void}{SetPalette}{\param{const wxPalette\& }{palette}}
Sets the associated palette.
\wxheading{Parameters}
\docparam{palette}{The palette to set.}
\wxheading{See also}
\helpref{wxPalette}{wxpalette}
\membersection{wxBitmap::SetWidth}
\func{void}{SetWidth}{\param{int }{width}}
Sets the width member (does not affect the bitmap data).
\wxheading{Parameters}
\docparam{width}{Bitmap width in pixels.}
\membersection{wxBitmap::operator $=$}
\func{wxBitmap\& }{operator $=$}{\param{const wxBitmap\& }{bitmap}}
Assignment operator. This operator does not copy any data, but instead
passes a pointer to the data in {\it bitmap} and increments a reference
counter. It is a fast operation.
\wxheading{Parameters}
\docparam{bitmap}{Bitmap to assign.}
\wxheading{Return value}
Returns 'this' object.
\membersection{wxBitmap::operator $==$}
\func{bool}{operator $==$}{\param{const wxBitmap\& }{bitmap}}
Equality operator. This operator tests whether the internal data pointers are
equal (a fast test).
\wxheading{Parameters}
\docparam{bitmap}{Bitmap to compare with 'this'}
\wxheading{Return value}
Returns TRUE if the bitmaps were effectively equal, FALSE otherwise.
\membersection{wxBitmap::operator $!=$}
\func{bool}{operator $!=$}{\param{const wxBitmap\& }{bitmap}}
Inequality operator. This operator tests whether the internal data pointers are
unequal (a fast test).
\wxheading{Parameters}
\docparam{bitmap}{Bitmap to compare with 'this'}
\wxheading{Return value}
Returns TRUE if the bitmaps were unequal, FALSE otherwise.

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@@ -1,60 +0,0 @@
\section{\class{wxBitmapDataObject}}\label{wxbitmapdataobject}
wxBitmapDataObject is a specialization of wxDataObject for bitmap data. It can
be used without change to paste data into the
\helpref{wxClipboard}{wxclipboard} or a \helpref{wxDropSource}{wxdropsource}. A
user may wish to derive a new class from this class for providing a bitmap
on-demand in order to minimize memory consumption when offering data in several
formats, such as a bitmap and GIF.
\pythonnote{If you wish to create a derived wxBitmapDataObject class in
wxPython you should derive the class from wxPyBitmapDataObject
in order to get Python-aware capabilities for the various virtual
methods.}
\wxheading{Virtual functions to override}
This class may be used as is, but
\helpref{GetBitmap}{wxbitmapdataobjectgetbitmap} may be overridden to increase
efficiency.
\wxheading{Derived from}
\helpref{wxDataObjectSimple}{wxdataobjectsimple}\\
\helpref{wxDataObject}{wxdataobject}
\wxheading{Include files}
<wx/dataobj.h>
\wxheading{See also}
\helpref{Clipboard and drag and drop overview}{wxdndoverview},
\helpref{wxDataObject}{wxdataobject},
\helpref{wxDataObjectSimple}{wxdataobjectsimple},
\helpref{wxFileDataObject}{wxfiledataobject},
\helpref{wxTextDataObject}{wxtextdataobject},
\helpref{wxDataObject}{wxdataobject}
\func{}{wxBitmapDataObject}{\param{const wxBitmap\& }{bitmap = wxNullBitmap}}
Constructor, optionally passing a bitmap (otherwise use
\helpref{SetBitmap}{wxbitmapdataobjectsetbitmap} later).
\membersection{wxBitmapDataObject::GetBitmap}\label{wxbitmapdataobjectgetbitmap}
\constfunc{virtual wxBitmap}{GetBitmap}{\void}
Returns the bitmap associated with the data object. You may wish to override
this method when offering data on-demand, but this is not required by
wxWindows' internals. Use this method to get data in bitmap form from
the \helpref{wxClipboard}{wxclipboard}.
\membersection{wxBitmapDataObject::SetBitmap}\label{wxbitmapdataobjectsetbitmap}
\func{virtual void}{SetBitmap}{\param{const wxBitmap\& }{bitmap}}
Sets the bitmap associated with the data object. This method is called when the
data object receives data. Usually there will be no reason to override this
function.

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@@ -1,165 +0,0 @@
\section{\class{wxBitmapHandler}}\label{wxbitmaphandler}
\overview{Overview}{wxbitmapoverview}
This is the base class for implementing bitmap file loading/saving, and bitmap creation from data.
It is used within wxBitmap and is not normally seen by the application.
If you wish to extend the capabilities of wxBitmap, derive a class from wxBitmapHandler
and add the handler using \helpref{wxBitmap::AddHandler}{wxbitmapaddhandler} in your
application initialisation.
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/bitmap.h>
\wxheading{See also}
\helpref{wxBitmap}{wxbitmap}, \helpref{wxIcon}{wxicon}, \helpref{wxCursor}{wxcursor}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxBitmapHandler::wxBitmapHandler}\label{wxbitmaphandlerconstr}
\func{}{wxBitmapHandler}{\void}
Default constructor. In your own default constructor, initialise the members
m\_name, m\_extension and m\_type.
\membersection{wxBitmapHandler::\destruct{wxBitmapHandler}}
\func{}{\destruct{wxBitmapHandler}}{\void}
Destroys the wxBitmapHandler object.
\membersection{wxBitmapHandler::Create}
\func{virtual bool}{Create}{\param{wxBitmap* }{bitmap}, \param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
Creates a bitmap from the given data, which can be of arbitrary type. The wxBitmap object {\it bitmap} is
manipulated by this function.
\wxheading{Parameters}
\docparam{bitmap}{The wxBitmap object.}
\docparam{width}{The width of the bitmap in pixels.}
\docparam{height}{The height of the bitmap in pixels.}
\docparam{depth}{The depth of the bitmap in pixels. If this is -1, the screen depth is used.}
\docparam{data}{Data whose type depends on the value of {\it type}.}
\docparam{type}{A bitmap type identifier - see \helpref{wxBitmapHandler::wxBitmapHandler}{wxbitmapconstr} for a list
of possible values.}
\wxheading{Return value}
TRUE if the call succeeded, FALSE otherwise (the default).
\membersection{wxBitmapHandler::GetName}
\constfunc{wxString}{GetName}{\void}
Gets the name of this handler.
\membersection{wxBitmapHandler::GetExtension}
\constfunc{wxString}{GetExtension}{\void}
Gets the file extension associated with this handler.
\membersection{wxBitmapHandler::GetType}
\constfunc{long}{GetType}{\void}
Gets the bitmap type associated with this handler.
\membersection{wxBitmapHandler::LoadFile}\label{wxbitmaphandlerloadfile}
\func{bool}{LoadFile}{\param{wxBitmap* }{bitmap}, \param{const wxString\&}{ name}, \param{long}{ type}}
Loads a bitmap from a file or resource, putting the resulting data into {\it bitmap}.
\wxheading{Parameters}
\docparam{bitmap}{The bitmap object which is to be affected by this operation.}
\docparam{name}{Either a filename or a Windows resource name.
The meaning of {\it name} is determined by the {\it type} parameter.}
\docparam{type}{See \helpref{wxBitmap::wxBitmap}{wxbitmapconstr} for values this can take.}
\wxheading{Return value}
TRUE if the operation succeeded, FALSE otherwise.
\wxheading{See also}
\helpref{wxBitmap::LoadFile}{wxbitmaploadfile}\\
\helpref{wxBitmap::SaveFile}{wxbitmapsavefile}\\
\helpref{wxBitmapHandler::SaveFile}{wxbitmaphandlersavefile}
\membersection{wxBitmapHandler::SaveFile}\label{wxbitmaphandlersavefile}
\func{bool}{SaveFile}{\param{wxBitmap* }{bitmap}, \param{const wxString\& }{name}, \param{int}{ type}, \param{wxPalette* }{palette = NULL}}
Saves a bitmap in the named file.
\wxheading{Parameters}
\docparam{bitmap}{The bitmap object which is to be affected by this operation.}
\docparam{name}{A filename. The meaning of {\it name} is determined by the {\it type} parameter.}
\docparam{type}{See \helpref{wxBitmap::wxBitmap}{wxbitmapconstr} for values this can take.}
\docparam{palette}{An optional palette used for saving the bitmap.}
\wxheading{Return value}
TRUE if the operation succeeded, FALSE otherwise.
\wxheading{See also}
\helpref{wxBitmap::LoadFile}{wxbitmaploadfile}\\
\helpref{wxBitmap::SaveFile}{wxbitmapsavefile}\\
\helpref{wxBitmapHandler::LoadFile}{wxbitmaphandlerloadfile}
\membersection{wxBitmapHandler::SetName}
\func{void}{SetName}{\param{const wxString\& }{name}}
Sets the handler name.
\wxheading{Parameters}
\docparam{name}{Handler name.}
\membersection{wxBitmapHandler::SetExtension}
\func{void}{SetExtension}{\param{const wxString\& }{extension}}
Sets the handler extension.
\wxheading{Parameters}
\docparam{extension}{Handler extension.}
\membersection{wxBitmapHandler::SetType}
\func{void}{SetType}{\param{long }{type}}
Sets the handler type.
\wxheading{Parameters}
\docparam{name}{Handler type.}

View File

@@ -1,723 +0,0 @@
\chapter{Introduction}\label{introduction}
\pagenumbering{arabic}%
\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
\setfooter{\thepage}{}{}{}{}{\thepage}%
\section{What is wxWindows?}
wxWindows is a C++ framework providing GUI (Graphical User
Interface) and other facilities on more than one platform. Version 2 currently
supports all desktop versions of MS Windows, Unix with GTK+, Unix with Motif,
and MacOS. An OS/2 port is in progress.
wxWindows was originally developed at the Artificial Intelligence
Applications Institute, University of Edinburgh, for internal use,
and was first made publicly available in 1992.
Version 2 is a vastly improved version written and maintained by
Julian Smart, Robert Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
This manual contains a class reference and topic overviews.
For a selection of wxWindows tutorials, please see the documentation page on the \urlref{wxWindows web site}{http://www.wxwindows.org}.
Please note that in the following, ``MS Windows" often refers to all
platforms related to Microsoft Windows, including 16-bit and 32-bit
variants, unless otherwise stated. All trademarks are acknowledged.
\section{Why another cross-platform development tool?}
wxWindows was developed to provide a cheap and flexible way to maximize
investment in GUI application development. While a number of commercial
class libraries already existed for cross-platform development,
none met all of the following criteria:
\begin{enumerate}\itemsep=0pt
\item low price;
\item source availability;
\item simplicity of programming;
\item support for a wide range of compilers.
\end{enumerate}
Since wxWindows was started, several other free or almost-free
GUI frameworks have emerged. However, none has the range of
features, flexibility, documentation and the well-established
development team that wxWindows has.
As open source software, wxWindows has benefited from comments,
ideas, bug fixes, enhancements and the sheer enthusiasm of
users. This gives wxWindows a certain advantage over its
commercial competitors (and over free libraries without an
independent development team), plus a robustness against the
transience of one individual or company. This openness and
availability of source code is especially important when the
future of thousands of lines of application code may depend upon
the longevity of the underlying class library.
Version 2 goes much further than previous versions in terms of
generality and features, allowing applications to be produced
that are often indistinguishable from those produced using
single-platform toolkits such as Motif, GTK+ and MFC.
The importance of using a platform-independent class library
cannot be overstated, since GUI application development is very
time-consuming, and sustained popularity of particular GUIs
cannot be guaranteed. Code can very quickly become obsolete if
it addresses the wrong platform or audience. wxWindows helps to
insulate the programmer from these winds of change. Although
wxWindows may not be suitable for every application (such as an
OLE-intensive program), it provides access to most of the
functionality a GUI program normally requires, plus many extras
such as network programming, PostScript output, and HTML
rendering; and it can of course be extended as needs dictate.
As a bonus, it provides a far cleaner and easier programming
interface than the native APIs. Programmers may find it
worthwhile to use wxWindows even if they are developing on only
one platform.
It is impossible to sum up the functionality of wxWindows in a few paragraphs, but
here are some of the benefits:
\begin{itemize}\itemsep=0pt
\item Low cost (free, in fact!)
\item You get the source.
\item Available on a variety of popular platforms.
\item Works with almost all popular C++ compilers and Python.
\item Over 50 example programs.
\item Over 1000 pages of printable and on-line documentation.
\item Includes Tex2RTF, to allow you to produce your own documentation
in Windows Help, HTML and Word RTF formats.
\item Simple-to-use, object-oriented API.
\item Flexible event system.
\item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
\item Constraint-based and sizer-based layouts.
\item Print/preview and document/view architectures.
\item Toolbar, notebook, tree control, advanced list control classes.
\item PostScript generation under Unix, normal MS Windows printing on the PC.
\item MDI (Multiple Document Interface) support.
\item Can be used to create DLLs under Windows, dynamic libraries on Unix.
\item Common dialogs for file browsing, printing, colour selection, etc.
\item Under MS Windows, support for creating metafiles and copying
them to the clipboard.
\item An API for invoking help from applications.
\item Ready-to-use HTML window (supporting a subset of HTML).
\item Dialog Editor for building dialogs.
\item Network support via a family of socket and protocol classes.
\item Support for platform independent image processing.
\item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
\end{itemize}
\begin{comment}
\section{Changes from version 2.0}\label{versionchanges20}
These are a few of the differences between versions 2.0 and 2.2.
Removals:
\begin{itemize}\itemsep=0pt
\item GTK 1.0 no longer supported.
\end{itemize}
Additions and changes:
\begin{itemize}\itemsep=0pt
\item Corrected many classes to conform better to documented behaviour.
\item Added handlers for more image formats (Now GIF, JPEG, PCX, BMP, XPM, PNG, PNM).
\item Improved support for socket and network functions.
\item Support for different national font encodings.
\item Sizer based layout system.
\item HTML widget and help system.
\item Added some controls (e.g. wxSpinCtrl) and supplemented many.
\item Many optical improvements to GTK port.
\item Support for menu accelerators in GTK port.
\item Enhanced and improved support for scrolling, including child windows.
\item Complete rewrite of clipboard and drag and drop classes.
\item Improved support for ODBC databases.
\item Improved tab traversal in dialogs.
\end{itemize}
\end{comment}
\section{wxWindows requirements}\label{requirements}
To make use of wxWindows, you currently need one of the following setups.
(a) MS-Windows:
\begin{enumerate}\itemsep=0pt
\item A 486 or higher PC running MS Windows.
\item A Windows compiler: most are supported, but please see {\tt install.txt} for
details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin,
Metrowerks CodeWarrior.
\item At least 60 MB of disk space.
\end{enumerate}
(b) Unix:
\begin{enumerate}\itemsep=0pt
\item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
\item Almost any Unix workstation, and one of: GTK+ 1.2, GTK+ 2.0, Motif 1.2 or higher, Lesstif.
\item At least 60 MB of disk space.
\end{enumerate}
(c) Mac OS/Mac OS X:
\begin{enumerate}\itemsep=0pt
\item A PowerPC Mac running Mac OS 8.6/9.x (eg. Classic) or Mac OS X 10.x.
\item CodeWarrior 5.3, 6 or 7 for Classic Mac OS.
\item The Apple Developer Tools (eg. GNU C++) or CodeWarrior 7 for Mac OS X.
\item At least 60 MB of disk space.
\end{enumerate}
\section{Availability and location of wxWindows}
\winhelponly{wxWindows is available by anonymous FTP and World Wide Web
from ftp://biolpc22.york.ac.uk/pub and/or http://www.wxwindows.org.}
\winhelpignore{wxWindows is available by anonymous FTP and World Wide Web
from \urlref{ftp://biolpc22.york.ac.uk/pub}{ftp://biolpc22.york.ac.uk/pub}
and/or \urlref{http://www.wxwindows.org}{http://www.wxwindows.org}.}
You can also buy a CD-ROM using the form on the Web site.
\section{Acknowledgements}
Thanks are due to AIAI for being willing to release the original version of
wxWindows into the public domain, and to our patient partners.
We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in
the project over the years. Apologies for any unintentional omissions from this list.
Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith
Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin
Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher,
Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus
Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu
M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Vaclav Slavik, Stein Somers, Petr Smilauer, Neil Smith,
Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, David Webster, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
`Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
T.J. van Eijndhoven of Eindhoven University of Technology. The code has
been used in wxGraphLayout with his permission.
We also acknowledge the author of XFIG, the excellent Unix drawing tool,
from the source of which we have borrowed some spline drawing code.
His copyright is included below.
{\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided
that the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation, and that the name of M.I.T. not be used in advertising or
publicity pertaining to distribution of the software without specific,
written prior permission. M.I.T. makes no representations about the
suitability of this software for any purpose. It is provided ``as is''
without express or implied warranty.}
\chapter{Multi-platform development with wxWindows}\label{multiplat}
\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
\setfooter{\thepage}{}{}{}{}{\thepage}%
This chapter describes the practical details of using wxWindows. Please
see the file install.txt for up-to-date installation instructions, and
changes.txt for differences between versions.
\section{Include files}
The main include file is {\tt "wx/wx.h"}; this includes the most commonly
used modules of wxWindows.
To save on compilation time, include only those header files relevant to the
source file. If you are using precompiled headers, you should include
the following section before any other includes:
\begin{verbatim}
// For compilers that support precompilation, includes "wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
// Include your minimal set of headers here, or wx.h
#include <wx/wx.h>
#endif
... now your other include files ...
\end{verbatim}
The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
may seem quirky, it is in fact the end result of a lot of experimentation,
and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
and Watcom C++).
Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
the file to use for precompilation. Watcom C++ is automatic apart from the specification of
the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
object files compiled in the same directory as that in which the precompiled header was created.
Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating
a single precompiled header file for each module, thus preventing an accumulation of many
multi-megabyte .pch files.
\section{Libraries}
The GTK and Motif ports of wxWindow can create either a static library or a shared
library on most Unix or Unix-like systems. The static library is called libwx\_gtk.a
and libwx\_motif.a whereas the name of the shared library is dependent on the
system it is created on and the version you are using. The library name for the
GTK version of wxWindows 2.2 on Linux and Solaris will be libwx\_gtk-2.2.so.0.0.0,
on HP-UX, it will be libwx\_gtk-2.2.sl, on AIX just libwx\_gtk.a etc.
Under Windows, use the library wx.lib (release) or wxd.lib (debug) for stand-alone Windows
applications, or wxdll.lib (wxdlld.lib) for creating DLLs.
\section{Configuration}
Options are configurable in the file
\rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some
settings are a matter of taste, some help with platform-specific problems, and
others can be set to minimize the size of the library. Please see the setup.h file
and {\tt install.txt} files for details on configuration.
Under Unix (GTK and Motif) the corresponding setup.h files are generated automatically
when configuring the wxWindows using the "configure" script. When using the RPM packages
for installing wxWindows on Linux, a correct setup.h is shipped in the package and
this must not be changed.
\section{Makefiles}
At the moment there is no attempt to make Unix makefiles and
PC makefiles compatible, i.e. one makefile is required for
each environment. The Unix ports use a sophisticated system based
on the GNU autoconf tool and this system will create the
makefiles as required on the respective platform. Although the
makefiles are not identical in Windows, Mac and Unix, care has
been taken to make them relatively similar so that moving from
one platform to another will be painless.
Sample makefiles for Unix (suffix .unx), MS C++ (suffix .DOS and .NT), Borland
C++ (.BCC and .B32) and Symantec C++ (.SC) are included for the library, demos
and utilities.
The controlling makefile for wxWindows is in the MS-Windows
directory {\tt src/msw} for the different Windows compiler and
in the build directory when using the Unix ports. The build
directory can be chosen by the user. It is the directory in
which the "configure" script is run. This can be the normal
base directory (by running {\tt ./configure} there) or any other
directory (e.g. {\tt ../configure} after creating a build-directory
in the directory level above the base directory).
Please see the platform-specific {\tt install.txt} file for further details.
\section{Windows-specific files}
wxWindows application compilation under MS Windows requires at least two
extra files, resource and module definition files.
\subsection{Resource file}\label{resources}
The least that must be defined in the Windows resource file (extension RC)
is the following statement:
\begin{verbatim}
rcinclude "wx/msw/wx.rc"
\end{verbatim}
which includes essential internal wxWindows definitions. The resource script
may also contain references to icons, cursors, etc., for example:
\begin{verbatim}
wxicon icon wx.ico
\end{verbatim}
The icon can then be referenced by name when creating a frame icon. See
the MS Windows SDK documentation.
\normalbox{Note: include wx.rc {\it after} any ICON statements
so programs that search your executable for icons (such
as the Program Manager) find your application icon first.}
\subsection{Module definition file}
A module definition file (extension DEF) is required for 16-bit applications, and
looks like the following:
\begin{verbatim}
NAME Hello
DESCRIPTION 'Hello'
EXETYPE WINDOWS
STUB 'WINSTUB.EXE'
CODE PRELOAD MOVEABLE DISCARDABLE
DATA PRELOAD MOVEABLE MULTIPLE
HEAPSIZE 1024
STACKSIZE 8192
\end{verbatim}
The only lines which will usually have to be changed per application are
NAME and DESCRIPTION.
\section{Allocating and deleting wxWindows objects}
In general, classes derived from wxWindow must dynamically allocated
with {\it new} and deleted with {\it delete}. If you delete a window,
all of its children and descendants will be automatically deleted,
so you don't need to delete these descendants explicitly.
When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
that the wxWindows delayed deletion can take effect. This waits until idle time
(when all messages have been processed) to actually delete the window, to avoid
problems associated with the GUI sending events to deleted windows.
Don't create a window on the stack, because this will interfere
with delayed deletion.
If you decide to allocate a C++ array of objects (such as wxBitmap) that may
be cleaned up by wxWindows, make sure you delete the array explicitly
before wxWindows has a chance to do so on exit, since calling {\it delete} on
array members will cause memory problems.
wxColour can be created statically: it is not automatically cleaned
up and is unlikely to be shared between other objects; it is lightweight
enough for copies to be made.
Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
Windows is particularly sensitive to this: so make sure you
make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
a drawing object that may be in use. Code that doesn't do this will probably work
fine on some platforms, and then fail under Windows.
\section{Architecture dependency}
A problem which sometimes arises from writing multi-platform programs is that
the basic C types are not defined the same on all platforms. This holds true
for both the length in bits of the standard types (such as int and long) as
well as their byte order, which might be little endian (typically
on Intel computers) or big endian (typically on some Unix workstations). wxWindows
defines types and macros that make it easy to write architecture independent
code. The types are:
wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
where wxInt32 stands for a 32-bit signed integer type etc. You can also check
which architecture the program is compiled on using the wxBYTE\_ORDER define
which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
as well).
The macros handling bit-swapping with respect to the applications endianness
are described in the \helpref{Byte order macros}{byteordermacros} section.
\section{Conditional compilation}
One of the purposes of wxWindows is to reduce the need for conditional
compilation in source code, which can be messy and confusing to follow.
However, sometimes it is necessary to incorporate platform-specific
features (such as metafile use under MS Windows). The symbols
listed in the file {\tt symbols.txt} may be used for this purpose,
along with any user-supplied ones.
\section{C++ issues}
The following documents some miscellaneous C++ issues.
\subsection{Templates}
wxWindows does not use templates since it is a notoriously unportable feature.
\subsection{RTTI}
wxWindows does not use run-time type information since wxWindows provides
its own run-time type information system, implemented using macros.
\subsection{Type of NULL}
Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
no conversion to pointers is allowed. Because of that, all these
occurrences of NULL in the GTK port use an explicit conversion such
as
{\small
\begin{verbatim}
wxWindow *my_window = (wxWindow*) NULL;
\end{verbatim}
}
It is recommended to adhere to this in all code using wxWindows as
this make the code (a bit) more portable.
\subsection{Precompiled headers}
Some compilers, such as Borland C++ and Microsoft C++, support
precompiled headers. This can save a great deal of compiling time. The
recommended approach is to precompile {\tt "wx.h"}, using this
precompiled header for compiling both wxWindows itself and any
wxWindows applications. For Windows compilers, two dummy source files
are provided (one for normal applications and one for creating DLLs)
to allow initial creation of the precompiled header.
However, there are several downsides to using precompiled headers. One
is that to take advantage of the facility, you often need to include
more header files than would normally be the case. This means that
changing a header file will cause more recompilations (in the case of
wxWindows, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
A related problem is that for compilers that don't have precompiled
headers, including a lot of header files slows down compilation
considerably. For this reason, you will find (in the common
X and Windows parts of the library) conditional
compilation that under Unix, includes a minimal set of headers;
and when using Visual C++, includes {\tt wx.h}. This should help provide
the optimal compilation for each compiler, although it is
biased towards the precompiled headers facility available
in Microsoft C++.
\section{File handling}
When building an application which may be used under different
environments, one difficulty is coping with documents which may be
moved to different directories on other machines. Saving a file which
has pointers to full pathnames is going to be inherently unportable. One
approach is to store filenames on their own, with no directory
information. The application searches through a number of locally
defined directories to find the file. To support this, the class {\bf
wxPathList} makes adding directories and searching for files easy, and
the global function {\bf wxFileNameFromPath} allows the application to
strip off the filename from the path if the filename must be stored.
This has undesirable ramifications for people who have documents of the
same name in different directories.
As regards the limitations of DOS 8+3 single-case filenames versus
unrestricted Unix filenames, the best solution is to use DOS filenames
for your application, and also for document filenames {\it if} the user
is likely to be switching platforms regularly. Obviously this latter
choice is up to the application user to decide. Some programs (such as
YACC and LEX) generate filenames incompatible with DOS; the best
solution here is to have your Unix makefile rename the generated files
to something more compatible before transferring the source to DOS.
Transferring DOS files to Unix is no problem, of course, apart from EOL
conversion for which there should be a utility available (such as
dos2unix).
See also the File Functions section of the reference manual for
descriptions of miscellaneous file handling functions.
\chapter{Utilities and libraries supplied with wxWindows}\label{utilities}
\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
\setfooter{\thepage}{}{}{}{}{\thepage}%
In addition to the core wxWindows library, a number of further
libraries and utilities are supplied with each distribution.
Some are under the 'contrib' hierarchy which mirrors the
structure of the main wxWindows hierarchy. See also the 'utils'
hierarchy. The first place to look for documentation about
these tools and libraries is under the wxWindows 'docs' hierarchy,
for example {\tt docs/htmlhelp/fl.chm}.
For other user-contributed packages, please see the Contributions page
on the \urlref{wxWindows Web site}{http://www.wxwindows.org}.
\begin{description}\itemsep=0pt
\item[{\bf Helpview}]
Helpview is a program for displaying wxWindows HTML
Help files. In many cases, you may wish to use the wxWindows HTML
Help classes from within your application, but this provides a
handy stand-alone viewer. See \helpref{wxHTML Notes}{wxhtml} for more details.
You can find it in {\tt samples/html/helpview}.
\item[{\bf Tex2RTF}]
Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp
\LaTeX\ manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
Help RTF formats. Tex2RTF is used for the wxWindows manuals and can be used independently
by authors wishing to create on-line and printed manuals from the same\rtfsp
\LaTeX\ source. Please see the separate documentation for Tex2RTF.
You can find it under {\tt utils/tex2rtf}.
\item[{\bf Helpgen}]
Helpgen takes C++ header files and generates a Tex2RTF-compatible
documentation file for each class it finds, using comments as appropriate.
This is a good way to start a reference for a set of classes.
\item[{\bf Dialog Editor}]
Dialog Editor allows interactive construction of dialogs using
absolute positioning, producing WXR output files. This tool is generally deprecated
in favour of sizer-based tools. You can find Dialog Editor
in {\tt utils/dialoged}.
\item[{\bf XRC resource system}]
This is the sizer-aware replacement for the WXR resource system, and uses
XML-based resource specifications that can be generated by tools
such as \urlref{wxDesigner}{http://www.roebling.de} and XRC's own wxrcedit.
You can find this in {\tt contrib/src/xrc}, {\tt contrib/include/wx/xrc}, {\tt contrib/samples/xrc}, and {\tt contrib/utils/wxrcedit}.
For more information, see the \helpref{XML-based resource system overview}{xrcoverview}.
\item[{\bf Object Graphics Library}]
OGL defines an API for applications that need to display objects connected by lines.
The objects can be moved around and interacted with.
You can find this in {\tt contrib/src/ogl}, {\tt contrib/include/wx/ogl}, and {\tt contrib/samples/ogl}.
\item[{\bf Frame Layout library}]
FL provides sophisticated pane dragging and docking facilities.
You can find this in {\tt contrib/src/fl}, {\tt contrib/include/wx/fl}, and {\tt contrib/samples/fl}.
\item[{\bf Gizmos library}]
Gizmos is a collection of useful widgets and other classes. Classes include wxLEDNumberCtrl,
wxEditableListBox, wxMultiCellCanvas.
You can find this in {\tt contrib/src/fl}, {\tt contrib/include/wx/fl}, and {\tt contrib/samples/fl}.
\item[{\bf Net library}]
Net is a collection of very simple mail and web related classes. Currently
there is only wxEmail, which makes it easy to send email messages via MAPI on Windows or sendmail on Unix.
You can find this in {\tt contrib/src/net} and {\tt contrib/include/wx/net}.
\item[{\bf Animate library}]
Animate allows you to load animated GIFs and play them on a window. The library can be extended
to use other animation formats.
You can find this in {\tt contrib/src/animate}, {\tt contrib/include/wx/animate}, and {\tt contrib/samples/animate}.
\item[{\bf Canvas library}]
Canvas supports high-level, double-buffered drawing operations with transformations.
You can find this in {\tt contrib/src/canvas}, {\tt contrib/include/wx/canvas}, and {\tt contrib/samples/canvas}.
\item[{\bf MMedia library}]
Mmedia supports a variety of multimedia functionality. The status of this library is currently unclear.
You can find this in {\tt contrib/src/mmedia}, {\tt contrib/include/wx/mmedia}, and {\tt contrib/samples/mmedia}.
\item[{\bf Styled Text Control library}]
STC is a wrapper around Scintilla, a syntax-highlighting text editor.
You can find this in {\tt contrib/src/stc}, {\tt contrib/include/wx/stc}, and {\tt contrib/samples/stc}.
\item[{\bf Plot}]
Plot is a simple curve plotting library.
You can find this in {\tt contrib/src/plot}, {\tt contrib/include/wx/plot}, and {\tt contrib/samples/plot}.
\end{description}
\chapter{Programming strategies}\label{strategies}
\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
\setfooter{\thepage}{}{}{}{}{\thepage}%
This chapter is intended to list strategies that may be useful when
writing and debugging wxWindows programs. If you have any good tips,
please submit them for inclusion here.
\section{Strategies for reducing programming errors}
\subsection{Use ASSERT}
Although I haven't done this myself within wxWindows, it is good
practice to use ASSERT statements liberally, that check for conditions that
should or should not hold, and print out appropriate error messages.
These can be compiled out of a non-debugging version of wxWindows
and your application. Using ASSERT is an example of `defensive programming':
it can alert you to problems later on.
\subsection{Use wxString in preference to character arrays}
Using wxString can be much safer and more convenient than using char *.
Again, I haven't practiced what I'm preaching, but I'm now trying to use
wxString wherever possible. You can reduce the possibility of memory
leaks substantially, and it is much more convenient to use the overloaded
operators than functions such as strcmp. wxString won't add a significant
overhead to your program; the overhead is compensated for by easier
manipulation (which means less code).
The same goes for other data types: use classes wherever possible.
\section{Strategies for portability}
\subsection{Use relative positioning or constraints}
Don't use absolute panel item positioning if you can avoid it. Different GUIs have
very differently sized panel items. Consider using the constraint system, although this
can be complex to program.
Alternatively, you could use alternative .wrc (wxWindows resource files) on different
platforms, with slightly different dimensions in each. Or space your panel items out
to avoid problems.
\subsection{Use wxWindows resource files}
Use .wrc (wxWindows resource files) where possible, because they can be easily changed
independently of source code. Bitmap resources can be set up to load different
kinds of bitmap depending on platform (see the section on resource files).
\section{Strategies for debugging}\label{debugstrategies}
\subsection{Positive thinking}
It is common to blow up the problem in one's imagination, so that it seems to threaten
weeks, months or even years of work. The problem you face may seem insurmountable:
but almost never is. Once you have been programming for some time, you will be able
to remember similar incidents that threw you into the depths of despair. But
remember, you always solved the problem, somehow!
Perseverance is often the key, even though a seemingly trivial problem
can take an apparently inordinate amount of time to solve. In the end,
you will probably wonder why you worried so much. That's not to say it
isn't painful at the time. Try not to worry -- there are many more important
things in life.
\subsection{Simplify the problem}
Reduce the code exhibiting the problem to the smallest program possible
that exhibits the problem. If it is not possible to reduce a large and
complex program to a very small program, then try to ensure your code
doesn't hide the problem (you may have attempted to minimize the problem
in some way: but now you want to expose it).
With luck, you can add a small amount of code that causes the program
to go from functioning to non-functioning state. This should give a clue
to the problem. In some cases though, such as memory leaks or wrong
deallocation, this can still give totally spurious results!
\subsection{Use a debugger}
This sounds like facetious advice, but it is surprising how often people
don't use a debugger. Often it is an overhead to install or learn how to
use a debugger, but it really is essential for anything but the most
trivial programs.
\subsection{Use logging functions}
There is a variety of logging functions that you can use in your program:
see \helpref{Logging functions}{logfunctions}.
Using tracing statements may be more convenient than using the debugger
in some circumstances (such as when your debugger doesn't support a lot
of debugging code, or you wish to print a bunch of variables).
\subsection{Use the wxWindows debugging facilities}
You can use wxDebugContext to check for
memory leaks and corrupt memory: in fact in debugging mode, wxWindows will
automatically check for memory leaks at the end of the program if wxWindows is suitably
configured. Depending on the operating system and compiler, more or less
specific information about the problem will be logged.
You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
will save a surprising amount of time in the long run.
See the \helpref{debugging overview}{debuggingoverview} for further information.
\subsection{Check Windows debug messages}
Under Windows, it is worth running your program with
\urlref{DbgView}{http://www.sysinternals.com} running or
some other program that shows Windows-generated debug messages. It is
possible it will show invalid handles being used. You may have fun seeing
what commercial programs cause these normally hidden errors! Microsoft
recommend using the debugging version of Windows, which shows up even
more problems. However, I doubt it is worth the hassle for most
applications. wxWindows is designed to minimize the possibility of such
errors, but they can still happen occasionally, slipping through unnoticed
because they are not severe enough to cause a crash.
\subsection{Genetic mutation}
If we had sophisticated genetic algorithm tools that could be applied
to programming, we could use them. Until then, a common -- if rather irrational --
technique is to just make arbitrary changes to the code until something
different happens. You may have an intuition why a change will make a difference;
otherwise, just try altering the order of code, comment lines out, anything
to get over an impasse. Obviously, this is usually a last resort.

