All still supported versions of MinGW/Cygwin provide w32api.h file, so
there is no need to test for it.
This allows to simplify the code, but also remove the definition of
HAVE_W32API_H from bake- and makefiles and this, in turn, allows to get
rid of extra flags in MinGW format entirely, as we don't support gcc
2.95 for which they were originally needed neither.
As it is stated in matrix.cpp wxTransformMatrix was intended to be used
in wxDC to replace the basic system of scaling/translation but actually
it was never used.
Because applying affine transformations can be done with wxAffineMatrix2D
and wxDC::SetTransformMatrix() we can get rid of this dead code.
Closes#13114.
This reverts commit 8c9ba23eae, reversing
changes made to 5192feb38e.
Upcoming commits will try to work around the issues with art IDs related
to wxNO_IMPLICIT_WXSTRING_ENCODING in a different way.
It contained a single function which can be defined in xh_animatctrl.cpp
instead as it's only used there anyhow, and this file has no more reason
to exist, as "adv" library itself doesn't exist any longer.
Add the hardware-specific source files to the build systems. Do not add MIPS
and PowerPC to MSVC build files, because these include <stdint.h> which is not
available for old MSVC versions.
Rearrange wx_{lib,dll} templates definitions to put 3rd party include
paths in the beginning, before WX_CPPFLAGS inherited from wx_{lib,dll}_b
template, so that our own 3rd party libraries headers are found before
the system ones, if we're using built-in versions of the libraries.
Don't use include paths for jpeg, png and tiff libraries when building
non-GUI projects, such as base, net or xml, and don't make these
libraries depend on the GUI 3rd party libraries neither.
No real changes, just simplify things a bit.
Honour user-defined CPPFLAGS when creating rcdefs.h, this notably fixes
generating the file with wrong architecture when cross-compiling from 64
to 32 bits with CPPFLAGS=-m32.
Closes#17844.
Done by running misc/scripts/inc_release, manually updating version.bkl,
rebaking and rerunning autoconf.
Also a header for the next version to the change log.
This doesn't seem to be actually necessary, i.e. the (implicit)
dependency on the output file is enough and using it resulted in always
redoing the custom build step with MSVS 2019 which seems to always
consider directories as missing dependencies, at least according to its
msbuild (version 16.1.76+g14b0a930a7) diagnostic build log.
A number of object files in wxCore can end up being empty due to the
corresponding wxUSE_XXX options being set to 0. This is normal and
getting tons of warnings from MSVC during the build about it wasn't
helpful.
It turns out that these warnings can be suppressed by using the
undocumented, but described at
http://www.geoffchappell.com/studies/msvc/link/link/options/ignore.htm
"/ignore" option, so do this to finally get a clean build.
Unfortunately Visual Studio 2017 defaults to Windows SDK 8.1
which is not installed with it. This workaround automatically
targets the latest Windows 10 SDK when building.
Closes https://github.com/wxWidgets/wxWidgets/pull/959Closes#18078.
This is a preliminary ARM64 platform support for wxWidgets at "it
compiles" stage. This will allow building and testing wxWidgets based
apps for oncoming Windows 10 ARM64.
Requirements:
- Visual Studio 2017 Update 4 or later with Visual C++ compilers and
libraries for ARM64 component installed
Building:
1. Open command prompt.
2. Change directory to build\msw subfolder.
3. Run "C:\Program Files (x86)\Microsoft Visual
Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once.
4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget
libraries.
Notes:
1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This
requires to hardcode Windows SDK to 10.0.15063.0 or later in
*.vcxproj files, which would render them non-compilable in older
Visual Studio versions. Microsoft is aware of this issue and is
planning a fix in the next version of Visual Studio.
2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver
missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/923