wxWidgets already has a mechanism for locating plugins under
$libdir/wx/*, there's no reason to duplicate it with another
compile-time symbol.
As a consequence, this makes the library relocatable via WXPREFIX again.
Fix the location where the web-extension plugin is installed to be
consistent with the primary bakefile-based build system: i.e. to use
lib/wx/x.y.z for devel versions and lib/wx/x.y for stable.
Requires updates of expat and tiff submodules.
Most libraries have their own CMakeLists, add a comment with a suggestion to
use this for implementing build-in support.
Rename all library targets to start with wx. This way it does not use generic
names like base or core that could interfere with other libraries that add
include the wxWidgets project.
Add the hardware-specific source files to the build systems. Do not add MIPS
and PowerPC to MSVC build files, because these include <stdint.h> which is not
available for old MSVC versions.
A recent commit added the file src/stc/PlatWXcocoa.mm needed for wxSTC
with the cocoa port. This commit modifies the build system files to
use this new file when it is needed.
lzma.h could not be found when building with wxUSE_LIBLZMA on macOS. Add
the found include directories and libraries from find_package(LibLZMA)
to the base library.
For consistency, add the include directories and libraries of all
find_package usage.
Closes https://github.com/wxWidgets/wxWidgets/pull/1024
Support checking for multiple versions, first check gstreamer-1.0, then gstreamer-0.10.
Add support for finding gstreamer-player.
Specify the required components, add the include directories and link with the libraries of the found components.
Set the setup variables wxUSE_GSTREAMER and wxUSE_GSTREAMER_PLAYER.
Always set a value to ICONV_CONST so it will be defined in setup.h.
Add a check for strtoull to prevent a macro redefined warning.
Link with WebKit framework to fix macOS build with wxUSE_WEBKIT.
The auto-generated header causes undefined members and identifiers in the
standard c++ headers when using clang on macOS or Windows.
Do not disable precompiled headers entirely but use the main Scintilla
header as prefix header so there is at least a small speedup.
- Functions that set wxMONO_* vars need to set them in parent scope, from macros instead of functions (functions would need grandparent scope)
- Fix a conflict with xml library linking Mono which made core include the wrong png headers
- Fix setting of NOPCH on windows to go through the wx_lib_compile_definitions instead of target_compile_definitions so it carries to monolithic build
- Allow use of precompiled header in MSVC via calling wx_finalize_lib(mono)
- Introduce wxMONO_NONCOMPILED_CPP_FILES to deal with set_source_files_properties only applying within the current CMakeLists file
- Fix demos building against monolithic library by using wx_exe_link_libraries instead of target_link_libraries (similar to what the tests already do)
Closes#18074
Add 'BEFORE' to target_include_directories so we include the headers
of the buildin third-party libraries before headers of third-party
libraries included in wxTOOLKIT_INCLUDE_DIRS.
uuid should be linked before oleacc, otherwise it causes multiple definition of `IID_IAccessible' (with MinGW64 gcc).
To simplify even more, specify all required libraries in wxTOOLKIT_LIBRARIES, in the same order as in the makefiles.
Add uxtheme library, it is required since wxUxThemeEngine wrapper has been removed.