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@@ -1,46 +0,0 @@
\section{\class{wxBoxSizer}}\label{wxboxsizer}
The basic idea behind a box sizer is that windows will most often be laid out in rather
simple basic geometry, typically in a row or a column or several hierarchies of either.
For more information, please see \helpref{Programming with wxBoxSizer}{boxsizerprogramming}.
\wxheading{Derived from}
\helpref{wxSizer}{wxsizer}\\
\helpref{wxObject}{wxobject}
\wxheading{See also}
\helpref{wxSizer}{wxsizer}, \helpref{Sizer overview}{sizeroverview}
\membersection{wxBoxSizer::wxBoxSizer}\label{wxboxsizerwxboxsizer}
\func{}{wxBoxSizer}{\param{int }{orient}}
Constructor for a wxBoxSizer. {\it orient} may be either of wxVERTICAL
or wxHORIZONTAL for creating either a column sizer or a row sizer.
\membersection{wxBoxSizer::RecalcSizes}\label{wxboxsizerrecalcsizes}
\func{void}{RecalcSizes}{\void}
Implements the calculation of a box sizer's dimensions and then sets
the size of its its children (calling \helpref{wxWindow::SetSize}{wxwindowsetsize}
if the child is a window). It is used internally only and must not be called
by the user. Documented for information.
\membersection{wxBoxSizer::CalcMin}\label{wxboxsizercalcmin}
\func{wxSize}{CalcMin}{\void}
Implements the calculation of a box sizer's minimal. It is used internally
only and must not be called by the user. Documented for information.
\membersection{wxBoxSizer::GetOrientation}\label{wxboxsizergetorientation}
\func{int}{GetOrientation}{\void}
Returns the orientation of the box sizer, either wxVERTICAL
or wxHORIZONTAL.

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@@ -1,371 +0,0 @@
\section{\class{wxBrush}}\label{wxbrush}
A brush is a drawing tool for filling in areas. It is used for painting
the background of rectangles, ellipses, etc. It has a colour and a
style.
\wxheading{Derived from}
\helpref{wxGDIObject}{wxgdiobject}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/brush.h>
\wxheading{Predefined objects}
Objects:
{\bf wxNullBrush}
Pointers:
{\bf wxBLUE\_BRUSH\\
wxGREEN\_BRUSH\\
wxWHITE\_BRUSH\\
wxBLACK\_BRUSH\\
wxGREY\_BRUSH\\
wxMEDIUM\_GREY\_BRUSH\\
wxLIGHT\_GREY\_BRUSH\\
wxTRANSPARENT\_BRUSH\\
wxCYAN\_BRUSH\\
wxRED\_BRUSH}
\wxheading{Remarks}
On a monochrome display, wxWindows shows
all brushes as white unless the colour is really black.
Do not initialize objects on the stack before the program commences,
since other required structures may not have been set up yet. Instead,
define global pointers to objects and create them in \helpref{wxApp::OnInit}{wxapponinit} or
when required.
An application may wish to create brushes with different
characteristics dynamically, and there is the consequent danger that a
large number of duplicate brushes will be created. Therefore an
application may wish to get a pointer to a brush by using the global
list of brushes {\bf wxTheBrushList}, and calling the member function
\rtfsp{\bf FindOrCreateBrush}.
wxBrush uses a reference counting system, so assignments between brushes are very
cheap. You can therefore use actual wxBrush objects instead of pointers without
efficiency problems. Once one wxBrush object changes its data it will create its
own brush data internally so that other brushes, which previously shared the
data using the reference counting, are not affected.
%TODO: an overview for wxBrush.
\wxheading{See also}
\helpref{wxBrushList}{wxbrushlist}, \helpref{wxDC}{wxdc}, \helpref{wxDC::SetBrush}{wxdcsetbrush}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxBrush::wxBrush}
\func{}{wxBrush}{\void}
Default constructor. The brush will be uninitialised, and \helpref{wxBrush::Ok}{wxbrushok} will
return FALSE.
\func{}{wxBrush}{\param{const wxColour\&}{ colour}, \param{int}{ style}}
Constructs a brush from a colour object and style.
\func{}{wxBrush}{\param{const wxString\& }{colourName}, \param{int}{ style}}
Constructs a brush from a colour name and style.
\func{}{wxBrush}{\param{const wxBitmap\& }{stippleBitmap}}
Constructs a stippled brush using a bitmap.
\func{}{wxBrush}{\param{const wxBrush\&}{ brush}}
Copy constructor. This uses reference counting so is a cheap operation.
\wxheading{Parameters}
\docparam{colour}{Colour object.}
\docparam{colourName}{Colour name. The name will be looked up in the colour database.}
\docparam{style}{One of:
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).}
\twocolitem{{\bf wxSOLID}}{Solid.}
\twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.}
\twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.}
\twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.}
\twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.}
\twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}
\twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}
\end{twocollist}}
\docparam{brush}{Pointer or reference to a brush to copy.}
\docparam{stippleBitmap}{A bitmap to use for stippling.}
\wxheading{Remarks}
If a stipple brush is created, the brush style will be set to wxSTIPPLE.
\wxheading{See also}
\helpref{wxBrushList}{wxbrushlist}, \helpref{wxColour}{wxcolour}, \helpref{wxColourDatabase}{wxcolourdatabase}
\membersection{wxBrush::\destruct{wxBrush}}
\func{void}{\destruct{wxBrush}}{\void}
Destructor.
\wxheading{Remarks}
The destructor may not delete the underlying brush object of the native windowing
system, since wxBrush uses a reference counting system for efficiency.
Although all remaining brushes are deleted when the application exits,
the application should try to clean up all brushes itself. This is because
wxWindows cannot know if a pointer to the brush object is stored in an
application data structure, and there is a risk of double deletion.
\membersection{wxBrush::GetColour}\label{wxbrushgetcolour}
\constfunc{wxColour\&}{GetColour}{\void}
Returns a reference to the brush colour.
\wxheading{See also}
\helpref{wxBrush::SetColour}{wxbrushsetcolour}
\membersection{wxBrush::GetStipple}\label{wxbrushgetstipple}
\constfunc{wxBitmap *}{GetStipple}{\void}
Gets a pointer to the stipple bitmap. If the brush does not have a wxSTIPPLE style,
this bitmap may be non-NULL but uninitialised (\helpref{wxBitmap::Ok}{wxbitmapok} returns FALSE).
\wxheading{See also}
\helpref{wxBrush::SetStipple}{wxbrushsetstipple}
\membersection{wxBrush::GetStyle}\label{wxbrushgetstyle}
\constfunc{int}{GetStyle}{\void}
Returns the brush style, one of:
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).}
\twocolitem{{\bf wxSOLID}}{Solid.}
\twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.}
\twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.}
\twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.}
\twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.}
\twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}
\twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}
\twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.}
\twocolitem{{\bf wxSTIPPLE\_MASK\_OPAQUE}}{Stippled using a bitmap's mask.}
\end{twocollist}
\wxheading{See also}
\helpref{wxBrush::SetStyle}{wxbrushsetstyle}, \helpref{wxBrush::SetColour}{wxbrushsetcolour},\rtfsp
\helpref{wxBrush::SetStipple}{wxbrushsetstipple}
\membersection{wxBrush::Ok}\label{wxbrushok}
\constfunc{bool}{Ok}{\void}
Returns TRUE if the brush is initialised. It will return FALSE if the default
constructor has been used (for example, the brush is a member of a class, or
NULL has been assigned to it).
\membersection{wxBrush::SetColour}\label{wxbrushsetcolour}
\func{void}{SetColour}{\param{wxColour\& }{colour}}
Sets the brush colour using a reference to a colour object.
\func{void}{SetColour}{\param{const wxString\& }{colourName}}
Sets the brush colour using a colour name from the colour database.
\func{void}{SetColour}{\param{const unsigned char}{ red}, \param{const unsigned char}{ green}, \param{const unsigned char}{ blue}}
Sets the brush colour using red, green and blue values.
\wxheading{See also}
\helpref{wxBrush::GetColour}{wxbrushgetcolour}
\membersection{wxBrush::SetStipple}\label{wxbrushsetstipple}
\func{void}{SetStipple}{\param{const wxBitmap\&}{ bitmap}}
Sets the stipple bitmap.
\wxheading{Parameters}
\docparam{bitmap}{The bitmap to use for stippling.}
\wxheading{Remarks}
The style will be set to wxSTIPPLE, unless the bitmap has a mask associated
to it, in which case the style will be set to wxSTIPPLE\_MASK\_OPAQUE.
If the wxSTIPPLE variant is used, the bitmap will be used to fill out the
area to be drawn. If the wxSTIPPLE\_MASK\_OPAQUE is used, the current
text foreground and text background determine what colours are used for
displaying and the bits in the mask (which is a mono-bitmap actually)
determine where to draw what.
Note that under Windows 95, only 8x8 pixel large stipple bitmaps are
supported, Windows 98 and NT as well as GTK support arbitrary bitmaps.
\wxheading{See also}
\helpref{wxBitmap}{wxbitmap}
\membersection{wxBrush::SetStyle}\label{wxbrushsetstyle}
\func{void}{SetStyle}{\param{int}{ style}}
Sets the brush style.
\docparam{style}{One of:
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).}
\twocolitem{{\bf wxSOLID}}{Solid.}
\twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.}
\twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.}
\twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.}
\twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.}
\twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}
\twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}
\twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.}
\twocolitem{{\bf wxSTIPPLE\_MASK\_OPAQUE}}{Stippled using a bitmap's mask.}
\end{twocollist}}
\wxheading{See also}
\helpref{wxBrush::GetStyle}{wxbrushgetstyle}
\membersection{wxBrush::operator $=$}\label{wxbrushassignment}
\func{wxBrush\&}{operator $=$}{\param{const wxBrush\& }{brush}}
Assignment operator, using reference counting. Returns a reference
to `this'.
\membersection{wxBrush::operator $==$}\label{wxbrushequals}
\func{bool}{operator $==$}{\param{const wxBrush\& }{brush}}
Equality operator. Two brushes are equal if they contain pointers
to the same underlying brush data. It does not compare each attribute,
so two independently-created brushes using the same parameters will
fail the test.
\membersection{wxBrush::operator $!=$}\label{wxbrushnotequals}
\func{bool}{operator $!=$}{\param{const wxBrush\& }{brush}}
Inequality operator. Two brushes are not equal if they contain pointers
to different underlying brush data. It does not compare each attribute.
\section{\class{wxBrushList}}\label{wxbrushlist}
A brush list is a list containing all brushes which have been created.
\wxheading{Derived from}
\helpref{wxList}{wxlist}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/gdicmn.h>
\wxheading{Remarks}
There is only one instance of this class: {\bf wxTheBrushList}. Use
this object to search for a previously created brush of the desired
type and create it if not already found. In some windowing systems,
the brush may be a scarce resource, so it can pay to reuse old
resources if possible. When an application finishes, all brushes will
be deleted and their resources freed, eliminating the possibility of
`memory leaks'. However, it is best not to rely on this automatic
cleanup because it can lead to double deletion in some circumstances.
There are two mechanisms in recent versions of wxWindows which make the
brush list less useful than it once was. Under Windows, scarce resources
are cleaned up internally if they are not being used. Also, a referencing
counting mechanism applied to all GDI objects means that some sharing
of underlying resources is possible. You don't have to keep track of pointers,
working out when it is safe delete a brush, because the referencing counting does
it for you. For example, you can set a brush in a device context, and then
immediately delete the brush you passed, because the brush is `copied'.
So you may find it easier to ignore the brush list, and instead create
and copy brushes as you see fit. If your Windows resource meter suggests
your application is using too many resources, you can resort to using
GDI lists to share objects explicitly.
The only compelling use for the brush list is for wxWindows to keep
track of brushes in order to clean them up on exit. It is also kept for
backward compatibility with earlier versions of wxWindows.
\wxheading{See also}
\helpref{wxBrush}{wxbrush}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxBrushList::wxBrushList}\label{wxbrushlistconstr}
\func{void}{wxBrushList}{\void}
Constructor. The application should not construct its own brush list:
use the object pointer {\bf wxTheBrushList}.
\membersection{wxBrushList::AddBrush}\label{wxbrushlistaddbrush}
\func{void}{AddBrush}{\param{wxBrush *}{brush}}
Used internally by wxWindows to add a brush to the list.
\membersection{wxBrushList::FindOrCreateBrush}\label{wxbrushlistfindorcreatebrush}
\func{wxBrush *}{FindOrCreateBrush}{\param{const wxColour\& }{colour}, \param{int}{ style}}
Finds a brush with the specified attributes and returns it, else creates a new brush, adds it
to the brush list, and returns it.
\func{wxBrush *}{FindOrCreateBrush}{\param{const wxString\& }{colourName}, \param{int}{ style}}
Finds a brush with the specified attributes and returns it, else creates a new brush, adds it
to the brush list, and returns it.
Finds a brush of the given specification, or creates one and adds it to the list.
\wxheading{Parameters}
\docparam{colour}{Colour object.}
\docparam{colourName}{Colour name, which should be in the colour database.}
\docparam{style}{Brush style. See \helpref{wxBrush::SetStyle}{wxbrushsetstyle} for a list of styles.}
\membersection{wxBrushList::RemoveBrush}\label{wxbrushlistremovebrush}
\func{void}{RemoveBrush}{\param{wxBrush *}{brush}}
Used by wxWindows to remove a brush from the list.

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@@ -1,46 +0,0 @@
\section{\class{wxBusyCursor}}\label{wxbusycursor}
This class makes it easy to tell your user that the program is temporarily busy.
Just create a wxBusyCursor object on the stack, and within the current scope,
the hourglass will be shown.
For example:
\begin{verbatim}
wxBusyCursor wait;
for (int i = 0; i < 100000; i++)
DoACalculation();
\end{verbatim}
It works by calling \helpref{wxBeginBusyCursor}{wxbeginbusycursor} in the constructor,
and \helpref{wxEndBusyCursor}{wxendbusycursor} in the destructor.
\wxheading{Derived from}
None
\wxheading{Include files}
<wx/utils.h>
\wxheading{See also}
\helpref{wxBeginBusyCursor}{wxbeginbusycursor},\rtfsp
\helpref{wxEndBusyCursor}{wxendbusycursor},\rtfsp
\helpref{wxWindowDisabler}{wxwindowdisabler}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxBusyCursor::wxBusyCursor}
\func{}{wxBusyCursor}{\param{wxCursor*}{ cursor = wxHOURGLASS\_CURSOR}}
Constructs a busy cursor object, calling \helpref{wxBeginBusyCursor}{wxbeginbusycursor}.
\membersection{wxBusyCursor::\destruct{wxBusyCursor}}
\func{}{\destruct{wxBusyCursor}}{\void}
Destroys the busy cursor object, calling \helpref{wxEndBusyCursor}{wxendbusycursor}.

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@@ -1,69 +0,0 @@
\section{\class{wxBusyInfo}}\label{wxbusyinfo}
This class makes it easy to tell your user that the program is temporarily busy.
Just create a wxBusyInfo object on the stack, and within the current scope,
a message window will be shown.
For example:
\begin{verbatim}
wxBusyInfo wait("Please wait, working...");
for (int i = 0; i < 100000; i++)
{
DoACalculation();
}
\end{verbatim}
It works by creating a window in the constructor,
and deleting it in the destructor.
You may also want to call wxTheApp->Yield() to refresh the window
periodically (in case it had been obscured by other windows, for
example) like this:
\begin{verbatim}
wxWindowDisabler disableAll;
wxBusyInfo wait("Please wait, working...");
for (int i = 0; i < 100000; i++)
{
DoACalculation();
if ( !(i % 1000) )
wxTheApp->Yield();
}
\end{verbatim}
but take care to not cause undesirable reentrancies when doing it (see
\helpref{wxApp::Yield()}{wxappyield} for more details). The simplest way to do
it is to use \helpref{wxWindowDisabler}{wxwindowdisabler} class as illustrated
in the above example.
\wxheading{Derived from}
None
\wxheading{Include files}
<wx/busyinfo.h>
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxBusyInfo::wxBusyInfo}
\func{}{wxBusyInfo}{\param{const wxString\&}{ msg}, \param{wxParent }{*parent = NULL}}
Constructs a busy info window as child of {\it parent} and displays {\it msg}
in it.
{\bf NB:} If {\it parent} is not {\tt NULL} you must ensure that it is not
closed while the busy info is shown.
\membersection{wxBusyInfo::\destruct{wxBusyInfo}}
\func{}{\destruct{wxBusyInfo}}{\void}
Hides and closes the window containing the information text.

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@@ -1,153 +0,0 @@
\section{\class{wxButton}}\label{wxbutton}
A button is a control that contains a text string,
and is one of the commonest elements of a GUI. It may be placed on a
\rtfsp\helpref{dialog box}{wxdialog} or \helpref{panel}{wxpanel}, or indeed
almost any other window.
\wxheading{Derived from}
\helpref{wxControl}{wxcontrol}\\
\helpref{wxWindow}{wxwindow}\\
\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/button.h>
\wxheading{Window styles}
\twocolwidtha{5cm}%
\begin{twocollist}\itemsep=0pt
\twocolitem{\windowstyle{wxBU\_LEFT}}{Left-justifies the label. WIN32 only.}
\twocolitem{\windowstyle{wxBU\_TOP}}{Aligns the label to the top of the button. WIN32 only.}
\twocolitem{\windowstyle{wxBU\_RIGHT}}{Right-justifies the bitmap label. WIN32 only.}
\twocolitem{\windowstyle{wxBU\_BOTTOM}}{Aligns the label to the bottom of the button. WIN32 only.}
\twocolitem{\windowstyle{wxBU\_EXACTFIT}}{Creates the button as small as possible instead of making it of the standard size (which is the default behaviour ).}
\end{twocollist}
See also \helpref{window styles overview}{windowstyles}.
\wxheading{Event handling}
\twocolwidtha{7cm}%
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_BUTTON(id, func)}}{Process a wxEVT\_COMMAND\_BUTTON\_CLICKED event,
when the button is clicked.}
\end{twocollist}
\wxheading{See also}
\helpref{wxBitmapButton}{wxbitmapbutton}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxButton::wxButton}\label{wxbuttonconstr}
\func{}{wxButton}{\void}
Default constructor.
\func{}{wxButton}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id}, \param{const wxString\& }{label},\rtfsp
\param{const wxPoint\& }{pos}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
\param{long}{ style = 0}, \param{const wxValidator\& }{validator}, \param{const wxString\& }{name = ``button"}}
Constructor, creating and showing a button.
\wxheading{Parameters}
\docparam{parent}{Parent window. Must not be NULL.}
\docparam{id}{Button identifier. A value of -1 indicates a default value.}
\docparam{label}{Text to be displayed on the button.}
\docparam{pos}{Button position.}
\docparam{size}{Button size. If the default size (-1, -1) is specified then the button is sized
appropriately for the text.}
\docparam{style}{Window style. See \helpref{wxButton}{wxbutton}.}
\docparam{validator}{Window validator.}
\docparam{name}{Window name.}
\wxheading{See also}
\helpref{wxButton::Create}{wxbuttoncreate}, \helpref{wxValidator}{wxvalidator}
\membersection{wxButton::\destruct{wxButton}}
\func{}{\destruct{wxButton}}{\void}
Destructor, destroying the button.
\membersection{wxButton::Create}\label{wxbuttoncreate}
\func{bool}{Create}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id}, \param{const wxString\& }{label},\rtfsp
\param{const wxPoint\& }{pos}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
\param{long}{ style = 0}, \param{const wxValidator\& }{validator}, \param{const wxString\& }{name = ``button"}}
Button creation function for two-step creation. For more details, see \helpref{wxButton::wxButton}{wxbuttonconstr}.
\membersection{wxButton::GetLabel}\label{wxbuttongetlabel}
\constfunc{wxString}{GetLabel}{\void}
Returns the string label for the button.
\wxheading{Return value}
The button's label.
\wxheading{See also}
\helpref{wxButton::SetLabel}{wxbuttonsetlabel}
\membersection{wxButton::GetDefaultSize}\label{wxbuttongetdefaultsize}
\func{wxSize}{GetDefaultSize}{\void}
Returns the default size for the buttons. It is advised to make all the dialog
buttons of the same size and this function allows to retrieve the (platform and
current font dependent size) which should be the best suited for this.
\membersection{wxButton::SetDefault}\label{wxbuttonsetdefault}
\func{void}{SetDefault}{\void}
This sets the button to be the default item for the panel or dialog
box.
\wxheading{Remarks}
Under Windows, only dialog box buttons respond to this function. As
normal under Windows and Motif, pressing return causes the default button to
be depressed when the return key is pressed. See also \helpref{wxWindow::SetFocus}{wxwindowsetfocus}\rtfsp
which sets the keyboard focus for windows and text panel items,\rtfsp
and \helpref{wxPanel::SetDefaultItem}{wxpanelsetdefaultitem}.
Note that under Motif, calling this function immediately after
creation of a button and before the creation of other buttons
will cause misalignment of the row of buttons, since default
buttons are larger. To get around this, call {\it SetDefault}\rtfsp
after you have created a row of buttons: wxWindows will
then set the size of all buttons currently on the panel to
the same size.
\membersection{wxButton::SetLabel}\label{wxbuttonsetlabel}
\func{void}{SetLabel}{\param{const wxString\& }{label}}
Sets the string label for the button.
\wxheading{Parameters}
\docparam{label}{The label to set.}
\wxheading{See also}
\helpref{wxButton::GetLabel}{wxbuttongetlabel}

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@@ -1,64 +0,0 @@
\section{\class{wxCalculateLayoutEvent}}\label{wxcalculatelayoutevent}
This event is sent by \helpref{wxLayoutAlgorithm}{wxlayoutalgorithm} to
calculate the amount of the remaining client area that the window should
occupy.
\wxheading{Derived from}
\helpref{wxEvent}{wxevent}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/laywin.h>
\wxheading{Event table macros}
\twocolwidtha{7cm}%
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_CALCULATE\_LAYOUT(func)}}{Process a wxEVT\_CALCULATE\_LAYOUT event,
which asks the window to take a 'bite' out of a rectangle provided by the algorithm.}
\end{twocollist}
\wxheading{See also}
\helpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent},\rtfsp
\helpref{wxSashLayoutWindow}{wxsashlayoutwindow},\rtfsp
\helpref{wxLayoutAlgorithm}{wxlayoutalgorithm}.
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCalculateLayoutEvent::wxCalculateLayoutEvent}
\func{}{wxCalculateLayoutEvent}{\param{wxWindowID }{id = 0}}
Constructor.
\membersection{wxCalculateLayoutEvent::GetFlags}\label{wxcalculatelayouteventgetflags}
\constfunc{int}{GetFlags}{\void}
Returns the flags associated with this event. Not currently used.
\membersection{wxCalculateLayoutEvent::GetRect}\label{wxcalculatelayouteventgetrect}
\constfunc{wxRect}{GetRect}{\void}
Before the event handler is entered, returns the remaining parent client area that the window
could occupy. When the event handler returns, this should contain the remaining parent client rectangle,
after the event handler has subtracted the area that its window occupies.
\membersection{wxCalculateLayoutEvent::SetFlags}\label{wxcalculatelayouteventsetflags}
\func{void}{SetFlags}{\param{int }{flags}}
Sets the flags associated with this event. Not currently used.
\membersection{wxCalculateLayoutEvent::SetRect}\label{wxcalculatelayouteventsetrect}
\func{void}{SetRect}{\param{const wxRect\& }{rect}}
Call this to specify the new remaining parent client area, after the space occupied by the
window has been subtracted.

