Also use critical section instead of a mutex, as this is more efficient
under MSW.
Main purpose of this commit is to make it clear that this mutex/critical
section is only used together with the data from the same struct.
No real changes.
Check that current state is State_Idle in wxWebRequest itself only once
instead of doing it in 2 (out of 3) wxWebRequestImpl implementations.
Also assert if this is not the case instead of silently doing nothing
which would surely be more difficult to debug.
Using shared pointer seems to be ill-advised here, the stream shouldn't
be shared as it's going to be used by wxWebRequest itself and can't be
used by the application code in parallel, so the ownership transfer
semantics is more appropriate.
We could take a wxScopedPtr<> instead, but wx API takes ownership of raw
pointers everywhere else, so do it here too.
Incidentally fix a bug with calling IsOk() on a possibly null pointer.
Don't force the application code to deal with wxObjectDataPtr<> or,
worse, calling {Inc,Dec}Ref() manually by hiding it inside the wx
objects themselves and giving the value-like semantics to them.
There should be no real changes in the behaviour, but the API does
change significantly. Notably, wxWebRequest is not a wxEvtHandler itself
any longer, as this would be incompatible with the value semantics, and
an event handler needs to be specified when creating it, so that it
could be notified about the request state changes.
Having wxWebSessionFactory part of the public API implies keeping
compatibility with the possible ways of implementing it which is too
restrictive for no good reason, so move this class to the private header
and don't document it nor wxWebSession::RegisterFactory() (which is now
private).
This is not needed any longer after the changes of the last commit.
Note that the (still existent) public wxGetDisplaySizeMM() didn't use
this function, but used PPI instead.
Don't try computing the PPI ourselves from the physical size and the
number of pixels, this doesn't work and nobody else does it like this.
Just assume that we're using standard PPI by default and use
toolkit-specific functions for the platforms with support for high DPI.
In a native up-down control hexadecimal numbers are always unsigned (see
UDM_SETBASE message documentation) so we need to prevent:
- Setting a range including negative values if base == 16.
- Setting base != 10 if current range includes negative values.
See #18805.
Apply the utility from https://github.com/codespell-project/codespell/
to fix spelling issues in the headers under both include and interface
directories and add a file with a couple of exceptions.
The exact command line used was:
$ codespell -w -I misc/scripts/codespell.ignore -i 3 in*
Simplify and streamline animation classes relationship: wxAnimation is
the only public class representing an animation and it can be created by
both the native wxAnimationCtrl and wxGenericAnimationCtrl using the new
public CreateAnimation() method.
Replace wxAnimationImplType enum with more flexible type info based
check.
This allows to give at least some explanation about why the secrets
can't be stored to the user, e.g. they could search for a message such
as
The name org.freedesktop.secrets was not provided by any .service files
to find out that gnome-keyring package needs to be installed on their
system.
Note that this change means that under Unix an attempt to connect to the
secret service is now made when wxSecretStore is constructed and not
just when it's used for the first time, as before.
For example, a newline was escaped to be a backslash followed by a
newline, but it actually shall be a backslash followed by a character
'n'. It seemed okay with most of codes until in the case that C++ style
comments, i.e. single line comments, in the JavaScript codes. If the
newline characters are not escaped correctly, the JavaScript interpreter
will ignore everything that goes after the single line comments because
the interpreter obviously cannot find the newline where it's supposed to
stop treating codes as comments.
Partially work around currently unimplemented cache invalidation in
wxMac and do it on the fly if an invalid index is passed to
GetDisplay() to at least avoid crashing, even if this doesn't fully
solve the problem, e.g. we still can use stale information.
Closes#18607.
Sockets returned by wxSocket::Accept() are non-blocking by default and
the only way to use them safely in worker threads is by switching them
to the blocking mode by calling SetFlags(wxSOCKET_BLOCK).
