Refactor common code and also for upcoming accessibility from
wxCocoaOutlineView.
Part of #19003.
Co-Authored-By: Dimitri Schoolwerth <dimitri@schoolwerth.com>
We need to adjust the indices of the currently selected items as we need
to keep the same items, not the same indices, selected after new items
insertion.
Closes#18902.
Update the width when items are expanded and collapsed and also take the
expander width into account.
Change m_ModelNotifier type to avoid casts when calling wxOSX-specific
method on it.
Closes#14939.
Co-Authored-By: Vadim Zeitlin <vadim@wxwidgets.org>
This convenient method allows to expand all children of the item
recursively.
This is directly supported by both native implementations, so it makes
sense to have this in wxDataViewCtrl itself, even if it could be also
(less efficiently) implemented in the user code.
This requires refactoring NewCloseButton() in order to extract
CreateCloseButton() from it, as XRC relies on being able to use two-step
creation which was previously impossible for this kind of buttons.
CreateCloseButton() is rather unusual, as it has to be declared in the
derived, platform-specific class, in order to be able to call its
Create(), but is defined only once in common, platform-independent,
code. However the only alternative seems to be to have a static
function, e.g. InitCloseButton(), which wouldn't be very pretty neither.
Closes https://github.com/wxWidgets/wxWidgets/pull/2118
This is useless, all still supported compilers except ancient MSVS
versions (for which configure is not used anyhow) support variadic
macros, so don't waste time testing for them.
Note that the checks for HAVE_VARIADIC_MACROS in the sources are still
left because it is still possible to explicitly disable variadic macros
support using --disable-vararg_macros for strict C++98 compatibility.
Don't make many single-item selection adjustments in SetSelections() in
wxOSX and instead implement it with a single native call to
selectRowIndexes:byExtendingSelection:
This has a dramatic, orders of magnitude effect on this call's
performance when selecting many items: selecting 10 thousand items goes
from minutes of runtime and gigabytes of RAM to unobservable impact in
both.
Use a dirty hack to accommodate wxUniv by deriving wxRadioButtonBase
from wxCheckBox, rather than wxControl, there. This is not pretty, but
should be addressed by refactoring wxUniv code and in the meanwhile all
the other ports don't have to bother with using a template class
unnecessarily.
Now that we do have wxRadioButtonBase class, declare wxRadioButton API
methods as pure virtual in it, to force the derived classes to implement
them.
Also remove the outdated comment saying that there is no base class for
wxRadioButtons in different ports, this is not true any longer.
Draw wxTextCtrl focus ring natively on Mac.
Add wxWindow::EnableVisibleFocus() to explicitly control the focus ring
visibility if necessary.
See https://github.com/wxWidgets/wxWidgets/pull/2037
Add wxWindow::EnableVisibleFocus() for changing focus ring behavior on
macOS (currently not implemented elsewhere, although GTK+ has a
discouraged option to do it).
NSTextView doesn't display focus ring by default, which is why wxOSX
did draw it manually, but this behavior can be overriden since OS X
10.3 with NSView.focusRingType property.
The HITheme-based rendering suffered from a number of non-nativeness
issues:
- didn't respect macOS 10.14+ accent colors
- not animated as the native focus ring
- subtly different shape of the outline
- noticeably different outline shape on macOS 11
Remove NeedsFocusRect() and associated workaround for manually drawing
focus ring inside NSTextView (i.e. multiline text controls). This
private interface was only used for wxTextCtrl and nothing else, so
this shouldn't have any impact elsewhere.
It has become unnecessary after the previous commit, as now the generic
GetContentScaleFactor() can be used instead of it on all platforms, so
revert the changes of f6cc8ff52c (Add GetOpenGLScaleFactor() to abstract
OpenGL coordinates scaling, 2020-07-10).
See https://github.com/wxWidgets/wxWidgets/pull/1944
See #17391.
Platform native behaviour is not to show a filter, but to allow all
supported types to be selectable. Make sure GetFilterIndex still is a
valid choice (and not -1 as before).
Closes https://github.com/wxWidgets/wxWidgets/pull/1976
wx public headers are not supposed to include platform-specific headers
defining many macros that can conflict with the identifiers defined in
the application code. In this particular case, including CoreServices.h
ultimately #included AssertMacros.h, which by default on older SDKs
(<10.12) introduces various macros whose names very easily conflict with
user code.
For example, if you #included <wx/fswatcher.h> in your own code, and
your code happened to contain a symbol called 'check', or 'verify',
compilation failed.
Fix this by using pImpl idiom to move the variable requiring a type
defined in the SDK header into the source file.
Closes https://github.com/wxWidgets/wxWidgets/pull/1666
This ensures that fn_str() returns the string in the expected,
decomposed, format.
Also simplify the code by removing workarounds for old systems which are
not supported any more and make explicit the fact that under macOS
ToWChar() always produced NFC.
There was a possible recursion from wxStockGDI::GetFont to
wxSystemSettings::GetFont and back, resolve by using direct font
creation, adding fixed system font.
Remove the delegate objects that are not used any longer.
Move wxGetAvailableDrives() to Objective-C code file dirdlg.mm to allow
for Cocoa implementation.
Allow building without wxMenuBar (but with wxMenu), as this class
doesn't exist and can't be reasonably implemented under iOS (but
wxMenu can and should be, as it's widely used in iOS 14 UI).
The fix for OpenGL coordinates when using high DPI in b134589cbb (Fix
OpenGL samples when using HiDPI displays, 2019-08-06) did fix it for GTK
3 and macOS, but broke it for MSW and other platforms not using pixel
scaling, as window coordinates are the same as OpenGL ones there, while
GetContentScaleFactor() can still return values > 1 even on these
platforms.
Provide new GetOpenGLScaleFactor() function abstracting this platform
difference and use it in all OpenGL samples to make them work correctly
in high DPI under all platforms.
Closes https://github.com/wxWidgets/wxWidgets/pull/1944Closes#17391.
Don't duplicate practically the same code in all ports, just add m_paths
itself to the base class. The only drawback of doing this is that it's
unused in the ports not (yet) using it, but this saves enough code in
the aggregate to be worth it.
OSX 10.11+ doesn't actually display the title, so update documentation
to reference SetMessage instead. For pre-10.11 override the SetTitle
method to set the title of the NSOpenPanel instead of the window.
Also change so the directory is not updated unless it is provided.
Closes#15143.
Provide API for dealing with m_lastKeyDownEvent instead of using it
directly and extend it to avoid sending duplicate events for keys which
are mapped to multiple selectors, such as Ctrl-O with the default key
bindings.
Closes https://github.com/wxWidgets/wxWidgets/pull/1928