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@@ -1,453 +0,0 @@
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Name: calctrl.tex
%% Purpose: wxCalendarCtrl documentation
%% Author: Vadim Zeitlin
%% Modified by:
%% Created: 03.01.00
%% RCS-ID: $Id$
%% Copyright: (c) Vadim Zeitlin
%% License: wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxCalendarCtrl}}\label{wxcalendarctrl}
The calendar control allows the user to pick a date interactively. For this,
it displays a window containing several parts: the control to pick the month
and the year at the top (either or both of them may be disabled) and a month
area below them which shows all the days in the month. The user can move the
current selection using the keyboard and select the date (generating
{\tt EVT\_CALENDAR} event) by pressing {\tt <Return>} or double clicking it.
It has advanced possibilities for the customization of its display. All global
settings (such as colours and fonts used) can, of course, be changed. But
also, the display style for each day in the month can be set independently
using \helpref{wxCalendarDateAttr}{wxcalendardateattr} class.
An item without custom attributes is drawn with the default colours and
font and without border, but setting custom attributes with
\helpref{SetAttr}{wxcalendarctrlsetattr} allows to modify its appearance. Just
create a custom attribute object and set it for the day you want to be
displayed specially (note that the control will take ownership of the pointer,
i.e. it will delete it itself). A day may be marked as being a holiday, even
if it is not recognized as one by \helpref{wxDateTime}{tdateholidays} using
\helpref{SetHoliday}{wxcalendardateattrsetholiday} method.
As the attributes are specified for each day, they may change when the month
is changed, so you will often want to update them in
{\tt EVT\_CALENDAR\_MONTH} event handler.
\wxheading{Derived from}
\helpref{wxControl}{wxcontrol}\\
\helpref{wxWindow}{wxwindow}\\
\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/calctrl.h>
\wxheading{Window styles}
\twocolwidtha{5cm}
\begin{twocollist}\itemsep=4pt
\twocolitem{\windowstyle{wxCAL\_SUNDAY\_FIRST}}{Show Sunday as the first day in the week}
\twocolitem{\windowstyle{wxCAL\_MONDAY\_FIRST}}{Show Monday as the first day in the week}
\twocolitem{\windowstyle{wxCAL\_SHOW\_HOLIDAYS}}{Highlight holidays in the calendar}
\twocolitem{\windowstyle{wxCAL\_NO\_YEAR\_CHANGE}}{Disable the year changing}
\twocolitem{\windowstyle{wxCAL\_NO\_MONTH\_CHANGE}}{Disable the month (and, implicitly, the year) changing}
\twocolitem{\windowstyle{wxCAL\_SHOW\_SURROUNDING\_WEEKS}}{Show the neighbouring weeks in the previous and next months}
\twocolitem{\windowstyle{wxCAL\_SEQUENTIAL\_MONTH\_SELECTION}}{Use alternative, more compact, style for the month and year selection controls.}
\end{twocollist}
The default calendar style is {\tt wxCAL\_SHOW\_HOLIDAYS}.
\wxheading{Event table macros}
To process input from a calendar control, use these event handler macros to
direct input to member functions that take a
\helpref{wxCalendarEvent}{wxcalendarevent} argument.
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=7pt
\twocolitem{{\bf EVT\_CALENDAR(id, func)}}{A day was double clicked in the calendar.}
\twocolitem{{\bf EVT\_CALENDAR\_SEL\_CHANGED(id, func)}}{The selected date changed.}
\twocolitem{{\bf EVT\_CALENDAR\_DAY(id, func)}}{The selected day changed.}
\twocolitem{{\bf EVT\_CALENDAR\_MONTH(id, func)}}{The selected month changed.}
\twocolitem{{\bf EVT\_CALENDAR\_YEAR(id, func)}}{The selected year changed.}
\twocolitem{{\bf EVT\_CALENDAR\_WEEKDAY\_CLICKED(id, func)}}{User clicked on the week day header}
\end{twocollist}%
Note that changing the selected date will result in either of
{\tt EVT\_CALENDAR\_DAY}, {\tt MONTH} or {\tt YEAR} events and
{\tt EVT\_CALENDAR\_SEL\_CHANGED} one.
\wxheading{Constants}
The following are the possible return values for
\helpref{HitTest}{wxcalendarctrlhittest} method:
{\small
\begin{verbatim}
enum wxCalendarHitTestResult
{
wxCAL_HITTEST_NOWHERE, // outside of anything
wxCAL_HITTEST_HEADER, // on the header (weekdays)
wxCAL_HITTEST_DAY // on a day in the calendar
}
\end{verbatim}
}
\wxheading{See also}
\helpref{Calendar sample}{samplecalendar}\\
\helpref{wxCalendarDateAttr}{wxcalendardateattr}\\
\helpref{wxCalendarEvent}{wxcalendarevent}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCalendarCtrl::wxCalendarCtrl}\label{wxcalendarctrlwxcalendarctrldef}
\func{}{wxCalendarCtrl}{\void}
Default constructor, use \helpref{Create}{wxcalendarctrlcreate} after it.
\membersection{wxCalendarCtrl::wxCalendarCtrl}\label{wxcalendarctrlwxcalendarctrl}
\func{}{wxCalendarCtrl}{\param{wxWindow* }{parent}, \param{wxWindowID }{id}, \param{const wxDateTime\& }{date = wxDefaultDateTime}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize}, \param{long }{style = wxCAL\_SHOW\_HOLIDAYS}, \param{const wxString\& }{name = wxCalendarNameStr}}
Does the same as \helpref{Create}{wxcalendarctrlcreate} method.
\membersection{wxCalendarCtrl::Create}\label{wxcalendarctrlcreate}
\func{bool}{Create}{\param{wxWindow* }{parent}, \param{wxWindowID }{id}, \param{const wxDateTime\& }{date = wxDefaultDateTime}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize}, \param{long }{style = wxCAL\_SHOW\_HOLIDAYS}, \param{const wxString\& }{name = wxCalendarNameStr}}
Creates the control. See \helpref{wxWindow}{wxwindowctor} for the meaning of
the parameters and the control overview for the possible styles.
\membersection{wxCalendarCtrl::\destruct{wxCalendarCtrl}}\label{wxcalendarctrldtor}
\func{}{\destruct{wxCalendarCtrl}}{\void}
Destroys the control.
\membersection{wxCalendarCtrl::SetDate}\label{wxcalendarctrlsetdate}
\func{void}{SetDate}{\param{const wxDateTime\& }{date}}
Sets the current date.
\membersection{wxCalendarCtrl::GetDate}\label{wxcalendarctrlgetdate}
\constfunc{const wxDateTime\&}{GetDate}{\void}
Gets the currently selected date.
\membersection{wxCalendarCtrl::EnableYearChange}\label{wxcalendarctrlenableyearchange}
\func{void}{EnableYearChange}{\param{bool }{enable = TRUE}}
This function should be used instead of changing {\tt wxCAL\_NO\_YEAR\_CHANGE}
style bit directly. It allows or disallows the user to change the year
interactively.
\membersection{wxCalendarCtrl::EnableMonthChange}\label{wxcalendarctrlenablemonthchange}
\func{void}{EnableMonthChange}{\param{bool }{enable = TRUE}}
This function should be used instead of changing
{\tt wxCAL\_NO\_MONTH\_CHANGE} style bit. It allows or disallows the user to
change the month interactively. Note that if the month can not be changed, the
year can not be changed neither.
\membersection{wxCalendarCtrl::EnableHolidayDisplay}\label{wxcalendarctrlenableholidaydisplay}
\func{void}{EnableHolidayDisplay}{\param{bool }{display = TRUE}}
This function should be used instead of changing {\tt wxCAL\_SHOW\_HOLIDAYS}
style bit directly. It enables or disables the special highlighting of the
holidays.
\membersection{wxCalendarCtrl::SetHeaderColours}\label{wxcalendarctrlsetheadercolours}
\func{void}{SetHeaderColours}{\param{const wxColour\& }{colFg}, \param{const wxColour\& }{colBg}}
Set the colours used for painting the weekdays at the top of the control.
\membersection{wxCalendarCtrl::GetHeaderColourFg}\label{wxcalendarctrlgetheadercolourfg}
\constfunc{const wxColour\&}{GetHeaderColourFg}{\void}
Gets the foreground colour of the header part of the calendar window.
\wxheading{See also}
\helpref{SetHeaderColours}{wxcalendarctrlsetheadercolours}
\membersection{wxCalendarCtrl::GetHeaderColourBg}\label{wxcalendarctrlgetheadercolourbg}
\constfunc{const wxColour\&}{GetHeaderColourBg}{\void}
Gets the background colour of the header part of the calendar window.
\wxheading{See also}
\helpref{SetHeaderColours}{wxcalendarctrlsetheadercolours}
\membersection{wxCalendarCtrl::SetHighlightColours}\label{wxcalendarctrlsethighlightcolours}
\func{void}{SetHighlightColours}{\param{const wxColour\& }{colFg}, \param{const wxColour\& }{colBg}}
Set the colours to be used for highlighting the currently selected date.
\membersection{wxCalendarCtrl::GetHighlightColourFg}\label{wxcalendarctrlgethighlightcolourfg}
\constfunc{const wxColour\&}{GetHighlightColourFg}{\void}
Gets the foreground highlight colour.
\wxheading{See also}
\helpref{SetHighlightColours}{wxcalendarctrlsethighlightcolours}
\membersection{wxCalendarCtrl::GetHighlightColourBg}\label{wxcalendarctrlgethighlightcolourbg}
\constfunc{const wxColour\&}{GetHighlightColourBg}{\void}
Gets the background highlight colour.
\wxheading{See also}
\helpref{SetHighlightColours}{wxcalendarctrlsethighlightcolours}
\membersection{wxCalendarCtrl::SetHolidayColours}\label{wxcalendarctrlsetholidaycolours}
\func{void}{SetHolidayColours}{\param{const wxColour\& }{colFg}, \param{const wxColour\& }{colBg}}
Sets the colours to be used for the holidays highlighting (only used if the
window style includes {\tt wxCAL\_SHOW\_HOLIDAYS} flag).
\membersection{wxCalendarCtrl::GetHolidayColourFg}\label{wxcalendarctrlgetholidaycolourfg}
\constfunc{const wxColour\&}{GetHolidayColourFg}{\void}
Return the foreground colour currently used for holiday highlighting.
\wxheading{See also}
\helpref{SetHolidayColours}{wxcalendarctrlsetholidaycolours}
\membersection{wxCalendarCtrl::GetHolidayColourBg}\label{wxcalendarctrlgetholidaycolourbg}
\constfunc{const wxColour\&}{GetHolidayColourBg}{\void}
Return the background colour currently used for holiday highlighting.
\wxheading{See also}
\helpref{SetHolidayColours}{wxcalendarctrlsetholidaycolours}
\membersection{wxCalendarCtrl::GetAttr}\label{wxcalendarctrlgetattr}
\constfunc{wxCalendarDateAttr *}{GetAttr}{\param{size\_t }{day}}
Returns the attribute for the given date (should be in the range $1\ldots31$).
The returned pointer may be {\tt NULL}.
\membersection{wxCalendarCtrl::SetAttr}\label{wxcalendarctrlsetattr}
\func{void}{SetAttr}{\param{size\_t }{day}, \param{wxCalendarDateAttr* }{attr}}
Associates the attribute with the specified date (in the range $1\ldots31$).
If the pointer is {\tt NULL}, the items attribute is cleared.
\membersection{wxCalendarCtrl::SetHoliday}\label{wxcalendarctrlsetholiday}
\func{void}{SetHoliday}{\param{size\_t }{day}}
Marks the specified day as being a holiday in the current month.
\membersection{wxCalendarCtrl::ResetAttr}\label{wxcalendarctrlresetattr}
\func{void}{ResetAttr}{\param{size\_t }{day}}
Clears any attributes associated with the given day (in the range
$1\ldots31$).
\membersection{wxCalendarCtrl::HitTest}\label{wxcalendarctrlhittest}
\func{wxCalendarHitTestResult}{HitTest}{\param{const wxPoint\& }{pos}, \param{wxDateTime* }{date = NULL}, \param{wxDateTime::WeekDay* }{wd = NULL}}
Returns one of {\tt wxCAL\_HITTEST\_XXX}
\helpref{constants}{wxcalendarctrl} and fills either {\it date} or
{\it wd} pointer with the corresponding value depending on the hit test code.
\section{\class{wxCalendarDateAttr}}\label{wxcalendardateattr}
wxCalendarDateAttr is a custom attributes for a calendar date. The objects of
this class are used with \helpref{wxCalendarCtrl}{wxcalendarctrl}.
\wxheading{Derived from}
No base class
\wxheading{Constants}
Here are the possible kinds of borders which may be used to decorate a date:
\begin{verbatim}
enum wxCalendarDateBorder
{
wxCAL_BORDER_NONE, // no border (default)
wxCAL_BORDER_SQUARE, // a rectangular border
wxCAL_BORDER_ROUND // a round border
}
\end{verbatim}
\wxheading{See also}
\helpref{wxCalendarCtrl}{wxcalendarctrl}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCalendarDateAttr::wxCalendarDateAttr}\label{wxcalendardateattrwxcalendardateattr}
\func{}{wxCalendarDateAttr}{\void}
\func{}{wxCalendarDateAttr}{\param{const wxColour\& }{colText}, \param{const wxColour\& }{colBack = wxNullColour}, \param{const wxColour\& }{colBorder = wxNullColour}, \param{const wxFont\& }{font = wxNullFont}, \param{wxCalendarDateBorder }{border = wxCAL\_BORDER\_NONE}}
\func{}{wxCalendarDateAttr}{\param{wxCalendarDateBorder }{border}, \param{const wxColour\& }{colBorder = wxNullColour}}
The constructors.
\membersection{wxCalendarDateAttr::SetTextColour}\label{wxcalendardateattrsettextcolour}
\func{void}{SetTextColour}{\param{const wxColour\& }{colText}}
Sets the text (foreground) colour to use.
\membersection{wxCalendarDateAttr::SetBackgroundColour}\label{wxcalendardateattrsetbackgroundcolour}
\func{void}{SetBackgroundColour}{\param{const wxColour\& }{colBack}}
Sets the text background colour to use.
\membersection{wxCalendarDateAttr::SetBorderColour}\label{wxcalendardateattrsetbordercolour}
\func{void}{SetBorderColour}{\param{const wxColour\& }{col}}
Sets the border colour to use.
\membersection{wxCalendarDateAttr::SetFont}\label{wxcalendardateattrsetfont}
\func{void}{SetFont}{\param{const wxFont\& }{font}}
Sets the font to use.
\membersection{wxCalendarDateAttr::SetBorder}\label{wxcalendardateattrsetborder}
\func{void}{SetBorder}{\param{wxCalendarDateBorder }{border}}
Sets the \helpref{border kind}{wxcalendardateattr}
\membersection{wxCalendarDateAttr::SetHoliday}\label{wxcalendardateattrsetholiday}
\func{void}{SetHoliday}{\param{bool }{holiday}}
Display the date with this attribute as a holiday.
\membersection{wxCalendarDateAttr::HasTextColour}\label{wxcalendardateattrhastextcolour}
\constfunc{bool}{HasTextColour}{\void}
Returns {\tt TRUE} if this item has a non default text foreground colour.
\membersection{wxCalendarDateAttr::HasBackgroundColour}\label{wxcalendardateattrhasbackgroundcolour}
\constfunc{bool}{HasBackgroundColour}{\void}
Returns {\tt TRUE} if this attribute specifies a non default text background colour.
\membersection{wxCalendarDateAttr::HasBorderColour}\label{wxcalendardateattrhasbordercolour}
\constfunc{bool}{HasBorderColour}{\void}
Returns {\tt TRUE} if this attribute specifies a non default border colour.
\membersection{wxCalendarDateAttr::HasFont}\label{wxcalendardateattrhasfont}
\constfunc{bool}{HasFont}{\void}
Returns {\tt TRUE} if this attribute specifies a non default font.
\membersection{wxCalendarDateAttr::HasBorder}\label{wxcalendardateattrhasborder}
\constfunc{bool}{HasBorder}{\void}
Returns {\tt TRUE} if this attribute specifies a non default (i.e. any) border.
\membersection{wxCalendarDateAttr::IsHoliday}\label{wxcalendardateattrisholiday}
\constfunc{bool}{IsHoliday}{\void}
Returns {\tt TRUE} if this attribute specifies that this item should be
displayed as a holiday.
\membersection{wxCalendarDateAttr::GetTextColour}\label{wxcalendardateattrgettextcolour}
\constfunc{const wxColour\&}{GetTextColour}{\void}
Returns the text colour to use for the item with this attribute.
\membersection{wxCalendarDateAttr::GetBackgroundColour}\label{wxcalendardateattrgetbackgroundcolour}
\constfunc{const wxColour\&}{GetBackgroundColour}{\void}
Returns the background colour to use for the item with this attribute.
\membersection{wxCalendarDateAttr::GetBorderColour}\label{wxcalendardateattrgetbordercolour}
\constfunc{const wxColour\&}{GetBorderColour}{\void}
Returns the border colour to use for the item with this attribute.
\membersection{wxCalendarDateAttr::GetFont}\label{wxcalendardateattrgetfont}
\constfunc{const wxFont\&}{GetFont}{\void}
Returns the font to use for the item with this attribute.
\membersection{wxCalendarDateAttr::GetBorder}\label{wxcalendardateattrgetborder}
\constfunc{wxCalendarDateBorder}{GetBorder}{\void}
Returns the \helpref{border}{wxcalendardateattr} to use for the item with this attribute.
\section{\class{wxCalendarEvent}}\label{wxcalendarevent}
The wxCalendarEvent class is used together with
\helpref{wxCalendarCtrl}{wxcalendarctrl}.
\wxheading{See also}
\helpref{wxCalendarCtrl}{wxcalendarctrl}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCalendarEvent::GetDate}{wxcalendareventgetdate}
\constfunc{const wxDateTime\&}{GetDate}{\void}
Returns the date. This function may be called for all event types except
{\tt EVT\_CALENDAR\_WEEKDAY\_CLICKED} one for which it doesn't make sense.
\membersection{wxCalendarEvent::GetWeekDay}{wxcalendareventgetweekday}
\constfunc{wxDateTime::WeekDay}{GetWeekDay}{\void}
Returns the week day on which the user clicked in
{\tt EVT\_CALENDAR\_WEEKDAY\_CLICKED} handler. It doesn't make sense to call
this function in other handlers.

View File

@@ -1,165 +0,0 @@
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Name: caret.tex
%% Purpose: wxCaret documentation
%% Author: Vadim Zeitlin
%% Modified by:
%% Created: 20.06.00
%% RCS-ID: $Id$
%% Copyright: (c) Vadim Zeitlin
%% License: wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxCaret}}\label{wxcaret}
A caret is a blinking cursor showing the position where the typed text will
appear. The text controls usually have a caret but wxCaret class also allows
to use a caret in other windows.
Currently, the caret appears as a rectangle of the given size. In the future,
it will be possible to specify a bitmap to be used for the caret shape.
A caret is always associated with a window and the current caret can be
retrieved using \helpref{wxWindow::GetCaret}{wxwindowgetcaret}. The same caret
can't be reused in two different windows.
\wxheading{Derived from}
No base class
\wxheading{Include files}
<wx/caret.h>
\wxheading{Data structures}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCaret::wxCaret}\label{wxcaretwxcaret}
\func{}{wxCaret}{\void}
Default constructor: you must use one of Create() functions later.
\func{}{wxCaret}{\param{wxWindow* }{window}, \param{int }{width}, \param{int }{height}}
\func{}{wxCaret}{\param{wxWindowBase* }{window}, \param{const wxSize\& }{size}}
Create the caret of given (in pixels) width and height and associates it
with the given window.
\membersection{wxCaret::Create}\label{wxcaretcreate}
\func{bool}{Create}{\param{wxWindowBase* }{window}, \param{int }{width}, \param{int }{height}}
\func{bool}{Create}{\param{wxWindowBase* }{window}, \param{const wxSize\& }{size}}
Create the caret of given (in pixels) width and height and associates it
with the given window (same as constructor).
\membersection{wxCaret::GetBlinkTime}\label{wxcaretgetblinktime}
\func{static int}{GetBlinkTime}{\void}
Returns the blink time which is measured in milliseconds and is the time elapsed
between 2 inversions of the caret (blink time of the caret is the same
for all carets, so this functions is static).
\membersection{wxCaret::GetPosition}\label{wxcaretgetposition}
\constfunc{void}{GetPosition}{\param{int* }{x}, \param{int* }{y}}
\constfunc{wxPoint}{GetPosition}{\void}
Get the caret position (in pixels).
\perlnote{In wxPerl there are two methods instead of a single overloaded
method:\par
\indented{2cm}{\begin{twocollist}
\twocolitem{{\bf GetPosition()}}{Returns a Wx::Point}
\twocolitem{{\bf GetPositionXY()}}{Returns a 2-element list
{\tt ( x, y )}}
\end{twocollist}
}}
\membersection{wxCaret::GetSize}\label{wxcaretgetsize}
\constfunc{void}{GetSize}{\param{int* }{width}, \param{int* }{height}}
\constfunc{wxSize}{GetSize}{\void}
Get the caret size.
\perlnote{In wxPerl there are two methods instead of a single overloaded
method:\par
\indented{2cm}{\begin{twocollist}
\twocolitem{{\bf GetSize()}}{Returns a Wx::Size}
\twocolitem{{\bf GetSizeWH()}}{Returns a 2-element list
{\tt ( width, height )}}
\end{twocollist}
}}
\membersection{wxCaret::GetWindow}\label{wxcaretgetwindow}
\constfunc{wxWindow*}{GetWindow}{\void}
Get the window the caret is associated with.
\membersection{wxCaret::Hide}\label{wxcarethide}
\func{void}{Hide}{\void}
Same as \helpref{wxCaret::Show(FALSE)}{wxcaretshow}.
\membersection{wxCaret::IsOk}\label{wxcaretisok}
\constfunc{bool}{IsOk}{\void}
Returns TRUE if the caret was created successfully.
\membersection{wxCaret::IsVisible}\label{wxcaretisvisible}
\constfunc{bool}{IsVisible}{\void}
Returns TRUE if the caret is visible and FALSE if it is permanently
hidden (if it is is blinking and not shown currently but will be after the
next blink, this method still returns TRUE).
\membersection{wxCaret::Move}\label{wxcaretmove}
\func{void}{Move}{\param{int }{x}, \param{int }{y}}
\func{void}{Move}{\param{const wxPoint\& }{pt}}
Move the caret to given position (in logical coordinates).
\membersection{wxCaret::SetBlinkTime}\label{wxcaretsetblinktime}
\func{static void}{SetBlinkTime}{\param{int }{milliseconds}}
Sets the blink time for all the carets.
\wxheading{Remarks}
Under Windows, this function will change the blink time for {\bf all} carets
permanently (until the next time it is called), even for the carets in other
applications.
\wxheading{See also}
\helpref{GetBlinkTime}{wxcaretgetblinktime}
\membersection{wxCaret::SetSize}\label{wxcaretsetsize}
\func{void}{SetSize}{\param{int }{width}, \param{int }{height}}
\func{void}{SetSize}{\param{const wxSize\& }{size}}
Changes the size of the caret.
\membersection{wxCaret::Show}\label{wxcaretshow}
\func{void}{Show}{\param{bool }{show = TRUE}}
Shows or hides the caret. Notice that if the caret was hidden $N$ times, it
must be shown $N$ times as well to reappear on the screen.

