Ran build/osx/makeprojects.applescript several times, comparing usable
output results and verifying final versions. No symbols are removed,
and mostly wxWeb* related ones added.
Update target architectures to support building with the whole range of
supported Xcode versions by not targeting i386 by default, as well as
adding an arm64 target. Targeting i386 results in a deprecation
error starting with Xcode 10:
error: The i386 architecture is deprecated. You should update your ARCHS
build setting to remove the i386 architecture.
As it is stated in matrix.cpp wxTransformMatrix was intended to be used
in wxDC to replace the basic system of scaling/translation but actually
it was never used.
Because applying affine transformations can be done with wxAffineMatrix2D
and wxDC::SetTransformMatrix() we can get rid of this dead code.
Closes#13114.
It contained a single function which can be defined in xh_animatctrl.cpp
instead as it's only used there anyhow, and this file has no more reason
to exist, as "adv" library itself doesn't exist any longer.
This function, using Carbon API, is not used any longer since the
changes of 5b6af7002c, so remove it and
also remove the file where it was defined as there is nothing remaining
there any longer.
See https://github.com/wxWidgets/wxWidgets/pull/1561
Done by running misc/scripts/inc_release, manually updating version.bkl,
rebaking and rerunning autoconf.
Also a header for the next version to the change log.
* Adapt xcodeproj for iPhone to generic imaglist.cpp
* Fix the installation error in the iPhone minimal sample
Fix "Failed to install the requested application" error.
Instead of forwarding to these functions from wxDisplay implementation
in wxUSE_DISPLAY==0 case, make the functions themselves wrappers around
wxDisplay, which may, or not, depending on the platform, have a simpler
implementation in wxUSE_DISPLAY==0 case, but is always available in any
case.
As part of this change, only use src/osx/core/display.cpp in macOS
builds, not iOS ones and update the Xcode project accordingly too.
This cuts down on code duplication, especially in wxGTK, and facilitates
further additions to wxDisplay API.
After the recent dynamic array macros refactoring, there was no
implementation of wxBaseArray any more and only wxArrayString-related
code remained in this file, so just move the latter to arrstr.cpp, where
it should have been put from the beginning (except that this code
probably predates arrstr.cpp addition), and remove the old file
entirely.
When using Xcode to compile wxCocoa a system's expat.h gets included
instead of wx', and in the case of wxiOS libexpat is not present and
thus expat.h is not found. Fix by correcting the path to expat.h .
Regression since 824134d427 .