Make wxDC and wxGraphicsContext DPI aware, i.e. add {From,To}DIP() to
them too and make the values returned from Get{DPI,PPI}() consistent
with wxWindow.
Also improve CMake build: add support for finding Cairo when not using
GTK, fix a warning when creating the inplace-config, and mark some
variables as advanced.
See #22346.
Don't use FromDIP for 0.
Include DIP in drawing sample variable and function names to make it clear these sizes are in DIP.
Show both logical and DIP coordinates in statusbar.
Fix the bug introduced in ec0734f96f (Install DLLs in bindir, not
libdir, when using MSW toolchains, 2021-01-09): the directory where the
DLLs were installed wasn't created any more, resulting in errors if it
didn't exist.
Update to latest bakefile version adding the missing mkdir command to
fix this and also use a released bakefile version for the wx makefiles.
Regenerate configure to match the new version.
See #14601.
wxBitmap::CreateWithDIPSize expects an DPI independent size.
And when saving as SVG, it also expects a DPI independent size.
Also show DPI independent coordinates in the status bar.
This reverts most of the changes from ee2b02614e (Add GetDPIScaleFactor to wxDC
and wxGraphicsContext, 2022-04-16).
This is not supposed to be used to scale pixels, FromDIP will be added instead.
Temporary use scale=1 in the drawing sample until FromDIP is added.
Previously it interpreted its argument as being in DIPs, which was
perhaps more convenient, but inconsistent with most of the other
functions and broke the general rule that FromDIP() should be used with
all hard-coded sizes.
Update the sample to use FromDIP() when calling it now, improve the
documentation and fix a bug in AdjustToolBitmapSize() which resulted in
not increasing the bitmap size when moving toolbar sample using "large"
toolbar size from a standard DPI display to a high DPI one: the old code
considered that the new size was the same as the old one and returned
before comparing it with m_requestedBitmapSize, which resulted in the
bitmaps not changing size at all instead of doubling their size as they
were expected to.
Restore the old behaviour of wxLocale, which is supposed to use the
default locale and not the preferred language, which may not be the same
(see #22281).
Also apply the following fixes and improvements to wxUILocale:
- Add new GetSystemLocale() method.
- Change the MSW implementation to use the default locale instead of the
preferred UI language for Windows versions below Windows 10.
- Change the Unix implementation to respect LANGUAGE environment
variable and use it for determining the preferred UI languages.
- Use wxUILocale in wxTranslations to determine the preferred UI
languages.
- Use wxUILocale during initialization of internat sample.
Closes#22281.
Closes#22318.
This is much more realistic and looks less weirdly.
Also add the text directly as a page, without wrapping it in a panel,
just to show that this is possible and works too.
No real changes.
This reverts parts of 533958be10 (recreating Xcode project files with
new script, 2022-04-16) that seem to have been committed accidentally
and are now preventing CI builds from passing.
Fix declaration of 'o' hides previous local declaration warnings.
Change two wxCONSTRUCTOR_5 definitions using wxBitmapBundle instead of
wxBitmap (this does not give build errors).
wxGenericCalendarCtrl is missing all XTI implementations, so just use
RTTI. And fix building the xti sample.
Note the shared build still fails due to WXDLLIMPEXP related issues.
Closes#22300.
Closes#22301.
Changes of 3719ab3725 (Add support for rearranging wxGrid rows order
interactively, 2022-04-02) broke TabularGridFrame in the sample, fix it
by removing the duplicate call to wxSizer::Add().
See #22260.
Closes#22296.
Many improvements and fixes to wxUILocale:
- Add wxUILocale method for retrieving wxLocaleIdent identifier,
localized names, layout direction.
- Add wxLocaleIdent attributes, getter, and setter for
platform-dependent tags under Windows: extension, sort order.
- Modify method wxLocaleIdent::FromTag to support not only BCP 47-like
tags, but also platform-dependent syntax.
- Modify method wxLocaleIdent::GetTag to allow specifying the tag type.
- Update internat sample to better show using wxUILocale.