View File

@@ -1,623 +0,0 @@
\chapter{Classes by category}\label{classesbycat}
\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
\setfooter{\thepage}{}{}{}{}{\thepage}%
A classification of wxWindows classes by category.
{\large {\bf Managed windows}}
There are several types of window that are directly controlled by the
window manager (such as MS Windows, or the Motif Window Manager).
Frames may contain windows, and dialog boxes may directly contain controls.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxDialog}{wxdialog}}{Dialog box}
\twocolitem{\helpref{wxFrame}{wxframe}}{Normal frame}
\twocolitem{\helpref{wxMDIChildFrame}{wxmdichildframe}}{MDI child frame}
\twocolitem{\helpref{wxMDIParentFrame}{wxmdiparentframe}}{MDI parent frame}
\twocolitem{\helpref{wxMiniFrame}{wxminiframe}}{A frame with a small title bar}
\twocolitem{\helpref{wxSplashScreen}{wxsplashscreen}}{Splash screen class}
%\twocolitem{\helpref{wxTabbedDialog}{wxtabbeddialog}}{Tabbed dialog
%(deprecated, use wxNotebook instead)}
\twocolitem{\helpref{wxTipWindow}{wxtipwindow}}{Shows text in a small window}
\twocolitem{\helpref{wxWizard}{wxwizard}}{A wizard dialog}
\end{twocollist}
See also {\bf Common dialogs}.
{\large {\bf Miscellaneous windows}}
The following are a variety of classes that are derived from wxWindow.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxPanel}{wxpanel}}{A window whose colour changes according to current user settings}
\twocolitem{\helpref{wxScrolledWindow}{wxscrolledwindow}}{Window with automatically managed scrollbars}
\twocolitem{\helpref{wxGrid}{wxgrid}}{A grid (table) window}
\twocolitem{\helpref{wxSplitterWindow}{wxsplitterwindow}}{Window which can be split vertically or horizontally}
\twocolitem{\helpref{wxStatusBar}{wxstatusbar}}{Implements the status bar on a frame}
\twocolitem{\helpref{wxToolBar}{wxtoolbar}}{Toolbar class}
%\twocolitem{\helpref{wxTabbedPanel}{wxtabbedpanel}}{Tabbed panel (to be replaced with wxNotebook)}
\twocolitem{\helpref{wxNotebook}{wxnotebook}}{Notebook class}
\twocolitem{\helpref{wxPlotWindow}{wxplotwindow}}{A class to display data.}
\twocolitem{\helpref{wxSashWindow}{wxsashwindow}}{Window with four optional sashes that can be dragged}
\twocolitem{\helpref{wxSashLayoutWindow}{wxsashlayoutwindow}}{Window that can be involved in an IDE-like layout arrangement}
\twocolitem{\helpref{wxWizardPage}{wxwizardpage}}{A base class for the page in wizard dialog.}
\twocolitem{\helpref{wxWizardPageSimple}{wxwizardpagesimple}}{A page in wizard dialog.}
\end{twocollist}
{\large {\bf Common dialogs}}
\overview{Overview}{commondialogsoverview}
Common dialogs are ready-made dialog classes which are frequently used
in an application.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxDialog}{wxdialog}}{Base class for common dialogs}
\twocolitem{\helpref{wxColourDialog}{wxcolourdialog}}{Colour chooser dialog}
\twocolitem{\helpref{wxDirDialog}{wxdirdialog}}{Directory selector dialog}
\twocolitem{\helpref{wxFileDialog}{wxfiledialog}}{File selector dialog}
\twocolitem{\helpref{wxFindReplaceDialog}{wxfindreplacedialog}}{Text search/replace dialog}
\twocolitem{\helpref{wxMultipleChoiceDialog}{wxmultiplechoicedialog}}{Dialog to get one or more selections from a list}
\twocolitem{\helpref{wxSingleChoiceDialog}{wxsinglechoicedialog}}{Dialog to get a single selection from a list and return the string}
\twocolitem{\helpref{wxTextEntryDialog}{wxtextentrydialog}}{Dialog to get a single line of text from the user}
\twocolitem{\helpref{wxFontDialog}{wxfontdialog}}{Font chooser dialog}
\twocolitem{\helpref{wxPageSetupDialog}{wxpagesetupdialog}}{Standard page setup dialog}
\twocolitem{\helpref{wxPrintDialog}{wxprintdialog}}{Standard print dialog}
\twocolitem{\helpref{wxPageSetupDialog}{wxpagesetupdialog}}{Standard page setup dialog}
\twocolitem{\helpref{wxMessageDialog}{wxmessagedialog}}{Simple message box dialog}
\twocolitem{\helpref{wxWizard}{wxwizard}}{A wizard dialog.}
\end{twocollist}
{\large {\bf Controls}}
Typically, these are small windows which provide interaction with the user. Controls
that are not static can have \helpref{validators}{wxvalidator} associated with them.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxControl}{wxcontrol}}{The base class for controls}
\twocolitem{\helpref{wxButton}{wxbutton}}{Push button control, displaying text}
\twocolitem{\helpref{wxBitmapButton}{wxbitmapbutton}}{Push button control, displaying a bitmap}
\twocolitem{\helpref{wxToggleButton}{wxtogglebutton}}{A button which stays pressed when clicked by user.}
\twocolitem{\helpref{wxCalendarCtrl}{wxcalendarctrl}}{Date picker control}
\twocolitem{\helpref{wxCheckBox}{wxcheckbox}}{Checkbox control}
\twocolitem{\helpref{wxCheckListBox}{wxchecklistbox}}{A listbox with a checkbox to the left of each item}
\twocolitem{\helpref{wxChoice}{wxchoice}}{Choice control (a combobox without the editable area)}
\twocolitem{\helpref{wxComboBox}{wxcombobox}}{A choice with an editable area}
\twocolitem{\helpref{wxGauge}{wxgauge}}{A control to represent a varying quantity, such as time remaining}
\twocolitem{\helpref{wxGenericDirCtrl}{wxgenericdirctrl}}{A control for displaying a directory tree}
\twocolitem{\helpref{wxStaticBox}{wxstaticbox}}{A static, or group box for visually grouping related controls}
\twocolitem{\helpref{wxListBox}{wxlistbox}}{A list of strings for single or multiple selection}
\twocolitem{\helpref{wxListCtrl}{wxlistctrl}}{A control for displaying lists of strings and/or icons, plus a multicolumn report view}
\twocolitem{\helpref{wxListView}{wxlistview}}{A simpler interface ({\it fa\c{c}ade} for wxListCtrl in report mode}
\twocolitem{\helpref{wxTabCtrl}{wxtabctrl}}{Manages several tabs}
\twocolitem{\helpref{wxTextCtrl}{wxtextctrl}}{Single or multiline text editing control}
\twocolitem{\helpref{wxTreeCtrl}{wxtreectrl}}{Tree (hierarchy) control}
\twocolitem{\helpref{wxScrollBar}{wxscrollbar}}{Scrollbar control}
\twocolitem{\helpref{wxSpinButton}{wxspinbutton}}{A spin or `up-down' control}
\twocolitem{\helpref{wxSpinCtrl}{wxspinctrl}}{A spin control - i.e. spin button and text control}
\twocolitem{\helpref{wxStaticText}{wxstatictext}}{One or more lines of non-editable text}
\twocolitem{\helpref{wxStaticBitmap}{wxstaticbitmap}}{A control to display a bitmap}
\twocolitem{\helpref{wxRadioBox}{wxradiobox}}{A group of radio buttons}
\twocolitem{\helpref{wxRadioButton}{wxradiobutton}}{A round button to be used with others in a mutually exclusive way}
\twocolitem{\helpref{wxSlider}{wxslider}}{A slider that can be dragged by the user}
\end{twocollist}
{\large {\bf Menus}}
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxMenu}{wxmenu}}{Displays a series of menu items for selection}
\twocolitem{\helpref{wxMenuBar}{wxmenubar}}{Contains a series of menus for use with a frame}
\twocolitem{\helpref{wxMenuItem}{wxmenuitem}}{Represents a single menu item}
\end{twocollist}
{\large {\bf Window layout}}
There are two different systems for laying out windows (and dialogs in particular).
One is based upon so-called sizers and it requires less typing, thinking and calculating
and will in almost all cases produce dialogs looking equally well on all platforms, the
other is based on so-called constraints and is deprecated, though still available.
\overview{Sizer overview}{sizeroverview} describes sizer-based layout.
These are the classes relevant to sizer-based layout.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxSizer}{wxsizer}}{Abstract base class}
\twocolitem{\helpref{wxGridSizer}{wxgridsizer}}{A sizer for laying out windows in a grid with all fields having the same size}
\twocolitem{\helpref{wxFlexGridSizer}{wxflexgridsizer}}{A sizer for laying out windows in a flexible grid}
\twocolitem{\helpref{wxBoxSizer}{wxboxsizer}}{A sizer for laying out windows in a row or column}
\twocolitem{\helpref{wxStaticBoxSizer}{wxstaticboxsizer}}{Same as wxBoxSizer, but with a surrounding static box}
\twocolitem{\helpref{wxNotebookSizer}{wxnotebooksizer}}{Sizer to use with the wxNotebook control}
\end{twocollist}
\overview{Constraints overview}{constraintsoverview} describes constraints-based layout.
These are the classes relevant to constraints-based window layout.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxIndividualLayoutConstraint}{wxindividuallayoutconstraint}}{Represents a single constraint dimension}
\twocolitem{\helpref{wxLayoutConstraints}{wxlayoutconstraints}}{Represents the constraints for a window class}
\end{twocollist}
{\large {\bf Device contexts}}
\overview{Overview}{dcoverview}
Device contexts are surfaces that may be drawn on, and provide an
abstraction that allows parameterisation of your drawing code
by passing different device contexts.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxClientDC}{wxclientdc}}{A device context to access the client area outside {\bf OnPaint} events}
\twocolitem{\helpref{wxPaintDC}{wxpaintdc}}{A device context to access the client area inside {\bf OnPaint} events}
\twocolitem{\helpref{wxWindowDC}{wxwindowdc}}{A device context to access the non-client area}
\twocolitem{\helpref{wxScreenDC}{wxscreendc}}{A device context to access the entire screen}
\twocolitem{\helpref{wxDC}{wxdc}}{The device context base class}
\twocolitem{\helpref{wxMemoryDC}{wxmemorydc}}{A device context for drawing into bitmaps}
\twocolitem{\helpref{wxMetafileDC}{wxmetafiledc}}{A device context for drawing into metafiles}
\twocolitem{\helpref{wxPostScriptDC}{wxpostscriptdc}}{A device context for drawing into PostScript files}
\twocolitem{\helpref{wxPrinterDC}{wxprinterdc}}{A device context for drawing to printers}
\end{twocollist}
{\large {\bf Graphics device interface}}
\overview{Bitmaps overview}{wxbitmapoverview}
These classes are related to drawing on device contexts and windows.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxColour}{wxcolour}}{Represents the red, blue and green elements of a colour}
\twocolitem{\helpref{wxDCClipper}{wxdcclipper}}{Wraps the operations of setting and destroying the clipping region}
\twocolitem{\helpref{wxBitmap}{wxbitmap}}{Represents a bitmap}
\twocolitem{\helpref{wxBrush}{wxbrush}}{Used for filling areas on a device context}
\twocolitem{\helpref{wxBrushList}{wxbrushlist}}{The list of previously-created brushes}
\twocolitem{\helpref{wxCursor}{wxcursor}}{A small, transparent bitmap representing the cursor}
\twocolitem{\helpref{wxFont}{wxfont}}{Represents fonts}
\twocolitem{\helpref{wxFontList}{wxfontlist}}{The list of previously-created fonts}
\twocolitem{\helpref{wxIcon}{wxicon}}{A small, transparent bitmap for assigning to frames and drawing on device contexts}
\twocolitem{\helpref{wxImage}{wximage}}{A platform-independent image class}
\twocolitem{\helpref{wxImageList}{wximagelist}}{A list of images, used with some controls}
\twocolitem{\helpref{wxMask}{wxmask}}{Represents a mask to be used with a bitmap for transparent drawing}
\twocolitem{\helpref{wxPen}{wxpen}}{Used for drawing lines on a device context}
\twocolitem{\helpref{wxPenList}{wxpenlist}}{The list of previously-created pens}
\twocolitem{\helpref{wxPalette}{wxpalette}}{Represents a table of indices into RGB values}
\twocolitem{\helpref{wxRegion}{wxregion}}{Represents a simple or complex region on a window or device context}
\end{twocollist}
{\large {\bf Events}}
\overview{Overview}{eventhandlingoverview}
An event object contains information about a specific event. Event handlers
(usually member functions) have a single, event argument.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{A window or application activation event}
\twocolitem{\helpref{wxCalendarEvent}{wxcalendarevent}}{Used with \helpref{wxCalendarCtrl}{wxcalendarctrl}}
\twocolitem{\helpref{wxCalculateLayoutEvent}{wxcalculatelayoutevent}}{Used to calculate window layout}
\twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{A close window or end session event}
\twocolitem{\helpref{wxCommandEvent}{wxcommandevent}}{An event from a variety of standard controls}
\twocolitem{\helpref{wxDialUpEvent}{wxdialupevent}}{Event send by \helpref{wxDialUpManager}{wxdialupmanager}}
\twocolitem{\helpref{wxDropFilesEvent}{wxdropfilesevent}}{A drop files event}
\twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{An erase background event}
\twocolitem{\helpref{wxEvent}{wxevent}}{The event base class}
\twocolitem{\helpref{wxFindDialogEvent}{wxfinddialogevent}}{Event sent by
\helpref{wxFindReplaceDialog}{wxfindreplacedialog}}
\twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{A window focus event}
\twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{A keypress event}
\twocolitem{\helpref{wxIconizeEvent}{wxiconizeevent}}{An iconize/restore event}
\twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{An idle event}
\twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{A dialog initialisation event}
\twocolitem{\helpref{wxJoystickEvent}{wxjoystickevent}}{A joystick event}
\twocolitem{\helpref{wxListEvent}{wxlistevent}}{A list control event}
\twocolitem{\helpref{wxMaximizeEvent}{wxmaximizeevent}}{A maximize event}
\twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{A menu event}
\twocolitem{\helpref{wxMouseCaptureChangedEvent}{wxmousecapturechangedevent}}{A mouse capture changed event}
\twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{A mouse event}
\twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{A move event}
\twocolitem{\helpref{wxNotebookEvent}{wxnotebookevent}}{A notebook control event}
\twocolitem{\helpref{wxNotifyEvent}{wxnotifyevent}}{A notification event, which can be vetoed}
\twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{A paint event}
\twocolitem{\helpref{wxProcessEvent}{wxprocessevent}}{A process ending event}
\twocolitem{\helpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}}{Used to query layout information}
\twocolitem{\helpref{wxScrollEvent}{wxscrollevent}}{A scroll event from sliders, stand-alone scrollbars and spin buttons}
\twocolitem{\helpref{wxScrollWinEvent}{wxscrollwinevent}}{A scroll event from scrolled windows}
\twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{A size event}
\twocolitem{\helpref{wxSocketEvent}{wxsocketevent}}{A socket event}
\twocolitem{\helpref{wxSpinEvent}{wxspinevent}}{An event from \helpref{wxSpinButton}{wxspinbutton}}
\twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{A system colour change event}
\twocolitem{\helpref{wxTabEvent}{wxtabevent}}{A tab control event}
\twocolitem{\helpref{wxTreeEvent}{wxtreeevent}}{A tree control event}
\twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{A user interface update event}
\twocolitem{\helpref{wxWizardEvent}{wxwizardevent}}{A wizard event}
\end{twocollist}
{\large {\bf Validators}}
\overview{Overview}{validatoroverview}
These are the window validators, used for filtering and validating
user input.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxValidator}{wxvalidator}}{Base validator class}
\twocolitem{\helpref{wxTextValidator}{wxtextvalidator}}{Text control validator class}
\twocolitem{\helpref{wxGenericValidator}{wxgenericvalidator}}{Generic control validator class}
\end{twocollist}
{\large {\bf Data structures}}
These are the data structure classes supported by wxWindows.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxCmdLineParser}{wxcmdlineparser}}{Command line parser class}
\twocolitem{\helpref{wxDate}{wxdate}}{A class for date manipulation (deprecated in favour of wxDateTime)}
\twocolitem{\helpref{wxDateSpan}{wxdatespan}}{A logical time interval.}
\twocolitem{\helpref{wxDateTime}{wxdatetime}}{A class for date/time manipulations}
\twocolitem{\helpref{wxExpr}{wxexpr}}{A class for flexible I/O}
\twocolitem{\helpref{wxExprDatabase}{wxexprdatabase}}{A class for flexible I/O}
\twocolitem{\helpref{wxHashMap}{wxhashmap}}{A simple hash map implementation}
\twocolitem{\helpref{wxHashTable}{wxhashtable}}{A simple hash table implementation (deprecated, use wxHashMap)}
% \twocolitem{\helpref{wxHashTableLong}{wxhashtablelong}}{A wxHashTable version for storing long data}
\twocolitem{\helpref{wxList}{wxlist}}{A simple linked list implementation}
\twocolitem{\helpref{wxLongLong}{wxlonglong}}{A portable 64 bit integer type}
\twocolitem{\helpref{wxNode}{wxnode}}{Represents a node in the wxList implementation}
\twocolitem{\helpref{wxObject}{wxobject}}{The root class for most wxWindows classes}
\twocolitem{\helpref{wxPathList}{wxpathlist}}{A class to help search multiple paths}
\twocolitem{\helpref{wxPoint}{wxpoint}}{Representation of a point}
\twocolitem{\helpref{wxRect}{wxrect}}{A class representing a rectangle}
\twocolitem{\helpref{wxRegEx}{wxregex}}{Regular expression support}
\twocolitem{\helpref{wxRegion}{wxregion}}{A class representing a region}
\twocolitem{\helpref{wxString}{wxstring}}{A string class}
\twocolitem{\helpref{wxStringList}{wxstringlist}}{A class representing a list of strings}
\twocolitem{\helpref{wxStringTokenizer}{wxstringtokenizer}}{A class for interpreting a string as a list of tokens or words}
\twocolitem{\helpref{wxRealPoint}{wxrealpoint}}{Representation of a point using floating point numbers}
\twocolitem{\helpref{wxSize}{wxsize}}{Representation of a size}
\twocolitem{\helpref{wxTime}{wxtime}}{A class for time manipulation (deprecated in favour of wxDateTime)}
\twocolitem{\helpref{wxTimeSpan}{wxtimespan}}{A time interval.}
\twocolitem{\helpref{wxVariant}{wxvariant}}{A class for storing arbitrary types that may change at run-time}
\end{twocollist}
{\large {\bf Run-time class information system}}
\overview{Overview}{runtimeclassoverview}
wxWindows supports run-time manipulation of class information, and dynamic
creation of objects given class names.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxClassInfo}{wxclassinfo}}{Holds run-time class information}
\twocolitem{\helpref{wxObject}{wxobject}}{Root class for classes with run-time information}
\twocolitem{\helpref{RTTI macros}{rttimacros}}{Macros for manipulating run-time information}
\end{twocollist}
{\large {\bf Debugging features}}
\overview{Overview}{wxlogoverview}
wxWindows provides several classes and functions for the message logging.
Please see the \helpref{wxLog overview}{wxlogoverview} for more details.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxLog}{wxlog}}{The base log class}
\twocolitem{\helpref{wxLogStderr}{wxlogstderr}}{Log messages to a C STDIO stream}
\twocolitem{\helpref{wxLogStream}{wxlogstream}}{Log messages to a C++ iostream}
\twocolitem{\helpref{wxLogTextCtrl}{wxlogtextctrl}}{Log messages to a \helpref{wxTextCtrl}{wxtextctrl}}
\twocolitem{\helpref{wxLogWindow}{wxlogwindow}}{Log messages to a log frame}
\twocolitem{\helpref{wxLogGui}{wxloggui}}{Default log target for GUI programs}
\twocolitem{\helpref{wxLogNull}{wxlognull}}{Temporarily suppress message logging}
\twocolitem{\helpref{wxLogChain}{wxlogchain}}{Allows to chain two log targets}
\twocolitem{\helpref{wxLogPassThrough}{wxlogpassthrough}}{Allows to filter the log messages}
\twocolitem{\helpref{wxStreamToTextRedirector}{wxstreamtotextredirector}}{Allows
to redirect output sent to {\tt cout} to a \helpref{wxTextCtrl}{wxtextctrl}}
\twocolitem{\helpref{Log functions}{logfunctions}}{Error and warning logging functions}
\end{twocollist}
{\large {\bf Debugging features}}
\overview{Overview}{debuggingoverview}
wxWindows supports some aspects of debugging an application through
classes, functions and macros.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxDebugContext}{wxdebugcontext}}{Provides memory-checking facilities}
%\twocolitem{\helpref{wxDebugStreamBuf}{wxdebugstreambuf}}{A stream buffer writing to the debug stream}
\twocolitem{\helpref{Debugging macros}{debugmacros}}{Debug macros for assertion and checking}
\twocolitem{\helpref{WXDEBUG\_NEW}{debugnew}}{Use this macro to give further debugging information}
%\twocolitem{\helpref{WXTRACE}{trace}}{Trace macro}
%\twocolitem{\helpref{WXTRACELEVEL}{tracelevel}}{Trace macro with levels}
\end{twocollist}
{\large {\bf Networking classes}}
wxWindows provides its own classes for socket based networking.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxDialUpManager}{wxdialupmanager}}{Provides functions to check the status of network connection and to establish one}
\twocolitem{\helpref{wxIPV4address}{wxipv4address}}{Represents an Internet address}
\twocolitem{\helpref{wxSocketBase}{wxsocketbase}}{Represents a socket base object}
\twocolitem{\helpref{wxSocketClient}{wxsocketclient}}{Represents a socket client}
\twocolitem{\helpref{wxSocketServer}{wxsocketserver}}{Represents a socket server}
\twocolitem{\helpref{wxSocketEvent}{wxsocketevent}}{A socket event}
\twocolitem{\helpref{wxFTP}{wxftp}}{FTP protocol class}
\twocolitem{\helpref{wxHTTP}{wxhttp}}{HTTP protocol class}
\twocolitem{\helpref{wxURL}{wxurl}}{Represents a Universal Resource Locator}
\end{twocollist}
{\large {\bf Interprocess communication}}
\overview{Overview}{ipcoverview}
wxWindows provides simple interprocess communications facilities
based on Windows DDE, but available on most platforms using TCP.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxClient}{wxddeclient}}{Represents a client}
\twocolitem{\helpref{wxConnection}{wxddeconnection}}{Represents the connection between a client and a server}
\twocolitem{\helpref{wxServer}{wxddeserver}}{Represents a server}
%\twocolitem{\helpref{wxSocketHandler}{wxsockethandler}}{Represents a socket handler}
\end{twocollist}
{\large {\bf Document/view framework}}
\overview{Overview}{docviewoverview}
wxWindows supports a document/view framework which provides
housekeeping for a document-centric application.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxDocument}{wxdocument}}{Represents a document}
\twocolitem{\helpref{wxView}{wxview}}{Represents a view}
\twocolitem{\helpref{wxDocTemplate}{wxdoctemplate}}{Manages the relationship between a document class and a view class}
\twocolitem{\helpref{wxDocManager}{wxdocmanager}}{Manages the documents and views in an application}
\twocolitem{\helpref{wxDocChildFrame}{wxdocchildframe}}{A child frame for showing a document view}
\twocolitem{\helpref{wxDocParentFrame}{wxdocparentframe}}{A parent frame to contain views}
%\twocolitem{\helpref{wxMDIDocChildFrame}{wxmdidocchildframe}}{An MDI child frame for showing a document view}
%\twocolitem{\helpref{wxMDIDocParentFrame}{wxmdidocparentframe}}{An MDI parent frame to contain views}
\end{twocollist}
{\large {\bf Printing framework}}
\overview{Overview}{printingoverview}
A printing and previewing framework is implemented to
make it relatively straightforward to provide document printing
facilities.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxPreviewFrame}{wxpreviewframe}}{Frame for displaying a print preview}
\twocolitem{\helpref{wxPreviewCanvas}{wxpreviewcanvas}}{Canvas for displaying a print preview}
\twocolitem{\helpref{wxPreviewControlBar}{wxpreviewcontrolbar}}{Standard control bar for a print preview}
\twocolitem{\helpref{wxPrintDialog}{wxprintdialog}}{Standard print dialog}
\twocolitem{\helpref{wxPageSetupDialog}{wxpagesetupdialog}}{Standard page setup dialog}
\twocolitem{\helpref{wxPrinter}{wxprinter}}{Class representing the printer}
\twocolitem{\helpref{wxPrinterDC}{wxprinterdc}}{Printer device context}
\twocolitem{\helpref{wxPrintout}{wxprintout}}{Class representing a particular printout}
\twocolitem{\helpref{wxPrintPreview}{wxprintpreview}}{Class representing a print preview}
\twocolitem{\helpref{wxPrintData}{wxprintdata}}{Represents information about the document being printed}
\twocolitem{\helpref{wxPrintDialogData}{wxprintdialogdata}}{Represents information about the print dialog}
\twocolitem{\helpref{wxPageSetupDialogData}{wxpagesetupdialogdata}}{Represents information about the page setup dialog}
\end{twocollist}
{\large {\bf Drag and drop and clipboard classes}}
\overview{Drag and drop and clipboard overview}{wxdndoverview}
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxDataObject}{wxdataobject}}{Data object class}
\twocolitem{\helpref{wxDataFormat}{wxdataformat}}{Represents a data format}
\twocolitem{\helpref{wxTextDataObject}{wxtextdataobject}}{Text data object class}
\twocolitem{\helpref{wxFileDataObject}{wxtextdataobject}}{File data object class}
\twocolitem{\helpref{wxBitmapDataObject}{wxbitmapdataobject}}{Bitmap data object class}
\twocolitem{\helpref{wxCustomDataObject}{wxcustomdataobject}}{Custom data object class}
\twocolitem{\helpref{wxClipboard}{wxclipboard}}{Clipboard class}
\twocolitem{\helpref{wxDropTarget}{wxdroptarget}}{Drop target class}
\twocolitem{\helpref{wxFileDropTarget}{wxfiledroptarget}}{File drop target class}
\twocolitem{\helpref{wxTextDropTarget}{wxtextdroptarget}}{Text drop target class}
\twocolitem{\helpref{wxDropSource}{wxdropsource}}{Drop source class}
\end{twocollist}
{\large {\bf File related classes}}
wxWindows has several small classes to work with disk files, see \helpref{file classes
overview}{wxfileoverview} for more details.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxFileName}{wxfilename}}{Operations with the file name and attributes}
\twocolitem{\helpref{wxDir}{wxdir}}{Class for enumerating files/subdirectories.}
\twocolitem{\helpref{wxDirTraverser}{wxdirtraverser}}{Class used together with wxDir for recursively enumerating the files/subdirectories}
\twocolitem{\helpref{wxFile}{wxfile}}{Low-level file input/output class.}
\twocolitem{\helpref{wxFFile}{wxffile}}{Another low-level file input/output class.}
\twocolitem{\helpref{wxTempFile}{wxtempfile}}{Class to safely replace an existing file}
\twocolitem{\helpref{wxTextFile}{wxtextfile}}{Class for working with text files as with arrays of lines}
\end{twocollist}
{\large {\bf Stream classes}}
wxWindows has its own set of stream classes, as an alternative to often buggy standard stream
libraries, and to provide enhanced functionality.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxStreamBase}{wxstreambase}}{Stream base class}
\twocolitem{\helpref{wxStreamBuffer}{wxstreambuffer}}{Stream buffer class}
\twocolitem{\helpref{wxInputStream}{wxinputstream}}{Input stream class}
\twocolitem{\helpref{wxOutputStream}{wxoutputstream}}{Output stream class}
\twocolitem{\helpref{wxCountingOutputStream}{wxcountingoutputstream}}{Stream class for querying what size a stream would have.}
\twocolitem{\helpref{wxFilterInputStream}{wxfilterinputstream}}{Filtered input stream class}
\twocolitem{\helpref{wxFilterOutputStream}{wxfilteroutputstream}}{Filtered output stream class}
\twocolitem{\helpref{wxBufferedInputStream}{wxbufferedinputstream}}{Buffered input stream class}
\twocolitem{\helpref{wxBufferedOutputStream}{wxbufferedoutputstream}}{Buffered output stream class}
\twocolitem{\helpref{wxMemoryInputStream}{wxmeminputstream}}{Memory input stream class}
\twocolitem{\helpref{wxMemoryOutputStream}{wxmemoutputstream}}{Memory output stream class}
\twocolitem{\helpref{wxDataInputStream}{wxdatainputstream}}{Platform-independent binary data input stream class}
\twocolitem{\helpref{wxDataOutputStream}{wxdataoutputstream}}{Platform-independent binary data output stream class}
\twocolitem{\helpref{wxTextInputStream}{wxtextinputstream}}{Platform-independent text data input stream class}
\twocolitem{\helpref{wxTextOutputStream}{wxtextoutputstream}}{Platform-independent text data output stream class}
\twocolitem{\helpref{wxFileInputStream}{wxfileinputstream}}{File input stream class}
\twocolitem{\helpref{wxFileOutputStream}{wxfileoutputstream}}{File output stream class}
\twocolitem{\helpref{wxFFileInputStream}{wxffileinputstream}}{Another file input stream class}
\twocolitem{\helpref{wxFFileOutputStream}{wxffileoutputstream}}{Another file output stream class}
\twocolitem{\helpref{wxZlibInputStream}{wxzlibinputstream}}{Zlib (compression) input stream class}
\twocolitem{\helpref{wxZlibOutputStream}{wxzliboutputstream}}{Zlib (compression) output stream class}
\twocolitem{\helpref{wxZipInputStream}{wxzipinputstream}}{Input stream for reading from ZIP archives}
\twocolitem{\helpref{wxSocketInputStream}{wxsocketinputstream}}{Socket input stream class}
\twocolitem{\helpref{wxSocketOutputStream}{wxsocketoutputstream}}{Socket output stream class}
\end{twocollist}
{\large {\bf Threading classes}}
\overview{Multithreading overview}{wxthreadoverview}
wxWindows provides a set of classes to make use of the native thread
capabilities of the various platforms.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxThread}{wxthread}}{Thread class}
\twocolitem{\helpref{wxMutex}{wxmutex}}{Mutex class}
\twocolitem{\helpref{wxMutexLocker}{wxmutexlocker}}{Mutex locker utility class}
\twocolitem{\helpref{wxCriticalSection}{wxcriticalsection}}{Critical section class}
\twocolitem{\helpref{wxCriticalSectionLocker}{wxcriticalsectionlocker}}{Critical section locker utility class}
\twocolitem{\helpref{wxCondition}{wxcondition}}{Condition class}
\twocolitem{\helpref{wxSemaphore}{wxsemaphore}}{Semaphore class}
\end{twocollist}
{\large {\bf HTML classes}}
wxWindows provides a set of classes to display text in HTML format. These
class include a help system based on the HTML widget.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxHtmlHelpController}{wxhtmlhelpcontroller}}{HTML help controller class}
\twocolitem{\helpref{wxHtmlWindow}{wxhtmlwindow}}{HTML window class}
\twocolitem{\helpref{wxHtmlEasyPrinting}{wxhtmleasyprinting}}{Simple class for printing HTML}
\twocolitem{\helpref{wxHtmlPrintout}{wxhtmlprintout}}{Generic HTML wxPrintout class}
\twocolitem{\helpref{wxHtmlParser}{wxhtmlparser}}{Generic HTML parser class}
\twocolitem{\helpref{wxHtmlTagHandler}{wxhtmltaghandler}}{HTML tag handler, pluginable into wxHtmlParser}
\twocolitem{\helpref{wxHtmlWinParser}{wxhtmlwinparser}}{HTML parser class for wxHtmlWindow}
\twocolitem{\helpref{wxHtmlWinTagHandler}{wxhtmlwintaghandler}}{HTML tag handler, pluginable into wxHtmlWinParser}
\end{twocollist}
{\large {\bf Virtual file system classes}}
wxWindows provides a set of classes that implement an extensible virtual file system,
used internally by the HTML classes.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxFSFile}{wxfsfile}}{Represents a file in the virtual file system}
\twocolitem{\helpref{wxFileSystem}{wxfilesystem}}{Main interface for the virtual file system}
\twocolitem{\helpref{wxFileSystemHandler}{wxfilesystemhandler}}{Class used to announce file system type}
\end{twocollist}
{\large {\bf XML-based resource system classes}}
\overview{XML-based resource system overview}{xrcoverview}
Resources allow your application to create controls and other user interface elements
from specifications stored in an XML format.
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxXmlResource}{wxxmlresource}}{The main class for working with resources.}
\twocolitem{\helpref{wxXmlResourceHandler}{wxxmlresourcehandler}}{The base class for XML resource handlers.}
\end{twocollist}
{\large {\bf Online help}}
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxHelpController}{wxhelpcontroller}}{Family of classes for controlling help windows}
\twocolitem{\helpref{wxHtmlHelpController}{wxhtmlhelpcontroller}}{HTML help controller class}
\twocolitem{\helpref{wxContextHelp}{wxcontexthelp}}{Class to put application into context-sensitive help mode}
\twocolitem{\helpref{wxContextHelpButton}{wxcontexthelpbutton}}{Button class for putting application into context-sensitive help mode}
\twocolitem{\helpref{wxHelpProvider}{wxhelpprovider}}{Abstract class for context-sensitive help provision}
\twocolitem{\helpref{wxSimpleHelpProvider}{wxsimplehelpprovider}}{Class for simple context-sensitive help provision}
\twocolitem{\helpref{wxHelpControllerHelpProvider}{wxhelpcontrollerhelpprovider}}{Class for context-sensitive help provision via a help controller}
\twocolitem{\helpref{wxToolTip}{wxtooltip}}{Class implementing tooltips}
\end{twocollist}
{\large {\bf Database classes}}
\overview{Database classes overview}{odbcoverview}
wxWindows provides two alternative sets of classes for accessing Microsoft's ODBC (Open Database Connectivity)
product. The new version by Remstar, known as wxODBC, is more powerful,
portable, flexible and better supported, so please use the classes below for
working with databases:
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxDb}{wxdb}}{ODBC database connection}
\twocolitem{\helpref{wxDbTable}{wxdbtable}}{Provides access to a database table}
\twocolitem{\helpref{wxDbInf}{wxdbinf}}{}
\twocolitem{\helpref{wxDbTableInf}{wxdbtableinf}}{}
\twocolitem{\helpref{wxDbColDef}{wxdbcoldef}}{}
\twocolitem{\helpref{wxDbColInf}{wxdbcolinf}}{}
\twocolitem{\helpref{wxDbColDataPtr}{wxdbcoldataptr}}{}
\twocolitem{\helpref{wxDbColFor}{wxdbcolfor}}{}
\twocolitem{\helpref{wxDbConnectInf}{wxdbconnectinf}}{}
\twocolitem{\helpref{wxDbIdxDef}{wxdbidxdef}}{}
\end{twocollist}
The documentation for the older classes is still included, but you should avoid
using any of them in new programs:
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxDatabase}{wxdatabase}}{Database class}
\twocolitem{\helpref{wxQueryCol}{wxquerycol}}{Class representing a column}
\twocolitem{\helpref{wxQueryField}{wxqueryfield}}{Class representing a field}
\twocolitem{\helpref{wxRecordSet}{wxrecordset}}{Class representing one or more record}
\end{twocollist}
{\large {\bf Miscellaneous}}
\twocolwidtha{6cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\helpref{wxApp}{wxapp}}{Application class}
\twocolitem{\helpref{wxCaret}{wxcaret}}{A caret (cursor) object}
\twocolitem{\helpref{wxCmdLineParser}{wxcmdlineparser}}{Command line parser class}
\twocolitem{\helpref{wxConfig}{wxconfigbase}}{Classes for configuration reading/writing (using either INI files or registry)}
\twocolitem{\helpref{wxDllLoader}{wxdllloader}}{Class to work with shared libraries.}
\twocolitem{\helpref{wxLayoutAlgorithm}{wxlayoutalgorithm}}{An alternative window layout facility}
\twocolitem{\helpref{wxProcess}{wxprocess}}{Process class}
\twocolitem{\helpref{wxTimer}{wxtimer}}{Timer class}
\twocolitem{\helpref{wxStopWatch}{wxstopwatch}}{Stop watch class}
\twocolitem{\helpref{wxMimeTypesManager}{wxmimetypesmanager}}{MIME-types manager class}
\twocolitem{\helpref{wxSystemSettings}{wxsystemsettings}}{System settings class for obtaining various global parameters}
\twocolitem{\helpref{wxSystemOptions}{wxsystemoptions}}{System options class for run-time configuration}
\twocolitem{\helpref{wxAcceleratorTable}{wxacceleratortable}}{Accelerator table}
\twocolitem{\helpref{wxAutomationObject}{wxautomationobject}}{OLE automation class}
\twocolitem{\helpref{wxFontMapper}{wxfontmapper}}{Font mapping, finding suitable font for given encoding}
\twocolitem{\helpref{wxEncodingConverter}{wxencodingconverter}}{Encoding conversions}
\twocolitem{\helpref{wxCalendarDateAttr}{wxcalendardateattr}}{Used with \helpref{wxCalendarCtrl}{wxcalendarctrl}}
\twocolitem{\helpref{wxQuantize}{wxquantize}}{Class to perform quantization, or colour reduction}
\twocolitem{\helpref{wxSingleInstanceChecker}{wxsingleinstancechecker}}{Check that only single program instance is running}
\end{twocollist}

View File

@@ -1,116 +0,0 @@
\section{\class{wxCheckBox}}\label{wxcheckbox}
A checkbox is a labelled box which is either on (checkmark is visible)
or off (no checkmark).
\wxheading{Derived from}
\helpref{wxControl}{wxcontrol}\\
\helpref{wxWindow}{wxwindow}\\
\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/checkbox.h>
\wxheading{Window styles}
There are no special styles for wxCheckBox.
See also \helpref{window styles overview}{windowstyles}.
\wxheading{Event handling}
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_CHECKBOX(id, func)}}{Process a wxEVT\_COMMAND\_CHECKBOX\_CLICKED event,
when the checkbox is clicked.}
\end{twocollist}
\wxheading{See also}
\helpref{wxRadioButton}{wxradiobutton}, \helpref{wxCommandEvent}{wxcommandevent}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCheckBox::wxCheckBox}\label{wxcheckboxconstr}
\func{}{wxCheckBox}{\void}
Default constructor.
\func{}{wxCheckBox}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id},\rtfsp
\param{const wxString\& }{label}, \param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp
\param{const wxSize\& }{size = wxDefaultSize}, \param{long}{ style = 0},\rtfsp
\param{const wxValidator\& }{val}, \param{const wxString\& }{name = ``checkBox"}}
Constructor, creating and showing a checkbox.
\wxheading{Parameters}
\docparam{parent}{Parent window. Must not be NULL.}
\docparam{id}{Checkbox identifier. A value of -1 indicates a default value.}
\docparam{label}{Text to be displayed next to the checkbox.}
\docparam{pos}{Checkbox position. If the position (-1, -1) is specified then a default position is chosen.}
\docparam{size}{Checkbox size. If the default size (-1, -1) is specified then a default size is chosen.}
\docparam{style}{Window style. See \helpref{wxCheckBox}{wxcheckbox}.}
\docparam{validator}{Window validator.}
\docparam{name}{Window name.}
\wxheading{See also}
\helpref{wxCheckBox::Create}{wxcheckboxcreate}, \helpref{wxValidator}{wxvalidator}
\membersection{wxCheckBox::\destruct{wxCheckBox}}
\func{}{\destruct{wxCheckBox}}{\void}
Destructor, destroying the checkbox.
\membersection{wxCheckBox::Create}\label{wxcheckboxcreate}
\func{bool}{Create}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id},\rtfsp
\param{const wxString\& }{label}, \param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp
\param{const wxSize\& }{size = wxDefaultSize}, \param{long}{ style = 0},\rtfsp
\param{const wxValidator\& }{val}, \param{const wxString\& }{name = ``checkBox"}}
Creates the checkbox for two-step construction. See \helpref{wxCheckBox::wxCheckBox}{wxcheckboxconstr}\rtfsp
for details.
\membersection{wxCheckBox::GetValue}\label{wxcheckboxgetvalue}
\constfunc{bool}{GetValue}{\void}
Gets the state of the checkbox.
\wxheading{Return value}
Returns {\tt TRUE} if it is checked, {\tt FALSE} otherwise.
\membersection{wxCheckBox::IsChecked}\label{wxcheckboxischecked}
\constfunc{bool}{IsChecked}{\void}
This is just a maybe more readable synonym for
\helpref{GetValue}{wxcheckboxgetvalue}: just as the latter, it returns
{\tt TRUE} if the checkbox is checked and {\tt FALSE} otherwise.
\membersection{wxCheckBox::SetValue}\label{wxcheckboxsetvalue}
\func{void}{SetValue}{\param{const bool}{ state}}
Sets the checkbox to the given state. This does not cause a
wxEVT\_COMMAND\_CHECKBOX\_CLICKED event to get emitted.
\wxheading{Parameters}
\docparam{state}{If {\tt TRUE}, the check is on, otherwise it is off.}

View File

@@ -1,111 +0,0 @@
\section{\class{wxCheckListBox}}\label{wxchecklistbox}
A checklistbox is like a listbox, but allows items to be checked or unchecked.
This class is currently implemented under Windows and GTK. When using this
class under Windows wxWindows must be compiled with USE\_OWNER\_DRAWN set to 1.
Only the new functions for this class are documented; see also \helpref{wxListBox}{wxlistbox}.
\wxheading{Derived from}
\helpref{wxListBox}{wxlistbox}\\
\helpref{wxControl}{wxcontrol}\\
\helpref{wxWindow}{wxwindow}\\
\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/checklst.h>
\wxheading{Window styles}
See \helpref{wxListBox}{wxlistbox}.
\wxheading{Event handling}
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_CHECKLISTBOX(id, func)}}{Process a wxEVT\_COMMAND\_CHECKLISTBOX\_TOGGLE event,
when an item in the check list box is checked or unchecked.}
\end{twocollist}
\wxheading{See also}
\helpref{wxListBox}{wxlistbox}, \helpref{wxChoice}{wxchoice}, \helpref{wxComboBox}{wxcombobox}, \helpref{wxListCtrl}{wxlistctrl},
\rtfsp\helpref{wxCommandEvent}{wxcommandevent}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCheckListBox::wxCheckListBox}\label{wxchecklistboxconstr}
\func{}{wxCheckListBox}{\void}
Default constructor.
\func{}{wxCheckListBox}{\param{wxWindow*}{ parent}, \param{wxWindowID}{ id},\rtfsp
\param{const wxPoint\&}{ pos = wxDefaultPosition}, \param{const wxSize\&}{ size = wxDefaultSize},\rtfsp
\param{int}{ n}, \param{const wxString }{choices[] = NULL},\rtfsp
\param{long}{ style = 0}, \param{const wxValidator\& }{validator = wxDefaultValidator}, \param{const wxString\& }{name = ``listBox"}}
Constructor, creating and showing a list box.
\wxheading{Parameters}
\docparam{parent}{Parent window. Must not be NULL.}
\docparam{id}{Window identifier. A value of -1 indicates a default value.}
\docparam{pos}{Window position.}
\docparam{size}{Window size. If the default size (-1, -1) is specified then the window is sized
appropriately.}
\docparam{n}{Number of strings with which to initialise the control.}
\docparam{choices}{An array of strings with which to initialise the control.}
\docparam{style}{Window style. See \helpref{wxCheckListBox}{wxchecklistbox}.}
\docparam{validator}{Window validator.}
\docparam{name}{Window name.}
\pythonnote{The wxCheckListBox constructor in wxPython reduces the {\tt n}
and {\tt choices} arguments are to a single argument, which is
a list of strings.}
\perlnote{In wxPerl there is just an array reference in place of {\tt n}
and {\tt choices}.}
\membersection{wxCheckListBox::\destruct{wxCheckListBox}}
\func{void}{\destruct{wxCheckListBox}}{\void}
Destructor, destroying the list box.
\membersection{wxCheckListBox::Check}\label{wxchecklistboxcheck}
\func{void}{Check}{\param{int }{item}, \param{bool}{ check = TRUE}}
Checks the given item. Note that calling this method doesn't result in
wxEVT\_COMMAND\_CHECKLISTBOX\_TOGGLE being emitted.
\wxheading{Parameters}
\docparam{item}{Index of item to check.}
\docparam{check}{TRUE if the item is to be checked, FALSE otherwise.}
\membersection{wxCheckListBox::IsChecked}\label{wxchecklistboxischecked}
\constfunc{bool}{IsChecked}{\param{int}{ item}}
Returns TRUE if the given item is checked, FALSE otherwise.
\wxheading{Parameters}
\docparam{item}{Index of item whose check status is to be returned.}

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@@ -1,135 +0,0 @@
\section{\class{wxChoice}}\label{wxchoice}
A choice item is used to select one of a list of strings. Unlike a
listbox, only the selection is visible until the user pulls down the
menu of choices.
\wxheading{Derived from}
\helpref{wxControlWithItems}{wxcontrolwithitems}\\
\helpref{wxControl}{wxcontrol}\\
\helpref{wxWindow}{wxwindow}\\
\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/choice.h>
\wxheading{Window styles}
There are no special styles for wxChoice.
See also \helpref{window styles overview}{windowstyles}.
\wxheading{Event handling}
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_CHOICE(id, func)}}{Process a wxEVT\_COMMAND\_CHOICE\_SELECTED event,
when an item on the list is selected.}
\end{twocollist}
\wxheading{See also}
\helpref{wxListBox}{wxlistbox}, \helpref{wxComboBox}{wxcombobox},
\rtfsp\helpref{wxCommandEvent}{wxcommandevent}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxChoice::wxChoice}\label{wxchoiceconstr}
\func{}{wxChoice}{\void}
Default constructor.
\func{}{wxChoice}{\param{wxWindow *}{parent}, \param{wxWindowID}{ id},\rtfsp
\param{const wxPoint\& }{pos}, \param{const wxSize\&}{ size},\rtfsp
\param{int}{ n}, \param{const wxString }{choices[]},\rtfsp
\param{long}{ style = 0}, \param{const wxValidator\& }{validator = wxDefaultValidator}, \param{const wxString\& }{name = ``choice"}}
Constructor, creating and showing a choice.
\wxheading{Parameters}
\docparam{parent}{Parent window. Must not be NULL.}
\docparam{id}{Window identifier. A value of -1 indicates a default value.}
\docparam{pos}{Window position.}
\docparam{size}{Window size. If the default size (-1, -1) is specified then the choice is sized
appropriately.}
\docparam{n}{Number of strings with which to initialise the choice control.}
\docparam{choices}{An array of strings with which to initialise the choice control.}
\docparam{style}{Window style. See \helpref{wxChoice}{wxchoice}.}
\docparam{validator}{Window validator.}
\docparam{name}{Window name.}
\wxheading{See also}
\helpref{wxChoice::Create}{wxchoicecreate}, \helpref{wxValidator}{wxvalidator}
\pythonnote{The wxChoice constructor in wxPython reduces the {\tt n}
and {\tt choices} arguments are to a single argument, which is
a list of strings.}
\perlnote{In wxPerl there is just an array reference in place of {\tt n}
and {\tt choices}.}
\membersection{wxChoice::\destruct{wxChoice}}
\func{}{\destruct{wxChoice}}{\void}
Destructor, destroying the choice item.
\membersection{wxChoice::Create}\label{wxchoicecreate}
\func{bool}{Create}{\param{wxWindow *}{parent}, \param{wxWindowID}{ id},\rtfsp
\param{const wxPoint\& }{pos}, \param{const wxSize\&}{ size},\rtfsp
\param{int}{ n}, \param{const wxString }{choices[]},\rtfsp
\param{long}{ style = 0}, \param{const wxString\& }{name = ``choice"}}
Creates the choice for two-step construction. See \helpref{wxChoice::wxChoice}{wxchoiceconstr}.
\membersection{wxChoice::Delete}\label{wxchoicedelete}
\func{void}{Delete}{\param{int }{n}}
Deletes the item with the given index from the control.
\wxheading{Parameters}
\docparam{n}{The item to delete.}
\membersection{wxChoice::GetColumns}\label{wxchoicegetcolumns}
\constfunc{int}{GetColumns}{\void}
Gets the number of columns in this choice item.
\wxheading{Remarks}
This is implemented for Motif only and always returns $1$ for the other
platforms.
\membersection{wxChoice::SetColumns}\label{wxchoicesetcolumns}
\func{void}{SetColumns}{\param{int}{ n = 1}}
Sets the number of columns in this choice item.
\wxheading{Parameters}
\docparam{n}{Number of columns.}
\wxheading{Remarks}
This is implemented for Motif only and doesn't do anything under other
platforms.

