Commit Graph

4 Commits

Author SHA1 Message Date
Vadim Zeitlin
f69dbaa1ae Introduce MSW ARM64 support
This is a preliminary ARM64 platform support for wxWidgets at "it
compiles" stage. This will allow building and testing wxWidgets based
apps for oncoming Windows 10 ARM64.

Requirements:
- Visual Studio 2017 Update 4 or later with Visual C++ compilers and
  libraries for ARM64 component installed

Building:
1. Open command prompt.
2. Change directory to build\msw subfolder.
3. Run "C:\Program Files (x86)\Microsoft Visual
   Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once.
4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget
   libraries.

Notes:
1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This
   requires to hardcode Windows SDK to 10.0.15063.0 or later in
   *.vcxproj files, which would render them non-compilable in older
   Visual Studio versions. Microsoft is aware of this issue and is
   planning a fix in the next version of Visual Studio.
2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver
   missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0.

Closes https://github.com/wxWidgets/wxWidgets/pull/923
2018-09-17 22:34:32 +02:00
Vadim Zeitlin
0d394eec9c Update to bakefile 0.2.11 and rebake everything
The main/only change in this version is the removal of automatic rules
using old Carbon Rez/DeRez/SetFile tools.
2017-10-21 17:42:30 +02:00
Vadim Zeitlin
59bd1178f1 Fix build with RTTI turned off using MSVC makefiles
Rebake these makefiles using fixed version of bakefile (pre-0.3.0).

See https://github.com/vslavik/bakefile/pull/85

Closes #17767.
2017-01-04 12:01:14 +01:00
Manuel Martin
d6fb44e158 Add a new OpenGL pyramid sample
This sample shows the use of modern OpenGL (3.2).

Closes #16910.
2016-02-23 01:04:25 +01:00