When the bitmap is larger than the draw area, it should be resized. Do this by
providing the correct size parameters for ID2D1RenderTarget::DrawBitmap.
Also update DrawBitmap code guarded with wxD2D_DEVICE_CONTEXT_SUPPORTED so it
will compile successfully when enabled. However, the drawing behaviour is,
and was, different from the normal behaviour. It does not resize the bitmap.
Closes#18686
There is a dedicated template class wxD2DResourceHolder<T> to support
managing backend D2D resources and wxD2DGradientStopsHelper should be
derived from wxD2DResourceHolder<ID2D1GradientStopCollection> for the
sake of consistency with other D2D resource holders.
If there is a valid wxWindow, use its DPI. Otherwise use a dedicated function
of the context to get the DPI. Don't use the common wxGraphicsContext::GetDPI
because this will return hard-coded 72 when there is no valid wxWindow.
It is documented as using pixel size, and this is also used in all other contexts.
For clarity, rename all parameters to sizeInPixels.
This partially reverts d5020362ff
Because call to MoveToPoint() opens a new sub-path but doesn't open
a new D2D figure (this is to avoid the situation when multiple consequtive
calls to MoveToPoint() would open a spurious figures/paths, see c8fe811636),
we need to check when sub-path is being closed if we have a sub-patch
without figure and if so, a new figure has to be open to get a required
in this case 1-point figure/path.
This method allows to retrieve the window this context is associated
with, if any.
Add "wxWindow*" argument to wxGraphicsContext ctor and provide the
window pointer to it when available, i.e. when creating the context from
a wxWindow directly or from wxWindowDC, which is also associated with a
window, in platform-specific code.
No real changes yet.
Also stop scaling the font size by DPI manually, we don't need to do it
if we use points instead of pixels. This, in turn, made it unnecessary
to pass ID2D1Factory parameter to wxD2DFontData ctor.
Calling MoveToPoint() shouldn't automatically open a new D2D figure (which
acts as a subpath) because in case of consecutive calls to MoveToPoint()
every next call would close the figure opened by the previous call and
we would get spurious figure(s) (consisting one point).
Opening a D2D figure (subpath) should be delgated to the functions doing
actual drawing.
It doesn't make much sense to require all the graphics backends to
create wxGraphicsPen from either wxPen or wxGraphicsPenInfo when the
former can be handled just once in the common code.
So do just this, leaving CreatePen() overload taking wxGraphicsPenInfo
where the real pen construction takes place and implementing
wxGraphicsPen creation from wxPen in the common wxGraphicsContext code.
This is not 100% backwards-compatible as any code inheriting from
wxGraphicsRenderer and overriding its CreatePen() will now be broken,
however this should be extremely rare (there is no good reason to
inherit from this class in the user code) and result in compile errors
if it does happen.
Revert one of the changes of 5520702674 which
replaced direct check with a call to lstrlen() which seems to be unneeded and
doesn't compile in non-Unicode build.
Apparently, DirectWrite fonts can be created only from TrueType fonts and
therefore only such fonts can be used with Direct2D-based wxGraphicsContext.
When unsuported GDI font is passed to CreateFont() then no graphics font is
created and this unsuccessful attempt is signalled by returning
wxNullGraphicsFont. This null object can be used in e.g. wxGC::SetFont()
to check if font was actually created.
See #17790.
Add wxGraphicsContext::CreateFromNativeHDC() and wxGraphicsRenderer::
CreateContextFromNativeHDC() to allow creation not only from native
renderer object, but also from HDC, which is something universally
supported by win32 implementations.
1. Elements of resulting matrix are modified directly (in-place) in Matrix3x2F::SetProduct() so none of the multiplied matrices can be the instance of the resulting matrix.
2. The parameter matrix in wxGraphicsMatrixData::Concat() should be a multiplicand, not a multiplier.
See #17670.
Since retrieving actual clipping box is an expensive operation so to improve performance of wxD2DContext::GetClipBox() we need to store just retrieved clipping box data in the cache. These stored data will be then used in the forthcoming requests for clipping box values. Cached clipping box data are invalidated whenever clipping region is explicitly set using Clip()/ResetClip() or whenever transformation matrix is changed (to take into account new coordinates). If there is a call for clipping box (with GetClipBox) and cached data are marked as invalid then clipping box is retrieved/recalculated and stored in the cache.
Native ID2D1RenderTarget::SaveDrawingState method stores in ID2D1DrawingStateBlock only transform, antialiasing mode, text-rendering options and tags but not currently set ID2D1Layers (which are used in wxD2DContext for clipping purposes). Therefore current stack of layers has to be stored "manually" alongside ID2D1DrawingStateBlock in a dedicated data structure (LayerData) in PushState() and restored also "manually" in PopState().
Closes#17626.