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@@ -1,79 +0,0 @@
\section{\class{wxClassInfo}}\label{wxclassinfo}
This class stores meta-information about classes. Instances of this class are
not generally defined directly by an application, but indirectly through use
of macros such as {\bf DECLARE\_DYNAMIC\_CLASS} and {\bf IMPLEMENT\_DYNAMIC\_CLASS}.
\wxheading{Derived from}
No parent class.
\wxheading{Include files}
<wx/object.h>
\wxheading{See also}
\helpref{Overview}{wxclassinfooverview}, \helpref{wxObject}{wxobject}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxClassInfo::wxClassInfo}\label{wxclassinfoconstr}
\func{}{wxClassInfo}{\param{char* }{className}, \param{char* }{baseClass1}, \param{char* }{baseClass2},
\param{int}{ size}, \param{wxObjectConstructorFn }{fn}}
Constructs a wxClassInfo object. The supplied macros implicitly construct objects of this
class, so there is no need to create such objects explicitly in an application.
\membersection{wxClassInfo::CreateObject}
\func{wxObject*}{CreateObject}{\void}
Creates an object of the appropriate kind. Returns NULL if the class has not been declared
dynamically creatable (typically, it is an abstract class).
\membersection{wxClassInfo::FindClass}
\func{static wxClassInfo *}{FindClass}{\param{char* }{name}}
Finds the wxClassInfo object for a class of the given string name.
\membersection{wxClassInfo::GetBaseClassName1}
\constfunc{char*}{GetBaseClassName1}{\void}
Returns the name of the first base class (NULL if none).
\membersection{wxClassInfo::GetBaseClassName2}
\constfunc{char*}{GetBaseClassName2}{\void}
Returns the name of the second base class (NULL if none).
\membersection{wxClassInfo::GetClassName}
\constfunc{char *}{GetClassName}{\void}
Returns the string form of the class name.
\membersection{wxClassInfo::GetSize}
\constfunc{int}{GetSize}{\void}
Returns the size of the class.
\membersection{wxClassInfo::InitializeClasses}
\func{static void}{InitializeClasses}{\void}
Initializes pointers in the wxClassInfo objects for fast execution
of IsKindOf. Called in base wxWindows library initialization.
\membersection{wxClassInfo::IsKindOf}\label{wxclassinfoiskindof}
\func{bool}{IsKindOf}{\param{wxClassInfo* }{info}}
Returns TRUE if this class is a kind of (inherits from) the given class.

View File

@@ -1,326 +0,0 @@
\chapter{Alphabetical class reference}\label{classref}
\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
\setfooter{\thepage}{}{}{}{}{\thepage}%
% NB: the files should be in alphabetic order of the classes documented in
% them and *not* in alphabetic order of the file names!
\input accel.tex
\input activevt.tex
\input app.tex
\input array.tex
\input arrstrng.tex
\input artprov.tex
\input autoobj.tex
\input bitmap.tex
\input bbutton.tex
\input bmpdatob.tex
\input bmphand.tex
\input boxsizer.tex
\input brush.tex
\input strmbfrd.tex
\input busycurs.tex
\input busyinfo.tex
\input button.tex
\input calclevt.tex
\input calctrl.tex
\input caret.tex
\input checkbox.tex
\input checklst.tex
\input choice.tex
\input clasinfo.tex
\input ipcclint.tex
\input clientdc.tex
\input clientdat.tex
\input clipbrd.tex
\input closeevt.tex
\input cmdlpars.tex
\input colour.tex
\input colordlg.tex
\input combobox.tex
\input command.tex
\input cmdevent.tex
\input cmdproc.tex
\input conditn.tex
\input config.tex
\input ipcconn.tex
\input cshelp.tex
\input control.tex
\input ctrlsub.tex
\input countstr.tex
\input critsect.tex
\input crtslock.tex
\input csconv.tex
\input cursor.tex
\input custdobj.tex
\input database.tex
\input dataform.tex
\input datistrm.tex
\input dataobj.tex
\input dobjcomp.tex
\input dobjsmpl.tex
\input datostrm.tex
\input date.tex
\input datespan.tex
\input datetime.tex
\input db.tex
\input dc.tex
\input debugcxt.tex
\input dialog.tex
\input dialevt.tex
\input dialup.tex
\input dir.tex
\input dirdlg.tex
\input dirtrav.tex
\input dllload.tex
\input docchfrm.tex
\input docmanag.tex
\input docmdich.tex
\input docmdipr.tex
\input docprfrm.tex
\input doctempl.tex
\input document.tex
\input dragimag.tex
\input dropevt.tex
\input dropsrc.tex
\input droptrgt.tex
\input dynlib.tex
\input encconv.tex
\input eraseevt.tex
\input event.tex
\input evthand.tex
\input expr.tex
\input ffile.tex
\input ffilestr.tex
\input file.tex
\input fildatob.tex
\input filedlg.tex
\input fildrptg.tex
\input filehist.tex
\input fileistr.tex
\input filename.tex
\input fileostr.tex
\input filestrm.tex
\input filesys.tex
\input filesysh.tex
\input filetype.tex
\input fltinstr.tex
\input fltoutst.tex
\input fdrepdlg.tex
\input flexsizr.tex
\input focusevt.tex
\input font.tex
\input fontdlg.tex
\input fontenum.tex
\input fontlist.tex
\input fontmap.tex
\input frame.tex
\input fsfile.tex
\input ftp.tex
\input gauge.tex
\input gdiobj.tex
\input dirctrl.tex
\input valgen.tex
\input glcanvas.tex
\input grid.tex
\input gridattr.tex
\input gridedit.tex
\input gridevt.tex
\input gridrend.tex
\input gridtbl.tex
\input gridsizr.tex
\input hashmap.tex
\input hash.tex
\input helpinst.tex
\input hprovcnt.tex
\input helpevt.tex
\input helpprov.tex
\input htcell.tex
\input htcolor.tex
\input htcontnr.tex
\input htdcrend.tex
\input hteasypr.tex
\input htfilter.tex
\input hthelpct.tex
\input hthlpdat.tex
\input hthlpfrm.tex
\input htlnkinf.tex
\input htparser.tex
\input htprint.tex
\input httag.tex
\input httaghnd.tex
\input httagmod.tex
\input htwidget.tex
\input htwindow.tex
\input htwinprs.tex
\input htwinhnd.tex
\input http.tex
\input icon.tex
\input iconbndl.tex
\input iconevt.tex
\input idleevt.tex
\input image.tex
\input imaglist.tex
\input ilayout.tex
\input indlgevt.tex
\input inputstr.tex
\input ipvaddr.tex
\input joystick.tex
\input joyevent.tex
\input keyevent.tex
\input layalgor.tex
\input layout.tex
\input list.tex
\input listbox.tex
\input listctrl.tex
\input listevt.tex
\input listitem.tex
\input listview.tex
\input locale.tex
\input log.tex
\input longlong.tex
\input mask.tex
\input maxzevt.tex
\input mbconv.tex
\input mbcnvfil.tex
\input mbcnvut7.tex
\input mbcnvut8.tex
\input mdi.tex
\input memorydc.tex
\input fs_mem.tex
\input strmmem.tex
\input menu.tex
\input menuevt.tex
\input menuitem.tex
\input msgdlg.tex
\input metafile.tex
\input mimetype.tex
\input minifram.tex
\input module.tex
\input mcaptevt.tex
\input mouseevt.tex
\input moveevt.tex
\input mltchdlg.tex
\input mutex.tex
\input mutexlck.tex
\input node.tex
\input notebook.tex
\input noteevt.tex
\input nbsizer.tex
\input notifevt.tex
\input object.tex
\input outptstr.tex
\input pagedlg.tex
\input paintdc.tex
\input paintevt.tex
\input palette.tex
\input panel.tex
\input pathlist.tex
\input pen.tex
\input plotcurve.tex
\input plotwindow.tex
\input point.tex
\input postscpt.tex
\input prevwin.tex
\input print.tex
\input prvtdrpt.tex
\input process.tex
\input procevt.tex
\input progdlg.tex
\input protocol.tex
\input quantize.tex
\input query.tex
\input qylayevt.tex
\input radiobox.tex
\input radiobut.tex
\input realpoin.tex
\input recrdset.tex
\input rect.tex
\input regex.tex
\input region.tex
\input sashevt.tex
\input sashlayw.tex
\input sashwin.tex
\input screendc.tex
\input scpdarry.tex
\input scpdptr.tex
\input scrolbar.tex
\input scrolwin.tex
\input scrolevt.tex
\input scrlwevt.tex
\input semaphor.tex
\input ipcservr.tex
\input hprovsmp.tex
\input sngchdlg.tex
\input snglinst.tex
\input size.tex
\input sizeevt.tex
\input sizer.tex
\input slider.tex
\input sckaddr.tex
\input socket.tex
\input strmsock.tex
\input socksrv.tex
\input spinbutt.tex
\input spinctrl.tex
\input spinevt.tex
\input splash.tex
\input splitevt.tex
\input splitter.tex
\input statbmp.tex
\input statbox.tex
\input sbsizer.tex
\input statline.tex
\input stattext.tex
\input statusbr.tex
\input stopwtch.tex
\input strmbase.tex
\input stream.tex
\input strtotxt.tex
\input wxstring.tex
\input strcldat.tex
\input strlist.tex
\input tokenizr.tex
\input sysclevt.tex
\input sysopt.tex
\input settings.tex
\input tabctrl.tex
\input tabevent.tex
\input taskbar.tex
\input tempfile.tex
\input text.tex
\input txtdatob.tex
\input txtdrptg.tex
\input textdlg.tex
\input textfile.tex
\input txtstrm.tex
\input valtext.tex
\input thread.tex
\input time.tex
\input timer.tex
\input timespan.tex
\input tipprov.tex
\input tipwin.tex
\input tglbtn.tex
\input toolbar.tex
\input tooltip.tex
\input treectrl.tex
\input treeevt.tex
\input treedata.tex
\input treelay.tex
\input upduievt.tex
\input url.tex
\input validatr.tex
\input variant.tex
\input view.tex
\input wave.tex
\input window.tex
\input windowdc.tex
\input wnddisbl.tex
\input wizard.tex
\input wizevt.tex
\input wizpage.tex
\input xmlres.tex
\input xmlresh.tex
\input zipstrm.tex
\input strmzlib.tex

View File

@@ -1,113 +0,0 @@
\section{\class{wxClientData}}\label{wxclientdata}
All classes deriving from \helpref{wxEvtHandler}{wxevthandler}
(such as all controls and \helpref{wxApp}{wxapp})
can hold arbitrary data which is here referred to as "client data".
This is useful e.g. for scripting languages which need to handle
shadow objects for most of wxWindows' classes and which store
a handle to such a shadow class as client data in that class.
This data can either be of type void - in which case the data
{\it container} does not take care of freeing the data again
or it is of type wxClientData or its derivates. In that case the
container (e.g. a control) will free the memory itself later.
Note that you {\it must not} assign both void data and data
derived from the wxClientData class to a container.
Some controls can hold various items and these controls can
additionally hold client data for each item. This is the case for
\helpref{wxChoice}{wxchoice}, \helpref{wxComboBox}{wxcombobox}
and \helpref{wxListBox}{wxlistbox}. \helpref{wxTreeCtrl}{wxtreectrl}
has a specialized class \helpref{wxTreeItemData}{wxtreeitemdata}
for each item in the tree.
If you want to add client data to your own classes, you may
use the mix-in class \helpref{wxClientDataContainer}{wxclientdatacontainer}.
\wxheading{Include files}
<wx/clntdata.h>
\wxheading{See also}
\helpref{wxEvtHandler}{wxevthandler}, \helpref{wxTreeItemData}{wxtreeitemdata},
\helpref{wxStringClientData}{wxstringclientdata}, \helpref{wxClientDataContainer}{wxclientdatacontainer}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxClientData::wxClientData}\label{wxclientdatawxclientdata}
\func{}{wxClientData}{\void}
Constructor.
\membersection{wxClientData::\destruct{wxClientData}}\label{wxclientdatadtor}
\func{}{\destruct{wxClientData}}{\void}
Virtual destructor.
\section{\class{wxClientDataContainer}}\label{wxclientdatacontainer}
This class is a mixin that provides storage and management of "client
data." This data can either be of type void - in which case the data
{\it container} does not take care of freeing the data again
or it is of type wxClientData or its derivates. In that case the
container will free the memory itself later.
Note that you {\it must not} assign both void data and data
derived from the wxClientData class to a container.
NOTE: This functionality is currently duplicated in wxEvtHandler in
order to avoid having more than one vtable in that class heirachy.
\wxheading{See also}
\helpref{wxEvtHandler}{wxevthandler}, \helpref{wxClientData}{wxclientdata}
\wxheading{Derived from}
No base class
\wxheading{Include files}
<clntdata.h>
\wxheading{Data structures}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxClientDataContainer::wxClientDataContainer}\label{wxclientdatacontainerwxclientdatacontainer}
\func{}{wxClientDataContainer}{\void}
\membersection{wxClientDataContainer::\destruct{wxClientDataContainer}}\label{wxclientdatacontainerdtor}
\func{}{\destruct{wxClientDataContainer}}{\void}
\membersection{wxClientDataContainer::GetClientData}\label{wxclientdatacontainergetclientdata}
\constfunc{void*}{GetClientData}{\void}
Get the untyped client data.
\membersection{wxClientDataContainer::GetClientObject}\label{wxclientdatacontainergetclientobject}
\constfunc{wxClientData*}{GetClientObject}{\void}
Get a pointer to the client data object.
\membersection{wxClientDataContainer::SetClientData}\label{wxclientdatacontainersetclientdata}
\func{void}{SetClientData}{\param{void* }{data}}
Set the untyped client data.
\membersection{wxClientDataContainer::SetClientObject}\label{wxclientdatacontainersetclientobject}
\func{void}{SetClientObject}{\param{wxClientData* }{data}}
Set the client data object. Any previous object will be deleted.

View File

@@ -1,36 +0,0 @@
\section{\class{wxClientDC}}\label{wxclientdc}
A wxClientDC must be constructed if an application wishes to paint on the
client area of a window from outside an {\bf OnPaint} event.
This should normally be constructed as a temporary stack object; don't store
a wxClientDC object.
To draw on a window from within {\bf OnPaint}, construct a \helpref{wxPaintDC}{wxpaintdc} object.
To draw on the whole window including decorations, construct a \helpref{wxWindowDC}{wxwindowdc} object
(Windows only).
\wxheading{Derived from}
\helpref{wxWindowDC}{wxwindowdc}\\
\helpref{wxDC}{wxdc}
\wxheading{Include files}
<wx/dcclient.h>
\wxheading{See also}
\helpref{wxDC}{wxdc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp
\helpref{wxWindowDC}{wxwindowdc}, \helpref{wxScreenDC}{wxscreendc}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxClientDC::wxClientDC}
\func{}{wxClientDC}{\param{wxWindow*}{ window}}
Constructor. Pass a pointer to the window on which you wish to paint.

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@@ -1,156 +0,0 @@
\section{\class{wxClipboard}}\label{wxclipboard}
A class for manipulating the clipboard. Note that this is not compatible with the
clipboard class from wxWindows 1.xx, which has the same name but a different implementation.
To use the clipboard, you call member functions of the global {\bf wxTheClipboard} object.
See also the \helpref{wxDataObject overview}{wxdataobjectoverview} for further information.
Call \helpref{wxClipboard::Open}{wxclipboardopen} to get ownership of the clipboard. If this operation returns TRUE, you
now own the clipboard. Call \helpref{wxClipboard::SetData}{wxclipboardsetdata} to put data
on the clipboard, or \helpref{wxClipboard::GetData}{wxclipboardgetdata} to
retrieve data from the clipboard. Call \helpref{wxClipboard::Close}{wxclipboardclose} to close
the clipboard and relinquish ownership. You should keep the clipboard open only momentarily.
For example:
\begin{verbatim}
// Write some text to the clipboard
if (wxTheClipboard->Open())
{
// This data objects are held by the clipboard,
// so do not delete them in the app.
wxTheClipboard->SetData( new wxTextDataObject("Some text") );
wxTheClipboard->Close();
}
// Read some text
if (wxTheClipboard->Open())
{
if (wxTheClipboard->IsSupported( wxDF_TEXT ))
{
wxTextDataObject data;
wxTheClipboard->GetData( data );
wxMessageBox( data.GetText() );
}
wxTheClipboard->Close();
}
\end{verbatim}
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/clipbrd.h>
\wxheading{See also}
\helpref{Drag and drop overview}{wxdndoverview}, \helpref{wxDataObject}{wxdataobject}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxClipboard::wxClipboard}
\func{}{wxClipboard}{\void}
Constructor.
\membersection{wxClipboard::\destruct{wxClipboard}}
\func{}{\destruct{wxClipboard}}{\void}
Destructor.
\membersection{wxClipboard::AddData}\label{wxclipboardadddata}
\func{bool}{AddData}{\param{wxDataObject*}{ data}}
Call this function to add the data object to the clipboard. You may call
this function repeatedly after having cleared the clipboard using \helpref{wxClipboard::Clear}{wxclipboardclear}.
After this function has been called, the clipboard owns the data, so do not delete
the data explicitly.
\wxheading{See also}
\helpref{wxClipboard::SetData}{wxclipboardsetdata}
\membersection{wxClipboard::Clear}\label{wxclipboardclear}
\func{void}{Clear}{\void}
Clears the global clipboard object and the system's clipboard if possible.
\membersection{wxClipboard::Close}\label{wxclipboardclose}
\func{bool}{Close}{\void}
Call this function to close the clipboard, having opened it with \helpref{wxClipboard::Open}{wxclipboardopen}.
\membersection{wxClipboard::Flush}\label{wxclipboardflush}
\func{bool}{Flush}{\void}
Flushes the clipboard: this means that the data which is currently on
clipboard will stay available even after the application exits (possibly
eating memory), otherwise the clipboard will be emptied on exit.
Returns FALSE if the operation is unsuccesful for any reason.
\membersection{wxClipboard::GetData}\label{wxclipboardgetdata}
\func{bool}{GetData}{\param{wxDataObject\&}{ data}}
Call this function to fill {\it data} with data on the clipboard, if available in the required
format. Returns TRUE on success.
\membersection{wxClipboard::IsOpened}\label{wxclipboardisopened}
\constfunc{bool}{IsOpened}{\void}
Returns TRUE if the clipboard has been opened.
\membersection{wxClipboard::IsSupported}\label{wxclipboardissupported}
\func{bool}{IsSupported}{\param{const wxDataFormat\&}{ format}}
Returns TRUE if the format of the given data object is available on the clipboard.
\membersection{wxClipboard::Open}\label{wxclipboardopen}
\func{bool}{Open}{\void}
Call this function to open the clipboard before calling \helpref{wxClipboard::SetData}{wxclipboardsetdata}
and \helpref{wxClipboard::GetData}{wxclipboardgetdata}.
Call \helpref{wxClipboard::Close}{wxclipboardclose} when you have finished with the clipboard. You
should keep the clipboard open for only a very short time.
Returns TRUE on success. This should be tested (as in the sample shown above).
\membersection{wxClipboard::SetData}\label{wxclipboardsetdata}
\func{bool}{SetData}{\param{wxDataObject*}{ data}}
Call this function to set the data object to the clipboard. This function will
clear all previous contents in the clipboard, so calling it several times
does not make any sense.
After this function has been called, the clipboard owns the data, so do not delete
the data explicitly.
\wxheading{See also}
\helpref{wxClipboard::AddData}{wxclipboardadddata}
\membersection{wxClipboard::UsePrimarySelection}\label{wxclipboarduseprimary}
\func{void}{UsePrimarySelection}{\param{bool}{ primary = TRUE}}
On platforms supporting it (currently only GTK), selects the so called
PRIMARY SELECTION as the clipboard as opposed to the normal clipboard,
if {\it primary} is TRUE.

View File

@@ -1,113 +0,0 @@
\section{\class{wxCloseEvent}}\label{wxcloseevent}
This event class contains information about window and session close events.
The handler function for EVT\_CLOSE is called when the user has tried to close a a frame
or dialog box using the window manager (X) or system menu (Windows). It can
also be invoked by the application itself programmatically, for example by
calling the \helpref{wxWindow::Close}{wxwindowclose} function.
You should check whether the application is forcing the deletion of the window
using \helpref{wxCloseEvent::CanVeto}{wxcloseeventcanveto}. If this is {\tt FALSE},
you {\it must} destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}.
If the return value is TRUE, it is up to you whether you respond by destroying the window.
If you don't destroy the window, you should call \helpref{wxCloseEvent::Veto}{wxcloseeventveto} to
let the calling code know that you did not destroy the window. This allows the \helpref{wxWindow::Close}{wxwindowclose} function
to return {\tt TRUE} or {\tt FALSE} depending on whether the close instruction was honoured or not.
\wxheading{Derived from}
\helpref{wxEvent}{wxevent}
\wxheading{Include files}
<wx/event.h>
\wxheading{Event table macros}
To process a close event, use these event handler macros to direct input to member
functions that take a wxCloseEvent argument.
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_CLOSE(func)}}{Process a close event, supplying the member function. This
event applies to wxFrame and wxDialog classes.}
\twocolitem{{\bf EVT\_QUERY\_END\_SESSION(func)}}{Process a query end session event, supplying the member function.
This event applies to wxApp only.}
\twocolitem{{\bf EVT\_END\_SESSION(func)}}{Process an end session event, supplying the member function.
This event applies to wxApp only.}
\end{twocollist}%
\wxheading{See also}
\helpref{wxWindow::Close}{wxwindowclose},\rtfsp
\helpref{wxApp::OnQueryEndSession}{wxapponqueryendsession},\rtfsp
%% GD: OnXXX functions are not documented
%%\helpref{wxApp::OnEndSession}{wxapponendsession},\rtfsp
\helpref{Window deletion overview}{windowdeletionoverview}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCloseEvent::wxCloseEvent}
\func{}{wxCloseEvent}{\param{WXTYPE}{ commandEventType = 0}, \param{int}{ id = 0}}
Constructor.
\membersection{wxCloseEvent::CanVeto}\label{wxcloseeventcanveto}
\func{bool}{CanVeto}{\void}
Returns TRUE if you can veto a system shutdown or a window close event.
Vetoing a window close event is not possible if the calling code wishes to
force the application to exit, and so this function must be called to check this.
\membersection{wxCloseEvent::GetLoggingOff}\label{wxcloseeventgetloggingoff}
\constfunc{bool}{GetLoggingOff}{\void}
Returns TRUE if the user is logging off.
\membersection{wxCloseEvent::GetSessionEnding}\label{wxcloseeventgetsessionending}
\constfunc{bool}{GetSessionEnding}{\void}
Returns TRUE if the session is ending.
\membersection{wxCloseEvent::GetForce}\label{wxcloseeventgetforce}
\constfunc{bool}{GetForce}{\void}
Returns TRUE if the application wishes to force the window to close.
This will shortly be obsolete, replaced by CanVeto.
\membersection{wxCloseEvent::SetCanVeto}\label{wxcloseeventsetcanveto}
\func{void}{SetCanVeto}{\param{bool}{ canVeto}}
Sets the 'can veto' flag.
\membersection{wxCloseEvent::SetForce}\label{wxcloseeventsetforce}
\constfunc{void}{SetForce}{\param{bool}{ force}}
Sets the 'force' flag.
\membersection{wxCloseEvent::SetLoggingOff}\label{wxcloseeventsetloggingoff}
\constfunc{void}{SetLoggingOff}{\param{bool}{ loggingOff}}
Sets the 'logging off' flag.
\membersection{wxCloseEvent::Veto}\label{wxcloseeventveto}
\func{void}{Veto}{\param{bool}{ veto = TRUE}}
Call this from your event handler to veto a system shutdown or to signal
to the calling application that a window close did not happen.
You can only veto a shutdown if \helpref{wxCloseEvent::CanVeto}{wxcloseeventcanveto} returns
TRUE.

View File

@@ -1,206 +0,0 @@
\section{\class{wxCommandEvent}}\label{wxcommandevent}
This event class contains information about command events, which originate from a variety of
simple controls. More complex controls, such as \helpref{wxTreeCtrl}{wxtreectrl}, have separate command event classes.
\wxheading{Derived from}
\helpref{wxEvent}{wxevent}
\wxheading{Include files}
<wx/event.h>
\wxheading{Event table macros}
To process a menu command event, use these event handler macros to direct input to member
functions that take a wxCommandEvent argument.
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_COMMAND(id, event, func)}}{Process a command, supplying the window identifier,
command event identifier, and member function.}
\twocolitem{{\bf EVT\_COMMAND\_RANGE(id1, id2, event, func)}}{Process a command for a range
of window identifiers, supplying the minimum and maximum window identifiers,
command event identifier, and member function.}
\twocolitem{{\bf EVT\_BUTTON(id, func)}}{Process a wxEVT\_COMMAND\_BUTTON\_CLICKED command,
which is generated by a wxButton control.}
\twocolitem{{\bf EVT\_CHECKBOX(id, func)}}{Process a wxEVT\_COMMAND\_CHECKBOX\_CLICKED command,
which is generated by a wxCheckBox control.}
\twocolitem{{\bf EVT\_CHOICE(id, func)}}{Process a wxEVT\_COMMAND\_CHOICE\_SELECTED command,
which is generated by a wxChoice control.}
\twocolitem{{\bf EVT\_LISTBOX(id, func)}}{Process a wxEVT\_COMMAND\_LISTBOX\_SELECTED command,
which is generated by a wxListBox control.}
\twocolitem{{\bf EVT\_LISTBOX\_DCLICK(id, func)}}{Process a wxEVT\_COMMAND\_LISTBOX\_DOUBLECLICKED command,
which is generated by a wxListBox control.}
\twocolitem{{\bf EVT\_TEXT(id, func)}}{Process a wxEVT\_COMMAND\_TEXT\_UPDATED command,
which is generated by a wxTextCtrl control.}
\twocolitem{{\bf EVT\_TEXT\_ENTER(id, func)}}{Process a wxEVT\_COMMAND\_TEXT\_ENTER command,
which is generated by a wxTextCtrl control. Note that you must use
wxTE\_PROCESS\_ENTER flag when creating the control if you want it to generate
such events.}
\twocolitem{{\bf EVT\_TEXT\_MAXLEN(id, func)}}{Process a wxEVT\_COMMAND\_TEXT\_MAXLEN command,
which is generated by a wxTextCtrl control when the user tries to enter more
characters into it than the limit previously set with
\helpref{SetMaxLength}{wxtextctrlsetmaxlength}.}
\twocolitem{{\bf EVT\_MENU(id, func)}}{Process a wxEVT\_COMMAND\_MENU\_SELECTED command,
which is generated by a menu item.}
\twocolitem{{\bf EVT\_MENU\_RANGE(id1, id2, func)}}{Process a wxEVT\_COMMAND\_MENU\_RANGE command,
which is generated by a range of menu items.}
\twocolitem{{\bf EVT\_CONTEXT\_MENU(func)}}{Process the event generated
when the user has requested a popup menu to appear by pressing a special
keyboard key (under Windows) or by right clicking the mouse.}
\twocolitem{{\bf EVT\_SLIDER(id, func)}}{Process a wxEVT\_COMMAND\_SLIDER\_UPDATED command,
which is generated by a wxSlider control.}
\twocolitem{{\bf EVT\_RADIOBOX(id, func)}}{Process a wxEVT\_COMMAND\_RADIOBOX\_SELECTED command,
which is generated by a wxRadioBox control.}
\twocolitem{{\bf EVT\_RADIOBUTTON(id, func)}}{Process a wxEVT\_COMMAND\_RADIOBUTTON\_SELECTED command,
which is generated by a wxRadioButton control.}
\twocolitem{{\bf EVT\_SCROLLBAR(id, func)}}{Process a wxEVT\_COMMAND\_SCROLLBAR\_UPDATED command,
which is generated by a wxScrollBar control. This is provided for compatibility only;
more specific scrollbar event macros should be used instead (see \helpref{wxScrollEvent}{wxscrollevent}).}
\twocolitem{{\bf EVT\_COMBOBOX(id, func)}}{Process a wxEVT\_COMMAND\_COMBOBOX\_SELECTED command,
which is generated by a wxComboBox control.}
\twocolitem{{\bf EVT\_TOOL(id, func)}}{Process a wxEVT\_COMMAND\_TOOL\_CLICKED event
(a synonym for wxEVT\_COMMAND\_MENU\_SELECTED). Pass the id of the tool.}
\twocolitem{{\bf EVT\_TOOL\_RANGE(id1, id2, func)}}{Process a wxEVT\_COMMAND\_TOOL\_CLICKED event
for a range id identifiers. Pass the ids of the tools.}
\twocolitem{{\bf EVT\_TOOL\_RCLICKED(id, func)}}{Process a wxEVT\_COMMAND\_TOOL\_RCLICKED event.
Pass the id of the tool.}
\twocolitem{{\bf EVT\_TOOL\_RCLICKED\_RANGE(id1, id2, func)}}{Process a wxEVT\_COMMAND\_TOOL\_RCLICKED event
for a range of ids. Pass the ids of the tools.}
\twocolitem{{\bf EVT\_TOOL\_ENTER(id, func)}}{Process a wxEVT\_COMMAND\_TOOL\_ENTER event.
Pass the id of the toolbar itself. The value of wxCommandEvent::GetSelection is the tool id, or -1 if the mouse cursor has moved off a tool.}
\twocolitem{{\bf EVT\_COMMAND\_LEFT\_CLICK(id, func)}}{Process a wxEVT\_COMMAND\_LEFT\_CLICK command,
which is generated by a control (Windows 95 and NT only).}
\twocolitem{{\bf EVT\_COMMAND\_LEFT\_DCLICK(id, func)}}{Process a wxEVT\_COMMAND\_LEFT\_DCLICK command,
which is generated by a control (Windows 95 and NT only).}
\twocolitem{{\bf EVT\_COMMAND\_RIGHT\_CLICK(id, func)}}{Process a wxEVT\_COMMAND\_RIGHT\_CLICK command,
which is generated by a control (Windows 95 and NT only).}
\twocolitem{{\bf EVT\_COMMAND\_SET\_FOCUS(id, func)}}{Process a wxEVT\_COMMAND\_SET\_FOCUS command,
which is generated by a control (Windows 95 and NT only).}
\twocolitem{{\bf EVT\_COMMAND\_KILL\_FOCUS(id, func)}}{Process a wxEVT\_COMMAND\_KILL\_FOCUS command,
which is generated by a control (Windows 95 and NT only).}
\twocolitem{{\bf EVT\_COMMAND\_ENTER(id, func)}}{Process a wxEVT\_COMMAND\_ENTER command,
which is generated by a control.}
\end{twocollist}%
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCommandEvent::m\_clientData}
\member{void*}{m\_clientData}
Contains a pointer to client data for listboxes and choices, if the event
was a selection. Beware, this is not implemented anyway...
\membersection{wxCommandEvent::m\_commandInt}
\member{int}{m\_commandInt}
Contains an integer identifier corresponding to a listbox, choice or
radiobox selection (only if the event was a selection, not a
deselection), or a boolean value representing the value of a checkbox.
\membersection{wxCommandEvent::m\_commandString}
\member{wxString}{m\_commandString}
Contains a string corresponding to a listbox or choice selection.
\membersection{wxCommandEvent::m\_extraLong}
\member{long}{m\_extraLong}
Extra information. If the event comes from a listbox selection, it is
a boolean determining whether the event was a selection (TRUE) or a
deselection (FALSE). A listbox deselection only occurs for
multiple-selection boxes, and in this case the index and string values
are indeterminate and the listbox must be examined by the application.
\membersection{wxCommandEvent::wxCommandEvent}
\func{}{wxCommandEvent}{\param{WXTYPE}{ commandEventType = 0}, \param{int}{ id = 0}}
Constructor.
\membersection{wxCommandEvent::Checked}
\constfunc{bool}{Checked}{\void}
Deprecated, use \helpref{IsChecked}{wxcommandeventischecked} instead.
\membersection{wxCommandEvent::GetClientData}
\func{void*}{GetClientData}{\void}
Returns client data pointer for a listbox or choice selection event
(not valid for a deselection).
\membersection{wxCommandEvent::GetExtraLong}
\func{long}{GetExtraLong}{\void}
Returns the {\bf m\_extraLong} member.
\membersection{wxCommandEvent::GetInt}
\func{int}{GetInt}{\void}
Returns the {\bf m\_commandInt} member.
\membersection{wxCommandEvent::GetSelection}
\func{int}{GetSelection}{\void}
Returns item index for a listbox or choice selection event (not valid for
a deselection).
\membersection{wxCommandEvent::GetString}
\func{wxString}{GetString}{\void}
Returns item string for a listbox or choice selection event (not valid for
a deselection).
\membersection{wxCommandEvent::IsChecked}\label{wxcommandeventischecked}
\constfunc{bool}{IsChecked}{\void}
This method can be used with checkbox and menu events: for the checkboxes, the
method returns {\tt TRUE} for a selection event and {\tt FALSE} for a
deselection one. For the menu events, this method indicates if the menu item
just has become checked or unchecked (and thus only makes sense for checkable
menu items).
\membersection{wxCommandEvent::IsSelection}
\func{bool}{IsSelection}{\void}
For a listbox or choice event, returns TRUE if it is a selection, FALSE if it
is a deselection.
\membersection{wxCommandEvent::SetClientData}
\func{void}{SetClientData}{\param{void*}{ clientData}}
Sets the client data for this event.
\membersection{wxCommandEvent::SetExtraLong}
\func{void}{SetExtraLong}{\param{int}{ extraLong}}
Sets the {\bf m\_extraLong} member.
\membersection{wxCommandEvent::SetInt}
\func{void}{SetInt}{\param{int}{ intCommand}}
Sets the {\bf m\_commandInt} member.
\membersection{wxCommandEvent::SetString}
\func{void}{SetString}{\param{const wxString\&}{ string}}
Sets the {\bf m\_commandString} member.