- Update German and French message catalogs for internat sample (German
fully translated, French msgIds only).
- Introduced wxUILocaleImplStdC under Windows, because locale "en-US" is
not equivalent to the C locale.
- Adjust wxLocale class to restore previous wxUILocale in the
destructor.
- Implement wxLocale::GetInfo method through wxUILocale methods.
- Removed LCID dependency in wxLocale.
- Move the implementation of some static wxUILocale methods from
intl.cpp to uilocale.cpp.
Co-authored-by: Vadim Zeitlin <vadim@wxwidgets.org>
Closes#2615.
Apply it manually because MSW doesn't do it automatically for us and
also adjust the font size in wxMemoryDC as the base class version only
does it for the device contexts associated with a window, but we also
need to do it when using a wxMemoryDC for a bitmap using scale factor
different from that of the main display.
As the result of these changes, contents drawn on wxMemoryDC, both
directly via its own methods, or via wxGraphicsContext (using either
GDI+ or Direct2D) created from it, it appears the same as in wxWindowDC
(e.g. wxPaintDC) created for a window using the same scale.
Closes#22130.
Closes#22234.
Fall back on the main rich text control if there is no currently focused
window, as the control itself never has focus when a menu is opened with
wxGTK/Wayland, i.e. none of the menu commands, such as wxID_COPY/CUT,
worked for it in this case.
Closes#22121.
Still show transparent window even if IsTransparentBackgroundSupported()
returns false, just don't make their background transparent and only use
SetTransparent() in this case. In fact, don't try to use transparent
background style at all by default and add a separate menu item to do it
if wanted.
Also add a slider to allow changing opacity of the window.
Finally, make the window big enough in high DPI under MSW by using
FromDIP().
Also add "wxWindow* win = NULL" argument to the existing functions to
convert from DIPs using the given window instead of the default DPI
scaling factor.
Closes#22022.
This fixes the problem with inconsistent file formats in the repository
apparently introduced in e3535d6481 (Mark MSVS *.vcxproj.filters files
as using CR LF as well, 2021-11-24), which resulted in the files changed
by this commit (sometimes) appearing modified in new clones.
Closes#22214.
Using many menu commands after removing the toolbar could result in a
crash because they used the toolbar pointer without checking for its
validity.
Add wxEVT_UPDATE_UI handler disabling these commands to prevent this
from happening.
This required rearranging the menu item IDs to allow using a single
range for all of them.
Allow returning a wxBitmapBundle rather than an individual wxBitmap.
Also make GetLargeIcon() non-pure even in wxOSX, as it now doesn't need
to be overridden if GetIcon() is -- but don't make GetIcon() pure
virtual neither to allow the existing code overriding GetLargeIcon() to
keep working.
This incidentally fixes the icons for the standard pages under macOS
broken by 388d322b68 (carry changes to toolbar over to prefs on osx,
2021-09-28), which replaced return statements with assignments,
resulting in the icon being set to the last value assigned to it instead
of the correct one -- this commit restores the previous control flow in
wxStockPreferencesPage::GetLargeIcon() (now called GetIcon()).
Closes#22187.
Add a menu item to the dialogs sample for simulating having unsaved
documents in the application. Then demonstrate how to do something
when the user attempts to close the application, e.g. show a dialog,
and possibly cancel closing.
This code was originally written for debugging some issue related to
closing an application, but besides that it serves as an example of a
very common pattern a lot of real world applications need in some form.
Mention the example in samples/dialogs in wxCloseEvent documentation
This property expands to either (just) "d" (even in Unicode builds) or
nothing depending on whether we're building in debug or release and can
be used to construct the configuration-independent names for the third
party libraries, most of which use just this suffix and not wxSuffix,
which expands to "ud" in (Unicode) debug build.
This allows to use exactly the same link dependencies for both debug and
release configurations, as demonstrated by the updated minimal MSVS
project file, which is convenient when creating new projects not using
wxwidgets.props, as it allows to enter the dependencies just once and
use them for all build configurations instead of having to enter them
separately for the debug and the release ones.