This seems to be more consistent with the existing functions and doesn't
create ambiguity with a grid range.
Also rename wxGridSelectionRange to just wxGridBlocks as, in principle,
this class could be used for iterating over any blocks, not just the
selected ones.
No changes in functionality, this is just a renaming.
We should never adjust the fixed coordinate of the selection blocks in
this mode, so ensure we never end up with a partially selected line in
this case by preserving the -- correct by construction -- current block
coordinates in this direction.
Extend the current block to the entire line when the corresponding
header is Shift-clicked and, importantly, keep the full-line selection
when using Shift-arrows later to make the selection behave in the
expected way.
This made the logic of this function unnecessarily more complicated.
Instead, just fall back to the current cell coordinates in the only
place where this could happen before.
Doing this still preserves the correct behaviour of Shift-arrow
selection when entire rows/columns are selected and the current cell is
not the leftmost/topmost cell (due to scrolling), but the code is
simpler.
Remove the now always true condition check and assert that it's indeed
always true.
Note that the changes to gridsel.cpp in this commit are best viewed
ignoring whitespace changes.
The difference between calling SelectAll() and SelectBlock() with a
block covering the entire grid is that the former discards any
previously selected blocks, which become clearly redundant.
As a consequence, clicking on the grid corner 10 times in a row still
results in a selection with a single block, not 10 (identical) blocks.
These functions always returned the first partially visible line, not
the first fully visible one as intended because IsXXXShown() always
returned true when it applied to that line and we need to increment the
index first, before calling it -- even if this requires writing the loop
in a slightly uglier way.
This fixes bugs in commits 0920a1646b (Make wxGrid row selecting more
user friendly, 2020-03-04) and 89dd47edee (Make wxGrid column selecting
more user friendly, 2020-03-04).
Show the selected cells/rows/columns/blocks instead of just showing
their number, as we now have an efficient (i.e. taking time proportional
to the number of selected blocks and not to the number of the individual
cells, rows or columns) way of doing this.
See #2576.
Don't use long-lived non-const "block" reference, this makes it
difficult to see that it's never changed until the very end of the
function, when it's updated.
Compare "blockStart" with "block" itself instead of comparing it with
"newBlock" which is initially its copy but gets modified later (however
these modifications don't affect the comparisons involving it).
Add a comment explaining why are we doing what we do here.
Explicitly remove noexcept before static-casting the member function
pointer to the base class pointer type to avoid compilation error with
C++17.
Add a test checking that this does work now.
Closes#18721.
Make command line instructions for vcpgk more similar to those used
for example for nmake. The MS Windows command line does not use $ as
the command prompt and batch files are more commonly used then Unix
shell scripts.
Closes https://github.com/wxWidgets/wxWidgets/pull/1785
We already check that IsOk() returns true before calling these methods,
there is no need to do it again inside them.
Generally speaking, private functions may rely on public ones doing the
precondition checking.
It must use wxGenericAnimationCtrl as the base class in wxRTTI, as
otherwise wxAnimation::IsCompatibleWith() would fail in this case for
the generic implementation of wxAnimation.
Expanding the selection from keyboard with Ctrl pressed should move in
the same way Ctrl-cursor does, but use the same selection anchor as
Shift-cursor does instead of always using the current cell.
This makes the expansion work much more intuitively in the grid, e.g.
pressing Shift-Ctrl-Down in
1 2
3 4
grid when 1 and 2 are selected now selects all the cells instead of
selecting 1 and 3 as it did before.
Even though this is not really the case at the code level, this makes
more sense, as wxGenericAnimationCtrl adds methods to the interface
implemented by wxAnimationCtrl.
This also allows to avoid having notes indicating that some methods
don't work for the native version of the control -- by simply not having
them there.