View File

@@ -1,487 +0,0 @@
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Name: cmdlpars.tex
%% Purpose: wxCmdLineParser documentation
%% Author: Vadim Zeitlin
%% Modified by:
%% Created: 27.03.00
%% RCS-ID: $Id$
%% Copyright: (c) Vadim Zeitlin
%% License: wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxCmdLineParser}}\label{wxcmdlineparser}
wxCmdLineParser is a class for parsing command line.
It has the following features:
\begin{enumerate}\itemsep=0pt
\item distinguishes options, switches and parameters; allows option grouping
\item allows both short and long options
\item automatically generates the usage message from the command line description
\item does type checks on the options values (number, date, $\ldots$).
\end{enumerate}
To use it you should follow these steps:
\begin{enumerate}\itemsep=0pt
\item \helpref{construct}{wxcmdlineparserconstruction} an object of this class
giving it the command line to parse and optionally its description or use
{\tt AddXXX()} functions later
\item call {\tt Parse()}
\item use {\tt Found()} to retrieve the results
\end{enumerate}
In the documentation below the following terminology is used:
\begin{twocollist}\itemsep=0pt
\twocolitem{switch}{This is a boolean option which can be given or not, but
which doesn't have any value. We use the word switch to distinguish such boolean
options from more generic options like those described below. For example,
{\tt -v} might be a switch meaning "enable verbose mode".}
\twocolitem{option}{Option for us here is something which comes with a value 0
unlike a switch. For example, {\tt -o:filename} might be an option which allows
to specify the name of the output file.}
\twocolitem{parameter}{This is a required program argument.}
\end{twocollist}
\wxheading{Derived from}
No base class
\wxheading{Include files}
<wx/cmdline.h>
\wxheading{Constants}
The structure wxCmdLineEntryDesc is used to describe the one command
line switch, option or parameter. An array of such structures should be passed
to \helpref{SetDesc()}{wxcmdlineparsersetdesc}. Also, the meanings of parameters
of the {\tt AddXXX()} functions are the same as of the corresponding fields in
this structure:
\begin{verbatim}
struct wxCmdLineEntryDesc
{
wxCmdLineEntryType kind;
const wxChar *shortName;
const wxChar *longName;
const wxChar *description;
wxCmdLineParamType type;
int flags;
};
\end{verbatim}
The type of a command line entity is in the {\tt kind} field and may be one of
the following constants:
{\small%
\begin{verbatim}
enum wxCmdLineEntryType
{
wxCMD_LINE_SWITCH,
wxCMD_LINE_OPTION,
wxCMD_LINE_PARAM,
wxCMD_LINE_NONE // use this to terminate the list
}
\end{verbatim}
}
The field {\tt shortName} is the usual, short, name of the switch or the option.
{\tt longName} is the corresponding long name or NULL if the option has no long
name. Both of these fields are unused for the parameters. Both the short and
long option names can contain only letters, digits and the underscores.
{\tt description} is used by the \helpref{Usage()}{wxcmdlineparserusage} method
to construct a help message explaining the syntax of the program.
The possible values of {\tt type} which specifies the type of the value accepted
by an option or parameter are:
{\small%
\begin{verbatim}
enum wxCmdLineParamType
{
wxCMD_LINE_VAL_STRING, // default
wxCMD_LINE_VAL_NUMBER,
wxCMD_LINE_VAL_DATE,
wxCMD_LINE_VAL_NONE
}
\end{verbatim}
}
Finally, the {\tt flags} field is a combination of the following bit masks:
{\small%
\begin{verbatim}
enum
{
wxCMD_LINE_OPTION_MANDATORY = 0x01, // this option must be given
wxCMD_LINE_PARAM_OPTIONAL = 0x02, // the parameter may be omitted
wxCMD_LINE_PARAM_MULTIPLE = 0x04, // the parameter may be repeated
wxCMD_LINE_OPTION_HELP = 0x08, // this option is a help request
wxCMD_LINE_NEEDS_SEPARATOR = 0x10, // must have sep before the value
}
\end{verbatim}
}
Notice that by default (i.e. if flags are just $0$), options are optional (sic)
and each call to \helpref{AddParam()}{wxcmdlineparseraddparam} allows one more
parameter - this may be changed by giving non-default flags to it, i.e. use
{\tt wxCMD\_LINE\_OPTION\_MANDATORY} to require that the option is given and
{\tt wxCMD\_LINE\_PARAM\_OPTIONAL} to make a parameter optional. Also,
{\tt wxCMD\_LINE\_PARAM\_MULTIPLE} may be specified if the programs accepts a
variable number of parameters - but it only can be given for the last parameter
in the command line description. If you use this flag, you will probably need to
use \helpref{GetParamCount}{wxcmdlineparsergetparamcount} to retrieve the number
of parameters effectively specified after calling
\helpref{Parse}{wxcmdlineparserparse}.
The last flag {\tt wxCMD\_LINE\_NEEDS\_SEPARATOR} can be specified to require a
separator (either a colon, an equal sign or white space) between the option
name and its value. By default, no separator is required.
\wxheading{See also}
\helpref{wxApp::argc}{wxappargc} and \helpref{wxApp::argv}{wxappargv}\\
console sample
%%%%%%%%%%%%% Methods by group %%%%%%%%%%%%%
\latexignore{\rtfignore{\wxheading{Function groups}}}
\membersection{Construction}\label{wxcmdlineparserconstruction}
Before \helpref{Parse}{wxcmdlineparserparse} can be called, the command line
parser object must have the command line to parse and also the rules saying
which switches, options and parameters are valid - this is called command line
description in what follows.
You have complete freedom of choice as to when specify the required information,
the only restriction is that it must be done before calling
\helpref{Parse}{wxcmdlineparserparse}.
To specify the command line to parse you may use either one of constructors
accepting it (\helpref{wxCmdLineParser(argc, argv)}{wxcmdlineparserwxcmdlineparserargc} or
\helpref{wxCmdLineParser}{wxcmdlineparserwxcmdlineparserdescargc} usually) or,
if you use \helpref{the default constructor}{wxcmdlineparserwxcmdlineparserdef},
you can do it later by calling
\helpref{SetCmdLine}{wxcmdlineparsersetcmdlineargc}.
The same holds for command line description: it can be specified either in
the constructor (\helpref{without command line}{wxcmdlineparserwxcmdlineparserdesc} or
\helpref{together with it}{wxcmdlineparserwxcmdlineparserdescargc}) or
constructed later using either \helpref{SetDesc}{wxcmdlineparsersetdesc} or
combination of \helpref{AddSwitch}{wxcmdlineparseraddswitch},
\helpref{AddOption}{wxcmdlineparseraddoption} and
\helpref{AddParam}{wxcmdlineparseraddparam} methods.
Using constructors or \helpref{SetDesc}{wxcmdlineparsersetdesc} uses a (usually
{\tt const static}) table containing the command line description. If you want
to decide which options to accept during the run-time, using one of the
{\tt AddXXX()} functions above might be preferable.
\membersection{Customization}\label{wxcmdlineparsercustomization}
wxCmdLineParser has several global options which may be changed by the
application. All of the functions described in this section should be called
before \helpref{Parse}{wxcmdlineparserparse}.
First global option is the support for long (also known as GNU-style) options.
The long options are the ones which start with two dashes ({\tt "--"}) and look
like this: {\tt --verbose}, i.e. they generally are complete words and not some
abbreviations of them. As long options are used by more and more applications,
they are enabled by default, but may be disabled with
\helpref{DisableLongOptions}{wxcmdlineparserdisablelongoptions}.
Another global option is the set of characters which may be used to start an
option (otherwise, the word on the command line is assumed to be a parameter).
Under Unix, {\tt '-'} is always used, but Windows has at least two common
choices for this: {\tt '-'} and {\tt '/'}. Some programs also use {\tt '+'}.
The default is to use what suits most the current platform, but may be changed
with \helpref{SetSwitchChars}{wxcmdlineparsersetswitchchars} method.
Finally, \helpref{SetLogo}{wxcmdlineparsersetlogo} can be used to show some
application-specific text before the explanation given by
\helpref{Usage}{wxcmdlineparserusage} function.
\membersection{Parsing command line}\label{wxcmdlineparserparsing}
After the command line description was constructed and the desired options were
set, you can finally call \helpref{Parse}{wxcmdlineparserparse} method.
It returns $0$ if the command line was correct and was parsed, $-1$ if the help
option was specified (this is a separate case as, normally, the program will
terminate after this) or a positive number if there was an error during the
command line parsing.
In the latter case, the appropriate error message and usage information are
logged by wxCmdLineParser itself using the standard wxWindows logging functions.
\membersection{Getting results}\label{wxcmdlineparsergettingresults}
After calling \helpref{Parse}{wxcmdlineparserparse} (and if it returned $0$),
you may access the results of parsing using one of overloaded {\tt Found()}
methods.
For a simple switch, you will simply call
\helpref{Found}{wxcmdlineparserfoundswitch} to determine if the switch was given
or not, for an option or a parameter, you will call a version of {\tt Found()}
which also returns the associated value in the provided variable. All
{\tt Found()} functions return TRUE if the switch or option were found in the
command line or FALSE if they were not specified.
%%%%%%%%%%%%% Methods in alphabetic order %%%%%%%%%%%%%
\helponly{\insertatlevel{2}{
\wxheading{Members}
}}
\membersection{wxCmdLineParser::wxCmdLineParser}\label{wxcmdlineparserwxcmdlineparserdef}
\func{}{wxCmdLineParser}{\void}
Default constructor. You must use
\helpref{SetCmdLine}{wxcmdlineparsersetcmdlineargc} later.
\membersection{wxCmdLineParser::wxCmdLineParser}\label{wxcmdlineparserwxcmdlineparserargc}
\func{}{wxCmdLineParser}{\param{int }{argc}, \param{char** }{argv}}
Constructor specifies the command line to parse. This is the traditional
(Unix) command line format. The parameters {\it argc} and {\it argv} have the
same meaning as for {\tt main()} function.
\membersection{wxCmdLineParser::wxCmdLineParser}\label{wxcmdlineparserwxcmdlineparserstr}
\func{}{wxCmdLineParser}{\param{const wxString\& }{cmdline}}
Constructor specifies the command line to parse in Windows format. The parameter
{\it cmdline} has the same meaning as the corresponding parameter of
{\tt WinMain()}.
\membersection{wxCmdLineParser::wxCmdLineParser}\label{wxcmdlineparserwxcmdlineparserdesc}
\func{}{wxCmdLineParser}{\param{const wxCmdLineEntryDesc* }{desc}}
Same as \helpref{wxCmdLineParser}{wxcmdlineparserwxcmdlineparserdef}, but also
specifies the \helpref{command line description}{wxcmdlineparsersetdesc}.
\membersection{wxCmdLineParser::wxCmdLineParser}\label{wxcmdlineparserwxcmdlineparserdescargc}
\func{}{wxCmdLineParser}{\param{const wxCmdLineEntryDesc* }{desc}, \param{int }{argc}, \param{char** }{argv}}
Same as \helpref{wxCmdLineParser}{wxcmdlineparserwxcmdlineparserargc}, but also
specifies the \helpref{command line description}{wxcmdlineparsersetdesc}.
\membersection{wxCmdLineParser::wxCmdLineParser}\label{wxcmdlineparserwxcmdlineparserdescstr}
\func{}{wxCmdLineParser}{\param{const wxCmdLineEntryDesc* }{desc}, \param{const wxString\& }{cmdline}}
Same as \helpref{wxCmdLineParser}{wxcmdlineparserwxcmdlineparserstr}, but also
specifies the \helpref{command line description}{wxcmdlineparsersetdesc}.
\membersection{wxCmdLineParser::ConvertStringToArgs}\label{wxcmdlineparserconvertstringtoargs}
\func{static wxArrayString}{ConvertStringToArgs}{\param{const wxChar }{*cmdline}}
Breaks down the string containing the full command line in words. The words are
separated by whitespace. The quotes can be used in the input string to quote
the white space and the back slashes can be used to quote the quotes.
\membersection{wxCmdLineParser::SetCmdLine}\label{wxcmdlineparsersetcmdlineargc}
\func{void}{SetCmdLine}{\param{int }{argc}, \param{char** }{argv}}
Set command line to parse after using one of the constructors which don't do it.
\wxheading{See also}
\helpref{wxCmdLineParser}{wxcmdlineparserwxcmdlineparserargc}
\membersection{wxCmdLineParser::SetCmdLine}\label{wxcmdlineparsersetcmdlinestr}
\func{void}{SetCmdLine}{\param{const wxString\& }{cmdline}}
Set command line to parse after using one of the constructors which don't do it.
\wxheading{See also}
\helpref{wxCmdLineParser}{wxcmdlineparserwxcmdlineparserstr}
\membersection{wxCmdLineParser::\destruct{wxCmdLineParser}}\label{wxcmdlineparserdtor}
\func{}{\destruct{wxCmdLineParser}}{\void}
Frees resources allocated by the object.
{\bf NB:} destructor is not virtual, don't use this class polymorphically.
\membersection{wxCmdLineParser::SetSwitchChars}\label{wxcmdlineparsersetswitchchars}
\func{void}{SetSwitchChars}{\param{const wxString\& }{switchChars}}
{\it switchChars} contains all characters with which an option or switch may
start. Default is {\tt "-"} for Unix, {\tt "-/"} for Windows.
\membersection{wxCmdLineParser::EnableLongOptions}\label{wxcmdlineparserenablelongoptions}
\func{void}{EnableLongOptions}{\param{bool }{enable = TRUE}}
Enable or disable support for the long options.
As long options are not (yet) POSIX-compliant, this option allows to disable
them.
\wxheading{See also}
\helpref{Customization}{wxcmdlineparsercustomization} and \helpref{AreLongOptionsEnabled}{wxcmdlineparserarelongoptionsenabled}
\membersection{wxCmdLineParser::DisableLongOptions}\label{wxcmdlineparserdisablelongoptions}
\func{void}{DisableLongOptions}{\void}
Identical to \helpref{EnableLongOptions(FALSE)}{wxcmdlineparserenablelongoptions}.
\membersection{wxCmdLineParser::AreLongOptionsEnabled}\label{wxcmdlineparserarelongoptionsenabled}
\func{bool}{AreLongOptionsEnabled}{\void}
Returns TRUE if long options are enabled, otherwise FALSE.
\wxheading{See also}
\helpref{EnableLongOptions}{wxcmdlineparserenablelongoptions}
\membersection{wxCmdLineParser::SetLogo}\label{wxcmdlineparsersetlogo}
\func{void}{SetLogo}{\param{const wxString\& }{logo}}
{\it logo} is some extra text which will be shown by
\helpref{Usage}{wxcmdlineparserusage} method.
\membersection{wxCmdLineParser::SetDesc}\label{wxcmdlineparsersetdesc}
\func{void}{SetDesc}{\param{const wxCmdLineEntryDesc* }{desc}}
Construct the command line description
Take the command line description from the wxCMD\_LINE\_NONE terminated table.
Example of usage:
\begin{verbatim}
static const wxCmdLineEntryDesc cmdLineDesc[] =
{
{ wxCMD_LINE_SWITCH, "v", "verbose", "be verbose" },
{ wxCMD_LINE_SWITCH, "q", "quiet", "be quiet" },
{ wxCMD_LINE_OPTION, "o", "output", "output file" },
{ wxCMD_LINE_OPTION, "i", "input", "input dir" },
{ wxCMD_LINE_OPTION, "s", "size", "output block size", wxCMD_LINE_VAL_NUMBER },
{ wxCMD_LINE_OPTION, "d", "date", "output file date", wxCMD_LINE_VAL_DATE },
{ wxCMD_LINE_PARAM, NULL, NULL, "input file", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_MULTIPLE },
{ wxCMD_LINE_NONE }
};
wxCmdLineParser parser;
parser.SetDesc(cmdLineDesc);
\end{verbatim}
\membersection{wxCmdLineParser::AddSwitch}\label{wxcmdlineparseraddswitch}
\func{void}{AddSwitch}{\param{const wxString\& }{name}, \param{const wxString\& }{lng = wxEmptyString}, \param{const wxString\& }{desc = wxEmptyString}, \param{int }{flags = 0}}
Add a switch {\it name} with an optional long name {\it lng} (no long name if it
is empty, which is default), description {\it desc} and flags {\it flags} to the
command line description.
\membersection{wxCmdLineParser::AddOption}\label{wxcmdlineparseraddoption}
\func{void}{AddOption}{\param{const wxString\& }{name}, \param{const wxString\& }{lng = wxEmptyString}, \param{const wxString\& }{desc = wxEmptyString}, \param{wxCmdLineParamType }{type = wxCMD\_LINE\_VAL\_STRING}, \param{int }{flags = 0}}
Add an option {\it name} with an optional long name {\it lng} (no long name if
it is empty, which is default) taking a value of the given type (string by
default) to the command line description.
\membersection{wxCmdLineParser::AddParam}\label{wxcmdlineparseraddparam}
\func{void}{AddParam}{\param{const wxString\& }{desc = wxEmptyString}, \param{wxCmdLineParamType }{type = wxCMD\_LINE\_VAL\_STRING}, \param{int }{flags = 0}}
Add a parameter of the given {\it type} to the command line description.
\membersection{wxCmdLineParser::Parse}\label{wxcmdlineparserparse}
\func{int}{Parse}{\param{bool }{giveUsage = {\tt TRUE}}}
Parse the command line, return $0$ if ok, $-1$ if {\tt "-h"} or {\tt "--help"}
option was encountered and the help message was given or a positive value if a
syntax error occured.
\wxheading{Parameters}
\docparam{giveUsage}{If {\tt TRUE} (default), the usage message is given if a
syntax error was encountered while parsing the command line or if help was
requested. If {\tt FALSE}, only error messages about possible syntax errors
are given, use \helpref{Usage}{wxcmdlineparserusage} to show the usage message
from the caller if needed.}
\membersection{wxCmdLineParser::Usage}\label{wxcmdlineparserusage}
\func{void}{Usage}{\void}
Give the standard usage message describing all program options. It will use the
options and parameters descriptions specified earlier, so the resulting message
will not be helpful to the user unless the descriptions were indeed specified.
\wxheading{See also}
\helpref{SetLogo}{wxcmdlineparsersetlogo}
\membersection{wxCmdLineParser::Found}\label{wxcmdlineparserfoundswitch}
\constfunc{bool}{Found}{\param{const wxString\& }{name}}
Returns TRUE if the given switch was found, FALSE otherwise.
\membersection{wxCmdLineParser::Found}\label{wxcmdlineparserfoundstringoption}
\constfunc{bool}{Found}{\param{const wxString\& }{name}, \param{wxString* }{value}}
Returns TRUE if an option taking a string value was found and stores the
value in the provided pointer (which should not be NULL).
\membersection{wxCmdLineParser::Found}\label{wxcmdlineparserfoundintoption}
\constfunc{bool}{Found}{\param{const wxString\& }{name}, \param{long* }{value}}
Returns TRUE if an option taking an integer value was found and stores
the value in the provided pointer (which should not be NULL).
\membersection{wxCmdLineParser::Found}\label{wxcmdlineparserfounddateoption}
\constfunc{bool}{Found}{\param{const wxString\& }{name}, \param{wxDateTime* }{value}}
Returns TRUE if an option taking a date value was found and stores the
value in the provided pointer (which should not be NULL).
\membersection{wxCmdLineParser::GetParamCount}\label{wxcmdlineparsergetparamcount}
\constfunc{size\_t}{GetParamCount}{\void}
Returns the number of parameters found. This function makes sense mostly if you
had used {\tt wxCMD\_LINE\_PARAM\_MULTIPLE} flag.
\membersection{wxCmdLineParser::GetParam}\label{wxcmdlineparsergetparam}
\constfunc{wxString}{GetParam}{\param{size\_t }{n = 0u}}
Returns the value of Nth parameter (as string only for now).
\wxheading{See also}
\helpref{GetParamCount}{wxcmdlineparsergetparamcount}

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@@ -1,153 +0,0 @@
\section{\class{wxCommandProcessor}}\label{wxcommandprocessor}
wxCommandProcessor is a class that maintains a history of wxCommands,
with undo/redo functionality built-in. Derive a new class from this
if you want different behaviour.
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/cmdproc.h>
\wxheading{See also}
\helpref{wxCommandProcessor overview}{wxcommandprocessoroverview}, \helpref{wxCommand}{wxcommand}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCommandProcessor::wxCommandProcessor}
\func{}{wxCommandProcessor}{\param{int}{ maxCommands = $-1$}}
Constructor.
{\it maxCommands} may be set to a positive integer to limit the number of
commands stored to it, otherwise (and by default) the list of commands can grow
arbitrarily.
\membersection{wxCommandProcessor::\destruct{wxCommandProcessor}}
\func{}{\destruct{wxCommandProcessor}}{\void}
Destructor.
\membersection{wxCommandProcessor::CanUndo}
\func{virtual bool}{CanUndo}{\void}
Returns TRUE if the currently-active command can be undone, FALSE otherwise.
\membersection{wxCommandProcessor::ClearCommands}
\func{virtual void}{ClearCommands}{\void}
Deletes all the commands in the list and sets the current command pointer to NULL.
\membersection{wxCommandProcessor::Redo}
\func{virtual bool}{Redo}{\void}
Executes (redoes) the current command (the command that has just been undone if any).
\membersection{wxCommandProcessor::GetCommands}
\constfunc{wxList\&}{GetCommands}{\void}
Returns the list of commands.
\membersection{wxCommandProcessor::GetMaxCommands}
\constfunc{int}{GetMaxCommands}{\void}
Returns the maximum number of commands that the command processor stores.
\membersection{wxCommandProcessor::GetEditMenu}
\constfunc{wxMenu*}{GetEditMenu}{\void}
Returns the edit menu associated with the command processor.
\membersection{wxCommandProcessor::GetRedoAccelerator}\label{wxcommandprocessorgetredoaccelerator}
\constfunc{const wxString\&}{GetRedoAccelerator}{\void}
Returns the string that will be appended to the Redo menu item.
\membersection{wxCommandProcessor::GetRedoMenuLabel}\label{wxcommandprocessorgetredomenulabel}
\constfunc{wxString}{GetRedoMenuLabel}{\void}
Returns the string that will be shown for the redo menu item.
\membersection{wxCommandProcessor::GetUndoAccelerator}\label{wxcommandprocessorgetundoaccelerator}
\constfunc{const wxString\&}{GetUndoAccelerator}{\void}
Returns the string that will be appended to the Undo menu item.
\membersection{wxCommandProcessor::GetUndoMenuLabel}\label{wxcommandprocessorgetundomenulabel}
\constfunc{wxString}{GetUndoMenuLabel}{\void}
Returns the string that will be shown for the undo menu item.
\membersection{wxCommandProcessor::Initialize}
\func{virtual void}{Initialize}{\void}
Initializes the command processor, setting the current command to the
last in the list (if any), and updating the edit menu (if one has been
specified).
\membersection{wxCommandProcessor::SetEditMenu}
\func{void}{SetEditMenu}{\param{wxMenu* }{menu}}
Tells the command processor to update the Undo and Redo items on this
menu as appropriate. Set this to NULL if the menu is about to be
destroyed and command operations may still be performed, or the command
processor may try to access an invalid pointer.
\membersection{wxCommandProcessor::SetMenuStrings}
\func{void}{SetMenuStrings}{\void}
Sets the menu labels according to the currently set menu and the current
command state.
\membersection{wxCommandProcessor::SetRedoAccelerator}\label{wxcommandprocessorsetredoaccelerator}
\func{void}{SetRedoAccelerator}{\param{const wxString\&}{accel}}
Sets the string that will be appended to the Redo menu item.
\membersection{wxCommandProcessor::SetUndoAccelerator}\label{wxcommandprocessorsetundoaccelerator}
\func{void}{SetUndoAccelerator}{\param{const wxString\&}{accel}}
Sets the string that will be appended to the Undo menu item.
\membersection{wxCommandProcessor::Submit}
\func{virtual bool}{Submit}{\param{wxCommand *}{command}, \param{bool}{ storeIt = TRUE}}
Submits a new command to the command processor. The command processor
calls wxCommand::Do to execute the command; if it succeeds, the command
is stored in the history list, and the associated edit menu (if any) updated
appropriately. If it fails, the command is deleted
immediately. Once Submit has been called, the passed command should not
be deleted directly by the application.
{\it storeIt} indicates whether the successful command should be stored
in the history list.
\membersection{wxCommandProcessor::Undo}
\func{virtual bool}{Undo}{\void}
Undoes the command just executed.

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@@ -1,61 +0,0 @@
\section{\class{wxColourDialog}}\label{wxcolourdialog}
This class represents the colour chooser dialog.
\wxheading{Derived from}
\helpref{wxDialog}{wxdialog}\\
\helpref{wxWindow}{wxwindow}\\
\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/colordlg.h>
\wxheading{See also}
\helpref{wxColourDialog Overview}{wxcolourdialogoverview},\\
\helpref{wxColour}{wxcolour},\\
\helpref{wxColourData}{wxcolourdata},\\
\helpref{wxGetColourFromUser}{wxgetcolourfromuser}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxColourDialog::wxColourDialog}\label{wxcolourdialogwxcolourdialog}
\func{}{wxColourDialog}{\param{wxWindow* }{parent}, \param{wxColourData* }{data = NULL}}
Constructor. Pass a parent window, and optionally a pointer to a block of colour
data, which will be copied to the colour dialog's colour data.
\wxheading{See also}
\helpref{wxColourData}{wxcolourdata}
\membersection{wxColourDialog::\destruct{wxColourDialog}}
\func{}{\destruct{wxColourDialog}}{\void}
Destructor.
\membersection{wxColourDialog::Create}
\func{bool}{Create}{\param{wxWindow* }{parent}, \param{wxColourData* }{data = NULL}}
Same as \helpref{constructor}{wxcolourdialogwxcolourdialog}.
\membersection{wxColourDialog::GetColourData}
\func{wxColourData\&}{GetColourData}{\void}
Returns the \helpref{colour data}{wxcolourdata} associated with the colour dialog.
\membersection{wxColourDialog::ShowModal}
\func{int}{ShowModal}{\void}
Shows the dialog, returning wxID\_OK if the user pressed OK, and wxOK\_CANCEL
otherwise.

