Information about display cached in wxDisplayFactory::m_impls and in
wxDisplayFactoryMSW::m_displays could get out of sync after removing a
display from the system, resulting in failures when calling various
wxDisplay functions later.
To fix this, reuse InvalidateCache() to invalidate the cache in
wxDisplayFactoryMSW too, making it virtual in order to allow overriding
it there. Also call InvalidateCache() from wxDisplayFactoryMSW itself
instead of doing it from wxWindow, as this works even when the
application isn't showing any windows (and also keeps all
display-related code together).
Closes https://github.com/wxWidgets/wxWidgets/pull/1246
The cache added in 990c8bfd73 was not
invalidated properly, meaning that wrong information was returned when
displays were [dis]connected after the application startup.
Fix this at least for MSW by invalidating the cache on receiving
WM_DISPLAYCHANGE (which means that sometimes we will do it
unnecessarily, as the change in resolution of an existing display
doesn't require cache invalidation, but this shouldn't be a big problem
in practice as the speed with which the user can change the display
resolution is not very high).
Closes https://github.com/wxWidgets/wxWidgets/pull/1090
We need to account for the scale factor under GTK+ (and, presumably,
under macOS) to compute the correct PPI value as it must use the number
of physical and not logical pixels.
While this is not done for all the ports yet, the new API allows
returning different PPI values for different monitors, unlike the old
(and still existing, but implemented in terms of the new one) global
function.
Allow getting the depth of any display, not just the primary one, even
though this is not implemented for Unix ports currently.
Mostly do this for consistency with the other display-related functions.
Simplify the code by not making this function pure virtual as all the
ports except MSW had to override it just to return an empty string.
Instead, just return empty string by default as it's not critical to
force the derived classes to override this function.
Instead of forwarding to these functions from wxDisplay implementation
in wxUSE_DISPLAY==0 case, make the functions themselves wrappers around
wxDisplay, which may, or not, depending on the platform, have a simpler
implementation in wxUSE_DISPLAY==0 case, but is always available in any
case.
As part of this change, only use src/osx/core/display.cpp in macOS
builds, not iOS ones and update the Xcode project accordingly too.
This cuts down on code duplication, especially in wxGTK, and facilitates
further additions to wxDisplay API.
Avoid a heap allocation on every wxDisplay creation by caching the
wxDisplayImpl objects once they're created.
Currently we never invalidate the cache, but we should add a way to do
it in the future.
This speeds up wxDisplay::GetGeometry() benchmark by a factor of 4.