However this didn't work correctly since at least 2.8 days, as turning
wxSOCKET_BLOCK on didn't unregister the socket from the event loop, with
which it had been registered on creation. Fix this by doing this now,
which ensures that the main thread doesn't get any notifications about
the socket if it's used, in a blocking way, in a worker thread.
Note that making the new socket blocking after accpeting is still pretty
inefficient and pre-creating the socket as blocking and using
AcceptWith() is still preferable, but at least it does work now.
Closes#12886.
In addition to unblocking and registering the socket, also support using
this function to make the socket blocking and unregistering it from the
event loop, if its flags include wxSOCKET_BLOCK.
This was already half-done by wxMSW, which took wxSOCKET_BLOCK presence
into account in its implementation, but not by the Unix implementation.
Now do it under all platforms, as this will be useful for switching a
previously non-blocking socket to blocking mode.
Finally, rename the function to better reflect what it really does.
See #12886.
There is absolutely no good reason to do it and it resulted in
silently truncating all the string formatted using "%s" to their first
65535 characters when using our wxPrintf() implementation.
Closes#18586.
Previously, the first monitor was created instead and while it was often
also the primary one, this wasn't always the case.
In particular, this makes wxGetDisplayPPI() always return something
reasonable instead of returning (0, 0) when the first monitor is not the
primary one, as expected by plenty of code, including our own printing
sample, which divides by the values returned from wxGetDisplayPPI()
without checking if they're zero.
Information about display cached in wxDisplayFactory::m_impls and in
wxDisplayFactoryMSW::m_displays could get out of sync after removing a
display from the system, resulting in failures when calling various
wxDisplay functions later.
To fix this, reuse InvalidateCache() to invalidate the cache in
wxDisplayFactoryMSW too, making it virtual in order to allow overriding
it there. Also call InvalidateCache() from wxDisplayFactoryMSW itself
instead of doing it from wxWindow, as this works even when the
application isn't showing any windows (and also keeps all
display-related code together).
Closes https://github.com/wxWidgets/wxWidgets/pull/1246
No real changes, just clean up sources by removing trailing spaces from
all the non-generated files.
This should hopefully avoid future commits mixing significant changes
with insignificant whitespace ones.
The cache added in 990c8bfd73 was not
invalidated properly, meaning that wrong information was returned when
displays were [dis]connected after the application startup.
Fix this at least for MSW by invalidating the cache on receiving
WM_DISPLAYCHANGE (which means that sometimes we will do it
unnecessarily, as the change in resolution of an existing display
doesn't require cache invalidation, but this shouldn't be a big problem
in practice as the speed with which the user can change the display
resolution is not very high).
Closes https://github.com/wxWidgets/wxWidgets/pull/1090
We need to account for the scale factor under GTK+ (and, presumably,
under macOS) to compute the correct PPI value as it must use the number
of physical and not logical pixels.
While this is not done for all the ports yet, the new API allows
returning different PPI values for different monitors, unlike the old
(and still existing, but implemented in terms of the new one) global
function.
Allow getting the depth of any display, not just the primary one, even
though this is not implemented for Unix ports currently.
Mostly do this for consistency with the other display-related functions.
Simplify the code by not making this function pure virtual as all the
ports except MSW had to override it just to return an empty string.
Instead, just return empty string by default as it's not critical to
force the derived classes to override this function.
Instead of forwarding to these functions from wxDisplay implementation
in wxUSE_DISPLAY==0 case, make the functions themselves wrappers around
wxDisplay, which may, or not, depending on the platform, have a simpler
implementation in wxUSE_DISPLAY==0 case, but is always available in any
case.
As part of this change, only use src/osx/core/display.cpp in macOS
builds, not iOS ones and update the Xcode project accordingly too.
This cuts down on code duplication, especially in wxGTK, and facilitates
further additions to wxDisplay API.
Avoid a heap allocation on every wxDisplay creation by caching the
wxDisplayImpl objects once they're created.
Currently we never invalidate the cache, but we should add a way to do
it in the future.
This speeds up wxDisplay::GetGeometry() benchmark by a factor of 4.