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@@ -1,302 +0,0 @@
\section{\class{wxColour}}\label{wxcolour}
A colour is an object representing a combination of Red, Green, and Blue (RGB) intensity values,
and is used to determine drawing colours. See the
entry for \helpref{wxColourDatabase}{wxcolourdatabase} for how a pointer to a predefined,
named colour may be returned instead of creating a new colour.
Valid RGB values are in the range 0 to 255.
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/colour.h>
\wxheading{Predefined objects}
Objects:
{\bf wxNullColour}
Pointers:
{\bf wxBLACK\\
wxWHITE\\
wxRED\\
wxBLUE\\
wxGREEN\\
wxCYAN\\
wxLIGHT\_GREY}
\wxheading{See also}
\helpref{wxColourDatabase}{wxcolourdatabase}, \helpref{wxPen}{wxpen}, \helpref{wxBrush}{wxbrush},\rtfsp
\helpref{wxColourDialog}{wxcolourdialog}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxColour::wxColour}\label{wxcolourconstr}
\func{}{wxColour}{\void}
Default constructor.
\func{}{wxColour}{\param{const unsigned char}{ red}, \param{const unsigned char}{ green}, \param{const unsigned char}{ blue}}
Constructs a colour from red, green and blue values.
\func{}{wxColour}{\param{const wxString\& }{colourNname}}
Constructs a colour object using a colour name
listed in {\bf wxTheColourDatabase}.
\func{}{wxColour}{\param{const wxColour\&}{ colour}}
Copy constructor.
\wxheading{Parameters}
\docparam{red}{The red value.}
\docparam{green}{The green value.}
\docparam{blue}{The blue value.}
\docparam{colourName}{The colour name.}
\docparam{colour}{The colour to copy.}
\wxheading{See also}
\helpref{wxColourDatabase}{wxcolourdatabase}
\pythonnote{Constructors supported by wxPython are:\par
\indented{2cm}{\begin{twocollist}
\twocolitem{{\bf wxColour(red=0, green=0, blue=0)}}{}
\twocolitem{{\bf wxNamedColour(name)}}{}
\end{twocollist}}
}
\membersection{wxColour::Blue}\label{wxcolourblue}
\constfunc{unsigned char}{Blue}{\void}
Returns the blue intensity.
\membersection{wxColour::GetPixel}\label{wxcolourgetpixel}
\constfunc{long}{GetPixel}{\void}
Returns a pixel value which is platform-dependent. On Windows, a COLORREF is returned.
On X, an allocated pixel value is returned.
-1 is returned if the pixel is invalid (on X, unallocated).
\membersection{wxColour::Green}\label{wxcolourgreen}
\constfunc{unsigned char}{Green}{\void}
Returns the green intensity.
\membersection{wxColour::Ok}\label{wxcolourok}
\constfunc{bool}{Ok}{\void}
Returns TRUE if the colour object is valid (the colour has been initialised with RGB values).
\membersection{wxColour::Red}\label{wxcolourred}
\constfunc{unsigned char}{Red}{\void}
Returns the red intensity.
\membersection{wxColour::Set}\label{wxcolourset}
\func{void}{Set}{\param{const unsigned char}{ red}, \param{const unsigned char}{ green}, \param{const unsigned char}{ blue}}
Sets the RGB intensity values.
\membersection{wxColour::operator $=$}\label{wxcolourassign}
\func{wxColour\&}{operator $=$}{\param{const wxColour\&}{ colour}}
Assignment operator, taking another colour object.
\func{wxColour\&}{operator $=$}{\param{const wxString\&}{ colourName}}
Assignment operator, using a colour name to be found in the colour database.
\wxheading{See also}
\helpref{wxColourDatabase}{wxcolourdatabase}
\membersection{wxColour::operator $==$}\label{wxcolourequality}
\func{bool}{operator $==$}{\param{const wxColour\&}{ colour}}
Tests the equality of two colours by comparing individual red, green blue colours.
\membersection{wxColour::operator $!=$}\label{wxcolourinequality}
\func{bool}{operator $!=$}{\param{const wxColour\&}{ colour}}
Tests the inequality of two colours by comparing individual red, green blue colours.
\section{\class{wxColourData}}\label{wxcolourdata}
This class holds a variety of information related to colour dialogs.
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/cmndata.h>
\wxheading{See also}
\helpref{wxColour}{wxcolour}, \helpref{wxColourDialog}{wxcolourdialog}, \helpref{wxColourDialog overview}{wxcolourdialogoverview}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxColourData::wxColourData}\label{wxcolourdataconstr}
\func{}{wxColourData}{\void}
Constructor. Initializes the custom colours to white, the {\it data colour} setting
to black, and the {\it choose full} setting to TRUE.
\membersection{wxColourData::\destruct{wxColourData}}
\func{}{\destruct{wxColourData}}{\void}
Destructor.
\membersection{wxColourData::GetChooseFull}\label{wxcolourdatagetchoosefull}
\constfunc{bool}{GetChooseFull}{\void}
Under Windows, determines whether the Windows colour dialog will display the full dialog
with custom colour selection controls. Has no meaning under other platforms.
The default value is TRUE.
\membersection{wxColourData::GetColour}\label{wxcolourdatagetcolour}
\constfunc{wxColour\&}{GetColour}{\void}
Gets the current colour associated with the colour dialog.
The default colour is black.
\membersection{wxColourData::GetCustomColour}\label{wxcolourdatagetcustomcolour}
\constfunc{wxColour\&}{GetCustomColour}{\param{int}{ i}}
Gets the {\it i}th custom colour associated with the colour dialog. {\it i} should
be an integer between 0 and 15.
The default custom colours are all white.
\membersection{wxColourData::SetChooseFull}\label{wxcolourdatasetchoosefull}
\func{void}{SetChooseFull}{\param{const bool }{flag}}
Under Windows, tells the Windows colour dialog to display the full dialog
with custom colour selection controls. Under other platforms, has no effect.
The default value is TRUE.
\membersection{wxColourData::SetColour}\label{wxcolourdatasetcolour}
\func{void}{SetColour}{\param{const wxColour\&}{ colour}}
Sets the default colour for the colour dialog.
The default colour is black.
\membersection{wxColourData::SetCustomColour}\label{wxcolourdatasetcustomcolour}
\func{void}{SetCustomColour}{\param{int}{ i}, \param{const wxColour\&}{ colour}}
Sets the {\it i}th custom colour for the colour dialog. {\it i} should
be an integer between 0 and 15.
The default custom colours are all white.
\membersection{wxColourData::operator $=$}\label{wxcolourdataassign}
\func{void}{operator $=$}{\param{const wxColourData\&}{ data}}
Assignment operator for the colour data.
\section{\class{wxColourDatabase}}\label{wxcolourdatabase}
wxWindows maintains a database of standard RGB colours for a predefined
set of named colours (such as ``BLACK'', ``LIGHT GREY''). The
application may add to this set if desired by using {\it Append}. There
is only one instance of this class: {\bf wxTheColourDatabase}.
\wxheading{Derived from}
\helpref{wxList}{wxlist}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/gdicmn.h>
\wxheading{Remarks}
The colours in the standard database are as follows:
AQUAMARINE, BLACK, BLUE, BLUE VIOLET, BROWN, CADET BLUE, CORAL,
CORNFLOWER BLUE, CYAN, DARK GREY, DARK GREEN, DARK OLIVE GREEN, DARK
ORCHID, DARK SLATE BLUE, DARK SLATE GREY DARK TURQUOISE, DIM GREY,
FIREBRICK, FOREST GREEN, GOLD, GOLDENROD, GREY, GREEN, GREEN YELLOW,
INDIAN RED, KHAKI, LIGHT BLUE, LIGHT GREY, LIGHT STEEL BLUE, LIME GREEN,
MAGENTA, MAROON, MEDIUM AQUAMARINE, MEDIUM BLUE, MEDIUM FOREST GREEN,
MEDIUM GOLDENROD, MEDIUM ORCHID, MEDIUM SEA GREEN, MEDIUM SLATE BLUE,
MEDIUM SPRING GREEN, MEDIUM TURQUOISE, MEDIUM VIOLET RED, MIDNIGHT BLUE,
NAVY, ORANGE, ORANGE RED, ORCHID, PALE GREEN, PINK, PLUM, PURPLE, RED,
SALMON, SEA GREEN, SIENNA, SKY BLUE, SLATE BLUE, SPRING GREEN, STEEL
BLUE, TAN, THISTLE, TURQUOISE, VIOLET, VIOLET RED, WHEAT, WHITE, YELLOW,
YELLOW GREEN.
\wxheading{See also}
\helpref{wxColour}{wxcolour}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxColourDatabase::wxColourDatabase}\label{wxcolourdatabaseconstr}
\func{}{wxColourDatabase}{\void}
Constructs the colour database.
\membersection{wxColourDatabase::FindColour}\label{wxcolourdatabasefindcolour}
\func{wxColour*}{FindColour}{\param{const wxString\& }{colourName}}
Finds a colour given the name. Returns NULL if not found.
\membersection{wxColourDatabase::FindName}\label{wxcolourdatabasefindname}
\constfunc{wxString}{FindName}{\param{const wxColour\&}{ colour}}
Finds a colour name given the colour. Returns NULL if not found.
\membersection{wxColourDatabase::Initialize}\label{wxcolourdatabaseinitialize}
\func{void}{Initialize}{\void}
Initializes the database with a number of stock colours. Called by wxWindows
on start-up.

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@@ -1,223 +0,0 @@
\section{\class{wxComboBox}}\label{wxcombobox}
A combobox is like a combination of an edit control and a listbox. It can be
displayed as static list with editable or read-only text field; or a drop-down list with
text field; or a drop-down list without a text field.
A combobox permits a single selection only. Combobox items are numbered from zero.
\wxheading{Derived from}
\helpref{wxControlWithItems}{wxcontrolwithitems}\\
\helpref{wxChoice}{wxchoice}\\
\helpref{wxControl}{wxcontrol}\\
\helpref{wxWindow}{wxwindow}\\
\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/combobox.h>
\wxheading{Window styles}
\begin{twocollist}\itemsep=0pt
\twocolitem{\windowstyle{wxCB\_SIMPLE}}{Creates a combobox with a permanently displayed list. Windows only. }
\twocolitem{\windowstyle{wxCB\_DROPDOWN}}{Creates a combobox with a drop-down list.}
\twocolitem{\windowstyle{wxCB\_READONLY}}{Same as wxCB\_DROPDOWN but only the
strings specified as the combobox choices can be selected, it is impossible to
select (even from a program) a string which is not in the choices list.}
\twocolitem{\windowstyle{wxCB\_SORT}}{Sorts the entries in the list alphabetically.}
\end{twocollist}
See also \helpref{window styles overview}{windowstyles}.
\wxheading{Event handling}
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_COMBOBOX(id, func)}}{Process a wxEVT\_COMMAND\_COMBOBOX\_SELECTED event,
when an item on the list is selected.}
\twocolitem{{\bf EVT\_TEXT(id, func)}}{Process a wxEVT\_COMMAND\_TEXT\_UPDATED event,
when the combobox text changes.}
\end{twocollist}
\wxheading{See also}
\helpref{wxListBox}{wxlistbox}, \helpref{wxTextCtrl}{wxtextctrl}, \helpref{wxChoice}{wxchoice},
\rtfsp\helpref{wxCommandEvent}{wxcommandevent}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxComboBox::wxComboBox}\label{wxcomboboxconstr}
\func{}{wxComboBox}{\void}
Default constructor.
\func{}{wxComboBox}{\param{wxWindow*}{ parent}, \param{wxWindowID}{ id},\rtfsp
\param{const wxString\& }{value = ``"}, \param{const wxPoint\&}{ pos = wxDefaultPosition}, \param{const wxSize\&}{ size = wxDefaultSize},\rtfsp
\param{int}{ n}, \param{const wxString }{choices[]},\rtfsp
\param{long}{ style = 0}, \param{const wxValidator\& }{validator = wxDefaultValidator}, \param{const wxString\& }{name = ``comboBox"}}
Constructor, creating and showing a combobox.
\wxheading{Parameters}
\docparam{parent}{Parent window. Must not be NULL.}
\docparam{id}{Window identifier. A value of -1 indicates a default value.}
\docparam{value}{Initial selection string. An empty string indicates no selection.}
\docparam{pos}{Window position.}
\docparam{size}{Window size. If the default size (-1, -1) is specified then the window is sized
appropriately.}
\docparam{n}{Number of strings with which to initialise the control.}
\docparam{choices}{An array of strings with which to initialise the control.}
\docparam{style}{Window style. See \helpref{wxComboBox}{wxcombobox}.}
\docparam{validator}{Window validator.}
\docparam{name}{Window name.}
\wxheading{See also}
\helpref{wxComboBox::Create}{wxcomboboxcreate}, \helpref{wxValidator}{wxvalidator}
\pythonnote{The wxComboBox constructor in wxPython reduces the {\tt n}
and {\tt choices} arguments are to a single argument, which is
a list of strings.}
\perlnote{In wxPerl there is just an array reference in place of {\tt n}
and {\tt choices}.}
\membersection{wxComboBox::\destruct{wxComboBox}}
\func{}{\destruct{wxComboBox}}{\void}
Destructor, destroying the combobox.
\membersection{wxComboBox::Create}\label{wxcomboboxcreate}
\func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID}{ id},\rtfsp
\param{const wxString\& }{value = ``"}, \param{const wxPoint\&}{ pos = wxDefaultPosition}, \param{const wxSize\&}{ size = wxDefaultSize},\rtfsp
\param{int}{ n}, \param{const wxString }{choices[]},\rtfsp
\param{long}{ style = 0}, \param{const wxValidator\& }{validator = wxDefaultValidator}, \param{const wxString\& }{name = ``comboBox"}}
Creates the combobox for two-step construction. Derived classes
should call or replace this function. See \helpref{wxComboBox::wxComboBox}{wxcomboboxconstr}\rtfsp
for further details.
\membersection{wxComboBox::Copy}\label{wxcomboboxcopy}
\func{void}{Copy}{\void}
Copies the selected text to the clipboard.
\membersection{wxComboBox::Cut}\label{wxcomboboxcut}
\func{void}{Cut}{\void}
Copies the selected text to the clipboard and removes the selection.
\membersection{wxComboBox::GetInsertionPoint}\label{wxcomboboxgetinsertionpoint}
\constfunc{long}{GetInsertionPoint}{\void}
Returns the insertion point for the combobox's text field.
\membersection{wxComboBox::GetLastPosition}\label{wxcomboboxgetlastposition}
\constfunc{long}{GetLastPosition}{\void}
Returns the last position in the combobox text field.
\membersection{wxComboBox::GetValue}\label{wxcomboboxgetvalue}
\constfunc{wxString}{GetValue}{\void}
Returns the current value in the combobox text field.
\membersection{wxComboBox::Paste}\label{wxcomboboxpaste}
\func{void}{Paste}{\void}
Pastes text from the clipboard to the text field.
\membersection{wxComboBox::Replace}\label{wxcomboboxreplace}
\func{void}{Replace}{\param{long}{ from}, \param{long}{ to}, \param{const wxString\& }{text}}
Replaces the text between two positions with the given text, in the combobox text field.
\wxheading{Parameters}
\docparam{from}{The first position.}
\docparam{to}{The second position.}
\docparam{text}{The text to insert.}
\membersection{wxComboBox::Remove}\label{wxcomboboxremove}
\func{void}{Remove}{\param{long}{ from}, \param{long}{ to}}
Removes the text between the two positions in the combobox text field.
\wxheading{Parameters}
\docparam{from}{The first position.}
\docparam{to}{The last position.}
\membersection{wxComboBox::SetInsertionPoint}\label{wxcomboboxsetinsertionpoint}
\func{void}{SetInsertionPoint}{\param{long}{ pos}}
Sets the insertion point in the combobox text field.
\wxheading{Parameters}
\docparam{pos}{The new insertion point.}
\membersection{wxComboBox::SetInsertionPointEnd}\label{wxcomboboxsetinsertionpointend}
\func{void}{SetInsertionPointEnd}{\void}
Sets the insertion point at the end of the combobox text field.
\membersection{wxComboBox::SetSelection}\label{wxcomboboxsetselection}
\func{void}{SetSelection}{\param{long}{ from}, \param{long}{ to}}
Selects the text between the two positions, in the combobox text field.
\wxheading{Parameters}
\docparam{from}{The first position.}
\docparam{to}{The second position.}
\pythonnote{This method is called {\tt SetMark} in wxPython, {\tt SetSelection}
name is kept for
\helpref{wxControlWithItems::SetSelection}{wxcontrolwithitemssetselection}.}
\membersection{wxComboBox::SetValue}\label{wxcomboboxsetvalue}
\func{void}{SetValue}{\param{const wxString\& }{text}}
Sets the text for the combobox text field.
{\bf NB:} For a combobox with {\tt wxCB\_READONLY} style the string must be in
the combobox choices list, otherwise the call to SetValue() is ignored.
\wxheading{Parameters}
\docparam{text}{The text to set.}

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@@ -1,89 +0,0 @@
\section{\class{wxCommand}}\label{wxcommand}
wxCommand is a base class for modelling an application command,
which is an action usually performed by selecting a menu item, pressing
a toolbar button or any other means provided by the application to
change the data or view.
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/cmdproc.h>
\wxheading{See also}
\overview{Overview}{wxcommandoverview}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCommand::wxCommand}
\func{}{wxCommand}{\param{bool}{ canUndo = FALSE}, \param{const wxString\& }{name = NULL}}
Constructor. wxCommand is an abstract class, so you will need to derive
a new class and call this constructor from your own constructor.
{\it canUndo} tells the command processor whether this command is undo-able. You
can achieve the same functionality by overriding the CanUndo member function (if for example
the criteria for undoability is context-dependent).
{\it name} must be supplied for the command processor to display the command name
in the application's edit menu.
\membersection{wxCommand::\destruct{wxCommand}}
\func{}{\destruct{wxCommand}}{\void}
Destructor.
\membersection{wxCommand::CanUndo}
\func{bool}{CanUndo}{\void}
Returns TRUE if the command can be undone, FALSE otherwise.
\membersection{wxCommand::Do}
\func{bool}{Do}{\void}
Override this member function to execute the appropriate action when called.
Return TRUE to indicate that the action has taken place, FALSE otherwise.
Returning FALSE will indicate to the command processor that the action is
not undoable and should not be added to the command history.
\membersection{wxCommand::GetName}
\func{wxString}{GetName}{\void}
Returns the command name.
\membersection{wxCommand::Undo}
\func{bool}{Undo}{\void}
Override this member function to un-execute a previous Do.
Return TRUE to indicate that the action has taken place, FALSE otherwise.
Returning FALSE will indicate to the command processor that the action is
not redoable and no change should be made to the command history.
How you implement this command is totally application dependent, but typical
strategies include:
\begin{itemize}\itemsep=0pt
\item Perform an inverse operation on the last modified piece of
data in the document. When redone, a copy of data stored in command
is pasted back or some operation reapplied. This relies on the fact that
you know the ordering of Undos; the user can never Undo at an arbitrary position
in the command history.
\item Restore the entire document state (perhaps using document transactioning).
Potentially very inefficient, but possibly easier to code if the user interface
and data are complex, and an `inverse execute' operation is hard to write.
\end{itemize}
The docview sample uses the first method, to remove or restore segments
in the drawing.

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@@ -1,162 +0,0 @@
\section{\class{wxCondition}}\label{wxcondition}
wxCondition variables correspond to pthread conditions or to Win32 event
objects. They may be used in a multithreaded application to wait until the
given condition becomes true which happens when the condition becomes signaled.
For example, if a worker thread is doing some long task and another thread has
to wait until it is finished, the latter thread will wait on the condition
object and the worker thread will signal it on exit (this example is not
perfect because in this particular case it would be much better to just
\helpref{Wait()}{wxthreadwait} for the worker thread, but if there are several
worker threads it already makes much more sense).
Note that a call to \helpref{Signal()}{wxconditionsignal} may happen before the
other thread calls \helpref{Wait()}{wxconditionwait} and, just as with the
pthread conditions, the signal is then lost and so if you want to be sure to
get it you must use a mutex together with the condition variable.
\wxheading{Example}
This example shows how a main thread may launch a worker thread which starts
running and then waits until the main thread signals it to continue:
\begin{verbatim}
class MySignallingThread : public wxThread
{
public:
MySignallingThread(wxMutex *mutex, wxCondition *condition)
{
m_mutex = mutex;
m_condition = condition;
Create();
}
virtual ExitCode Entry()
{
... do our job ...
// tell the other(s) thread(s) that we're about to terminate: we must
// lock the mutex first or we might signal the condition before the
// waiting threads start waiting on it!
wxMutexLocker lock(m_mutex);
m_condition.Broadcast(); // same as Signal() here -- one waiter only
return 0;
}
private:
wxCondition *m_condition;
wxMutex *m_mutex;
};
int main()
{
wxMutex mutex;
wxCondition condition(mutex);
// the mutex should be initially locked
mutex.Lock();
// create and run the thread but notice that it won't be able to
// exit (and signal its exit) before we unlock the mutex below
MySignallingThread *thread = new MySignallingThread(&mutex, &condition);
thread->Run();
// wait for the thread termination: Wait() atomically unlocks the mutex
// which allows the thread to continue and starts waiting
condition.Wait();
// now we can exit
return 0;
}
\end{verbatim}
Of course, here it would be much better to simply use a joinable thread and
call \helpref{wxThread::Wait}{wxthreadwait} on it, but this example does
illustrate the importance of properly locking the mutex when using
wxCondition.
\wxheading{Derived from}
None.
\wxheading{Include files}
<wx/thread.h>
\wxheading{See also}
\helpref{wxThread}{wxthread}, \helpref{wxMutex}{wxmutex}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCondition::wxCondition}\label{wxconditionconstr}
\func{}{wxCondition}{\param{wxMutex\& }{mutex}}
Default and only constructor. The {\it mutex} must be locked by the caller
before calling \helpref{Wait}{wxconditionwait} function.
\membersection{wxCondition::\destruct{wxCondition}}
\func{}{\destruct{wxCondition}}{\void}
Destroys the wxCondition object. The destructor is not virtual so this class
should not be used polymorphically.
\membersection{wxCondition::Broadcast}\label{wxconditionbroadcast}
\func{void}{Broadcast}{\void}
Broadcasts to all waiting threads, waking all of them up. Note that this method
may be called whether the mutex associated with this condition is locked or
not.
\wxheading{See also}
\helpref{wxCondition::Signal}{wxconditionsignal}
\membersection{wxCondition::Signal}\label{wxconditionsignal}
\func{void}{Signal}{\void}
Signals the object waking up at most one thread. If several threads are waiting
on the same condition, the exact thread which is woken up is undefined. If no
threads are waiting, the signal is lost and the condition would have to be
signalled again to wake up any thread which may start waiting on it later.
Note that this method may be called whether the mutex associated with this
condition is locked or not.
\wxheading{See also}
\helpref{wxCondition::Broadcast}{wxconditionbroadcast}
\membersection{wxCondition::Wait}\label{wxconditionwait}
\func{void}{Wait}{\void}
Waits until the condition is signalled.
\func{bool}{Wait}{\param{unsigned long}{ sec}, \param{unsigned long}{ nsec}}
Waits until the condition is signalled or the timeout has elapsed.
Note that the mutex associated with this condition {\bf must} be acquired by
the thread before calling this method.
\wxheading{Parameters}
\docparam{sec}{Timeout in seconds}
\docparam{nsec}{Timeout nanoseconds component (added to {\it sec}).}
\wxheading{Return value}
The second form returns {\tt TRUE} if the condition has been signalled, or
{\tt FALSE} if it returned because the timeout has elapsed.

