Mark the function as deprecated. It should not be part of the public API. It
cannot be overridden and manually calling it has no lasting effect because
DrawCaption calls it as well.
Closes https://github.com/wxWidgets/wxWidgets/pull/943
The code handling the mouse events assumed the drop down button with was
10px, but wxAuiMSWToolBarArt uses a different width (14px). So clicking
on the left-most 4 pixels was not registered as a drop down click.
Allow the get (and set) the width of the drop down button of the
ToolBarArt.
Increase the detection area for drop down events, because the drop down
button is drawn 1 pixel larger than the actual size.
Rename some variables where dropdown was used instead of overflow.
Closes https://github.com/wxWidgets/wxWidgets/pull/939
Add an explicit cast to avoid warnings when compiling with this option.
While just casting double to float is not the best idea, it seems quite
unlikely that anybody would pass a value outside of float range to this
ctor.
wxTreebook is supposed to allow not specifying any valid window for the
top-level pages, but this didn't work any longer, probably since the
changes of 02a92e23f3 (see #4379), as a
possibly null page was dereferenced without checking, resulting in a
crash.
Fix this by adding a missing check.
Also rename DoGetNonNullPage() to TryGetNonNullPage() to make it more
clear that this function can return null and add a unit test checking
that calling AddPage(NULL) really works (or at least doesn't crash).
See https://github.com/wxWidgets/wxWidgets/pull/921
Remove SetWindowMenuLabelTranslated() which was only called once and so
didn't seem to be worth having. Also get rid of WINDOW_MENU_LABEL for
the same reason: it was used only once and imposed the use of
gettext_noop() which is not needed any longer.
Rename GetWindowMenuLabelTranslated() to have a MSW prefix in order to
indicate that it's a private MSW function and not part of the public wx
API.
Also renamed "Translated" to "Current" to (hopefully) more clearly
indicate why do we need to keep this variable.
Include both <algorithm>, to get std::swap() declaration when using
C++98, and <utility>, to do the same thing when using C++11.
This is not pretty but simpler than using preprocessor tests (which
would need to take MSVS into account in a special way) and virtually
guaranteed not to break anything.
Closes#18220.
Complete support for fractional point sizes and font weights other than
light/bold.
Also harmonize wxFont API and implementation among all ports (fixing
compilation of those of them that were broken by recent changes).
See https://github.com/wxWidgets/wxWidgets/pull/919
Window initial/minimum/maximum sizes are now treated as logical pixels.
Furthermore, many margins and paddings are now converted using
wxWindow::FromDIP() to allow their growth in accord with screen DPI.
This places buttons on toolbars more apart on high DPI screens providing
space for easier touch operations.
Closes https://github.com/wxWidgets/wxWidgets/pull/933
Use wxVector<wxListLineData*> instead of WX_DECLARE_OBJARRAY().
This modernizes the code and allows to get rid of the static variables
previously used for sorting as now we can use std::sort().
Closes https://github.com/wxWidgets/wxWidgets/pull/924
This is a preliminary ARM64 platform support for wxWidgets at "it
compiles" stage. This will allow building and testing wxWidgets based
apps for oncoming Windows 10 ARM64.
Requirements:
- Visual Studio 2017 Update 4 or later with Visual C++ compilers and
libraries for ARM64 component installed
Building:
1. Open command prompt.
2. Change directory to build\msw subfolder.
3. Run "C:\Program Files (x86)\Microsoft Visual
Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once.
4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget
libraries.
Notes:
1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This
requires to hardcode Windows SDK to 10.0.15063.0 or later in
*.vcxproj files, which would render them non-compilable in older
Visual Studio versions. Microsoft is aware of this issue and is
planning a fix in the next version of Visual Studio.
2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver
missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/923
Implement the new {Get,Set}{FractionalPointSize,NumericWeight} methods.
Also change wxLoadQueryFont() to use wxNativeFontInfo methods as a side
effect, to reduce code duplication and reuse the existing support for
numeric weights and fractional point sizes in wxNativeFontInfo.
Replace AccountForCompatValues() with InfoFromLegacyParams() which
directly constructs wxFontInfo from the old-style parameters, applying
all the compatibility hacks internally.
There are no real changes in this commit, just simplify the code further
and make wxFontInfo more central.
It might be better to just remove it completely as legacy code is
unlikely to be built with wxQt, but for now at least deprecate it to
make this consistent with the other ports.
Reuse the same code for determining the default font size to use if it
wasn't specified in all major ports.
In particular, make wxGTK behaviour compatible with the rest and use the
normal font size in this case instead of the hardcoded value of 12pt.
Only accept fractional point sizes and numeric weights via wxFont ctor
using wxFontInfo and avoid having specific ctor/Create() overloads for
the different combinations of font properties: this is not portable (as
these ctors don't exist in the other ports) and unsustainable due to the
very real potential of combinatorial explosion as more properties are
added.
As a side-effect, fix support for stricken-through fonts under Mac,
which was broken, by adding the missing wxFontInfo::IsStrikethrough()
call.
This is similar to a recent commit which moved float to int point size
conversions to wxFontInfo and is done for the same reasons: wxFont and
wxNativeFontInfo can depend on wxFontInfo, but the converse is not true.
No real changes.
They will be also needed in wxFontInfo soon, so move them there and use
these functions from both wxFont and wxNativeFontInfo, as they can
depend on wxFontInfo but not the other way round.
No real changes.
These functions can be useful outside of src/common/fontcmn.cpp and,
potentially, even in the user code, so make them public methods of
wxFont.
No real changes, just add asserts verifying input argument value to
GetWeightClosestToNumericValue().
Implement the new wxFont pure virtual methods in this port version of
this class.
Neither arbitrary weights nor fractional point sizes are actually
supported in this port however.
Store the weight as int, not wxFontWeight, and rely on the same wrappers
as all the other ports in the port not having native wxNativeFontInfo.
This is a prerequisite for fixing wxDFB and other Unix ports not using
Pango.
Define {Get,Set}FractionalPointSize() in wxX11 wxFont implementation.
Note that only Pango-based version really supports floating point sizes
as XLFD can't express them.
Changing SetPointSize() argument type from int to float wasn't 100%
backwards-compatible as it notably started resulting in warnings (from
at least MSVC) about conversions from int to float in the existing code.
To avoid these warnings and for symmetry with GetFractionalPointSize(),
add SetFractionalPointSize() taking float argument and preserve the
argument of type int in SetPointSize() for compatibility.
SetPointSize() is now just a wrapper forwarding to the more general
SetFractionalPointSize().
Notice that the other ports still remain broken, this commit only
updates the currently working wxGTK, wxMac and wxMSW.
This reverts commit 8d1063389a which
prevents https://github.com/wxWidgets/wxWidgets/pull/919 from being
automatically merged and CI builds from running. The changes of that
commit will soon be replaced with the more extensive fixes from this PR.
Use float as the fundamental type for the font size and implement
wxNativeFontInfo::{Set,Get}PointSize() as wrappers around the new
{Set,Get}FractionalPointSize().
Update wxNativeFontInfo for all platforms and replace the use of its
SetPointSize() method with SetFractionalPointSize() in wxFont for the
platforms already supporting fractional point sizes (don't change the
others just yet).
Note that wxNativeFontInfo::{Get,Set}PointSize() are preserved for
backwards compatibility but shouldn't be used in any code inside the
library itself any more (again, this is not the case yet, but will be
soon).