Make sure we are not neglecting the layout insets, for controls like
button, choice and gauge, otherwise client sizes became larger than
control sizes.
Closes#18717.
Provide API for dealing with m_lastKeyDownEvent instead of using it
directly and extend it to avoid sending duplicate events for keys which
are mapped to multiple selectors, such as Ctrl-O with the default key
bindings.
Closes https://github.com/wxWidgets/wxWidgets/pull/1928
On Retina display macs, those values can contain halves. If you round
them down, you end up cutting off content (e.g. cutting off the last
letter in a text label).
Closes https://github.com/wxWidgets/wxWidgets/pull/1905
This should be less important now that we don't rely on CanFocus() to
determine if we should set focus to the window any longer, but it seems
to still be better to try to make it work better for hidden windows, so
at least return true from it when full keyboard access is on.
When it's off, the behaviour is the same as before, but this doesn't
affect wxTextCtrl, whose peer NSView overrides CanFocus() to always
return true.
We almost certainly need to override CanFocus() in other views, notably
wxDataViewCtrl, wxSearchCtrl, and any other controls that can have focus
even when full keyboard access is off.
See #17340.
Previously calls to SetFocus() during construction/initialization of the
parent window simply didn't do anything for windows other than
wxTextCtrl because CanFocus() always returned false for them because
they were not shown yet (while wxTextCtrl implementation overrides
CanFocus() to always return true, probably to work around the same
problem).
Now use [NSView setInitialFirstResponder:] if the window is currently
hidden to try to focus it when it's shown. This might still fail if the
window is really not focusable (e.g. for non-text windows when full
keyboard access is off), but it's not worse than what happens now, and
it also may work -- unlike now.
Closes#17340.
We can't handle the accelerators (known as "key equivalents" in Cocoa)
in this function because it is called for the views in top to bottom
order, while wx semantics is for accelerators to be handled in the
accelerator table closest to the focused window.
So just remove this code and rely on accelerator handling happening in
wxWindowMac::OSXHandleKeyEvent() instead.
Closes#13937.
* changing datatransfer from CFPasteboard to NSPasteboard API
* factoring and cleaning up
* Switching back naming
* missed file
* getting wxCFStringRef to be independent of system headers
* add unichar include
* using wxCFStringRef in header
* moving to private headers, change method name
* adapting to lesser content in cfstring.h
* Removing malloc/free usage
* use wxScopedArray throughout
* using wxMemoryBuffer instead of char[]
* fixing nonprecomp headers
* missing forward decl in non-precomp builds
Commit 91aa6ba36e introduced a
regression causing this to crash. We need to validate that the color
is valid before attempting to call OSXGetNSColor; if it is not, we
should clear any previously-set background color.
Closes#18470.
Closes https://github.com/wxWidgets/wxWidgets/pull/1503
__clang_analyzer__ is a constant that only is defined during analyze build, this helps avoiding false positives as long as there is no specific way to silence analyzer messages
The advantage of using this compiler builtin instead of our own platform
checks is that the compiler will warn us (if -Wunguarded-availability is
turned on for APIs introduced before 10.13 or by default for later ones)
if a check is forgotten, which is not the case for the manual checks.
Update the code to use WX_IS_MACOS_AVAILABLE() macro, which expands to
__builtin_available() when supported, and also use API_AVAILABLE() where
it makes sense to avoid having too many checks.
NSOpenGLView is needed under 10.14 as a native view, but it doesn’t have its own native key handling, therefore use the same code we have for non-native custom views.
even on dark mode not all NSViews have their own layer, therefore don’t take that as a condition, because a child of such a view still might be layer-backed and need an explicit redraw.
Avoid spurious redraws for not visible windows (especiall important for not-yet fully constructed views or views during destruction)
In 10.14's dark mode, all views are layer-backed and the assumption that child
windows are redrawn with their parent may not be correct. Change Refresh() to
explicitly refresh child windows too.
Also explicitly refresh the page before showing it in wxPreferences, because
otherwise generic windows wouldn't be drawn correctly.
This notably fixes the use of TAB in wxStyledTextCtrl, where it's
supposed to be handled by the control itself and not as a navigation
key, but is more general than this.
Fixes a regression from 8bca6deda3.
Closes#17999.
The wrong order of changing parent and freezing/thawing could result in
hanging the application when reparenting frozen windows, e.g. when
switching order of pages in a notebook.
Closes#16722.
Even though the value of this variable is not actually used in this
case, we still must initialize it to something before comparing with
NSGestureRecognizerState{Began,Ended} below.
Closes https://github.com/wxWidgets/wxWidgets/pull/645
If the event handler destroys the wxWindow, then the subsequent call to SetupCursor(event) will miserably fail .
Moved setting the cursor before the event is handled.
This decreases the speed of access to this struct (which shouldn't
matter that much) but avoids allocating an extra and almost always
unneeded pointer for each and every window, which seems like a good
trade-off.
Add a free function that can be used from outside wxWidgetCocoaImpl
class too and keep the old method as a trivial wrapper around it.
No changes, this is a pure refactoring.
Implement support for enabling just some gesture events instead of
having to choose between getting none or all of them.
Also make wxTOUCH_NONE really disable the gestures events generation
instead of just doing nothing as before.