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@@ -1,771 +0,0 @@
\section{\class{wxConfigBase}}\label{wxconfigbase}
wxConfigBase class defines the basic interface of all config classes. It can
not be used by itself (it is an abstract base class) and you will always use one
of its derivations: wxIniConfig, wxFileConfig, wxRegConfig or any other.
However, usually you don't even need to know the precise nature of the class
you're working with but you would just use the wxConfigBase methods. This
allows you to write the same code regardless of whether you're working with
the registry under Win32 or text-based config files under Unix (or even
Windows 3.1 .INI files if you're really unlucky). To make writing the portable
code even easier, wxWindows provides a typedef wxConfig
which is mapped onto the native wxConfigBase implementation on the given
platform: i.e. wxRegConfig under Win32, wxIniConfig under Win16 and
wxFileConfig otherwise.
See \helpref{config overview}{wxconfigoverview} for the descriptions of all
features of this class.
It is highly recommended to use static functions {\it Get()} and/or {\it Set()},
so please have a \helpref{look at them.}{wxconfigstaticfunctions}
\wxheading{Derived from}
No base class
\wxheading{Include files}
<wx/config.h> (to let wxWindows choose a wxConfig class for your platform)\\
<wx/confbase.h> (base config class)\\
<wx/fileconf.h> (wxFileconfig class)\\
<wx/msw/regconf.h> (wxRegConfig class)\\
<wx/msw/iniconf.h> (wxIniConfig class)
\wxheading{Example}
Here is how you would typically use this class:
\begin{verbatim}
// using wxConfig instead of writing wxFileConfig or wxRegConfig enhances
// portability of the code
wxConfig *config = new wxConfig("MyAppName");
wxString str;
if ( config->Read("LastPrompt", &str) ) {
// last prompt was found in the config file/registry and its value is now
// in str
...
}
else {
// no last prompt...
}
// another example: using default values and the full path instead of just
// key name: if the key is not found , the value 17 is returned
long value = config->Read("/LastRun/CalculatedValues/MaxValue", 17);
...
...
...
// at the end of the program we would save everything back
config->Write("LastPrompt", str);
config->Write("/LastRun/CalculatedValues/MaxValue", value);
// the changes will be written back automatically
delete config;
\end{verbatim}
This basic example, of course, doesn't show all wxConfig features, such as
enumerating, testing for existence and deleting the entries and groups of
entries in the config file, its abilities to automatically store the default
values or expand the environment variables on the fly. However, the main idea
is that using this class is easy and that it should normally do what you
expect it to.
NB: in the documentation of this class, the words "config file" also mean
"registry hive" for wxRegConfig and, generally speaking, might mean any
physical storage where a wxConfigBase-derived class stores its data.
\latexignore{\rtfignore{\wxheading{Function groups}}}
\membersection{Static functions}\label{wxconfigstaticfunctions}
These functions deal with the "default" config object. Although its usage is
not at all mandatory it may be convenient to use a global config object
instead of creating and deleting the local config objects each time you need
one (especially because creating a wxFileConfig object might be a time
consuming operation). In this case, you may create this global config object
in the very start of the program and {\it Set()} it as the default. Then, from
anywhere in your program, you may access it using the {\it Get()} function.
Note that wxWindows will delete this config object for you during the program
shutdown (from \helpref{wxApp::OnExit}{wxapponexit} to be precise) but you can
also do it yourself earlier if needed.
As it happens, you may even further simplify the procedure described above:
you may forget about calling {\it Set()}. When {\it Get()} is called and there
is no current object, it will create one using {\it Create()} function. To
disable this behaviour {\it DontCreateOnDemand()} is provided.
{\bf Note:} You should use either {\it Set()} or {\it Get()} because wxWindows
library itself would take advantage of it and could save various information
in it. For example \helpref{wxFontMapper}{wxfontmapper} or Unix version
of \helpref{wxFileDialog}{wxfiledialog} have ability to use wxConfig class.
\helpref{Set}{wxconfigbaseset}\\
\helpref{Get}{wxconfigbaseget}\\
\helpref{Create}{wxconfigbasecreate}\\
\helpref{DontCreateOnDemand}{wxconfigbasedontcreateondemand}
\membersection{Constructor and destructor}
\helpref{wxConfigBase}{wxconfigbasector}\\
\helpref{\destruct{wxConfigBase}}{wxconfigbasedtor}
\membersection{Path management}
As explained in \helpref{config overview}{wxconfigoverview}, the config classes
support a file system-like hierarchy of keys (files) and groups (directories).
As in the file system case, to specify a key in the config class you must use
a path to it. Config classes also support the notion of the current group,
which makes it possible to use the relative paths. To clarify all this, here
is an example (it is only for the sake of demonstration, it doesn't do anything
sensible!):
\begin{verbatim}
wxConfig *config = new wxConfig("FooBarApp");
// right now the current path is '/'
conf->Write("RootEntry", 1);
// go to some other place: if the group(s) don't exist, they will be created
conf->SetPath("/Group/Subgroup");
// create an entry in subgroup
conf->Write("SubgroupEntry", 3);
// '..' is understood
conf->Write("../GroupEntry", 2);
conf->SetPath("..");
wxASSERT( conf->Read("Subgroup/SubgroupEntry", 0l) == 3 );
// use absolute path: it is allowed, too
wxASSERT( conf->Read("/RootEntry", 0l) == 1 );
\end{verbatim}
{\it Warning}: it is probably a good idea to always restore the path to its
old value on function exit:
\begin{verbatim}
void foo(wxConfigBase *config)
{
wxString strOldPath = config->GetPath();
config->SetPath("/Foo/Data");
...
config->SetPath(strOldPath);
}
\end{verbatim}
because otherwise the assert in the following example will surely fail
(we suppose here that {\it foo()} function is the same as above except that it
doesn't save and restore the path):
\begin{verbatim}
void bar(wxConfigBase *config)
{
config->Write("Test", 17);
foo(config);
// we're reading "/Foo/Data/Test" here! -1 will probably be returned...
wxASSERT( config->Read("Test", -1) == 17 );
}
\end{verbatim}
Finally, the path separator in wxConfigBase and derived classes is always '/',
regardless of the platform (i.e. it is {\bf not} '$\backslash\backslash$' under Windows).
\helpref{SetPath}{wxconfigbasesetpath}\\
\helpref{GetPath}{wxconfigbasegetpath}
\membersection{Enumeration}
The functions in this section allow to enumerate all entries and groups in the
config file. All functions here return FALSE when there are no more items.
You must pass the same index to GetNext and GetFirst (don't modify it).
Please note that it is {\bf not} the index of the current item (you will have
some great surprises with wxRegConfig if you assume this) and you shouldn't
even look at it: it is just a "cookie" which stores the state of the
enumeration. It can't be stored inside the class because it would prevent you
from running several enumerations simultaneously, that's why you must pass it
explicitly.
Having said all this, enumerating the config entries/groups is very simple:
\begin{verbatim}
wxArrayString aNames;
// enumeration variables
wxString str;
long dummy;
// first enum all entries
bool bCont = config->GetFirstEntry(str, dummy);
while ( bCont ) {
aNames.Add(str);
bCont = GetConfig()->GetNextEntry(str, dummy);
}
... we have all entry names in aNames...
// now all groups...
bCont = GetConfig()->GetFirstGroup(str, dummy);
while ( bCont ) {
aNames.Add(str);
bCont = GetConfig()->GetNextGroup(str, dummy);
}
... we have all group (and entry) names in aNames...
\end{verbatim}
There are also functions to get the number of entries/subgroups without
actually enumerating them, but you will probably never need them.
\helpref{GetFirstGroup}{wxconfigbasegetfirstgroup}\\
\helpref{GetNextGroup}{wxconfigbasegetnextgroup}\\
\helpref{GetFirstEntry}{wxconfigbasegetfirstentry}\\
\helpref{GetNextEntry}{wxconfigbasegetnextentry}\\
\helpref{GetNumberOfEntries}{wxconfigbasegetnumberofentries}\\
\helpref{GetNumberOfGroups}{wxconfigbasegetnumberofgroups}
\membersection{Tests of existence}
\helpref{HasGroup}{wxconfigbasehasgroup}\\
\helpref{HasEntry}{wxconfigbasehasentry}\\
\helpref{Exists}{wxconfigbaseexists}\\
\helpref{GetEntryType}{wxconfigbasegetentrytype}
\membersection{Miscellaneous functions}
\helpref{GetAppName}{wxconfigbasegetappname}\\
\helpref{GetVendorName}{wxconfigbasegetvendorname}\\
\helpref{SetUmask}{wxfileconfigsetumask}
\membersection{Key access}
These function are the core of wxConfigBase class: they allow you to read and
write config file data. All {\it Read} function take a default value which
will be returned if the specified key is not found in the config file.
Currently, only two types of data are supported: string and long (but it might
change in the near future). To work with other types: for {\it int} or {\it
bool} you can work with function taking/returning {\it long} and just use the
casts. Better yet, just use {\it long} for all variables which you're going to
save in the config file: chances are that {\tt sizeof(bool) == sizeof(int) == sizeof(long)} anyhow on your system. For {\it float}, {\it double} and, in
general, any other type you'd have to translate them to/from string
representation and use string functions.
Try not to read long values into string variables and vice versa: although it
just might work with wxFileConfig, you will get a system error with
wxRegConfig because in the Windows registry the different types of entries are
indeed used.
Final remark: the {\it szKey} parameter for all these functions can contain an
arbitrary path (either relative or absolute), not just the key name.
\helpref{Read}{wxconfigbaseread}\\
\helpref{Write}{wxconfigbasewrite}\\
\helpref{Flush}{wxconfigbaseflush}
\membersection{Rename entries/groups}
The functions in this section allow to rename entries or subgroups of the
current group. They will return FALSE on error. typically because either the
entry/group with the original name doesn't exist, because the entry/group with
the new name already exists or because the function is not supported in this
wxConfig implementation.
\helpref{RenameEntry}{wxconfigbaserenameentry}\\
\helpref{RenameGroup}{wxconfigbaserenamegroup}
\membersection{Delete entries/groups}
The functions in this section delete entries and/or groups of entries from the
config file. {\it DeleteAll()} is especially useful if you want to erase all
traces of your program presence: for example, when you uninstall it.
\helpref{DeleteEntry}{wxconfigbasedeleteentry}\\
\helpref{DeleteGroup}{wxconfigbasedeletegroup}\\
\helpref{DeleteAll}{wxconfigbasedeleteall}
\membersection{Options}
Some aspects of wxConfigBase behaviour can be changed during run-time. The
first of them is the expansion of environment variables in the string values
read from the config file: for example, if you have the following in your
config file:
\begin{verbatim}
# config file for my program
UserData = $HOME/data
# the following syntax is valud only under Windows
UserData = %windir%\\data.dat
\end{verbatim}
% $ % help EMACS syntax highlighting...
the call to {\tt config->Read("UserData")} will return something like
{\tt "/home/zeitlin/data"} if you're lucky enough to run a Linux system ;-)
Although this feature is very useful, it may be annoying if you read a value
which containts '\$' or '\%' symbols (\% is used for environment variables
expansion under Windows) which are not used for environment variable
expansion. In this situation you may call SetExpandEnvVars(FALSE) just before
reading this value and SetExpandEnvVars(TRUE) just after. Another solution
would be to prefix the offending symbols with a backslash.
The following functions control this option:
\helpref{IsExpandingEnvVars}{wxconfigbaseisexpandingenvvars}\\
\helpref{SetExpandEnvVars}{wxconfigbasesetexpandenvvars}\\
\helpref{SetRecordDefaults}{wxconfigbasesetrecorddefaults}\\
\helpref{IsRecordingDefaults}{wxconfigbaseisrecordingdefaults}
%%%%% MEMBERS HERE %%%%%
\helponly{\insertatlevel{2}{
\wxheading{Members}
}}
\membersection{wxConfigBase::wxConfigBase}\label{wxconfigbasector}
\func{}{wxConfigBase}{\param{const wxString\& }{appName = wxEmptyString},
\param{const wxString\& }{vendorName = wxEmptyString},
\param{const wxString\& }{localFilename = wxEmptyString},
\param{const wxString\& }{globalFilename = wxEmptyString},
\param{long}{ style = 0}}
This is the default and only constructor of the wxConfigBase class, and
derived classes.
\wxheading{Parameters}
\docparam{appName}{The application name. If this is empty, the class will
normally use \helpref{wxApp::GetAppName}{wxappgetappname} to set it. The
application name is used in the registry key on Windows, and can be used to
deduce the local filename parameter if that is missing.}
\docparam{vendorName}{The vendor name. If this is empty, it is assumed that
no vendor name is wanted, if this is optional for the current config class.
The vendor name is appended to the application name for wxRegConfig.}
\docparam{localFilename}{Some config classes require a local filename. If this
is not present, but required, the application name will be used instead.}
\docparam{globalFilename}{Some config classes require a global filename. If
this is not present, but required, the application name will be used instead.}
\docparam{style}{Can be one of wxCONFIG\_USE\_LOCAL\_FILE and
wxCONFIG\_USE\_GLOBAL\_FILE. The style interpretation depends on the config
class and is ignored by some. For wxFileConfig, these styles determine whether
a local or global config file is created or used. If the flag is present but
the parameter is empty, the parameter will be set to a default. If the
parameter is present but the style flag not, the relevant flag will be added
to the style. For wxFileConfig you can also add wxCONFIG\_USE\_RELATIVE\_PATH
by logically or'ing it to either of the \_FILE options to tell wxFileConfig to
use relative instead of absolute paths. For wxFileConfig, you can also
add wxCONFIG\_USE\_NO\_ESCAPE\_CHARACTERS which will turn off character
escaping for the values of entries stored in the config file: for example
a {\it foo} key with some backslash characters will be stored as {\tt foo=C:$\backslash$mydir} instead
of the usual storage of {\tt foo=C:$\backslash\backslash$mydir}.
The wxCONFIG\_USE\_NO\_ESCAPE\_CHARACTERS style can be helpful if your config
file must be read or written to by a non-wxWindows program (which might not
understand the escape characters). Note, however, that if
wxCONFIG\_USE\_NO\_ESCAPE\_CHARACTERS style is used, it is is now
your application's responsibility to ensure that there is no newline or
other illegal characters in a value, before writing that value to the file.}
\wxheading{Remarks}
By default, environment variable expansion is on and recording defaults is
off.
\membersection{wxConfigBase::\destruct{wxConfigBase}}\label{wxconfigbasedtor}
\func{}{\destruct{wxConfigBase}}{\void}
Empty but ensures that dtor of all derived classes is virtual.
\membersection{wxConfigBase::Create}\label{wxconfigbasecreate}
\func{static wxConfigBase *}{Create}{\void}
Create a new config object: this function will create the "best"
implementation of wxConfig available for the current platform, see comments
near the definition of wxCONFIG\_WIN32\_NATIVE for details. It returns the
created object and also sets it as the current one.
\membersection{wxConfigBase::DontCreateOnDemand}\label{wxconfigbasedontcreateondemand}
\func{void}{DontCreateOnDemand}{\void}
Calling this function will prevent {\it Get()} from automatically creating a
new config object if the current one is NULL. It might be useful to call it
near the program end to prevent new config object "accidental" creation.
\membersection{wxConfigBase::DeleteAll}\label{wxconfigbasedeleteall}
\func{bool}{DeleteAll}{\void}
Delete the whole underlying object (disk file, registry key, ...). Primarly
for use by desinstallation routine.
\membersection{wxConfigBase::DeleteEntry}\label{wxconfigbasedeleteentry}
\func{bool}{DeleteEntry}{\param{const wxString\& }{ key}, \param{bool}{ bDeleteGroupIfEmpty = TRUE}}
Deletes the specified entry and the group it belongs to if it was the last key
in it and the second parameter is true.
\membersection{wxConfigBase::DeleteGroup}\label{wxconfigbasedeletegroup}
\func{bool}{DeleteGroup}{\param{const wxString\& }{ key}}
Delete the group (with all subgroups)
\membersection{wxConfigBase::Exists}\label{wxconfigbaseexists}
\constfunc{bool}{Exists}{\param{wxString\& }{strName}}
returns TRUE if either a group or an entry with a given name exists
\membersection{wxConfigBase::Flush}\label{wxconfigbaseflush}
\func{bool}{Flush}{\param{bool }{bCurrentOnly = FALSE}}
permanently writes all changes (otherwise, they're only written from object's
destructor)
\membersection{wxConfigBase::Get}\label{wxconfigbaseget}
\func{static wxConfigBase *}{Get}{\param{bool }{CreateOnDemand = TRUE}}
Get the current config object. If there is no current object and
{\it CreateOnDemand} is TRUE, creates one
(using {\it Create}) unless DontCreateOnDemand was called previously.
\membersection{wxConfigBase::GetAppName}\label{wxconfigbasegetappname}
\constfunc{wxString}{GetAppName}{\void}
Returns the application name.
\membersection{wxConfigBase::GetEntryType}\label{wxconfigbasegetentrytype}
\constfunc{enum wxConfigBase::EntryType}{GetEntryType}{\param{const wxString\& }{name}}
Returns the type of the given entry or {\it Unknown} if the entry doesn't
exist. This function should be used to decide which version of Read() should
be used because some of wxConfig implementations will complain about type
mismatch otherwise: e.g., an attempt to read a string value from an integer
key with wxRegConfig will fail.
The result is an element of enum EntryType:
\begin{verbatim}
enum EntryType
{
Unknown,
String,
Boolean,
Integer,
Float
};
\end{verbatim}
\membersection{wxConfigBase::GetFirstGroup}\label{wxconfigbasegetfirstgroup}
\constfunc{bool}{GetFirstGroup}{\param{wxString\& }{str}, \param{long\&}{ index}}
Gets the first group.
\pythonnote{The wxPython version of this method returns a 3-tuple
consisting of the continue flag, the value string, and the index for
the next call.}
\perlnote{In wxPerl this method takes no arguments and returns a 3-element
list {\tt ( continue, str, index )}.}
\membersection{wxConfigBase::GetFirstEntry}\label{wxconfigbasegetfirstentry}
\constfunc{bool}{GetFirstEntry}{\param{wxString\& }{str}, \param{long\&}{ index}}
Gets the first entry.
\pythonnote{The wxPython version of this method returns a 3-tuple
consisting of the continue flag, the value string, and the index for
the next call.}
\perlnote{In wxPerl this method takes no arguments and returns a 3-element
list {\tt ( continue, str, index )}.}
\membersection{wxConfigBase::GetNextGroup}\label{wxconfigbasegetnextgroup}
\constfunc{bool}{GetNextGroup}{\param{wxString\& }{str}, \param{long\&}{ index}}
Gets the next group.
\pythonnote{The wxPython version of this method returns a 3-tuple
consisting of the continue flag, the value string, and the index for
the next call.}
\perlnote{In wxPerl this method only takes the {\tt index} parameter
and returns a 3-element list {\tt ( continue, str, index )}.}
\membersection{wxConfigBase::GetNextEntry}\label{wxconfigbasegetnextentry}
\constfunc{bool}{GetNextEntry}{\param{wxString\& }{str}, \param{long\&}{ index}}
Gets the next entry.
\pythonnote{The wxPython version of this method returns a 3-tuple
consisting of the continue flag, the value string, and the index for
the next call.}
\perlnote{In wxPerl this method only takes the {\tt index} parameter
and returns a 3-element list {\tt ( continue, str, index )}.}
\membersection{wxConfigBase::GetNumberOfEntries}\label{wxconfigbasegetnumberofentries}
\constfunc{uint }{GetNumberOfEntries}{\param{bool }{bRecursive = FALSE}}
\membersection{wxConfigBase::GetNumberOfGroups}\label{wxconfigbasegetnumberofgroups}
\constfunc{uint}{GetNumberOfGroups}{\param{bool }{bRecursive = FALSE}}
Get number of entries/subgroups in the current group, with or without its
subgroups.
\membersection{wxConfigBase::GetPath}\label{wxconfigbasegetpath}
\constfunc{const wxString\&}{GetPath}{\void}
Retrieve the current path (always as absolute path).
\membersection{wxConfigBase::GetVendorName}\label{wxconfigbasegetvendorname}
\constfunc{wxString}{GetVendorName}{\void}
Returns the vendor name.
\membersection{wxConfigBase::HasEntry}\label{wxconfigbasehasentry}
\constfunc{bool}{HasEntry}{\param{wxString\& }{strName}}
returns TRUE if the entry by this name exists
\membersection{wxConfigBase::HasGroup}\label{wxconfigbasehasgroup}
\constfunc{bool}{HasGroup}{\param{const wxString\& }{strName}}
returns TRUE if the group by this name exists
\membersection{wxConfigBase::IsExpandingEnvVars}\label{wxconfigbaseisexpandingenvvars}
\constfunc{bool}{IsExpandingEnvVars}{\void}
Returns TRUE if we are expanding environment variables in key values.
\membersection{wxConfigBase::IsRecordingDefaults}\label{wxconfigbaseisrecordingdefaults}
\constfunc{bool}{IsRecordingDefaults}{\void}
Returns TRUE if we are writing defaults back to the config file.
\membersection{wxConfigBase::Read}\label{wxconfigbaseread}
\constfunc{bool}{Read}{\param{const wxString\& }{key}, \param{wxString*}{ str}}
Read a string from the key, returning TRUE if the value was read. If the key
was not found, {\it str} is not changed.
\constfunc{bool}{Read}{\param{const wxString\& }{key}, \param{wxString*}{ str}, \param{const wxString\& }{defaultVal}}
Read a string from the key. The default value is returned if the key was not
found.
Returns TRUE if value was really read, FALSE if the default was used.
\constfunc{wxString}{Read}{\param{const wxString\& }{key}, \param{const
wxString\& }{defaultVal}}
Another version of {\it Read()}, returning the string value directly.
\constfunc{bool}{Read}{\param{const wxString\& }{ key}, \param{long*}{ l}}
Reads a long value, returning TRUE if the value was found. If the value was
not found, {\it l} is not changed.
\constfunc{bool}{Read}{\param{const wxString\& }{ key}, \param{long*}{ l},
\param{long}{ defaultVal}}
Reads a long value, returning TRUE if the value was found. If the value was
not found, {\it defaultVal} is used instead.
\constfunc{long }{Read}{\param{const wxString\& }{key}, \param{long}{ defaultVal}}
Reads a long value from the key and returns it. {\it defaultVal} is returned
if the key is not found.
NB: writing
{\small
\begin{verbatim}
conf->Read("key", 0);
\end{verbatim}
}
won't work because the call is ambiguous: compiler can not choose between two
{\it Read} functions. Instead, write:
{\small
\begin{verbatim}
conf->Read("key", 0l);
\end{verbatim}
}
\constfunc{bool}{Read}{\param{const wxString\& }{ key}, \param{double*}{ d}}
Reads a double value, returning TRUE if the value was found. If the value was
not found, {\it d} is not changed.
\constfunc{bool}{Read}{\param{const wxString\& }{ key}, \param{double*}{ d},
\param{double}{ defaultVal}}
Reads a double value, returning TRUE if the value was found. If the value was
not found, {\it defaultVal} is used instead.
\constfunc{bool}{Read}{\param{const wxString\& }{ key}, \param{bool*}{ b}}
Reads a bool value, returning TRUE if the value was found. If the value was
not found, {\it b} is not changed.
\constfunc{bool}{Read}{\param{const wxString\& }{ key}, \param{bool*}{ d},
\param{bool}{ defaultVal}}
Reads a bool value, returning TRUE if the value was found. If the value was
not found, {\it defaultVal} is used instead.
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
\twocolitem{{\bf Read(key, default="")}}{Returns a string.}
\twocolitem{{\bf ReadInt(key, default=0)}}{Returns an int.}
\twocolitem{{\bf ReadFloat(key, default=0.0)}}{Returns a floating point number.}
\end{twocollist}}
}
\perlnote{In place of a single overloaded method, wxPerl uses:\par
\indented{2cm}{\begin{twocollist}
\twocolitem{{\bf Read(key, default="")}}{Returns a string}
\twocolitem{{\bf ReadInt(key, default=0)}}{Returns an integer}
\twocolitem{{\bf ReadFloat(key, default=0.0)}}{Returns a floating point number}
\twocolitem{{\bf ReadBool(key, default=0)}}{Returns a boolean}
\end{twocollist}
}}
\membersection{wxConfigBase::RenameEntry}\label{wxconfigbaserenameentry}
\func{bool}{RenameEntry}{\param{const wxString\& }{ oldName}, \param{const wxString\& }{ newName}}
Renames an entry in the current group. The entries names (both the old and
the new one) shouldn't contain backslashes, i.e. only simple names and not
arbitrary paths are accepted by this function.
Returns FALSE if the {\it oldName} doesn't exist or if {\it newName} already
exists.
\membersection{wxConfigBase::RenameGroup}\label{wxconfigbaserenamegroup}
\func{bool}{RenameGroup}{\param{const wxString\& }{ oldName}, \param{const wxString\& }{ newName}}
Renames a subgroup of the current group. The subgroup names (both the old and
the new one) shouldn't contain backslashes, i.e. only simple names and not
arbitrary paths are accepted by this function.
Returns FALSE if the {\it oldName} doesn't exist or if {\it newName} already
exists.
\membersection{wxConfigBase::Set}\label{wxconfigbaseset}
\func{static wxConfigBase *}{Set}{\param{wxConfigBase *}{pConfig}}
Sets the config object as the current one, returns the pointer to the previous
current object (both the parameter and returned value may be NULL)
\membersection{wxConfigBase::SetExpandEnvVars}\label{wxconfigbasesetexpandenvvars}
\func{void}{SetExpandEnvVars }{\param{bool }{bDoIt = TRUE}}
Determine whether we wish to expand environment variables in key values.
\membersection{wxConfigBase::SetPath}\label{wxconfigbasesetpath}
\func{void}{SetPath}{\param{const wxString\& }{strPath}}
Set current path: if the first character is '/', it is the absolute path,
otherwise it is a relative path. '..' is supported. If the strPath doesn't
exist it is created.
\membersection{wxConfigBase::SetRecordDefaults}\label{wxconfigbasesetrecorddefaults}
\func{void}{SetRecordDefaults}{\param{bool }{bDoIt = TRUE}}
Sets whether defaults are recorded to the config file whenever an attempt to
read read the value which is not present in it is done.
If on (default is off) all default values for the settings used by the program
are written back to the config file. This allows the user to see what config
options may be changed and is probably useful only for wxFileConfig.
\membersection{wxConfigBase::SetUmask}\label{wxfileconfigsetumask}
\func{void}{SetUmask}{\param{int }{mode}}
{\bf NB:} this function is not in the base wxConfigBase class but is only
implemented in wxFileConfig. Moreover, this function is Unix-specific and
doesn't do anything on other platforms.
SetUmask() allows to set the mode to be used for the config file creation.
For example, to create a config file which is not readable by other users
(useful if it stores some sensitive information, such as passwords), you
should do {\tt SetUmask(0077)}.
\membersection{wxConfigBase::Write}\label{wxconfigbasewrite}
\func{bool}{Write}{\param{const wxString\& }{ key}, \param{const wxString\& }{
value}}
\func{bool}{Write}{\param{const wxString\& }{ key}, \param{long}{ value}}
\func{bool}{Write}{\param{const wxString\& }{ key}, \param{double}{ value}}
\func{bool}{Write}{\param{const wxString\& }{ key}, \param{bool}{ value}}
These functions write the specified value to the config file and return TRUE
on success.
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
\twocolitem{{\bf Write(key, value)}}{Writes a string.}
\twocolitem{{\bf WriteInt(key, value)}}{Writes an int.}
\twocolitem{{\bf WriteFloat(key, value)}}{Writes a floating point number.}
\end{twocollist}}
}
\perlnote{In place of a single overloaded method, wxPerl uses:\par
\indented{2cm}{\begin{twocollist}
\twocolitem{{\bf Write(key, value)}}{Writes a string}
\twocolitem{{\bf WriteInt(key, value)}}{Writes an integer}
\twocolitem{{\bf WriteFloat(key, value)}}{Writes a floating point number}
\twocolitem{{\bf WriteBool(key, value)}}{Writes a boolean}
\end{twocollist}
}}

View File

@@ -1,10 +0,0 @@
\chapter{Constants}\label{constants}
\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
\setfooter{\thepage}{}{}{}{}{\thepage}
This chapter describes the constants defined by wxWindows.
\input cppconst.tex
\input stdevtid.tex
\input keycode.tex

View File

@@ -1,41 +0,0 @@
\section{\class{wxControl}}\label{wxcontrol}
This is the base class for a control or `widget'.
A control is generally a small window which processes user input and/or displays one or more item
of data.
\wxheading{Derived from}
\helpref{wxWindow}{wxwindow}\\
\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/control.h>
\wxheading{See also}
\helpref{wxValidator}{wxvalidator}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxControl::Command}\label{wxcontrolcommand}
\func{void}{Command}{\param{wxCommandEvent\& }{event}}
Simulates the effect of the user issuing a command to the item. See \helpref{wxCommandEvent}{wxcommandevent}.
\membersection{wxControl::GetLabel}\label{wxcontrolgetlabel}
\func{wxString\&}{GetLabel}{\void}
Returns the control's text.
\membersection{wxControl::SetLabel}\label{wxcontrolsetlabel}
\func{void}{SetLabel}{\param{const wxString\& }{label}}
Sets the item's text.

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@@ -1,46 +0,0 @@
% -----------------------------------------------------------------------------
% wxCountingOutputStream
% -----------------------------------------------------------------------------
\section{\class{wxCountingOutputStream}}\label{wxcountingoutputstream}
wxCountingOutputStream is a specialized output stream which does not write any data anyway,
instead it counts how many bytes would get written if this were a normal stream. This
can sometimes be useful or required if some data gets serialized to a stream or compressed
by using stream compression and thus the final size of the stream cannot be known other
than pretending to write the stream. One case where the resulting size would have to be
known is if the data has to be written to a piece of memory and the memory has to be
allocated before writing to it (which is probably always the case when writing to a
memory stream).
\wxheading{Derived from}
\helpref{wxOutputStream}{wxoutputstream}
\helpref{wxStreamBase}{wxstreambase}
\wxheading{Include files}
<wx/stream.h>
\latexignore{\rtfignore{\wxheading{Members}}}
% -----------
% ctor & dtor
% -----------
\membersection{wxCountingOutputStream::wxCountingOutputStream}
\func{}{wxCountingOutputStream}{\void}
Creates a wxCountingOutputStream object.
\membersection{wxCountingOutputStream::\destruct{wxCountingOutputStream}}
\func{}{\destruct{wxCountingOutputStream}}{\void}
Destructor.
\membersection{wxCountingOutputStream::GetSize}
\constfunc{size\_t}{GetSize}{\void}
Returns the current size of the stream.

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@@ -1,106 +0,0 @@
\section{Preprocesser symbols defined by wxWindows}\label{cppconst}
Here is the list of preprocessor symbols used in the wxWindows source grouped
by category (and sorted by alphabetical order inside each category).
\subsection{GUI system}
\begin{twocollist}\itemsep=0pt
\twocolitem{\_\_WINDOWS\_\_}{any Windows, yom may also use \_\_WXMSW\_\_}
\twocolitem{\_\_WIN16\_\_}{Win16 API}
\twocolitem{\_\_WIN32\_\_}{Win32 API}
\twocolitem{\_\_WIN95\_\_}{Windows 95 or NT 4.0 and above system (not NT 3.5x)}
\twocolitem{\_\_WXGTK\_\_}{GTK}
\twocolitem{\_\_WXGTK12\_\_}{GTK 1.2 or higher}
\twocolitem{\_\_WXGTK20\_\_}{GTK 2.0 or higher}
\twocolitem{\_\_WXMOTIF\_\_}{Motif}
\twocolitem{\_\_WXMAC\_\_}{Mac OS whether Classic (Mac OS 8/9 TARGET\_CARBON == 0) or Carbon (including Mac OS X TARGET\_CARBON == 1)}
\twocolitem{\_\_WXMGL\_\_}{SciTech Soft MGL (\_\_WXUNIVERSAL\_\_ will be also
defined)}
\twocolitem{\_\_WXMSW\_\_}{Any Windows}
\twocolitem{\_\_WXOS2\_\_}{Identical to \_\_WXPM\_\_}
\twocolitem{\_\_WXPM\_\_}{OS/2 native Presentation Manager}
\twocolitem{\_\_WXSTUBS\_\_}{Stubbed version ('template' wxWin implementation)}
\twocolitem{\_\_WXXT\_\_}{Xt; mutually exclusive with WX\_MOTIF, not
implemented in wxWindows 2.x}
\twocolitem{\_\_WXX11\_\_}{wxX11 (\_\_WXUNIVERSAL\_\_ will be also defined)}
\twocolitem{\_\_WXWINE\_\_}{WINE (i.e. Win32 on Unix)}
\twocolitem{\_\_WXUNIVERSAL\_\_}{wxUniversal port, always defined in addition
to one of the symbols above so this should be tested first.}
\twocolitem{\_\_X\_\_}{any X11-based GUI toolkit except GTK+}
\end{twocollist}
In fact, they should better all start with \_\_WX instead of \_\_ only. The
only GUIs implemented for 2.0 are \_\_WXGTK\_\_, \_\_WXMSW\_\_ and
\_\_WXMOTIF\_\_ yet. Any new ones, please start the define with \_\_WX.
\subsection{Operating systems}
\begin{twocollist}\itemsep=0pt
\twocolitem{\_\_APPLE\_\_}{any Mac OS version}
\twocolitem{\_\_AIX\_\_}{AIX}
\twocolitem{\_\_BSD\_\_}{Any *BSD system}
\twocolitem{\_\_CYGWIN\_\_}{Cygwin: Unix on Win32}
\twocolitem{\_\_DARWIN\_\_}{Mac OS X using the BSD Unix C library (as opposed to using the Metrowerks MSL C/C++ library)}
\twocolitem{\_\_DATA\_GENERAL\_\_}{DG-UX}
\twocolitem{\_\_DOS\_GENERAL\_\_}{DOS (used with wxMGL only)}
\twocolitem{\_\_FREEBSD\_\_}{FreeBSD}
\twocolitem{\_\_HPUX\_\_}{HP-UX (Unix)}
\twocolitem{\_\_LINUX\_\_}{Linux}
\twocolitem{\_\_MACH\_\_}{Mach-O Architecture (Mac OS X only builds)}
\twocolitem{\_\_OSF\_\_}{OSF/1}
\twocolitem{\_\_SGI\_\_}{IRIX}
\twocolitem{\_\_SOLARIS\_\_}{Solaris}
\twocolitem{\_\_SUN\_\_}{Any Sun}
\twocolitem{\_\_SUNOS\_\_}{Sun OS}
\twocolitem{\_\_SVR4\_\_}{SystemV R4}
\twocolitem{\_\_SYSV\_\_}{SystemV generic}
\twocolitem{\_\_ULTRIX\_\_}{Ultrix}
\twocolitem{\_\_UNIX\_\_}{any Unix}
\twocolitem{\_\_UNIX\_LIKE\_\_}{Unix, BeOS or VMS}
\twocolitem{\_\_VMS\_\_}{VMS}
\twocolitem{\_\_WINDOWS\_\_}{any Windows}
\end{twocollist}
\subsection{Hardware architectures}
Note that not all of these symbols are always defined, it depends on the
compiler used.
\begin{twocollist}\itemsep=0pt
\twocolitem{\_\_ALPHA\_\_}{DEC Alpha architecture}
\twocolitem{\_\_INTEL\_\_}{Intel i386 or compatible}
\twocolitem{\_\_POWERPC\_\_}{Motorola Power PC}
\end{twocollist}
\subsection{Compilers}
\begin{twocollist}\itemsep=0pt
\twocolitem{\_\_BORLANDC\_\_}{Borland C++. The value of the macro corresponds
to the compiler version: $500$ is $5.0$.}
\twocolitem{\_\_DJGPP\_\_}{DJGPP}
\twocolitem{\_\_GNUG\_\_}{Gnu C++ on any platform, see also
\helpref{wxCHECK\_GCC\_VERSION}{wxcheckgccversion}}
\twocolitem{\_\_GNUWIN32\_\_}{Gnu-Win32 compiler, see also
\helpref{wxCHECK\_W32API\_VERSION}{wxcheckw32apiversion}}
\twocolitem{\_\_MWERKS\_\_}{CodeWarrior MetroWerks compiler}
\twocolitem{\_\_SUNCC\_\_}{Sun CC}
\twocolitem{\_\_SYMANTECC\_\_}{Symantec C++}
\twocolitem{\_\_VISAGECPP\_\_}{IBM Visual Age (OS/2)}
\twocolitem{\_\_VISUALC\_\_}{Microsoft Visual C++. The value of this macro
corresponds to the compiler version: $1020$ for $4.2$ (the first supported
version), $1100$ for $5.0$, $1200$ for $6.0$ and so on}
\twocolitem{\_\_XLC\_\_}{AIX compiler}
\twocolitem{\_\_WATCOMC\_\_}{Watcom C++. The value of this macro corresponds to
the compiler version, $1100$ is $11.0$ and $1200$ is OpenWatcom.}
\end{twocollist}
\subsection{Miscellaneous}
\begin{twocollist}\itemsep=0pt
\twocolitem{\_\_WXDEBUG\_\_}{defined in debug mode, undefined in release mode}
\twocolitem{wxUSE\_XXX}{if defined as $1$, feature XXX is active
(the symbols of this form are always defined, use #if and not #ifdef to test
for them)}
\end{twocollist}

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@@ -1,58 +0,0 @@
\section{\class{wxCriticalSection}}\label{wxcriticalsection}
A critical section object is used for exactly the same purpose as
\helpref{mutexes}{wxmutex}. The only difference is that under Windows platform
critical sections are only visible inside one process, while mutexes may be
shared between processes, so using critical sections is slightly more
efficient. The terminology is also slightly different: mutex may be locked (or
acquired) and unlocked (or released) while critical section is entered and left
by the program.
Finally, you should try to use
\helpref{wxCriticalSectionLocker}{wxcriticalsectionlocker} class whenever
possible instead of directly using wxCriticalSection for the same reasons
\helpref{wxMutexLocker}{wxmutexlocker} is preferrable to
\helpref{wxMutex}{wxmutex} - please see wxMutex for an example.
\wxheading{Derived from}
None.
\wxheading{Include files}
<wx/thread.h>
\wxheading{See also}
\helpref{wxThread}{wxthread}, \helpref{wxCondition}{wxcondition},
\helpref{wxMutexLocker}{wxmutexlocker}, \helpref{wxCriticalSection}{wxcriticalsection}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCriticalSection::wxCriticalSection}\label{wxcriticalsectionctor}
\func{}{wxCriticalSection}{\void}
Default constructor initializes critical section object.
\membersection{wxCriticalSection::\destruct{wxCriticalSection}}\label{wxcriticalsectiondtor}
\func{}{\destruct{wxCriticalSection}}{\void}
Destructor frees the resources.
\membersection{wxCriticalSection::Enter}\label{wxcriticalsectionenter}
\func{void }{Enter}{\void}
Enter the critical section (same as locking a mutex). There is no error return
for this function. After entering the critical section protecting some global
data the thread running in critical section may safely use/modify it.
\membersection{wxCriticalSection::Leave}\label{wxcriticalsectionleave}
\func{void }{Leave}{\void}
Leave the critical section allowing other threads use the global data protected
by it. There is no error return for this function.

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@@ -1,63 +0,0 @@
\section{\class{wxCriticalSectionLocker}}\label{wxcriticalsectionlocker}
This is a small helper class to be used with \helpref{wxCriticalSection}{wxcriticalsection}
objects. A wxCriticalSectionLocker enters the critical section in the
constructor and leaves it in the destructor making it much more difficult to
forget to leave a critical section (which, in general, will lead to serious
and difficult to debug problems).
Example of using it:
\begin{verbatim}
void Set Foo()
{
// gs_critSect is some (global) critical section guarding access to the
// object "foo"
wxCriticalSectionLocker locker(gs_critSect);
if ( ... )
{
// do something
...
return;
}
// do something else
...
return;
}
\end{verbatim}
Without wxCriticalSectionLocker, you would need to remember to manually leave
the critical section before each {\tt return}.
\wxheading{Derived from}
None.
\wxheading{Include files}
<wx/thread.h>
\wxheading{See also}
\helpref{wxCriticalSection}{wxcriticalsection},
\helpref{wxMutexLocker}{wxmutexlocker}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCriticalSectionLocker::wxCriticalSectionLocker}\label{wxcriticalsectionlockerctor}
\func{}{wxCriticalSectionLocker}{\param{wxCriticalSection\& }{criticalsection}}
Constructs a wxCriticalSectionLocker object associated with given
{\it criticalsection} and enters it.
\membersection{wxCriticalSectionLocker::\destruct{wxCriticalSectionLocker}}\label{wxcriticalsectionlockerdtor}
\func{}{\destruct{wxCriticalSectionLocker}}{\void}
Destructor leaves the critical section.

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@@ -1,60 +0,0 @@
%
% automatically generated by HelpGen from
% ../include/wx/strconv.h at 25/Mar/00 10:20:56
%
\section{\class{wxCSConv}}\label{wxcsconv}
This class converts between any character sets and Unicode.
It has one predefined instance, {\bf wxConvLocal}, for the
default user character set.
\wxheading{Derived from}
\helpref{wxMBConv}{wxmbconv}
\wxheading{Include files}
<wx/strconv.h>
\wxheading{See also}
\helpref{wxMBConv}{wxmbconv},
\helpref{wxEncodingConverter}{wxencodingconverter},
\helpref{wxMBConv classes overview}{mbconvclasses}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxCSConv::wxCSConv}\label{wxcsconvwxcsconv}
\func{}{wxCSConv}{\param{const wxChar* }{charset}}
Constructor. Specify the name of the character set you want to convert
from/to.
\membersection{wxCSConv::\destruct{wxCSConv}}\label{wxcsconvdtor}
\func{}{\destruct{wxCSConv}}{\void}
Destructor.
\membersection{wxCSConv::LoadNow}\label{wxcsconvloadnow}
\func{void}{LoadNow}{\void}
If the conversion tables needs to be loaded from disk, this method
will do so. Otherwise, they will be loaded when any of the conversion
methods are called.
\membersection{wxCSConv::MB2WC}\label{wxcsconvmb2wc}
\constfunc{size\_t}{MB2WC}{\param{wchar\_t* }{buf}, \param{const char* }{psz}, \param{size\_t }{n}}
Converts from the selected character set to Unicode. Returns the size of the destination buffer.
\membersection{wxCSConv::WC2MB}\label{wxcsconvwc2mb}
\constfunc{size\_t}{WC2MB}{\param{char* }{buf}, \param{const wchar\_t* }{psz}, \param{size\_t }{n}}
Converts from Unicode to the selected character set. Returns the size of the destination buffer.

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